From a35c4abc30bf1201ef8de55592e3adc7e0d13706 Mon Sep 17 00:00:00 2001 From: Baoulettes Date: Sat, 28 May 2022 22:00:12 +0200 Subject: [PATCH] fix nuts reflect, I mean Deku nuts... --- soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 9251a959f..28050b494 100644 --- a/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/soh/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -127,11 +127,7 @@ void func_80ABBBA8(EnNutsball* this, GlobalContext* globalCtx) { this->collider.info.toucher.dmgFlags = 2; Matrix_MtxFToYXZRotS(&player->shieldMf, &sp4C, 0); - if (CVar_GetS32("gNewDrops", 0) != 0) { - this->actor.world.rot.z = sp4C.y + 0x8000; - } else { - this->actor.world.rot.y = sp4C.y + 0x8000; - } + this->actor.world.rot.y = sp4C.y + 0x8000; this->timer = 30; return; }