mirror of
https://github.com/HarbourMasters/Shipwright.git
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GC PAL MQ Retail support (#3167)
* initial pal mq retail support * more mq pal support * pal mq support in the launch scripts * more offset fixes * match tluts with mq debug * update support hashes doc * target lus commit for playtesting * more offset fixes * add hashes for other formats * decomp name sync * add scripted texture definitions * fix up from other xml changes * update name
This commit is contained in:
parent
df6c01732a
commit
bb643661f6
@ -35,6 +35,7 @@ class RomVersion:
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ROM_INFO_TABLE = dict()
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ROM_INFO_TABLE[Checksums.OOT_PAL_GC] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_NMQ_PAL_F")
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ROM_INFO_TABLE[Checksums.OOT_PAL_MQ] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_MQ_PAL_F")
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ROM_INFO_TABLE[Checksums.OOT_PAL_GC_DBG1] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_NMQ_D")
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ROM_INFO_TABLE[Checksums.OOT_PAL_GC_MQ_DBG] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_MQ_D")
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ROM_INFO_TABLE[Checksums.OOT_PAL_11] = RomVersion("CFG/filelists/pal_oot.txt", 0x7950, "N64_PAL_11")
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@ -7,6 +7,10 @@
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"name": "PAL GC",
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"sha1": "0227d7c0074f2d0ac935631990da8ec5914597b4"
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},
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{
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"name": "PAL MQ",
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"sha1": "f46239439f59a2a594ef83cf68ef65043b1bffe2"
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},
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{
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"name": "PAL GC (Debug)",
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"sha1": "cee6bc3c2a634b41728f2af8da54d9bf8cc14099"
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@ -31,7 +31,7 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
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cd "$ASSETDIR"
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ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
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# Remap v64 and n64 hashes to their z64 has equivalent
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# Remap v64 and n64 hashes to their z64 hash equivalent
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# ZAPD will handle converting the data into z64 format
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case "$ROMHASH" in
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a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
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@ -52,6 +52,12 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
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24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
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ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
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;;
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8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
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ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
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;;
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4264bf7b875737b8fae77d52322a5099d051fc11) # n64
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ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
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;;
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973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
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ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
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;;
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@ -101,6 +107,14 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
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continue
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fi
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;;
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f46239439f59a2a594ef83cf68ef65043b1bffe2)
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if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
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ROM=GC_MQ_PAL_F
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OTRNAME="oot-mq.otr"
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else
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continue
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fi
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;;
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50bebedad9e0f10746a52b07239e47fa6c284d03)
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if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
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ROM=GC_MQ_D
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8
soh/assets/extractor/Config_GC_MQ_PAL_F.xml
Normal file
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soh/assets/extractor/Config_GC_MQ_PAL_F.xml
Normal file
@ -0,0 +1,8 @@
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<Root>
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<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
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<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
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<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
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<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_PAL_F/"/>
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<TexturePool File="TexturePool.xml"/>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
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</Root>
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1558
soh/assets/xml/GC_MQ_PAL_F/audio/Audio.xml
Normal file
1558
soh/assets/xml/GC_MQ_PAL_F/audio/Audio.xml
Normal file
File diff suppressed because it is too large
Load Diff
14
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_circle.xml
Normal file
14
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_circle.xml
Normal file
@ -0,0 +1,14 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xE90A8" RangeEnd="0x106F10">
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<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xE90A8"/>
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<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xE94A8"/>
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<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xE98A8"/>
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<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xE9CA8"/>
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<Array Name="sTransCircleVtx" Count="34" Offset="0xEA0A8">
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<Vtx/>
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</Array>
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<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
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<!--<DList Name="sCircleWipeDL" Offset="0x10FF68"/>-->
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<DList Name="sCircleDList" Offset="0xEA2C8"/>
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</File>
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</Root>
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8
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_triforce.xml
Normal file
8
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_triforce.xml
Normal file
@ -0,0 +1,8 @@
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<Root>
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<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xE8530" RangeEnd="0x10E2A0">
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<DList Name="sTransTriforceDL" Offset="0xE8530"/>
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<Array Name="sTransTriforceVtx" Count="10" Offset="0xE8560">
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<Vtx/>
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</Array>
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</File>
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</Root>
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soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_wipe1.xml
Normal file
10
soh/assets/xml/GC_MQ_PAL_F/code/fbdemo_wipe1.xml
Normal file
@ -0,0 +1,10 @@
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<Root>
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<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
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<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xE8600" RangeEnd="0x10EC30" Segment="0">
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<Array Name="sTransWipeVtx" Count="25" Offset="0xE8600">
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<Vtx/>
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</Array>
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<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xE8790"/>
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<!-- <DList Name="sWipe1DL" Offset="0x10EC30"/>-->
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</File>
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</Root>
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soh/assets/xml/GC_MQ_PAL_F/misc/link_animetion.xml
Normal file
577
soh/assets/xml/GC_MQ_PAL_F/misc/link_animetion.xml
Normal file
@ -0,0 +1,577 @@
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<Root>
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<File Name="link_animetion" Segment="7">
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<PlayerAnimationData Name="gPlayerAnimData_000000" FrameCount="20" Offset="0x0"/>
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<PlayerAnimationData Name="gPlayerAnimData_000A80" FrameCount="20" Offset="0xA80"/>
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<PlayerAnimationData Name="gPlayerAnimData_001500" FrameCount="15" Offset="0x1500"/>
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<PlayerAnimationData Name="gPlayerAnimData_001CE0" FrameCount="24" Offset="0x1CE0"/>
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<PlayerAnimationData Name="gPlayerAnimData_002970" FrameCount="15" Offset="0x2970"/>
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<PlayerAnimationData Name="gPlayerAnimData_003150" FrameCount="26" Offset="0x3150"/>
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<PlayerAnimationData Name="gPlayerAnimData_003EF0" FrameCount="20" Offset="0x3EF0"/>
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<PlayerAnimationData Name="gPlayerAnimData_004970" FrameCount="20" Offset="0x4970"/>
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<PlayerAnimationData Name="gPlayerAnimData_0053F0" FrameCount="10" Offset="0x53F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_005930" FrameCount="30" Offset="0x5930"/>
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<PlayerAnimationData Name="gPlayerAnimData_0068F0" FrameCount="30" Offset="0x68F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0078B0" FrameCount="35" Offset="0x78B0"/>
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<PlayerAnimationData Name="gPlayerAnimData_008B10" FrameCount="40" Offset="0x8B10"/>
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<PlayerAnimationData Name="gPlayerAnimData_00A000" FrameCount="20" Offset="0xA000"/>
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<PlayerAnimationData Name="gPlayerAnimData_00AA80" FrameCount="25" Offset="0xAA80"/>
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<PlayerAnimationData Name="gPlayerAnimData_00B7A0" FrameCount="20" Offset="0xB7A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_00C220" FrameCount="40" Offset="0xC220"/>
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<PlayerAnimationData Name="gPlayerAnimData_00D710" FrameCount="51" Offset="0xD710"/>
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<PlayerAnimationData Name="gPlayerAnimData_00F1D0" FrameCount="133" Offset="0xF1D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_013770" FrameCount="33" Offset="0x13770"/>
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<PlayerAnimationData Name="gPlayerAnimData_0148C0" FrameCount="55" Offset="0x148C0"/>
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<PlayerAnimationData Name="gPlayerAnimData_016590" FrameCount="100" Offset="0x16590"/>
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<PlayerAnimationData Name="gPlayerAnimData_0199F0" FrameCount="100" Offset="0x199F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_01CE50" FrameCount="40" Offset="0x1CE50"/>
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<PlayerAnimationData Name="gPlayerAnimData_01E340" FrameCount="40" Offset="0x1E340"/>
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<PlayerAnimationData Name="gPlayerAnimData_01F830" FrameCount="20" Offset="0x1F830"/>
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<PlayerAnimationData Name="gPlayerAnimData_0202B0" FrameCount="20" Offset="0x202B0"/>
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<PlayerAnimationData Name="gPlayerAnimData_020D30" FrameCount="110" Offset="0x20D30"/>
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<PlayerAnimationData Name="gPlayerAnimData_0246D0" FrameCount="35" Offset="0x246D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_025930" FrameCount="25" Offset="0x25930"/>
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<PlayerAnimationData Name="gPlayerAnimData_026650" FrameCount="20" Offset="0x26650"/>
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<PlayerAnimationData Name="gPlayerAnimData_0270D0" FrameCount="15" Offset="0x270D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0278B0" FrameCount="55" Offset="0x278B0"/>
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<PlayerAnimationData Name="gPlayerAnimData_029580" FrameCount="30" Offset="0x29580"/>
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<PlayerAnimationData Name="gPlayerAnimData_02A540" FrameCount="30" Offset="0x2A540"/>
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<PlayerAnimationData Name="gPlayerAnimData_02B500" FrameCount="30" Offset="0x2B500"/>
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<PlayerAnimationData Name="gPlayerAnimData_02C4C0" FrameCount="51" Offset="0x2C4C0"/>
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<PlayerAnimationData Name="gPlayerAnimData_02DF80" FrameCount="78" Offset="0x2DF80"/>
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<PlayerAnimationData Name="gPlayerAnimData_030860" FrameCount="30" Offset="0x30860"/>
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<PlayerAnimationData Name="gPlayerAnimData_031820" FrameCount="35" Offset="0x31820"/>
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<PlayerAnimationData Name="gPlayerAnimData_032A80" FrameCount="36" Offset="0x32A80"/>
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<PlayerAnimationData Name="gPlayerAnimData_033D60" FrameCount="35" Offset="0x33D60"/>
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<PlayerAnimationData Name="gPlayerAnimData_034FC0" FrameCount="36" Offset="0x34FC0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0362A0" FrameCount="30" Offset="0x362A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_037260" FrameCount="50" Offset="0x37260"/>
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<PlayerAnimationData Name="gPlayerAnimData_038C90" FrameCount="21" Offset="0x38C90"/>
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<PlayerAnimationData Name="gPlayerAnimData_039790" FrameCount="21" Offset="0x39790"/>
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<PlayerAnimationData Name="gPlayerAnimData_03A290" FrameCount="5" Offset="0x3A290"/>
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<PlayerAnimationData Name="gPlayerAnimData_03A530" FrameCount="55" Offset="0x3A530"/>
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<PlayerAnimationData Name="gPlayerAnimData_03C200" FrameCount="365" Offset="0x3C200"/>
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<PlayerAnimationData Name="gPlayerAnimData_048110" FrameCount="110" Offset="0x48110"/>
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<PlayerAnimationData Name="gPlayerAnimData_04BAB0" FrameCount="80" Offset="0x4BAB0"/>
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<PlayerAnimationData Name="gPlayerAnimData_04E490" FrameCount="30" Offset="0x4E490"/>
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<PlayerAnimationData Name="gPlayerAnimData_04F450" FrameCount="30" Offset="0x4F450"/>
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<PlayerAnimationData Name="gPlayerAnimData_050410" FrameCount="20" Offset="0x50410"/>
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<PlayerAnimationData Name="gPlayerAnimData_050E90" FrameCount="60" Offset="0x50E90"/>
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<PlayerAnimationData Name="gPlayerAnimData_052E00" FrameCount="45" Offset="0x52E00"/>
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<PlayerAnimationData Name="gPlayerAnimData_054590" FrameCount="45" Offset="0x54590"/>
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<PlayerAnimationData Name="gPlayerAnimData_055D20" FrameCount="90" Offset="0x55D20"/>
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<PlayerAnimationData Name="gPlayerAnimData_058C40" FrameCount="90" Offset="0x58C40"/>
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<PlayerAnimationData Name="gPlayerAnimData_05BB60" FrameCount="45" Offset="0x5BB60"/>
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<PlayerAnimationData Name="gPlayerAnimData_05D2F0" FrameCount="60" Offset="0x5D2F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_05F260" FrameCount="11" Offset="0x5F260"/>
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<PlayerAnimationData Name="gPlayerAnimData_05F830" FrameCount="16" Offset="0x5F830"/>
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<PlayerAnimationData Name="gPlayerAnimData_060090" FrameCount="11" Offset="0x60090"/>
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<PlayerAnimationData Name="gPlayerAnimData_060660" FrameCount="18" Offset="0x60660"/>
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<PlayerAnimationData Name="gPlayerAnimData_060FD0" FrameCount="10" Offset="0x60FD0"/>
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<PlayerAnimationData Name="gPlayerAnimData_061510" FrameCount="11" Offset="0x61510"/>
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<PlayerAnimationData Name="gPlayerAnimData_061AE0" FrameCount="9" Offset="0x61AE0"/>
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<PlayerAnimationData Name="gPlayerAnimData_061FA0" FrameCount="13" Offset="0x61FA0"/>
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<PlayerAnimationData Name="gPlayerAnimData_062670" FrameCount="12" Offset="0x62670"/>
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<PlayerAnimationData Name="gPlayerAnimData_062CC0" FrameCount="8" Offset="0x62CC0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0630F0" FrameCount="15" Offset="0x630F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0638D0" FrameCount="18" Offset="0x638D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_064240" FrameCount="19" Offset="0x64240"/>
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<PlayerAnimationData Name="gPlayerAnimData_064C40" FrameCount="34" Offset="0x64C40"/>
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<PlayerAnimationData Name="gPlayerAnimData_065E10" FrameCount="18" Offset="0x65E10"/>
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<PlayerAnimationData Name="gPlayerAnimData_066780" FrameCount="16" Offset="0x66780"/>
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<PlayerAnimationData Name="gPlayerAnimData_066FE0" FrameCount="16" Offset="0x66FE0"/>
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<PlayerAnimationData Name="gPlayerAnimData_067840" FrameCount="16" Offset="0x67840"/>
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<PlayerAnimationData Name="gPlayerAnimData_0680A0" FrameCount="16" Offset="0x680A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_068900" FrameCount="8" Offset="0x68900"/>
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<PlayerAnimationData Name="gPlayerAnimData_068D30" FrameCount="8" Offset="0x68D30"/>
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<PlayerAnimationData Name="gPlayerAnimData_069160" FrameCount="7" Offset="0x69160"/>
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<PlayerAnimationData Name="gPlayerAnimData_069510" FrameCount="16" Offset="0x69510"/>
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<PlayerAnimationData Name="gPlayerAnimData_069D70" FrameCount="13" Offset="0x69D70"/>
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<PlayerAnimationData Name="gPlayerAnimData_06A440" FrameCount="21" Offset="0x6A440"/>
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<PlayerAnimationData Name="gPlayerAnimData_06AF40" FrameCount="19" Offset="0x6AF40"/>
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<PlayerAnimationData Name="gPlayerAnimData_06B940" FrameCount="9" Offset="0x6B940"/>
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<PlayerAnimationData Name="gPlayerAnimData_06BE00" FrameCount="32" Offset="0x6BE00"/>
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<PlayerAnimationData Name="gPlayerAnimData_06CEC0" FrameCount="15" Offset="0x6CEC0"/>
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<PlayerAnimationData Name="gPlayerAnimData_06D6A0" FrameCount="14" Offset="0x6D6A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_06DE00" FrameCount="16" Offset="0x6DE00"/>
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<PlayerAnimationData Name="gPlayerAnimData_06E660" FrameCount="16" Offset="0x6E660"/>
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<PlayerAnimationData Name="gPlayerAnimData_06EEC0" FrameCount="29" Offset="0x6EEC0"/>
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<PlayerAnimationData Name="gPlayerAnimData_06FDF0" FrameCount="3" Offset="0x6FDF0"/>
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<PlayerAnimationData Name="gPlayerAnimData_06FF90" FrameCount="3" Offset="0x6FF90"/>
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<PlayerAnimationData Name="gPlayerAnimData_070130" FrameCount="3" Offset="0x70130"/>
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<PlayerAnimationData Name="gPlayerAnimData_0702D0" FrameCount="5" Offset="0x702D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_070570" FrameCount="31" Offset="0x70570"/>
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<PlayerAnimationData Name="gPlayerAnimData_0715B0" FrameCount="16" Offset="0x715B0"/>
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<PlayerAnimationData Name="gPlayerAnimData_071E10" FrameCount="9" Offset="0x71E10"/>
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<PlayerAnimationData Name="gPlayerAnimData_0722D0" FrameCount="29" Offset="0x722D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_073200" FrameCount="3" Offset="0x73200"/>
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<PlayerAnimationData Name="gPlayerAnimData_0733A0" FrameCount="3" Offset="0x733A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_073540" FrameCount="3" Offset="0x73540"/>
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<PlayerAnimationData Name="gPlayerAnimData_0736E0" FrameCount="5" Offset="0x736E0"/>
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<PlayerAnimationData Name="gPlayerAnimData_073980" FrameCount="31" Offset="0x73980"/>
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<PlayerAnimationData Name="gPlayerAnimData_0749C0" FrameCount="16" Offset="0x749C0"/>
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<PlayerAnimationData Name="gPlayerAnimData_075220" FrameCount="9" Offset="0x75220"/>
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<PlayerAnimationData Name="gPlayerAnimData_0756E0" FrameCount="20" Offset="0x756E0"/>
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<PlayerAnimationData Name="gPlayerAnimData_076160" FrameCount="18" Offset="0x76160"/>
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<PlayerAnimationData Name="gPlayerAnimData_076AD0" FrameCount="20" Offset="0x76AD0"/>
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<PlayerAnimationData Name="gPlayerAnimData_077550" FrameCount="20" Offset="0x77550"/>
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<PlayerAnimationData Name="gPlayerAnimData_077FD0" FrameCount="16" Offset="0x77FD0"/>
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<PlayerAnimationData Name="gPlayerAnimData_078830" FrameCount="16" Offset="0x78830"/>
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<PlayerAnimationData Name="gPlayerAnimData_079090" FrameCount="6" Offset="0x79090"/>
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<PlayerAnimationData Name="gPlayerAnimData_0793C0" FrameCount="29" Offset="0x793C0"/>
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<PlayerAnimationData Name="gPlayerAnimData_07A2F0" FrameCount="29" Offset="0x7A2F0"/>
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<PlayerAnimationData Name="gPlayerAnimData_07B220" FrameCount="44" Offset="0x7B220"/>
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<PlayerAnimationData Name="gPlayerAnimData_07C930" FrameCount="13" Offset="0x7C930"/>
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<PlayerAnimationData Name="gPlayerAnimData_07D000" FrameCount="131" Offset="0x7D000"/>
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<PlayerAnimationData Name="gPlayerAnimData_0814A0" FrameCount="126" Offset="0x814A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0856A0" FrameCount="50" Offset="0x856A0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0870D0" FrameCount="47" Offset="0x870D0"/>
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<PlayerAnimationData Name="gPlayerAnimData_088970" FrameCount="9" Offset="0x88970"/>
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<PlayerAnimationData Name="gPlayerAnimData_088E30" FrameCount="44" Offset="0x88E30"/>
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<PlayerAnimationData Name="gPlayerAnimData_08A540" FrameCount="21" Offset="0x8A540"/>
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<PlayerAnimationData Name="gPlayerAnimData_08B040" FrameCount="120" Offset="0x8B040"/>
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<PlayerAnimationData Name="gPlayerAnimData_08EF10" FrameCount="100" Offset="0x8EF10"/>
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<PlayerAnimationData Name="gPlayerAnimData_092370" FrameCount="20" Offset="0x92370"/>
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<PlayerAnimationData Name="gPlayerAnimData_092DF0" FrameCount="9" Offset="0x92DF0"/>
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<PlayerAnimationData Name="gPlayerAnimData_0932B0" FrameCount="3" Offset="0x932B0"/>
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<PlayerAnimationData Name="gPlayerAnimData_093450" FrameCount="16" Offset="0x93450"/>
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<PlayerAnimationData Name="gPlayerAnimData_252E70" FrameCount="70" Offset="0x252E70"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_255320" FrameCount="108" Offset="0x255320"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_258BB0" FrameCount="138" Offset="0x258BB0"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_25D3F0" FrameCount="45" Offset="0x25D3F0"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_25EB80" FrameCount="20" Offset="0x25EB80"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_25F600" FrameCount="20" Offset="0x25F600"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_260080" FrameCount="50" Offset="0x260080"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_261AB0" FrameCount="30" Offset="0x261AB0"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_262A70" FrameCount="50" Offset="0x262A70"/>
|
||||
<PlayerAnimationData Name="gPlayerAnimData_2644A0" FrameCount="45" Offset="0x2644A0"/>
|
||||
</File>
|
||||
</Root>
|
75
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_dangeon_keep.xml
Normal file
75
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_dangeon_keep.xml
Normal file
@ -0,0 +1,75 @@
|
||||
<Root>
|
||||
<File Name="gameplay_dangeon_keep" Segment="5">
|
||||
<Texture Name="gameplay_dangeon_keepTex_000000" OutName="gameplay_dangeon_keepTex_000000" Format="i8" Width="16" Height="32" Offset="0x0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_000200" OutName="gameplay_dangeon_keepTex_000200" Format="i8" Width="16" Height="32" Offset="0x200" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0005C0" OutName="gameplay_dangeon_keepTex_0005C0" Format="rgba16" Width="16" Height="16" Offset="0x5C0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_001280" OutName="gameplay_dangeon_keepTex_001280" Format="rgba16" Width="32" Height="32" Offset="0x1280" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0078A0" OutName="gameplay_dangeon_keepTex_0078A0" Format="i8" Width="32" Height="32" Offset="0x78A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_007CA0" OutName="gameplay_dangeon_keepTex_007CA0" Format="i8" Width="32" Height="32" Offset="0x7CA0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0080A0" OutName="gameplay_dangeon_keepTex_0080A0" Format="rgba16" Width="32" Height="32" Offset="0x80A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0088A0" OutName="gameplay_dangeon_keepTex_0088A0" Format="rgba16" Width="32" Height="32" Offset="0x88A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_00D8A0" OutName="gameplay_dangeon_keepTex_00D8A0" Format="rgba16" Width="32" Height="32" Offset="0xD8A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_00E0A0" OutName="gameplay_dangeon_keepTex_00E0A0" Format="rgba16" Width="32" Height="32" Offset="0xE0A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_00F8A0" OutName="gameplay_dangeon_keepTex_00F8A0" Format="rgba16" Width="64" Height="32" Offset="0xF8A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0108A0" OutName="gameplay_dangeon_keepTex_0108A0" Format="rgba16" Width="32" Height="64" Offset="0x108A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0118A0" OutName="gameplay_dangeon_keepTex_0118A0" Format="rgba16" Width="16" Height="16" Offset="0x118A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_011AA0" OutName="gameplay_dangeon_keepTex_011AA0" Format="rgba16" Width="16" Height="16" Offset="0x11AA0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_011CA0" OutName="gameplay_dangeon_keepTex_011CA0" Format="rgba16" Width="32" Height="64" Offset="0x11CA0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_012CA0" OutName="gameplay_dangeon_keepTex_012CA0" Format="rgba16" Width="64" Height="16" Offset="0x12CA0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0134A0" OutName="gameplay_dangeon_keepTex_0134A0" Format="rgba16" Width="32" Height="32" Offset="0x134A0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_013CA0" OutName="gameplay_dangeon_keepTex_013CA0" Format="ia8" Width="4" Height="4" Offset="0x13CA0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_013CB0" OutName="gameplay_dangeon_keepTex_013CB0" Format="i4" Width="64" Height="64" Offset="0x13CB0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0154B0" OutName="gameplay_dangeon_keepTex_0154B0" Format="rgba16" Width="32" Height="32" Offset="0x154B0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_015CB0" OutName="gameplay_dangeon_keepTex_015CB0" Format="rgba16" Width="32" Height="32" Offset="0x15CB0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_0164B0" OutName="gameplay_dangeon_keepTex_0164B0" Format="rgba16" Width="32" Height="32" Offset="0x164B0" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_dangeon_keepTex_016CB0" OutName="gameplay_dangeon_keepTex_016CB0" Format="rgba16" Width="32" Height="32" Offset="0x16CB0" AddedByScript="true"/>
|
||||
<DList Name="gUnusedCandleDL" Offset="0x440"/>
|
||||
<DList Name="gBrownFragmentDL" Offset="0x530"/>
|
||||
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
|
||||
<DList Name="gDoorLockDL" Offset="0x1100"/>
|
||||
<DList Name="gDoorChainDL" Offset="0x11F0"/>
|
||||
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
|
||||
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
|
||||
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
|
||||
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
|
||||
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
|
||||
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
|
||||
<DList Name="gPushBlockDL" Offset="0x4CD0"/>
|
||||
<Collision Name="gPushBlockCol" Offset="0x4E98"/>
|
||||
<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
|
||||
<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
|
||||
<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
|
||||
<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
|
||||
<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
|
||||
<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
|
||||
<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
|
||||
<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
|
||||
<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
|
||||
<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
|
||||
<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
|
||||
<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
|
||||
<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
|
||||
<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
|
||||
<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
|
||||
<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
|
||||
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
|
||||
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
|
||||
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
|
||||
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
|
||||
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
|
||||
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
|
||||
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
|
||||
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
|
||||
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
|
||||
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
|
||||
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
|
||||
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
|
||||
<DList Name="gPotDL" Offset="0x17870"/>
|
||||
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
|
||||
</File>
|
||||
</Root>
|
62
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_field_keep.xml
Normal file
62
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_field_keep.xml
Normal file
@ -0,0 +1,62 @@
|
||||
<Root>
|
||||
<File Name="gameplay_field_keep" Segment="5">
|
||||
<DList Name="gHanaFlower1DL" Offset="0x000"/>
|
||||
<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
|
||||
<DList Name="gHanaFlower3DL" Offset="0x0140"/>
|
||||
<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
|
||||
<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
|
||||
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
|
||||
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
|
||||
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
|
||||
<Texture Name="gHanaFlowerTex" OutName="hana_flower" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
