From 8ad79a7855b01e9c8057b4e37efe60e90765a7e7 Mon Sep 17 00:00:00 2001 From: Ralphie Morell Date: Sun, 5 Nov 2023 12:50:41 -0500 Subject: [PATCH] horseshit --- soh/soh/Enhancements/mods.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/soh/soh/Enhancements/mods.cpp b/soh/soh/Enhancements/mods.cpp index 24bdb7ca7..aa731e687 100644 --- a/soh/soh/Enhancements/mods.cpp +++ b/soh/soh/Enhancements/mods.cpp @@ -1034,10 +1034,6 @@ void RegisterBossSouls() { break; case SCENE_FOREST_TEMPLE_BOSS: rand_inf = RAND_INF_PHANTOM_GANON_SOUL; - //Special case for Phantom Ganon's horse (and fake), as they're considered "background actors." - if (actual->id == ACTOR_EN_FHG) { - Actor_Delete(&gPlayState->actorCtx, actual, gPlayState); - } break; case SCENE_FIRE_TEMPLE_BOSS: rand_inf = RAND_INF_VOLVAGIA_SOUL; @@ -1067,7 +1063,13 @@ void RegisterBossSouls() { if (!Flags_GetRandomizerInf(rand_inf) && actual->category == ACTORCAT_BOSS) { Actor_Delete(&gPlayState->actorCtx, actual, gPlayState); } - }}); + //Special case for Phantom Ganon's horse (and fake), as they're considered "background actors", + //but still control the boss fight flow. + if (!Flags_GetRandomizerInf(RAND_INF_PHANTOM_GANON_SOUL) && actual->id == ACTOR_EN_FHG) { + Actor_Delete(&gPlayState->actorCtx, actual, gPlayState); + } + } + }); }