horseshit

This commit is contained in:
Ralphie Morell 2023-11-05 12:50:41 -05:00
parent 4006c10bda
commit 8ad79a7855

View File

@ -1034,10 +1034,6 @@ void RegisterBossSouls() {
break; break;
case SCENE_FOREST_TEMPLE_BOSS: case SCENE_FOREST_TEMPLE_BOSS:
rand_inf = RAND_INF_PHANTOM_GANON_SOUL; rand_inf = RAND_INF_PHANTOM_GANON_SOUL;
//Special case for Phantom Ganon's horse (and fake), as they're considered "background actors."
if (actual->id == ACTOR_EN_FHG) {
Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
}
break; break;
case SCENE_FIRE_TEMPLE_BOSS: case SCENE_FIRE_TEMPLE_BOSS:
rand_inf = RAND_INF_VOLVAGIA_SOUL; rand_inf = RAND_INF_VOLVAGIA_SOUL;
@ -1067,7 +1063,13 @@ void RegisterBossSouls() {
if (!Flags_GetRandomizerInf(rand_inf) && actual->category == ACTORCAT_BOSS) { if (!Flags_GetRandomizerInf(rand_inf) && actual->category == ACTORCAT_BOSS) {
Actor_Delete(&gPlayState->actorCtx, actual, gPlayState); Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
} }
}}); //Special case for Phantom Ganon's horse (and fake), as they're considered "background actors",
//but still control the boss fight flow.
if (!Flags_GetRandomizerInf(RAND_INF_PHANTOM_GANON_SOUL) && actual->id == ACTOR_EN_FHG) {
Actor_Delete(&gPlayState->actorCtx, actual, gPlayState);
}
}
});
} }