|
||||
<Texture Name="gHanaLeafTex" OutName="hana_leaf" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
|
||||
<DList Name="gHanaDL" Offset="0x500"/>
|
||||
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
|
||||
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
|
||||
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
|
||||
<DList Name="gGrottoDL" Offset="0x1390"/>
|
||||
<Texture Name="gGrottoTex" OutName="grotto_tex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
|
||||
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
|
||||
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
|
||||
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
|
||||
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
|
||||
<Texture Name="gButterflyWingTex" OutName="butterfly_wing" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
|
||||
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
|
||||
<Animation Name="gButterflyAnim" Offset="0x2470"/>
|
||||
<Texture Name="gBgBombwallTLUT" OutName="bombwall_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
|
||||
<Texture Name="gBgBombwallNormalTex" OutName="bombwall_normal" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
|
||||
<Texture Name="gBgBombWallBrokenTex" OutName="bombwall_broken" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
|
||||
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
|
||||
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
|
||||
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
|
||||
<Texture Name="gFieldDoor1Tex" OutName="field_door1" Format="i8" Width="32" Height="128" Offset="0x04F50"/>
|
||||
<Texture Name="gFieldDoorKnobTopHalfTex" OutName="field_door_knob_upper" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
|
||||
<Texture Name="gFieldDoorKnobTex" OutName="field_door_knob" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
|
||||
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
|
||||
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
|
||||
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
|
||||
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
|
||||
<Texture Name="gFieldUnusedFishTex" OutName="unused_fish" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
|
||||
<Texture Name="gFieldUnusedFishBottomTex" OutName="unused_fish_bottom" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
|
||||
<Texture Name="gFieldUnusedFishFinTex" OutName="unused_fish_fin" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
|
||||
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
|
||||
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
|
||||
<Texture Name="gFieldKakeraTex" OutName="kakera" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
|
||||
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
|
||||
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
|
||||
<Texture Name="gFieldBushTex" OutName="bush" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
|
||||
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
|
||||
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
|
||||
<Texture Name="gFieldBeehiveTex" OutName="beehive" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
|
||||
<Texture Name="gFieldBeehiveFragmentTex" OutName="beehive_fragment" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
|
||||
<Texture Name="gFieldSilverRockTex" OutName="silver_rock" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
|
||||
<Texture Name="gFieldSilverRockTLUT" OutName="silver_rock_tlut" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
|
||||
|
||||
<Texture Name="gFieldSandstorm1Tex" OutName="sandstorm_1" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
|
||||
<Texture Name="gFieldSandstorm2Tex" OutName="sandstorm_2" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
|
||||
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
|
||||
<Texture Name="gFieldKeepTex_00CB30" OutName="gFieldKeep_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
|
||||
</File>
|
||||
</Root>
|
973
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_keep.xml
Normal file
973
soh/assets/xml/GC_MQ_PAL_F/objects/gameplay_keep.xml
Normal file
@ -0,0 +1,973 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gameplay_keepTex_04C540" OutName="gameplay_keepTex_04C540" Format="i8" Width="64" Height="17" Offset="0x4C540" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_keepTex_04C740" OutName="gameplay_keepTex_04C740" Format="i8" Width="64" Height="17" Offset="0x4C740" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_keepTex_04CD40" OutName="gameplay_keepTex_04CD40" Format="i8" Width="64" Height="17" Offset="0x4CD40" AddedByScript="true"/>
|
||||
<Texture Name="gameplay_keepTex_04CF40" OutName="gameplay_keepTex_04CF40" Format="i8" Width="64" Height="17" Offset="0x4CF40" AddedByScript="true"/>
|
||||
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
|
||||
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0x1A00"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -1 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gDekuStickOverflowTex" OutName="deku_stick_overflow" Format="i8" Width="16" Height="16" Offset="0x19FF"/>
|
||||
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
|
||||
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
|
||||
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
|
||||
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
|
||||
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
<Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0x20D0">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
<Array Name="gLinkPauseAdultBgsJointTable" Count="24" Offset="0x2160">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
<Array Name="gLinkPauseAdultJointTable" Count="24" Offset="0x21F0">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
<Array Name="gLinkPauseAdultShieldJointTable" Count="24" Offset="0x2280">
|
||||
<Vector Type="s16" Dimensions="3"/>
|
||||
</Array>
|
||||
|
||||
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_DDbox_open" Offset="0x2310"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_Tbox_open" Offset="0x2318"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_atozusari" Offset="0x2320"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_bashi" Offset="0x2328"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_doorA_link" Offset="0x2330"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_doorB_link" Offset="0x2338"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_futtobi" Offset="0x2340"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_get1" Offset="0x2348"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_get2" Offset="0x2350"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_clink_demo_get3" Offset="0x2358"/>
|
||||
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<PlayerAnimation Name="gPlayerAnim_link_normal_side_walkR_free" Offset="0x3180"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_side_walk" Offset="0x3188"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_side_walk_free" Offset="0x3190"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_take_out" Offset="0x3198"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_talk_free" Offset="0x31A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_talk_free_wait" Offset="0x31A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_talk_navi" Offset="0x31B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_talk_navi_wait" Offset="0x31B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_throw" Offset="0x31C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_throw_free" Offset="0x31C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip" Offset="0x31D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end" Offset="0x31D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_free" Offset="0x31E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_long" Offset="0x31E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait2waitL" Offset="0x31F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait2waitR" Offset="0x31F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeA_20f" Offset="0x3200"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeB_20f" Offset="0x3208"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeC_20f" Offset="0x3210"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitL2wait" Offset="0x3218"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitL_free" Offset="0x3220"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitR2wait" Offset="0x3228"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_waitR_free" Offset="0x3230"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait" Offset="0x3238"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait_free" Offset="0x3240"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeA_20f" Offset="0x3248"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeB_20f" Offset="0x3250"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wait_typeC_20f" Offset="0x3258"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_wakeup" Offset="0x3260"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk" Offset="0x3268"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL" Offset="0x3270"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk_endL_free" Offset="0x3278"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR" Offset="0x3280"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk_endR_free" Offset="0x3288"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_normal_walk_free" Offset="0x3290"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_okarina_warp_goal" Offset="0x3298"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_okiru_demo" Offset="0x32A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_shagamu_demo" Offset="0x32A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_silver_carry" Offset="0x32B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_silver_throw" Offset="0x32B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_silver_wait" Offset="0x32C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_Lside_swim" Offset="0x32C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_Rside_swim" Offset="0x32D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_back_swim" Offset="0x32D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_land2swim_wait" Offset="0x32E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_15step_up" Offset="0x32E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim" Offset="0x32F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_dead" Offset="0x32F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_end" Offset="0x3300"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_start" Offset="0x3308"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_down" Offset="0x3310"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_get" Offset="0x3318"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_hit" Offset="0x3320"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_swim_wait" Offset="0x3328"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_swimer_wait2swim_wait" Offset="0x3330"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun" Offset="0x3338"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun_muti" Offset="0x3340"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump100" Offset="0x3348"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_jump200" Offset="0x3350"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun" Offset="0x3358"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_slowrun_muti" Offset="0x3360"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_stand" Offset="0x3368"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_stop" Offset="0x3370"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk2" Offset="0x3378"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk" Offset="0x3380"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_anim_walk_muti" Offset="0x3388"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_left_down" Offset="0x3390"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_left_up" Offset="0x3398"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_right_down" Offset="0x33A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_right_up" Offset="0x33A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_stop_muti" Offset="0x33B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_wait_1" Offset="0x33B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_wait_2" Offset="0x33C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_uma_wait_3" Offset="0x33C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_waitF_heat1_20f" Offset="0x33D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_waitF_heat2_20f" Offset="0x33D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_waitF_itemA_20f" Offset="0x33E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_waitF_itemB_20f" Offset="0x33E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_waitF_typeD_20f" Offset="0x33F0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_heat1_20f" Offset="0x33F8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_heat2_20f" Offset="0x3400"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_itemA_20f" Offset="0x3408"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_itemB_20f" Offset="0x3410"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_itemC_20f" Offset="0x3418"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_itemD1_20f" Offset="0x3420"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_itemD2_20f" Offset="0x3428"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_link_wait_typeD_20f" Offset="0x3430"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_lkt_nwait" Offset="0x3438"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_nw_modoru" Offset="0x3440"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_o_get_ato" Offset="0x3448"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_o_get_mae" Offset="0x3450"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_om_get" Offset="0x3458"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_om_get_mae" Offset="0x3460"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0x3468"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0x3470"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0x3478"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0x3480"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0x3488"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0x3490"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0x3498"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0x34A0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0x34A8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0x34B0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0x34B8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0x34C0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0x34C8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0x34D0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0x34D8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0x34E0"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0x34E8"/>
|
||||
<PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0x34F0"/>
|
||||
|
||||
<!-- Probably a file boundary here. -->
|
||||
|
||||
<DList Name="gDebugPyramidDL" Offset="0x35C0"/>
|
||||
<Texture Name="gDebugCircleTex" OutName="debug_circle" Format="i8" Width="16" Height="16" Offset="0x35F0"/>
|
||||
<Texture Name="gDebugBallTex" OutName="debug_ball" Format="i8" Width="16" Height="16" Offset="0x36F0"/>
|
||||
<Texture Name="gDebugCursorTex" OutName="debug_cursor" Format="i8" Width="16" Height="16" Offset="0x37F0"/>
|
||||
<Texture Name="gDebugCrossTex" OutName="debug_cross" Format="i8" Width="16" Height="16" Offset="0x38F0"/>
|
||||
<DList Name="gDebugArrowDL" Offset="0x39F0"/>
|
||||
<DList Name="gDebugCameraDL" Offset="0x3C90"/>
|
||||
<DList Name="gDebugCheckeredFloorDL" Offset="0x3FC8"/>
|
||||
<Texture Name="gDebugCheckeredFloorTex" OutName="debug_checkered_floor" Format="ia4" Width="32" Height="32" Offset="0x4058"/>
|
||||
<DList Name="gDebugSpriteDL" Offset="0x4298"/>
|
||||
<Animation Name="gArrow1Anim" Offset="0x4310"/>
|
||||
<Animation Name="gArrow2Anim" Offset="0x436C"/>
|
||||
<Texture Name="gArrowShaftTex" OutName="arrow_shaft" Format="rgba16" Width="16" Height="128" Offset="0x4380"/>
|
||||
<Texture Name="gArrowFletchingTex" OutName="arrow_fletching" Format="rgba16" Width="32" Height="16" Offset="0x5380"/>
|
||||
<DList Name="gArrowNearDL" Offset="0x5AA0"/>
|
||||
<DList Name="gArrowFarDL" Offset="0x5E20"/>
|
||||
<Skeleton Name="gArrowSkel" Type="Normal" LimbType="LOD" Offset="0x6010"/> <!-- fix pointer for this! -->
|
||||
<Texture Name="gUnknownEffBlureTex" OutName="unknown_eff_blure" Format="i8" Width="64" Height="32" Offset="0x6020"/>
|
||||
<Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x6820"/>
|
||||
<DList Name="gBombBodyDL" Offset="0x7860"/>
|
||||
<Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x78F0"/>
|
||||
<DList Name="gBombCapDL" Offset="0x7A50"/>
|
||||
<Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x7B10"/>
|
||||
<DList Name="gBombchuDL" Offset="0x7E10"/>
|
||||
<Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x7F80"/>
|
||||
<Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x8780"/>
|
||||
<Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x8F80"/>
|
||||
<Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x9780"/>
|
||||
<Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x9F80"/>
|
||||
<Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0xA780"/>
|
||||
<Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0xAF80"/>
|
||||
<Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0xB780"/>
|
||||
<DList Name="gEffBombExplosion1DL" Offset="0xBF80"/>
|
||||
<DList Name="gEffBombExplosion2DL" Offset="0xBFE8"/>
|
||||
<DList Name="gEffBombExplosion3DL" Offset="0xC040"/>
|
||||
<DList Name="gEffFragments1DL" Offset="0xC0D0"/>
|
||||
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0xC160"/>
|
||||
<DList Name="gUnknownBlankDL" Offset="0xC690"/>
|
||||
<DList Name="gBoomerangDL" Offset="0xC698"/>
|
||||
<DList Name="gBoomerangRefDL" Offset="0xC808"/>
|
||||
<DList Name="gCompassArrowDL" Offset="0xC820"/>
|
||||
<DList Name="gZTargetArrowDL" Offset="0xCB70"/>
|
||||
<Texture Name="gHilite3Tex" OutName="hilite_3" Format="i8" Width="8" Height="8" Offset="0xCC80"/>
|
||||
<DList Name="gEffFragments2DL" Offset="0xCD80"/>
|
||||
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0xCDC0"/>
|
||||
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0xCE40"/>
|
||||
<Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0xCF40"/>
|
||||
<DList Name="gUnusedRockFragmentDL" Offset="0xD240"/>
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0xD340"/>
|
||||
<Texture Name="gRockFragment1Tex" OutName="rock_fragment_1" Format="rgba16" Width="32" Height="32" Offset="0xD4E0"/>
|
||||
<Texture Name="gRockFragment2Tex" OutName="rock_fragment_2" Format="rgba16" Width="32" Height="32" Offset="0xDCE0"/>
|
||||
<Animation Name="gDoorChildOpeningLeftAnim" Offset="0xE5B4"/>
|
||||
<Animation Name="gDoorChildOpeningRightAnim" Offset="0xE6A0"/>
|
||||
<Animation Name="gDoorAdultOpeningLeftAnim" Offset="0xE758"/>
|
||||
<DList Name="gDoorFrameDL" Offset="0xEC30"/>
|
||||
<DList Name="gDoorLeftDL" Offset="0xECB8"/>
|
||||
<DList Name="gDoorRightDL" Offset="0xEE00"/>
|
||||
<Texture Name="gWoodenDoorTex" OutName="wooden_door" Format="rgba16" Width="32" Height="64" Offset="0xEF38"/>
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0xFF78"/>
|
||||
<Animation Name="gDoorAdultOpeningRightAnim" Offset="0x10038"/>
|
||||
<DList Name="gEffDustDL" Offset="0x10050"/>
|
||||
<DList Name="gEffFlash1DL" Offset="0x10130"/>
|
||||
<DList Name="gEffFlash2DL" Offset="0x101A8"/>
|
||||
<Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x10228"/>
|
||||
<Texture Name="gTorchFlameTex" OutName="torch_flame" Format="i8" Width="64" Height="32" Offset="0x11230"/>
|
||||
<Texture Name="gEffUnknown1Tex" OutName="eff_unknown_1" Format="i8" Width="64" Height="32" Offset="0x11A30"/>
|
||||
<DList Name="gSpinAttack1DL" Offset="0x12570"/>
|
||||
<DList Name="gSpinAttack2DL" Offset="0x12690"/>
|
||||
<DList Name="gSpinAttack3DL" Offset="0x12AF0"/>
|
||||
<DList Name="gSpinAttack4DL" Offset="0x12C10"/>
|
||||
<Texture Name="gFlameWall1Tex" OutName="flame_wall_1" Format="i8" Width="32" Height="32" Offset="0x12D30"/>
|
||||
<Texture Name="gFlameWall2Tex" OutName="flame_wall_2" Format="i8" Width="32" Height="32" Offset="0x13130"/>
|
||||
<DList Name="gSpinAttackChargingDL" Offset="0x13610"/>
|
||||
<Texture Name="gEffUnknown2Tex" OutName="eff_unknown_2" Format="i8" Width="32" Height="64" Offset="0x13700"/>
|
||||
<Texture Name="gEffUnknown3Tex" OutName="eff_unknown_3" Format="i8" Width="32" Height="64" Offset="0x13F00"/>
|
||||
<DList Name="gUnusedBeamBladeDL" Offset="0x149C0"/>
|
||||
<Animation Name="gFairyAnim" Offset="0x14BA4"/>
|
||||
<Texture Name="gFairyWingTex" OutName="fairy_wing" Format="i8" Width="32" Height="64" Offset="0x14BC0"/>
|
||||
<DList Name="gFairyWing1DL" Offset="0x15400"/>
|
||||
<DList Name="gFairyWing2DL" Offset="0x154C8"/>
|
||||
<DList Name="gFairyWing3DL" Offset="0x15590"/>
|
||||
<DList Name="gFairyWing4DL" Offset="0x15658"/>
|
||||
<DList Name="gGlowCircleTextureLoadDL" Offset="0x15720"/>
|
||||
<DList Name="gGlowCircleDL" Offset="0x15760"/>
|
||||
<DList Name="gGlowCircleSmallDL" Offset="0x15780"/>
|
||||
<Texture Name="gUnusedFairyWingTex" OutName="unused_fairy_wing" Format="rgba16" Width="32" Height="64" Offset="0x15968"/>
|
||||
<Skeleton Name="gFairySkel" Type="Normal" LimbType="Standard" Offset="0x16A48"/>
|
||||
<Texture Name="gUnknownCircle3Tex" OutName="unknown_circle_3" Format="i4" Width="16" Height="16" Offset="0x16A50"/>
|
||||
<Texture Name="gUnknownCircle4Tex" OutName="unknown_circle_4" Format="i8" Width="16" Height="16" Offset="0x16AD0"/>
|
||||
<Texture Name="gHilite4Tex" OutName="hilite_4" Format="rgba16" Width="32" Height="32" Offset="0x16BD0"/>
|
||||
<Texture Name="gEffUnknown4Tex" OutName="eff_unknown_4" Format="i8" Width="32" Height="64" Offset="0x173D0"/>
|
||||
<Texture Name="gEffUnknown5Tex" OutName="eff_unknown_5" Format="i8" Width="32" Height="64" Offset="0x17BD0"/>
|
||||
<DList Name="gEffFireCircleDL" Offset="0x184B0"/>
|
||||
<Animation Name="gFishOutOfWaterAnim" Offset="0x185FC"/>
|
||||
<Skeleton Name="gFishSkel" Type="Flex" LimbType="Standard" Offset="0x18FE0"/>
|
||||
<Animation Name="gFishInWaterAnim" Offset="0x1909C"/>
|
||||
<Texture Name="gFishTailTex" OutName="fish_tail" Format="rgba16" Width="16" Height="16" Offset="0x18B80"/>
|
||||
<Texture Name="gFishBodyTex" OutName="fish_body" Format="rgba16" Width="32" Height="8" Offset="0x18D80"/>
|
||||
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x190B0"/>
|
||||
<DList Name="gEffShockwaveDL" Offset="0x1A0B0"/>
|
||||
<DList Name="gEffBubbleDL" Offset="0x1A160"/>
|
||||
<Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x1A220"/>
|
||||
<Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x1A620"/>
|
||||
<Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x1AA20"/>
|
||||
<Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x1AE20"/>
|
||||
<Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x1B220"/>
|
||||
<Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x1B620"/>
|
||||
<Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x1BA20"/>
|
||||
<Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x1BE20"/>
|
||||
<DList Name="gEffFireFootprintDL" Offset="0x1C220"/>
|
||||
<Texture Name="gEffUnusedBubbles1Tex" OutName="eff_unused_bubbles_1" Format="ia8" Width="32" Height="32" Offset="0x1C2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles2Tex" OutName="eff_unused_bubbles_2" Format="ia8" Width="32" Height="32" Offset="0x1C6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles3Tex" OutName="eff_unused_bubbles_3" Format="ia8" Width="32" Height="32" Offset="0x1CAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles4Tex" OutName="eff_unused_bubbles_4" Format="ia8" Width="32" Height="32" Offset="0x1CEC0"/>
|
||||
<Texture Name="gEffUnusedBubbles5Tex" OutName="eff_unused_bubbles_5" Format="ia8" Width="32" Height="32" Offset="0x1D2C0"/>
|
||||
<Texture Name="gEffUnusedBubbles6Tex" OutName="eff_unused_bubbles_6" Format="ia8" Width="32" Height="32" Offset="0x1D6C0"/>
|
||||
<Texture Name="gEffUnusedBubbles7Tex" OutName="eff_unused_bubbles_7" Format="ia8" Width="32" Height="32" Offset="0x1DAC0"/>
|
||||
<Texture Name="gEffUnusedBubbles8Tex" OutName="eff_unused_bubbles_8" Format="ia8" Width="32" Height="32" Offset="0x1DEC0"/>
|
||||
<DList Name="gEffUnusedBubblesDL" Offset="0x1E2C0"/>
|
||||
<Texture Name="gLensOfTruthMaskTex" OutName="lens_of_truth_mask" Format="i8" Width="64" Height="64" Offset="0x1E370"/>
|
||||
<Texture Name="gEffHitMark1Tex" OutName="eff_hit_mark_1" Format="i4" Width="32" Height="24" Offset="0x1F370"/>
|
||||
<Texture Name="gEffHitMark2Tex" OutName="eff_hit_mark_2" Format="i4" Width="32" Height="24" Offset="0x1F4F0"/>
|
||||
<Texture Name="gEffHitMark3Tex" OutName="eff_hit_mark_3" Format="i4" Width="32" Height="24" Offset="0x1F670"/>
|
||||
<Texture Name="gEffHitMark4Tex" OutName="eff_hit_mark_4" Format="i4" Width="32" Height="24" Offset="0x1F7F0"/>
|
||||
<Texture Name="gEffHitMark5Tex" OutName="eff_hit_mark_5" Format="i4" Width="32" Height="24" Offset="0x1F970"/>
|
||||
<Texture Name="gEffHitMark6Tex" OutName="eff_hit_mark_6" Format="i4" Width="32" Height="24" Offset="0x1FAF0"/>
|
||||
<Texture Name="gEffHitMark7Tex" OutName="eff_hit_mark_7" Format="i4" Width="32" Height="24" Offset="0x1FC70"/>
|
||||
<Texture Name="gEffHitMark8Tex" OutName="eff_hit_mark_8" Format="i4" Width="32" Height="24" Offset="0x1FDF0"/>
|
||||
<Texture Name="gEffHitMark9Tex" OutName="eff_hit_mark_9" Format="i4" Width="32" Height="24" Offset="0x1FF70"/>
|
||||
<Texture Name="gEffHitMark10Tex" OutName="eff_hit_mark_10" Format="i4" Width="32" Height="24" Offset="0x200F0"/>
|
||||
<Texture Name="gEffHitMark11Tex" OutName="eff_hit_mark_11" Format="i4" Width="32" Height="24" Offset="0x20270"/>
|
||||
<Texture Name="gEffHitMark12Tex" OutName="eff_hit_mark_12" Format="i4" Width="32" Height="24" Offset="0x203F0"/>
|
||||
<Texture Name="gEffHitMark13Tex" OutName="eff_hit_mark_13" Format="i4" Width="32" Height="24" Offset="0x20570"/>
|
||||
<Texture Name="gEffHitMark14Tex" OutName="eff_hit_mark_14" Format="i4" Width="32" Height="24" Offset="0x206F0"/>
|
||||
<Texture Name="gEffHitMark15Tex" OutName="eff_hit_mark_15" Format="i4" Width="32" Height="24" Offset="0x20870"/>
|
||||
<Texture Name="gEffHitMark16Tex" OutName="eff_hit_mark_16" Format="i4" Width="32" Height="24" Offset="0x209F0"/>
|
||||
<Texture Name="gEffHitMark17Tex" OutName="eff_hit_mark_17" Format="i4" Width="32" Height="24" Offset="0x20B70"/>
|
||||
<Texture Name="gEffHitMark18Tex" OutName="eff_hit_mark_18" Format="i4" Width="32" Height="24" Offset="0x20CF0"/>
|
||||
<Texture Name="gEffHitMark19Tex" OutName="eff_hit_mark_19" Format="i4" Width="32" Height="24" Offset="0x20E70"/>
|
||||
<Texture Name="gEffHitMark20Tex" OutName="eff_hit_mark_20" Format="i4" Width="32" Height="24" Offset="0x20FF0"/>
|
||||
<Texture Name="gEffHitMark21Tex" OutName="eff_hit_mark_21" Format="i4" Width="32" Height="24" Offset="0x21170"/>
|
||||
<Texture Name="gEffHitMark22Tex" OutName="eff_hit_mark_22" Format="i4" Width="32" Height="24" Offset="0x212F0"/>
|
||||
<Texture Name="gEffHitMark23Tex" OutName="eff_hit_mark_23" Format="i4" Width="32" Height="24" Offset="0x21470"/>
|
||||
<Texture Name="gEffHitMark24Tex" OutName="eff_hit_mark_24" Format="i4" Width="32" Height="24" Offset="0x215F0"/>
|
||||
<DList Name="gEffHitMarkDL" Offset="0x21770"/>
|
||||
<Texture Name="gEffUnknown6Tex" OutName="eff_unknown_6" Format="i8" Width="32" Height="64" Offset="0x21810"/>
|
||||
<Texture Name="gEffFleckTex" OutName="eff_fleck" Format="i8" Width="32" Height="64" Offset="0x22010"/>
|
||||
<Texture Name="gEffUnknown8Tex" OutName="eff_unknown_8" Format="i8" Width="64" Height="64" Offset="0x22810"/>
|
||||
<Texture Name="gEffMagmaBubble1Tex" OutName="eff_magma_bubbles_1" Format="ia8" Width="16" Height="24" Offset="0x23810"/>
|
||||
<Texture Name="gEffMagmaBubble2Tex" OutName="eff_magma_bubbles_2" Format="ia8" Width="16" Height="24" Offset="0x23990"/>
|
||||
<Texture Name="gEffMagmaBubble3Tex" OutName="eff_magma_bubbles_3" Format="ia8" Width="16" Height="24" Offset="0x23B10"/>
|
||||
<Texture Name="gEffMagmaBubble4Tex" OutName="eff_magma_bubbles_4" Format="ia8" Width="16" Height="24" Offset="0x23C90"/>
|
||||
<Texture Name="gEffMagmaBubble5Tex" OutName="eff_magma_bubbles_5" Format="ia8" Width="16" Height="24" Offset="0x23E10"/>
|
||||
<Texture Name="gEffMagmaBubble6Tex" OutName="eff_magma_bubbles_6" Format="ia8" Width="16" Height="24" Offset="0x23F90"/>
|
||||
<Texture Name="gEffMagmaBubble7Tex" OutName="eff_magma_bubbles_7" Format="ia8" Width="16" Height="24" Offset="0x24110"/>
|
||||
<Texture Name="gEffMagmaBubble8Tex" OutName="eff_magma_bubbles_8" Format="ia8" Width="16" Height="24" Offset="0x24290"/>
|
||||
<DList Name="gEffMagmaBubbleDL" Offset="0x24410"/>
|
||||
<Texture Name="gEffWaterRippleTex" OutName="eff_ss_g_ripple" Format="i8" Width="64" Height="64" Offset="0x244B0"/>
|
||||
<DList Name="gEffWaterRippleDL" Offset="0x254B0"/>
|
||||
<DList Name="gEffSparkDL" Offset="0x25550"/>
|
||||
<Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x255F0"/>
|
||||
<Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x25AF0"/>
|
||||
<Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x25FF0"/>
|
||||
<Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x264F0"/>
|
||||
<Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x269F0"/>
|
||||
<Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x26EF0"/>
|
||||
<Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x273F0"/>
|
||||
<Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x278F0"/>
|
||||
<DList Name="gEffWaterSplashDL" Offset="0x27DF0"/>
|
||||
<Texture Name="gUnknownEffStone1Tex" OutName="unknown_eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x27E90"/>
|
||||
<Texture Name="gUnknownEffStone2Tex" OutName="unknown_eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x28290"/>
|
||||
<Texture Name="gUnknownEffStone3Tex" OutName="unknown_eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x28690"/>
|
||||
<Texture Name="gUnknownEffStone4Tex" OutName="unknown_eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x28A90"/>
|
||||
<Texture Name="gUnknownEffStone5Tex" OutName="unknown_eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x28E90"/>
|
||||
<Texture Name="gUnknownEffStone6Tex" OutName="unknown_eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x29290"/>
|
||||
<Texture Name="gUnknownEffStone7Tex" OutName="unknown_eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x29690"/>
|
||||
<Texture Name="gUnknownEffStone8Tex" OutName="unknown_eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x29A90"/>
|
||||
<DList Name="gUnknownEffStoneDL" Offset="0x29E90"/>
|
||||
<Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i8" Width="16" Height="96" Offset="0x29F30"/>
|
||||
<Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i8" Width="16" Height="96" Offset="0x2A530"/>
|
||||
<Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i8" Width="16" Height="96" Offset="0x2AB30"/>
|
||||
<Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i8" Width="16" Height="96" Offset="0x2B130"/>
|
||||
<Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i8" Width="16" Height="96" Offset="0x2B730"/>
|
||||
<Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i8" Width="16" Height="96" Offset="0x2BD30"/>
|
||||
<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
|
||||
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
|
||||
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
|
||||
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
|
||||
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
|
||||
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
|
||||
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
|
||||
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
|
||||
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
|
||||
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
|
||||
<!-- This is a duplicate texture to accound for authentic texture overflowing -->
|
||||
<!-- ZAPDTODO: It is set to an offset position -2 of the actual value as ZAPD does not permit
|
||||
duplicate offset values -->
|
||||
<Texture Name="gEffUnknown12OverflowTex" OutName="eff_unknown_12_overflow" Format="ia16" Width="32" Height="32" Offset="0x32C8E"/>
|
||||
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
|
||||
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
|
||||
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
|
||||
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
|
||||
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
|
||||
<DList Name="gBugLimb1DL" Offset="0x34210"/>
|
||||
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
|
||||
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
|
||||
<DList Name="gBugLimb2DL" Offset="0x34300"/>
|
||||
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
|
||||
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
|
||||
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
|
||||
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
|
||||
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
|
||||
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
|
||||
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
|
||||
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
|
||||
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
|
||||
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
|
||||
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
|
||||
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
|
||||
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
|
||||
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
|
||||
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
|
||||
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
|
||||
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
|
||||
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
|
||||
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
|
||||
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
|
||||
<DList Name="gBugLimb9DL" Offset="0x34990"/>
|
||||
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
|
||||
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
|
||||
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
|
||||
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
|
||||
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
|
||||
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
|
||||
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
|
||||
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
|
||||
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
|
||||
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
|
||||
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
|
||||
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
|
||||
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
|
||||
<DList Name="gEffSparklesDL" Offset="0x37880"/>
|
||||
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
|
||||
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
|
||||
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
|
||||
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
|
||||
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
|
||||
<DList Name="gMoonDL" Offset="0x38F00"/>
|
||||
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
|
||||
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
|
||||
<DList Name="gLiftableRockDL" Offset="0x39660"/>
|
||||
|
||||
<!-- unused in game -->
|
||||
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
|
||||
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
|
||||
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
|
||||
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
|
||||
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
