Merge branch 'rando-next' into rando-settings-menu-even-moar-changes

This commit is contained in:
aMannus 2022-08-31 10:02:13 +02:00
commit c10693d281
3 changed files with 155 additions and 2 deletions

View File

@ -2011,7 +2011,9 @@ namespace SohImGui {
); );
PaddedEnhancementCheckbox("Key Colors Match Dungeon", "gRandoMatchKeyColors", true, false); PaddedEnhancementCheckbox("Key Colors Match Dungeon", "gRandoMatchKeyColors", true, false);
Tooltip( Tooltip(
"Matches the color of small keys and boss keys to the dungeon they belong to. This helps identify keys from afar and adds a little bit of flair."); "Matches the color of small keys and boss keys to the dungeon they belong to. "
"This helps identify keys from afar and adds a little bit of flair.\n\nThis only "
"applies to seeds with keys and boss keys shuffled to Any Dungeon, Overworld, or Anywhere.");
PaddedEnhancementCheckbox("Quest Item Fanfares", "gRandoQuestItemFanfares", true, false); PaddedEnhancementCheckbox("Quest Item Fanfares", "gRandoQuestItemFanfares", true, false);
Tooltip( Tooltip(
"Play unique fanfares when obtaining quest items " "Play unique fanfares when obtaining quest items "

