From 63f61023d46619bfc8eff338b99ba4194032f3bb Mon Sep 17 00:00:00 2001 From: Adam Bird Date: Sun, 6 Aug 2023 11:56:43 -0400 Subject: [PATCH] Fix: Carpet merchant rando item give distance requirement (#3102) --- soh/src/overlays/actors/ovl_En_Js/z_en_js.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c index 9b558f3fc..30ed425f4 100644 --- a/soh/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/soh/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -136,7 +136,7 @@ void func_80A89160(EnJs* this, PlayState* play) { GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10); gSaveContext.pendingSale = itemEntry.itemId; gSaveContext.pendingSaleMod = itemEntry.modIndex; - GiveItemEntryFromActor(&this->actor, play, itemEntry, 90.0f, 10.0f); + GiveItemEntryFromActor(&this->actor, play, itemEntry, 10000.0f, 50.0f); Flags_SetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN); } else { GetItemEntry itemEntry = ItemTable_Retrieve(GI_BOMBCHUS_10);