|
||||
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
|
||||
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
|
||||
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
|
||||
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
|
||||
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
|
||||
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
|
||||
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
|
||||
|
||||
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
|
||||
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
|
||||
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
|
||||
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
|
||||
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
|
||||
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
|
||||
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
|
||||
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
|
||||
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
|
||||
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
|
||||
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
|
||||
<DList Name="gItemDropDL" Offset="0x3F070"/>
|
||||
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
|
||||
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
|
||||
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
|
||||
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
|
||||
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
|
||||
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
|
||||
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
|
||||
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
|
||||
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
|
||||
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
|
||||
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
|
||||
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
|
||||
<DList Name="gRupeeDL" Offset="0x42440"/>
|
||||
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
|
||||
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
|
||||
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
|
||||
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
|
||||
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
|
||||
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
|
||||
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
|
||||
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
|
||||
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
|
||||
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
|
||||
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
|
||||
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
|
||||
<DList Name="gRaindropDL" Offset="0x48160"/>
|
||||
<DList Name="gFootShadowDL" Offset="0x48180"/>
|
||||
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
|
||||
<DList Name="gCircleShadowDL" Offset="0x49210"/>
|
||||
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
|
||||
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
|
||||
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
|
||||
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
|
||||
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
|
||||
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
|
||||
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
|
||||
<Texture Name="gSun1Tex" OutName="sun" Format="i4" Width="64" Height="64" Offset="0x4C160"/>
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening" Format="i4" Width="64" Height="64" Offset="0x4C960"/>
|
||||
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
|
||||
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
|
||||
<DList Name="gSunDL" Offset="0x4D1C0"/>
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
|
||||
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
|
||||
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
|
||||
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
|
||||
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
|
||||
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
|
||||
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
|
||||
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
|
||||
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
|
||||
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
|
||||
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
|
||||
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
|
||||
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
|
||||
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
|
||||
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
|
||||
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
|
||||
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
|
||||
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
|
||||
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
|
||||
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
|
||||
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
|
||||
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
|
||||
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
|
||||
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
|
||||
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
|
||||
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
|
||||
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
|
||||
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
|
||||
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
|
||||
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
|
||||
</File>
|
||||
</Root>
|
37
soh/assets/xml/GC_MQ_PAL_F/objects/object_Bb.xml
Normal file
37
soh/assets/xml/GC_MQ_PAL_F/objects/object_Bb.xml
Normal file
@ -0,0 +1,37 @@
|
||||
<Root>
|
||||
<File Name="object_Bb" Segment="6">
|
||||
<Animation Name="object_Bb_Anim_000184" Offset="0x184"/>
|
||||
<Animation Name="object_Bb_Anim_0002AC" Offset="0x2AC"/>
|
||||
<Animation Name="object_Bb_Anim_000444" Offset="0x444"/>
|
||||
<DList Name="object_Bb_DL_000C20" Offset="0xC20"/>
|
||||
<DList Name="object_Bb_DL_000CB0" Offset="0xCB0"/>
|
||||
<DList Name="object_Bb_DL_000D40" Offset="0xD40"/>
|
||||
<DList Name="object_Bb_DL_000E08" Offset="0xE08"/>
|
||||
<DList Name="object_Bb_DL_001100" Offset="0x1100"/>
|
||||
<DList Name="object_Bb_DL_001190" Offset="0x1190"/>
|
||||
<Texture Name="object_Bb_Tex_001220" OutName="tex_00001220" Format="rgba16" Width="16" Height="16" Offset="0x1220"/>
|
||||
<Texture Name="object_Bb_Tex_001420" OutName="tex_00001420" Format="rgba16" Width="8" Height="8" Offset="0x1420"/>
|
||||
<Texture Name="object_Bb_Tex_0014A0" OutName="tex_000014A0" Format="rgba16" Width="4" Height="4" Offset="0x14A0"/>
|
||||
<Texture Name="object_Bb_Tex_0014C0" OutName="tex_000014C0" Format="rgba16" Width="8" Height="8" Offset="0x14C0"/>
|
||||
<Texture Name="object_Bb_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
|
||||
<Texture Name="object_Bb_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="object_Bb_Tex_001640" OutName="tex_00001640" Format="rgba16" Width="16" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="object_Bb_Tex_001740" OutName="tex_00001740" Format="rgba16" Width="16" Height="16" Offset="0x1740"/>
|
||||
<Limb Name="object_Bb_Limb_001940" LimbType="Standard" Offset="0x1940"/>
|
||||
<Limb Name="object_Bb_Limb_00194C" LimbType="Standard" Offset="0x194C"/>
|
||||
<Limb Name="object_Bb_Limb_001958" LimbType="Standard" Offset="0x1958"/>
|
||||
<Limb Name="object_Bb_Limb_001964" LimbType="Standard" Offset="0x1964"/>
|
||||
<Limb Name="object_Bb_Limb_001970" LimbType="Standard" Offset="0x1970"/>
|
||||
<Limb Name="object_Bb_Limb_00197C" LimbType="Standard" Offset="0x197C"/>
|
||||
<Limb Name="object_Bb_Limb_001988" LimbType="Standard" Offset="0x1988"/>
|
||||
<Limb Name="object_Bb_Limb_001994" LimbType="Standard" Offset="0x1994"/>
|
||||
<Limb Name="object_Bb_Limb_0019A0" LimbType="Standard" Offset="0x19A0"/>
|
||||
<Limb Name="object_Bb_Limb_0019AC" LimbType="Standard" Offset="0x19AC"/>
|
||||
<Limb Name="object_Bb_Limb_0019B8" LimbType="Standard" Offset="0x19B8"/>
|
||||
<Limb Name="object_Bb_Limb_0019C4" LimbType="Standard" Offset="0x19C4"/>
|
||||
<Limb Name="object_Bb_Limb_0019D0" LimbType="Standard" Offset="0x19D0"/>
|
||||
<Limb Name="object_Bb_Limb_0019DC" LimbType="Standard" Offset="0x19DC"/>
|
||||
<Limb Name="object_Bb_Limb_0019E8" LimbType="Standard" Offset="0x19E8"/>
|
||||
<Skeleton Name="object_Bb_Skel_001A30" Type="Normal" LimbType="Standard" Offset="0x1A30"/>
|
||||
</File>
|
||||
</Root>
|
61
soh/assets/xml/GC_MQ_PAL_F/objects/object_ahg.xml
Normal file
61
soh/assets/xml/GC_MQ_PAL_F/objects/object_ahg.xml
Normal file
@ -0,0 +1,61 @@
|
||||
<Root>
|
||||
<File Name="object_ahg" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00057C" OutName="tex_0000057C" Format="ci8" Width="16" Height="16" Offset="0x57C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00067C" OutName="tex_0000067C" Format="ci8" Width="16" Height="16" Offset="0x67C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00077C" OutName="tex_0000077C" Format="ci8" Width="16" Height="16" Offset="0x77C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
|
||||
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
|
||||
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" TlutOffset="0xFC"/>
|
||||
|
||||
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
|
||||
<DList Name="object_ahg_DL_003500" Offset="0x3500"/>
|
||||
<DList Name="object_ahg_DL_003670" Offset="0x3670"/>
|
||||
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
|
||||
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
|
||||
<DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
|
||||
<DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
|
||||
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
|
||||
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
|
||||
<DList Name="object_ahg_DL_004018" Offset="0x4018"/>
|
||||
<DList Name="object_ahg_DL_004148" Offset="0x4148"/>
|
||||
<DList Name="object_ahg_DL_004280" Offset="0x4280"/>
|
||||
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
|
||||
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
|
||||
<DList Name="object_ahg_DL_004628" Offset="0x4628"/>
|
||||
|
||||
<Texture Name="object_ahg_TLUT_0047C8" OutName="tlut_000047C8" Format="rgba16" Width="16" Height="12" Offset="0x47C8"/>
|
||||
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" TlutOffset="0x47C8"/>
|
||||
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" TlutOffset="0x47C8"/>
|
||||
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" TlutOffset="0x47C8"/>
|
||||
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" TlutOffset="0x47C8"/>
|
||||
<DList Name="object_ahg_DL_005508" Offset="0x5508"/>
|
||||
<DList Name="object_ahg_DL_005728" Offset="0x5728"/>
|
||||
</File>
|
||||
</Root>
|
22
soh/assets/xml/GC_MQ_PAL_F/objects/object_am.xml
Normal file
22
soh/assets/xml/GC_MQ_PAL_F/objects/object_am.xml
Normal file
@ -0,0 +1,22 @@
|
||||
<Root>
|
||||
<File Name="object_am" Segment="6">
|
||||
<Texture Name="object_amTex_002638" OutName="object_amTex_002638" Format="i4" Width="32" Height="32" Offset="0x2638" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_002838" OutName="object_amTex_002838" Format="i4" Width="16" Height="32" Offset="0x2838" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_002938" OutName="object_amTex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_002D38" OutName="object_amTex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_002E38" OutName="object_amTex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_003038" OutName="object_amTex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_003238" OutName="object_amTex_003238" Format="rgba16" Width="32" Height="32" Offset="0x3238" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_003A38" OutName="object_amTex_003A38" Format="rgba16" Width="16" Height="16" Offset="0x3A38" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_003C38" OutName="object_amTex_003C38" Format="rgba16" Width="32" Height="32" Offset="0x3C38" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_004438" OutName="object_amTex_004438" Format="rgba16" Width="32" Height="32" Offset="0x4438" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_004C38" OutName="object_amTex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_005438" OutName="object_amTex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" AddedByScript="true"/>
|
||||
<Texture Name="object_amTex_005478" OutName="object_amTex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" AddedByScript="true"/>
|
||||
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
|
||||
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
|
||||
<Animation Name="gArmosHopAnim" Offset="0x238"/>
|
||||
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
|
||||
<Collision Name="gArmosCol" Offset="0x118"/>
|
||||
</File>
|
||||
</Root>
|
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_ane.xml
Normal file
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_ane.xml
Normal file
@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_ane" Segment="6">
|
||||
<!-- Cucco Lady Skeleton -->
|
||||
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Cucco Lady Skeleton Limbs -->
|
||||
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
|
||||
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
|
||||
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
|
||||
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
|
||||
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
|
||||
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
|
||||
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
|
||||
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
|
||||
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
|
||||
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
|
||||
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
|
||||
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
|
||||
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
|
||||
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
|
||||
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
|
||||
|
||||
<!-- Cucco Lady Limb DisplayLists -->
|
||||
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
|
||||
<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
|
||||
<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
|
||||
<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
|
||||
<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
|
||||
<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
|
||||
<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
|
||||
<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
|
||||
<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
|
||||
<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
|
||||
<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
|
||||
<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
|
||||
<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
|
||||
<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
|
||||
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
|
||||
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
|
||||
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
|
||||
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
|
||||
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
|
||||
</File>
|
||||
</Root>
|
67
soh/assets/xml/GC_MQ_PAL_F/objects/object_ani.xml
Normal file
67
soh/assets/xml/GC_MQ_PAL_F/objects/object_ani.xml
Normal file
@ -0,0 +1,67 @@
|
||||
<Root>
|
||||
<File Name="object_ani" Segment="6">
|
||||
<Texture Name="object_aniTex_0011D8" OutName="object_aniTex_0011D8" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088" AddedByScript="true"/>
|
||||
<!-- Kakariko Roof Man Skeleton -->
|
||||
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Kakariko Roof Man Limbs -->
|
||||
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<!-- Kakariko Roof Man Limb DisplayLists -->
|
||||
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
|
||||
<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
|
||||
<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
|
||||
<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
|
||||
<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
|
||||
<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
|
||||
<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
|
||||
<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
|
||||
<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
|
||||
<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
|
||||
<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
|
||||
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
|
||||
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
|
||||
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
|
||||
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
|
||||
|
||||
<!-- Kakariko Roof Man Palettes -->
|
||||
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
|
||||
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
|
||||
|
||||
<!-- Roof Man DisplayList Textures -->
|
||||
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
|
||||
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
|
||||
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
|
||||
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
|
||||
|
||||
|
||||
<!-- Kakariko Roof Man Eye Textures -->
|
||||
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
|
||||
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
|
||||
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
|
||||
|
||||
<!-- Kakariko Roof Man Animations -->
|
||||
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
|
||||
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
|
||||
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_anubice.xml
Normal file
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_anubice.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_anubice" Segment="6">
|
||||
<Texture Name="object_anubiceTex_000F90" OutName="object_anubiceTex_000F90" Format="rgba16" Width="8" Height="16" Offset="0xF90" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001090" OutName="object_anubiceTex_001090" Format="rgba16" Width="4" Height="16" Offset="0x1090" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001110" OutName="object_anubiceTex_001110" Format="rgba16" Width="16" Height="32" Offset="0x1110" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001510" OutName="object_anubiceTex_001510" Format="rgba16" Width="8" Height="8" Offset="0x1510" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001590" OutName="object_anubiceTex_001590" Format="rgba16" Width="8" Height="8" Offset="0x1590" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001610" OutName="object_anubiceTex_001610" Format="rgba16" Width="4" Height="16" Offset="0x1610" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001690" OutName="object_anubiceTex_001690" Format="ia16" Width="32" Height="16" Offset="0x1690" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_001A90" OutName="object_anubiceTex_001A90" Format="rgba16" Width="8" Height="8" Offset="0x1A90" AddedByScript="true"/>
|
||||
<Texture Name="object_anubiceTex_0036A0" OutName="object_anubiceTex_0036A0" Format="i4" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
|
||||
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
|
||||
|
||||
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
|
||||
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
|
||||
<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
|
||||
<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
|
||||
<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
|
||||
|
||||
<!-- The following are unused -->
|
||||
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
|
||||
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
|
||||
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
|
||||
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
|
||||
<!-- I think those might be for taking damage or something -->
|
||||
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
|
||||
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
|
||||
</File>
|
||||
</Root>
|
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_aob.xml
Normal file
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_aob.xml
Normal file
@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_aob" Segment="6">
|
||||
<!-- Dog Lady Skeleton -->
|
||||
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- Dog Lady Limbs -->
|
||||
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
|
||||
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
|
||||
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
|
||||
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
|
||||
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
|
||||
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
|
||||
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
|
||||
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
|
||||
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
|
||||
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
|
||||
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
|
||||
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
|
||||
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
|
||||
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
|
||||
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
|
||||
|
||||
|
||||
<!-- Dog Lady Limb DisplayLists -->
|
||||
<DList Name="gDogLadyDressDL" Offset="0x5588"/>
|
||||
<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
|
||||
<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
|
||||
<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
|
||||
<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
|
||||
<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
|
||||
<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
|
||||
<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
|
||||
<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
|
||||
<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
|
||||
<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
|
||||
<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
|
||||
<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
|
||||
<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
|
||||
<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
|
||||
<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
|
||||
|
||||
<!-- Dog Lady Eye Textures -->
|
||||
<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
|
||||
<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
|
||||
<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
|
||||
</File>
|
||||
</Root>
|
8
soh/assets/xml/GC_MQ_PAL_F/objects/object_b_heart.xml
Normal file
8
soh/assets/xml/GC_MQ_PAL_F/objects/object_b_heart.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_b_heart" Segment="6">
|
||||
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
|
||||
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
|
||||
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
|
||||
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
|
||||
</File>
|
||||
</Root>
|
45
soh/assets/xml/GC_MQ_PAL_F/objects/object_bba.xml
Normal file
45
soh/assets/xml/GC_MQ_PAL_F/objects/object_bba.xml
Normal file
@ -0,0 +1,45 @@
|
||||
<Root>
|
||||
<File Name="object_bba" Segment="6">
|
||||
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
|
||||
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
|
||||
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
|
||||
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
|
||||
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
|
||||
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
|
||||
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
|
||||
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
|
||||
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
|
||||
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
|
||||
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
|
||||
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
|
||||
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
|
||||
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
|
||||
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
|
||||
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
|
||||
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
|
||||
</File>
|
||||
</Root>
|
61
soh/assets/xml/GC_MQ_PAL_F/objects/object_bdan_objects.xml
Normal file
61
soh/assets/xml/GC_MQ_PAL_F/objects/object_bdan_objects.xml
Normal file
@ -0,0 +1,61 @@
|
||||
<Root>
|
||||
<File Name="object_bdan_objects" Segment="6">
|
||||
<!-- Textures -->
|
||||
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
|
||||
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
|
||||
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
|
||||
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
|
||||
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
|
||||
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
|
||||
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
|
||||
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
|
||||
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
|
||||
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
|
||||
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
|
||||
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
|
||||
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
|
||||
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
|
||||
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
|
||||
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
|
||||
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
|
||||
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
|
||||
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
|
||||
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
|
||||
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
|
||||
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
|
||||
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
|
||||
|
||||
<!-- DLists -->
|
||||
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
|
||||
<DList Name="gJabuDoorSection2DL" Offset="0x0BF0"/>
|
||||
<DList Name="gJabuDoorSection3DL" Offset="0x1250"/>
|
||||
<DList Name="gJabuDoorSection4DL" Offset="0x18B0"/>
|
||||
<DList Name="gJabuDoorSection5DL" Offset="0x1F10"/>
|
||||
<DList Name="gJabuDoorSection6DL" Offset="0x2570"/>
|
||||
<DList Name="gJabuDoorSection7DL" Offset="0x2BD0"/>
|
||||
<DList Name="gJabuDoorSection8DL" Offset="0x3230"/>
|
||||
<DList Name="gJabuWaterDL" Offset="0x38E8"/>
|
||||
<DList Name="gJabuElevatorPlatformDL" Offset="0x4BE8"/>
|
||||
<DList Name="gJabuFallingPlatformDL" Offset="0x5200"/>
|
||||
<DList Name="gJabuBlueFloorSwitchDL" Offset="0x5A20"/>
|
||||
<DList Name="gJabuYellowFloorSwitchDL" Offset="0x61A0"/>
|
||||
<DList Name="gJabuWebDoorDL" Offset="0x6460"/>
|
||||
<DList Name="gJabuObjectsLargeRotatingSpikePlatformDL" Offset="0x8618"/>
|
||||
|
||||
<!-- Collision -->
|
||||
<Collision Name="gJabuElevatorCol" Offset="0x5048"/>
|
||||
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
|
||||
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
|
||||
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
|
||||
</File>
|
||||
</Root>
|
15
soh/assets/xml/GC_MQ_PAL_F/objects/object_bdoor.xml
Normal file
15
soh/assets/xml/GC_MQ_PAL_F/objects/object_bdoor.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBossDoorDL" Offset="0x10C0"/>
|
||||
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
|
||||
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
|
||||
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
|
||||
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
|
||||
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
|
||||
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
|
||||
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
|
||||
</File>
|
||||
</Root>
|
50
soh/assets/xml/GC_MQ_PAL_F/objects/object_bg.xml
Normal file
50
soh/assets/xml/GC_MQ_PAL_F/objects/object_bg.xml
Normal file
@ -0,0 +1,50 @@
|
||||
<Root>
|
||||
<File Name="object_bg" Segment="6">
|
||||
|
||||
<!-- Bombchu Bowling Girl skeleton -->
|
||||
<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl animations -->
|
||||
<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
|
||||
<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
|
||||
<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limb displaylists -->
|
||||
<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
|
||||
<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
|
||||
<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
|
||||
<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
|
||||
<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
|
||||
<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
|
||||
<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
|
||||
<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
|
||||
<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
|
||||
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limbs -->
|
||||
<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
|
||||
<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
|
||||
<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
|
||||
<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
|
||||
<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
|
||||
<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
|
||||
<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
|
||||
<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
|
||||
<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
|
||||
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl limb textures -->
|
||||
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
|
||||
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
|
||||
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
|
||||
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
|
||||
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
|
||||
|
||||
<!-- Bombchu Bowling Girl eye textures -->
|
||||
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
|
||||
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
|
||||
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
|
||||
|
||||
|
||||
</File>
|
||||
</Root>
|
58
soh/assets/xml/GC_MQ_PAL_F/objects/object_bigokuta.xml
Normal file
58
soh/assets/xml/GC_MQ_PAL_F/objects/object_bigokuta.xml
Normal file
@ -0,0 +1,58 @@
|
||||
<Root>
|
||||
<File Name="object_bigokuta" Segment="6">
|
||||
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
|
||||
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
|
||||
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
|
||||
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
|
||||
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
|
||||
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
|
||||
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
|
||||
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
|
||||
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
|
||||
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
|
||||
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8"/>
|
||||
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
|
||||
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
|
||||
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8"/>
|
||||
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
|
||||
<DList Name="object_bigokuta_DL_005038" Offset="0x5038"/>
|
||||
<DList Name="object_bigokuta_DL_005110" Offset="0x5110"/>
|
||||
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
|
||||
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0"/>
|
||||
<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
|
||||
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
|
||||
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
|
||||
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
|
||||
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
|
||||
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
|
||||
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
|
||||
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
|
||||
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
|
||||
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
|
||||
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
|
||||
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
|
||||
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
|
||||
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
|
||||
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
|
||||
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
|
||||
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
|
||||
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
|
||||
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
|
||||
</File>
|
||||
</Root>
|
30
soh/assets/xml/GC_MQ_PAL_F/objects/object_bird.xml
Normal file
30
soh/assets/xml/GC_MQ_PAL_F/objects/object_bird.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<Root>
|
||||
<File Name="object_bird" Segment="6">
|
||||
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
|
||||
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
|
||||
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
|
||||
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
|
||||
|
||||
<DList Name="gBirdRightWingDL" Offset="0x180"/>
|
||||
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
|
||||
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
|
||||
|
||||
<DList Name="gBirdBodyDL" Offset="0x280"/>
|
||||
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
|
||||
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
|
||||
|
||||
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
|
||||
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
|
||||
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
|
||||
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
|
||||
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
|
||||
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
|
||||
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
|
||||
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
|
||||
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
|
||||
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
|
||||
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
|
||||
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
|
||||
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
|
||||
</File>
|
||||
</Root>
|
56
soh/assets/xml/GC_MQ_PAL_F/objects/object_bji.xml
Normal file
56
soh/assets/xml/GC_MQ_PAL_F/objects/object_bji.xml
Normal file
@ -0,0 +1,56 @@
|
||||
<Root>
|
||||
<File Name="object_bji" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
|
||||
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
|
||||
|
||||
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
|
||||
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
|
||||
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
|
||||
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
|
||||
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
|
||||
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
|
||||
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
|
||||
<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
|
||||
<DList Name="object_bji_DL_003328" Offset="0x3328"/>
|
||||
<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
|
||||
<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
|
||||
<DList Name="object_bji_DL_003580" Offset="0x3580"/>
|
||||
<DList Name="object_bji_DL_003648" Offset="0x3648"/>
|
||||
<DList Name="object_bji_DL_003710" Offset="0x3710"/>
|
||||
<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
|
||||
|
||||
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
|
||||
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
|
||||
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
|
||||
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
