From 7662fa4c3cf7810b509d490fec9685a6cb5e9b1e Mon Sep 17 00:00:00 2001 From: briaguya <70942617+briaguya-ai@users.noreply.github.com> Date: Mon, 25 Nov 2024 13:21:45 -0500 Subject: [PATCH] fix readme link formatting (#4576) * fix readme link formatting * Update README.md * Update README.md * Update README.md * Update README.md --- README.md | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index c84059892..e7f929bad 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Official Website: https://www.shipofharkinian.com/ Official Discord: https://discord.com/invite/shipofharkinian -If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy. +If you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy. # Quick Start @@ -73,7 +73,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun! # Project Overview Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project. -In order for the game to function, you will require a **legally aquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatability of your specific rom. Any copyrighted assets are extracted from the ROM and reformated as a .otr archive file which the code uses. +In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses. ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows. @@ -99,13 +99,13 @@ If you want to playtest a continuous integration build, you can find them at the * [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip) ### Further Reading -More detailed documentation can be found in the 'docs' directory, including the afformentioned [building instructions](docs/BUILDING.md). +More detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs/BUILDING.md). -*[Credits](docs/CREDITS.md) -*[Custom Music](docs/CUSTOM_MUSIC.md) -*[Controler Maping](docs/GAME_CONTROLLER_DB.md) -*[Modding](docs/MODDING.md) -*[Versioning](docs/VERSIONING.md) +* [Credits](docs/CREDITS.md) +* [Custom Music](docs/CUSTOM_MUSIC.md) +* [Controller Mapping](docs/GAME_CONTROLLER_DB.md) +* [Modding](docs/MODDING.md) +* [Versioning](docs/VERSIONING.md)