Shipwright/soh/soh/Enhancements/randomizer/dungeon.cpp

987 lines
53 KiB
C++

#include "dungeon.h"
#include "3drando/pool_functions.hpp"
#include "static_data.h"
#include "context.h"
namespace Rando {
DungeonInfo::DungeonInfo(std::string name_, const RandomizerHintTextKey hintKey_, const RandomizerGet map_,
const RandomizerGet compass_, const RandomizerGet smallKey_, const RandomizerGet keyRing_,
const RandomizerGet bossKey_, std::unordered_set<RandomizerGet> vanillaSilverRupees_,
std::unordered_set<RandomizerGet> mqSilverRupees_, RandomizerArea area_,
const uint8_t vanillaKeyCount_, const uint8_t mqKeyCount_,
std::vector<RandomizerCheck> vanillaLocations_, std::vector<RandomizerCheck> mqLocations_,
std::vector<RandomizerCheck> sharedLocations_, std::vector<RandomizerCheck> bossRoomLocations_)
: name(std::move(name_)), hintKey(hintKey_), map(map_), compass(compass_), smallKey(smallKey_), keyRing(keyRing_),
bossKey(bossKey_), vanillaSilverRupees(std::move(vanillaSilverRupees_)), mqSilverRupees(std::move(mqSilverRupees_)),
area(area_), vanillaKeyCount(vanillaKeyCount_), mqKeyCount(mqKeyCount_),
vanillaLocations(std::move(vanillaLocations_)), mqLocations(std::move(mqLocations_)),
sharedLocations(std::move(sharedLocations_)), bossRoomLocations(std::move(bossRoomLocations_)) {
}
DungeonInfo::DungeonInfo() : hintKey(RHT_NONE), map(RG_NONE), compass(RG_NONE), smallKey(RG_NONE), keyRing(RG_NONE),
bossKey(RG_NONE) {}
DungeonInfo::~DungeonInfo() = default;
const std::string& DungeonInfo::GetName() const {
return name;
}
void DungeonInfo::SetMQ() {
masterQuest = true;
}
void DungeonInfo::ClearMQ() {
masterQuest = false;
}
bool DungeonInfo::IsMQ() const {
return masterQuest;
}
void DungeonInfo::SetKeyRing() {
hasKeyRing = true;
}
void DungeonInfo::ClearKeyRing() {
hasKeyRing = false;
}
bool DungeonInfo::HasKeyRing() const {
return hasKeyRing;
}
bool DungeonInfo::IsVanilla() const {
return !masterQuest;
}
bool DungeonInfo::ContainsSilverRupee(RandomizerGet rg) const {
if (masterQuest) {
return mqSilverRupees.contains(rg);
}
return vanillaSilverRupees.contains(rg);
}
bool DungeonInfo::HasSilverRupees() const {
if (masterQuest) {
return !mqSilverRupees.empty();
}
return !vanillaSilverRupees.empty();
}
uint8_t DungeonInfo::GetSmallKeyCount() const {
return masterQuest ? mqKeyCount : vanillaKeyCount;
}
RandomizerHintTextKey DungeonInfo::GetHintKey() const {
return hintKey;
}
RandomizerArea DungeonInfo::GetArea() const {
return area;
}
RandomizerGet DungeonInfo::GetSmallKey() const {
return smallKey;
}
RandomizerGet DungeonInfo::GetKeyRing() const {
return keyRing;
}
RandomizerGet DungeonInfo::GetMap() const {
return map;
}
RandomizerGet DungeonInfo::GetCompass() const {
return compass;
}
RandomizerGet DungeonInfo::GetBossKey() const {
return bossKey;
}
void DungeonInfo::PlaceVanillaMap() const {
if (map == RG_NONE) {
return;
}
auto dungeonLocations = GetDungeonLocations();
const auto mapLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaMap);
})[0];
Context::GetInstance()->PlaceItemInLocation(mapLocation, map);
}
void DungeonInfo::PlaceVanillaCompass() const {
if (compass == RG_NONE) {
return;
}
auto dungeonLocations = GetDungeonLocations();
const auto compassLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaCompass);
})[0];
Context::GetInstance()->PlaceItemInLocation(compassLocation, compass);
}
void DungeonInfo::PlaceVanillaBossKey() const {
if (bossKey == RG_NONE || bossKey == RG_GANONS_CASTLE_BOSS_KEY) {
return;
}
auto dungeonLocations = GetDungeonLocations();
const auto bossKeyLocation = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaBossKey);
})[0];
Context::GetInstance()->PlaceItemInLocation(bossKeyLocation, bossKey);
}
void DungeonInfo::PlaceVanillaSmallKeys() const {
if (smallKey == RG_NONE) {
return;
}
auto dungeonLocations = GetDungeonLocations();
const auto smallKeyLocations = FilterFromPool(dungeonLocations, [](const RandomizerCheck loc) {
return StaticData::GetLocation(loc)->IsCategory(Category::cVanillaSmallKey);
});
for (const auto location : smallKeyLocations) {
Context::GetInstance()->PlaceItemInLocation(location, smallKey);
}
}
// Gets the chosen dungeon locations for a playthrough (so either MQ or Vanilla)
std::vector<RandomizerCheck> DungeonInfo::GetDungeonLocations() const {
auto locations = masterQuest ? mqLocations : vanillaLocations;
AddElementsToPool(locations, sharedLocations);
AddElementsToPool(locations, bossRoomLocations);
return locations;
