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Apply AA and resolution scale settings at startup (#911)
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parent
01347dc9f9
commit
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@ -20,6 +20,8 @@
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#include <string>
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#include <string>
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#include <iostream>
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#include <iostream>
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#include "../../Cvar.h"
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#include "gfx_pc.h"
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#include "gfx_pc.h"
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#include "gfx_cc.h"
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#include "gfx_cc.h"
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#include "gfx_window_manager_api.h"
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#include "gfx_window_manager_api.h"
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@ -2649,7 +2651,8 @@ void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, co
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gfx_wapi->init(game_name, start_in_fullscreen, width, height);
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gfx_wapi->init(game_name, start_in_fullscreen, width, height);
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gfx_rapi->init();
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gfx_rapi->init();
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gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
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gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
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gfx_current_dimensions.internal_mul = 1;
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gfx_current_dimensions.internal_mul = CVar_GetFloat("gInternalResolution", 1);
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gfx_msaa_level = CVar_GetS32("gMSAAValue", 1);
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gfx_current_dimensions.width = width;
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gfx_current_dimensions.width = width;
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gfx_current_dimensions.height = height;
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gfx_current_dimensions.height = height;
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game_framebuffer = gfx_rapi->create_framebuffer();
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game_framebuffer = gfx_rapi->create_framebuffer();
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