Update logic Cvar names

This commit is contained in:
Sarge-117 2022-09-02 19:37:02 -07:00
parent 33779823c8
commit 9441b2ab1d

View File

@ -3112,8 +3112,8 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_GOSSIP_STONE_HINTS] = CVar_GetS32("gRandomizeGossipStoneHints", 1);
cvarSettings[RSK_HINT_CLARITY] = CVar_GetS32("gRandomizeHintClarity", 2);
cvarSettings[RSK_HINT_DISTRIBUTION] = CVar_GetS32("gRandomizeHintDistribution", 1);
cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gBlueFireArrows", 0);
cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gSunlightArrows", 0);
cvarSettings[RSK_BLUE_FIRE_ARROWS] = CVar_GetS32("gRandomizeBlueFireArrows", 0);
cvarSettings[RSK_SUNLIGHT_ARROWS] = CVar_GetS32("gRandomizeSunlightArrows", 0);
cvarSettings[RSK_KEYSANITY] = CVar_GetS32("gRandomizeKeysanity", 2);
cvarSettings[RSK_GERUDO_KEYS] = CVar_GetS32("gRandomizeGerudoKeys", 0);
cvarSettings[RSK_BOSS_KEYSANITY] = CVar_GetS32("gRandomizeBossKeysanity", 2);
@ -3971,7 +3971,7 @@ void DrawRandoEditor(bool& open) {
PaddedSeparator();
SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueIceArrows", true, "In development");
SohImGui::EnhancementCheckbox("WIP - Blue Fire Arrows", "gRandomizeBlueFireArrows", true, "In development");
InsertHelpHoverText(
"Ice Arrows act like Blue Fire, making them able to melt red ice. "
"Item placement logic will respect this option, so it might be required to use this to progress."