Shipwright/soh/soh/SaveManager.cpp

2621 lines
134 KiB
C++

#include "SaveManager.h"
#include "OTRGlobals.h"
#include "Enhancements/game-interactor/GameInteractor.h"
#include "soh/util.h"
#include "z64.h"
#include "functions.h"
#include "macros.h"
#include <variables.h>
#include "soh/Enhancements/boss-rush/BossRush.h"
#include <libultraship/libultraship.h>
#include "SohGui.hpp"
#define NOGDI // avoid various windows defines that conflict with things in z64.h
#include <spdlog/spdlog.h>
#include <fstream>
#include <filesystem>
#include <array>
extern "C" SaveContext gSaveContext;
using namespace std::string_literals;
void SaveManager::WriteSaveFile(const std::filesystem::path& savePath, const uintptr_t addr, void* dramAddr,
const size_t size) {
std::ofstream saveFile = std::ofstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
saveFile.seekp(addr);
saveFile.write((char*)dramAddr, size);
saveFile.close();
}
void SaveManager::ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size) {
std::ifstream saveFile = std::ifstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
// If the file doesn't exist, initialize DRAM
if (saveFile.good()) {
saveFile.seekg(addr);
saveFile.read((char*)dramAddr, size);
} else {
memset(dramAddr, 0, size);
}
saveFile.close();
}
std::filesystem::path SaveManager::GetFileName(int fileNum) {
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
}
std::filesystem::path SaveManager::GetFileTempName(int fileNum) {
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".temp");
}
SaveManager::SaveManager() {
coreSectionIDsByName["base"] = SECTION_ID_BASE;
coreSectionIDsByName["randomizer"] = SECTION_ID_RANDOMIZER;
coreSectionIDsByName["sohStats"] = SECTION_ID_STATS;
coreSectionIDsByName["entrances"] = SECTION_ID_ENTRANCES;
coreSectionIDsByName["scenes"] = SECTION_ID_SCENES;
AddLoadFunction("base", 1, LoadBaseVersion1);
AddLoadFunction("base", 2, LoadBaseVersion2);
AddLoadFunction("base", 3, LoadBaseVersion3);
AddLoadFunction("base", 4, LoadBaseVersion4);
AddSaveFunction("base", 4, SaveBase, true, SECTION_PARENT_NONE);
AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
AddLoadFunction("randomizer", 2, LoadRandomizerVersion2);
AddSaveFunction("randomizer", 2, SaveRandomizer, true, SECTION_PARENT_NONE);
AddInitFunction(InitFileImpl);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([this](uint32_t fileNum) { ThreadPoolWait(); });
smThreadPool = std::make_shared<BS::thread_pool>(1);
for (SaveFileMetaInfo& info : fileMetaInfo) {
info.valid = false;
info.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(info.playerName); i++) {
info.playerName[i] = '\0';
}
info.healthCapacity = 0;
info.questItems = 0;
info.defense = 0;
info.health = 0;
for (int i = 0; i < ARRAY_COUNT(info.seedHash); i++) {
info.seedHash[i] = 0;
}
info.randoSave = 0;
info.requiresMasterQuest = 0;
info.requiresOriginal = 0;
info.buildVersionMajor = 0;
info.buildVersionMinor = 0;
info.buildVersionPatch = 0;
memset(&info.buildVersion, 0, sizeof(info.buildVersion));
}
}
void SaveManager::LoadRandomizerVersion1() {
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
SaveManager::Instance->LoadCharArray("trickName", gSaveContext.itemLocations[i].get.trickName,
MAX_TRICK_NAME_SIZE);
});
SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
SaveManager::Instance->LoadData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
SaveManager::Instance->LoadData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
SaveManager::Instance->LoadData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
SaveManager::Instance->LoadData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
SaveManager::Instance->LoadData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
}
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
SaveManager::Instance->LoadData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
SaveManager::Instance->LoadData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
SaveManager::Instance->LoadData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
SaveManager::Instance->LoadData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
}
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("triforcePiecesCollected", gSaveContext.triforcePiecesCollected);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
randomizer->LoadRandomizerSettings("");
size_t merchantPricesSize = 0;
if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) != RO_SCRUBS_OFF) {
merchantPricesSize += NUM_SCRUBS;
}
if (randomizer->GetRandoSettingValue(RSK_SHOPSANITY) != RO_SHOPSANITY_OFF) {
merchantPricesSize += NUM_SHOP_ITEMS;
}
SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
RandomizerCheck rc;
SaveManager::Instance->LoadData("check", rc);
uint32_t price;
SaveManager::Instance->LoadData("price", price);
randomizer->merchantPrices[rc] = price;
});
});
}
void SaveManager::LoadRandomizerVersion2() {
SaveManager::Instance->LoadArray("itemLocations", RC_MAX, [&](size_t i) {
gSaveContext.itemLocations[i].check = RandomizerCheck(i);
SaveManager::Instance->LoadStruct("", [&]() {
SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
SaveManager::Instance->LoadData("fakeRgID", gSaveContext.itemLocations[i].get.fakeRgID);
SaveManager::Instance->LoadCharArray("trickName", gSaveContext.itemLocations[i].get.trickName,
MAX_TRICK_NAME_SIZE);
});
});
SaveManager::Instance->LoadArray("entrances", ARRAY_COUNT(gSaveContext.entranceOverrides), [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
SaveManager::Instance->LoadData("type", gSaveContext.entranceOverrides[i].type);
SaveManager::Instance->LoadData("index", gSaveContext.entranceOverrides[i].index);
SaveManager::Instance->LoadData("destination", gSaveContext.entranceOverrides[i].destination);
SaveManager::Instance->LoadData("override", gSaveContext.entranceOverrides[i].override);
SaveManager::Instance->LoadData("overrideDestination", gSaveContext.entranceOverrides[i].overrideDestination);
});
});
SaveManager::Instance->LoadArray("seed", ARRAY_COUNT(gSaveContext.seedIcons), [&](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.seedIcons[i]);
});
std::string inputSeed;
SaveManager::Instance->LoadCharArray("inputSeed", gSaveContext.inputSeed, ARRAY_COUNT(gSaveContext.inputSeed));
SaveManager::Instance->LoadData("finalSeed", gSaveContext.finalSeed);
SaveManager::Instance->LoadArray("randoSettings", RSK_MAX, [&](size_t i) {
gSaveContext.randoSettings[i].key = RandomizerSettingKey(i);
SaveManager::Instance->LoadData("", gSaveContext.randoSettings[i].value);
});
SaveManager::Instance->LoadArray("hintLocations", ARRAY_COUNT(gSaveContext.hintLocations), [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
SaveManager::Instance->LoadData("check", gSaveContext.hintLocations[i].check);
SaveManager::Instance->LoadCharArray("hintText", gSaveContext.hintLocations[i].hintText,
ARRAY_COUNT(gSaveContext.hintLocations[i].hintText));
});
});
SaveManager::Instance->LoadCharArray("childAltarText", gSaveContext.childAltarText,
ARRAY_COUNT(gSaveContext.childAltarText));
SaveManager::Instance->LoadCharArray("adultAltarText", gSaveContext.adultAltarText,
ARRAY_COUNT(gSaveContext.adultAltarText));
SaveManager::Instance->LoadCharArray("ganonHintText", gSaveContext.ganonHintText,
ARRAY_COUNT(gSaveContext.ganonHintText));
SaveManager::Instance->LoadCharArray("ganonText", gSaveContext.ganonText, ARRAY_COUNT(gSaveContext.ganonText));
SaveManager::Instance->LoadCharArray("dampeText", gSaveContext.dampeText, ARRAY_COUNT(gSaveContext.dampeText));
SaveManager::Instance->LoadCharArray("gregHintText", gSaveContext.gregHintText,
ARRAY_COUNT(gSaveContext.gregHintText));
SaveManager::Instance->LoadCharArray("sheikText", gSaveContext.sheikText, ARRAY_COUNT(gSaveContext.sheikText));
SaveManager::Instance->LoadCharArray("sariaText", gSaveContext.sariaText, ARRAY_COUNT(gSaveContext.sariaText));
SaveManager::Instance->LoadCharArray("warpMinuetText", gSaveContext.warpMinuetText,
ARRAY_COUNT(gSaveContext.warpMinuetText));
SaveManager::Instance->LoadCharArray("warpBoleroText", gSaveContext.warpBoleroText,
ARRAY_COUNT(gSaveContext.warpBoleroText));
SaveManager::Instance->LoadCharArray("warpSerenadeText", gSaveContext.warpSerenadeText,
ARRAY_COUNT(gSaveContext.warpSerenadeText));
SaveManager::Instance->LoadCharArray("warpRequiemText", gSaveContext.warpRequiemText,
ARRAY_COUNT(gSaveContext.warpRequiemText));
SaveManager::Instance->LoadCharArray("warpNocturneText", gSaveContext.warpNocturneText,
ARRAY_COUNT(gSaveContext.warpNocturneText));
SaveManager::Instance->LoadCharArray("warpPreludeText", gSaveContext.warpPreludeText,
