mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-24 09:08:52 -05:00
Code Cleanup
This commit is contained in:
parent
2456473f49
commit
fdc0aa9ab4
@ -3042,19 +3042,10 @@ void DrawRandoEditor(bool& open) {
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const char* randoShuffleDungeonRewards[4] = { "End of dungeons", "Any dungeon", "Overworld", "Anywhere" };
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const char* randoLinksPocket[4] = { "Dungeon Reward", "Advancement", "Anything", "Nothing" };
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const char* randoShuffleSongs[3] = { "Song Locations", "Dungeon Rewards", "Anywhere" };
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const char* randoShuffleTokens[4] = { "Off", "Dungeons", "Overworld", "All Tokens" };
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const char* randoShopsanity[7] = { "Off", "0", "1", "2", "3", "4", "Random" };
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const char* randoTokensanity[4] = { "Off", "Dungeons", "Overworld", "All Tokens" };
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const char* randoShuffleScrubs[4] = { "Off", "Affordable", "Expensive", "Random Prices" };
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const char* randoShuffleCows[2] = { "Off", "On" };
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const char* randoShuffleKokiriSword[2] = { "Off", "On" };
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const char* randoShuffleOcarinas[2] = { "Off", "On" };
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const char* randoShuffleWeirdEgg[2] = { "Off", "On" };
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const char* randoShuffleGerudoToken[2] = { "Off", "On" };
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const char* randoShuffleMagicBeans[2] = { "Off", "On" };
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const char* randoShuffleMerchants[3] = { "Off", "On (no hints)", "On (with hints)" };
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const char* randoShuffleFrogSongRupees[2] = { "Off", "On" };
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const char* randoShuffleAdultTrade[2] = { "Off", "On" };
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// Shuffle Dungeon Items Settings
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const char* randoShuffleMapsAndCompasses[6] = { "Start With", "Vanilla", "Own Dungeon",
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@ -3067,169 +3058,18 @@ void DrawRandoEditor(bool& open) {
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const char* randoShuffleGanonsBossKey[6] = { "Vanilla", "Own dungeon", "Start with",
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"Any Dungeon", "Overworld", "Anywhere" };
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// Timesaver Settings
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const char* randoSkipSongReplays[3] = { "Don't skip", "Skip (no SFX)", "Skip (Keep SFX)" };
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// Misc Settings
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const char* randoGossipStoneHints[4] = { "No Hints", "Need Nothing", "Mask of Truth", "Stone of Agony" };
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const char* randoHintClarity[3] = { "Obscure", "Ambiguous", "Clear" };
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const char* randoHintDistribution[4] = { "Useless", "Balanced", "Strong", "Very Strong" };
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const char* randoDamageMultiplier[7] = { "x1", "x2", "x4", "x8", "x16", "OHKO", "x1/2" };
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const char* randoStartingTime[2] = { "Day", "Night" };
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const char* randoChestAnimations[2] = { "Always Fast", "Match contents" };
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const char* randoChestSizeAndColor[2] = { "Vanilla", "Match contents" };
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const char* randoOpenInfoMenuWith[6] = { "Select", "Start", "D-Pad Up", "D-Pad Down", "D-Pad Right", "D-Pad Left" };
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const char* randoRandomTrapDamage[3] = { "Basic", "Advanced", "Off" };
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// Item Pool Settings
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const char* randoItemPool[4] = { "Plentiful", "Balanced", "Scarce", "Minimal" };
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const char* randoIceTraps[5] = { "Off", "Normal", "Extra", "Mayhem", "Onslaught" };
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// SFX Settings
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const char* randoSFXBackgroundMusic[3] = { "Normal", "No Music", "Random" };
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const char* randoSFXFanfares[3] = { "Normal", "No Fanfares", "Random" };
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const char* randoSFXLowHP[29] = { "Default",
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"Completely Random",
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"Random Ear-Safe",
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"None",
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"Bark",
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"Bomb Bounce",
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"Bongo Bongo Low",
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"Business Scrub",
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"Carrot Refill",
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"Cluck",
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"Drawbridge Set",
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"Guay",
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"HP Recover",
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"Horse Trot",
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"Iront Boots",
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"Moo",
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"Mweep!",
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"Navi \"Hey!\"",
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"Navi Random",
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"Notification",
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"Pot Shattering",
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"Ribbit",
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"Rupee (Silver)",
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"Soft Beep",
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"Switch",
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"Sword Bonk",
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"Tambourine",
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"Timer",
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"Zelda Gasp (Adult)" };
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const char* randoSFXHorse[13] = {
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"Default", "Completely Random", "Random Ear-Safe", "Random Choice", "None",
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"Armos", "Child Scream", "Great Fairy", "Moo", "Mweep!",
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"Redead Scream", "Ruto Wiggle", "Stalchild Attack"
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};
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const char* randoSFXNightfall[13] = {
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"Default", "Completely Random", "Random Ear-Safe", "Random Choice", "None",
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"Cockadoodiedoo", "Gold Skulltula Token", "Great Fairy", "Moo", "Mweep!",
