diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp index 2dc28afff..f859634a9 100644 --- a/soh/soh/Enhancements/randomizer/randomizer.cpp +++ b/soh/soh/Enhancements/randomizer/randomizer.cpp @@ -3112,8 +3112,8 @@ void GenerateRandomizerImgui() { cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1); cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2); cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1); - cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gBlueFireArrows", 0); - cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gSunlightArrows", 0); + cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0); + cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gRandomizeSunlightArrows", 0); cvarSettings[RSK_KEYSANITY] = CVar_GetS32("gRandomizeKeysanity", 2); cvarSettings[RSK_GERUDO_KEYS] = CVar_GetS32("gRandomizeGerudoKeys", 0); cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2); @@ -3971,7 +3971,7 @@ void DrawRandoEditor(bool& open) { PaddedSeparator(); - SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development"); + SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueFireArrows", true, "In development"); InsertHelpHoverText( "Ice Arrows act like Blue Fire, making them able to melt red ice. " "Item placement logic will respect this option, so it might be required to use this to progress."