ARRAY_COUNT(gSaveContext.warpPreludeText));
SaveManager::Instance->LoadData("adultTradeItems", gSaveContext.adultTradeItems);
SaveManager::Instance->LoadData("triforcePiecesCollected", gSaveContext.triforcePiecesCollected);
SaveManager::Instance->LoadData("pendingIceTrapCount", gSaveContext.pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
randomizer->LoadRandomizerSettings("");
size_t merchantPricesSize = 0;
SaveManager::Instance->LoadData("merchantPricesSize", merchantPricesSize);
SaveManager::Instance->LoadArray("merchantPrices", merchantPricesSize, [&](size_t i) {
SaveManager::Instance->LoadStruct("", [&]() {
RandomizerCheck rc;
SaveManager::Instance->LoadData("check", rc);
uint32_t price;
SaveManager::Instance->LoadData("price", price);
randomizer->merchantPrices[rc] = price;
});
});
SaveManager::Instance->LoadData("masterQuestDungeonCount", gSaveContext.mqDungeonCount, (uint8_t)0);
OTRGlobals::Instance->gRandomizer->masterQuestDungeons.clear();
SaveManager::Instance->LoadArray("masterQuestDungeons", gSaveContext.mqDungeonCount, [&](size_t i) {
uint16_t scene;
SaveManager::Instance->LoadData("", scene);
randomizer->masterQuestDungeons.emplace(scene);
});
}
void SaveManager::SaveRandomizer(SaveContext* saveContext, int sectionID, bool fullSave) {
if(saveContext->questId != QUEST_RANDOMIZER) return;
SaveManager::Instance->SaveArray("itemLocations", RC_MAX, [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("rgID", saveContext->itemLocations[i].get.rgID);
SaveManager::Instance->SaveData("fakeRgID", saveContext->itemLocations[i].get.fakeRgID);
SaveManager::Instance->SaveData("trickName", saveContext->itemLocations[i].get.trickName);
});
});
SaveManager::Instance->SaveArray("entrances", ARRAY_COUNT(saveContext->entranceOverrides), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("type", saveContext->entranceOverrides[i].type);
SaveManager::Instance->SaveData("index", saveContext->entranceOverrides[i].index);
SaveManager::Instance->SaveData("destination", saveContext->entranceOverrides[i].destination);
SaveManager::Instance->SaveData("override", saveContext->entranceOverrides[i].override);
SaveManager::Instance->SaveData("overrideDestination", saveContext->entranceOverrides[i].overrideDestination);
});
});
SaveManager::Instance->SaveArray("seed", ARRAY_COUNT(saveContext->seedIcons), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->seedIcons[i]);
});
SaveManager::Instance->SaveData("inputSeed", saveContext->inputSeed);
SaveManager::Instance->SaveData("finalSeed", saveContext->finalSeed);
SaveManager::Instance->SaveArray("randoSettings", RSK_MAX, [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->randoSettings[i].value);
});
SaveManager::Instance->SaveArray("hintLocations", ARRAY_COUNT(saveContext->hintLocations), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("check", saveContext->hintLocations[i].check);
SaveManager::Instance->SaveData("hintText", saveContext->hintLocations[i].hintText);
});
});
SaveManager::Instance->SaveData("childAltarText", saveContext->childAltarText);
SaveManager::Instance->SaveData("adultAltarText", saveContext->adultAltarText);
SaveManager::Instance->SaveData("ganonHintText", saveContext->ganonHintText);
SaveManager::Instance->SaveData("ganonText", saveContext->ganonText);
SaveManager::Instance->SaveData("dampeText", saveContext->dampeText);
SaveManager::Instance->SaveData("gregHintText", saveContext->gregHintText);
SaveManager::Instance->SaveData("sheikText", saveContext->sheikText);
SaveManager::Instance->SaveData("sariaText", saveContext->sariaText);
SaveManager::Instance->SaveData("warpMinuetText", saveContext->warpMinuetText);
SaveManager::Instance->SaveData("warpBoleroText", saveContext->warpBoleroText);
SaveManager::Instance->SaveData("warpSerenadeText", saveContext->warpSerenadeText);
SaveManager::Instance->SaveData("warpRequiemText", saveContext->warpRequiemText);
SaveManager::Instance->SaveData("warpNocturneText", saveContext->warpNocturneText);
SaveManager::Instance->SaveData("warpPreludeText", saveContext->warpPreludeText);
SaveManager::Instance->SaveData("adultTradeItems", saveContext->adultTradeItems);
SaveManager::Instance->SaveData("triforcePiecesCollected", saveContext->triforcePiecesCollected);
SaveManager::Instance->SaveData("pendingIceTrapCount", saveContext->pendingIceTrapCount);
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
std::vector<std::pair<RandomizerCheck, u16>> merchantPrices;
for (const auto & [ check, price ] : randomizer->merchantPrices) {
merchantPrices.push_back(std::make_pair(check, price));
}
SaveManager::Instance->SaveData("merchantPricesSize", merchantPrices.size());
SaveManager::Instance->SaveArray("merchantPrices", merchantPrices.size(), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("check", merchantPrices[i].first);
SaveManager::Instance->SaveData("price", merchantPrices[i].second);
});
});
SaveManager::Instance->SaveData("masterQuestDungeonCount", saveContext->mqDungeonCount);
std::vector<uint16_t> masterQuestDungeons;
for (const auto scene : randomizer->masterQuestDungeons) {
masterQuestDungeons.push_back(scene);
}
SaveManager::Instance->SaveArray("masterQuestDungeons", masterQuestDungeons.size(), [&](size_t i) {
SaveManager::Instance->SaveData("", masterQuestDungeons[i]);
});
}
// Init() here is an extension of InitSram, and thus not truly an initializer for SaveManager itself. don't put any class initialization stuff here
void SaveManager::Init() {
// Wait on saves that snuck through the Wait in OnExitGame
ThreadPoolWait();
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
auto sOldSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = LUS::Context::GetPathRelativeToAppDirectory("oot_save.bak");
// If the save directory does not exist, create it
if (!std::filesystem::exists(sSavePath)) {
std::filesystem::create_directory(sSavePath);
}
// If there is a lingering unversioned save, convert it
if (std::filesystem::exists(sOldSavePath)) {
ConvertFromUnversioned();
std::filesystem::rename(sOldSavePath, sOldBackupSavePath);
}
// If the global save file exist, load it. Otherwise, create it.
if (std::filesystem::exists(sGlobalPath)) {
std::ifstream input(sGlobalPath);
nlohmann::json globalBlock;
input >> globalBlock;
if (!globalBlock.contains("version")) {
SPDLOG_WARN("Global save does not contain a version. We are reconstructing it.");
CreateDefaultGlobal();
return;
}
switch (globalBlock["version"].get<int>()) {
case 1:
currentJsonContext = &globalBlock;
LoadData("audioSetting", gSaveContext.audioSetting);
LoadData("zTargetSetting", gSaveContext.zTargetSetting);
LoadData("language", gSaveContext.language);
break;
default:
SPDLOG_WARN("Global save has a unrecognized version. We are reconstructing it.");
CreateDefaultGlobal();
break;
}
} else {
CreateDefaultGlobal();
}
// Load files to initialize metadata
for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
if (std::filesystem::exists(GetFileName(fileNum))) {
LoadFile(fileNum);
saveBlock = nlohmann::json::object();
}
}
}
void SaveManager::InitMeta(int fileNum) {
fileMetaInfo[fileNum].valid = true;
fileMetaInfo[fileNum].deaths = gSaveContext.deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].playerName); i++) {
fileMetaInfo[fileNum].playerName[i] = gSaveContext.playerName[i];
}
fileMetaInfo[fileNum].healthCapacity = gSaveContext.healthCapacity;
fileMetaInfo[fileNum].questItems = gSaveContext.inventory.questItems;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].inventoryItems); i++) {
fileMetaInfo[fileNum].inventoryItems[i] = gSaveContext.inventory.items[i];
}
fileMetaInfo[fileNum].equipment = gSaveContext.inventory.equipment;
fileMetaInfo[fileNum].upgrades = gSaveContext.inventory.upgrades;
fileMetaInfo[fileNum].isMagicAcquired = gSaveContext.isMagicAcquired;
fileMetaInfo[fileNum].isDoubleMagicAcquired = gSaveContext.isDoubleMagicAcquired;
fileMetaInfo[fileNum].rupees = gSaveContext.rupees;
fileMetaInfo[fileNum].gsTokens = gSaveContext.inventory.gsTokens;
fileMetaInfo[fileNum].isDoubleDefenseAcquired = gSaveContext.isDoubleDefenseAcquired;
fileMetaInfo[fileNum].gregFound = Flags_GetRandomizerInf(RAND_INF_GREG_FOUND);
fileMetaInfo[fileNum].defense = gSaveContext.inventory.defenseHearts;
fileMetaInfo[fileNum].health = gSaveContext.health;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].seedHash); i++) {
fileMetaInfo[fileNum].seedHash[i] = gSaveContext.seedIcons[i];
}
fileMetaInfo[fileNum].randoSave = IS_RANDO;
// If the file is marked as a Master Quest file or if we're randomized and have at least one master quest dungeon, we need the mq otr.