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"Redead Moan", "Talon Snore", "Thunder"
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};
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const char* randoSFXHoverBoots[11] = {
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"Default", "Completely Random", "Random Ear-Safe", "Random Choice", "None", "Bark",
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"Cartoon Fall", "Flare Dancer Laugh", "Mweep!", "Shabom Pop", "Tambourine"
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};
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const char* randoSFXOcarina[7] = { "Dafault", "Random Choice", "Flute", "Harp", "Whistle", "Malon", "Grind Organ" };
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const char* randoSFXMenu[65] = { "Default",
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"Completely Random",
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"Random Ear-Safe",
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"Random Choise",
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"None",
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"Bark",
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"Bomb Bounce",
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"Bongo Bongo High",
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"Bongo Bongo Low",
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"Bottle Cork",
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"Bow Twang",
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"Bubble Laugh",
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"Carrot Refill",
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"Change Item",
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"Child Pant",
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"Cluck",
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"Deku Baba",
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"Drawbridge Set",
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"Dusk Howl",
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"Fanfare (Light)",
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"Fanfare (Mediaum)",
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"Field Shrub",
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"Flare Dancer Startled",
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"Ganondorf \"Teh!\"",
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"Gohma Larva Croak",
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"Gold Skulltula Token",
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"Goron Wake",
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"Guay",
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"Gunshot",
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"HP Low",
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"HP Recover",
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"Hammer Bonk",
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"Horse Trot",
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"Iron Boots",
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"Iron Knuckle",
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"Moo",
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"Mweep!",
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"Notification",
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"Phantom Ganon Laugh",
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"Plant Explode",
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"Pot Shattering",
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"Redead Moan",
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"Ribbit",
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"Rupee",
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"Rupee (Silver)",
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"Ruto Crash",
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"Ruto Lift",
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"Ruto Thrown",
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"Scrub Emerge",
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"Shabom Bounce",
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"Shabom Pop",
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"Shellblade",
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"Skulltula",
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"Soft Beep",
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"Spit Nut",
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"Switch",
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"Sword Bonk",
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"Talon \"Hmmm\"",
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"Talon Snore",
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"Talon Surprised",
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"Tambourine",
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"Target Ennemy",
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"Target Neutral",
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"Timer",
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"Zelda Gasp (Adult)" };
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const char* randoSFXNavi[32] = { "Default",
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"Completely Random",
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"Random Ear-Safe",
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"Random Choice",
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"None",
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"Bark",
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"Business Scrub",
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"Carrot Refill",
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"Click",
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"Dusk Howl",
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"Exploding Crate",
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"Explosion",
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"Great Fairy",
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"Guay",
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"HP Low",
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"HP Recover",
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"Horse Neigh",
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"Ice Shattering",
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"Moo",
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"Mweep!",
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"Navi \"Hello!\"",
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"Notification",
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"Poe",
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"Pot Shattering",
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"Redead Scream",
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"Ribit",
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"Ruto Giggle",
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"Skulltula",
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"Soft Beep",
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"Tambourine",
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"Timer",
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"Zelda Gasp (Adult)" };
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ImGui::SetNextWindowSize(ImVec2(920, 563), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Randomizer Editor", &open, ImGuiWindowFlags_NoFocusOnAppearing)) {
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ImGui::End();
