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Thread pool prototype
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OTRGui/src/ctpl/ctpl_stl.h
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251
OTRGui/src/ctpl/ctpl_stl.h
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/*********************************************************
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*
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* Copyright (C) 2014 by Vitaliy Vitsentiy
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*********************************************************/
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#ifndef __ctpl_stl_thread_pool_H__
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#define __ctpl_stl_thread_pool_H__
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#include <functional>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include <memory>
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#include <exception>
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#include <future>
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#include <mutex>
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#include <queue>
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// thread pool to run user's functors with signature
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// ret func(int id, other_params)
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// where id is the index of the thread that runs the functor
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// ret is some return type
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namespace ctpl {
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namespace detail {
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template <typename T>
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class Queue {
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public:
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bool push(T const & value) {
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std::unique_lock<std::mutex> lock(this->mutex);
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this->q.push(value);
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return true;
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}
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// deletes the retrieved element, do not use for non integral types
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bool pop(T & v) {
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std::unique_lock<std::mutex> lock(this->mutex);
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if (this->q.empty())
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return false;
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v = this->q.front();
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this->q.pop();
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return true;
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}
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bool empty() {
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std::unique_lock<std::mutex> lock(this->mutex);
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return this->q.empty();
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}
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private:
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std::queue<T> q;
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std::mutex mutex;
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};
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}
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class thread_pool {
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public:
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thread_pool() { this->init(); }
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thread_pool(int nThreads) { this->init(); this->resize(nThreads); }
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// the destructor waits for all the functions in the queue to be finished
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~thread_pool() {
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this->stop(true);
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}
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// get the number of running threads in the pool
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int size() { return static_cast<int>(this->threads.size()); }
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// number of idle threads
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int n_idle() { return this->nWaiting; }
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std::thread & get_thread(int i) { return *this->threads[i]; }
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// change the number of threads in the pool
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// should be called from one thread, otherwise be careful to not interleave, also with this->stop()
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// nThreads must be >= 0
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void resize(int nThreads) {
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if (!this->isStop && !this->isDone) {
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int oldNThreads = static_cast<int>(this->threads.size());
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if (oldNThreads <= nThreads) { // if the number of threads is increased
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this->threads.resize(nThreads);
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this->flags.resize(nThreads);
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for (int i = oldNThreads; i < nThreads; ++i) {
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this->flags[i] = std::make_shared<std::atomic<bool>>(false);
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this->set_thread(i);
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}
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}
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else { // the number of threads is decreased
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for (int i = oldNThreads - 1; i >= nThreads; --i) {
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*this->flags[i] = true; // this thread will finish
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this->threads[i]->detach();
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}
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{
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// stop the detached threads that were waiting
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_all();
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}
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this->threads.resize(nThreads); // safe to delete because the threads are detached
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this->flags.resize(nThreads); // safe to delete because the threads have copies of shared_ptr of the flags, not originals
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}
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}
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}
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// empty the queue
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void clear_queue() {
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std::function<void(int id)> * _f;
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while (this->q.pop(_f))
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delete _f; // empty the queue
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}
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// pops a functional wrapper to the original function
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std::function<void(int)> pop() {
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std::function<void(int id)> * _f = nullptr;
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this->q.pop(_f);
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std::unique_ptr<std::function<void(int id)>> func(_f); // at return, delete the function even if an exception occurred
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std::function<void(int)> f;
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if (_f)
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f = *_f;
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return f;
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}
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// wait for all computing threads to finish and stop all threads
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// may be called asynchronously to not pause the calling thread while waiting
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// if isWait == true, all the functions in the queue are run, otherwise the queue is cleared without running the functions
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void stop(bool isWait = false) {
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if (!isWait) {
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if (this->isStop)
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return;
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this->isStop = true;
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for (int i = 0, n = this->size(); i < n; ++i) {
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*this->flags[i] = true; // command the threads to stop
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}
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this->clear_queue(); // empty the queue
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}
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else {
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if (this->isDone || this->isStop)
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return;
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this->isDone = true; // give the waiting threads a command to finish
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}
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{
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_all(); // stop all waiting threads
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}
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for (int i = 0; i < static_cast<int>(this->threads.size()); ++i) { // wait for the computing threads to finish
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if (this->threads[i]->joinable())
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this->threads[i]->join();
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}
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// if there were no threads in the pool but some functors in the queue, the functors are not deleted by the threads
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// therefore delete them here
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this->clear_queue();
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this->threads.clear();
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this->flags.clear();
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}
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template<typename F, typename... Rest>
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auto push(F && f, Rest&&... rest) ->std::future<decltype(f(0, rest...))> {
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auto pck = std::make_shared<std::packaged_task<decltype(f(0, rest...))(int)>>(
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std::bind(std::forward<F>(f), std::placeholders::_1, std::forward<Rest>(rest)...)
