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Revert accidental changes
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733ce5d28f
commit
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@ -1776,19 +1776,19 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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} else if ((item >= ITEM_GERUDO_FORTRESS_SMALL_KEY) && (item <= ITEM_GANONS_CASTLE_SMALL_KEY)) {
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int mapIndex = gSaveContext.mapIndex;
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switch (item) {
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case ITEM_FOREST_TEMPLE_BOSS_KEY:
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case ITEM_FOREST_TEMPLE_SMALL_KEY:
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mapIndex = SCENE_BMORI1;
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break;
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case ITEM_FIRE_TEMPLE_BOSS_KEY:
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case ITEM_FIRE_TEMPLE_SMALL_KEY:
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mapIndex = SCENE_HIDAN;
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break;
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case ITEM_WATER_TEMPLE_BOSS_KEY:
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case ITEM_WATER_TEMPLE_SMALL_KEY:
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mapIndex = SCENE_MIZUSIN;
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break;
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case ITEM_SPIRIT_TEMPLE_BOSS_KEY:
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case ITEM_SPIRIT_TEMPLE_SMALL_KEY:
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mapIndex = SCENE_JYASINZOU;
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break;
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case ITEM_SHADOW_TEMPLE_BOSS_KEY:
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case ITEM_SHADOW_TEMPLE_SMALL_KEY:
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mapIndex = SCENE_HAKADAN;
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break;
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case ITEM_BOTTOM_OF_THE_WELL_SMALL_KEY:
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