fileMetaInfo[fileNum].requiresMasterQuest = IS_MASTER_QUEST || (IS_RANDO && gSaveContext.mqDungeonCount > 0);
// If the file is not marked as Master Quest, it could still theoretically be a rando save with all 12 MQ dungeons, in which case
// we don't actually require a vanilla OTR.
fileMetaInfo[fileNum].requiresOriginal = !IS_MASTER_QUEST && (!IS_RANDO || gSaveContext.mqDungeonCount < 12);
fileMetaInfo[fileNum].buildVersionMajor = gSaveContext.sohStats.buildVersionMajor;
fileMetaInfo[fileNum].buildVersionMinor = gSaveContext.sohStats.buildVersionMinor;
fileMetaInfo[fileNum].buildVersionPatch = gSaveContext.sohStats.buildVersionPatch;
SohUtils::CopyStringToCharArray(fileMetaInfo[fileNum].buildVersion, gSaveContext.sohStats.buildVersion,
ARRAY_COUNT(fileMetaInfo[fileNum].buildVersion));
}
void SaveManager::InitFile(bool isDebug) {
for (InitFunc& func : initFuncs) {
func(isDebug);
}
}
void SaveManager::InitFileImpl(bool isDebug) {
if (isDebug) {
InitFileDebug();
} else {
InitFileNormal();
}
}
void SaveManager::InitFileNormal() {
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = 0x3E;
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0x30;
gSaveContext.health = 0x30;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 0;
gSaveContext.swordHealth = 0;
gSaveContext.naviTimer = 0;
gSaveContext.isMagicAcquired = 0;
gSaveContext.isDoubleMagicAcquired = 0;
gSaveContext.isDoubleDefenseAcquired = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = SCENE_LINKS_HOUSE;
// Equipment
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.equips.equipment = 0x1100;
// Inventory
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = ITEM_NONE;
}
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = 0;
}
gSaveContext.inventory.equipment = 0x1100;
gSaveContext.inventory.upgrades = 0;
gSaveContext.inventory.questItems = 0;
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = 0;
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 0xFF;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
gSaveContext.sceneFlags[scene].chest = 0;
gSaveContext.sceneFlags[scene].swch = 0;
gSaveContext.sceneFlags[scene].clear = 0;
gSaveContext.sceneFlags[scene].collect = 0;
gSaveContext.sceneFlags[scene].unk = 0;
gSaveContext.sceneFlags[scene].rooms = 0;
gSaveContext.sceneFlags[scene].floors = 0;
}
gSaveContext.fw.pos.x = 0;
gSaveContext.fw.pos.y = 0;
gSaveContext.fw.pos.z = 0;
gSaveContext.fw.yaw = 0;
gSaveContext.fw.playerParams = 0;
gSaveContext.fw.entranceIndex = 0;
gSaveContext.fw.roomIndex = 0;
gSaveContext.fw.set = 0;
gSaveContext.fw.tempSwchFlags = 0;
gSaveContext.fw.tempCollectFlags = 0;
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.gsFlags); flag++) {
gSaveContext.gsFlags[flag] = 0;
}
for (int highscore = 0; highscore < ARRAY_COUNT(gSaveContext.highScores); highscore++) {
gSaveContext.highScores[highscore] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.eventChkInf); flag++) {
gSaveContext.eventChkInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.itemGetInf); flag++) {
gSaveContext.itemGetInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.infTable); flag++) {
gSaveContext.infTable[flag] = 0;
}
gSaveContext.worldMapAreaData = 0;
gSaveContext.scarecrowLongSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowLongSong); i++) {
gSaveContext.scarecrowLongSong[i].noteIdx = 0;
gSaveContext.scarecrowLongSong[i].unk_01 = 0;
gSaveContext.scarecrowLongSong[i].unk_02 = 0;
gSaveContext.scarecrowLongSong[i].volume = 0;
gSaveContext.scarecrowLongSong[i].vibrato = 0;
gSaveContext.scarecrowLongSong[i].tone = 0;
gSaveContext.scarecrowLongSong[i].semitone = 0;
}
gSaveContext.scarecrowSpawnSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
gSaveContext.scarecrowSpawnSong[i].volume = 0;
gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
gSaveContext.scarecrowSpawnSong[i].tone = 0;
gSaveContext.scarecrowSpawnSong[i].semitone = 0;
}
gSaveContext.horseData.scene = SCENE_HYRULE_FIELD;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[29] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
// SoH specific
gSaveContext.backupFW = gSaveContext.fw;
gSaveContext.pendingSale = ITEM_NONE;
gSaveContext.pendingSaleMod = MOD_NONE;
gSaveContext.isBossRushPaused = 0;
gSaveContext.pendingIceTrapCount = 0;
// Init with normal quest unless only an MQ rom is provided
gSaveContext.questId = OTRGlobals::Instance->HasOriginal() ? QUEST_NORMAL : QUEST_MASTER;
//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
}
void SaveManager::InitFileDebug() {
InitFileNormal();
//don't apply gDebugSaveFileMode on the title screen
if (gSaveContext.fileNum != 0xFF) {
if (CVarGetInteger("gDebugSaveFileMode", 1) == 2) {
InitFileMaxed();
return;
} else if (CVarGetInteger("gDebugSaveFileMode", 1) == 0) {
return;
}
}
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = sPlayerName[i];
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0xE0;
gSaveContext.health = 0xE0;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 150;
gSaveContext.swordHealth = 8;
gSaveContext.naviTimer = 0;
gSaveContext.isMagicAcquired = 1;
gSaveContext.isDoubleMagicAcquired = 0;
gSaveContext.isDoubleDefenseAcquired = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x51;
// Equipment
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
}
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
}
gSaveContext.equips.equipment = 0x1122;
// Inventory
static std::array<u8, 24> sItems = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
};
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = sItems[item];
}
static std::array<s8, 16> sAmmo = { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 };
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
}
gSaveContext.inventory.equipment = 0x7777;
gSaveContext.inventory.upgrades = 0x125249;
gSaveContext.inventory.questItems = 0x1E3FFFF;
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 8;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
gSaveContext.horseData.scene = SCENE_HYRULE_FIELD;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
}
gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
void SaveManager::InitFileMaxed() {
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = sPlayerName[i];
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0x140;
gSaveContext.health = 0x140;
gSaveContext.magicLevel = 2;
gSaveContext.magic = 0x60;
gSaveContext.rupees = 500;
gSaveContext.swordHealth = 8;
gSaveContext.naviTimer = 0;
gSaveContext.isMagicAcquired = 1;
gSaveContext.isDoubleMagicAcquired = 1;
gSaveContext.isDoubleDefenseAcquired = 1;
gSaveContext.bgsFlag = 1;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x51;
// Equipment
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_TIME, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
}
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
}
gSaveContext.equips.equipment = 0x1122;
// Inventory
static std::array<u8, 24> sItems = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_TIME, ITEM_BOMBCHU, ITEM_LONGSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_FAIRY, ITEM_FAIRY, ITEM_BUG, ITEM_FISH, ITEM_CLAIM_CHECK, ITEM_MASK_BUNNY,
};
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = sItems[item];
}
static std::array<s8, 16> sAmmo = { 30, 40, 40, 50, 0, 0, 50, 0, 50, 0, 0, 0, 0, 0, 15, 0 };
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
}
gSaveContext.inventory.equipment = 0x7777;
gSaveContext.inventory.upgrades = 3597531;
gSaveContext.inventory.questItems = 33554431;
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 };
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 9;
}
gSaveContext.inventory.defenseHearts = 20;
gSaveContext.inventory.gsTokens = 100;
gSaveContext.horseData.scene = SCENE_HYRULE_FIELD;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
//set all the "Entered *" flags for dungeons
for (int i = 0; i < 0xF; i += 1) {
Flags_SetInfTable(0x1A0 + i);
}
Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE);
Flags_SetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME);
Flags_SetEventChkInf(EVENTCHKINF_EPONA_OBTAINED);
Flags_SetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_NABOORU_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_GOHMA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_MORPHA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_TWINROVA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BARINA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_GANONDORF_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_FIELD);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_TRAIL);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_KAKARIKO_VILLAGE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_DOMAIN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_CASTLE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GORON_CITY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEKU_TREE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDO_VALLEY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDOS_FORTRESS);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LON_LON_RANCH);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_JABU_JABUS_BELLY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_FOUNTAIN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GANONS_CASTLE_EXTERIOR);
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
}
gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
#if defined(__WIIU__) || defined(__SWITCH__)
// std::filesystem::copy_file doesn't work properly with the Wii U's toolchain atm
int copy_file(const char* src, const char* dst) {
alignas(0x40) uint8_t buf[4096];
FILE* r = fopen(src, "r");
if (!r) {
return -1;
}
FILE* w = fopen(dst, "w");
if (!w) {
return -2;
}
size_t res;
while ((res = fread(buf, 1, sizeof(buf), r)) > 0) {
if (fwrite(buf, 1, res, w) != res) {
break;
}
}
fclose(r);
fclose(w);
return res >= 0 ? 0 : res;
}
#endif
// Threaded SaveFile takes copy of gSaveContext for local unmodified storage
void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID) {
SPDLOG_INFO("Save File - fileNum: {}", fileNum);
// Needed for first time save, hasn't changed in forever anyway
saveBlock["version"] = 1;
if (sectionID == SECTION_ID_BASE) {
for (auto& sectionHandlerPair : sectionSaveHandlers) {
auto& saveFuncInfo = sectionHandlerPair.second;
// Don't call SaveFuncs for sections that aren't tied to game save
if (!saveFuncInfo.saveWithBase) {
continue;
}
nlohmann::json& sectionBlock = saveBlock["sections"][saveFuncInfo.name];
sectionBlock["version"] = sectionHandlerPair.second.version;
// If any save file is loaded for medatata, or a spoiler log is loaded (not sure which at this point), there is still data in the "randomizer" section
// This clears the randomizer data block if and only if the section being called is "randomizer" and the current save file is not a randomizer save file.
