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Fix build issue (#4504)
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@ -92,8 +92,7 @@ static void RandomGrotto_Draw(Actor* actor, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGrottoDL);
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Matrix_Translate(0.0f, -2700.0f, 0.0f, MTXMODE_APPLY);
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@ -10,7 +10,7 @@
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#include "soh/util.h"
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extern "C" {
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PlayState* gPlayState;
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extern PlayState* gPlayState;
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}
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using namespace std::literals::string_literals;
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