View File

@ -875,6 +875,16 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
gSaveContext.randoSettings[index].value = 3; gSaveContext.randoSettings[index].value = 3;
} }
break; break;
case RSK_GERUDO_KEYS:
if (it.value() == "Vanilla") {
gSaveContext.randoSettings[index].value = 0;
} else if (it.value() == "Any Dungeon") {
gSaveContext.randoSettings[index].value = 1;
} else if (it.value() == "Overworld") {
gSaveContext.randoSettings[index].value = 2;
} else if (it.value() == "Anywhere") {
gSaveContext.randoSettings[index].value = 3;
}
case RSK_KEYSANITY: case RSK_KEYSANITY:
if(it.value() == "Start With") { if(it.value() == "Start With") {
gSaveContext.randoSettings[index].value = 0; gSaveContext.randoSettings[index].value = 0;
@ -1409,7 +1419,71 @@ s16 Randomizer::GetItemFromGet(RandomizerGet randoGet, GetItemID ogItemId) {
return GI_BOTTLE; return GI_BOTTLE;
case RG_BOTTLE_WITH_MILK: case RG_BOTTLE_WITH_MILK:
return GI_MILK_BOTTLE; return GI_MILK_BOTTLE;
case RG_DEKU_TREE_MAP:
case RG_DODONGOS_CAVERN_MAP:
case RG_JABU_JABUS_BELLY_MAP:
case RG_FOREST_TEMPLE_MAP:
case RG_FIRE_TEMPLE_MAP:
case RG_WATER_TEMPLE_MAP:
case RG_SPIRIT_TEMPLE_MAP:
case RG_SHADOW_TEMPLE_MAP:
case RG_BOTTOM_OF_THE_WELL_MAP:
case RG_ICE_CAVERN_MAP:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) < 3) {
return GI_MAP;
} else {
return randoGet;
}
case RG_DEKU_TREE_COMPASS:
case RG_DODONGOS_CAVERN_COMPASS:
case RG_JABU_JABUS_BELLY_COMPASS:
case RG_FOREST_TEMPLE_COMPASS:
case RG_FIRE_TEMPLE_COMPASS:
case RG_WATER_TEMPLE_COMPASS:
case RG_SPIRIT_TEMPLE_COMPASS:
case RG_SHADOW_TEMPLE_COMPASS:
case RG_BOTTOM_OF_THE_WELL_COMPASS:
case RG_ICE_CAVERN_COMPASS:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) < 3) {
return GI_COMPASS;
} else {
return randoGet;
}
case RG_FOREST_TEMPLE_BOSS_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY:
case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY:
case RG_GANONS_CASTLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) < 3) {
return GI_KEY_BOSS;
} else {
return randoGet;
}
case RG_FOREST_TEMPLE_SMALL_KEY:
case RG_FIRE_TEMPLE_SMALL_KEY:
case RG_WATER_TEMPLE_SMALL_KEY:
case RG_SPIRIT_TEMPLE_SMALL_KEY:
case RG_SHADOW_TEMPLE_SMALL_KEY:
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
case RG_GANONS_CASTLE_SMALL_KEY:
if (GetRandoSettingValue(RSK_KEYSANITY) < 3) {
return GI_KEY_SMALL;
} else {
return randoGet;
}
case RG_GERUDO_FORTRESS_SMALL_KEY:
if (GetRandoSettingValue(RSK_GERUDO_KEYS) == 0) {
return GI_KEY_SMALL;
} else {
return randoGet;
}
// todo test this with keys in own dungeon // todo test this with keys in own dungeon
case RG_TREASURE_GAME_SMALL_KEY: case RG_TREASURE_GAME_SMALL_KEY:
return GI_DOOR_KEY; return GI_DOOR_KEY;
@ -1620,6 +1694,61 @@ bool Randomizer::IsItemVanilla(RandomizerGet randoGet) {
case RG_BUY_RED_POTION_40: case RG_BUY_RED_POTION_40:
case RG_BUY_RED_POTION_50: case RG_BUY_RED_POTION_50:
return true; return true;
case RG_FOREST_TEMPLE_SMALL_KEY:
case RG_FIRE_TEMPLE_SMALL_KEY:
case RG_WATER_TEMPLE_SMALL_KEY:
case RG_SPIRIT_TEMPLE_SMALL_KEY:
case RG_SHADOW_TEMPLE_SMALL_KEY:
case RG_BOTTOM_OF_THE_WELL_SMALL_KEY:
case RG_GERUDO_TRAINING_GROUNDS_SMALL_KEY:
case RG_GANONS_CASTLE_SMALL_KEY:
if (GetRandoSettingValue(RSK_KEYSANITY) > 2) {
return false;
}
return true;
case RG_GERUDO_FORTRESS_SMALL_KEY:
if (GetRandoSettingValue(RSK_GERUDO_KEYS) != 0) {
return false;
}
return true;
case RG_FOREST_TEMPLE_BOSS_KEY:
case RG_FIRE_TEMPLE_BOSS_KEY:
case RG_WATER_TEMPLE_BOSS_KEY:
case RG_SPIRIT_TEMPLE_BOSS_KEY:
case RG_SHADOW_TEMPLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_BOSS_KEYSANITY) > 2) {
return false;
}
return true;
case RG_GANONS_CASTLE_BOSS_KEY:
if (GetRandoSettingValue(RSK_GANONS_BOSS_KEY) > 2) {
return false;
}
return true;
case RG_DEKU_TREE_COMPASS:
case RG_DODONGOS_CAVERN_COMPASS:
case RG_JABU_JABUS_BELLY_COMPASS:
case RG_FOREST_TEMPLE_COMPASS:
case RG_FIRE_TEMPLE_COMPASS:
case RG_WATER_TEMPLE_COMPASS:
case RG_SPIRIT_TEMPLE_COMPASS:
case RG_SHADOW_TEMPLE_COMPASS:
case RG_BOTTOM_OF_THE_WELL_COMPASS:
case RG_ICE_CAVERN_COMPASS:
case RG_DEKU_TREE_MAP:
case RG_DODONGOS_CAVERN_MAP:
case RG_JABU_JABUS_BELLY_MAP:
case RG_FOREST_TEMPLE_MAP:
case RG_FIRE_TEMPLE_MAP:
case RG_WATER_TEMPLE_MAP:
case RG_SPIRIT_TEMPLE_MAP:
case RG_SHADOW_TEMPLE_MAP:
case RG_BOTTOM_OF_THE_WELL_MAP:
case RG_ICE_CAVERN_MAP:
if (GetRandoSettingValue(RSK_STARTING_MAPS_COMPASSES) > 2) {
return false;
}
return true;
default: default:
return false; return false;
} }

View File

@ -1690,6 +1690,28 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
} }
return ITEM_NONE; return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) { } else if (item == ITEM_KEY_SMALL) {
// Small key exceptions for rando with keysanity off.
if (gSaveContext.n64ddFlag) {
if (globalCtx->sceneNum == 10) { // ganon's tower -> ganon's castle
if (gSaveContext.inventory.dungeonKeys[13] < 0) {
gSaveContext.inventory.dungeonKeys[13] = 1;
return ITEM_NONE;
} else {
gSaveContext.inventory.dungeonKeys[13]++;
return ITEM_NONE;
}
}
if (globalCtx->sceneNum == 92) { // Desert Colossus -> Spirit Temple.
if (gSaveContext.inventory.dungeonKeys[6] < 0) {
gSaveContext.inventory.dungeonKeys[6] = 1;
return ITEM_NONE;
} else {
gSaveContext.inventory.dungeonKeys[6]++;
return ITEM_NONE;
}
}
}
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1; gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
return ITEM_NONE; return ITEM_NONE;