Use tex sizes from texture rather than hardcoded values (#610)

* Use tex sizes from texture rather than hardcoded values

* Dynamic do action tex sizes

* Remove unused minimap texture keys

* Restore MESSAGE_STATIC_TEX_SIZE

* Use dynamic offsets

* MACRO it up

* Enable SPDLOG in Xcode

* Handle non-existent texture
This commit is contained in:
David Chavez 2022-08-01 03:32:40 +02:00 committed by GitHub
parent 47ad3bdc47
commit 582f084973
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 209 additions and 87 deletions

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@ -32,6 +32,8 @@
#include <iostream>
#define LOAD_TEX(texPath) static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
extern "C" {
struct OSMesgQueue;
@ -123,8 +125,7 @@ extern "C" {
const std::string* hashStr = Ship::GlobalCtx2::GetInstance()->GetResourceManager()->HashToString(crc);
if (hashStr != nullptr) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(hashStr->c_str()).get());
const auto res = LOAD_TEX(hashStr->c_str());
ModInternal::ExecuteHooks<ModInternal::LoadTexture>(hashStr->c_str(), &res->imageData);
return reinterpret_cast<char*>(res->imageData);
@ -151,13 +152,40 @@ extern "C" {
}
char* ResourceMgr_LoadTexByName(char* texPath) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
const auto res = LOAD_TEX(texPath);
ModInternal::ExecuteHooks<ModInternal::LoadTexture>(texPath, &res->imageData);
return (char*)res->imageData;
}
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->width;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->height;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
uint32_t ResourceMgr_LoadTexSizeByName(char* texPath) {
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
return res->imageDataSize;
SPDLOG_ERROR("Given texture path is a non-existent resource");
return -1;
}
void ResourceMgr_WriteTexS16ByName(char* texPath, size_t index, s16 value) {
const auto res = static_cast<Ship::Texture*>(Ship::GlobalCtx2::GetInstance()->GetResourceManager()->LoadResource(texPath).get());
const auto res = LOAD_TEX(texPath);
if (res != nullptr)
{

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@ -1458,8 +1458,6 @@ typedef struct {
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
/* 0x24 */ u16* owMinimapTexSize;
/* 0x28 */ u16* owMinimapTexOffset;
/* 0x2C */ s16* owMinimapPosX;
/* 0x30 */ s16* owMinimapPosY;
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]

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@ -6668,10 +6668,12 @@
"$(inherited)",
"-DENABLE_OPENGL",
"-DNDEBUG",
"-DSPDLOG_ACTIVE_LEVEL=0",
);
OTHER_CPLUSPLUSFLAGS = (
"-DENABLE_OPENGL",
"-DNDEBUG",
"-DSPDLOG_ACTIVE_LEVEL=0",
);
OTHER_LIBTOOLFLAGS = "";
OTHER_REZFLAGS = "";
@ -6728,10 +6730,12 @@
"$(inherited)",
"-DENABLE_OPENGL",
"-D_DEBUG",
"-DSPDLOG_ACTIVE_LEVEL=0",
);
OTHER_CPLUSPLUSFLAGS = (
"-DENABLE_OPENGL",
"-D_DEBUG",
"-DSPDLOG_ACTIVE_LEVEL=0",
);
OTHER_LIBTOOLFLAGS = "";
OTHER_REZFLAGS = "";
@ -6842,7 +6846,6 @@
"-DENABLE_OPENGL",
"-D_CRT_SECURE_NO_WARNINGS",
"-D_CONSOLE",
"-DSPDLOG_ACTIVE_LEVEL=0",
"-DNDEBUG",
);
OTHER_LDFLAGS = (
@ -7031,7 +7034,6 @@
"-DENABLE_OPENGL",
"-D_CRT_SECURE_NO_WARNINGS",
"-D_CONSOLE",
"-DSPDLOG_ACTIVE_LEVEL=0",
"-D_DEBUG",
);
OTHER_LDFLAGS = (

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@ -0,0 +1,78 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1400"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6D85CFA44008444FB26F04BA"
BuildableName = "soh.app"
BlueprintName = "soh"
ReferencedContainer = "container:soh.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6D85CFA44008444FB26F04BA"
BuildableName = "soh.app"
BlueprintName = "soh"
ReferencedContainer = "container:soh.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "6D85CFA44008444FB26F04BA"
BuildableName = "soh.app"
BlueprintName = "soh"
ReferencedContainer = "container:soh.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@ -17,6 +17,9 @@ void ResourceMgr_CacheDirectory(const char* resName);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadTexByName(char* texPath);
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
uint32_t ResourceMgr_LoadTexSizeByName(char* texPath);
char* ResourceMgr_LoadTexOrDListByName(char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(char* animPath);
char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);

