LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter.

This commit is contained in:
Kenix3 2022-08-02 23:32:37 -04:00
parent 2d60c772bf
commit 8431cddb14
3 changed files with 238 additions and 231 deletions

View File

@ -10,7 +10,8 @@
#include "Lib/ImGui/imgui_internal.h"
#include "Utils/StringHelper.h"
void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
namespace Ship {
void GameOverlay::LoadFont(const std::string& name, const std::string& path, float fontSize) {
ImGuiIO& io = ImGui::GetIO();
std::shared_ptr<Archive> base = GlobalCtx2::GetInstance()->GetResourceManager()->GetArchive();
std::shared_ptr<File> font = std::make_shared<File>();
@ -20,9 +21,9 @@ void Ship::GameOverlay::LoadFont(const std::string& name, const std::string& pat
memcpy(font_data, font->buffer.get(), font->dwBufferSize);
Fonts[name] = io.Fonts->AddFontFromMemoryTTF(font_data, font->dwBufferSize, fontSize);
}
}
}
void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) {
void GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
@ -42,9 +43,9 @@ void Ship::GameOverlay::TextDraw(float x, float y, bool shadow, ImVec4 color, co
ImGui::Text(buf, args);
ImGui::PopFont();
ImGui::PopStyleColor();
}
}
void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) {
void GameOverlay::TextDrawNotification(float duration, bool shadow, const char* fmt, ...) {
char buf[1024];
va_list args;
va_start(args, fmt);
@ -53,35 +54,36 @@ void Ship::GameOverlay::TextDrawNotification(float duration, bool shadow, const
va_end(args);
this->RegisteredOverlays[StringHelper::Sprintf("NotificationID:%d%d", rand(), this->RegisteredOverlays.size())] = new Overlay({ OverlayType::NOTIFICATION, ImStrdup(buf), duration, duration });
NeedsCleanup = true;
}
}
void Ship::GameOverlay::CleanupNotifications() {
if(!NeedsCleanup) return;
void GameOverlay::CleanupNotifications() {
if (!NeedsCleanup) return;
for (auto it = this->RegisteredOverlays.begin(); it != this->RegisteredOverlays.end(); ) {
if (it->second->type == OverlayType::NOTIFICATION && it->second->duration <= 0.0f) {
it = this->RegisteredOverlays.erase(it);
} else {
}
else {
++it;
}
}
NeedsCleanup = false;
}
}
float Ship::GameOverlay::GetScreenWidth() {
float GameOverlay::GetScreenWidth() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.x;
}
}
float Ship::GameOverlay::GetScreenHeight() {
float GameOverlay::GetScreenHeight() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
return viewport->Size.y;
}
}
float Ship::GameOverlay::GetStringWidth(const char* text) {
float GameOverlay::GetStringWidth(const char* text) {
return CalculateTextSize(text).x;
}
}
ImVec2 Ship::GameOverlay::CalculateTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) {
ImVec2 GameOverlay::CalculateTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width) {
ImGuiContext& g = *GImGui;
const char* text_display_end;
@ -106,13 +108,13 @@ ImVec2 Ship::GameOverlay::CalculateTextSize(const char* text, const char* text_e
text_size.x = IM_FLOOR(text_size.x + 0.99999f);
return text_size;
}
}
void Ship::GameOverlay::Init() {
void GameOverlay::Init() {
this->LoadFont("Press Start 2P", "assets/ship_of_harkinian/fonts/PressStart2P-Regular.ttf", 12.0f);
this->LoadFont("Fipps", "assets/ship_of_harkinian/fonts/Fipps-Regular.otf", 32.0f);
const std::string DefaultFont = this->Fonts.begin()->first;
if(!this->Fonts.empty()) {
if (!this->Fonts.empty()) {
const std::string font = CVar_GetString("gOverlayFont", ImStrdup(DefaultFont.c_str()));
for (auto& [name, _] : this->Fonts) {
if (font.starts_with(name)) {
@ -123,9 +125,9 @@ void Ship::GameOverlay::Init() {
}
}
SohImGui::console->Commands["overlay"] = { OverlayCommand, "Draw an overlay using a cvar value" };
}
}
void Ship::GameOverlay::DrawSettings() {
void GameOverlay::DrawSettings() {
ImGui::Text("Overlays Text Font");
if (ImGui::BeginCombo("##TextFont", this->CurrentFont.c_str())) {
for (auto& [name, font] : this->Fonts) {
@ -138,10 +140,10 @@ void Ship::GameOverlay::DrawSettings() {
}
ImGui::EndCombo();
}
}
}
void Ship::GameOverlay::Draw() {
void GameOverlay::Draw() {
const ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos, ImGuiCond_Always);
@ -154,7 +156,7 @@ void Ship::GameOverlay::Draw() {
float textY = 50;
float notY = 0;
for (auto &[key, overlay] : this->RegisteredOverlays) {
for (auto& [key, overlay] : this->RegisteredOverlays) {
if (overlay->type == OverlayType::TEXT) {
const char* text = ImStrdup(overlay->value);
@ -176,7 +178,7 @@ void Ship::GameOverlay::Draw() {
break;
}
free((void*) text);
free((void*)text);
textY += 30;
}
@ -194,10 +196,10 @@ void Ship::GameOverlay::Draw() {
}
ImGui::End();
}
}
bool Ship::OverlayCommand(const std::vector<std::string>& args) {
bool OverlayCommand(const std::vector<std::string>& args) {
if (args.size() < 3) {
return CMD_FAILED;
}
@ -209,20 +211,25 @@ bool Ship::OverlayCommand(const std::vector<std::string>& args) {
if (!overlay->RegisteredOverlays.contains(key)) {
overlay->RegisteredOverlays[key] = new Overlay({ OverlayType::TEXT, ImStrdup(key), -1.0f });
INFO("Added overlay: %s ", key);
} else {
}
else {
ERROR("Overlay already exists: %s", key);
}
} else if (args[1] == "remove") {
}
else if (args[1] == "remove") {
if (overlay->RegisteredOverlays.contains(key)) {
overlay->RegisteredOverlays.erase(key);
INFO("Removed overlay: %s ", key);
} else {
}
else {
ERROR("Overlay not found: %s ", key);
}
}
} else {
}
else {
ERROR("CVar %s does not exist", args[2].c_str());
}
return CMD_SUCCESS;
}
}

