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Added hasTranslation to big piggy Ganon
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@ -671,7 +671,8 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
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if (this->unk_398 == 80) {
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BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON2, false);
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40);
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SEGMENTED_TO_VIRTUAL(object_ganon2_Tex_021A90), 160, 180, 128, 40, true);
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//It has translation but they are all the same. they all say "GANON" only
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}
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this->unk_3A4.x = ((this->actor.world.pos.x + 500.0f) - 350.0f) + 100.0f;
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this->unk_3A4.y = this->actor.world.pos.y;
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@ -3087,4 +3088,4 @@ void BossGanon2_Reset(void) {
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memset(D_809105D8, 0, sizeof(D_809105D8));
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memset(D_80910608, 0, sizeof(D_80910608));
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memset(sParticles, 0, sizeof(sParticles));
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}
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}
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