if (sectionHandlerPair.second.name == "randomizer" && !IS_RANDO) {
sectionBlock["data"] = nlohmann::json::object();
continue;
}
currentJsonContext = &sectionBlock["data"];
sectionHandlerPair.second.func(saveContext, sectionID, true);
}
} else {
SaveFuncInfo svi = sectionSaveHandlers.find(sectionID)->second;
auto& sectionName = svi.name;
auto sectionVersion = svi.version;
// If section has a parentSection, it is a subsection. Load parentSection version and set sectionBlock to parent string
if (svi.parentSection != -1 && svi.parentSection < sectionIndex) {
auto parentSvi = sectionSaveHandlers.find(svi.parentSection)->second;
sectionName = parentSvi.name;
sectionVersion = parentSvi.version;
}
nlohmann::json& sectionBlock = saveBlock["sections"][sectionName];
sectionBlock["version"] = sectionVersion;
currentJsonContext = &sectionBlock["data"];
svi.func(saveContext, sectionID, false);
}
std::filesystem::path fileName = GetFileName(fileNum);
std::filesystem::path tempFile = GetFileTempName(fileNum);
if (std::filesystem::exists(tempFile)) {
std::filesystem::remove(tempFile);
}
#if defined(__SWITCH__) || defined(__WIIU__)
FILE* w = fopen(tempFile.c_str(), "w");
std::string json_string = saveBlock.dump(4);
fwrite(json_string.c_str(), sizeof(char), json_string.length(), w);
fclose(w);
#else
std::ofstream output(tempFile);
output << std::setw(4) << saveBlock << std::endl;
output.close();
#endif
if (std::filesystem::exists(fileName)) {
std::filesystem::remove(fileName);
}
#if defined(__SWITCH__) || defined(__WIIU__)
copy_file(tempFile.c_str(), fileName.c_str());
#else
std::filesystem::copy_file(tempFile, fileName);
#endif
if (std::filesystem::exists(tempFile)) {
std::filesystem::remove(tempFile);
}
delete saveContext;
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
SPDLOG_INFO("Save File Finish - fileNum: {}", fileNum);
}
// SaveSection creates a copy of gSaveContext to prevent mid-save data modification, and passes its reference to SaveFileThreaded
// This should never be called with threaded == false except during file creation
void SaveManager::SaveSection(int fileNum, int sectionID, bool threaded) {
// Don't save in Boss rush.
if (fileNum == 0xFF || fileNum == 0xFE) {
return;
}
// Don't save a nonexistent section
if (sectionID >= sectionIndex) {
SPDLOG_ERROR("SaveSection: Section ID not registered.");
return;
}
auto saveContext = new SaveContext;
memcpy(saveContext, &gSaveContext, sizeof(gSaveContext));
if (threaded) {
smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID);
} else {
SaveFileThreaded(fileNum, saveContext, sectionID);
}
}
void SaveManager::SaveFile(int fileNum) {
SaveSection(fileNum, SECTION_ID_BASE, true);
}
void SaveManager::SaveGlobal() {
nlohmann::json globalBlock;
globalBlock["version"] = 1;
globalBlock["audioSetting"] = gSaveContext.audioSetting;
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
globalBlock["language"] = gSaveContext.language;
const std::filesystem::path sSavePath(LUS::Context::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
std::ofstream output(sGlobalPath);
output << std::setw(4) << globalBlock << std::endl;
}
void SaveManager::LoadFile(int fileNum) {
SPDLOG_INFO("Load File - fileNum: {}", fileNum);
std::filesystem::path fileName = GetFileName(fileNum);
assert(std::filesystem::exists(fileName));
InitFile(false);
std::ifstream input(fileName);
try {
saveBlock = nlohmann::json::object();
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + fileName.string() + " contains no version");
assert(false);
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " +
sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user
// has a mod at an earlier version than the save has. In this case, the user probably wants to
// load the save. Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
assert(false);
break;
}
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
} catch (const std::exception& e) {
input.close();
std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
#if defined(__SWITCH__) || defined(__WIIU__)
copy_file(fileName.c_str(), newFile.c_str());
#else
std::filesystem::copy_file(fileName, newFile);
#endif
std::filesystem::remove(fileName);
SohGui::RegisterPopup("Error loading save file", "A problem occurred loading the save in slot " + std::to_string(fileNum + 1) + ".\nSave file corruption is suspected.\n" +
"The file has been renamed to prevent further issues.");
}
}
void SaveManager::ThreadPoolWait() {
if (smThreadPool) {
smThreadPool->wait_for_tasks();
}
}
bool SaveManager::SaveFile_Exist(int fileNum) {
try {
bool exists = std::filesystem::exists(GetFileName(fileNum));
SPDLOG_INFO("File[{}] - {}", fileNum, exists ? "exists" : "does not exist" );
return exists;
}
catch(std::filesystem::filesystem_error const& ex) {
SPDLOG_ERROR("Filesystem error");
return false;
}
}
void SaveManager::AddInitFunction(InitFunc func) {
initFuncs.emplace_back(func);
}
void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc func) {
if (!sectionLoadHandlers.contains(name)) {
sectionLoadHandlers[name] = SectionLoadHandler();
}
if (sectionLoadHandlers[name].contains(version)) {
SPDLOG_ERROR("Adding load function for section and version that already has one: " + name + ", " + std::to_string(version));
assert(false);
return;
}
sectionLoadHandlers[name][version] = func;
}
int SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func, bool saveWithBase, int parentSection = -1) {
if (sectionRegistry.contains(name)) {
SPDLOG_ERROR("Adding save function for section that already has one: " + name);
assert(false);
return -1;
}
int index = sectionIndex;
if (coreSectionIDsByName.contains(name)) {
index = coreSectionIDsByName.find(name)->second;
} else {
sectionIndex++;
}
SaveFuncInfo sfi = { name, version, func, saveWithBase, parentSection };
sectionSaveHandlers.emplace(index, sfi);
sectionRegistry.emplace(name, index);
return index;
}
void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
if (postHandlers.contains(name)) {
SPDLOG_ERROR("Adding post function for section that already has one: " + name);
assert(false);
return;
}
postHandlers[name] = func;
}
// Returns -1 if section name not found
int SaveManager::GetSaveSectionID(std::string& sectionName) {
if (sectionRegistry.contains(sectionName)) {
return sectionRegistry.find(sectionName)->second;
} else {
return -1;
}
}
void SaveManager::CreateDefaultGlobal() {
gSaveContext.audioSetting = 0;
gSaveContext.zTargetSetting = 0;
gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
SaveGlobal();
}
void SaveManager::LoadBaseVersion1() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
int isRando = 0;
SaveManager::Instance->LoadData("n64ddFlag", isRando);
if (isRando) {
gSaveContext.questId = QUEST_RANDOMIZER;
}
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowLongSong)[i]);
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
}
void SaveManager::LoadBaseVersion2() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
int isRando = 0;
SaveManager::Instance->LoadData("n64ddFlag", isRando);
if (isRando) {
gSaveContext.questId = QUEST_RANDOMIZER;
}
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadStruct("sohStats", []() {
SaveManager::Instance->LoadData("heartPieces", gSaveContext.sohStats.heartPieces);
SaveManager::Instance->LoadData("heartContainers", gSaveContext.sohStats.heartContainers);
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("rtaTiming", gSaveContext.sohStats.rtaTiming);
SaveManager::Instance->LoadData("fileCreatedAt", gSaveContext.sohStats.fileCreatedAt);
SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.itemTimestamp[i]);
});
SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
});
SaveManager::Instance->LoadArray("scenesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.scenesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.scenesDiscovered[i]);
});
SaveManager::Instance->LoadArray("entrancesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.entrancesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.entrancesDiscovered[i]);
});
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
int isMQ = 0;
SaveManager::Instance->LoadData("isMasterQuest", isMQ);
if (isMQ) {
gSaveContext.questId = QUEST_MASTER;
}
// Workaround for breaking save compatibility from 5.0.2 -> 5.1.0 in commit d7c35221421bf712b5ead56a360f81f624aca4bc
if (!gSaveContext.isMagicAcquired) {
SaveManager::Instance->LoadData("isMagicAcquired", gSaveContext.isMagicAcquired);
}
if (!gSaveContext.isDoubleMagicAcquired) {
SaveManager::Instance->LoadData("isDoubleMagicAcquired", gSaveContext.isDoubleMagicAcquired);
}