View File

@ -3,21 +3,21 @@
#include <vector>
#include "Lib/ImGui/imgui.h"
#include <map>
#include <unordered_map>
enum class OverlayType {
TEXT, IMAGE, NOTIFICATION
};
namespace Ship {
struct Overlay {
enum class OverlayType {
TEXT, IMAGE, NOTIFICATION
};
struct Overlay {
OverlayType type;
const char* value;
float fadeTime;
float duration;
};
};
namespace Ship {
class GameOverlay {
public:
std::unordered_map<std::string, Overlay*> RegisteredOverlays;

View File

@ -82,9 +82,6 @@
<Filter Include="Source Files\Logging">
<UniqueIdentifier>{bd6557f1-9480-413b-b0cd-843f8efc1939}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\CustomImpl\Overlay">
<UniqueIdentifier>{3285ab8a-06d8-4dac-9af9-efb2a9723ab1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Lib\dr_libs">
<UniqueIdentifier>{db6e02cc-fc4c-4138-8219-1d281ad93ec2}</UniqueIdentifier>
</Filter>
@ -97,6 +94,9 @@
<Filter Include="Source Files\Controller\InputEditor">
<UniqueIdentifier>{010dc29b-d1f6-4793-a4e7-4156aa4fcdd6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\GUI">
<UniqueIdentifier>{5d68254f-662d-4e8c-a57f-de0d8e1d4a58}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Factories\MaterialFactory.cpp">
@ -300,12 +300,6 @@
<ClCompile Include="Lib\ImGui\backends\imgui_impl_sdl.cpp">
<Filter>Source Files\Lib\ImGui</Filter>
</ClCompile>
<ClCompile Include="ImGuiImpl.cpp">
<Filter>Source Files\CustomImpl</Filter>
</ClCompile>
<ClCompile Include="Console.cpp">
<Filter>Source Files\CustomImpl</Filter>
</ClCompile>
<ClCompile Include="Lib\ImGui\backends\imgui_impl_dx11.cpp">
<Filter>Source Files\Lib\ImGui</Filter>
</ClCompile>
@ -342,9 +336,6 @@
<ClCompile Include="GameSettings.cpp">
<Filter>Source Files\CustomImpl</Filter>
</ClCompile>
<ClCompile Include="GameOverlay.cpp">
<Filter>Source Files\CustomImpl\Overlay</Filter>
</ClCompile>
<ClCompile Include="Audio.cpp">
<Filter>Source Files\Resources\Files</Filter>
</ClCompile>
@ -360,6 +351,15 @@
<ClCompile Include="Lib\Mercury\Mercury.cpp">
<Filter>Source Files\Lib\Mercury</Filter>
</ClCompile>
<ClCompile Include="Console.cpp">
<Filter>Source Files\GUI</Filter>
</ClCompile>
<ClCompile Include="GameOverlay.cpp">
<Filter>Source Files\GUI</Filter>
</ClCompile>
<ClCompile Include="ImGuiImpl.cpp">
<Filter>Source Files\GUI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Lib\tinyxml2\tinyxml2.h">
@ -587,12 +587,6 @@
<ClInclude Include="Lib\ImGui\backends\imgui_impl_sdl.h">
<Filter>Source Files\Lib\ImGui</Filter>
</ClInclude>
<ClInclude Include="ImGuiImpl.h">
<Filter>Source Files\CustomImpl</Filter>
</ClInclude>
<ClInclude Include="Console.h">
<Filter>Source Files\CustomImpl</Filter>
</ClInclude>
<ClInclude Include="Lib\ImGui\backends\imgui_impl_dx11.h">
<Filter>Source Files\Lib\ImGui</Filter>
</ClInclude>
@ -647,9 +641,6 @@
<ClInclude Include="color.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GameOverlay.h">
<Filter>Source Files\CustomImpl\Overlay</Filter>
</ClInclude>
<ClInclude Include="Audio.h">
<Filter>Header Files\Resources\Files</Filter>
</ClInclude>
@ -677,5 +668,14 @@
<ClInclude Include="VirtualController.h">
<Filter>Source Files\Controller</Filter>
</ClInclude>
<ClInclude Include="Console.h">
<Filter>Source Files\GUI</Filter>
</ClInclude>
<ClInclude Include="GameOverlay.h">
<Filter>Source Files\GUI</Filter>
</ClInclude>
<ClInclude Include="ImGuiImpl.h">
<Filter>Source Files\GUI</Filter>
</ClInclude>
</ItemGroup>
</Project>