|
||||
</File>
|
||||
</Root>
|
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_bl.xml
Normal file
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_bl.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_bl" Segment="6">
|
||||
<!-- Biri Animations -->
|
||||
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
|
||||
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
|
||||
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
|
||||
|
||||
<!-- Biri DLists -->
|
||||
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
|
||||
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
|
||||
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
|
||||
|
||||
<!-- Biri Textures -->
|
||||
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
|
||||
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
|
||||
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
|
||||
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
|
||||
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
|
||||
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
|
||||
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
|
||||
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
|
||||
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
|
||||
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
|
||||
|
||||
<!-- Biri Limbs and Skeleton -->
|
||||
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
|
||||
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
|
||||
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
|
||||
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
|
||||
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
|
||||
</File>
|
||||
</Root>
|
37
soh/assets/xml/GC_MQ_PAL_F/objects/object_blkobj.xml
Normal file
37
soh/assets/xml/GC_MQ_PAL_F/objects/object_blkobj.xml
Normal file
@ -0,0 +1,37 @@
|
||||
<Root>
|
||||
<File Name="object_blkobj" Segment="6">
|
||||
<Texture Name="object_blkobjTex_008090" OutName="object_blkobjTex_008090" Format="rgba16" Width="32" Height="32" Offset="0x8090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_008890" OutName="object_blkobjTex_008890" Format="rgba16" Width="32" Height="32" Offset="0x8890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_009090" OutName="object_blkobjTex_009090" Format="rgba16" Width="32" Height="32" Offset="0x9090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_009890" OutName="object_blkobjTex_009890" Format="rgba16" Width="32" Height="32" Offset="0x9890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00A090" OutName="object_blkobjTex_00A090" Format="ia16" Width="32" Height="32" Offset="0xA090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00A890" OutName="object_blkobjTex_00A890" Format="rgba16" Width="32" Height="32" Offset="0xA890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00B090" OutName="object_blkobjTex_00B090" Format="rgba16" Width="32" Height="32" Offset="0xB090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00B890" OutName="object_blkobjTex_00B890" Format="rgba16" Width="32" Height="32" Offset="0xB890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00C090" OutName="object_blkobjTex_00C090" Format="rgba16" Width="32" Height="32" Offset="0xC090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00C890" OutName="object_blkobjTex_00C890" Format="rgba16" Width="32" Height="32" Offset="0xC890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00D090" OutName="object_blkobjTex_00D090" Format="rgba16" Width="32" Height="32" Offset="0xD090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00D890" OutName="object_blkobjTex_00D890" Format="rgba16" Width="32" Height="32" Offset="0xD890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00E090" OutName="object_blkobjTex_00E090" Format="rgba16" Width="32" Height="32" Offset="0xE090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00E890" OutName="object_blkobjTex_00E890" Format="rgba16" Width="32" Height="64" Offset="0xE890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_00F890" OutName="object_blkobjTex_00F890" Format="rgba16" Width="32" Height="32" Offset="0xF890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_010090" OutName="object_blkobjTex_010090" Format="rgba16" Width="32" Height="32" Offset="0x10090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_010890" OutName="object_blkobjTex_010890" Format="rgba16" Width="32" Height="32" Offset="0x10890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_011090" OutName="object_blkobjTex_011090" Format="rgba16" Width="32" Height="32" Offset="0x11090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_011890" OutName="object_blkobjTex_011890" Format="rgba16" Width="32" Height="32" Offset="0x11890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_012090" OutName="object_blkobjTex_012090" Format="rgba16" Width="32" Height="32" Offset="0x12090" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_012890" OutName="object_blkobjTex_012890" Format="rgba16" Width="32" Height="32" Offset="0x12890" AddedByScript="true"/>
|
||||
<Texture Name="object_blkobjTex_013090" OutName="object_blkobjTex_013090" Format="rgba16" Width="32" Height="32" Offset="0x13090" AddedByScript="true"/>
|
||||
<!-- Illusion Room Collision -->
|
||||
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
|
||||
|
||||
<!-- Illusion Room DLists -->
|
||||
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
|
||||
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Illusion room DLists -->
|
||||
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
|
||||
</File>
|
||||
</Root>
|
47
soh/assets/xml/GC_MQ_PAL_F/objects/object_bob.xml
Normal file
47
soh/assets/xml/GC_MQ_PAL_F/objects/object_bob.xml
Normal file
@ -0,0 +1,47 @@
|
||||
<Root>
|
||||
<File Name="object_bob" Segment="6">
|
||||
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
|
||||
<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
|
||||
<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
|
||||
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
|
||||
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
|
||||
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
|
||||
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
|
||||
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
|
||||
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
|
||||
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
|
||||
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
|
||||
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
|
||||
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
|
||||
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
|
||||
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
|
||||
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
|
||||
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
|
||||
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
|
||||
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
|
||||
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
|
||||
</File>
|
||||
</Root>
|
65
soh/assets/xml/GC_MQ_PAL_F/objects/object_boj.xml
Normal file
65
soh/assets/xml/GC_MQ_PAL_F/objects/object_boj.xml
Normal file
@ -0,0 +1,65 @@
|
||||
<Root>
|
||||
<File Name="object_boj" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
|
||||
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
|
||||
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
|
||||
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
|
||||
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
|
||||
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
|
||||
<DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
|
||||
<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
|
||||
<DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
|
||||
<DList Name="object_boj_DL_003070" Offset="0x3070"/>
|
||||
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
|
||||
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
|
||||
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
|
||||
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
|
||||
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
|
||||
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
|
||||
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
|
||||
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
|
||||
|
||||
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
|
||||
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
|
||||
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
|
||||
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
|
||||
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
|
||||
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
|
||||
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
|
||||
</File>
|
||||
</Root>
|
14
soh/assets/xml/GC_MQ_PAL_F/objects/object_bombf.xml
Normal file
14
soh/assets/xml/GC_MQ_PAL_F/objects/object_bombf.xml
Normal file
@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_bombf" Segment="6">
|
||||
<!-- Bomb Flower DisplayList Textures -->
|
||||
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
|
||||
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
|
||||
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
|
||||
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
|
||||
|
||||
<!-- Bomb Flower DisplayLists -->
|
||||
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
|
||||
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
|
||||
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
|
||||
</File>
|
||||
</Root>
|
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_bombiwa.xml
Normal file
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_bombiwa.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_bombiwa" Segment="6">
|
||||
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
|
||||
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
|
||||
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
|
||||
</File>
|
||||
</Root>
|
18
soh/assets/xml/GC_MQ_PAL_F/objects/object_bowl.xml
Normal file
18
soh/assets/xml/GC_MQ_PAL_F/objects/object_bowl.xml
Normal file
@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="object_bowl" Segment="6">
|
||||
<!-- Bombchu Bowling DisplayList Textures -->
|
||||
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
|
||||
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
|
||||
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
|
||||
|
||||
<!-- Bombchu Bowling DisplayLists -->
|
||||
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
|
||||
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
|
||||
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
|
||||
|
||||
<!-- Bombchu Bowling Collision -->
|
||||
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
|
||||
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
|
||||
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
|
||||
</File>
|
||||
</Root>
|
30
soh/assets/xml/GC_MQ_PAL_F/objects/object_box.xml
Normal file
30
soh/assets/xml/GC_MQ_PAL_F/objects/object_box.xml
Normal file
@ -0,0 +1,30 @@
|
||||
<Root>
|
||||
<File Name="object_box" Segment="6">
|
||||
<Texture Name="object_boxTex_004F80" OutName="object_boxTex_004F80" Format="i8" Width="64" Height="32" Offset="0x4F80" AddedByScript="true"/>
|
||||
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
|
||||
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
|
||||
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
|
||||
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
|
||||
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
|
||||
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
|
||||
|
||||
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
|
||||
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
|
||||
|
||||
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
|
||||
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
|
||||
|
||||
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
|
||||
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
|
||||
|
||||
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
|
||||
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
|
||||
|
||||
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
|
||||
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
|
||||
|
||||
<!--Large Unaccounted-->
|
||||
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
|
||||
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
|
||||
</File>
|
||||
</Root>
|
25
soh/assets/xml/GC_MQ_PAL_F/objects/object_brob.xml
Normal file
25
soh/assets/xml/GC_MQ_PAL_F/objects/object_brob.xml
Normal file
@ -0,0 +1,25 @@
|
||||
<Root>
|
||||
<File Name="object_brob" Segment="6">
|
||||
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
|
||||
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
|
||||
<DList Name="object_brob_DL_000898" Offset="0x898"/>
|
||||
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
|
||||
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
|
||||
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
|
||||
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
|
||||
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
|
||||
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
|
||||
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
|
||||
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
|
||||
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
|
||||
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
|
||||
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
|
||||
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
|
||||
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
|
||||
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
|
||||
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
|
||||
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
|
||||
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
|
||||
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
|
||||
</File>
|
||||
</Root>
|
6
soh/assets/xml/GC_MQ_PAL_F/objects/object_bubble.xml
Normal file
6
soh/assets/xml/GC_MQ_PAL_F/objects/object_bubble.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_bubble" Segment="6">
|
||||
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="gBubbleDL" Offset="0x1000"/>
|
||||
</File>
|
||||
</Root>
|
116
soh/assets/xml/GC_MQ_PAL_F/objects/object_bv.xml
Normal file
116
soh/assets/xml/GC_MQ_PAL_F/objects/object_bv.xml
Normal file
@ -0,0 +1,116 @@
|
||||
<Root>
|
||||
<File Name="object_bv" Segment="6">
|
||||
<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0051A0" OutName="object_bvTex_0051A0" Format="rgba16" Width="8" Height="16" Offset="0x51A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0052A0" OutName="object_bvTex_0052A0" Format="rgba16" Width="8" Height="16" Offset="0x52A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0053A0" OutName="object_bvTex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x53A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x55A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x59A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x5DA0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x65A0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x8F88" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x117B8" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0119B8" OutName="object_bvTex_0119B8" Format="rgba16" Width="16" Height="16" Offset="0x119B8" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x11BB8" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x12CE0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x13660" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x170D8" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x171D8" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x18770" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x18D30" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x18E30" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x19BB8" TlutOffset="0x199B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x1A6B8" TlutOffset="0x1A4B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x1B1B8" TlutOffset="0x1AFB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1BCB8" TlutOffset="0x1BAB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1C7B8" TlutOffset="0x1C5B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1D2B8" TlutOffset="0x1D0B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1DDB8" TlutOffset="0x1DBB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1E8B8" TlutOffset="0x1E6B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x199B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x1A4B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x1AFB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1BAB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1C5B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1D0B0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1DBB0" AddedByScript="true"/>
|
||||
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1E6B0" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
|
||||
|
||||
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
|
||||
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
|
||||
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
|
||||
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
|
||||
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
|
||||
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
|
||||
|
||||
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
|
||||
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
|
||||
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
|
||||
<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
|
||||
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
|
||||
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
|
||||
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
|
||||
<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
|
||||
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
|
||||
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
|
||||
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
|
||||
|
||||
<!-- body overrides -->
|
||||
<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
|
||||
<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
|
||||
<!-- Bari something -->
|
||||
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
|
||||
<!-- large spark -->
|
||||
<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
|
||||
<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
|
||||
<!-- spark ball -->
|
||||
<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
|
||||
<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
|
||||
<!-- blood -->
|
||||
<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
|
||||
<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
|
||||
<!-- tumor -->
|
||||
<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
|
||||
<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
|
||||
<!-- gore -->
|
||||
<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
|
||||
<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
|
||||
<!-- zapper charge -->
|
||||
<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
|
||||
<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
|
||||
<!-- small spark -->
|
||||
<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
|
||||
<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
|
||||
|
||||
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
|
||||
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
|
||||
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
|
||||
<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
|
||||
<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
|
||||
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
|
||||
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
|
||||
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
|
||||
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
|
||||
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
|
||||
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
|
||||
|
||||
<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
|
||||
<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
|
||||
<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
|
||||
<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
|
||||
<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
|
||||
<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
|
||||
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
|
||||
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
|
||||
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
|
||||
</File>
|
||||
</Root>
|
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_bw.xml
Normal file
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_bw.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_bw" Segment="6">
|
||||
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
|
||||
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
|
||||
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
|
||||
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
|
||||
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
|
||||
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
|
||||
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
|
||||
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
|
||||
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
|
||||
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
|
||||
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
|
||||
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
|
||||
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
|
||||
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
|
||||
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
|
||||
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
|
||||
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
|
||||
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
|
||||
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
|
||||
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
|
||||
</File>
|
||||
</Root>
|
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_bwall.xml
Normal file
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_bwall.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_bwall" Segment="6">
|
||||
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
|
||||
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
|
||||
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
|
||||
</File>
|
||||
</Root>
|
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_bxa.xml
Normal file
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_bxa.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_bxa" Segment="6">
|
||||
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
|
||||
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
|
||||
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
|
||||
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
|
||||
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
|
||||
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
|
||||
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
|
||||
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
|
||||
</File>
|
||||
</Root>
|
53
soh/assets/xml/GC_MQ_PAL_F/objects/object_cne.xml
Normal file
53
soh/assets/xml/GC_MQ_PAL_F/objects/object_cne.xml
Normal file
@ -0,0 +1,53 @@
|
||||
<Root>
|
||||
<File Name="object_cne" Segment="6">
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
|
||||
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
|
||||
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
|
||||
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
|
||||
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
|
||||
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
|
||||
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
|
||||
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
|
||||
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
|
||||
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
|
||||
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
|
||||
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
|
||||
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
|
||||
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
|
||||
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
|
||||
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
|
||||
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
|
||||
|
||||
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
|
||||
<DList Name="gCneRightHandDL" Offset="0x1608"/>
|
||||
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
|
||||
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
|
||||
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
|
||||
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
|
||||
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
|
||||
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
|
||||
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
|
||||
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
|
||||
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
|
||||
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
|
||||
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
|
||||
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
|
||||
<DList Name="gCnePelvisDL" Offset="0x2300"/>
|
||||
|
||||
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
|
||||
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
|
||||
</File>
|
||||
</Root>
|
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_cob.xml
Normal file
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_cob.xml
Normal file
@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_cob" Segment="6">
|
||||
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
|
||||
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
|
||||
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
|
||||
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
|
||||
<DList Name="object_cob_DL_001780" Offset="0x1780"/>
|
||||
<DList Name="object_cob_DL_001898" Offset="0x1898"/>
|
||||
<DList Name="object_cob_DL_0019B0" Offset="0x19B0"/>
|
||||
<DList Name="object_cob_DL_001AB8" Offset="0x1AB8"/>
|
||||
<DList Name="object_cob_DL_001BD0" Offset="0x1BD0"/>
|
||||
<DList Name="object_cob_DL_001CE8" Offset="0x1CE8"/>
|
||||
<DList Name="object_cob_DL_001E40" Offset="0x1E40"/>
|
||||
<DList Name="object_cob_DL_001E90" Offset="0x1E90"/>
|
||||
<DList Name="object_cob_DL_001EE0" Offset="0x1EE0"/>
|
||||
<DList Name="object_cob_DL_001F30" Offset="0x1F30"/>
|
||||
<DList Name="object_cob_DL_001F80" Offset="0x1F80"/>
|
||||
<DList Name="object_cob_DL_001FD0" Offset="0x1FD0"/>
|
||||
<DList Name="object_cob_DL_002020" Offset="0x2020"/>
|
||||
<Limb Name="object_cob_Limb_002108" LimbType="Standard" Offset="0x2108"/>
|
||||
<Limb Name="object_cob_Limb_002114" LimbType="Standard" Offset="0x2114"/>
|
||||
<Limb Name="object_cob_Limb_002120" LimbType="Standard" Offset="0x2120"/>
|
||||
<Limb Name="object_cob_Limb_00212C" LimbType="Standard" Offset="0x212C"/>
|
||||
<Limb Name="object_cob_Limb_002138" LimbType="Standard" Offset="0x2138"/>
|
||||
<Limb Name="object_cob_Limb_002144" LimbType="Standard" Offset="0x2144"/>
|
||||
<Limb Name="object_cob_Limb_002150" LimbType="Standard" Offset="0x2150"/>
|
||||
<Limb Name="object_cob_Limb_00215C" LimbType="Standard" Offset="0x215C"/>
|
||||
<Limb Name="object_cob_Limb_002168" LimbType="Standard" Offset="0x2168"/>
|
||||
<Limb Name="object_cob_Limb_002174" LimbType="Standard" Offset="0x2174"/>
|
||||
<Limb Name="object_cob_Limb_002180" LimbType="Standard" Offset="0x2180"/>
|
||||
<Limb Name="object_cob_Limb_00218C" LimbType="Standard" Offset="0x218C"/>
|
||||
<Limb Name="object_cob_Limb_002198" LimbType="Standard" Offset="0x2198"/>
|
||||
<Limb Name="object_cob_Limb_0021A4" LimbType="Standard" Offset="0x21A4"/>
|
||||
<Limb Name="object_cob_Limb_0021B0" LimbType="Standard" Offset="0x21B0"/>
|
||||
<Skeleton Name="object_cob_Skel_0021F8" Type="Flex" LimbType="Standard" Offset="0x21F8"/>
|
||||
</File>
|
||||
</Root>
|
55
soh/assets/xml/GC_MQ_PAL_F/objects/object_cow.xml
Normal file
55
soh/assets/xml/GC_MQ_PAL_F/objects/object_cow.xml
Normal file
@ -0,0 +1,55 @@
|
||||
<Root>
|
||||
<File Name="object_cow" Segment="6">
|
||||
<!-- Cow Body Skeleton -->
|
||||
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
|
||||
|
||||
<!-- Cow Body Limbs -->
|
||||
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
|
||||
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
|
||||
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
|
||||
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
|
||||
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
|
||||
|
||||
<!-- Cow Body Limb DisplayLists -->
|
||||
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
|
||||
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
|
||||
<DList Name="gCowJawDL" Offset="0x2760"/>
|
||||
<DList Name="gCowNoseDL" Offset="0x2368"/>
|
||||
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
|
||||
|
||||
<!-- Cow Tail Skeleton -->
|
||||
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
|
||||
|
||||
<!-- Cow Tail Limbs -->
|
||||
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
|
||||
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
|
||||
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
|
||||
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
|
||||
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
|
||||
|
||||
<!-- Cow Tail Limb DisplayLists -->
|
||||
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
|
||||
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
|
||||
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
|
||||
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
|
||||
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
|
||||
|
||||
<!-- Cow Animations -->
|
||||
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
|
||||
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
|
||||
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
|
||||
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
|
||||
|
||||
<!-- Cow Palettes -->
|
||||
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
|
||||
|
||||
<!-- Cow DisplayList Textures -->
|
||||
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
|
||||
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
|
||||
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
|
||||
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
|
||||
</File>
|
||||
</Root>
|
11
soh/assets/xml/GC_MQ_PAL_F/objects/object_crow.xml
Normal file
11
soh/assets/xml/GC_MQ_PAL_F/objects/object_crow.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_crow" Segment="6">
|
||||
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
|
||||
|
||||
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
|
||||
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
|
||||
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
|
||||
|
||||
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
|
||||
</File>
|
||||
</Root>
|
60
soh/assets/xml/GC_MQ_PAL_F/objects/object_cs.xml
Normal file
60
soh/assets/xml/GC_MQ_PAL_F/objects/object_cs.xml
Normal file
@ -0,0 +1,60 @@
|
||||
<Root>
|
||||
<File Name="object_cs" Segment="6">
|
||||
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
|
||||
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
|
||||
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
|
||||
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
|
||||
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
|
||||
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
|
||||
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
|
||||
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
|
||||
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
|
||||
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
|
||||
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
|
||||
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
|
||||
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
|
||||
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
|
||||
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
|
||||
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
|
||||
|
||||
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
|
||||
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
|
||||
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
|
||||
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
|
||||
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
|
||||
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
|
||||
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
|
||||
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
|
||||
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
|
||||
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
|
||||
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
|
||||
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
|
||||
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
|
||||
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
|
||||
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
|
||||
|
||||
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
|
||||
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
|
||||
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
|
||||
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
|
||||
|
||||
|
||||
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
|
||||
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
|
||||
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
|
||||
|
||||
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
|
||||
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
|
||||
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
|
||||
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
|
||||
</File>
|
||||
</Root>
|
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_elevator.xml
Normal file
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_elevator.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_d_elevator" Segment="6">
|
||||
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
|
||||
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
|
||||
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
|
||||
</File>
|
||||
</Root>
|
10
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_hsblock.xml
Normal file
10
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_hsblock.xml
Normal file
@ -0,0 +1,10 @@
|
||||
<Root>
|
||||
<File Name="object_d_hsblock" Segment="6">
|
||||
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
|
||||
<Collision Name="gHookshotPostCol" Offset="0x730"/>
|
||||
<DList Name="gHookshotPostDL" Offset="0x210"/>
|
||||
<DList Name="gHookshotTargetDL" Offset="0x470"/>
|
||||
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
||||
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
||||
</File>
|
||||
</Root>
|
8
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_lift.xml
Normal file
8
soh/assets/xml/GC_MQ_PAL_F/objects/object_d_lift.xml
Normal file
@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_d_lift" Segment="6">
|
||||
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
|
||||
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
|
||||
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
|
||||
</File>
|
||||
</Root>
|
60
soh/assets/xml/GC_MQ_PAL_F/objects/object_daiku.xml
Normal file
60
soh/assets/xml/GC_MQ_PAL_F/objects/object_daiku.xml
Normal file
@ -0,0 +1,60 @@
|
||||
<Root>
|
||||
<File Name="object_daiku" Segment="6">
|
||||
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
|
||||
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
|
||||
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
|
||||
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
|
||||
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
|
||||
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
|
||||
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
|
||||
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
|
||||
