mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-22 16:18:50 -05:00
Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function. * Removes the Jellyfish from Barinade's body on reset.
This commit is contained in:
parent
e3267a4e9b
commit
4ccc2bb12f
@ -121,6 +121,7 @@ void BossVa_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossVa_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossVa_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossVa_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
void BossVa_Reset(void);
|
||||
|
||||
void BossVa_UpdateEffects(GlobalContext* globalCtx);
|
||||
void BossVa_DrawEffects(BossVaEffect* effect, GlobalContext* globalCtx);
|
||||
@ -204,7 +205,7 @@ const ActorInit Boss_Va_InitVars = {
|
||||
(ActorFunc)BossVa_Destroy,
|
||||
(ActorFunc)BossVa_Update,
|
||||
(ActorFunc)BossVa_Draw,
|
||||
NULL,
|
||||
(ActorResetFunc)BossVa_Reset,
|
||||
};
|
||||
|
||||
static ColliderCylinderInit sCylinderInit = {
|
||||
@ -593,6 +594,8 @@ void BossVa_Init(Actor* thisx, GlobalContext* globalCtx2) {
|
||||
|
||||
switch (this->actor.params) {
|
||||
case BOSSVA_BODY:
|
||||
//sFightPhase = 0;
|
||||
//sBodyState = 1;
|
||||
SkelAnime_Init(globalCtx, &this->skelAnime, &gBarinadeBodySkel, &gBarinadeBodyAnim, NULL, NULL, 0);
|
||||
this->actor.flags |= ACTOR_FLAG_24;
|
||||
break;
|
||||
@ -4032,6 +4035,8 @@ void BossVa_DrawDoor(GlobalContext* globalCtx, s16 scale) {
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
|
||||
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||||
|
||||
void BossVa_Reset(void) {
|
||||
sKillBari = 0;
|
||||
sCsCamera = 0;
|
||||
@ -4046,4 +4051,7 @@ void BossVa_Reset(void) {
|
||||
sZapperRot.z = 0;
|
||||
sPhase2Timer = 0;
|
||||
sPhase4HP = 0;
|
||||
for (u8 i = 0; i < ARRAY_SIZE(sBodyBari); i++) {
|
||||
sBodyBari[i] = 0;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user