}
// Gets all dungeon locations (MQ + Vanilla)
std::vector<RandomizerCheck> DungeonInfo::GetEveryLocation() const {
auto locations = vanillaLocations;
AddElementsToPool(locations, mqLocations);
AddElementsToPool(locations, sharedLocations);
AddElementsToPool(locations, bossRoomLocations);
return locations;
}
Dungeons::Dungeons() {
dungeonList[DEKU_TREE] =
DungeonInfo("Deku Tree", RHT_DEKU_TREE, RG_DEKU_TREE_MAP, RG_DEKU_TREE_COMPASS, RG_NONE, RG_NONE, RG_NONE, {}, {}, RA_DEKU_TREE, 0, 0,
{
// Vanilla Locations
RC_DEKU_TREE_MAP_CHEST,
RC_DEKU_TREE_COMPASS_CHEST,
RC_DEKU_TREE_COMPASS_ROOM_SIDE_CHEST,
RC_DEKU_TREE_BASEMENT_CHEST,
RC_DEKU_TREE_SLINGSHOT_CHEST,
RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST,
RC_DEKU_TREE_GS_BASEMENT_BACK_ROOM,
RC_DEKU_TREE_GS_BASEMENT_GATE,
RC_DEKU_TREE_GS_BASEMENT_VINES,
RC_DEKU_TREE_GS_COMPASS_ROOM,
},
{
// MQ Locations
RC_DEKU_TREE_MQ_MAP_CHEST,
RC_DEKU_TREE_MQ_COMPASS_CHEST,
RC_DEKU_TREE_MQ_SLINGSHOT_CHEST,
RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST,
RC_DEKU_TREE_MQ_BASEMENT_CHEST,
RC_DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST,
RC_DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST,
RC_DEKU_TREE_MQ_DEKU_SCRUB,
RC_DEKU_TREE_MQ_GS_LOBBY,
RC_DEKU_TREE_MQ_GS_COMPASS_ROOM,
RC_DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM,
RC_DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM,
},
{},
{
// Boss Room Locations
RC_DEKU_TREE_QUEEN_GOHMA_HEART,
RC_QUEEN_GOHMA,
});
dungeonList[DODONGOS_CAVERN] = DungeonInfo("Dodongo's Cavern", RHT_DODONGOS_CAVERN, RG_DODONGOS_CAVERN_MAP,
RG_DODONGOS_CAVERN_COMPASS, RG_NONE, RG_NONE, RG_NONE, {}, {RG_DODONGOS_CAVERN_MQ_SILVER_RUPEE}, RA_DODONGOS_CAVERN, 0, 0,
{
// Vanilla Locations
RC_DODONGOS_CAVERN_MAP_CHEST,
RC_DODONGOS_CAVERN_COMPASS_CHEST,
RC_DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST,
RC_DODONGOS_CAVERN_BOMB_BAG_CHEST,
RC_DODONGOS_CAVERN_END_OF_BRIDGE_CHEST,
RC_DODONGOS_CAVERN_DEKU_SCRUB_LOBBY,
RC_DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS,
RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT,
RC_DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT,
RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS,
RC_DODONGOS_CAVERN_GS_SCARECROW,
RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS,
RC_DODONGOS_CAVERN_GS_BACK_ROOM,
RC_DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS,
},
{
// MQ Locations
RC_DODONGOS_CAVERN_MQ_MAP_CHEST,
RC_DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST,
RC_DODONGOS_CAVERN_MQ_COMPASS_CHEST,
RC_DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST,
RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST,
RC_DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST,
RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR,
RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT,
RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE,
RC_DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS,
RC_DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM,
RC_DODONGOS_CAVERN_MQ_GS_BACK_AREA,
RC_DODONGOS_CAVERN_MQ_SILVER_RUPEE_1,
RC_DODONGOS_CAVERN_MQ_SILVER_RUPEE_2,
RC_DODONGOS_CAVERN_MQ_SILVER_RUPEE_3,
RC_DODONGOS_CAVERN_MQ_SILVER_RUPEE_4,
RC_DODONGOS_CAVERN_MQ_SILVER_RUPEE_5,
},
{},
{
// Boss Room Locations
RC_DODONGOS_CAVERN_BOSS_ROOM_CHEST,
RC_DODONGOS_CAVERN_KING_DODONGO_HEART,
RC_KING_DODONGO,
});
dungeonList[JABU_JABUS_BELLY] = DungeonInfo("Jabu Jabu's Belly", RHT_JABU_JABUS_BELLY, RG_JABU_JABUS_BELLY_MAP,
RG_JABU_JABUS_BELLY_COMPASS, RG_NONE, RG_NONE, RG_NONE, {}, {}, RA_JABU_JABUS_BELLY, 0, 0,
{
// Vanilla Locations
RC_JABU_JABUS_BELLY_MAP_CHEST,
RC_JABU_JABUS_BELLY_COMPASS_CHEST,
RC_JABU_JABUS_BELLY_BOOMERANG_CHEST,
RC_JABU_JABUS_BELLY_DEKU_SCRUB,
RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER,
RC_JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER,
RC_JABU_JABUS_BELLY_GS_NEAR_BOSS,
RC_JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM,
},
{
// MQ Locations
RC_JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST,
RC_JABU_JABUS_BELLY_MQ_MAP_CHEST,
RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST,
RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST,
RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST,
RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST,
RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST,
RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST,
RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST,
RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST,
RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST,
RC_JABU_JABUS_BELLY_MQ_COW,
RC_JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM,
RC_JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM,
RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM,
RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS,
},
{},
{
// Boss Room Locations
RC_JABU_JABUS_BELLY_BARINADE_HEART,
RC_BARINADE,
});
dungeonList[FOREST_TEMPLE] =
DungeonInfo("Forest Temple", RHT_FOREST_TEMPLE, RG_FOREST_TEMPLE_MAP, RG_FOREST_TEMPLE_COMPASS,
RG_FOREST_TEMPLE_SMALL_KEY, RG_FOREST_TEMPLE_KEY_RING, RG_FOREST_TEMPLE_BOSS_KEY, {}, {}, RA_FOREST_TEMPLE, 5, 6,
{
// Vanilla Locations
RC_FOREST_TEMPLE_FIRST_ROOM_CHEST,
RC_FOREST_TEMPLE_FIRST_STALFOS_CHEST,
RC_FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST,
RC_FOREST_TEMPLE_MAP_CHEST,
RC_FOREST_TEMPLE_WELL_CHEST,
RC_FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST,
RC_FOREST_TEMPLE_EYE_SWITCH_CHEST,
RC_FOREST_TEMPLE_BOSS_KEY_CHEST,
RC_FOREST_TEMPLE_FLOORMASTER_CHEST,
RC_FOREST_TEMPLE_BOW_CHEST,
RC_FOREST_TEMPLE_RED_POE_CHEST,
RC_FOREST_TEMPLE_BLUE_POE_CHEST,
RC_FOREST_TEMPLE_BASEMENT_CHEST,
RC_FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_GS_FIRST_ROOM,
RC_FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_GS_LOBBY,
RC_FOREST_TEMPLE_GS_BASEMENT,
},
{
// MQ Locations
RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST,
RC_FOREST_TEMPLE_MQ_WOLFOS_CHEST,
RC_FOREST_TEMPLE_MQ_BOW_CHEST,
RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST,
RC_FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST,
RC_FOREST_TEMPLE_MQ_WELL_CHEST,
RC_FOREST_TEMPLE_MQ_MAP_CHEST,
RC_FOREST_TEMPLE_MQ_COMPASS_CHEST,
RC_FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST,
RC_FOREST_TEMPLE_MQ_BASEMENT_CHEST,
RC_FOREST_TEMPLE_MQ_REDEAD_CHEST,
RC_FOREST_TEMPLE_MQ_BOSS_KEY_CHEST,
RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY,
RC_FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM,
RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD,
RC_FOREST_TEMPLE_MQ_GS_WELL,
},
{},
{
// Boss Room Locations
RC_FOREST_TEMPLE_PHANTOM_GANON_HEART,
RC_PHANTOM_GANON,
});
dungeonList[FIRE_TEMPLE] =
DungeonInfo("Fire Temple", RHT_FIRE_TEMPLE, RG_FIRE_TEMPLE_MAP, RG_FIRE_TEMPLE_COMPASS,
RG_FIRE_TEMPLE_SMALL_KEY, RG_FIRE_TEMPLE_KEY_RING, RG_FIRE_TEMPLE_BOSS_KEY, {}, {}, RA_FIRE_TEMPLE, 8, 5,
{
// Vanilla Locations
RC_FIRE_TEMPLE_NEAR_BOSS_CHEST,
RC_FIRE_TEMPLE_FLARE_DANCER_CHEST,
RC_FIRE_TEMPLE_BOSS_KEY_CHEST,
RC_FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
RC_FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST,
RC_FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST,
RC_FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST,
RC_FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST,
RC_FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST,
RC_FIRE_TEMPLE_SCARECROW_CHEST,
RC_FIRE_TEMPLE_MAP_CHEST,
RC_FIRE_TEMPLE_COMPASS_CHEST,
RC_FIRE_TEMPLE_HIGHEST_GORON_CHEST,
RC_FIRE_TEMPLE_MEGATON_HAMMER_CHEST,
RC_FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM,
RC_FIRE_TEMPLE_GS_BOSS_KEY_LOOP,
RC_FIRE_TEMPLE_GS_BOULDER_MAZE,
RC_FIRE_TEMPLE_GS_SCARECROW_TOP,
RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB,
},
{
// MQ Locations
RC_FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST,
RC_FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST,
RC_FIRE_TEMPLE_MQ_COMPASS_CHEST,
RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST,
RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST,
RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE,
RC_FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST,
RC_FIRE_TEMPLE_MQ_MAP_CHEST,
RC_FIRE_TEMPLE_MQ_BOSS_KEY_CHEST,
RC_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST,
RC_FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST,
RC_FIRE_TEMPLE_MQ_FREESTANDING_KEY,
RC_FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE,
RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER,
RC_FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR,
RC_FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM,
RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE,
},
{},
{
// Boos Room Locations
RC_FIRE_TEMPLE_VOLVAGIA_HEART,
RC_VOLVAGIA,
});
dungeonList[WATER_TEMPLE] =
DungeonInfo("Water Temple", RHT_WATER_TEMPLE, RG_WATER_TEMPLE_MAP, RG_WATER_TEMPLE_COMPASS,