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
|
||||
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
|
||||
<DList Name="object_daiku_DL_005AC0" Offset="0x5AC0"/>
|
||||
<DList Name="object_daiku_DL_005BD0" Offset="0x5BD0"/>
|
||||
<DList Name="object_daiku_DL_005CF0" Offset="0x5CF0"/>
|
||||
<DList Name="object_daiku_DL_006210" Offset="0x6210"/>
|
||||
<DList Name="object_daiku_DL_006520" Offset="0x6520"/>
|
||||
<DList Name="object_daiku_DL_006650" Offset="0x6650"/>
|
||||
<DList Name="object_daiku_DL_006780" Offset="0x6780"/>
|
||||
<DList Name="object_daiku_DL_0068F0" Offset="0x68F0"/>
|
||||
<DList Name="object_daiku_DL_006A20" Offset="0x6A20"/>
|
||||
<DList Name="object_daiku_DL_006B50" Offset="0x6B50"/>
|
||||
<DList Name="object_daiku_DL_006CC0" Offset="0x6CC0"/>
|
||||
<DList Name="object_daiku_DL_006EB0" Offset="0x6EB0"/>
|
||||
<DList Name="object_daiku_DL_007158" Offset="0x7158"/>
|
||||
<DList Name="object_daiku_DL_007268" Offset="0x7268"/>
|
||||
<DList Name="object_daiku_DL_007380" Offset="0x7380"/>
|
||||
<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
|
||||
<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
|
||||
<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
|
||||
<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
|
||||
<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
|
||||
<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
|
||||
<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
|
||||
<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
|
||||
<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
|
||||
<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
|
||||
<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
|
||||
<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
|
||||
<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
|
||||
<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
|
||||
<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
|
||||
<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
|
||||
<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
|
||||
<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
|
||||
<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
|
||||
<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
|
||||
<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
|
||||
<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
|
||||
</File>
|
||||
</Root>
|
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_ddan_objects.xml
Normal file
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_ddan_objects.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_ddan_objects" Segment="6">
|
||||
<!-- Dodongo's Cavern DisplayList Textures -->
|
||||
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
|
||||
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
|
||||
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
|
||||
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
|
||||
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
|
||||
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
|
||||
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
|
||||
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
|
||||
|
||||
<!-- Dodongo's Cavern DisplayLists -->
|
||||
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
|
||||
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
|
||||
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
|
||||
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
|
||||
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
|
||||
|
||||
<!-- Dodongo's Cavern Collision -->
|
||||
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
|
||||
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
|
||||
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
|
||||
</File>
|
||||
</Root>
|
38
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekubaba.xml
Normal file
38
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekubaba.xml
Normal file
@ -0,0 +1,38 @@
|
||||
<Root>
|
||||
<File Name="object_dekubaba" Segment="6">
|
||||
<!-- Deku Baba animations -->
|
||||
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
|
||||
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
|
||||
|
||||
<!-- Deku Baba body DLists (not all are limb DLists) -->
|
||||
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
|
||||
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
|
||||
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
|
||||
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
|
||||
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
|
||||
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
|
||||
|
||||
<!-- Deku Baba body textures -->
|
||||
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
|
||||
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
|
||||
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
|
||||
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
|
||||
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
|
||||
|
||||
<!-- Deku Baba limbs -->
|
||||
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
|
||||
<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
|
||||
<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
|
||||
|
||||
<!-- Deku Baba skeleton -->
|
||||
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
|
||||
|
||||
<!-- Deku Baba stick drop -->
|
||||
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
|
||||
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
|
||||
</File>
|
||||
</Root>
|
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekujr.xml
Normal file
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekujr.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_dekujr" Segment="6">
|
||||
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
|
||||
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
|
||||
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
|
||||
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
|
||||
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
|
||||
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
|
||||
</File>
|
||||
</Root>
|
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekunuts.xml
Normal file
32
soh/assets/xml/GC_MQ_PAL_F/objects/object_dekunuts.xml
Normal file
@ -0,0 +1,32 @@
|
||||
<Root>
|
||||
<File Name="object_dekunuts" Segment="6">
|
||||
<!-- Deku Scrub skeleton -->
|
||||
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
|
||||
|
||||
<!-- Deku Scrub animations -->
|
||||
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
|
||||
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
|
||||
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
|
||||
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
|
||||
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
|
||||
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
|
||||
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
|
||||
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
|
||||
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
|
||||
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
|
||||
|
||||
<!-- Deku Scrub textures -->
|
||||
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
|
||||
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
|
||||
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
|
||||
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
|
||||
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
|
||||
|
||||
<!-- Deku Scrub flower -->
|
||||
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
|
||||
|
||||
<!-- Deku Nut -->
|
||||
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
|
||||
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
|
||||
</File>
|
||||
</Root>
|
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_demo_6k.xml
Normal file
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_demo_6k.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
|
||||
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
|
||||
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
|
||||
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
|
||||
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_demo_6k_DL_0039D0" Offset="0x39D0"/>
|
||||
</File>
|
||||
</Root>
|
57
soh/assets/xml/GC_MQ_PAL_F/objects/object_demo_kekkai.xml
Normal file
57
soh/assets/xml/GC_MQ_PAL_F/objects/object_demo_kekkai.xml
Normal file
@ -0,0 +1,57 @@
|
||||
<Root>
|
||||
<File Name="object_demo_kekkai" Segment="6">
|
||||
<Texture Name="object_demo_kekkaiTex_000000" OutName="object_demo_kekkaiTex_000000" Format="i8" Width="32" Height="64" Offset="0x0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_000800" OutName="object_demo_kekkaiTex_000800" Format="i8" Width="32" Height="64" Offset="0x800" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_001000" OutName="object_demo_kekkaiTex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_002450" OutName="object_demo_kekkaiTex_002450" Format="rgba16" Width="32" Height="64" Offset="0x2450" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_0036A0" OutName="object_demo_kekkaiTex_0036A0" Format="rgba16" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_003EA0" OutName="object_demo_kekkaiTex_003EA0" Format="i8" Width="32" Height="32" Offset="0x3EA0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_004AC0" OutName="object_demo_kekkaiTex_004AC0" Format="i8" Width="32" Height="32" Offset="0x4AC0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_006140" OutName="object_demo_kekkaiTex_006140" Format="ia16" Width="8" Height="128" Offset="0x6140" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_006940" OutName="object_demo_kekkaiTex_006940" Format="ia8" Width="64" Height="64" Offset="0x6940" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_007DB0" OutName="object_demo_kekkaiTex_007DB0" Format="rgba16" Width="32" Height="32" Offset="0x7DB0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_0089D0" OutName="object_demo_kekkaiTex_0089D0" Format="rgba16" Width="32" Height="32" Offset="0x89D0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_0092D0" OutName="object_demo_kekkaiTex_0092D0" Format="rgba16" Width="32" Height="64" Offset="0x92D0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_00A440" OutName="object_demo_kekkaiTex_00A440" Format="rgba16" Width="64" Height="32" Offset="0xA440" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_00B540" OutName="object_demo_kekkaiTex_00B540" Format="ia16" Width="32" Height="32" Offset="0xB540" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_00C0B0" OutName="object_demo_kekkaiTex_00C0B0" Format="rgba16" Width="32" Height="32" Offset="0xC0B0" AddedByScript="true"/>
|
||||
<Texture Name="object_demo_kekkaiTex_00C8B0" OutName="object_demo_kekkaiTex_00C8B0" Format="rgba16" Width="32" Height="64" Offset="0xC8B0" AddedByScript="true"/>
|
||||
<!-- Demo_Kekkai -->
|
||||
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
|
||||
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
|
||||
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
|
||||
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
|
||||
|
||||
<!-- Bg_Gnd_Darkmeiro -->
|
||||
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
|
||||
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
|
||||
<Collision Name="gClearBlockCol" Offset="0xC080"/>
|
||||
|
||||
<!-- Bg_Gnd_Firemeiro -->
|
||||
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
|
||||
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
|
||||
|
||||
<!-- Bg_Gnd_Iceblock -->
|
||||
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
|
||||
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
|
||||
|
||||
<!-- Bg_Gnd_Nisekabe -->
|
||||
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
|
||||
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
|
||||
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
|
||||
|
||||
<!-- Bg_Gnd_Soulmeiro -->
|
||||
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
|
||||
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
|
||||
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
|
||||
|
||||
<!-- Object_Kankyo -->
|
||||
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
|
||||
|
||||
<!-- Door_Shutter -->
|
||||
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_demo_tre_lgt" Segment="6">
|
||||
<!-- This file is empty -->
|
||||
<Blob Name="gWarpDemoTreLgtBlob_000000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_dh.xml
Normal file
59
soh/assets/xml/GC_MQ_PAL_F/objects/object_dh.xml
Normal file
@ -0,0 +1,59 @@
|
||||
<Root>
|
||||
<File Name="object_dh" Segment="6">
|
||||
<DList Name="object_dh_DL_000760" Offset="0x760"/>
|
||||
<DList Name="object_dh_DL_000808" Offset="0x808"/>
|
||||
<DList Name="object_dh_DL_000910" Offset="0x910"/>
|
||||
<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
|
||||
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
|
||||
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
|
||||
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
|
||||
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
|
||||
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
|
||||
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
|
||||
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
|
||||
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
|
||||
<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
|
||||
<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
|
||||
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
|
||||
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
|
||||
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
|
||||
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
|
||||
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
|
||||
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
|
||||
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
|
||||
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
|
||||
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
|
||||
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
|
||||
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
|
||||
<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
|
||||
<DList Name="object_dh_DL_007108" Offset="0x7108"/>
|
||||
<DList Name="object_dh_DL_007228" Offset="0x7228"/>
|
||||
<DList Name="object_dh_DL_007338" Offset="0x7338"/>
|
||||
<DList Name="object_dh_DL_007420" Offset="0x7420"/>
|
||||
<DList Name="object_dh_DL_007540" Offset="0x7540"/>
|
||||
<DList Name="object_dh_DL_007650" Offset="0x7650"/>
|
||||
<DList Name="object_dh_DL_007738" Offset="0x7738"/>
|
||||
<DList Name="object_dh_DL_007818" Offset="0x7818"/>
|
||||
<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
|
||||
<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
|
||||
<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
|
||||
<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
|
||||
<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
|
||||
<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
|
||||
<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
|
||||
<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
|
||||
<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
|
||||
<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
|
||||
<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
|
||||
<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
|
||||
<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
|
||||
<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
|
||||
<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
|
||||
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
|
||||
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
|
||||
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
|
||||
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
|
||||
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
|
||||
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
|
||||
</File>
|
||||
</Root>
|
35
soh/assets/xml/GC_MQ_PAL_F/objects/object_dnk.xml
Normal file
35
soh/assets/xml/GC_MQ_PAL_F/objects/object_dnk.xml
Normal file
@ -0,0 +1,35 @@
|
||||
<Root>
|
||||
<File Name="object_dnk" Segment="6">
|
||||
<Texture Name="object_dnkTex_001BD0" OutName="object_dnkTex_001BD0" Format="rgba16" Width="32" Height="32" Offset="0x1BD0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnkTex_0023D0" OutName="object_dnkTex_0023D0" Format="rgba16" Width="16" Height="16" Offset="0x23D0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnkTex_002650" OutName="object_dnkTex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" AddedByScript="true"/>
|
||||
<Texture Name="object_dnkTex_0026D0" OutName="object_dnkTex_0026D0" Format="rgba16" Width="8" Height="8" Offset="0x26D0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnkTex_002850" OutName="object_dnkTex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" AddedByScript="true"/>
|
||||
<!-- Forest Stage scrub skeleton -->
|
||||
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
|
||||
|
||||
<!-- Forest Stage scrub animations -->
|
||||
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
|
||||
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
|
||||
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
|
||||
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
|
||||
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
|
||||
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
|
||||
|
||||
<!-- Forest Stage scrub eye textures -->
|
||||
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
|
||||
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
|
||||
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
|
||||
|
||||
<!-- Forest Stage scrub flower -->
|
||||
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
|
||||
|
||||
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
|
||||
<DList Name="gDntStageNutDL" Offset="0x1890"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Forest Stage scrub animation -->
|
||||
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
|
||||
</File>
|
||||
</Root>
|
40
soh/assets/xml/GC_MQ_PAL_F/objects/object_dns.xml
Normal file
40
soh/assets/xml/GC_MQ_PAL_F/objects/object_dns.xml
Normal file
@ -0,0 +1,40 @@
|
||||
<Root>
|
||||
<File Name="object_dns" Segment="6">
|
||||
<Texture Name="object_dnsTex_0024A0" OutName="object_dnsTex_0024A0" Format="rgba16" Width="32" Height="32" Offset="0x24A0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnsTex_002CA0" OutName="object_dnsTex_002CA0" Format="rgba16" Width="16" Height="16" Offset="0x2CA0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnsTex_002F20" OutName="object_dnsTex_002F20" Format="rgba16" Width="8" Height="8" Offset="0x2F20" AddedByScript="true"/>
|
||||
<Texture Name="object_dnsTex_002FA0" OutName="object_dnsTex_002FA0" Format="rgba16" Width="8" Height="8" Offset="0x2FA0" AddedByScript="true"/>
|
||||
<Texture Name="object_dnsTex_003120" OutName="object_dnsTex_003120" Format="rgba16" Width="16" Height="16" Offset="0x3120" AddedByScript="true"/>
|
||||
<!-- Forest Stage leader skeleton -->
|
||||
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
|
||||
|
||||
<!-- Forest Stage leader animations -->
|
||||
<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
|
||||
<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
|
||||
<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
|
||||
<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
|
||||
<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
|
||||
<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
|
||||
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
|
||||
|
||||
<!-- Forest Stage leader eye textures -->
|
||||
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
|
||||
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
|
||||
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
|
||||
|
||||
<!-- Forest Stage leader flower -->
|
||||
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
|
||||
|
||||
<!-- Forest Stage leader deku nut (used by NutsBall) -->
|
||||
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
|
||||
|
||||
<!-- Unused Content -->
|
||||
|
||||
<!-- Forest Stage leader unused animations -->
|
||||
<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
|
||||
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
|
||||
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
|
||||
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
33
soh/assets/xml/GC_MQ_PAL_F/objects/object_dodojr.xml
Normal file
33
soh/assets/xml/GC_MQ_PAL_F/objects/object_dodojr.xml
Normal file
@ -0,0 +1,33 @@
|
||||
<Root>
|
||||
<File Name="object_dodojr" Segment="6">
|
||||
<Animation Name="object_dodojr_Anim_0004A0" Offset="0x4A0"/>
|
||||
<Animation Name="object_dodojr_Anim_0005F0" Offset="0x5F0"/>
|
||||
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
|
||||
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
|
||||
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
|
||||
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
|
||||
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
|
||||
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
|
||||
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
|
||||
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
|
||||
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
|
||||
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
|
||||
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
|
||||
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
|
||||
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
|
||||
<Limb Name="object_dodojr_Limb_002024" LimbType="Standard" Offset="0x2024"/>
|
||||
<Limb Name="object_dodojr_Limb_002030" LimbType="Standard" Offset="0x2030"/>
|
||||
<Limb Name="object_dodojr_Limb_00203C" LimbType="Standard" Offset="0x203C"/>
|
||||
<Limb Name="object_dodojr_Limb_002048" LimbType="Standard" Offset="0x2048"/>
|
||||
<Limb Name="object_dodojr_Limb_002054" LimbType="Standard" Offset="0x2054"/>
|
||||
<Limb Name="object_dodojr_Limb_002060" LimbType="Standard" Offset="0x2060"/>
|
||||
<Limb Name="object_dodojr_Limb_00206C" LimbType="Standard" Offset="0x206C"/>
|
||||
<Limb Name="object_dodojr_Limb_002078" LimbType="Standard" Offset="0x2078"/>
|
||||
<Limb Name="object_dodojr_Limb_002084" LimbType="Standard" Offset="0x2084"/>
|
||||
<Limb Name="object_dodojr_Limb_002090" LimbType="Standard" Offset="0x2090"/>
|
||||
<Limb Name="object_dodojr_Limb_00209C" LimbType="Standard" Offset="0x209C"/>
|
||||
<Skeleton Name="object_dodojr_Skel_0020E0" Type="Normal" LimbType="Standard" Offset="0x20E0"/>
|
||||
</File>
|
||||
</Root>
|
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_dodongo.xml
Normal file
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_dodongo.xml
Normal file
@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_dodongo" Segment="6">
|
||||
<!-- Dodongo Animations -->
|
||||
<Animation Name="gDodongoDieAnim" Offset="0x13C4"/>
|
||||
<Animation Name="gDodongoDamageAnim" Offset="0x1A44"/>
|
||||
<!-- Breathe Fire Animation also used for swallowing bomb and stunned -->
|
||||
<Animation Name="gDodongoBreatheFireAnim" Offset="0x28F0"/>
|
||||
<Animation Name="gDodongoAfterBreatheFireAnim" Offset="0x3088"/>
|
||||
<Animation Name="gDodongoSweepTailRightAnim" Offset="0x3B14"/>
|
||||
<Animation Name="gDodongoSweepTailLeftAnim" Offset="0x42C4"/>
|
||||
<Animation Name="gDodongoWaitAnim" Offset="0x4C20"/>
|
||||
<Animation Name="gDodongoWalkAnim" Offset="0x8B1C"/>
|
||||
|
||||
<!-- Unused Dodongo Animations -->
|
||||
<Animation Name="gDodongoTwitchAnim" Offset="0x15F4"/>
|
||||
<Animation Name="gDodongoGetUpAnim" Offset="0x1F44"/>
|
||||
<Animation Name="gDodongoLowerTailAnim" Offset="0x3368"/>
|
||||
<Animation Name="gDodongoRightStepAnim" Offset="0x8DE0"/>
|
||||
<Animation Name="gDodongoLeftStepAnim" Offset="0x9088"/>
|
||||
|
||||
<!-- Dodongo Textures -->
|
||||
<Texture Name="gDodongoSpikeTex" OutName="spike" Format="rgba16" Width="16" Height="16" Offset="0x74B8"/>
|
||||
<Texture Name="gDodongoRoughSkinTex" OutName="rough_skin" Format="rgba16" Width="8" Height="16" Offset="0x76B8"/>
|
||||
<Texture Name="gDodongoSkinTex" OutName="skin" Format="rgba16" Width="8" Height="16" Offset="0x77B8"/>
|
||||
<Texture Name="gDodongoFaceTex" OutName="face" Format="rgba16" Width="32" Height="16" Offset="0x78B8"/>
|
||||
<Texture Name="gDodongoInsideMouthTex" OutName="inside_mouth" Format="rgba16" Width="16" Height="32" Offset="0x7CB8"/>
|
||||
<Texture Name="gDodongoToothTex" OutName="tooth" Format="rgba16" Width="8" Height="8" Offset="0x80B8"/>
|
||||
|
||||
<!-- Dodongo Skeleton -->
|
||||
<Skeleton Name="gDodongoSkel" Type="Normal" LimbType="Standard" Offset="0x8318"/>
|
||||
|
||||
<!-- Fire Effect Textures -->
|
||||
<Texture Name="gDodongoFire0Tex" OutName="fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gDodongoFire1Tex" OutName="fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
|
||||
<Texture Name="gDodongoFire2Tex" OutName="fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
|
||||
<Texture Name="gDodongoFire3Tex" OutName="fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
|
||||
|
||||
<!-- Fire Effect -->
|
||||
<DList Name="gDodongoFireDL" Offset="0x98A0"/>
|
||||
</File>
|
||||
</Root>
|
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_dog.xml
Normal file
41
soh/assets/xml/GC_MQ_PAL_F/objects/object_dog.xml
Normal file
@ -0,0 +1,41 @@
|
||||
<Root>
|
||||
<File Name="object_dog" Segment="6">
|
||||
<Animation Name="gDogBarkAnim" Offset="0x278"/>
|
||||
<Animation Name="gDogBowAnim" Offset="0x928"/>
|
||||
<Animation Name="gDogBow2Anim" Offset="0xC28"/>
|
||||
<Animation Name="gDogRunAnim" Offset="0xD78"/>
|
||||
<Animation Name="gDogSitAnim" Offset="0x1150"/>
|
||||
<Animation Name="gDogWalkAnim" Offset="0x1368"/>
|
||||
<Texture Name="gDogFur1Tex" OutName="fur_1" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> <!-- Lower body-->
|
||||
<Texture Name="gDogFur2Tex" OutName="fur_2" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> <!-- Front of ears, upper part of the tail, and around the feet-->
|
||||
<Texture Name="gDogFur3Tex" OutName="fur_3" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> <!-- Upper body, top of head-->
|
||||
<Texture Name="gDogFaceEyeTex" OutName="face_and_eye" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
|
||||
<Texture Name="gDogFaceNoseTex" OutName="face_and_nose" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
|
||||
<Texture Name="gDogFur4Tex" OutName="fur_4" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> <!-- Back of ears, side of head, and part of front body-->
|
||||
<Texture Name="gDogPawTex" OutName="paw" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gDogFaceHairTex" OutName="face_hair" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
|
||||
<DList Name="gDogHeadDL" Offset="0x60E0"/>
|
||||
<DList Name="gDogRightFaceHairDL" Offset="0x6448"/>
|
||||
<DList Name="gDogLeftFaceHairDL" Offset="0x64E8"/>
|
||||
<DList Name="gDogFrontBodyDL" Offset="0x6588"/>
|
||||
<DList Name="gDogFrontRightLegDL" Offset="0x67A0"/>
|
||||
<DList Name="gDogFrontLeftLegDL" Offset="0x6950"/>
|
||||
<DList Name="gDogBackBodyDL" Offset="0x6B00"/>
|
||||
<DList Name="gDogBackRightLegDL" Offset="0x6CA0"/>
|
||||
<DList Name="gDogBackLeftLegDL" Offset="0x6E50"/>
|
||||
<DList Name="gDogTailDL" Offset="0x7000"/>
|
||||
<Limb Name="gDogRootLimb" LimbType="Standard" Offset="0x71D0"/>
|
||||
<Limb Name="gDogBodyBackLimb" LimbType="Standard" Offset="0x71DC"/>
|
||||
<Limb Name="gDogBodyFrontLimb" LimbType="Standard" Offset="0x71E8"/>
|
||||
<Limb Name="gDogHeadControlLimb" LimbType="Standard" Offset="0x71F4"/>
|
||||
<Limb Name="gDogHeadLimb" LimbType="Standard" Offset="0x7200"/>
|
||||
<Limb Name="gDogRightFaceHairLimb" LimbType="Standard" Offset="0x720C"/>
|
||||
<Limb Name="gDogLeftFaceHairLimb" LimbType="Standard" Offset="0x7218"/>
|
||||
<Limb Name="gDogFrontRightLegLimb" LimbType="Standard" Offset="0x7224"/>
|
||||
<Limb Name="gDogFrontLeftLegLimb" LimbType="Standard" Offset="0x7230"/>
|
||||
<Limb Name="gDogBackRightLegLimb" LimbType="Standard" Offset="0x723C"/>
|
||||
<Limb Name="gDogBackLeftLegLimb" LimbType="Standard" Offset="0x7248"/>
|
||||
<Limb Name="gDogTailLimb" LimbType="Standard" Offset="0x7254"/>
|
||||
<Skeleton Name="gDogSkel" Type="Flex" LimbType="Standard" Offset="0x7290"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_door_gerudo" Segment="6">
|
||||
<Texture Name="gGerudoCellDoorTex" OutName="cell_door" Format="rgba16" Width="16" Height="64" Offset="0x1A0"/>
|
||||
<DList Name="gGerudoCellDoorDL" Offset="0x40"/>
|
||||
<Collision Name="gGerudoCellDoorCol" Offset="0x170"/>
|
||||
</File>
|
||||
</Root>
|
17
soh/assets/xml/GC_MQ_PAL_F/objects/object_door_killer.xml
Normal file
17
soh/assets/xml/GC_MQ_PAL_F/objects/object_door_killer.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<Root>
|
||||
<File Name="object_door_killer" Segment="6">
|
||||
<DList Name="object_door_killer_DL_000A20" Offset="0xA20"/>
|
||||
<DList Name="object_door_killer_DL_000AD8" Offset="0xAD8"/>
|
||||
<DList Name="object_door_killer_DL_000BB0" Offset="0xBB0"/>
|
||||
<DList Name="object_door_killer_DL_000C88" Offset="0xC88"/>
|
||||
<DList Name="object_door_killer_DL_000D60" Offset="0xD60"/>
|
||||
<DList Name="object_door_killer_DL_000E38" Offset="0xE38"/>
|
||||
<DList Name="object_door_killer_DL_000F10" Offset="0xF10"/>
|
||||
<DList Name="object_door_killer_DL_000FE8" Offset="0xFE8"/>
|
||||
<DList Name="object_door_killer_DL_001250" Offset="0x1250"/>
|
||||
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
|
||||
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
|
||||
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
|
||||
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
|
||||
</File>
|
||||
</Root>
|
38
soh/assets/xml/GC_MQ_PAL_F/objects/object_ds.xml
Normal file
38
soh/assets/xml/GC_MQ_PAL_F/objects/object_ds.xml
Normal file
@ -0,0 +1,38 @@
|
||||
<Root>
|
||||
<File Name="object_ds" Segment="6">
|
||||
<!-- Potion Shop Lady Skeleton -->
|
||||
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
|
||||
|
||||
<!-- Potion Shop Lady Limbs -->
|
||||
<Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
|
||||
<Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
|
||||
<Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
|
||||
<Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
|
||||
<Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
|
||||
|
||||
<!-- Potion Shop Lady Limb DisplayLists -->
|
||||
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>
|
||||
<DList Name="gPotionShopLadyTorsoDL" Offset="0x2A40"/>
|
||||
<DList Name="gPotionShopLadyArmDL" Offset="0x3440"/>
|
||||
<DList Name="gPotionShopLadyHeadDL" Offset="0x2C00"/>
|
||||
|
||||
<!-- Potion Shop Lady Palettes -->
|
||||
<Texture Name="gPotionShopLadyTLUT" OutName="potion_shop_lady_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady DisplayList Textures -->
|
||||
<Texture Name="gPotionShopLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x3B18" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashBottomTex" OutName="eyelash_bottom" Format="ci8" Width="16" Height="8" Offset="0x3B58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyelashTopTex" OutName="eyelash_top" Format="ci8" Width="16" Height="8" Offset="0x3BD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar1Tex" OutName="ear_1" Format="ci8" Width="16" Height="16" Offset="0x3C58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x3D58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEyeTex" OutName="eye" Format="ci8" Width="16" Height="8" Offset="0x3F58" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyEar2Tex" OutName="ear_2" Format="ci8" Width="16" Height="16" Offset="0x3FD8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyArmGradientTex" OutName="arm_gradient" Format="ci8" Width="8" Height="8" Offset="0x40D8" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyShirtPatternTex" OutName="shirt_pattern" Format="ci8" Width="16" Height="16" Offset="0x4118" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern1Tex" OutName="cat_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x4218" TlutOffset="0x3918"/>
|
||||
<Texture Name="gPotionShopLadyCatPattern2Tex" OutName="cat_pattern_2" Format="ci8" Width="16" Height="16" Offset="0x4618" TlutOffset="0x3918"/>
|
||||
|
||||
<!-- Potion Shop Lady Animations-->
|
||||
<Animation Name="gPotionShopLadyAnim" Offset="0x39C"/>
|
||||
</File>
|
||||
</Root>
|
34
soh/assets/xml/GC_MQ_PAL_F/objects/object_ds2.xml
Normal file
34
soh/assets/xml/GC_MQ_PAL_F/objects/object_ds2.xml
Normal file
@ -0,0 +1,34 @@
|
||||
<Root>
|
||||
<File Name="object_ds2" Segment="6">
|
||||
<Animation Name="object_ds2_Anim_0002E4" Offset="0x2E4"/>
|
||||
<DList Name="object_ds2_DL_001990" Offset="0x1990"/>
|
||||
<DList Name="object_ds2_DL_001C98" Offset="0x1C98"/>
|
||||
<DList Name="object_ds2_DL_002188" Offset="0x2188"/>
|
||||
<DList Name="object_ds2_DL_0022B0" Offset="0x22B0"/>
|
||||
<DList Name="object_ds2_DL_002480" Offset="0x2480"/>
|
||||
<DList Name="object_ds2_DL_002610" Offset="0x2610"/>
|
||||
<DList Name="object_ds2_DL_002738" Offset="0x2738"/>
|
||||
<DList Name="object_ds2_DL_002908" Offset="0x2908"/>
|
||||
<Texture Name="object_ds2_TLUT_002A98" OutName="tlut_00002A98" Format="rgba16" Width="16" Height="16" Offset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002C98" OutName="tex_00002C98" Format="ci8" Width="16" Height="16" Offset="0x2C98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002D98" OutName="tex_00002D98" Format="ci8" Width="8" Height="8" Offset="0x2D98" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002DD8" OutName="tex_00002DD8" Format="ci8" Width="16" Height="16" Offset="0x2DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_002ED8" OutName="tex_00002ED8" Format="ci8" Width="32" Height="16" Offset="0x2ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x30D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x34D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="gPotionShopkeeperEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x38D8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003CD8" OutName="tex_00003CD8" Format="ci8" Width="16" Height="16" Offset="0x3CD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="16" Offset="0x3ED8" TlutOffset="0x2A98"/>
|
||||
<Texture Name="object_ds2_Tex_003FD8" OutName="tex_00003FD8" Format="ci8" Width="16" Height="32" Offset="0x3FD8" TlutOffset="0x2A98"/>
|
||||
<Limb Name="object_ds2_Limb_0041D8" LimbType="Standard" Offset="0x41D8"/>
|
||||
<Limb Name="object_ds2_Limb_0041E4" LimbType="Standard" Offset="0x41E4"/>
|
||||
<Limb Name="object_ds2_Limb_0041F0" LimbType="Standard" Offset="0x41F0"/>
|
||||
<Limb Name="object_ds2_Limb_0041FC" LimbType="Standard" Offset="0x41FC"/>
|
||||
<Limb Name="object_ds2_Limb_004208" LimbType="Standard" Offset="0x4208"/>
|
||||
<Limb Name="object_ds2_Limb_004214" LimbType="Standard" Offset="0x4214"/>
|
||||
<Limb Name="object_ds2_Limb_004220" LimbType="Standard" Offset="0x4220"/>
|
||||
<Limb Name="object_ds2_Limb_00422C" LimbType="Standard" Offset="0x422C"/>
|
||||
<Skeleton Name="object_ds2_Skel_004258" Type="Flex" LimbType="Standard" Offset="0x4258"/>
|
||||
</File>
|
||||
</Root>
|
81
soh/assets/xml/GC_MQ_PAL_F/objects/object_du.xml
Normal file
81
soh/assets/xml/GC_MQ_PAL_F/objects/object_du.xml
Normal file
@ -0,0 +1,81 @@
|
||||
<Root>
|
||||
<File Name="object_du" Segment="6">
|
||||
<!-- Darunia's skeleton -->
|
||||
<Skeleton Name="gDaruniaSkel" Type="Flex" LimbType="Standard" Offset="0x11CA8"/>
|
||||
|
||||
<Animation Name="gDaruniaIdleAnim" Offset="0x6EB0"/>
|
||||
|
||||
<Animation Name="gDaruniaItemGiveAnim" Offset="0x800"/>
|
||||
<Animation Name="gDaruniaItemGiveIdleAnim" Offset="0xD00"/>
|
||||
|
||||
<!-- Used in the Goron's Ruby Cutscene -->
|
||||
<Animation Name="gDaruniaHitLinkAnim" Offset="0x1D70"/>
|
||||
<Animation Name="gDaruniaHitBreastAnim" Offset="0x2374"/>
|
||||
<Animation Name="gDaruniaStandUpAfterFallingAnim" Offset="0x288C"/>
|
||||
|
||||
<!-- Animations of Darunia dancing the Saria's Song -->