if (!gSaveContext.isDoubleDefenseAcquired) {
SaveManager::Instance->LoadData("isDoubleDefenseAcquired", gSaveContext.isDoubleDefenseAcquired);
}
if (!gSaveContext.scarecrowLongSongSet) {
SaveManager::Instance->LoadData("scarecrowLongSongSet", gSaveContext.scarecrowLongSongSet);
if (gSaveContext.scarecrowLongSongSet) {
SaveManager::Instance->LoadArray("scarecrowLongSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
}
}
}
void SaveManager::LoadBaseVersion3() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
int isRando = 0;
SaveManager::Instance->LoadData("n64ddFlag", isRando);
if (isRando) {
gSaveContext.questId = QUEST_RANDOMIZER;
}
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("isMagicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("isDoubleMagicAcquired", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("isDoubleDefenseAcquired", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadStruct("sohStats", []() {
SaveManager::Instance->LoadCharArray("buildVersion", gSaveContext.sohStats.buildVersion,
ARRAY_COUNT(gSaveContext.sohStats.buildVersion));
SaveManager::Instance->LoadData("buildVersionMajor", gSaveContext.sohStats.buildVersionMajor);
SaveManager::Instance->LoadData("buildVersionMinor", gSaveContext.sohStats.buildVersionMinor);
SaveManager::Instance->LoadData("buildVersionPatch", gSaveContext.sohStats.buildVersionPatch);
SaveManager::Instance->LoadData("heartPieces", gSaveContext.sohStats.heartPieces);
SaveManager::Instance->LoadData("heartContainers", gSaveContext.sohStats.heartContainers);
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.sohStats.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("rtaTiming", gSaveContext.sohStats.rtaTiming);
SaveManager::Instance->LoadData("fileCreatedAt", gSaveContext.sohStats.fileCreatedAt);
SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->LoadArray("itemTimestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.itemTimestamp[i]);
});
SaveManager::Instance->LoadArray("sceneTimestamps", ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("scene", gSaveContext.sohStats.sceneTimestamps[i].scene);
SaveManager::Instance->LoadData("room", gSaveContext.sohStats.sceneTimestamps[i].room);
SaveManager::Instance->LoadData("sceneTime", gSaveContext.sohStats.sceneTimestamps[i].sceneTime);
SaveManager::Instance->LoadData("roomTime", gSaveContext.sohStats.sceneTimestamps[i].roomTime);
SaveManager::Instance->LoadData("isRoom", gSaveContext.sohStats.sceneTimestamps[i].isRoom);
});
});
SaveManager::Instance->LoadData("tsIdx", gSaveContext.sohStats.tsIdx);
SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
});
SaveManager::Instance->LoadArray("scenesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.scenesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.scenesDiscovered[i]);
});
SaveManager::Instance->LoadArray("entrancesDiscovered", ARRAY_COUNT(gSaveContext.sohStats.entrancesDiscovered), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.entrancesDiscovered[i]);
});
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowLongSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowLongSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
int isMQ = 0;
SaveManager::Instance->LoadData("isMasterQuest", isMQ);
if (isMQ) {
gSaveContext.questId = QUEST_MASTER;
}
SaveManager::Instance->LoadStruct("backupFW", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.backupFW.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.backupFW.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.backupFW.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.backupFW.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.backupFW.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.backupFW.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.backupFW.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.backupFW.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.backupFW.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.backupFW.tempCollectFlags);
});
SaveManager::Instance->LoadData("dogParams", gSaveContext.dogParams);
}
void SaveManager::LoadBaseVersion4() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
int isRando = 0;
SaveManager::Instance->LoadData("n64ddFlag", isRando);
if (isRando) {
gSaveContext.questId = QUEST_RANDOMIZER;
}
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("isMagicAcquired", gSaveContext.isMagicAcquired);
SaveManager::Instance->LoadData("isDoubleMagicAcquired", gSaveContext.isDoubleMagicAcquired);
SaveManager::Instance->LoadData("isDoubleDefenseAcquired", gSaveContext.isDoubleDefenseAcquired);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowLongSongSet", gSaveContext.scarecrowLongSongSet);
SaveManager::Instance->LoadArray("scarecrowLongSong", ARRAY_COUNT(gSaveContext.scarecrowLongSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowLongSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowLongSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowLongSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowLongSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowLongSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowLongSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowLongSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("randomizerInf", ARRAY_COUNT(gSaveContext.randomizerInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.randomizerInf[i]);
});
int isMQ = 0;
SaveManager::Instance->LoadData("isMasterQuest", isMQ);
if (isMQ) {
gSaveContext.questId = QUEST_MASTER;
}
SaveManager::Instance->LoadStruct("backupFW", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.backupFW.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.backupFW.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.backupFW.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.backupFW.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.backupFW.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.backupFW.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.backupFW.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.backupFW.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.backupFW.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.backupFW.tempCollectFlags);
});
SaveManager::Instance->LoadData("dogParams", gSaveContext.dogParams);
}
void SaveManager::SaveBase(SaveContext* saveContext, int sectionID, bool fullSave) {
SaveManager::Instance->SaveData("entranceIndex", saveContext->entranceIndex);
SaveManager::Instance->SaveData("linkAge", saveContext->linkAge);
SaveManager::Instance->SaveData("cutsceneIndex", saveContext->cutsceneIndex);
SaveManager::Instance->SaveData("dayTime", saveContext->dayTime);
SaveManager::Instance->SaveData("nightFlag", saveContext->nightFlag);
SaveManager::Instance->SaveData("totalDays", saveContext->totalDays);
SaveManager::Instance->SaveData("bgsDayCount", saveContext->bgsDayCount);
SaveManager::Instance->SaveData("deaths", saveContext->deaths);
SaveManager::Instance->SaveArray("playerName", ARRAY_COUNT(saveContext->playerName), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->playerName[i]);
});
SaveManager::Instance->SaveData("n64ddFlag", saveContext->questId == QUEST_RANDOMIZER);
SaveManager::Instance->SaveData("healthCapacity", saveContext->healthCapacity);
SaveManager::Instance->SaveData("health", saveContext->health);
SaveManager::Instance->SaveData("magicLevel", saveContext->magicLevel);
SaveManager::Instance->SaveData("magic", saveContext->magic);
SaveManager::Instance->SaveData("rupees", saveContext->rupees);
SaveManager::Instance->SaveData("swordHealth", saveContext->swordHealth);
SaveManager::Instance->SaveData("naviTimer", saveContext->naviTimer);
SaveManager::Instance->SaveData("isMagicAcquired", saveContext->isMagicAcquired);
SaveManager::Instance->SaveData("isDoubleMagicAcquired", saveContext->isDoubleMagicAcquired);
SaveManager::Instance->SaveData("isDoubleDefenseAcquired", saveContext->isDoubleDefenseAcquired);
SaveManager::Instance->SaveData("bgsFlag", saveContext->bgsFlag);
SaveManager::Instance->SaveData("ocarinaGameRoundNum", saveContext->ocarinaGameRoundNum);
SaveManager::Instance->SaveStruct("childEquips", [&]() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(saveContext->childEquips.buttonItems), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->childEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(saveContext->childEquips.cButtonSlots), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->childEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", saveContext->childEquips.equipment);
});