RG_WATER_TEMPLE_SMALL_KEY, RG_WATER_TEMPLE_KEY_RING, RG_WATER_TEMPLE_BOSS_KEY, {}, {}, RA_WATER_TEMPLE, 6, 2,
{
// Vanilla Locations
RC_WATER_TEMPLE_MAP_CHEST,
RC_WATER_TEMPLE_COMPASS_CHEST,
RC_WATER_TEMPLE_TORCHES_CHEST,
RC_WATER_TEMPLE_DRAGON_CHEST,
RC_WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST,
RC_WATER_TEMPLE_CENTRAL_PILLAR_CHEST,
RC_WATER_TEMPLE_CRACKED_WALL_CHEST,
RC_WATER_TEMPLE_BOSS_KEY_CHEST,
RC_WATER_TEMPLE_LONGSHOT_CHEST,
RC_WATER_TEMPLE_RIVER_CHEST,
RC_WATER_TEMPLE_GS_BEHIND_GATE,
RC_WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM,
RC_WATER_TEMPLE_GS_CENTRAL_PILLAR,
RC_WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST,
RC_WATER_TEMPLE_GS_RIVER,
},
{
// MQ Locations
RC_WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST,
RC_WATER_TEMPLE_MQ_BOSS_KEY_CHEST,
RC_WATER_TEMPLE_MQ_LONGSHOT_CHEST,
RC_WATER_TEMPLE_MQ_COMPASS_CHEST,
RC_WATER_TEMPLE_MQ_MAP_CHEST,
RC_WATER_TEMPLE_MQ_FREESTANDING_KEY,
RC_WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH,
RC_WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA,
RC_WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY,
RC_WATER_TEMPLE_MQ_GS_RIVER,
RC_WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH,
},
{},
{
// Boss Room Locations
RC_WATER_TEMPLE_MORPHA_HEART,
RC_MORPHA,
});
dungeonList[SPIRIT_TEMPLE] =
DungeonInfo("Spirit Temple", RHT_SPIRIT_TEMPLE, RG_SPIRIT_TEMPLE_MAP, RG_SPIRIT_TEMPLE_COMPASS,
RG_SPIRIT_TEMPLE_SMALL_KEY, RG_SPIRIT_TEMPLE_KEY_RING, RG_SPIRIT_TEMPLE_BOSS_KEY, {
RG_SPIRIT_BEAMOS_SILVER_RUPEE,
RG_SPIRIT_BOULDER_SILVER_RUPEE,
RG_SPIRIT_GATE_SILVER_RUPEE,
}, {
RG_SPIRIT_MQ_LOBBY_SILVER_RUPEE,
}, RA_SPIRIT_TEMPLE, 5, 7,
{
// Vanilla Locations
RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST,
RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST,
RC_SPIRIT_TEMPLE_COMPASS_CHEST,
RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST,
RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST,
RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST,
RC_SPIRIT_TEMPLE_MAP_CHEST,
RC_SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST,
RC_SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST,
RC_SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST,
RC_SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST,
RC_SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST,
RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
RC_SPIRIT_TEMPLE_BOSS_KEY_CHEST,
RC_SPIRIT_TEMPLE_TOPMOST_CHEST,
RC_SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM,
RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM,
RC_SPIRIT_TEMPLE_GS_LOBBY,
RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM,
RC_SPIRIT_TEMPLE_GS_METAL_FENCE,
RC_SPIRIT_GATE_SILVER_RUPEE_1,
RC_SPIRIT_GATE_SILVER_RUPEE_2,
RC_SPIRIT_GATE_SILVER_RUPEE_3,
RC_SPIRIT_GATE_SILVER_RUPEE_4,
RC_SPIRIT_GATE_SILVER_RUPEE_5,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_1,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_2,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_3,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_4,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_5,
RC_SPIRIT_BOULDER_SILVER_RUPEE_1,
RC_SPIRIT_BOULDER_SILVER_RUPEE_2,
RC_SPIRIT_BOULDER_SILVER_RUPEE_3,
RC_SPIRIT_BOULDER_SILVER_RUPEE_4,
RC_SPIRIT_BOULDER_SILVER_RUPEE_5,
},
{
// MQ Locations
RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST,
RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST,
RC_SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST,
RC_SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST,
RC_SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST,
RC_SPIRIT_TEMPLE_MQ_MAP_CHEST,
RC_SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST,
RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST,
RC_SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST,
RC_SPIRIT_TEMPLE_MQ_COMPASS_CHEST,
RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST,
RC_SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST,
RC_SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST,
RC_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST,
RC_SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST,
RC_SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST,
RC_SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST,
RC_SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST,
RC_SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST,
RC_SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST,
