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Fix BGS softlock for shopsanity
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526aa951cd
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@ -1740,6 +1740,16 @@ void EnOssan_State_ContinueShoppingPrompt(EnOssan* this, GlobalContext* globalCt
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EnGirlA* selectedItem;
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EnGirlA* selectedItem;
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u8 talkState = Message_GetState(&globalCtx->msgCtx);
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u8 talkState = Message_GetState(&globalCtx->msgCtx);
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// BGS displays two text boxes when given, which breaks this actor as it expected the second
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// text box to be a yes/no prompt, so ensure the yes/no prompt is displaying now.
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ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
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if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
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GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
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if (getItemEntry.getItemId == GI_SWORD_BGS && (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(globalCtx)) {
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Message_ContinueTextbox(globalCtx, 0x6B);
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}
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}
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if (talkState == TEXT_STATE_CHOICE) {
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if (talkState == TEXT_STATE_CHOICE) {
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if (Message_ShouldAdvance(globalCtx)) {
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if (Message_ShouldAdvance(globalCtx)) {
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EnOssan_ResetItemPosition(this);
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EnOssan_ResetItemPosition(this);
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