Fix issues from LUS refactor

This commit is contained in:
Garrett Cox 2022-09-03 10:09:51 -05:00
parent c037bfc16b
commit 771d1dfbf5

View File

@ -4464,7 +4464,7 @@ void DrawRandoEditor(bool& open) {
// Shopsanity // Shopsanity
ImGui::Text(Settings::Shopsanity.GetName().c_str()); ImGui::Text(Settings::Shopsanity.GetName().c_str());
InsertHelpHoverText( UIWidgets::InsertHelpHoverText(
"Off - All shop items will be the same as vanilla.\n" "Off - All shop items will be the same as vanilla.\n"
"\n" "\n"
"0 Items - Vanilla shop items will be shuffled among different shops.\n" "0 Items - Vanilla shop items will be shuffled among different shops.\n"
@ -4473,9 +4473,9 @@ void DrawRandoEditor(bool& open) {
"\n" "\n"
"Random - Vanilla shop items will be shuffled among different shops, and each shop will contain a random number of non-vanilla shop items.\n" "Random - Vanilla shop items will be shuffled among different shops, and each shop will contain a random number of non-vanilla shop items.\n"
); );
SohImGui::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0); UIWidgets::EnhancementCombobox("gRandomizeShopsanity", randoShopsanity, 7, 0);
PaddedSeparator(); UIWidgets::PaddedSeparator();
// Shuffle Scrubs // Shuffle Scrubs
ImGui::Text(Settings::Scrubsanity.GetName().c_str()); ImGui::Text(Settings::Scrubsanity.GetName().c_str());