RC_SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM,
RC_SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM,
RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST,
RC_SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH,
RC_SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM,
RC_SPIRIT_MQ_LOBBY_SILVER_RUPEE_1,
RC_SPIRIT_MQ_LOBBY_SILVER_RUPEE_2,
RC_SPIRIT_MQ_LOBBY_SILVER_RUPEE_3,
RC_SPIRIT_MQ_LOBBY_SILVER_RUPEE_4,
RC_SPIRIT_MQ_LOBBY_SILVER_RUPEE_5,
},
{
// Shared Locations
RC_SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST,
RC_SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST,
},
{
// Boss Room Locations
RC_SPIRIT_TEMPLE_TWINROVA_HEART,
RC_TWINROVA,
});
dungeonList[SHADOW_TEMPLE] =
DungeonInfo("Shadow Temple", RHT_SHADOW_TEMPLE, RG_SHADOW_TEMPLE_MAP, RG_SHADOW_TEMPLE_COMPASS,
RG_SHADOW_TEMPLE_SMALL_KEY, RG_SHADOW_TEMPLE_KEY_RING, RG_SHADOW_TEMPLE_BOSS_KEY, {
RG_SHADOW_SCYTHE_SILVER_RUPEE,
RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE,
RG_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE,
}, {
RG_SHADOW_MQ_SCYTHE_SILVER_RUPEE,
RG_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE,
RG_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE,
RG_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE,
}, RA_SHADOW_TEMPLE, 5, 6,
{
// Vanilla Locations
RC_SHADOW_TEMPLE_MAP_CHEST,
RC_SHADOW_TEMPLE_HOVER_BOOTS_CHEST,
RC_SHADOW_TEMPLE_COMPASS_CHEST,
RC_SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST,
RC_SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST,
RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST,
RC_SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST,
RC_SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST,
RC_SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST,
RC_SHADOW_TEMPLE_WIND_HINT_CHEST,
RC_SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST,
RC_SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST,
RC_SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST,
RC_SHADOW_TEMPLE_BOSS_KEY_CHEST,
RC_SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST,
RC_SHADOW_TEMPLE_FREESTANDING_KEY,
RC_SHADOW_TEMPLE_GS_SINGLE_GIANT_POT,
RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM,
RC_SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT,
RC_SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM,
RC_SHADOW_TEMPLE_GS_NEAR_SHIP,
RC_SHADOW_SCYTHE_SILVER_RUPEE_1,
RC_SHADOW_SCYTHE_SILVER_RUPEE_2,
RC_SHADOW_SCYTHE_SILVER_RUPEE_3,
RC_SHADOW_SCYTHE_SILVER_RUPEE_4,
RC_SHADOW_SCYTHE_SILVER_RUPEE_5,
RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1,
RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2,
RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3,
RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4,
RC_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5,
RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_1,
RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_2,
RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_3,
RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_4,
RC_SHADOW_INVISIBLE_SPIKES_SILVER_RUPEE_5,
},
{
// MQ Locations
RC_SHADOW_TEMPLE_MQ_COMPASS_CHEST,
RC_SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST,
RC_SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST,
RC_SHADOW_TEMPLE_MQ_MAP_CHEST,
RC_SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST,
RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST,
RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST,
RC_SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST,
RC_SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST,
RC_SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST,
RC_SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST,
RC_SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST,
RC_SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST,
RC_SHADOW_TEMPLE_MQ_WIND_HINT_CHEST,
RC_SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST,
RC_SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST,
RC_SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST,
RC_SHADOW_TEMPLE_MQ_FREESTANDING_KEY,
RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM,
RC_SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM,
RC_SHADOW_TEMPLE_MQ_GS_AFTER_WIND,
RC_SHADOW_TEMPLE_MQ_GS_AFTER_SHIP,
RC_SHADOW_TEMPLE_MQ_GS_NEAR_BOSS,
RC_SHADOW_MQ_SCYTHE_SILVER_RUPEE_1,
RC_SHADOW_MQ_SCYTHE_SILVER_RUPEE_2,
RC_SHADOW_MQ_SCYTHE_SILVER_RUPEE_3,
RC_SHADOW_MQ_SCYTHE_SILVER_RUPEE_4,