SaveManager::Instance->SaveStruct("adultEquips", [&]() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(saveContext->adultEquips.buttonItems), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->adultEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(saveContext->adultEquips.cButtonSlots), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->adultEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", saveContext->adultEquips.equipment);
});
SaveManager::Instance->SaveData("unk_54", saveContext->unk_54);
SaveManager::Instance->SaveData("savedSceneNum", saveContext->savedSceneNum);
SaveManager::Instance->SaveStruct("equips", [&]() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(saveContext->equips.buttonItems), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->equips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(saveContext->equips.cButtonSlots), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->equips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", saveContext->equips.equipment);
});
SaveManager::Instance->SaveStruct("inventory", [&]() {
SaveManager::Instance->SaveArray("items", ARRAY_COUNT(saveContext->inventory.items), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->inventory.items[i]);
});
SaveManager::Instance->SaveArray("ammo", ARRAY_COUNT(saveContext->inventory.ammo), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->inventory.ammo[i]);
});
SaveManager::Instance->SaveData("equipment", saveContext->inventory.equipment);
SaveManager::Instance->SaveData("upgrades", saveContext->inventory.upgrades);
SaveManager::Instance->SaveData("questItems", saveContext->inventory.questItems);
SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(saveContext->inventory.dungeonItems), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->inventory.dungeonItems[i]);
});
SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(saveContext->inventory.dungeonKeys), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->inventory.dungeonKeys[i]);
});
SaveManager::Instance->SaveData("defenseHearts", saveContext->inventory.defenseHearts);
SaveManager::Instance->SaveData("gsTokens", saveContext->inventory.gsTokens);
});
SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(saveContext->sceneFlags), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("chest", saveContext->sceneFlags[i].chest);
SaveManager::Instance->SaveData("swch", saveContext->sceneFlags[i].swch);
SaveManager::Instance->SaveData("clear", saveContext->sceneFlags[i].clear);
SaveManager::Instance->SaveData("collect", saveContext->sceneFlags[i].collect);
SaveManager::Instance->SaveData("unk", saveContext->sceneFlags[i].unk);
SaveManager::Instance->SaveData("rooms", saveContext->sceneFlags[i].rooms);
SaveManager::Instance->SaveData("floors", saveContext->sceneFlags[i].floors);
});
});
SaveManager::Instance->SaveStruct("fw", [&]() {
SaveManager::Instance->SaveStruct("pos", [&]() {
SaveManager::Instance->SaveData("x", saveContext->fw.pos.x);
SaveManager::Instance->SaveData("y", saveContext->fw.pos.y);
SaveManager::Instance->SaveData("z", saveContext->fw.pos.z);
});
SaveManager::Instance->SaveData("yaw", saveContext->fw.yaw);
SaveManager::Instance->SaveData("playerParams", saveContext->fw.playerParams);
SaveManager::Instance->SaveData("entranceIndex", saveContext->fw.entranceIndex);
SaveManager::Instance->SaveData("roomIndex", saveContext->fw.roomIndex);
SaveManager::Instance->SaveData("set", saveContext->fw.set);
SaveManager::Instance->SaveData("tempSwchFlags", saveContext->fw.tempSwchFlags);
SaveManager::Instance->SaveData("tempCollectFlags", saveContext->fw.tempCollectFlags);
});
SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(saveContext->gsFlags), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->gsFlags[i]);
});
SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(saveContext->highScores), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->highScores[i]);
});
SaveManager::Instance->SaveArray("eventChkInf", ARRAY_COUNT(saveContext->eventChkInf), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->eventChkInf[i]);
});
SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(saveContext->itemGetInf), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->itemGetInf[i]);
});
SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(saveContext->infTable), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->infTable[i]);
});
SaveManager::Instance->SaveData("worldMapAreaData", saveContext->worldMapAreaData);
SaveManager::Instance->SaveData("scarecrowLongSongSet", saveContext->scarecrowLongSongSet);
SaveManager::Instance->SaveArray("scarecrowLongSong", ARRAY_COUNT(saveContext->scarecrowLongSong), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("noteIdx", saveContext->scarecrowLongSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", saveContext->scarecrowLongSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", saveContext->scarecrowLongSong[i].unk_02);
SaveManager::Instance->SaveData("volume", saveContext->scarecrowLongSong[i].volume);
SaveManager::Instance->SaveData("vibrato", saveContext->scarecrowLongSong[i].vibrato);
SaveManager::Instance->SaveData("tone", saveContext->scarecrowLongSong[i].tone);
SaveManager::Instance->SaveData("semitone", saveContext->scarecrowLongSong[i].semitone);
});
});
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", saveContext->scarecrowSpawnSongSet);
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(saveContext->scarecrowSpawnSong), [&](size_t i) {
SaveManager::Instance->SaveStruct("", [&]() {
SaveManager::Instance->SaveData("noteIdx", saveContext->scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", saveContext->scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", saveContext->scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->SaveData("volume", saveContext->scarecrowSpawnSong[i].volume);
SaveManager::Instance->SaveData("vibrato", saveContext->scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->SaveData("tone", saveContext->scarecrowSpawnSong[i].tone);
SaveManager::Instance->SaveData("semitone", saveContext->scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->SaveStruct("horseData", [&]() {
SaveManager::Instance->SaveData("scene", saveContext->horseData.scene);
SaveManager::Instance->SaveStruct("pos", [&]() {
SaveManager::Instance->SaveData("x", saveContext->horseData.pos.x);
SaveManager::Instance->SaveData("y", saveContext->horseData.pos.y);
SaveManager::Instance->SaveData("z", saveContext->horseData.pos.z);
});
SaveManager::Instance->SaveData("angle", saveContext->horseData.angle);
});
SaveManager::Instance->SaveArray("randomizerInf", ARRAY_COUNT(saveContext->randomizerInf), [&](size_t i) {
SaveManager::Instance->SaveData("", saveContext->randomizerInf[i]);
});
SaveManager::Instance->SaveData("isMasterQuest", saveContext->questId == QUEST_MASTER);
SaveManager::Instance->SaveStruct("backupFW", [&]() {
SaveManager::Instance->SaveStruct("pos", [&]() {
SaveManager::Instance->SaveData("x", saveContext->backupFW.pos.x);
SaveManager::Instance->SaveData("y", saveContext->backupFW.pos.y);
SaveManager::Instance->SaveData("z", saveContext->backupFW.pos.z);
});
SaveManager::Instance->SaveData("yaw", saveContext->backupFW.yaw);
SaveManager::Instance->SaveData("playerParams", saveContext->backupFW.playerParams);
SaveManager::Instance->SaveData("entranceIndex", saveContext->backupFW.entranceIndex);
SaveManager::Instance->SaveData("roomIndex", saveContext->backupFW.roomIndex);
SaveManager::Instance->SaveData("set", saveContext->backupFW.set);
SaveManager::Instance->SaveData("tempSwchFlags", saveContext->backupFW.tempSwchFlags);
SaveManager::Instance->SaveData("tempCollectFlags", saveContext->backupFW.tempCollectFlags);
});
SaveManager::Instance->SaveData("dogParams", saveContext->dogParams);
}
// Load a string into a char array based on size and ensuring it is null terminated when overflowed
void SaveManager::LoadCharArray(const std::string& name, char* destination, size_t size) {
std::string temp;
SaveManager::Instance->LoadData(name, temp);
SohUtils::CopyStringToCharArray(destination, temp, size);
}
void SaveManager::SaveArray(const std::string& name, const size_t size, SaveArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that saves an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::array();
for (size_t i = 0; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::SaveStruct(const std::string& name, SaveStructFunc func) {
// Create an empty struct and set it as the current save context, then call the function that saves the struct.