|
||||
|
||||
<!-- He opens and closes his arms -->
|
||||
<Animation Name="gDaruniaDancingLoop1Anim" Offset="0x2D94"/>
|
||||
<!-- I don't understand this one -->
|
||||
<Animation Name="gDaruniaDancingLoop2Anim" Offset="0x3D48"/>
|
||||
<!-- Dances side to side -->
|
||||
<Animation Name="gDaruniaDancingLoop3Anim" Offset="0x4C04"/>
|
||||
<!-- I don't know. He thinks he is a chicken maybe (?) -->
|
||||
<Animation Name="gDaruniaDancingLoop4Anim" Offset="0x4ED8"/>
|
||||
<!-- Seems to go from from dancing to idle -->
|
||||
<Animation Name="gDaruniaDancingEndAnim" Offset="0x41F4"/>
|
||||
|
||||
<!-- Link played a song which isn't the Saria's Song -->
|
||||
<Animation Name="gDaruniaWrongSongAnim" Offset="0x3A30"/>
|
||||
<Animation Name="gDaruniaWrongSongEndAnim" Offset="0x46F4"/>
|
||||
|
||||
<!-- Cutscene in the Chamber of Sages, after killing Ganon -->
|
||||
<Animation Name="gDaruniaSageFormationAnim" Offset="0x12014"/>
|
||||
|
||||
<!-- Cutscene in credits. Saria is in Darunia's shoulders -->
|
||||
<Animation Name="gDaruniaLookingUpToSariaAnim" Offset="0x5458"/>
|
||||
<Animation Name="gDaruniaCreditsHitBreastAnim" Offset="0x6104"/>
|
||||
<Animation Name="gDaruniaCreditsIdleAnim" Offset="0x67CC"/>
|
||||
|
||||
|
||||
<!-- Darunia's eyes textures -->
|
||||
<Texture Name="gDaruniaEyeOpenTex" OutName="darunia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x8080" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeOpeningTex" OutName="darunia_eye_opening" Format="ci8" Width="32" Height="32" Offset="0x8480" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeShutTex" OutName="darunia_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x8880" TlutOffset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaEyeClosingTex" OutName="darunia_eye_closing" Format="ci8" Width="32" Height="32" Offset="0xA540" TlutOffset="0x7AF8"/>
|
||||
|
||||
<!-- Darunia's mouth textures -->
|
||||
<Texture Name="gDaruniaMouthSeriousTex" OutName="darunia_mouth_serious" Format="ci8" Width="64" Height="32" Offset="0x8C80" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthGrinningTex" OutName="darunia_mouth_grinning" Format="ci8" Width="64" Height="32" Offset="0x9D40" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthOpenTex" OutName="darunia_mouth_open" Format="ci8" Width="64" Height="32" Offset="0xA940" TlutOffset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaMouthHappyTex" OutName="darunia_mouth_happy" Format="ci8" Width="64" Height="32" Offset="0xB180" TlutOffset="0x7CC8"/>
|
||||
|
||||
<!-- Darunia's nose textures -->
|
||||
<Texture Name="gDaruniaNoseSeriousTex" OutName="darunia_nose_serious" Format="ci8" Width="8" Height="8" Offset="0x7FC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaNoseHappyTex" OutName="darunia_nose_happy" Format="ci8" Width="8" Height="8" Offset="0xB140" TlutOffset="0x7980"/>
|
||||
|
||||
|
||||
<!-- Palettes -->
|
||||
<Texture Name="gDaruniaTLUT_6EC0" OutName="darunia_tlut_6EC0" Format="rgba16" Width="16" Height="16" Offset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaTLUT_7AF8" OutName="darunia_tlut_7AF8" Format="rgba16" Width="29" Height="8" Offset="0x7AF8"/>
|
||||
<Texture Name="gDaruniaTLUT_7CC8" OutName="darunia_tlut_7CC8" Format="rgba16" Width="21" Height="12" Offset="0x7CC8"/>
|
||||
<Texture Name="gDaruniaTLUT_7980" OutName="darunia_tlut_7980" Format="rgba16" Width="47" Height="4" Offset="0x7980"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_6EC0 -->
|
||||
<Texture Name="gDaruniaSkelTex_70C0" OutName="darunia_tex_70C0" Format="ci8" Width="32" Height="16" Offset="0x70C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_72C0" OutName="darunia_tex_72C0" Format="ci8" Width="16" Height="16" Offset="0x72C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_73C0" OutName="darunia_tex_73C0" Format="ci8" Width="8" Height="16" Offset="0x73C0" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7440" OutName="darunia_tex_7440" Format="ci8" Width="8" Height="8" Offset="0x7440" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7480" OutName="darunia_tex_7480" Format="ci8" Width="16" Height="16" Offset="0x7480" TlutOffset="0x6EC0"/>
|
||||
<Texture Name="gDaruniaSkelTex_7580" OutName="darunia_tex_7580" Format="ci8" Width="32" Height="32" Offset="0x7580" TlutOffset="0x6EC0"/>
|
||||
|
||||
<!-- Palette: gDaruniaPalette_7980 -->
|
||||
<Texture Name="gDaruniaSkelTex_7EC0" OutName="darunia_tex_7EC0" Format="ci8" Width="8" Height="16" Offset="0x7EC0" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_7F40" OutName="darunia_tex_7F40" Format="ci8" Width="8" Height="16" Offset="0x7F40" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_8000" OutName="darunia_tex_8000" Format="ci8" Width="8" Height="16" Offset="0x8000" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9480" OutName="darunia_tex_9480" Format="ci8" Width="8" Height="16" Offset="0x9480" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9500" OutName="darunia_tex_9500" Format="ci8" Width="32" Height="64" Offset="0x9500" TlutOffset="0x7980"/>
|
||||
<Texture Name="gDaruniaSkelTex_9D00" OutName="darunia_tex_9D00" Format="ci8" Width="8" Height="8" Offset="0x9D00" TlutOffset="0x7980"/>
|
||||
</File>
|
||||
</Root>
|
121
soh/assets/xml/GC_MQ_PAL_F/objects/object_dy_obj.xml
Normal file
121
soh/assets/xml/GC_MQ_PAL_F/objects/object_dy_obj.xml
Normal file
@ -0,0 +1,121 @@
|
||||
<Root>
|
||||
<File Name="object_dy_obj" Segment="6">
|
||||
|
||||
<!-- Great Fairy Skeleton -->
|
||||
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
|
||||
|
||||
<!-- Great Fairy Limbs -->
|
||||
<Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
|
||||
<Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
|
||||
<Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
|
||||
<Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
|
||||
<Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
|
||||
<Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
|
||||
<Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
|
||||
<Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
|
||||
<Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
|
||||
<Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
|
||||
<Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
|
||||
<Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
|
||||
<Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
|
||||
<Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
|
||||
<Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
|
||||
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
|
||||
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
|
||||
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
|
||||
<Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
|
||||
<Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
|
||||
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
|
||||
<Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
|
||||
<Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
|
||||
<Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
|
||||
<Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
|
||||
<Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
|
||||
<Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
|
||||
|
||||
<!-- Great Fairy Limb DisplayLists -->
|
||||
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>
|
||||
<DList Name="gGreatFairyLeftThighDL" Offset="0x160D8"/>
|
||||
<DList Name="gGreatFairyLeftLegDL" Offset="0x16358"/>
|
||||
<DList Name="gGreatFairyLeftFootDL" Offset="0x164C8"/>
|
||||
<DList Name="gGreatFairyRightThighDL" Offset="0x15A58"/>
|
||||
<DList Name="gGreatFairyRightLegDL" Offset="0x15E40"/>
|
||||
<DList Name="gGreatFairyRightFootDL" Offset="0x15FB0"/>
|
||||
<DList Name="gGreatFairyTorsoDL" Offset="0x137F8"/>
|
||||
<DList Name="gGreatFairyLeftUpperArmDL" Offset="0x154F0"/>
|
||||
<DList Name="gGreatFairyLeftForearmDL" Offset="0x15628"/>
|
||||
<DList Name="gGreatFairyLeftHandDL" Offset="0x15860"/>
|
||||
<DList Name="gGreatFairyRightUpperArmDL" Offset="0x15018"/>
|
||||
<DList Name="gGreatFairyRightForearmDL" Offset="0x15150"/>
|
||||
<DList Name="gGreatFairyRightHandDL" Offset="0x152F8"/>
|
||||
<DList Name="gGreatFairyHeadDL" Offset="0x13BE8"/>
|
||||
<DList Name="gGreatFairyMiddleHairLowerPartDL" Offset="0x14B80"/>
|
||||
<DList Name="gGreatFairyMiddleHairMiddlePartDL" Offset="0x14D10"/>
|
||||
<DList Name="gGreatFairyMiddleHairUpperPartDL" Offset="0x14E18"/>
|
||||
<DList Name="gGreatFairyMiddleHairTipDL" Offset="0x14F20"/>
|
||||
<DList Name="gGreatFairyLeftHairLowerPartDL" Offset="0x14680"/>
|
||||
<DList Name="gGreatFairyLeftHairMiddlePartDL" Offset="0x14810"/>
|
||||
<DList Name="gGreatFairyLeftHairUpperPartDL" Offset="0x14910"/>
|
||||
<DList Name="gGreatFairyLeftHairTipDL" Offset="0x14A88"/>
|
||||
<DList Name="gGreatFairyRightHairLowerPartDL" Offset="0x14200"/>
|
||||
<DList Name="gGreatFairyRightHairMiddlePartDL" Offset="0x14310"/>
|
||||
<DList Name="gGreatFairyRightHairUpperPartDL" Offset="0x14488"/>
|
||||
<DList Name="gGreatFairyRightHairTipDL" Offset="0x14588"/>
|
||||
|
||||
<!-- Other DisplayLists -->
|
||||
<DList Name="gGreatFairyBetaDL" Offset="0xD1B0"/>
|
||||
<DList Name="gGreatFairyFlowerDL" Offset="0xDC68"/>
|
||||
<DList Name="gGreatFairyParticleMaterialDL" Offset="0x5860"/>
|
||||
<DList Name="gGreatFairyParticleModelDL" Offset="0x58D8"/>
|
||||
<DList Name="gGreatFairySpiralBeamDL" Offset="0x1C160"/>
|
||||
|
||||
<!-- Great Fairy Palettes -->
|
||||
<Texture Name="gGreatFairyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x165F0"/>
|
||||
|
||||
<!-- Great Fairy DisplayList Textures -->
|
||||
<Texture Name="gGreatFairyParticleTex" OutName="particle" Format="i4" Width="32" Height="32" Offset="0x58F0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient1Tex" OutName="beta_gradient_1" Format="rgba16" Width="32" Height="32" Offset="0x86B0"/>
|
||||
<Texture Name="gGreatFairyBetaGradient2Tex" OutName="beta_gradient_2" Format="rgba16" Width="32" Height="32" Offset="0x8EB0"/>
|
||||
<Texture Name="gGreatFairyBetaClothesTex" OutName="beta_clothes" Format="rgba16" Width="16" Height="16" Offset="0x96B0"/>
|
||||
<Texture Name="gGreatFairyFlowerTex" OutName="flower" Format="ia16" Width="32" Height="32" Offset="0x98B0"/>
|
||||
<Texture Name="gGreatFairyBootPatternTex" OutName="boot_pattern" Format="ci8" Width="32" Height="64" Offset="0x167F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern1Tex" OutName="leaves_pattern_1" Format="ci8" Width="32" Height="32" Offset="0x16FF0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySkinGradient" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x173F0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern2Tex" OutName="leaves_pattern_2" Format="rgba16" Width="32" Height="16" Offset="0x17430"/>
|
||||
<Texture Name="gGreatFairyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x17830" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar1Tex" OutName="ear_1" Format="ci8" Width="8" Height="8" Offset="0x1B130" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyEar2Tex" OutName="ear_2" Format="ci8" Width="8" Height="8" Offset="0x1B170" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1B1B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairyLeavesPattern3Tex" OutName="leaves_pattern_3" Format="ci8" Width="32" Height="32" Offset="0x1B2B0" TlutOffset="0x165F0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamPatternTex" OutName="spiral_beam_pattern" Format="i8" Width="16" Height="16" Offset="0x1B6B0"/>
|
||||
<Texture Name="gGreatFairySpiralBeamGradientTex" OutName="spiral_beam_gradient" Format="i8" Width="32" Height="64" Offset="0x1B7B0"/>
|
||||
|
||||
<!-- Great Fairy Eye Textures -->
|
||||
<Texture Name="gGreatFairyEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x17930"/>
|
||||
<Texture Name="gGreatFairyEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x18130"/>
|
||||
<Texture Name="gGreatFairyEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18930"/>
|
||||
|
||||
<!-- Great Fairy Mouth Textures -->
|
||||
<Texture Name="gGreatFairyMouthClosedTex" OutName="mouth_closed" Format="rgba16" Width="64" Height="32" Offset="0x19130"/>
|
||||
<Texture Name="gGreatFairyMouthOpenTex" OutName="mouth_open" Format="rgba16" Width="64" Height="32" Offset="0x1A130"/>
|
||||
|
||||
<!-- Great Fairy Animations -->
|
||||
<Animation Name="gGreatFairyAnim_000108" Offset="0x108"/>
|
||||
<Animation Name="gGreatFairySpellFountainSpinShrinkAnim" Offset="0x92C"/>
|
||||
<Animation Name="gGreatFairyLayingSidewaysAnim" Offset="0x1DF0"/>
|
||||
<Animation Name="gGreatFairyLayingDownTransitionAnim" Offset="0x31C0"/>
|
||||
<Animation Name="gGreatFairyAfterSpellAnim" Offset="0x4344"/>
|
||||
<Animation Name="gGreatFairyAnim_005810" Offset="0x5810"/>
|
||||
<Animation Name="gGreatFairyJewelFountainSpinShrinkAnim" Offset="0x5E60"/>
|
||||
<Animation Name="gGreatFairyGivingUpgradeAnim" Offset="0x69E8"/>
|
||||
<Animation Name="gGreatFairyAfterUpgradeAnim" Offset="0x7CA8"/>
|
||||
<Animation Name="gGreatFairySittingTransitionAnim" Offset="0x8698"/>
|
||||
<Animation Name="gGreatFairySittingAnim" Offset="0x1D514"/>
|
||||
|
||||
<!-- Spiral Beam Vertices -->
|
||||
<Array Name="gGreatFairySpiralBeamVtx" Count="27" Offset="0x1BFB0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
|
||||
</File>
|
||||
</Root>
|
26
soh/assets/xml/GC_MQ_PAL_F/objects/object_ec.xml
Normal file
26
soh/assets/xml/GC_MQ_PAL_F/objects/object_ec.xml
Normal file
@ -0,0 +1,26 @@
|
||||
<Root>
|
||||
<File Name="object_ec" Segment="6">
|
||||
<Animation Name="gDemoEcCuccoLadyAnim" Offset="0xCD8"/>
|
||||
<Animation Name="gDemoEcCarpenterAnim" Offset="0x164C"/>
|
||||
<Animation Name="gDemoEcWindmillManAnim" Offset="0x196C"/>
|
||||
<Animation Name="gDemoEcGerudoAnim" Offset="0x2254"/>
|
||||
<Animation Name="gDemoEcGoronAnim" Offset="0x2FA0"/>
|
||||
<Animation Name="gDemoEcGoron2Anim" Offset="0x3A98"/>
|
||||
<Animation Name="gDemoEcIngoAnim" Offset="0x48F4"/>
|
||||
<Animation Name="gDemoEcDancingKokiriAnim" Offset="0x513C"/>
|
||||
<Animation Name="gDemoEcKokiriAnim" Offset="0x5670"/>
|
||||
<Animation Name="gDemoEcOldManAnim" Offset="0x5EA8"/>
|
||||
<Animation Name="gDemoEcAnim_006220" Offset="0x6220"/>
|
||||
<Animation Name="gDemoEcAnim_006930" Offset="0x6930"/>
|
||||
<Animation Name="gDemoEcKingZoraAnim" Offset="0x6C40"/>
|
||||
<Animation Name="gDemoEcAnim_008D1C" Offset="0x8D1C"/>
|
||||
<Animation Name="gDemoEcAnim_009234" Offset="0x9234"/>
|
||||
<Animation Name="gDemoEcMidoAnim" Offset="0x95DC"/>
|
||||
<Animation Name="gDemoEcJumpingCuccoAnim" Offset="0x9BB4"/>
|
||||
<Animation Name="gDemoEcJumpingCucco2Anim" Offset="0xA07C"/>
|
||||
<Animation Name="gDemoEcWalkingCuccoAnim" Offset="0xA474"/>
|
||||
<Animation Name="gDemoEcPotionShopOwnerAnim" Offset="0xAFE0"/>
|
||||
<Animation Name="gDemoEcTalonAnim" Offset="0xBD38"/>
|
||||
<Animation Name="gDemoEcDancingZoraAnim" Offset="0xC918"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_crystal_light" Segment="6">
|
||||
<Texture Name="gCrystalLightTex" OutName="crystal_light" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<DList Name="gCrystalLightDL" Offset="0x0980"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_efc_doughnut" Segment="6">
|
||||
<Texture Name="gDeathMountainCloudFireTex" OutName="cloud_fire" Format="ia8" Width="16" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gDeathMountainCloudNormalTex" OutName="cloud_normal" Format="ia16" Width="32" Height="32" Offset="0x780"/>
|
||||
<DList Name="gDeathMountainCloudCircleFieryDL" Offset="0x660"/>
|
||||
<DList Name="gDeathMountainCloudCircleNormalDL" Offset="0xFC0"/>
|
||||
</File>
|
||||
</Root>
|
12
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_erupc.xml
Normal file
12
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_erupc.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
|
||||
<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
|
||||
<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
|
||||
<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
|
||||
<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
|
||||
<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_efc_fire_ball" Segment="6">
|
||||
<DList Name="gCreationFireBallDL" Offset="0x0040"/>
|
||||
<Texture Name="gCreationFireBallMaskTex" OutName="fire_ball_mask" Format="i8" Width="32" Height="32" Offset="0x0100"/>
|
||||
<Texture Name="gCreationFireBallFlameEffectTex" OutName="fire_ball_flame_effect" Format="i8" Width="32" Height="64" Offset="0x0500"/>
|
||||
</File>
|
||||
</Root>
|
6
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_flash.xml
Normal file
6
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_flash.xml
Normal file
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_flash" Segment="6">
|
||||
<!-- This file is empty -->
|
||||
<Blob Name="gEfcFlashBlob_000000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_efc_lgt_shower" Segment="6">
|
||||
<Texture Name="gEnliveningLightTex" OutName="enlivening_light" Format="i8" Width="64" Height="64" Offset="0x0000"/>
|
||||
<DList Name="gEnliveningLightDL" Offset="0x11D0"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_efc_star_field" Segment="6">
|
||||
<DList Name="object_efc_star_field_DL_000080" Offset="0x80"/> <!-- rain -->
|
||||
<Texture Name="object_efc_star_field_Tex_000108" OutName="tex_00000108" Format="i8" Width="16" Height="64" Offset="0x108"/>
|
||||
<DList Name="object_efc_star_field_DL_000DE0" Offset="0xDE0"/> <!-- rocks -->
|
||||
<Texture Name="object_efc_star_field_Tex_000FD0" OutName="tex_00000FD0" Format="i4" Width="64" Height="64" Offset="0xFD0"/>
|
||||
</File>
|
||||
</Root>
|
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_tw.xml
Normal file
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_efc_tw.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_efc_tw" Segment="6">
|
||||
|
||||
<Skeleton Name="gTimeWarpSkel" Type="Curve" LimbType="Curve" Offset="0x12E8"/>
|
||||
<CurveAnimation Name="gTimeWarpAnim" SkelOffset="0x12E8" Offset="0x0050"/>
|
||||
|
||||
<Array Name="gTimeWarpVtx" Count="21" Offset="0x0060">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="gTimeWarpDL" Offset="0x01B0"/>
|
||||
<Texture Name="gTimeWarpTex" OutName="time_warp" Format="i8" Width="64" Height="64" Offset="0x02C8"/>
|
||||
</File>
|
||||
</Root>
|
56
soh/assets/xml/GC_MQ_PAL_F/objects/object_ei.xml
Normal file
56
soh/assets/xml/GC_MQ_PAL_F/objects/object_ei.xml
Normal file
@ -0,0 +1,56 @@
|
||||
<Root>
|
||||
<File Name="object_ei" Segment="6">
|
||||
<!-- Stinger Skeleton -->
|
||||
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
|
||||
|
||||
<!-- Stinger Limbs -->
|
||||
<Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
|
||||
<Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
|
||||
<Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
|
||||
<Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
|
||||
<Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
|
||||
<Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
|
||||
<Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
|
||||
<Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
|
||||
<Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
|
||||
<Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
|
||||
<Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
|
||||
<Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
|
||||
<Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
|
||||
<Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
|
||||
<Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
|
||||
<Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
|
||||
<Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
|
||||
<Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
|
||||
|
||||
<!-- Stinger Limb DisplayLists -->
|
||||
<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
|
||||
<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
|
||||
<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
|
||||
<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
|
||||
<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
|
||||
<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
|
||||
<DList Name="gStingerHeadDL" Offset="0x3018"/>
|
||||
<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
|
||||
<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
|
||||
<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
|
||||
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
|
||||
|
||||
<!-- Stinger DisplayList Textures -->
|
||||
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
|
||||
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
|
||||
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
|
||||
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
|
||||
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
|
||||
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
|
||||
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
|
||||
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
|
||||
|
||||
<!-- Stinger Animations -->
|
||||
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
|
||||
<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
|
||||
<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
|
||||
<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
|
||||
<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
|
||||
</File>
|
||||
</Root>
|
15
soh/assets/xml/GC_MQ_PAL_F/objects/object_fa.xml
Normal file
15
soh/assets/xml/GC_MQ_PAL_F/objects/object_fa.xml
Normal file
@ -0,0 +1,15 @@
|
||||
<Root>
|
||||
<File Name="object_fa" Segment="6">
|
||||
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
|
||||
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
|
||||
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
|
||||
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
|
||||
<DList Name="gFaDL" Offset="0x2940"/>
|
||||
</File>
|
||||
</Root>
|
103
soh/assets/xml/GC_MQ_PAL_F/objects/object_fd.xml
Normal file
103
soh/assets/xml/GC_MQ_PAL_F/objects/object_fd.xml
Normal file
@ -0,0 +1,103 @@
|
||||
<Root>
|
||||
<File Name="object_fd" Segment="6">
|
||||
<Texture Name="object_fdTex_000458" OutName="object_fdTex_000458" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_000658" OutName="object_fdTex_000658" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_000A78" OutName="object_fdTex_000A78" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0040A8" OutName="object_fdTex_0040A8" Format="rgba16" Width="32" Height="32" Offset="0x40A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0048A8" OutName="object_fdTex_0048A8" Format="rgba16" Width="32" Height="32" Offset="0x48A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0050A8" OutName="object_fdTex_0050A8" Format="rgba16" Width="16" Height="16" Offset="0x50A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0052A8" OutName="object_fdTex_0052A8" Format="rgba16" Width="16" Height="16" Offset="0x52A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0054A8" OutName="object_fdTex_0054A8" Format="rgba16" Width="16" Height="16" Offset="0x54A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_0056A8" OutName="object_fdTex_0056A8" Format="rgba16" Width="16" Height="16" Offset="0x56A8" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_005B60" OutName="object_fdTex_005B60" Format="rgba16" Width="16" Height="16" Offset="0x5B60" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_005D60" OutName="object_fdTex_005D60" Format="rgba16" Width="16" Height="16" Offset="0x5D60" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_005F60" OutName="object_fdTex_005F60" Format="rgba16" Width="16" Height="16" Offset="0x5F60" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_009208" OutName="object_fdTex_009208" Format="i8" Width="16" Height="16" Offset="0x9208" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_009780" OutName="object_fdTex_009780" Format="rgba16" Width="16" Height="16" Offset="0x9780" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_009980" OutName="object_fdTex_009980" Format="rgba16" Width="16" Height="16" Offset="0x9980" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00A050" OutName="object_fdTex_00A050" Format="rgba16" Width="32" Height="32" Offset="0xA050" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00A918" OutName="object_fdTex_00A918" Format="i8" Width="16" Height="16" Offset="0xA918" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00AA18" OutName="object_fdTex_00AA18" Format="rgba16" Width="32" Height="32" Offset="0xAA18" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00B458" OutName="object_fdTex_00B458" Format="rgba16" Width="32" Height="32" Offset="0xB458" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00BC58" OutName="object_fdTex_00BC58" Format="rgba16" Width="16" Height="16" Offset="0xBC58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00BE58" OutName="object_fdTex_00BE58" Format="rgba16" Width="16" Height="16" Offset="0xBE58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00C058" OutName="object_fdTex_00C058" Format="rgba16" Width="16" Height="16" Offset="0xC058" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00D170" OutName="object_fdTex_00D170" Format="rgba16" Width="16" Height="16" Offset="0xD170" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTex_00D438" OutName="object_fdTex_00D438" Format="rgba16" Width="16" Height="16" Offset="0xD438" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_000438" OutName="object_fdTLUT_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
|
||||
<Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
|
||||
|
||||
<!-- Skeletons -->
|
||||
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
|
||||
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
|
||||
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
|
||||
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
|
||||
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
|
||||
|
||||
<!-- Head display lists -->
|
||||
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
|
||||
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
|
||||
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
|
||||
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
|
||||
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
|
||||
|
||||
<!-- Death display lists -->
|
||||
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
|
||||
<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
|
||||
<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
|
||||
|
||||
<!-- Body segment display lists -->
|
||||
<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
|
||||
<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
|
||||
<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
|
||||
<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
|
||||
<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
|
||||
<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
|
||||
<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
|
||||
<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
|
||||
<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
|
||||
<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
|
||||
<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
|
||||
<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
|
||||
<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
|
||||
<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
|
||||
<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
|
||||
<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
|
||||
<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
|
||||
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
|
||||
|
||||
<!-- Particle display lists -->
|
||||
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
|
||||
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
|
||||
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
|
||||
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
|
||||
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
|
||||
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
|
||||
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
|
||||
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
|
||||
|
||||
<!-- Unused body skeleton assets -->
|
||||
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
|
||||
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
|
||||
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
|
||||
|
||||
<!-- Unused, purpose unknown -->
|
||||
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
|
||||
|
||||
<!-- Platform assets -->
|
||||
<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
|
||||
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
|
||||
|
||||
<!-- Boulder assets -->
|
||||
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
|
||||
</File>
|
||||
</Root>
|
52
soh/assets/xml/GC_MQ_PAL_F/objects/object_fd2.xml
Normal file
52
soh/assets/xml/GC_MQ_PAL_F/objects/object_fd2.xml
Normal file
@ -0,0 +1,52 @@
|
||||
<Root>
|
||||
<File Name="object_fd2" Segment="6">
|
||||
<Texture Name="object_fd2Tex_003308" OutName="object_fd2Tex_003308" Format="rgba16" Width="32" Height="32" Offset="0x3308" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_003B08" OutName="object_fd2Tex_003B08" Format="rgba16" Width="32" Height="32" Offset="0x3B08" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004308" OutName="object_fd2Tex_004308" Format="rgba16" Width="16" Height="16" Offset="0x4308" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004508" OutName="object_fd2Tex_004508" Format="rgba16" Width="16" Height="16" Offset="0x4508" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004708" OutName="object_fd2Tex_004708" Format="rgba16" Width="16" Height="16" Offset="0x4708" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004908" OutName="object_fd2Tex_004908" Format="rgba16" Width="16" Height="16" Offset="0x4908" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004BE8" OutName="object_fd2Tex_004BE8" Format="i8" Width="16" Height="16" Offset="0x4BE8" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_004FA0" OutName="object_fd2Tex_004FA0" Format="rgba16" Width="16" Height="16" Offset="0x4FA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_0051A0" OutName="object_fd2Tex_0051A0" Format="rgba16" Width="16" Height="16" Offset="0x51A0" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2Tex_0053A0" OutName="object_fd2Tex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x53A0" AddedByScript="true"/>
|
||||
<Texture Name="object_fd2TLUT_002508" OutName="object_fd2TLUT_002508" Format="rgba16" Width="16" Height="16" Offset="0x2508" AddedByScript="true"/>
|
||||
<!-- Skeleton -->
|
||||
<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
|
||||
|
||||
<!-- Display lists -->
|
||||
<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
|
||||
<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
|
||||
<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
|
||||
<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
|
||||
<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
|
||||
<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
|
||||
<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
|
||||
<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
|
||||
<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
|
||||
<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
|
||||
<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
|
||||
<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
|
||||
|
||||
<!-- Eye textures -->
|
||||
<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x2708"/>
|
||||
<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x2B08"/>
|
||||
<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x2F08"/>
|
||||
|
||||
<!-- Unused animation -->
|
||||
<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
|
||||
|
||||
<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
|
||||
<Vtx/>
|
||||
</Array> -->
|
||||
<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
54
soh/assets/xml/GC_MQ_PAL_F/objects/object_fhg.xml
Normal file
54
soh/assets/xml/GC_MQ_PAL_F/objects/object_fhg.xml
Normal file
@ -0,0 +1,54 @@
|
||||
<Root>
|
||||
<File Name="object_fhg" Segment="6">
|
||||
|
||||
<Texture Name="object_fhgTex_003320" OutName="object_fhgTex_003320" Format="rgba16" Width="16" Height="16" Offset="0x3320" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003520" OutName="object_fhgTex_003520" Format="rgba16" Width="16" Height="16" Offset="0x3520" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003720" OutName="object_fhgTex_003720" Format="rgba16" Width="16" Height="16" Offset="0x3720" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003920" OutName="object_fhgTex_003920" Format="rgba16" Width="16" Height="16" Offset="0x3920" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003B20" OutName="object_fhgTex_003B20" Format="rgba16" Width="8" Height="8" Offset="0x3B20" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003BA0" OutName="object_fhgTex_003BA0" Format="rgba16" Width="16" Height="16" Offset="0x3BA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003DA0" OutName="object_fhgTex_003DA0" Format="rgba16" Width="16" Height="16" Offset="0x3DA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_003FA0" OutName="object_fhgTex_003FA0" Format="rgba16" Width="16" Height="32" Offset="0x3FA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_0043A0" OutName="object_fhgTex_0043A0" Format="rgba16" Width="16" Height="8" Offset="0x43A0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_0044A0" OutName="object_fhgTex_0044A0" Format="rgba16" Width="32" Height="32" Offset="0x44A0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_004CA0" OutName="object_fhgTex_004CA0" Format="rgba16" Width="8" Height="16" Offset="0x4CA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_004DA0" OutName="object_fhgTex_004DA0" Format="rgba16" Width="8" Height="8" Offset="0x4DA0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_00D040" OutName="object_fhgTex_00D040" Format="rgba16" Width="4" Height="4" Offset="0xD040" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_00D060" OutName="object_fhgTex_00D060" Format="rgba16" Width="16" Height="16" Offset="0xD060" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_00E8B0" OutName="object_fhgTex_00E8B0" Format="i4" Width="64" Height="64" Offset="0xE8B0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_00F0B0" OutName="object_fhgTex_00F0B0" Format="i4" Width="64" Height="64" Offset="0xF0B0" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_00FD98" OutName="object_fhgTex_00FD98" Format="i8" Width="64" Height="32" Offset="0xFD98" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_010660" OutName="object_fhgTex_010660" Format="i4" Width="32" Height="96" Offset="0x10660" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_010D20" OutName="object_fhgTex_010D20" Format="i8" Width="32" Height="32" Offset="0x10D20" AddedByScript="true"/>
|
||||
<Texture Name="object_fhgTex_011120" OutName="object_fhgTex_011120" Format="i8" Width="64" Height="64" Offset="0x11120" AddedByScript="true"/>
|
||||
<!-- Skeleton -->
|
||||
<Skeleton Name="gPhantomHorseSkel" Type="Normal" LimbType="Skin" Offset="0xB098"/>
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gPhantomHorseRunningAnim" Offset="0xB4C8"/>
|
||||
<Animation Name="gPhantomHorseAirAnim" Offset="0xB9D0"/>
|
||||
<Animation Name="gPhantomHorseLeapAnim" Offset="0xC65C"/>
|
||||
<Animation Name="gPhantomHorseLandAnim" Offset="0xCB1C"/>
|
||||
<Animation Name="gPhantomHorseRearingAnim" Offset="0xDDB8"/>
|
||||
<Animation Name="gPhantomHorseIdleAnim" Offset="0xE8A0"/>
|
||||
|
||||
<!-- Unused animations -->
|
||||
<Animation Name="gPhantomHorseUnusedRearingAnim" Offset="0x5804"/>
|
||||
<Animation Name="gPhantomHorseStillAnim" Offset="0x5990"/>
|
||||
<Animation Name="gPhantomHorseFenceJumpAnim" Offset="0xC180"/>
|
||||
|
||||
<!-- Boss title card -->
|
||||
<Texture Name="gPhantomGanonTitleCardTex" OutName="phantom_ganon_title_card" Format="i8" Width="128" Height="120" Offset="0x59A0"/>
|
||||
|
||||
<!-- Energy attack DLists -->