RC_SHADOW_MQ_SCYTHE_SILVER_RUPEE_5,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_1,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_2,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_3,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_4,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_5,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_6,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_7,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_8,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_9,
RC_SHADOW_MQ_INVISIBLE_SCYTHE_SILVER_RUPEE_10,
RC_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_1,
RC_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_2,
RC_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_3,
RC_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_4,
RC_SHADOW_MQ_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE_5,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_1,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_2,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_3,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_4,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_5,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_6,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_7,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_8,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_9,
RC_SHADOW_MQ_INVISIBLE_SPIKES_SILVER_RUPEE_10,
},
{},
{
// Boss Room Locations
RC_SHADOW_TEMPLE_BONGO_BONGO_HEART,
RC_BONGO_BONGO,
});
dungeonList[BOTTOM_OF_THE_WELL] = DungeonInfo(
"Bottom of the Well", RHT_BOTTOM_OF_THE_WELL, RG_BOTTOM_OF_THE_WELL_MAP, RG_BOTTOM_OF_THE_WELL_COMPASS,
RG_BOTTOM_OF_THE_WELL_SMALL_KEY, RG_BOTTOM_OF_THE_WELL_KEY_RING, RG_NONE, {
RG_BOTTOM_OF_THE_WELL_SILVER_RUPEE,
}, {}, RA_BOTTOM_OF_THE_WELL, 3, 2,
{
// Vanilla Locations
RC_BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST,
RC_BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST,
RC_BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST,
RC_BOTTOM_OF_THE_WELL_COMPASS_CHEST,
RC_BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST,
RC_BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST,
RC_BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST,
RC_BOTTOM_OF_THE_WELL_INVISIBLE_CHEST,
RC_BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST,
RC_BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST,
RC_BOTTOM_OF_THE_WELL_MAP_CHEST,
RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST,
RC_BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST,
RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY,
RC_BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE,
RC_BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM,
RC_BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM,
RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_1,
RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_2,
RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_3,
RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_4,
RC_BOTTOM_OF_THE_WELL_SILVER_RUPEE_5,
},
{
// MQ Locations
RC_BOTTOM_OF_THE_WELL_MQ_MAP_CHEST,
RC_BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST,
RC_BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST,
RC_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY,
RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY,
RC_BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT,
RC_BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM,
RC_BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM,
},
{}, {});
dungeonList[ICE_CAVERN] = DungeonInfo("Ice Cavern", RHT_ICE_CAVERN, RG_ICE_CAVERN_MAP, RG_ICE_CAVERN_COMPASS,
RG_NONE, RG_NONE, RG_NONE,{
RG_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE,
RG_ICE_CAVERN_SLIDING_SILVER_RUPEE,
}, {}, RA_ICE_CAVERN, 0, 0,
{
// Vanilla Locations
RC_ICE_CAVERN_MAP_CHEST,
RC_ICE_CAVERN_COMPASS_CHEST,
RC_ICE_CAVERN_IRON_BOOTS_CHEST,
RC_ICE_CAVERN_FREESTANDING_POH,
RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM,
RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM,
RC_ICE_CAVERN_GS_HEART_PIECE_ROOM,
RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_1,
RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_2,
RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_3,
RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_4,
RC_ICE_CAVERN_SPINNING_BLADES_SILVER_RUPEE_5,
RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_1,
RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_2,
RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_3,
RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_4,
RC_ICE_CAVERN_SLIDING_SILVER_RUPEE_5,
},
{
// MQ Locations
RC_ICE_CAVERN_MQ_IRON_BOOTS_CHEST,
RC_ICE_CAVERN_MQ_COMPASS_CHEST,
RC_ICE_CAVERN_MQ_MAP_CHEST,
RC_ICE_CAVERN_MQ_FREESTANDING_POH,
RC_ICE_CAVERN_MQ_GS_SCARECROW,
RC_ICE_CAVERN_MQ_GS_ICE_BLOCK,
RC_ICE_CAVERN_MQ_GS_RED_ICE,
},
{
// Shared Locations
RC_SHEIK_IN_ICE_CAVERN,
},
{});
dungeonList[GERUDO_TRAINING_GROUNDS] =
DungeonInfo("Gerudo Training Grounds", RHT_GERUDO_TRAINING_GROUND, RG_NONE, RG_NONE,
RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY, RG_GERUDO_TRAINING_GROUNDS_KEY_RING, RG_NONE, {
RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE,
}, {
RG_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE,
}, RA_GERUDO_TRAINING_GROUND, 9, 3,
{
// Vanilla Locations
RC_GERUDO_TRAINING_GROUND_LOBBY_LEFT_CHEST,
RC_GERUDO_TRAINING_GROUND_LOBBY_RIGHT_CHEST,
RC_GERUDO_TRAINING_GROUND_STALFOS_CHEST,
RC_GERUDO_TRAINING_GROUND_BEAMOS_CHEST,
RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FINAL_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_CENTRAL_CHEST,
RC_GERUDO_TRAINING_GROUND_MAZE_RIGHT_SIDE_CHEST,
RC_GERUDO_TRAINING_GROUND_UNDERWATER_SILVER_RUPEE_CHEST,
RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_CLEAR_CHEST,
RC_GERUDO_TRAINING_GROUND_HAMMER_ROOM_SWITCH_CHEST,
RC_GERUDO_TRAINING_GROUND_EYE_STATUE_CHEST,
RC_GERUDO_TRAINING_GROUND_NEAR_SCARECROW_CHEST,
RC_GERUDO_TRAINING_GROUND_BEFORE_HEAVY_BLOCK_CHEST,
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FIRST_CHEST,
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_SECOND_CHEST,
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_THIRD_CHEST,
RC_GERUDO_TRAINING_GROUND_HEAVY_BLOCK_FOURTH_CHEST,
RC_GERUDO_TRAINING_GROUND_FREESTANDING_KEY,
RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_3,
RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_4,
RC_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE_5,
RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_3,
RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_4,
RC_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE_5,
RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3,
RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4,
RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5,
},
{
// MQ Locations
RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_FIRST_IRON_KNUCKLE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_BEFORE_HEAVY_BLOCK_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_EYE_STATUE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_FLAME_CIRCLE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_SECOND_IRON_KNUCKLE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_DINOLFOS_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_ICE_ARROWS_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_CENTRAL_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_FIRST_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_RIGHT_SIDE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_THIRD_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_MAZE_PATH_SECOND_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_HIDDEN_CEILING_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_UNDERWATER_SILVER_RUPEE_CHEST,
RC_GERUDO_TRAINING_GROUND_MQ_HEAVY_BLOCK_CHEST,
RC_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_3,
RC_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_4,
RC_GERUDO_TRAINING_GROUNDS_MQ_BOULDER_SILVER_RUPEE_5,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_3,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_4,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_5,
RC_GERUDO_TRAINING_GROUNDS_MQ_LAVA_SILVER_RUPEE_6,
RC_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_1,
RC_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_2,
RC_GERUDO_TRAINING_GROUNDS_MQ_TOILET_SILVER_RUPEE_3,
},
{}, {});
dungeonList[GANONS_CASTLE] =
DungeonInfo("Ganon's Castle", RHT_GANONS_CASTLE, RG_NONE, RG_NONE, RG_GANONS_CASTLE_SMALL_KEY,
RG_GANONS_CASTLE_KEY_RING, RG_GANONS_CASTLE_BOSS_KEY, {
RG_FOREST_TRIAL_SILVER_RUPEE,
RG_FIRE_TRIAL_SILVER_RUPEE,
RG_SPIRIT_TRIAL_SILVER_RUPEE,
RG_LIGHT_TRIAL_SILVER_RUPEE,
}, {
RG_FIRE_TRIAL_MQ_SILVER_RUPEE,
RG_WATER_TRIAL_MQ_SILVER_RUPEE,
RG_SHADOW_TRIAL_MQ_SILVER_RUPEE,
}, RA_GANONS_CASTLE, 2, 3,
{
