Revert workaround and add hasTranslation=false
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@ -1088,7 +1088,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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if (!(gSaveContext.eventChkInf[7] & 0x100)) {
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TitleCard_InitBossName(globalCtx, &globalCtx->actorCtx.titleCtx,
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SEGMENTED_TO_VIRTUAL(gDorfTitleCardTex), 160, 180, 128, 39); //Dirty method to detect if that Ganondoft title card.
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SEGMENTED_TO_VIRTUAL(gDorfTitleCardTex), 160, 180, 128, 40, false);
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}
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gSaveContext.eventChkInf[7] |= 0x100;
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