|
||||
<DList Name="gPhantomWarpDL" Offset="0xFAA0"/>
|
||||
<DList Name="gPhantomLightningBlastDL" Offset="0xFCF8"/>
|
||||
<DList Name="gPhantomLightningDL" Offset="0x105E0"/>
|
||||
<DList Name="gPhantomEnergyBallDL" Offset="0x12160"/>
|
||||
|
||||
<!-- Unused DLists -->
|
||||
<DList Name="gPhantomUnkDL_FCA0" Offset="0xFCA0"/>
|
||||
<DList Name="gPhantomUnkDL_10CA0" Offset="0x10CA0"/>
|
||||
|
||||
</File>
|
||||
</Root>
|
14
soh/assets/xml/GC_MQ_PAL_F/objects/object_fire.xml
Normal file
14
soh/assets/xml/GC_MQ_PAL_F/objects/object_fire.xml
Normal file
@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="object_fire" Segment="6">
|
||||
<DList Name="gFireDL" Offset="0x40"/>
|
||||
|
||||
<Texture Name="gFire0Tex" OutName="fire_0" Format="ia8" Width="32" Height="64" Offset="0x00A0"/>
|
||||
<Texture Name="gFire1Tex" OutName="fire_1" Format="ia8" Width="32" Height="64" Offset="0x08A0"/>
|
||||
<Texture Name="gFire2Tex" OutName="fire_2" Format="ia8" Width="32" Height="64" Offset="0x10A0"/>
|
||||
<Texture Name="gFire3Tex" OutName="fire_3" Format="ia8" Width="32" Height="64" Offset="0x18A0"/>
|
||||
<Texture Name="gFire4Tex" OutName="fire_4" Format="ia8" Width="32" Height="64" Offset="0x20A0"/>
|
||||
<Texture Name="gFire5Tex" OutName="fire_5" Format="ia8" Width="32" Height="64" Offset="0x28A0"/>
|
||||
<Texture Name="gFire6Tex" OutName="fire_6" Format="ia8" Width="32" Height="64" Offset="0x30A0"/>
|
||||
<Texture Name="gFire7Tex" OutName="fire_7" Format="ia8" Width="32" Height="64" Offset="0x38A0"/>
|
||||
</File>
|
||||
</Root>
|
21
soh/assets/xml/GC_MQ_PAL_F/objects/object_firefly.xml
Normal file
21
soh/assets/xml/GC_MQ_PAL_F/objects/object_firefly.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_firefly" Segment="6">
|
||||
<Animation Name="gKeeseFlyAnim" Offset="0x17C"/>
|
||||
|
||||
<Skeleton Name="gKeeseSkeleton" Type="Normal" LimbType="Standard" Offset="0x18B8"/>
|
||||
|
||||
<DList Name="gKeeseEyesDL" Offset="0x1678"/>
|
||||
|
||||
<Texture Name="gKeeseEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x190"/>
|
||||
<Texture Name="gKeeseBodyTex" OutName="body" Format="rgba16" Width="8" Height="8" Offset="0x590"/>
|
||||
<Texture Name="gKeeseTalonTex" OutName="talon" Format="rgba16" Width="8" Height="16" Offset="0x610"/>
|
||||
<Texture Name="gKeeseWingTex" OutName="wing" Format="rgba16" Width="4" Height="16" Offset="0x710"/>
|
||||
<Texture Name="gKeeseEarTex" OutName="ear" Format="rgba16" Width="16" Height="8" Offset="0x790"/>
|
||||
|
||||
<Texture Name="gFireKeeseBodyTex" OutName="fire_body" Format="rgba16" Width="8" Height="8" Offset="0x210"/>
|
||||
<Texture Name="gFireKeeseEyeTex" OutName="fire_eye" Format="rgba16" Width="8" Height="8" Offset="0x290"/>
|
||||
<Texture Name="gFireKeeseEarTex" OutName="fire_ear" Format="rgba16" Width="16" Height="8" Offset="0x310"/>
|
||||
<Texture Name="gFireKeeseTalonTex" OutName="fire_talon" Format="rgba16" Width="8" Height="16" Offset="0x410"/>
|
||||
<Texture Name="gFireKeeseWingTex" OutName="fire_wing" Format="rgba16" Width="4" Height="16" Offset="0x510"/>
|
||||
</File>
|
||||
</Root>
|
180
soh/assets/xml/GC_MQ_PAL_F/objects/object_fish.xml
Normal file
180
soh/assets/xml/GC_MQ_PAL_F/objects/object_fish.xml
Normal file
@ -0,0 +1,180 @@
|
||||
<Root>
|
||||
<File Name="object_fish" Segment="6">
|
||||
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
|
||||
<DList Name="gFishingFishDL_000940" Offset="0x940"/>
|
||||
<DList Name="gFishingFishDL_0009E8" Offset="0x9E8"/>
|
||||
<DList Name="gFishingFishDL_000B00" Offset="0xB00"/>
|
||||
<DList Name="gFishingFishDL_000BA0" Offset="0xBA0"/>
|
||||
<DList Name="gFishingFishDL_000C40" Offset="0xC40"/>
|
||||
<DList Name="gFishingFishDL_000E30" Offset="0xE30"/>
|
||||
<DList Name="gFishingFishDL_000ED0" Offset="0xED0"/>
|
||||
<DList Name="gFishingFishDL_000F70" Offset="0xF70"/>
|
||||
<DList Name="gFishingFishDL_0010A0" Offset="0x10A0"/>
|
||||
<DList Name="gFishingFishDL_001260" Offset="0x1260"/>
|
||||
<DList Name="gFishingFishDL_001300" Offset="0x1300"/>
|
||||
<DList Name="gFishingFishDL_0013A0" Offset="0x13A0"/>
|
||||
<Texture Name="gFishingFishTex_0014D0" OutName="fishing_fish_0014D0" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
|
||||
<Texture Name="gFishingFishTex_0016D0" OutName="fishing_fish_0016D0" Format="rgba16" Width="16" Height="16" Offset="0x16D0"/>
|
||||
<Texture Name="gFishingFishTex_0018D0" OutName="fishing_fish_0018D0" Format="rgba16" Width="16" Height="16" Offset="0x18D0"/>
|
||||
<Texture Name="gFishingFishTex_001AD0" OutName="fishing_fish_001AD0" Format="rgba16" Width="32" Height="32" Offset="0x1AD0"/>
|
||||
<Texture Name="gFishingFishTex_0022D0" OutName="fishing_fish_0022D0" Format="rgba16" Width="16" Height="16" Offset="0x22D0"/>
|
||||
<Texture Name="gFishingFishTex_0024D0" OutName="fishing_fish_0024D0" Format="rgba16" Width="16" Height="16" Offset="0x24D0"/>
|
||||
<Texture Name="gFishingFishTex_0026D0" OutName="fishing_fish_0026D0" Format="rgba16" Width="16" Height="16" Offset="0x26D0"/>
|
||||
<Limb Name="gFishingFishLimb_0028D0" LimbType="Standard" Offset="0x28D0"/>
|
||||
<Limb Name="gFishingFishLimb_0028DC" LimbType="Standard" Offset="0x28DC"/>
|
||||
<Limb Name="gFishingFishLimb_0028E8" LimbType="Standard" Offset="0x28E8"/>
|
||||
<Limb Name="gFishingFishLimb_0028F4" LimbType="Standard" Offset="0x28F4"/>
|
||||
<Limb Name="gFishingFishLimb_002900" LimbType="Standard" Offset="0x2900"/>
|
||||
<Limb Name="gFishingFishLimb_00290C" LimbType="Standard" Offset="0x290C"/>
|
||||
<Limb Name="gFishingFishLimb_002918" LimbType="Standard" Offset="0x2918"/>
|
||||
<Limb Name="gFishingFishLimb_002924" LimbType="Standard" Offset="0x2924"/>
|
||||
<Limb Name="gFishingFishLimb_002930" LimbType="Standard" Offset="0x2930"/>
|
||||
<Limb Name="gFishingFishLimb_00293C" LimbType="Standard" Offset="0x293C"/>
|
||||
<Limb Name="gFishingFishLimb_002948" LimbType="Standard" Offset="0x2948"/>
|
||||
<Limb Name="gFishingFishLimb_002954" LimbType="Standard" Offset="0x2954"/>
|
||||
<Limb Name="gFishingFishLimb_002960" LimbType="Standard" Offset="0x2960"/>
|
||||
<Limb Name="gFishingFishLimb_00296C" LimbType="Standard" Offset="0x296C"/>
|
||||
<Limb Name="gFishingFishLimb_002978" LimbType="Standard" Offset="0x2978"/>
|
||||
<Skeleton Name="gFishingFishSkel" Type="Flex" LimbType="Standard" Offset="0x29C0"/>
|
||||
|
||||
<Texture Name="gFishingOldLureHookTex" OutName="fishing_old_lure_hook" Format="rgba16" Width="8" Height="16" Offset="0x29D0"/>
|
||||
<Texture Name="gFishingOldLureFloatTex" OutName="fishing_old_lure_float" Format="rgba16" Width="8" Height="8" Offset="0x2AD0"/>
|
||||
<DList Name="gFishingOldLureDL" Offset="0x2BD0"/>
|
||||
|
||||
<Texture Name="gFishingStreamSplashTile1Tex" OutName="fishing_stream_splash_tile_1" Format="i4" Width="32" Height="64" Offset="0x2CE0"/>
|
||||
<Texture Name="gFishingStreamSplashTile2Tex" OutName="fishing_stream_splash_tile_2" Format="i4" Width="16" Height="16" Offset="0x30E0"/>
|
||||
<DList Name="gFishingStreamSplashDL" Offset="0x3230"/>
|
||||
|
||||
<Texture Name="gFishingBubbleTex" OutName="fishing_bubble" Format="ia8" Width="16" Height="16" Offset="0x3320"/>
|
||||
<DList Name="gFishingBubbleMaterialDL" Offset="0x3460"/>
|
||||
<DList Name="gFishingBubbleModelDL" Offset="0x34C0"/>
|
||||
|
||||
<Texture Name="gFishingDustSplashTex" OutName="fishing_dust_splash" Format="i8" Width="16" Height="16" Offset="0x34E0"/>
|
||||
<DList Name="gFishingDustSplashMaterialDL" Offset="0x3610"/>
|
||||
<DList Name="gFishingDustSplashModelDL" Offset="0x3680"/>
|
||||
|
||||
<DList Name="gFishingUnusedMaterialDL" Offset="0x36E0"/>
|
||||
<DList Name="gFishingLineModelDL" Offset="0x3710"/>
|
||||
|
||||
<DList Name="gFishingRainDropModelDL" Offset="0x3760"/>
|
||||
|
||||
<Texture Name="gFishingRainSplashTex" OutName="fishing_rain_splash" Format="rgba16" Width="16" Height="16" Offset="0x3778"/>
|
||||
<DList Name="gFishingRainSplashMaterialDL" Offset="0x39A8"/>
|
||||
<DList Name="gFishingRainSplashModelDL" Offset="0x3A18"/>
|
||||
|
||||
<Animation Name="gFishingOwnerAnim" Offset="0x453C"/>
|
||||
<DList Name="gFishingOwnerDL_006F60" Offset="0x6F60"/>
|
||||
<DList Name="gFishingOwnerHairDL" Offset="0x7350"/>
|
||||
<DList Name="gFishingOwnerHatDL" Offset="0x74C8"/>
|
||||
<DList Name="gFishingOwnerDL_0076B8" Offset="0x76B8"/>
|
||||
<DList Name="gFishingOwnerDL_007CF8" Offset="0x7CF8"/>
|
||||
<DList Name="gFishingOwnerDL_007E48" Offset="0x7E48"/>
|
||||
<DList Name="gFishingOwnerDL_007F78" Offset="0x7F78"/>
|
||||
<DList Name="gFishingOwnerDL_008138" Offset="0x8138"/>
|
||||
<DList Name="gFishingOwnerDL_008288" Offset="0x8288"/>
|
||||
<DList Name="gFishingOwnerDL_0083B8" Offset="0x83B8"/>
|
||||
<Limb Name="gFishingOwnerLimb_008578" LimbType="Standard" Offset="0x8578"/>
|
||||
<Limb Name="gFishingOwnerLimb_008584" LimbType="Standard" Offset="0x8584"/>
|
||||
<Limb Name="gFishingOwnerLimb_008590" LimbType="Standard" Offset="0x8590"/>
|
||||
<Limb Name="gFishingOwnerLimb_00859C" LimbType="Standard" Offset="0x859C"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085A8" LimbType="Standard" Offset="0x85A8"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085B4" LimbType="Standard" Offset="0x85B4"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085C0" LimbType="Standard" Offset="0x85C0"/>
|
||||
<Limb Name="gFishingOwnerLimb_0085CC" LimbType="Standard" Offset="0x85CC"/>
|
||||
<Skeleton Name="gFishingOwnerSkel" Type="Flex" LimbType="Standard" Offset="0x85F8"/>
|
||||
|
||||
<DList Name="gFishingRippleMaterialDL" Offset="0x8610"/>
|
||||
<DList Name="gFishingRippleModelDL" Offset="0x8678"/>
|
||||
|
||||
<Texture Name="gFishingWaterDustTex" OutName="fishing_water_dust" Format="i4" Width="32" Height="32" Offset="0x8690"/>
|
||||
<DList Name="gFishingWaterDustMaterialDL" Offset="0x88C0"/>
|
||||
<DList Name="gFishingWaterDustModelDL" Offset="0x8970"/>
|
||||
|
||||
<Texture Name="gFishingOwnerTLUT" OutName="fishing_owner_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerSkinTex" OutName="fishing_owner_skin" Format="ci8" Width="8" Height="8" Offset="0x8B90" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHairFullTex" OutName="fishing_owner_hair_full" Format="ci8" Width="16" Height="16" Offset="0x8BD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHairPartialTex" OutName="fishing_owner_hair_partial" Format="ci8" Width="16" Height="16" Offset="0x8CD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHearTex" OutName="fishing_owner_hear" Format="ci8" Width="8" Height="8" Offset="0x8DD0" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerMouthTex" OutName="fishing_owner_mouth" Format="ci8" Width="32" Height="32" Offset="0x8E10" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerNostrilTex" OutName="fishing_owner_nostril" Format="ci8" Width="8" Height="8" Offset="0x9210" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeOpenTex" OutName="fishing_owner_eye_open" Format="ci8" Width="32" Height="32" Offset="0x9250" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeHalfTex" OutName="fishing_owner_eye_half" Format="ci8" Width="32" Height="32" Offset="0x9650" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerEyeClosedTex" OutName="fishing_owner_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9A50" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerHatTex" OutName="fishing_owner_hat" Format="ci8" Width="64" Height="32" Offset="0x9E50" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerShirtTex" OutName="fishing_owner_shirt" Format="ci8" Width="8" Height="8" Offset="0xA650" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerFingersTex" OutName="fishing_owner_fingers" Format="ci8" Width="16" Height="16" Offset="0xA690" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerCollarTex" OutName="fishing_owner_collar" Format="ci8" Width="8" Height="16" Offset="0xA790" TlutOffset="0x8990"/>
|
||||
<Texture Name="gFishingOwnerVestTex" OutName="fishing_owner_vest" Format="ci8" Width="16" Height="16" Offset="0xA810" TlutOffset="0x8990"/>
|
||||
|
||||
<Texture Name="gFishingSinkingLureSegmentTex" OutName="fishing_sinking_lure_segment" Format="ia8" Width="64" Height="64" Offset="0xA910"/>
|
||||
<DList Name="gFishingSinkingLureSegmentMaterialDL" Offset="0xB950"/>
|
||||
<DList Name="gFishingSinkingLureSegmentModelDL" Offset="0xB9C0"/>
|
||||
|
||||
<Texture Name="gFishingGroupFishTex" OutName="fishing_group_fish" Format="rgba16" Width="64" Height="16" Offset="0xB9E0"/>
|
||||
<DList Name="gFishingGroupFishMaterialDL" Offset="0xC220"/>
|
||||
<DList Name="gFishingGroupFishModelDL" Offset="0xC298"/>
|
||||
|
||||
<DList Name="gFishingUnusedRockDL" Offset="0xC650"/>
|
||||
<Texture Name="gFishingUnusedRockTex" OutName="fishing_unused_rock" Format="rgba16" Width="32" Height="32" Offset="0xC780"/>
|
||||
|
||||
<Animation Name="gFishingLoachAnim" Offset="0xCFE0"/>
|
||||
<DList Name="gFishingLoachDL_00DED0" Offset="0xDED0"/>
|
||||
<DList Name="gFishingLoachDL_00DFA8" Offset="0xDFA8"/>
|
||||
<DList Name="gFishingLoachDL_00E048" Offset="0xE048"/>
|
||||
<DList Name="gFishingLoachDL_00E168" Offset="0xE168"/>
|
||||
<DList Name="gFishingLoachDL_00E460" Offset="0xE460"/>
|
||||
<DList Name="gFishingLoachDL_00E500" Offset="0xE500"/>
|
||||
<DList Name="gFishingLoachDL_00E808" Offset="0xE808"/>
|
||||
<DList Name="gFishingLoachDL_00E8B0" Offset="0xE8B0"/>
|
||||
<DList Name="gFishingLoachDL_00EB28" Offset="0xEB28"/>
|
||||
<DList Name="gFishingLoachDL_00EBC8" Offset="0xEBC8"/>
|
||||
<DList Name="gFishingLoachDL_00EC68" Offset="0xEC68"/>
|
||||
<Texture Name="gFishingLoachTex_00ED28" OutName="fishing_loach_00ED28" Format="rgba16" Width="32" Height="32" Offset="0xED28"/>
|
||||
<Texture Name="gFishingLoachTex_00F528" OutName="fishing_loach_00F528" Format="rgba16" Width="32" Height="32" Offset="0xF528"/>
|
||||
<Texture Name="gFishingLoachTex_00FD28" OutName="fishing_loach_00FD28" Format="rgba16" Width="32" Height="32" Offset="0xFD28"/>
|
||||
<Texture Name="gFishingLoachTex_010528" OutName="fishing_loach_010528" Format="rgba16" Width="32" Height="32" Offset="0x10528"/>
|
||||
<Texture Name="gFishingLoachTex_010D28" OutName="fishing_loach_010D28" Format="rgba16" Width="8" Height="8" Offset="0x10D28"/>
|
||||
<Texture Name="gFishingLoachTex_010DA8" OutName="fishing_loach_010DA8" Format="rgba16" Width="16" Height="16" Offset="0x10DA8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FA8" LimbType="Standard" Offset="0x10FA8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FB4" LimbType="Standard" Offset="0x10FB4"/>
|
||||
<Limb Name="gFishingLoachLimb_010FC0" LimbType="Standard" Offset="0x10FC0"/>
|
||||
<Limb Name="gFishingLoachLimb_010FCC" LimbType="Standard" Offset="0x10FCC"/>
|
||||
<Limb Name="gFishingLoachLimb_010FD8" LimbType="Standard" Offset="0x10FD8"/>
|
||||
<Limb Name="gFishingLoachLimb_010FE4" LimbType="Standard" Offset="0x10FE4"/>
|
||||
<Limb Name="gFishingLoachLimb_010FF0" LimbType="Standard" Offset="0x10FF0"/>
|
||||
<Limb Name="gFishingLoachLimb_010FFC" LimbType="Standard" Offset="0x10FFC"/>
|
||||
<Limb Name="gFishingLoachLimb_011008" LimbType="Standard" Offset="0x11008"/>
|
||||
<Limb Name="gFishingLoachLimb_011014" LimbType="Standard" Offset="0x11014"/>
|
||||
<Limb Name="gFishingLoachLimb_011020" LimbType="Standard" Offset="0x11020"/>
|
||||
<Skeleton Name="gFishingLoachSkel" Type="Flex" LimbType="Standard" Offset="0x11058"/>
|
||||
|
||||
<Texture Name="gFishingRodSegmentStripTex" OutName="fishing_rod_segment_strip" Format="rgba16" Width="16" Height="8" Offset="0x11070"/>
|
||||
<Texture Name="gFishingRodSegmentBlackTex" OutName="fishing_rod_segment_black" Format="rgba16" Width="16" Height="8" Offset="0x11170"/>
|
||||
<Texture Name="gFishingRodSegmentWhiteTex" OutName="fishing_rod_segment_white" Format="rgba16" Width="16" Height="8" Offset="0x11270"/>
|
||||
<DList Name="gFishingRodMaterialDL" Offset="0x113D0"/>
|
||||
<DList Name="gFishingRodSegmentDL" Offset="0x11410"/>
|
||||
|
||||
<Texture Name="gFishingLureHookTex" OutName="fishing_lure_hook" Format="rgba16" Width="32" Height="32" Offset="0x11440"/>
|
||||
<Texture Name="gFishingLureFloatTex" OutName="fishing_lure_float" Format="rgba16" Width="32" Height="16" Offset="0x11C40"/>
|
||||
<DList Name="gFishingLureHookDL" Offset="0x12160"/>
|
||||
<DList Name="gFishingLureFloatDL" Offset="0x121F0"/>
|
||||
|
||||
<Texture Name="gFishingLilyPadTex" OutName="fishing_lily_pad" Format="rgba16" Width="32" Height="32" Offset="0x122E0"/>
|
||||
<Texture Name="gFishingRockTex" OutName="fishing_rock" Format="rgba16" Width="32" Height="32" Offset="0x12AE0"/>
|
||||
<DList Name="gFishingLilyPadMaterialDL" Offset="0x13330"/>
|
||||
<DList Name="gFishingLilyPadModelDL" Offset="0x133B0"/>
|
||||
<DList Name="gFishingRockMaterialDL" Offset="0x13590"/>
|
||||
<DList Name="gFishingRockModelDL" Offset="0x13610"/>
|
||||
<Texture Name="gFishingWoodPostTex" OutName="fishing_wood_post" Format="rgba16" Width="32" Height="32" Offset="0x13660"/>
|
||||
<DList Name="gFishingWoodPostMaterialDL" Offset="0x13F50"/>
|
||||
<DList Name="gFishingWoodPostModelDL" Offset="0x13FD0"/>
|
||||
<DList Name="gFishingReedMaterialDL" Offset="0x14030"/>
|
||||
<DList Name="gFishingReedModelDL" Offset="0x140B0"/>
|
||||
|
||||
<Texture Name="gFishingAquariumBottomTex" OutName="fishing_aquarium_bottom" Format="rgba16" Width="16" Height="16" Offset="0x140D0"/>
|
||||
<Texture Name="gFishingAquariumWaterTex" OutName="fishing_aquarium_water" Format="rgba16" Width="32" Height="32" Offset="0x142D0"/>
|
||||
<Texture Name="gFishingAquariumGlassTex" OutName="fishing_aquarium_glass" Format="i8" Width="32" Height="32" Offset="0x14AD0"/>
|
||||
<DList Name="gFishingAquariumBottomDL" Offset="0x153D0"/>
|
||||
<DList Name="gFishingAquariumContainerDL" Offset="0x15470"/>
|
||||
</File>
|
||||
</Root>
|
65
soh/assets/xml/GC_MQ_PAL_F/objects/object_fr.xml
Normal file
65
soh/assets/xml/GC_MQ_PAL_F/objects/object_fr.xml
Normal file
@ -0,0 +1,65 @@
|
||||
<Root>
|
||||
<File Name="object_fr" Segment="6">
|
||||
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC"/> <!-- Frog Jumping -->
|
||||
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/> <!-- Frog Landing -->
|
||||
<Animation Name="object_fr_Anim_001534" Offset="0x1534"/>
|
||||
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgba16" Width="32" Height="32" Offset="0x1550"/>
|
||||
<Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50"/>
|
||||
<Texture Name="object_fr_Tex_003AA0" OutName="tex_00003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
|
||||
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgba16" Width="32" Height="32" Offset="0x3BA0"/>
|
||||
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgba16" Width="32" Height="32" Offset="0x43A0"/>
|
||||
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0"/>
|
||||
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0"/>
|
||||
<Texture Name="object_fr_Tex_0055A0" OutName="tex_000055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
|
||||
<Texture Name="object_fr_Tex_0059A0" OutName="tex_000059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0"/>
|
||||
<Texture Name="object_fr_Tex_005BA0" OutName="tex_00005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0"/>
|
||||
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
|
||||
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
|
||||
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0"/>
|
||||
<DList Name="object_fr_DL_008F60" Offset="0x8F60"/>
|
||||
<DList Name="object_fr_DL_009000" Offset="0x9000"/>
|
||||
<DList Name="object_fr_DL_009328" Offset="0x9328"/>
|
||||
<DList Name="object_fr_DL_0093C8" Offset="0x93C8"/>
|
||||
<DList Name="object_fr_DL_009468" Offset="0x9468"/>
|
||||
<DList Name="object_fr_DL_0095A0" Offset="0x95A0"/>
|
||||
<DList Name="object_fr_DL_0098B8" Offset="0x98B8"/>
|
||||
<DList Name="object_fr_DL_009AE0" Offset="0x9AE0"/>
|
||||
<DList Name="object_fr_DL_009B80" Offset="0x9B80"/>
|
||||
<DList Name="object_fr_DL_009D88" Offset="0x9D88"/>
|
||||
<DList Name="object_fr_DL_009FB0" Offset="0x9FB0"/>
|
||||
<DList Name="object_fr_DL_00A050" Offset="0xA050"/>
|
||||
<DList Name="object_fr_DL_00A258" Offset="0xA258"/>
|
||||
<DList Name="object_fr_DL_00A428" Offset="0xA428"/>
|
||||
<DList Name="object_fr_DL_00A6B8" Offset="0xA6B8"/>
|
||||
<DList Name="object_fr_DL_00A758" Offset="0xA758"/>
|
||||
<DList Name="object_fr_DL_00A978" Offset="0xA978"/>
|
||||
<DList Name="object_fr_DL_00ABA8" Offset="0xABA8"/>
|
||||
<DList Name="object_fr_DL_00AE38" Offset="0xAE38"/>
|
||||
<DList Name="object_fr_DL_00AED8" Offset="0xAED8"/>
|
||||
<DList Name="object_fr_DL_00B0F8" Offset="0xB0F8"/>
|
||||
<Limb Name="object_fr_Limb_00B328" LimbType="Standard" Offset="0xB328"/>
|
||||
<Limb Name="object_fr_Limb_00B334" LimbType="Standard" Offset="0xB334"/>
|
||||
<Limb Name="object_fr_Limb_00B340" LimbType="Standard" Offset="0xB340"/>
|
||||
<Limb Name="object_fr_Limb_00B34C" LimbType="Standard" Offset="0xB34C"/>
|
||||
<Limb Name="object_fr_Limb_00B358" LimbType="Standard" Offset="0xB358"/>
|
||||
<Limb Name="object_fr_Limb_00B364" LimbType="Standard" Offset="0xB364"/>
|
||||
<Limb Name="object_fr_Limb_00B370" LimbType="Standard" Offset="0xB370"/>
|
||||
<Limb Name="object_fr_Limb_00B37C" LimbType="Standard" Offset="0xB37C"/>
|
||||
<Limb Name="object_fr_Limb_00B388" LimbType="Standard" Offset="0xB388"/>
|
||||
<Limb Name="object_fr_Limb_00B394" LimbType="Standard" Offset="0xB394"/>
|
||||
<Limb Name="object_fr_Limb_00B3A0" LimbType="Standard" Offset="0xB3A0"/>
|
||||
<Limb Name="object_fr_Limb_00B3AC" LimbType="Standard" Offset="0xB3AC"/>
|
||||
<Limb Name="object_fr_Limb_00B3B8" LimbType="Standard" Offset="0xB3B8"/>
|
||||
<Limb Name="object_fr_Limb_00B3C4" LimbType="Standard" Offset="0xB3C4"/>
|
||||
<Limb Name="object_fr_Limb_00B3D0" LimbType="Standard" Offset="0xB3D0"/>
|
||||
<Limb Name="object_fr_Limb_00B3DC" LimbType="Standard" Offset="0xB3DC"/>
|
||||
<Limb Name="object_fr_Limb_00B3E8" LimbType="Standard" Offset="0xB3E8"/>
|
||||
<Limb Name="object_fr_Limb_00B3F4" LimbType="Standard" Offset="0xB3F4"/>
|
||||
<Limb Name="object_fr_Limb_00B400" LimbType="Standard" Offset="0xB400"/>
|
||||
<Limb Name="object_fr_Limb_00B40C" LimbType="Standard" Offset="0xB40C"/>
|
||||
<Limb Name="object_fr_Limb_00B418" LimbType="Standard" Offset="0xB418"/>
|
||||
<Limb Name="object_fr_Limb_00B424" LimbType="Standard" Offset="0xB424"/>
|
||||
<Limb Name="object_fr_Limb_00B430" LimbType="Standard" Offset="0xB430"/>
|
||||
<Skeleton Name="object_fr_Skel_00B498" Type="Flex" LimbType="Standard" Offset="0xB498"/>
|
||||
</File>
|
||||
</Root>
|
55
soh/assets/xml/GC_MQ_PAL_F/objects/object_fu.xml
Normal file
55
soh/assets/xml/GC_MQ_PAL_F/objects/object_fu.xml
Normal file
@ -0,0 +1,55 @@
|
||||
<Root>
|
||||
<File Name="object_fu" Segment="6">
|
||||
<Animation Name="gWindmillManPlayAndMoveHeadAnim" Offset="0x57C"/>
|
||||
<Animation Name="gWindmillManPlayStillAnim" Offset="0xB04"/>
|
||||
<DList Name="gWindmillManHornDL" Offset="0x3130"/>
|
||||
<DList Name="gWindmillManChestAndMusicBoxPipeDL" Offset="0x3320"/>
|
||||
<DList Name="gWindmillManHeadDL" Offset="0x36A0"/>
|
||||
<DList Name="gWindmillManRightShoulderDL" Offset="0x3BD8"/>
|
||||
<DList Name="gWindmillManRightArmDL" Offset="0x3D08"/>
|
||||
<DList Name="gWindmillManRightHandAndCrankDL" Offset="0x3E38"/>
|
||||
<DList Name="gWindmillManLeftArmAndMusicBoxDL" Offset="0x40E0"/>
|
||||
<DList Name="gWindmillManBlueTriangleDL" Offset="0x4390"/>
|
||||
<DList Name="gWindmillManTorsoDL" Offset="0x4460"/>
|
||||
<DList Name="gWindmillManRightThighDL" Offset="0x4570"/>
|
||||
<DList Name="gWindmillManRightLegDL" Offset="0x4690"/>
|
||||
<DList Name="gWindmillManRightFootDL" Offset="0x47E0"/>
|
||||
<DList Name="gWindmillManLeftThighDL" Offset="0x48E8"/>
|
||||
<DList Name="gWindmillManLeftLegDL" Offset="0x4A08"/>
|
||||
<DList Name="gWindmillManLeftFootDL" Offset="0x4B58"/>
|
||||
<Texture Name="gWindmillManClothesTLUT" OutName="clothes_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C60"/>
|
||||
<Texture Name="gWindmillManSkinTLUT" OutName="skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4E60"/>
|
||||
<Texture Name="gWindmillManPantsTex" OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x5060" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x5160" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManMusicBoxTex" OutName="music_box" Format="ci8" Width="32" Height="32" Offset="0x51A0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManFingersAndToesTex" OutName="fingers_and_toes" Format="ci8" Width="16" Height="16" Offset="0x55A0" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x56A0" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManUpperHornAndCrankTex" OutName="upper_horn_and_crank" Format="ci8" Width="32" Height="32" Offset="0x56E0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x5AE0" TlutOffset="0x4C60"/>
|
||||
<Texture Name="gWindmillManHornAndPipeTex" OutName="horn_and_pipe" Format="ci8" Width="8" Height="8" Offset="0x5EE0" TlutOffset="0x4C60"/>
|
||||
|
||||
<Texture Name="gWindmillManEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x5F20" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManEyeAngryTex" OutName="eye_angry" Format="ci8" Width="32" Height="32" Offset="0x6320" TlutOffset="0x4E60"/>
|
||||
|
||||
<Texture Name="gWindmillManMouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="16" Offset="0x6720" TlutOffset="0x4E60"/>
|
||||
<Texture Name="gWindmillManMouthAngryTex" OutName="mouth_angry" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
|
||||
|
||||
<Texture Name="gWindmillManHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
|
||||
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
|
||||
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
|
||||
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
|
||||
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
|
||||
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
|
||||
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
|
||||
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
|
||||
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
|
||||
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
|
||||
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
|
||||
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
|
||||
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
|
||||
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
|
||||
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
|
||||
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
|
||||
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
|
||||
</File>
|
||||
</Root>
|
106
soh/assets/xml/GC_MQ_PAL_F/objects/object_fw.xml
Normal file
106
soh/assets/xml/GC_MQ_PAL_F/objects/object_fw.xml
Normal file
@ -0,0 +1,106 @@
|
||||
<Root>
|
||||
<File Name="object_fw" Segment="6">
|
||||
<Texture Name="object_fwTex_007A90" OutName="object_fwTex_007A90" Format="i8" Width="16" Height="16" Offset="0x7A90" AddedByScript="true"/>
|
||||
<!-- Flare Dancer Enflamed Skeleton -->
|
||||
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
|
||||
|
||||
<Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
|
||||
<Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
|
||||
<Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
|
||||
<Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
|
||||
<Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
|
||||
<Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
|
||||
<Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
|
||||
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
|
||||
<Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
|
||||
<Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
|
||||
<Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
|
||||
<Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
|
||||
<Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
|
||||
<Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
|
||||
<Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
|
||||
<Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
|
||||
<Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
|
||||
<Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
|
||||
<Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
|
||||
<Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
|
||||
<Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
|
||||
<Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
|
||||
<Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
|
||||
<Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
|
||||
|
||||
<!-- Flare Dancer Enflamed DisplayLists -->
|
||||
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
|
||||
<DList Name="gFlareDancerRightStiltDL" Offset="0x41B8"/>
|
||||
<DList Name="gFlareDancerLowerRightLegDL" Offset="0x40C8"/>
|
||||
<DList Name="gFlareDancerUpperLeftLegDL" Offset="0x4260"/>
|
||||
<DList Name="gFlareDancerLeftStiltDL" Offset="0x4498"/>
|
||||
<DList Name="gFlareDancerLowerLeftLegDL" Offset="0x4368"/>
|
||||
<DList Name="gFlareDancerDressDL" Offset="0x4640"/>
|
||||
<DList Name="gFlareDancerFuseDL" Offset="0x47B8"/>
|
||||
<DList Name="gFlareDancerRightUpperArmDL" Offset="0x48C0"/>
|
||||
<DList Name="gFlareDancerRightForearmDL" Offset="0x4A00"/>
|
||||
<DList Name="gFlareDancerRightSwordDL" Offset="0x4B38"/>
|
||||
<DList Name="gFlareDancerLeftUpperArmDL" Offset="0x4C98"/>
|
||||
<DList Name="gFlareDancerLeftForearmDL" Offset="0x4DD8"/>
|
||||
<DList Name="gFlareDancerLeftSwordDL" Offset="0x4F08"/>
|
||||
<DList Name="gFlareDancerHeadDL" Offset="0x5058"/>
|
||||
<DList Name="gFlareDancerTorsoDL" Offset="0x4540"/>
|
||||
<DList Name="gFlareDancerUpperFireHairDL" Offset="0x5160"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair1DL" Offset="0x5248"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair2DL" Offset="0x5348"/>
|
||||
<DList Name="gFlareDancerMiddleFireHair3DL" Offset="0x5448"/>
|
||||
<DList Name="gFlareDancerLowerFireHairDL" Offset="0x5548"/>
|
||||
|
||||
<!-- Flare Dancer Core Skeleton -->
|
||||
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
|
||||
|
||||
<!-- Flare Dancer Core Limbs -->
|
||||
<Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
|
||||
<Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
|
||||
<Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
|
||||
<Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
|
||||
<Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
|
||||
<Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
|
||||
<Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
|
||||
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
|
||||
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
|
||||
<Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
|
||||
|
||||
<!-- Flare Dancer Core DisplayLists -->
|
||||
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>
|
||||
<DList Name="gFlareDancerCoreFuseDL" Offset="0x7510"/>
|
||||
<DList Name="gFlareDancerCoreUpperRightLegDL" Offset="0x7618"/>
|
||||
<DList Name="gFlareDancerCoreLowerRightLegDL" Offset="0x7680"/>
|
||||
<DList Name="gFlareDancerCoreRightFootDL" Offset="0x7708"/>
|
||||
<DList Name="gFlareDancerCoreUpperLeftLegDL" Offset="0x7790"/>
|
||||
<DList Name="gFlareDancerCoreLowerLeftLegDL" Offset="0x77F8"/>
|
||||
<DList Name="gFlareDancerCoreLeftFootDL" Offset="0x7880"/>
|
||||
|
||||
<!-- Particle DisplayLists -->
|
||||
<DList Name="gFlareDancerDL_7928" Offset="0x7928"/>
|
||||
<DList Name="gFlareDancerSquareParticleDL" Offset="0x7938"/>
|
||||
<DList Name="gFlareDancerDL_79F8" Offset="0x79F8"/>
|
||||
<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
|
||||
|
||||
<!-- Flare Dancer DisplayList Textures -->
|
||||
<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
|
||||
<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
|
||||
<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
|
||||
<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
|
||||
<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
|
||||
<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
|
||||
|
||||
<!-- Flare Dancer Animations -->
|
||||
<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
|
||||
<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
|
||||
<Animation Name="gFlareDancerGettingUpAnim" Offset="0x6044"/>
|
||||
<Animation Name="gFlareDancerChasingAnim" Offset="0x6A18"/>
|
||||
<Animation Name="gFlareDancerTwirlAnim" Offset="0x6B64"/>
|
||||
<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
|
||||
<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
|
||||
<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
|
||||
</File>
|
||||
</Root>
|
12
soh/assets/xml/GC_MQ_PAL_F/objects/object_fz.xml
Normal file
12
soh/assets/xml/GC_MQ_PAL_F/objects/object_fz.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_fz" Segment="6">
|
||||
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
|
||||
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
|
||||
<DList Name="gFreezardHeadChippedDL" Offset="0x2CA0"/>
|
||||
<DList Name="gFreezardSteamStartDL" Offset="0x30A0"/>
|
||||
<DList Name="gFreezardSteamDL" Offset="0x3158"/>
|
||||
<DList Name="gFreezardIceTriangleDL" Offset="0x3260"/>
|
||||
<DList Name="gFreezardIceRockDL" Offset="0x33F0"/>
|
||||
<Texture Name="gFreezardSteamTex" OutName="steam" Format="i4" Width="32" Height="32" Offset="0x2E70"/>
|
||||
</File>
|
||||
</Root>
|
106
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon.xml
Normal file
106
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon.xml
Normal file
@ -0,0 +1,106 @@
|
||||
<Root>
|
||||
<!-- Assets for Ganondorf -->
|
||||
<File Name="object_ganon" Segment="6">
|
||||
<!-- Ganondorf Limb DisplayLists -->
|
||||
<DList Name="gGanondorfPelvisDL" Offset="0x49C0"/>
|
||||
<DList Name="gGanondorfRightShinDL" Offset="0x4C08"/>
|
||||
<DList Name="gGanondorfRightFootDL" Offset="0x4E08"/>
|
||||
<DList Name="gGanondorfRightThighDL" Offset="0x4F20"/>
|
||||
<DList Name="gGanondorfLeftShinDL" Offset="0x5070"/>
|
||||
<DList Name="gGanondorfLeftFootDL" Offset="0x5270"/>
|
||||
<DList Name="gGanondorfLeftThighDL" Offset="0x5388"/>
|
||||
<DList Name="gGanondorfHeadDL" Offset="0x54D8"/>
|
||||
<DList Name="gGanondorfRightUpperLipDL" Offset="0x6030"/>
|
||||
<DList Name="gGanondorfLowerHairEndDL" Offset="0x6198"/>
|
||||
<DList Name="gGanondorfUpperHairEndDL" Offset="0x62F0"/>
|
||||
<DList Name="gGanondorfJawDL" Offset="0x6460"/>
|
||||
<DList Name="gGanondorfMouthDL" Offset="0x66E8"/>
|
||||
<DList Name="gGanondorfLeftUpperLipDL" Offset="0x6A28"/>
|
||||
<DList Name="gGanondorfTorsoDL" Offset="0x6B90"/>
|
||||
<DList Name="gGanondorfRightForearmDL" Offset="0x6F20"/>
|
||||
<DList Name="gGanondorfRightUpperArmDL" Offset="0x7048"/>
|
||||
<DList Name="gGanondorfRightShoulderDL" Offset="0x7310"/>
|
||||
<DList Name="gGanondorfLeftForearmDL" Offset="0x7518"/>
|
||||
<DList Name="gGanondorfLeftUpperArmDL" Offset="0x7640"/>
|
||||
<DList Name="gGanondorfLeftShoulderDL" Offset="0x7908"/>
|
||||
|
||||
<!-- Ganondorf Textures -->
|
||||
<Texture Name="gGanondorfSkinTLUT" OutName="ganondorf_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7B10"/>
|
||||
<Texture Name="gGanondorfHairTLUT" OutName="ganondorf_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7D10"/>
|
||||
<Texture Name="gGanondorfInnerMouthTex" OutName="ganondorf_inner_mouth" Format="rgba16" Width="8" Height="8" Offset="0x7F10"/>
|
||||
<Texture Name="gGanondorfJawTex" OutName="ganondorf_jaw" Format="ci8" Width="16" Height="16" Offset="0x7F90" TlutOffset="0x7B10"/>
|
||||
<Texture Name="gGanondorfSideburnTex" OutName="ganondorf_sideburn" Format="ci8" Width="16" Height="16" Offset="0x8090" TlutOffset="0x7D10"/>
|
||||
<Texture Name="gGanondorfOuterMouthTex" OutName="ganondorf_outer_mouth" Format="rgba16" Width="4" Height="8" Offset="0x8190"/>
|
||||
<Texture Name="gGanondorfUpperLipTex" OutName="ganondorf_upper_lip" Format="ci8" Width="16" Height="16" Offset="0x81D0" TlutOffset="0x7B10"/>
|
||||
<Texture Name="gGanondorfHairTex" OutName="ganondorf_hair" Format="ci8" Width="16" Height="16" Offset="0x82D0" TlutOffset="0x7D10"/>
|
||||