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@ -452,6 +452,12 @@ extern "C" char* ResourceMgr_LoadJPEG(char* data, int dataSize)
extern "C" char* ResourceMgr_LoadTexByName(const char* texPath);
extern "C" uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
extern "C" uint32_t ResourceMgr_LoadTexSizeByName(const char* texPath);
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
auto res = OTRGlobals::Instance->context->GetResourceManager()->LoadResource(filePath);

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@ -44,6 +44,9 @@ void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
char* ResourceMgr_LoadTexByName(const char* texPath);
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
uint32_t ResourceMgr_LoadTexSizeByName(char* texPath);
char* ResourceMgr_LoadTexOrDListByName(const char* filePath);
char* ResourceMgr_LoadPlayerAnimByName(const char* animPath);
AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path);

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@ -8,7 +8,6 @@ void func_80110990(GlobalContext* globalCtx) {
void func_801109B0(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
u32 parameterSize;
u16 doActionOffset;
u8 temp;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
@ -49,30 +48,11 @@ void func_801109B0(GlobalContext* globalCtx) {
ASSERT(interfaceCtx->doActionSegment != NULL);
if (gSaveContext.language == LANGUAGE_ENG) {
doActionOffset = 0;
} else if (gSaveContext.language == LANGUAGE_GER) {
doActionOffset = 0x2B80;
} else {
doActionOffset = 0x5700;
}
uint32_t attackDoActionTexSize = ResourceMgr_LoadTexSizeByName(gAttackDoActionENGTex);
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), attackDoActionTexSize);
memcpy(interfaceCtx->doActionSegment + (attackDoActionTexSize / 2), ResourceMgr_LoadTexByName(gCheckDoActionENGTex), attackDoActionTexSize);
memcpy(interfaceCtx->doActionSegment, ResourceMgr_LoadTexByName(gAttackDoActionENGTex), 0x180);
memcpy(interfaceCtx->doActionSegment + 0x180, ResourceMgr_LoadTexByName(gCheckDoActionENGTex), 0x180);
//DmaMgr_SendRequest1(interfaceCtx->doActionSegment, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset, 0x300,
//__FILE__, __LINE__);
if (gSaveContext.language == LANGUAGE_ENG) {
doActionOffset = 0x480;
} else if (gSaveContext.language == LANGUAGE_GER) {
doActionOffset = 0x3000;
} else {
doActionOffset = 0x5B80;
}
memcpy(interfaceCtx->doActionSegment + 0x300, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), 0x180);
//DmaMgr_SendRequest1(interfaceCtx->doActionSegment + 0x300, (uintptr_t)_do_action_staticSegmentRomStart + doActionOffset,
//0x180);
memcpy(interfaceCtx->doActionSegment + attackDoActionTexSize, ResourceMgr_LoadTexByName(gReturnDoActionENGTex), ResourceMgr_LoadTexSizeByName(gReturnDoActionENGTex));
interfaceCtx->iconItemSegment = GAMESTATE_ALLOC_MC(
&globalCtx->state, 0x1000 * ARRAY_COUNT(gSaveContext.equips.buttonItems));

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@ -184,16 +184,6 @@ static u16 sDgnMinimapTexIndexOffset[10] = {
0, 13, 32, 49, 76, 114, 158, 190, 217, 227,
};
static u16 sOwMinimapTexSize[24] = {
2920, 2560, 1560, 2784, 2976, 2040, 3240, 2336, 2080, 2600, 1792, 1888,
3400, 1792, 1888, 2040, 3120, 2304, 2176, 1888, 1560, 3240, 2600, 3400,
};
static u16 sOwMinimapTexOffset[24] = {
0x0000, 0x0B68, 0x1568, 0x1B80, 0x2660, 0x3200, 0x39F8, 0x46A0, 0x4FC0, 0x57E0, 0x6208, 0x6908,
0x7068, 0x7DB0, 0x84B0, 0x8C10, 0x9408, 0xA038, 0xA938, 0xB1B8, 0xB918, 0xBF30, 0xCBD8, 0xD600,
};
static s16 sOwMinimapPosX[24] = {
216, 216, 218, 202, 202, 250, 216, 234, 234, 216, 234, 234,
216, 234, 234, 250, 216, 234, 234, 234, 218, 80, 80, 216,
@ -319,14 +309,13 @@ static u8 sFloorID[10][8] = {
static s16 sSkullFloorIconY[10] = { -47, -47, -33, -47, -47, -5, -19, -47, -99, -99 };
MapData gMapDataTable = {
sFloorTexIndexOffset, sBossFloor, sRoomPalette,
sMaxPaletteCount, sPaletteRoom, sRoomCompassOffsetX,
sRoomCompassOffsetY, sDgnMinimapCount, sDgnMinimapTexIndexOffset,
sOwMinimapTexSize, sOwMinimapTexOffset, sOwMinimapPosX,
sOwMinimapPosY, sOwCompassInfo, sDgnMinimapTexIndexBase,
sDgnCompassInfo, sOwMinimapWidth, sOwMinimapHeight,
sOwEntranceIconPosX, sOwEntranceIconPosY, sOwEntranceFlag,
sFloorCoordY, sSwitchEntryCount, sSwitchFromRoom,
sSwitchFromFloor, sSwitchToRoom, sFloorID,
sSkullFloorIconY,
sFloorTexIndexOffset, sBossFloor, sRoomPalette,
sMaxPaletteCount, sPaletteRoom, sRoomCompassOffsetX,
sRoomCompassOffsetY, sDgnMinimapCount, sDgnMinimapTexIndexOffset,
sOwMinimapPosX, sOwMinimapPosY, sOwCompassInfo,
sDgnMinimapTexIndexBase, sDgnCompassInfo, sOwMinimapWidth,
sOwMinimapHeight, sOwEntranceIconPosX, sOwEntranceIconPosY,
sOwEntranceFlag, sFloorCoordY, sSwitchEntryCount,
sSwitchFromRoom, sSwitchFromFloor, sSwitchToRoom,
sFloorID, sSkullFloorIconY,
};