// If it is an array entry, save it to the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json object = nlohmann::json::object();
currentJsonContext = &object;
func();
currentJsonContext = saveJsonContext;
(*currentJsonContext).push_back(object);
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::object();
func();
currentJsonContext = saveJsonContext;
}
}
void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that loads an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
currentJsonArrayContext = currentJsonContext->begin();
size_t i = 0;
for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
func(i);
}
// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
// The later members will be default constructed.
for (; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
// Create an empty struct and set it as the current load context, then call the function that loads the struct.
// If it is an array entry, load it from the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json emptyObject = nlohmann::json::object();
if (currentJsonArrayContext != currentJsonContext->end()) {
currentJsonContext = &currentJsonArrayContext.value();
} else {
// This array member is past the data in the json file. Therefore, default construct it.
// By assigning an empty object here, all attempts to load data members of it will default construct them.
currentJsonContext = &emptyObject;
}
func();
currentJsonContext = saveJsonContext;
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
func();
currentJsonContext = saveJsonContext;
}
}
void SaveManager::CopyZeldaFile(int from, int to) {
assert(std::filesystem::exists(GetFileName(from)));
DeleteZeldaFile(to);
#if defined(__WIIU__) || defined(__SWITCH__)
copy_file(GetFileName(from).c_str(), GetFileName(to).c_str());
#else
std::filesystem::copy_file(GetFileName(from), GetFileName(to));
#endif
fileMetaInfo[to].valid = true;
fileMetaInfo[to].deaths = fileMetaInfo[from].deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].playerName); i++) {
fileMetaInfo[to].playerName[i] = fileMetaInfo[from].playerName[i];
}
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].seedHash); i++) {
fileMetaInfo[to].seedHash[i] = fileMetaInfo[from].seedHash[i];
}
fileMetaInfo[to].healthCapacity = fileMetaInfo[from].healthCapacity;
fileMetaInfo[to].questItems = fileMetaInfo[from].questItems;
fileMetaInfo[to].defense = fileMetaInfo[from].defense;
fileMetaInfo[to].health = fileMetaInfo[from].health;
fileMetaInfo[to].randoSave = fileMetaInfo[from].randoSave;
fileMetaInfo[to].requiresMasterQuest = fileMetaInfo[from].requiresMasterQuest;
fileMetaInfo[to].requiresOriginal = fileMetaInfo[from].requiresOriginal;
fileMetaInfo[to].buildVersionMajor = fileMetaInfo[from].buildVersionMajor;
fileMetaInfo[to].buildVersionMinor = fileMetaInfo[from].buildVersionMinor;
fileMetaInfo[to].buildVersionPatch = fileMetaInfo[from].buildVersionPatch;
SohUtils::CopyStringToCharArray(fileMetaInfo[to].buildVersion, fileMetaInfo[from].buildVersion,
ARRAY_COUNT(fileMetaInfo[to].buildVersion));
}
void SaveManager::DeleteZeldaFile(int fileNum) {
if (std::filesystem::exists(GetFileName(fileNum))) {
std::filesystem::remove(GetFileName(fileNum));
}
fileMetaInfo[fileNum].valid = false;
fileMetaInfo[fileNum].randoSave = false;
fileMetaInfo[fileNum].requiresMasterQuest = false;
fileMetaInfo[fileNum].requiresOriginal = false;
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
}
bool SaveManager::IsRandoFile() {
return IS_RANDO;
}
// Functionality required to convert old saves into versioned saves
// DO NOT EDIT ANY OF THE FOLLOWING STRUCTS
// They MUST remain unchanged to handle parsing the binary saves of old
typedef struct {
/* 0x00 */ u8 buttonItems[4];
/* 0x04 */ u8 cButtonSlots[3];
/* 0x08 */ u16 equipment;
} ItemEquips_v0; // size = 0x0A
typedef struct {
/* 0x00 */ u8 items[24];
/* 0x18 */ s8 ammo[16];
/* 0x28 */ u16 equipment;
/* 0x2C */ u32 upgrades;
/* 0x30 */ u32 questItems;
/* 0x34 */ u8 dungeonItems[20];
/* 0x48 */ s8 dungeonKeys[19];
/* 0x5B */ s8 defenseHearts;
/* 0x5C */ s16 gsTokens;
} Inventory_v0; // size = 0x5E
typedef struct {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 swch;
/* 0x08 */ u32 clear;
/* 0x0C */ u32 collect;
/* 0x10 */ u32 unk;
/* 0x14 */ u32 rooms;
/* 0x18 */ u32 floors;
} SavedSceneFlags_v0; // size = 0x1C
typedef struct {
s32 x, y, z;
} Vec3i_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3i_v0 pos;
/* 0x0C */ s32 yaw;
/* 0x10 */ s32 playerParams;
/* 0x14 */ s32 entranceIndex;
/* 0x18 */ s32 roomIndex;
/* 0x1C */ s32 set;
/* 0x20 */ s32 tempSwchFlags;
/* 0x24 */ s32 tempCollectFlags;
} FaroresWindData_v0; // size = 0x28
typedef struct {
s16 x, y, z;
} Vec3s_v0; // size = 0x06
typedef struct {
/* 0x00 */ s16 scene;
/* 0x02 */ Vec3s_v0 pos;
/* 0x08 */ s16 angle;
} HorseData_v0; // size = 0x0A
typedef struct {
f32 x, y, z;
} Vec3f_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3f_v0 pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 playerParams;
/* 0x10 */ s16 entranceIndex;
/* 0x12 */ u8 roomIndex;
/* 0x13 */ s8 data;
/* 0x14 */ u32 tempSwchFlags;
/* 0x18 */ u32 tempCollectFlags;
} RespawnData_v0; // size = 0x1C
typedef struct {
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x0008 */ s32 cutsceneIndex;
/* 0x000C */ u16 dayTime; // "zelda_time"
/* 0x0010 */ s32 nightFlag;
/* 0x0014 */ s32 totalDays;
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
/* 0x0022 */ u16 deaths;
/* 0x0024 */ char playerName[8];
/* 0x002C */ s16 n64ddFlag;
/* 0x002E */ s16 healthCapacity; // "max_life"
/* 0x0030 */ s16 health; // "now_life"
/* 0x0032 */ s8 magicLevel;
/* 0x0033 */ s8 magic;
/* 0x0034 */ s16 rupees;
/* 0x0036 */ u16 swordHealth;
/* 0x0038 */ u16 naviTimer;
/* 0x003A */ u8 magicAcquired;
/* 0x003B */ char unk_3B[0x01];
/* 0x003C */ u8 doubleMagic;
/* 0x003D */ u8 doubleDefense;
/* 0x003E */ u8 bgsFlag;
/* 0x003F */ u8 ocarinaGameRoundNum;
/* 0x0040 */ ItemEquips_v0 childEquips;
/* 0x004A */ ItemEquips_v0 adultEquips;
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
/* 0x0058 */ char unk_58[0x0E];
/* 0x0066 */ s16 savedSceneNum;
/* 0x0068 */ ItemEquips_v0 equips;
/* 0x0074 */ Inventory_v0 inventory;
/* 0x00D4 */ SavedSceneFlags_v0 sceneFlags[124];
/* 0x0E64 */ FaroresWindData_v0 fw;
/* 0x0E8C */ char unk_E8C[0x10];
/* 0x0E9C */ s32 gsFlags[6];
/* 0x0EB4 */ char unk_EB4[0x4];
/* 0x0EB8 */ s32 highScores[7];
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
/* 0x0F34 */ char unk_F34[0x04];
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x4];
/* 0x0F40 */ u8 scarecrowCustomSongSet;
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
/* 0x12A1 */ char unk_12A1[0x24];
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
/* 0x1346 */ char unk_1346[0x02];
/* 0x1348 */ HorseData_v0 horseData;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex;
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData_v0 respawn[3]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
/* 0x13C0 */ u16 entranceSound;
/* 0x13C2 */ char unk_13C2[0x0001];
/* 0x13C3 */ u8 unk_13C3;
/* 0x13C4 */ s16 dogParams;
/* 0x13C6 */ u8 textTriggerFlags;
/* 0x13C7 */ u8 showTitleCard;
/* 0x13C8 */ s16 nayrusLoveTimer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupeeAccumulator;
/* 0x13CE */ s16 timer1State;
/* 0x13D0 */ s16 timer1Value;
/* 0x13D2 */ s16 timer2State;
/* 0x13D4 */ s16 timer2Value;
/* 0x13D6 */ s16 timerX[2];
/* 0x13DA */ s16 timerY[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seqId;
/* 0x13E1 */ u8 natureAmbienceId;
/* 0x13E2 */ u8 buttonStatus[5];
/* 0x13E7 */ u8 unk_13E7; // alpha related
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13F0 */ s16 unk_13F0; // magic related
/* 0x13F2 */ s16 unk_13F2; // magic related
