mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-12 11:12:20 -05:00
fix readme link formatting (#4576)
* fix readme link formatting * Update README.md * Update README.md * Update README.md * Update README.md
This commit is contained in:
parent
8926d8f784
commit
7662fa4c3c
@ -9,7 +9,7 @@ Official Website: https://www.shipofharkinian.com/
|
||||
|
||||
Official Discord: https://discord.com/invite/shipofharkinian
|
||||
|
||||
If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
|
||||
If you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
|
||||
|
||||
# Quick Start
|
||||
|
||||
@ -73,7 +73,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
|
||||
# Project Overview
|
||||
Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
|
||||
|
||||
In order for the game to function, you will require a **legally aquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatability of your specific rom. Any copyrighted assets are extracted from the ROM and reformated as a .otr archive file which the code uses.
|
||||
In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses.
|
||||
|
||||
### Graphics Backends
|
||||
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
|
||||
@ -99,11 +99,11 @@ If you want to playtest a continuous integration build, you can find them at the
|
||||
* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
|
||||
|
||||
### Further Reading
|
||||
More detailed documentation can be found in the 'docs' directory, including the afformentioned [building instructions](docs/BUILDING.md).
|
||||
More detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs/BUILDING.md).
|
||||
|
||||
* [Credits](docs/CREDITS.md)
|
||||
* [Custom Music](docs/CUSTOM_MUSIC.md)
|
||||
*[Controler Maping](docs/GAME_CONTROLLER_DB.md)
|
||||
* [Controller Mapping](docs/GAME_CONTROLLER_DB.md)
|
||||
* [Modding](docs/MODDING.md)
|
||||
* [Versioning](docs/VERSIONING.md)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user