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@ -412,8 +412,10 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
//(uintptr_t)_map_grand_staticSegmentRomStart + gMapData->owMinimapTexOffset[extendedMapIndex],
//gMapData->owMinimapTexSize[mapIndex], __FILE__, __LINE__);
if (sEntranceIconMapIndex < 24)
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableOW[sEntranceIconMapIndex]), gMapData->owMinimapTexSize[mapIndex]);
if (sEntranceIconMapIndex < 24) {
const char* textureName = minimapTableOW[sEntranceIconMapIndex];
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
}
interfaceCtx->unk_258 = mapIndex;
break;
@ -445,7 +447,8 @@ void Map_InitData(GlobalContext* globalCtx, s16 room) {
//((gMapData->dgnMinimapTexIndexOffset[mapIndex] + room) * 0xFF0),
//0xFF0, __FILE__, __LINE__);
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room]), 0xFF0);
const char* textureName = minimapTableDangeon[gMapData->dgnMinimapTexIndexOffset[mapIndex] + room];
memcpy(globalCtx->interfaceCtx.mapSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
R_COMPASS_OFFSET_X = gMapData->roomCompassOffsetX[mapIndex][room];
R_COMPASS_OFFSET_Y = gMapData->roomCompassOffsetY[mapIndex][room];

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@ -1196,7 +1196,7 @@ void Message_LoadItemIcon(GlobalContext* globalCtx, u16 itemId, s16 y) {
R_TEXTBOX_ICON_YPOS = y + 6;
R_TEXTBOX_ICON_SIZE = 32;
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
ResourceMgr_LoadTexByName(gItemIcons[itemId]), 0x1000);
ResourceMgr_LoadTexByName(gItemIcons[itemId]), ResourceMgr_LoadTexSizeByName(gItemIcons[itemId]));
// "Item 32-0"
osSyncPrintf("アイテム32-0\n");
} else {
@ -1204,7 +1204,7 @@ void Message_LoadItemIcon(GlobalContext* globalCtx, u16 itemId, s16 y) {
R_TEXTBOX_ICON_YPOS = y + 10;
R_TEXTBOX_ICON_SIZE = 24;
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
ResourceMgr_LoadTexByName(gItemIcons[itemId]), 0x900);
ResourceMgr_LoadTexByName(gItemIcons[itemId]), ResourceMgr_LoadTexSizeByName(gItemIcons[itemId]));
// "Item 24"
osSyncPrintf("アイテム24%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
}
@ -1565,9 +1565,9 @@ void Message_Decode(GlobalContext* globalCtx) {
msgCtx->textboxBackgroundUnkArg = font->msgBuf[msgCtx->msgBufPos + 3] & 0xF;
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE,
ResourceMgr_LoadTexByName(gRedMessageXLeftTex), 0x900);
ResourceMgr_LoadTexByName(gRedMessageXLeftTex), ResourceMgr_LoadTexSizeByName(gRedMessageXLeftTex));
memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE + 0x900,
ResourceMgr_LoadTexByName(gRedMessageXRightTex), 0x900);
ResourceMgr_LoadTexByName(gRedMessageXRightTex), ResourceMgr_LoadTexSizeByName(gRedMessageXRightTex));
msgCtx->msgBufPos += 3;
R_TEXTBOX_BG_YPOS = R_TEXTBOX_Y + 8;
@ -1750,7 +1750,8 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
// "Text Box Type"
osSyncPrintf("吹き出し種類=%d\n", msgCtx->textBoxType);
if (textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
memcpy(msgCtx->textboxSegment, ResourceMgr_LoadTexByName(msgStaticTbl[messageStaticIndices[textBoxType]]), MESSAGE_STATIC_TEX_SIZE);
const char* textureName = msgStaticTbl[messageStaticIndices[textBoxType]];
memcpy(msgCtx->textboxSegment, ResourceMgr_LoadTexByName(textureName), MESSAGE_STATIC_TEX_SIZE);
if (textBoxType == TEXTBOX_TYPE_BLACK) {
msgCtx->textboxColorRed = 0;
msgCtx->textboxColorGreen = 0;

