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fix readme link formatting (#4576)
* fix readme link formatting * Update README.md * Update README.md * Update README.md * Update README.md
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README.md
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README.md
@ -9,7 +9,7 @@ Official Website: https://www.shipofharkinian.com/
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Official Discord: https://discord.com/invite/shipofharkinian
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Official Discord: https://discord.com/invite/shipofharkinian
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If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
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If you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
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# Quick Start
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# Quick Start
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@ -73,7 +73,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
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# Project Overview
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# Project Overview
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Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
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Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
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In order for the game to function, you will require a **legally aquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatability of your specific rom. Any copyrighted assets are extracted from the ROM and reformated as a .otr archive file which the code uses.
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In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses.
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### Graphics Backends
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### Graphics Backends
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
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Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
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@ -99,13 +99,13 @@ If you want to playtest a continuous integration build, you can find them at the
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* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
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* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
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### Further Reading
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### Further Reading
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More detailed documentation can be found in the 'docs' directory, including the afformentioned [building instructions](docs/BUILDING.md).
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More detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs/BUILDING.md).
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*[Credits](docs/CREDITS.md)
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* [Credits](docs/CREDITS.md)
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*[Custom Music](docs/CUSTOM_MUSIC.md)
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* [Custom Music](docs/CUSTOM_MUSIC.md)
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*[Controler Maping](docs/GAME_CONTROLLER_DB.md)
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* [Controller Mapping](docs/GAME_CONTROLLER_DB.md)
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*[Modding](docs/MODDING.md)
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* [Modding](docs/MODDING.md)
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*[Versioning](docs/VERSIONING.md)
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* [Versioning](docs/VERSIONING.md)
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<a href="https://github.com/Kenix3/libultraship/">
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<a href="https://github.com/Kenix3/libultraship/">
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<picture>
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<picture>
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