<Texture Name="gGanondorfTeethTex" OutName="ganondorf_teeth" Format="rgba16" Width="4" Height="4" Offset="0x83D0"/>
|
||||
<Texture Name="gGanondorfEyebrowTex" OutName="ganondorf_eyebrow" Format="ci8" Width="16" Height="8" Offset="0x83F0" TlutOffset="0x7D10"/>
|
||||
<Texture Name="gGanondorfHairFringeTex" OutName="ganondorf_hair_fringe" Format="ci8" Width="16" Height="16" Offset="0x8470" TlutOffset="0x7D10"/>
|
||||
<Texture Name="gGanondorfNoseBridgeTex" OutName="ganondorf_nose_bridge" Format="rgba16" Width="4" Height="16" Offset="0x8570"/>
|
||||
<Texture Name="gGanondorfNoseTex" OutName="ganondorf_nose" Format="ci8" Width="8" Height="8" Offset="0x85F0" TlutOffset="0x7B10"/>
|
||||
<Texture Name="gGanondorfEarTex" OutName="ganondorf_ear" Format="rgba16" Width="8" Height="16" Offset="0x8630"/>
|
||||
<Texture Name="gGanondorfEyeOrbitTex" OutName="ganondorf_eye_orbit" Format="ci8" Width="32" Height="16" Offset="0x8730" TlutOffset="0x7B10"/>
|
||||
<Texture Name="gGanondorfGerudoFabricTex" OutName="ganondorf_gerudo_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8930"/>
|
||||
<Texture Name="gGanondorfRedFabricTex" OutName="ganondorf_red_fabric" Format="rgba16" Width="16" Height="16" Offset="0x8B30"/>
|
||||
<Texture Name="gGanondorfBodysuitTex" OutName="ganondorf_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x8D30"/>
|
||||
<Texture Name="gGanondorfLeatherTex" OutName="ganondorf_leather" Format="rgba16" Width="16" Height="16" Offset="0x8DB0"/>
|
||||
<Texture Name="gGanondorfCapeFasteningTex" OutName="ganondorf_cape_fastening" Format="rgba16" Width="16" Height="16" Offset="0x8FB0"/>
|
||||
<Texture Name="gGanondorfGerudoFabricWithSunTex" OutName="ganondorf_gerudo_fabric_with_sun" Format="rgba16" Width="32" Height="16" Offset="0x91B0"/>
|
||||
<Texture Name="gGanondorfHandTLUT" OutName="ganondorf_hand_tlut" Format="rgba16" Width="56" Height="1" Offset="0x95B0"/>
|
||||
<Texture Name="gGanondorfJewelTex" OutName="ganondorf_jewel" Format="rgba16" Width="16" Height="32" Offset="0x9620"/>
|
||||
<Texture Name="gGanondorfNormalEyeTex" OutName="ganondorf_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x9A20"/>
|
||||
<Texture Name="gGanondorfChestJewelTex" OutName="ganondorf_chest_jewel" Format="rgba16" Width="16" Height="16" Offset="0x9E20"/>
|
||||
<Texture Name="gGanondorfBlackLeatherTex" OutName="ganondorf_black_leather" Format="rgba16" Width="16" Height="16" Offset="0xA020"/>
|
||||
<Texture Name="gGanondorfThumbTex" OutName="ganondorf_thumb" Format="ci8" Width="8" Height="8" Offset="0xA220" TlutOffset="0x95B0"/>
|
||||
<Texture Name="gGanondorfGauntletAndPauldronTex" OutName="ganondorf_gauntlet_and_pauldron" Format="rgba16" Width="16" Height="16" Offset="0xA260"/>
|
||||
<Texture Name="gGanondorfHandSideTex" OutName="ganondorf_hand_side" Format="ci8" Width="8" Height="8" Offset="0xA460" TlutOffset="0x95B0"/>
|
||||
<Texture Name="gGanondorfFingerTex" OutName="ganondorf_finger" Format="ci8" Width="8" Height="8" Offset="0xA4A0" TlutOffset="0x95B0"/>
|
||||
<Texture Name="gGanondorfCrazedEyeTex" OutName="ganondorf_crazed_eye" Format="rgba16" Width="32" Height="16" Offset="0xA4E0"/>
|
||||
<Texture Name="gGanondorfEmptyEyeTex" OutName="ganondorf_empty_eye" Format="rgba16" Width="32" Height="16" Offset="0xA8E0"/>
|
||||
|
||||
<!-- DisplayList for Ganondorf's eyes -->
|
||||
<DList Name="gGanondorfEyesDL" Offset="0xBE90"/>
|
||||
|
||||
<!-- Ganondorf Limb DisplayLists -->
|
||||
<DList Name="gGanondorfJewelDL" Offset="0xBF40"/>
|
||||
<DList Name="gGanondorfLeftHandDL" Offset="0xC048"/>
|
||||
<DList Name="gGanondorfRightHandClosedDL" Offset="0xC518"/>
|
||||
<DList Name="gGanondorfRightHandOpenDL" Offset="0xC9E8"/>
|
||||
|
||||
<!-- Ganondorf Title Card Texture -->
|
||||
<Texture Name="gGanondorfTitleCardTex" OutName="ganondorf_title_card" Format="i8" Width="128" Height="120" Offset="0xCF00"/>
|
||||
|
||||
<!-- Ganondorf Animation -->
|
||||
<Animation Name="gGanondorfEndingFloatAnim" Offset="0x11348"/> <!-- Original name is "ONOLEE" (lit. "Curse you!" from his in-game dialogue) -->
|
||||
|
||||
<!-- Ganondorf Limbs -->
|
||||
<Limb Name="gGanondorfRootLimb" LimbType="Standard" Offset="0x11358"/>
|
||||
<Limb Name="gGanondorfTorsoLimb" LimbType="Standard" Offset="0x11364"/>
|
||||
<Limb Name="gGanondorfLeftShoulderLimb" LimbType="Standard" Offset="0x11370"/>
|
||||
<Limb Name="gGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x1137C"/>
|
||||
<Limb Name="gGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x11388"/>
|
||||
<Limb Name="gGanondorfLeftHandLimb" LimbType="Standard" Offset="0x11394"/>
|
||||
<Limb Name="gGanondorfRightShoulderLimb" LimbType="Standard" Offset="0x113A0"/>
|
||||
<Limb Name="gGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x113AC"/>
|
||||
<Limb Name="gGanondorfRightForearmLimb" LimbType="Standard" Offset="0x113B8"/>
|
||||
<Limb Name="gGanondorfRightHandLimb" LimbType="Standard" Offset="0x113C4"/>
|
||||
<Limb Name="gGanondorfJewelLimb" LimbType="Standard" Offset="0x113D0"/>
|
||||
<Limb Name="gGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x113DC"/>
|
||||
<Limb Name="gGanondorfMouthLimb" LimbType="Standard" Offset="0x113E8"/>
|
||||
<Limb Name="gGanondorfJawLimb" LimbType="Standard" Offset="0x113F4"/>
|
||||
<Limb Name="gGanondorfUpperHairEndLimb" LimbType="Standard" Offset="0x11400"/>
|
||||
<Limb Name="gGanondorfLowerHairEndLimb" LimbType="Standard" Offset="0x1140C"/>
|
||||
<Limb Name="gGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11418"/>
|
||||
<Limb Name="gGanondorfHeadLimb" LimbType="Standard" Offset="0x11424"/>
|
||||
<Limb Name="gGanondorfPelvisLimb" LimbType="Standard" Offset="0x11430"/>
|
||||
<Limb Name="gGanondorfLeftThighLimb" LimbType="Standard" Offset="0x1143C"/>
|
||||
<Limb Name="gGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11448"/>
|
||||
<Limb Name="gGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11454"/>
|
||||
<Limb Name="gGanondorfRightThighLimb" LimbType="Standard" Offset="0x11460"/>
|
||||
<Limb Name="gGanondorfRightShinLimb" LimbType="Standard" Offset="0x1146C"/>
|
||||
<Limb Name="gGanondorfRightFootLimb" LimbType="Standard" Offset="0x11478"/>
|
||||
|
||||
<!-- Ganondorf Skeleton -->
|
||||
<Skeleton Name="gGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x114E8"/>
|
||||
</File>
|
||||
</Root>
|
174
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon2.xml
Normal file
174
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon2.xml
Normal file
@ -0,0 +1,174 @@
|
||||
<Root>
|
||||
<!-- Assets for Ganon -->
|
||||
<File Name="object_ganon2" Segment="6">
|
||||
<!-- Ganon Animations -->
|
||||
<Animation Name="gGanonFinalBlowAnim" Offset="0x3B1C"/> <!-- Original name is "Last_hit_motion1" -->
|
||||
<Animation Name="gGanonDeadStartAnim" Offset="0x7288"/> <!-- Original name is "Last_hit_motion2" -->
|
||||
<Animation Name="gGanonDeadLoopAnim" Offset="0x8EB8"/> <!-- Original name is "Last_mogaki" ("writhing") -->
|
||||
<Animation Name="gGanonGuardToWalk" Offset="0x9654"/> <!-- Unused. Original name is "gn2_K_to_walk" -->
|
||||
<Animation Name="gGanonLeftSwordSwingAnim" Offset="0xADD0"/> <!-- Original name is "gn2_Katack01L" -->
|
||||
<Animation Name="gGanonRightSwordSwingAnim" Offset="0xCAF8"/> <!-- Original name is "gn2_Katack01R" -->
|
||||
<Animation Name="gGanonDamageAnim" Offset="0xDFF0"/> <!-- Original name is "gn2_Kdamage" -->
|
||||
<Animation Name="gGanonGuardWalkAnim" Offset="0xE8EC"/> <!-- Original name is "gn2_Kfrontwalk" -->
|
||||
<Animation Name="gGanonGuardSidestepAnim" Offset="0xF1D0"/> <!-- Unused. Original name is "gn2_Ksidewalk" -->
|
||||
<Animation Name="gGanonGuardIdleAnim" Offset="0xFFE4"/> <!-- Original name is "gn2_Kwait" -->
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonPelvisDL" Offset="0x163F0"/>
|
||||
<DList Name="gGanonTail1DL" Offset="0x16630"/>
|
||||
<DList Name="gGanonTail2DL" Offset="0x16740"/>
|
||||
<DList Name="gGanonTail3DL" Offset="0x168E0"/>
|
||||
<DList Name="gGanonTail4DL" Offset="0x16AA8"/>
|
||||
<DList Name="gGanonTail5DL" Offset="0x16BE8"/>
|
||||
<DList Name="gGanonRightShinDL" Offset="0x16D10"/>
|
||||
<DList Name="gGanonRightFootDL" Offset="0x16F80"/>
|
||||
<DList Name="gGanonRightThighDL" Offset="0x17160"/>
|
||||
<DList Name="gGanonLeftShinDL" Offset="0x17620"/>
|
||||
<DList Name="gGanonLeftFootDL" Offset="0x17910"/>
|
||||
<DList Name="gGanonLeftThighDL" Offset="0x17AF0"/>
|
||||
<DList Name="gGanonNeckDL" Offset="0x17FB0"/>
|
||||
<DList Name="gGanonHeadDL" Offset="0x180E0"/>
|
||||
<DList Name="gGanonRightHair3DL" Offset="0x18650"/>
|
||||
<DList Name="gGanonRightHair2DL" Offset="0x18740"/>
|
||||
<DList Name="gGanonRightHair1DL" Offset="0x18828"/>
|
||||
<DList Name="gGanonLeftHair3DL" Offset="0x188D8"/>
|
||||
<DList Name="gGanonLeftHair2DL" Offset="0x189C8"/>
|
||||
<DList Name="gGanonLeftHair1DL" Offset="0x18AB0"/>
|
||||
<DList Name="gGanonJawDL" Offset="0x18B60"/>
|
||||
<DList Name="gGanonMouthDL" Offset="0x18EA0"/>
|
||||
<DList Name="gGanonSnoutDL" Offset="0x19210"/>
|
||||
<DList Name="gGanonMiddleHair3DL" Offset="0x19330"/>
|
||||
<DList Name="gGanonMiddleHair2DL" Offset="0x19420"/>
|
||||
<DList Name="gGanonMiddleHair1DL" Offset="0x19510"/>
|
||||
<DList Name="gGanonTorsoDL" Offset="0x195C0"/>
|
||||
<DList Name="gGanonRightShoulderDL" Offset="0x19A40"/>
|
||||
<DList Name="gGanonRightForearmDL" Offset="0x19C68"/>
|
||||
<DList Name="gGanonRightWristDL" Offset="0x19F48"/>
|
||||
<DList Name="gGanonRightUpperArmDL" Offset="0x1A050"/>
|
||||
<DList Name="gGanonLeftShoulderDL" Offset="0x1A4E0"/>
|
||||
<DList Name="gGanonLeftForearmDL" Offset="0x1A708"/>
|
||||
<DList Name="gGanonLeftWristDL" Offset="0x1A9E8"/>
|
||||
<DList Name="gGanonLeftUpperArmDL" Offset="0x1AAF0"/>
|
||||
|
||||
<!-- Ganon Textures -->
|
||||
<Texture Name="gGanonBodyTLUT" OutName="ganon_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1AF80"/>
|
||||
<Texture Name="gGanonHairFringeTLUT" OutName="ganon_hair_fringe_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B180"/>
|
||||
<Texture Name="gGanonUnusedTLUT" OutName="ganon_unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B380"/>
|
||||
<Texture Name="gGanonGerudoFabricTLUT" OutName="ganon_gerudo_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B580"/>
|
||||
<Texture Name="gGanonRedFabricTLUT" OutName="ganon_red_fabric_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B780"/>
|
||||
<Texture Name="gGanonBlackLeatherAndPauldronTLUT" OutName="ganon_black_metal_and_pauldron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1B980"/>
|
||||
<Texture Name="gGanonLeatherTLUT" OutName="ganon_leather_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BB80"/>
|
||||
<Texture Name="gGanonHoofTLUT" OutName="ganon_hoof_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BD80"/>
|
||||
<Texture Name="gGanonTailTLUT" OutName="ganon_tail_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1BF80"/>
|
||||
<Texture Name="gGanonHairTex" OutName="ganon_hair" Format="rgba16" Width="8" Height="16" Offset="0x1C180"/>
|
||||
<Texture Name="gGanonMouthTex" OutName="ganon_mouth" Format="rgba16" Width="8" Height="16" Offset="0x1C280"/>
|
||||
<Texture Name="gGanonFacialHairTex" OutName="ganon_facial_hair" Format="rgba16" Width="8" Height="8" Offset="0x1C380"/>
|
||||
<Texture Name="gGanonBodyTex" OutName="ganon_body" Format="ci8" Width="32" Height="32" Offset="0x1C400" TlutOffset="0x1AF80"/>
|
||||
<Texture Name="gGanonSnoutFrontTex" OutName="ganon_snout_front" Format="rgba16" Width="8" Height="16" Offset="0x1C800"/>
|
||||
<Texture Name="gGanonSnoutSideTex" OutName="ganon_snout_side" Format="rgba16" Width="8" Height="16" Offset="0x1C900"/>
|
||||
<Texture Name="gGanonHairFringeTex" OutName="ganon_hair_fringe" Format="ci8" Width="32" Height="16" Offset="0x1CA00" TlutOffset="0x1B180"/>
|
||||
<Texture Name="gGanonGerudoFabricTex" OutName="ganon_gerudo_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CC00" TlutOffset="0x1B580"/>
|
||||
<Texture Name="gGanonFurTuftTex" OutName="ganon_fur_tuft" Format="rgba16" Width="16" Height="16" Offset="0x1CD00"/>
|
||||
<Texture Name="gGanonRedFabricTex" OutName="ganon_red_fabric" Format="ci8" Width="16" Height="16" Offset="0x1CF00" TlutOffset="0x1B780"/>
|
||||
<Texture Name="gGanonPauldronTex" OutName="ganon_pauldron" Format="ci8" Width="16" Height="16" Offset="0x1D000" TlutOffset="0x1B980"/>
|
||||
<Texture Name="gGanonCapeFasteningTex" OutName="ganon_cape_fastening" Format="ci8" Width="16" Height="16" Offset="0x1D100" TlutOffset="0x1B780"/>
|
||||
<Texture Name="gGanonBlackLeatherTex" OutName="ganon_black_leather" Format="ci8" Width="16" Height="16" Offset="0x1D200" TlutOffset="0x1B980"/>
|
||||
<Texture Name="gGanonLeatherTex" OutName="ganon_leather" Format="ci8" Width="16" Height="16" Offset="0x1D300" TlutOffset="0x1BB80"/>
|
||||
<Texture Name="gGanonHoofTex" OutName="ganon_hoof" Format="ci8" Width="16" Height="16" Offset="0x1D400" TlutOffset="0x1BD80"/>
|
||||
<Texture Name="gGanonUnderSkirtTex" OutName="ganon_under_skirt" Format="rgba16" Width="4" Height="16" Offset="0x1D500"/>
|
||||
<Texture Name="gGanonTailTex" OutName="ganon_tail" Format="ci8" Width="16" Height="32" Offset="0x1D580" TlutOffset="0x1BF80"/>
|
||||
<Texture Name="gGanonEyesTLUT" OutName="ganon_eyes_tlut" Format="rgba16" Width="4" Height="4" Offset="0x1D780"/>
|
||||
<Texture Name="gGanonHandTLUT" OutName="ganon_hand_tlut" Format="rgba16" Width="16" Height="11" Offset="0x1D7A8"/>
|
||||
<Texture Name="gGanonHandTex" OutName="ganon_hand" Format="ci8" Width="32" Height="32" Offset="0x1D908" TlutOffset="0x1D7A8"/>
|
||||
<Texture Name="gGanonJewelTex" OutName="ganon_jewel" Format="rgba16" Width="16" Height="32" Offset="0x1DD08"/>
|
||||
<Texture Name="gGanonClawAndTeethTex" OutName="ganon_claw_and_teeth" Format="rgba16" Width="8" Height="8" Offset="0x1E108"/>
|
||||
<Texture Name="gGanonEyeOpenTex" OutName="ganon_eye_open" Format="ci4" Width="16" Height="16" Offset="0x1E188" TlutOffset="0x1D780"/>
|
||||
<Texture Name="gGanonLipsTex" OutName="ganon_lips" Format="rgba16" Width="8" Height="8" Offset="0x1E208"/>
|
||||
<Texture Name="gGanonHornBaseTex" OutName="ganon_horn_base" Format="rgba16" Width="16" Height="16" Offset="0x1E288"/>
|
||||
<Texture Name="gGanonHornTex" OutName="ganon_horn" Format="rgba16" Width="16" Height="8" Offset="0x1E488"/>
|
||||
<Texture Name="gGanonSwordBladeTex" OutName="ganon_sword_blade" Format="i4" Width="32" Height="32" Offset="0x1E588"/>
|
||||
<Texture Name="gGanonSwordGuardTex" OutName="ganon_sword_guard" Format="rgba16" Width="8" Height="16" Offset="0x1E788"/>
|
||||
<Texture Name="gGanonSwordGripTex" OutName="ganon_sword_grip" Format="rgba16" Width="8" Height="16" Offset="0x1E888"/>
|
||||
<Texture Name="gGanonEyeHalfTex" OutName="ganon_eye_half" Format="ci4" Width="16" Height="16" Offset="0x1E988" TlutOffset="0x1D780"/>
|
||||
<Texture Name="gGanonEyeClosedTex" OutName="ganon_eye_closed" Format="ci4" Width="16" Height="16" Offset="0x1EA08" TlutOffset="0x1D780"/>
|
||||
|
||||
<!-- Ganon Limb DisplayLists -->
|
||||
<DList Name="gGanonEyesDL" Offset="0x20B18"/>
|
||||
<DList Name="gGanonJewelDL" Offset="0x20BE0"/>
|
||||
<DList Name="gGanonRightHornDL" Offset="0x20C80"/>
|
||||
<DList Name="gGanonLeftHornDL" Offset="0x20DE8"/>
|
||||
<DList Name="gGanonRightHandDL" Offset="0x20F50"/>
|
||||
<DList Name="gGanonLeftHandDL" Offset="0x21120"/>
|
||||
<DList Name="gGanonRightSwordDL" Offset="0x212F0"/>
|
||||
<DList Name="gGanonLeftSwordDL" Offset="0x215D0"/>
|
||||
<DList Name="gGanonOuterTeethDL" Offset="0x218B8"/>
|
||||
<DList Name="gGanonInnerTeethDL" Offset="0x219D8"/>
|
||||
|
||||
<!-- Ganon Title Card Texture -->
|
||||
<Texture Name="gGanonTitleCardTex" OutName="ganon_title_card" Format="ia8" Width="128" Height="120" Offset="0x21A90"/>
|
||||
|
||||
<!-- Ganon Limbs -->
|
||||
<Limb Name="gGanonRootLimb" LimbType="Standard" Offset="0x25690"/>
|
||||
<Limb Name="gGanonTorsoLimb" LimbType="Standard" Offset="0x2569C"/>
|
||||
<Limb Name="gGanonLeftShoulderLimb" LimbType="Standard" Offset="0x256A8"/>
|
||||
<Limb Name="gGanonLeftUpperArmLimb" LimbType="Standard" Offset="0x256B4"/>
|
||||
<Limb Name="gGanonLeftForearmLimb" LimbType="Standard" Offset="0x256C0"/>
|
||||
<Limb Name="gGanonLeftWristLimb" LimbType="Standard" Offset="0x256CC"/>
|
||||
<Limb Name="gGanonLeftSwordLimb" LimbType="Standard" Offset="0x256D8"/>
|
||||
<Limb Name="gGanonLeftHandLimb" LimbType="Standard" Offset="0x256E4"/>
|
||||
<Limb Name="gGanonRightShoulderLimb" LimbType="Standard" Offset="0x256F0"/>
|
||||
<Limb Name="gGanonRightUpperArmLimb" LimbType="Standard" Offset="0x256FC"/>
|
||||
<Limb Name="gGanonRightForearmLimb" LimbType="Standard" Offset="0x25708"/>
|
||||
<Limb Name="gGanonRightWristLimb" LimbType="Standard" Offset="0x25714"/>
|
||||
<Limb Name="gGanonRightSwordLimb" LimbType="Standard" Offset="0x25720"/>
|
||||
<Limb Name="gGanonRightHandLimb" LimbType="Standard" Offset="0x2572C"/>
|
||||
<Limb Name="gGanonNeckLimb" LimbType="Standard" Offset="0x25738"/>
|
||||
<Limb Name="gGanonJewelLimb" LimbType="Standard" Offset="0x25744"/>
|
||||
<Limb Name="gGanonSnoutLimb" LimbType="Standard" Offset="0x25750"/>
|
||||
<Limb Name="gGanonOuterTeethLimb" LimbType="Standard" Offset="0x2575C"/>
|
||||
<Limb Name="gGanonMouthLimb" LimbType="Standard" Offset="0x25768"/>
|
||||
<Limb Name="gGanonInnerTeethLimb" LimbType="Standard" Offset="0x25774"/>
|
||||
<Limb Name="gGanonJawLimb" LimbType="Standard" Offset="0x25780"/>
|
||||
<Limb Name="gGanonMiddleHair1Limb" LimbType="Standard" Offset="0x2578C"/>
|
||||
<Limb Name="gGanonMiddleHair2Limb" LimbType="Standard" Offset="0x25798"/>
|
||||
<Limb Name="gGanonMiddleHair3Limb" LimbType="Standard" Offset="0x257A4"/>
|
||||
<Limb Name="gGanonLeftHair1Limb" LimbType="Standard" Offset="0x257B0"/>
|
||||
<Limb Name="gGanonLeftHair2Limb" LimbType="Standard" Offset="0x257BC"/>
|
||||
<Limb Name="gGanonLeftHair3Limb" LimbType="Standard" Offset="0x257C8"/>
|
||||
<Limb Name="gGanonRightHair1Limb" LimbType="Standard" Offset="0x257D4"/>
|
||||
<Limb Name="gGanonRightHair2Limb" LimbType="Standard" Offset="0x257E0"/>
|
||||
<Limb Name="gGanonRightHair3Limb" LimbType="Standard" Offset="0x257EC"/>
|
||||
<Limb Name="gGanonEyesLimb" LimbType="Standard" Offset="0x257F8"/>
|
||||
<Limb Name="gGanonHeadLimb" LimbType="Standard" Offset="0x25804"/>
|
||||
<Limb Name="gGanonLeftHornLimb" LimbType="Standard" Offset="0x25810"/>
|
||||
<Limb Name="gGanonRightHornLimb" LimbType="Standard" Offset="0x2581C"/>
|
||||
<Limb Name="gGanonPelvisLimb" LimbType="Standard" Offset="0x25828"/>
|
||||
<Limb Name="gGanonLeftThighLimb" LimbType="Standard" Offset="0x25834"/>
|
||||
<Limb Name="gGanonLeftShinLimb" LimbType="Standard" Offset="0x25840"/>
|
||||
<Limb Name="gGanonLeftFootLimb" LimbType="Standard" Offset="0x2584C"/>
|
||||
<Limb Name="gGanonRightThighLimb" LimbType="Standard" Offset="0x25858"/>
|
||||
<Limb Name="gGanonRightShinLimb" LimbType="Standard" Offset="0x25864"/>
|
||||
<Limb Name="gGanonRightFootLimb" LimbType="Standard" Offset="0x25870"/>
|
||||
<Limb Name="gGanonTail1Limb" LimbType="Standard" Offset="0x2587C"/>
|
||||
<Limb Name="gGanonTail2Limb" LimbType="Standard" Offset="0x25888"/>
|
||||
<Limb Name="gGanonTail3Limb" LimbType="Standard" Offset="0x25894"/>
|
||||
<Limb Name="gGanonTail4Limb" LimbType="Standard" Offset="0x258A0"/>
|
||||
<Limb Name="gGanonTail5Limb" LimbType="Standard" Offset="0x258AC"/>
|
||||
|
||||
<!-- Ganon Skeleton -->
|
||||
<Skeleton Name="gGanonSkel" Type="Flex" LimbType="Standard" Offset="0x25970"/>
|
||||
|
||||
<!-- Ganon Animations -->
|
||||
<Animation Name="gGanonStunStartAnim" Offset="0x26510"/> <!-- Original name is "gn2_Lhit" -->
|
||||
<Animation Name="gGanonStunLoopAnim" Offset="0x26AF4"/> <!-- Original name is "gn2_Lmahi" ("paralysis, stupor") -->
|
||||
<Animation Name="gGanonStunEndAnim" Offset="0x27824"/> <!-- Original name is "gn2_Lmahi_to_K" -->
|
||||
<Animation Name="gGanonDownedStartAnim" Offset="0x2A848"/> <!-- Original name is "gn2_downDEMO" -->
|
||||
<Animation Name="gGanonStunEndToWalkAnim" Offset="0x2B528"/> <!-- Unused, similar to gGanonStunEndAnim. Transitions into walk instead of guard. -->
|
||||
<Animation Name="gGanonDuplicateStunStartAnim" Offset="0x2C0D0"/> <!-- Unused duplicate of gGanonStunStartAnim -->
|
||||
<Animation Name="gGanonDuplicateStunLoopAnim" Offset="0x2C6B4"/> <!-- Unused duplicate of gGanonStunLoopAnim -->
|
||||
<Animation Name="gGanonGetUpAnim" Offset="0x334F8"/> <!-- Original name is "gn2_hukkiDEMO" ("return, comeback") -->
|
||||
<Animation Name="gGanonDownedLoopAnim" Offset="0x34278"/> <!-- Original name is "gn2_mahiDEMO" -->
|
||||
<Animation Name="gGanonWalkAnim" Offset="0x353C0"/> <!-- Original name is "gn2_walk" -->
|
||||
<Animation Name="gGanonWalkToGuardAnim" Offset="0x35BDC"/> <!-- Unused. Original name is "gn2_walk_to_K" -->
|
||||
</File>
|
||||
</Root>
|
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime1.xml
Normal file
29
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime1.xml
Normal file
@ -0,0 +1,29 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime1" Segment="6">
|
||||
<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/>
|
||||
<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/>
|
||||
<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/>
|
||||
<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/>
|
||||
<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/>
|
||||
<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/>
|
||||
<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/>
|
||||
<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/>
|
||||
<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/>
|
||||
<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/>
|
||||
<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/>
|
||||
<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/>
|
||||
<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/>
|
||||
<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/>
|
||||
<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/>
|
||||
<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/>
|
||||
<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/>
|
||||
<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/>
|
||||
<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/>
|
||||
<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/>
|
||||
<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/>
|
||||
<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/>
|
||||
<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/>
|
||||
<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/>
|
||||
<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/>
|
||||
</File>
|
||||
</Root>
|
21
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime2.xml
Normal file
21
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime2.xml
Normal file
@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime2" Segment="6">
|
||||
<Animation Name="gGanondorfTurnAroundAnim" Offset="0x1F58"/>
|
||||
<Animation Name="gGanondorfStandIdleAnim" Offset="0x3018"/>
|
||||
<Animation Name="gGanondorfStandUpFromOrganAnim" Offset="0x4304"/>
|
||||
<Animation Name="gGanondorfStopPlayingOrganAnim" Offset="0x4F64"/>
|
||||
<Animation Name="gGanondorfPlayOrganAnim" Offset="0x5FFC"/>
|
||||
<Animation Name="gGanondorfLeanOnOrganAnim" Offset="0x6AF4"/>
|
||||
<Animation Name="gGanondorfRaiseHandStartAnim" Offset="0x7268"/>
|
||||
<Animation Name="gGanondorfRaiseHandLoopAnim" Offset="0x7A64"/>
|
||||
<Animation Name="gGanondorfStandBackwardsAnim" Offset="0x89F8"/>
|
||||
<Animation Name="gGanondorfLaughWhileLeaningAnim" Offset="0x9AE0"/>
|
||||
<Animation Name="gGanondorfCollapseAnim" Offset="0xADDC"/>
|
||||
<Animation Name="gGanondorfVomitStartAnim" Offset="0xB668"/>
|
||||
<Animation Name="gGanondorfVomitLoopAnim" Offset="0xBE38"/>
|
||||
<Animation Name="gGanondorfDefeatedStartAnim" Offset="0xEA00"/>
|
||||
<Animation Name="gGanondorfDefeatedLoopAnim" Offset="0xF19C"/>
|
||||
<Animation Name="gGanondorfYellStartAnim" Offset="0x10298"/>
|
||||
<Animation Name="gGanondorfYellLoopAnim" Offset="0x10514"/>
|
||||
</File>
|
||||
</Root>
|
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime3.xml
Normal file
13
soh/assets/xml/GC_MQ_PAL_F/objects/object_ganon_anime3.xml
Normal file
@ -0,0 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_anime3" Segment="6">
|
||||
<Animation Name="gGanondorfShowTriforceStartAnim" Offset="0xBFC"/>
|
||||
<Animation Name="gGanondorfBurstOutAnim" Offset="0x2168"/>
|
||||
<Animation Name="gGanondorfTransformEndAnim" Offset="0x28A8"/>
|
||||
<Animation Name="gGanondorfFloatingHeavyBreathingAnim" Offset="0x2E6C"/>
|
||||
<Animation Name="gGanondorfTransformStartAnim" Offset="0x3754"/>
|
||||
<Animation Name="gGanondorfTransformLoopAnim" Offset="0x3884"/>
|
||||
<Animation Name="gGanondorfShowTriforceLoopAnim" Offset="0x3F38"/>
|
||||
<Animation Name="gGanonUncurlAndFlailAnim" Offset="0x10380"/>
|
||||
<Animation Name="gGanonRoarAnim" Offset="0x147E0"/>
|
||||
</File>
|
||||
</Root>
|
@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_ganon_objects" Segment="6">
|
||||
<DList Name="object_ganon_objects_DL_0000C0" Offset="0xC0"/>
|
||||
<Texture Name="object_ganon_objects_Tex_000170" OutName="tex_00000170" Format="rgba16" Width="32" Height="64" Offset="0x170"/>
|
||||
</File>
|
||||
</Root>
|
78
soh/assets/xml/GC_MQ_PAL_F/objects/object_ge1.xml
Normal file
78
soh/assets/xml/GC_MQ_PAL_F/objects/object_ge1.xml
Normal file
@ -0,0 +1,78 @@
|
||||
<Root>
|
||||
<File Name="object_ge1" Segment="6">
|
||||
|
||||
<!-- White-clothed Gerudo Skeleton -->
|
||||
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
|
||||
|
||||
<!-- White-clothed Gerudo Limbs -->
|
||||
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
|
||||
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
|
||||
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
|
||||
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
|
||||
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
|
||||
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
|
||||
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
|
||||
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
|
||||
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
|
||||
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
|
||||
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
|
||||
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
|
||||
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
|
||||
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
|
||||
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
|
||||
|
||||
<!-- White-clothed Gerudo Limb DisplayLists -->
|
||||
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>
|
||||
<DList Name="gGerudoWhiteLeftThighDL" Offset="0x70B0"/>
|
||||
<DList Name="gGerudoWhiteLeftShinDL" Offset="0x71E0"/>
|
||||
<DList Name="gGerudoWhiteLeftFootDL" Offset="0x73A8"/>
|
||||
<DList Name="gGerudoWhiteRightThighDL" Offset="0x6AD0"/>
|
||||
<DList Name="gGerudoWhiteRightShinDL" Offset="0x6C00"/>
|
||||
<DList Name="gGerudoWhiteRightFootDL" Offset="0x6E50"/>
|
||||
<DList Name="gGerudoWhiteTorsoDL" Offset="0x5608"/>
|
||||
<DList Name="gGerudoWhiteLeftUpperArmDL" Offset="0x6510"/>
|
||||
<DList Name="gGerudoWhiteLeftForearmDL" Offset="0x66B8"/>
|
||||
<DList Name="gGerudoWhiteLeftHandDL" Offset="0x67E8"/>
|
||||
<DList Name="gGerudoWhiteRightUpperArmDL" Offset="0x6040"/>
|
||||
<DList Name="gGerudoWhiteRightForearmDL" Offset="0x61E8"/>
|
||||
<DList Name="gGerudoWhiteRightHandDL" Offset="0x6318"/>
|
||||
<DList Name="gGerudoWhiteHeadDL" Offset="0x5C38"/>
|
||||
|
||||
<!-- White-clothed Gerudo palettes -->
|
||||
<Texture Name="gGerudoWhiteGeneralTLUT" OutName="gerudo_white_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteHairTLUT" OutName="gerudo_white_hair_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2808"/>
|
||||
|
||||
<!-- White-clothed Gerudo Displaylist textures -->
|
||||
<Texture Name="gGerudoWhiteSkinGradientTex" OutName="gerudo_white_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteWhiteFabricLipsTex" OutName="gerudo_white_white_fabric_lips" Format="ci8" Width="16" Height="16" Offset="0x0588" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteEarTex" OutName="gerudo_white_ear" Format="ci8" Width="8" Height="16" Offset="0x0688" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteFingersTex" OutName="gerudo_white_fingers" Format="ci8" Width="32" Height="32" Offset="0x1F08" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteArmletTex" OutName="gerudo_white_armlet" Format="ci8" Width="8" Height="16" Offset="0x2308" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteJacketTex" OutName="gerudo_white_jacket" Format="ci8" Width="16" Height="16" Offset="0x2388" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteTubeTopTex" OutName="gerudo_white_tube_top" Format="ci8" Width="16" Height="16" Offset="0x2488" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteNavelTex" OutName="gerudo_white_navel" Format="ci8" Width="16" Height="16" Offset="0x2588" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteCleavageTex" OutName="gerudo_white_cleavage" Format="ci8" Width="8" Height="8" Offset="0x2688" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteShoeUpperTex" OutName="gerudo_white_shoe_upper" Format="ci8" Width="8" Height="16" Offset="0x26C8" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteShoeSoleTex" OutName="gerudo_white_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x2748" TlutOffset="0x0348"/>
|
||||
<Texture Name="gGerudoWhiteCrotchTex" OutName="gerudo_white_crotch" Format="rgba16" Width="8" Height="8" Offset="0x2788"/>
|
||||
|
||||
<!-- White-clothed Gerudo Hairstyle DisplayLists -->
|
||||
<DList Name="gGerudoWhiteHairstyleBobDL" Offset="0x9198"/>
|
||||
<DList Name="gGerudoWhiteHairstyleStraightFringeDL" Offset="0x9430"/>
|
||||
<DList Name="gGerudoWhiteHairstyleSpikyDL" Offset="0x9690"/>
|
||||
|
||||
<!-- White-clothed Gerudo Hair textures -->
|
||||
<Texture Name="gGerudoWhiteHairTex" OutName="gerudo_white_hair" Format="ci8" Width="16" Height="16" Offset="0x2A08" TlutOffset="0x2808"/>
|
||||
|
||||
<!-- White-clothed Gerudo Eye Textures -->
|
||||
<Texture Name="gGerudoWhiteEyeOpenTex" OutName="gerudo_white_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x0708"/>
|
||||
<Texture Name="gGerudoWhiteEyeHalfTex" OutName="gerudo_white_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0F08"/>
|
||||
<Texture Name="gGerudoWhiteEyeClosedTex" OutName="gerudo_white_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1708"/>
|
||||
|
||||
<!-- White-clothed Gerudo Animations -->
|
||||
<Animation Name="gGerudoWhiteUnusedFoldingArmsAnim" Offset="0x0168"/>
|
||||
<Animation Name="gGerudoWhiteIdleAnim" Offset="0x0228"/>
|
||||
<Animation Name="gGerudoWhiteClapAnim" Offset="0xA048"/>
|
||||
<Animation Name="gGerudoWhiteDismissiveAnim" Offset="0xA498"/>
|
||||
</File>
|
||||
</Root>
|
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_geff.xml
Normal file
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_geff.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_geff" Segment="6">
|
||||
<Texture Name="gGanonRubbleInsideTex" OutName="inside" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gGanonRubbleOutsideTex" OutName="outside" Format="i8" Width="32" Height="32" Offset="0x800"/>
|
||||
<DList Name="gGanonRubbleDL" Offset="0xEA0"/>
|
||||
</File>
|
||||
</Root>
|
44
soh/assets/xml/GC_MQ_PAL_F/objects/object_geldb.xml
Normal file
44
soh/assets/xml/GC_MQ_PAL_F/objects/object_geldb.xml
Normal file
@ -0,0 +1,44 @@
|
||||
<Root>
|
||||
<File Name="object_geldb" Segment="6">
|
||||
<Texture Name="object_geldbTex_002700" OutName="object_geldbTex_002700" Format="ci8" Width="8" Height="8" Offset="0x2700" TlutOffset="0x2500" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002740" OutName="object_geldbTex_002740" Format="ci8" Width="8" Height="8" Offset="0x2740" TlutOffset="0x2500" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002780" OutName="object_geldbTex_002780" Format="ci8" Width="16" Height="16" Offset="0x2780" TlutOffset="0x2500" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002880" OutName="object_geldbTex_002880" Format="i8" Width="16" Height="16" Offset="0x2880" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002980" OutName="object_geldbTex_002980" Format="ci8" Width="16" Height="16" Offset="0x2980" TlutOffset="0x2500" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002A80" OutName="object_geldbTex_002A80" Format="i8" Width="16" Height="16" Offset="0x2A80" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_002B80" OutName="object_geldbTex_002B80" Format="i8" Width="8" Height="16" Offset="0x2B80" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_005F68" OutName="object_geldbTex_005F68" Format="ci8" Width="8" Height="16" Offset="0x5F68" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_0063E8" OutName="object_geldbTex_0063E8" Format="i8" Width="16" Height="16" Offset="0x63E8" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_0064E8" OutName="object_geldbTex_0064E8" Format="ci8" Width="8" Height="16" Offset="0x64E8" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_006568" OutName="object_geldbTex_006568" Format="ci8" Width="8" Height="8" Offset="0x6568" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_0069A8" OutName="object_geldbTex_0069A8" Format="i8" Width="8" Height="16" Offset="0x69A8" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_006A28" OutName="object_geldbTex_006A28" Format="ci8" Width="16" Height="16" Offset="0x6A28" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_006B28" OutName="object_geldbTex_006B28" Format="ci8" Width="16" Height="16" Offset="0x6B28" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTex_006C28" OutName="object_geldbTex_006C28" Format="ci8" Width="16" Height="16" Offset="0x6C28" TlutOffset="0x5D30" AddedByScript="true"/>
|
||||
<Texture Name="object_geldbTLUT_002500" OutName="object_geldbTLUT_002500" Format="rgba16" Width="16" Height="16" Offset="0x2500" AddedByScript="true"/>
|
||||
<!-- Red-clothed Gerudo skeleton -->
|
||||
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
|
||||
|
||||
<!-- Red-clothed Gerudo animations -->
|
||||
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
|
||||
<Animation Name="gGerudoRedNeutralAnim" Offset="0xB6D4"/>
|
||||
<Animation Name="gGerudoRedSidestepAnim" Offset="0xA814"/>
|
||||
<Animation Name="gGerudoRedFlipAnim" Offset="0x1390"/>
|
||||
<Animation Name="gGerudoRedWalkAnim" Offset="0x24E8"/>
|
||||
<Animation Name="gGerudoRedSlashAnim" Offset="0x03CC"/>
|
||||
<Animation Name="gGerudoRedSpinAttackAnim" Offset="0x0F5C"/>
|
||||
<Animation Name="gGerudoRedDamageAnim" Offset="0x2280"/>
|
||||
<Animation Name="gGerudoRedDefeatAnim" Offset="0x1E10"/>
|
||||
<Animation Name="gGerudoRedBlockAnim" Offset="0x1578"/>
|
||||
<Animation Name="gGerudoRedStandAnim" Offset="0xB07C"/>
|
||||
|
||||
<!-- Red-clothed Gerudo eye textures -->
|
||||
<Texture Name="gGerudoRedEyeOpenTex" OutName="gerudo_red_eye_open" Format="ci8" Width="32" Height="32" Offset="0x5FE8" TlutOffset="0x5D30"/>
|
||||
<Texture Name="gGerudoRedEyeHalfTex" OutName="gerudo_red_eye_half" Format="ci8" Width="32" Height="32" Offset="0x65A8" TlutOffset="0x5D30"/>
|
||||
<Texture Name="gGerudoRedEyeShutTex" OutName="gerudo_red_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x6D28" TlutOffset="0x5D30"/>
|
||||
|
||||
<!-- These hints are currently needed for ZAPD to extract the textures properly. -->
|
||||
<Texture Name="sGerudoRedTexHint1" Format="rgba16" Width="18" Height="14" Offset="0x5D30"/>
|
||||
<Texture Name="sGerudoRedTexHint2" Format="ci8" Width="8" Height="8" Offset="0x5F28" TlutOffset="0x5D30"/>
|
||||
</File>
|
||||
</Root>
|
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_gi_arrow.xml
Normal file
7
soh/assets/xml/GC_MQ_PAL_F/objects/object_gi_arrow.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
|
||||
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
|
||||
<DList Name="gGiArrowLargeDL" Offset="0x1830"/>
|
||||
</File>
|
||||
</Root>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user