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Update logic Cvar names
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@ -3112,8 +3112,8 @@ void GenerateRandomizerImgui() {
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
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cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
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cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gBlueFireArrows", 0);
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cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0);
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cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gSunlightArrows", 0);
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cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gRandomizeSunlightArrows", 0);
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cvarSettings[RSK_KEYSANITY] = CVar_GetS32("gRandomizeKeysanity", 2);
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cvarSettings[RSK_KEYSANITY] = CVar_GetS32("gRandomizeKeysanity", 2);
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cvarSettings[RSK_GERUDO_KEYS] = CVar_GetS32("gRandomizeGerudoKeys", 0);
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cvarSettings[RSK_GERUDO_KEYS] = CVar_GetS32("gRandomizeGerudoKeys", 0);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2);
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cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2);
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@ -3971,7 +3971,7 @@ void DrawRandoEditor(bool& open) {
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PaddedSeparator();
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PaddedSeparator();
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SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
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SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueFireArrows", true, "In development");
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InsertHelpHoverText(
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InsertHelpHoverText(
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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"Ice Arrows act like Blue Fire, making them able to melt red ice. "
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"Item placement logic will respect this option, so it might be required to use this to progress."
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"Item placement logic will respect this option, so it might be required to use this to progress."
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