From 9804035dc013d505b0ef13ae3a56310be816b1fc Mon Sep 17 00:00:00 2001 From: briaguya Date: Thu, 29 Sep 2022 23:57:19 -0400 Subject: [PATCH] fix: match auto center option text to behavior --- soh/soh/Enhancements/controls/GameControlEditor.cpp | 2 +- soh/soh/GameMenuBar.cpp | 4 ++-- soh/src/overlays/actors/ovl_player_actor/z_player.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/soh/soh/Enhancements/controls/GameControlEditor.cpp b/soh/soh/Enhancements/controls/GameControlEditor.cpp index a2ec4f209..e2eccab8b 100644 --- a/soh/soh/Enhancements/controls/GameControlEditor.cpp +++ b/soh/soh/Enhancements/controls/GameControlEditor.cpp @@ -238,7 +238,7 @@ namespace GameControlEditor { UIWidgets::PaddedEnhancementCheckbox("Right Stick Aiming", "gRightStickAiming"); UIWidgets::Tooltip("Allows for aiming with the rights stick when:\n-Aiming in the C-Up view\n-Aiming with weapons"); ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 5); - UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gAutoCenterView"); + UIWidgets::PaddedEnhancementCheckbox("Disable Auto-Centering in First Person View", "gDisableAutoCenterView"); UIWidgets::Tooltip("Prevents the C-Up view from auto-centering, allowing for Gyro Aiming"); } diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 3be689c4d..c74ac8f17 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -117,8 +117,8 @@ namespace GameMenuBar { CVar_SetS32("gInvertYAxis", 1); // Right Stick Aiming CVar_SetS32("gRightStickAiming", 0); - // Auto-Center First Person View - CVar_SetS32("gAutoCenterView", 0); + // Disable Auto-Center First Person View + CVar_SetS32("gDisableAutoCenterView", 0); // Text Speed (1 to 5) CVar_SetS32("gTextSpeed", 1); diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c index 1a0877373..ed7ad12bf 100644 --- a/soh/src/overlays/actors/ovl_player_actor/z_player.c +++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c @@ -11175,7 +11175,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) { s16 temp3; if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) { - if (CVar_GetS32("gAutoCenterView", 0)) { + if (!CVar_GetS32("gDisableAutoCenterView", 0)) { temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1); Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);