/* 0x13F4 */ s16 unk_13F4; // magic related
/* 0x13F6 */ s16 unk_13F6; // magic related
/* 0x13F8 */ s16 unk_13F8; // magic related
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
/* 0x1404 */ u16 minigameState;
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
/* 0x140A */ u8 audioSetting;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
/* 0x1410 */ u8 unk_1410; // transition related
/* 0x1411 */ char unk_1411[0x0001];
/* 0x1412 */ u16 nextCutsceneIndex;
/* 0x1414 */ u8 cutsceneTrigger;
/* 0x1415 */ u8 chamberCutsceneNum;
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
/* 0x1418 */ u8 fadeDuration;
/* 0x1419 */ u8 unk_1419; // transition related
/* 0x141A */ u16 skyboxTime;
/* 0x141C */ u8 dogIsLost;
/* 0x141D */ u8 nextTransition;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
} SaveContext_v0; // size = 0x1428
void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
dst.entranceIndex = src.entranceIndex;
dst.linkAge = src.linkAge;
dst.cutsceneIndex = src.cutsceneIndex;
dst.dayTime = src.dayTime;
dst.nightFlag = src.nightFlag;
dst.totalDays = src.totalDays;
dst.bgsDayCount = src.bgsDayCount;
dst.deaths = src.deaths;
for (size_t i = 0; i < ARRAY_COUNT(src.playerName); i++) {
dst.playerName[i] = src.playerName[i];
}
dst.n64ddFlag = src.n64ddFlag;
dst.healthCapacity = src.healthCapacity;
dst.health = src.health;
dst.magicLevel = src.magicLevel;
dst.magic = src.magic;
dst.rupees = src.rupees;
dst.swordHealth = src.swordHealth;
dst.naviTimer = src.naviTimer;
dst.isMagicAcquired = src.magicAcquired;
dst.isDoubleMagicAcquired = src.doubleMagic;
dst.isDoubleDefenseAcquired = src.doubleDefense;
dst.bgsFlag = src.bgsFlag;
dst.ocarinaGameRoundNum = src.ocarinaGameRoundNum;
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.buttonItems); i++) {
dst.childEquips.buttonItems[i] = src.childEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.cButtonSlots); i++) {
dst.childEquips.cButtonSlots[i] = src.childEquips.cButtonSlots[i];
}
dst.childEquips.equipment = src.childEquips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.buttonItems); i++) {
dst.adultEquips.buttonItems[i] = src.adultEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.cButtonSlots); i++) {
dst.adultEquips.cButtonSlots[i] = src.adultEquips.cButtonSlots[i];
}
dst.adultEquips.equipment = src.adultEquips.equipment;
dst.unk_54 = src.unk_54;
dst.savedSceneNum = src.savedSceneNum;
for (size_t i = 0; i < ARRAY_COUNT(src.equips.buttonItems); i++) {
dst.equips.buttonItems[i] = src.equips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.equips.cButtonSlots); i++) {
dst.equips.cButtonSlots[i] = src.equips.cButtonSlots[i];
}
dst.equips.equipment = src.equips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.items); i++) {
dst.inventory.items[i] = src.inventory.items[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.ammo); i++) {
dst.inventory.ammo[i] = src.inventory.ammo[i];
}
dst.inventory.equipment = src.inventory.equipment;
dst.inventory.upgrades = src.inventory.upgrades;
dst.inventory.questItems = src.inventory.questItems;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonItems); i++) {
dst.inventory.dungeonItems[i] = src.inventory.dungeonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonKeys); i++) {
dst.inventory.dungeonKeys[i] = src.inventory.dungeonKeys[i];
}
dst.inventory.defenseHearts = src.inventory.defenseHearts;
dst.inventory.gsTokens = src.inventory.gsTokens;
for (size_t i = 0; i < ARRAY_COUNT(src.sceneFlags); i++) {
dst.sceneFlags[i].chest = src.sceneFlags[i].chest;
dst.sceneFlags[i].swch = src.sceneFlags[i].swch;
dst.sceneFlags[i].clear = src.sceneFlags[i].clear;
dst.sceneFlags[i].collect = src.sceneFlags[i].collect;
dst.sceneFlags[i].unk = src.sceneFlags[i].unk;
dst.sceneFlags[i].rooms = src.sceneFlags[i].rooms;
dst.sceneFlags[i].floors = src.sceneFlags[i].floors;
}
dst.fw.pos.x = src.fw.pos.x;
dst.fw.pos.y = src.fw.pos.y;
dst.fw.pos.z = src.fw.pos.z;
dst.fw.yaw = src.fw.yaw;
dst.fw.playerParams = src.fw.playerParams;
dst.fw.entranceIndex = src.fw.entranceIndex;
dst.fw.roomIndex = src.fw.roomIndex;
dst.fw.set = src.fw.set;
dst.fw.tempSwchFlags = src.fw.tempSwchFlags;
dst.fw.tempCollectFlags = src.fw.tempCollectFlags;
for (size_t i = 0; i < ARRAY_COUNT(src.gsFlags); i++) {
dst.gsFlags[i] = src.gsFlags[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.highScores); i++) {
dst.highScores[i] = src.highScores[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.eventChkInf); i++) {
dst.eventChkInf[i] = src.eventChkInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.itemGetInf); i++) {
dst.itemGetInf[i] = src.itemGetInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.infTable); i++) {
dst.infTable[i] = src.infTable[i];
}
dst.worldMapAreaData = src.worldMapAreaData;
dst.scarecrowLongSongSet = src.scarecrowCustomSongSet;
memcpy(&dst.scarecrowLongSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
dst.horseData.scene = src.horseData.scene;
dst.horseData.pos.x = src.horseData.pos.x;
dst.horseData.pos.y = src.horseData.pos.y;
dst.horseData.pos.z = src.horseData.pos.z;
dst.horseData.angle = src.horseData.angle;
}
void SaveManager::ConvertFromUnversioned() {
static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
#define SLOT_SIZE (sizeof(SaveContext_v0) + 0x28)
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
std::ifstream input("oot_save.sav", std::ios::binary);
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
input.close();
for (size_t i = 0; i < ARRAY_COUNT(sZeldaMagic) - 3; i++) {
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != data[i + SRAM_HEADER_MAGIC]) {
CreateDefaultGlobal();
return;
}
}
gSaveContext.audioSetting = data[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = CVarGetInteger("gLanguages", LANGUAGE_ENG);
}
SaveGlobal();
for (int fileNum = 0; fileNum < 3; fileNum++) {
SaveContext_v0* file = reinterpret_cast<SaveContext_v0*>(&data[SLOT_OFFSET(fileNum)]);
if ((file->newf[0] == 'Z') && (file->newf[1] == 'E') && (file->newf[2] == 'L') && (file->newf[3] == 'D') &&
(file->newf[4] == 'A') && (file->newf[5] == 'Z')) {
// If a save is valid, convert the save by storing the current save context, converting the file, loading
// it, saving it, then restoring the save context.
static SaveContext saveContextSave = gSaveContext;
InitFile(false);
CopyV0Save(*file, gSaveContext);
SaveSection(fileNum, SECTION_ID_BASE, false);
InitMeta(fileNum);
gSaveContext = saveContextSave;
}
}
#undef SLOT_SIZE
#undef SLOT_OFFSET
}
// C to C++ bridge
extern "C" void Save_Init(void) {
SaveManager::Instance->Init();
}
extern "C" void Save_InitFile(int isDebug) {
SaveManager::Instance->InitFile(isDebug != 0);
}
extern "C" void Save_SaveFile(void) {
SaveManager::Instance->SaveFile(gSaveContext.fileNum);
}
extern "C" void Save_SaveSection(int sectionID) {
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionID, true);
}
extern "C" void Save_SaveGlobal(void) {
SaveManager::Instance->SaveGlobal();
}
extern "C" void Save_LoadFile(void) {
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
}
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
SaveManager::Instance->AddLoadFunction(name, version, func);
}
extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func, bool saveWithBase) {
SaveManager::Instance->AddSaveFunction(name, version, func, saveWithBase);
}
extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
return &SaveManager::Instance->fileMetaInfo[fileNum];
}
extern "C" void Save_CopyFile(int from, int to) {
SaveManager::Instance->CopyZeldaFile(from, to);
}
extern "C" void Save_DeleteFile(int fileNum) {
SaveManager::Instance->DeleteZeldaFile(fileNum);
}
extern "C" u32 Save_Exist(int fileNum) {
return SaveManager::Instance->SaveFile_Exist(fileNum);
}