// Vanilla Locations
RC_GANONS_CASTLE_FOREST_TRIAL_CHEST,
RC_FOREST_TRIAL_SILVER_RUPEE_1,
RC_FOREST_TRIAL_SILVER_RUPEE_2,
RC_FOREST_TRIAL_SILVER_RUPEE_3,
RC_FOREST_TRIAL_SILVER_RUPEE_4,
RC_FOREST_TRIAL_SILVER_RUPEE_5,
RC_FIRE_TRIAL_SILVER_RUPEE_1,
RC_FIRE_TRIAL_SILVER_RUPEE_2,
RC_FIRE_TRIAL_SILVER_RUPEE_3,
RC_FIRE_TRIAL_SILVER_RUPEE_4,
RC_FIRE_TRIAL_SILVER_RUPEE_5,
RC_GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST,
RC_GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST,
RC_GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST,
RC_GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST,
RC_GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST,
RC_GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST,
RC_SPIRIT_TRIAL_SILVER_RUPEE_1,
RC_SPIRIT_TRIAL_SILVER_RUPEE_2,
RC_SPIRIT_TRIAL_SILVER_RUPEE_3,
RC_SPIRIT_TRIAL_SILVER_RUPEE_4,
RC_SPIRIT_TRIAL_SILVER_RUPEE_5,
RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST,
RC_GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST,
RC_LIGHT_TRIAL_SILVER_RUPEE_1,
RC_LIGHT_TRIAL_SILVER_RUPEE_2,
RC_LIGHT_TRIAL_SILVER_RUPEE_3,
RC_LIGHT_TRIAL_SILVER_RUPEE_4,
RC_LIGHT_TRIAL_SILVER_RUPEE_5,
RC_GANONS_CASTLE_DEKU_SCRUB_LEFT,
RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT,
RC_GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT,
RC_GANONS_CASTLE_DEKU_SCRUB_RIGHT,
},
{
// MQ Locations
RC_GANONS_CASTLE_MQ_WATER_TRIAL_CHEST,
RC_WATER_TRIAL_MQ_SILVER_RUPEE_1,
RC_WATER_TRIAL_MQ_SILVER_RUPEE_2,
RC_WATER_TRIAL_MQ_SILVER_RUPEE_3,
RC_WATER_TRIAL_MQ_SILVER_RUPEE_4,
RC_WATER_TRIAL_MQ_SILVER_RUPEE_5,
RC_GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST,
RC_FIRE_TRIAL_MQ_SILVER_RUPEE_1,
RC_FIRE_TRIAL_MQ_SILVER_RUPEE_2,
RC_FIRE_TRIAL_MQ_SILVER_RUPEE_3,
RC_FIRE_TRIAL_MQ_SILVER_RUPEE_4,
RC_FIRE_TRIAL_MQ_SILVER_RUPEE_5,
RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST,
RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST,
RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST,
RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST,
RC_SHADOW_TRIAL_MQ_SILVER_RUPEE_1,
RC_SHADOW_TRIAL_MQ_SILVER_RUPEE_2,
RC_SHADOW_TRIAL_MQ_SILVER_RUPEE_3,
RC_SHADOW_TRIAL_MQ_SILVER_RUPEE_4,
RC_SHADOW_TRIAL_MQ_SILVER_RUPEE_5,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST,
RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST,
RC_GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT,
RC_GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT,
},
{
// Shared Locations
RC_GANONS_TOWER_BOSS_KEY_CHEST,
RC_GANON,
},
{});
}
Dungeons::~Dungeons() = default;
DungeonInfo* Dungeons::GetDungeon(const DungeonKey key) {
return &dungeonList[key];
}
DungeonInfo* Dungeons::GetDungeonFromScene(const uint16_t scene) {
switch (scene) {
case SCENE_DEKU_TREE:
return &dungeonList[DEKU_TREE];
case SCENE_DODONGOS_CAVERN:
return &dungeonList[DODONGOS_CAVERN];
case SCENE_JABU_JABU:
return &dungeonList[JABU_JABUS_BELLY];
case SCENE_FOREST_TEMPLE:
return &dungeonList[FOREST_TEMPLE];
case SCENE_FIRE_TEMPLE:
return &dungeonList[FIRE_TEMPLE];
case SCENE_WATER_TEMPLE:
return &dungeonList[WATER_TEMPLE];
case SCENE_SPIRIT_TEMPLE:
return &dungeonList[SPIRIT_TEMPLE];
case SCENE_SHADOW_TEMPLE:
return &dungeonList[SHADOW_TEMPLE];
case SCENE_BOTTOM_OF_THE_WELL:
return &dungeonList[BOTTOM_OF_THE_WELL];
case SCENE_ICE_CAVERN:
return &dungeonList[ICE_CAVERN];
case SCENE_GERUDO_TRAINING_GROUND:
return &dungeonList[GERUDO_TRAINING_GROUNDS];
case SCENE_INSIDE_GANONS_CASTLE:
return &dungeonList[GANONS_CASTLE];
default:
return nullptr;
}
}
size_t Dungeons::CountMQ() {
size_t count = 0;
for (DungeonInfo& dungeon : dungeonList) {
if (dungeon.IsMQ()) {
count++;
}
}
return count;
}
void Dungeons::ClearAllMQ() {
for (DungeonInfo& dungeon : dungeonList) {
dungeon.ClearMQ();
}
}
std::array<DungeonInfo*, 12> Dungeons::GetDungeonList() {
std::array<DungeonInfo*, 12> dungeonList_{};
for (size_t i = 0; i < dungeonList.size(); i++) {
dungeonList_[i] = &dungeonList[i];
}
return dungeonList_;
}
size_t Dungeons::GetDungeonListSize() const {
return dungeonList.size();
}
void Dungeons::ParseJson(nlohmann::json spoilerFileJson) {
nlohmann::json mqDungeonsJson = spoilerFileJson["masterQuestDungeons"];
for (auto it = mqDungeonsJson.begin(); it != mqDungeonsJson.end(); ++it) {
std::string dungeonName = it.value().get<std::string>();
for (auto& dungeon : dungeonList) {
if (dungeon.GetName() == dungeonName) {
dungeon.SetMQ();
} else {
dungeon.ClearMQ();
}
}
}
}
} // namespace Rando