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horseshit
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4006c10bda
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@ -1034,10 +1034,6 @@ void RegisterBossSouls() {
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break;
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break;
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case SCENE_FOREST_TEMPLE_BOSS:
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case SCENE_FOREST_TEMPLE_BOSS:
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rand_inf = RAND_INF_PHANTOM_GANON_SOUL;
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rand_inf = RAND_INF_PHANTOM_GANON_SOUL;
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//Special case for Phantom Ganon's horse (and fake), as they're considered "background actors."
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if (actual->id == ACTOR_EN_FHG) {
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Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
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}
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break;
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break;
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case SCENE_FIRE_TEMPLE_BOSS:
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case SCENE_FIRE_TEMPLE_BOSS:
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rand_inf = RAND_INF_VOLVAGIA_SOUL;
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rand_inf = RAND_INF_VOLVAGIA_SOUL;
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@ -1067,7 +1063,13 @@ void RegisterBossSouls() {
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if (!Flags_GetRandomizerInf(rand_inf) && actual->category == ACTORCAT_BOSS) {
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if (!Flags_GetRandomizerInf(rand_inf) && actual->category == ACTORCAT_BOSS) {
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Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
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Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
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}
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}
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}});
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//Special case for Phantom Ganon's horse (and fake), as they're considered "background actors",
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//but still control the boss fight flow.
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if (!Flags_GetRandomizerInf(RAND_INF_PHANTOM_GANON_SOUL) && actual->id == ACTOR_EN_FHG) {
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Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
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}
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}
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});
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}
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}
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