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Add 3D debris to Okuta actor (octorok)
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@ -500,7 +500,50 @@ void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) {
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pos.x = this->actor.world.pos.x;
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pos.y = this->actor.world.pos.y + 11.0f;
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pos.z = this->actor.world.pos.z;
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if (CVar_GetS32("gNewProjectiles", 0) != 0) {
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static s16 sEffectScales[] = {
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145, 135, 115, 85, 75, 53, 45, 40, 35,
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};
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s32 pad;
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Vec3f velocity;
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Vec3f pos;
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s16 phi_s0 = 500;
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s16 gravity;
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s16 phi_v0;
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f32 temp_f20;
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f32 temp_f22;
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s32 i;
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for (s16 i = 0; i < ARRAY_COUNT(sEffectScales); i++) {
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phi_s0 += 10000;
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temp_f20 = Rand_ZeroOne() * 5.0f;
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pos.x = (Math_SinS(phi_s0) * temp_f20) + this->actor.world.pos.x;
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pos.y = (Rand_ZeroOne() * 40.0f) + this->actor.world.pos.y + 5.0f;
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pos.z = (Math_CosS(phi_s0) * temp_f20) + this->actor.world.pos.z;
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temp_f20 = (Rand_ZeroOne() * 5.0f) + 2.0f;
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velocity.x = Math_SinS(phi_s0) * temp_f20;
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temp_f22 = Rand_ZeroOne();
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velocity.y = (Rand_ZeroOne() * i * 2.5f) + (temp_f22 * 5.0f);
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velocity.z = Math_CosS(phi_s0) * temp_f20;
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if (i == 0) {
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phi_v0 = 41;
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gravity = -450;
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} else if (i < 4) {
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phi_v0 = 37;
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gravity = -380;
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} else {
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phi_v0 = 69;
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gravity = -320;
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}
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &this->actor.world.pos, gravity, phi_v0, 30, 5, 0,
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sEffectScales[i]/5, 3, 0, 70, 1, OBJECT_GAMEPLAY_FIELD_KEEP, gSilverRockFragmentsDL);
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}
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} else {
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EffectSsHahen_SpawnBurst(globalCtx, &pos, 6.0f, 0, 1, 2, 15, 7, 10, gOctorokProjectileDL);
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}
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
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Actor_Kill(&this->actor);
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}
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