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@ -3275,7 +3115,7 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemFlag();
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ImGui::TableNextRow();
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// COLUMN 1 - OPEN SETTINGS
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// COLUMN 1 - Open Settings
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildOpenSettings", ImVec2(0, -8));
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@ -3346,10 +3186,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::EndChild();
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// COLUMN 2 - Shuffle Settings
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// COLUMN 2 - Misc World Settings
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildShuffleSettings", ImVec2(0,-8));
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ImGui::BeginChild("ChildMiscWorldSettings", ImVec2(0,-8));
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ImGui::PushItemWidth(-FLT_MIN);
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// Gerudo Fortress
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@ -3427,31 +3267,36 @@ void DrawRandoEditor(bool& open) {
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PaddedSeparator();
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// Random Ganon's Trials
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// Ganon's Trials
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ImGui::PushItemWidth(-FLT_MIN);
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ImGui::Text("Ganon's Trials");
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InsertHelpHoverText(
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"Sets the number of Ganon's Trials required to dispel the barrier\n\n"
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"Skip - No Trials are required and the barrier is already dispelled.\n\n"
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"Sets the number of Ganon's Trials required to dispel the barrier.\n"
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"\n"
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"Skip - No Trials are required and the barrier is already dispelled.\n"
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"\n"
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"Set Number - Select a number of trials that will be required from the"
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"slider below. Which specific trials you need to complete will be random.\n\n"
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"slider below. Which specific trials you need to complete will be random.\n"
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"\n"
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"Random Number - A Random number and set of trials will be required."
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);
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SohImGui::EnhancementCombobox("gRandomizeGanonTrial", randoGanonsTrial, 3, 0);
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ImGui::PopItemWidth();
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if (CVar_GetS32("gRandomizeGanonTrial", 0) == 1) {
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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SohImGui::EnhancementSliderInt("Ganon's Trial Count: %d", "##RandoTrialCount",
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"gRandomizeGanonTrialCount", 1, 6, "", 6);
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"gRandomizeGanonTrialCount", 1, 6, "", 6, true);
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InsertHelpHoverText("Set the number of trials required to enter Ganon's Tower.");
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}
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PaddedSeparator();
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ImGui::PopItemWidth();
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ImGui::EndChild();
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// COLUMN 3 - Shuffle Dungeon Items
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// COLUMN 3 - Shuffle Entrances
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildShuffleDungeonItems", ImVec2(0, -8));
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ImGui::BeginChild("ChildShuffleEntrances", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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ImGui::Text("Coming soon");
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@ -3478,10 +3323,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemFlag();
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ImGui::TableNextRow();
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// COLUMN 1 - STARTING EQUIPMENT
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// COLUMN 1 - Shuffle Items
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildStartingEquipment", ImVec2(0, -8));
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ImGui::BeginChild("ChildShuffleItems", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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// Shuffle Songs
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@ -3516,7 +3361,7 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"All Tokens - Shuffle all 100 GS tokens."
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);
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SohImGui::EnhancementCombobox("gRandomizeShuffleTokens", randoShuffleTokens, 4, 0);
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SohImGui::EnhancementCombobox("gRandomizeShuffleTokens", randoTokensanity, 4, 0);
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ImGui::Dummy(ImVec2(0,0));
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@ -3591,10 +3436,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemWidth();
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ImGui::EndChild();
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// COLUMN 2 - STARTING ITEMS
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// COLUMN 2 - Shuffle NPCs & Merchants
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildStartingItems", ImVec2(0, -8));
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ImGui::BeginChild("ChildShuffleNpcs", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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// Shuffle Scrubs
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@ -3657,10 +3502,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemWidth();
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ImGui::EndChild();
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// COLUMN 3 - STARTING SONGS
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// COLUMN 3 - Shuffle Dungeon Items
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildStartingSongs", ImVec2(0, -8));
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ImGui::BeginChild("ChildShuffleDungeonItems", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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// Shuffle Dungeon Rewards
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@ -3675,7 +3520,8 @@ void DrawRandoEditor(bool& open) {
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"\n"
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"Overworld - Spiritual stones and medallions can only be found outside of dungeons.\n"
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"\n"
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"Anywhere - Spiritual stones and medallions can appear anywhere.");
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"Anywhere - Spiritual stones and medallions can appear anywhere."
