add the ability to pull graves during the day (#637)

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louist103 2022-07-10 21:42:35 -04:00 committed by GitHub
parent 4ccc2bb12f
commit a7c94bba8c
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 1 deletions

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@ -1033,6 +1033,8 @@ namespace SohImGui {
EnhancementCheckbox("Enable passage of time on file select", "gTimeFlowFileSelect"); EnhancementCheckbox("Enable passage of time on file select", "gTimeFlowFileSelect");
EnhancementCheckbox("Allow the cursor to be on any slot", "gPauseAnyCursor"); EnhancementCheckbox("Allow the cursor to be on any slot", "gPauseAnyCursor");
Tooltip("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97"); Tooltip("Allows the cursor on the pause menu to be over any slot\nSimilar to Rando and Spaceworld 97");
EnhancementCheckbox("Pull grave during the day", "gDayGravePull");
Tooltip("Allows graves to be pulled when child during the day");
ImGui::EndMenu(); ImGui::EndMenu();
} }

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@ -69,7 +69,7 @@ void func_8087B7E8(BgHaka* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx); Player* player = GET_PLAYER(globalCtx);
if (this->dyna.unk_150 != 0.0f) { if (this->dyna.unk_150 != 0.0f) {
if (globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) { if ((globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) && !CVar_GetS32("gDayGravePull", 0)) {
this->dyna.unk_150 = 0.0f; this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10; player->stateFlags2 &= ~0x10;
if (!Gameplay_InCsMode(globalCtx)) { if (!Gameplay_InCsMode(globalCtx)) {