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);
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auto _f = new std::function<void(int id)>([pck](int id) {
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(*pck)(id);
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});
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this->q.push(_f);
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_one();
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return pck->get_future();
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}
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// run the user's function that excepts argument int - id of the running thread. returned value is templatized
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// operator returns std::future, where the user can get the result and rethrow the catched exceptins
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template<typename F>
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auto push(F && f) ->std::future<decltype(f(0))> {
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auto pck = std::make_shared<std::packaged_task<decltype(f(0))(int)>>(std::forward<F>(f));
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auto _f = new std::function<void(int id)>([pck](int id) {
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(*pck)(id);
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});
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this->q.push(_f);
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std::unique_lock<std::mutex> lock(this->mutex);
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this->cv.notify_one();
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return pck->get_future();
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}
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private:
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// deleted
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thread_pool(const thread_pool &);// = delete;
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thread_pool(thread_pool &&);// = delete;
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thread_pool & operator=(const thread_pool &);// = delete;
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thread_pool & operator=(thread_pool &&);// = delete;
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void set_thread(int i) {
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std::shared_ptr<std::atomic<bool>> flag(this->flags[i]); // a copy of the shared ptr to the flag
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auto f = [this, i, flag/* a copy of the shared ptr to the flag */]() {
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std::atomic<bool> & _flag = *flag;
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std::function<void(int id)> * _f;
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bool isPop = this->q.pop(_f);
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while (true) {
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while (isPop) { // if there is anything in the queue
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std::unique_ptr<std::function<void(int id)>> func(_f); // at return, delete the function even if an exception occurred
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(*_f)(i);
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if (_flag)
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return; // the thread is wanted to stop, return even if the queue is not empty yet
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else
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isPop = this->q.pop(_f);
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}
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// the queue is empty here, wait for the next command
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std::unique_lock<std::mutex> lock(this->mutex);
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++this->nWaiting;
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this->cv.wait(lock, [this, &_f, &isPop, &_flag](){ isPop = this->q.pop(_f); return isPop || this->isDone || _flag; });
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--this->nWaiting;
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if (!isPop)
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return; // if the queue is empty and this->isDone == true or *flag then return
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}
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};
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this->threads[i].reset(new std::thread(f)); // compiler may not support std::make_unique()
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}
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void init() { this->nWaiting = 0; this->isStop = false; this->isDone = false; }
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std::vector<std::unique_ptr<std::thread>> threads;
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std::vector<std::shared_ptr<std::atomic<bool>>> flags;
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detail::Queue<std::function<void(int id)> *> q;
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std::atomic<bool> isDone;
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std::atomic<bool> isStop;
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std::atomic<int> nWaiting; // how many threads are waiting
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std::mutex mutex;
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std::condition_variable cv;
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};
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}
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#endif // __ctpl_stl_thread_pool_H__
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@ -21,7 +21,7 @@ Vector2 dragOffset;
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std::string sohFolder = NULLSTR;
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bool extracting = false;
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bool rom_ready = false;
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bool single_thread = true;
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bool single_thread = false;
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bool hide_second_btn = false;
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RomVersion version;
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const char* patched_rom = "tmp/rom.z64";
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@ -127,7 +127,7 @@ void OTRGame::draw() {
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UIUtils::GuiShadowText(("Rom Type: " + version.version).c_str(), 32, text_y, 10, WHITE, BLACK);
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UIUtils::GuiShadowText("Tool Version: 1.0", 32, text_y + 15, 10, WHITE, BLACK);
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UIUtils::GuiShadowText("OTR Version: 1.0", 32, text_y + 30, 10, WHITE, BLACK);
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// UIUtils::GuiToggle(&single_thread, "Single Thread", 32, text_y + 40, currentStep != NULLSTR);
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UIUtils::GuiToggle(&single_thread, "Single Thread", 32, text_y + 40, currentStep != NULLSTR);
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if(!hide_second_btn && UIUtils::GuiIconButton("Folder", "Open\nShip Folder", 109, 50, currentStep != NULLSTR, "Select your Ship of Harkinian Folder\n\nYou could use another folder\nfor development purposes")) {
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const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FOLDER);
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#include "impl.h"
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#include "utils/mutils.h"
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#include "ctpl/ctpl_stl.h"
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#include <thread>
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#ifdef _WIN32
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@ -68,6 +69,9 @@ void startWorker() {
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std::vector<std::string> files;
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Util::dirscan(path, files);
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std::vector<std::string> xmlFiles;
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const int num_threads = std::thread::hardware_concurrency();
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ctpl::thread_pool pool(num_threads / 2);
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for(auto &file : files) {
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if (file.find(".xml") != std::string::npos) xmlFiles.push_back(file);
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}
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@ -76,8 +80,9 @@ void startWorker() {
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if(single_thread) {
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ExtractFunc(file);
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} else {
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std::thread thread_object(ExtractFunc, file);
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thread_object.detach();
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pool.push([file](int) {
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ExtractFunc(file);
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});
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}
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}
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