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);
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SohImGui::EnhancementCombobox("gRandomizeShuffleDungeonReward", randoShuffleDungeonRewards, 4, 0);
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PaddedSeparator();
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@ -3815,28 +3661,33 @@ void DrawRandoEditor(bool& open) {
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const char* disableChildStealthText = "This option is disabled because \"Skip Child Zelda\" is enabled";
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SohImGui::EnhancementCheckbox(Settings::SkipChildStealth.GetName().c_str(), "gRandomizeSkipChildStealth", disableChildStealth, disableChildStealthText);
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InsertHelpHoverText("The crawlspace into Hyrule Castle goes straight to Zelda, skipping the guards.");
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PaddedSeparator();
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// Skip child zelda
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SohImGui::EnhancementCheckbox("Skip Child Zelda", "gRandomizeSkipChildZelda");
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InsertHelpHoverText("Start with Zelda's Letter in your inventory and skip the sequence up "
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"until after meeting Zelda. Disables the ability to shuffle Weird Egg.");
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PaddedSeparator();
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// Skip Epona race
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SohImGui::EnhancementCheckbox(Settings::SkipEponaRace.GetName().c_str(), "gRandomizeSkipEponaRace");
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InsertHelpHoverText("Epona can be summoned with Epona's Song without needing to race Ingo.");
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PaddedSeparator();
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// Skip tower escape
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SohImGui::EnhancementCheckbox(Settings::SkipTowerEscape.GetName().c_str(), "gRandomizeSkipTowerEscape");
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InsertHelpHoverText("The tower escape sequence between Ganondorf and Ganon will be skipped.");
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PaddedSeparator();
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// Complete mask quest
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SohImGui::EnhancementCheckbox(Settings::CompleteMaskQuest.GetName().c_str(),
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"gRandomizeCompleteMaskQuest");
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InsertHelpHoverText("Once the happy mask shop is opened, all masks will be available to be borrowed.");
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PaddedSeparator();
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// Enable Glitch-Useful Cutscenes
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@ -3851,10 +3702,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::EndChild();
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// COLUMN 2 - HINT SETTINGS
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// COLUMN 2 - Item Pool & Hint Settings
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildHintSettings", ImVec2(0, -8));
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ImGui::BeginChild("ChildItemPoolHintSettings", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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// Item Pool Settings
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@ -3950,10 +3801,10 @@ void DrawRandoEditor(bool& open) {
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ImGui::PopItemWidth();
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ImGui::EndChild();
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// COLUMN 3 - ITEM POOL SETTINGS
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// COLUMN 3 - Additional Features
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ImGui::TableNextColumn();
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window->DC.CurrLineTextBaseOffset = 0.0f;
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ImGui::BeginChild("ChildItemPoolSettings", ImVec2(0, -8));
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ImGui::BeginChild("ChildAdditionalFeatures", ImVec2(0, -8));
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ImGui::PushItemWidth(-FLT_MIN);
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SohImGui::EnhancementCheckbox("Full Wallets", "gRandomizeFullWallets");
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@ -3964,14 +3815,16 @@ void DrawRandoEditor(bool& open) {
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SohImGui::EnhancementCheckbox("WIP - Blue Ice Arrows", "gRandomizeBlueIceArrows", true, "In development");
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InsertHelpHoverText(
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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"Item placement logic will respect this option, so it might be required to use this to progress.");
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"Item placement logic will respect this option, so it might be required to use this to progress."
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);
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PaddedSeparator();
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SohImGui::EnhancementCheckbox("WIP - Sunlight Arrows", "gRandomizeSunlightArrows", true, "In development");
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InsertHelpHoverText(
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"Light Arrows can be used to light up the sun switches instead of using the Mirror Shield. "
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"Item placement logic will respect this option, so it might be required to use this to progress.");
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"Item placement logic will respect this option, so it might be required to use this to progress."
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);
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PaddedSeparator();
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