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@ -10,10 +10,31 @@
#include <assert.h>
#endif
// TODO extract this information from the texture definitions themselves
#define DO_ACTION_TEX_WIDTH 48
#define DO_ACTION_TEX_HEIGHT 16
#define DO_ACTION_TEX_SIZE ((DO_ACTION_TEX_WIDTH * DO_ACTION_TEX_HEIGHT) / 2) // (sizeof(gCheckDoActionENGTex))
static uint16_t _doActionTexWidth, _doActionTexHeight = -1;
static uint16_t DO_ACTION_TEX_WIDTH() {
return 48;
// TODO: Figure out why Ship::Texture is not returning a valid width
if (_doActionTexWidth == -1)
_doActionTexWidth = ResourceMgr_LoadTexWidthByName(gCheckDoActionENGTex);
return _doActionTexWidth;
}
static uint16_t DO_ACTION_TEX_HEIGHT() {
return 16;
// TODO: Figure out why Ship::Texture is not returning a valid height
if (_doActionTexHeight == -1)
_doActionTexHeight = ResourceMgr_LoadTexHeightByName(gCheckDoActionENGTex);
return _doActionTexHeight;
}
static uint32_t _doActionTexSize = -1;
static uint32_t DO_ACTION_TEX_SIZE() {
if (_doActionTexSize == -1)
_doActionTexSize = ResourceMgr_LoadTexSizeByName(gCheckDoActionENGTex);
return _doActionTexSize;
}
// The button statuses include the A button when most things are only the equip item buttons
// So, when indexing into it with a item button index, we need to adjust
@ -2457,8 +2478,8 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
if (action != DO_ACTION_NONE) {
//osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
memcpy(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), ResourceMgr_LoadTexByName(doAction),
DO_ACTION_TEX_SIZE);
memcpy(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE()), ResourceMgr_LoadTexByName(doAction),
DO_ACTION_TEX_SIZE());
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160,
//interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE),
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE,
@ -2467,7 +2488,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
} else {
gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
//func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4);
func_80086D5C(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE / 4);
func_80086D5C(interfaceCtx->doActionSegment + (loadOffset * DO_ACTION_TEX_SIZE()), DO_ACTION_TEX_SIZE() / 4);
}
}
@ -2545,7 +2566,7 @@ void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
// OTRTODO
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE(), ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE());
//DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE,
//(uintptr_t)_do_action_staticSegmentRomStart + (action * DO_ACTION_TEX_SIZE), DO_ACTION_TEX_SIZE, 0,
//&interfaceCtx->loadQueue, NULL, __FILE__, __LINE__);
@ -3181,7 +3202,7 @@ void func_80088B34(s16 arg0) {
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
OPEN_DISPS(gfxCtx);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0,
gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@ -3254,8 +3275,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
const s16 rStartLabelY_ori = R_START_LABEL_Y(gSaveContext.language)+Y_Margins_StartBtn;
const s16 PosX_StartBtn_ori = OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language]+X_Margins_StartBtn);
const s16 PosY_StartBtn_ori = 16+Y_Margins_StartBtn;
s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH;
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT;
s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH();
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT();
int StartBTN_Label_H_Scaled = StartBTN_Label_H * 1.0f;
int StartBTN_Label_W_Scaled = StartBTN_Label_W * 1.0f;
int StartBTN_Label_W_factor = (1 << 10) * StartBTN_Label_W / StartBTN_Label_W_Scaled;
@ -3511,10 +3532,11 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
}
doAction = newName;
}
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE * 2, G_IM_FMT_IA,
DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
memcpy(interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE() * 2, ResourceMgr_LoadTexByName(doAction), DO_ACTION_TEX_SIZE());
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE() * 2, G_IM_FMT_IA,
DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
//const s16 rStartLabelX = OTRGetRectDimensionFromRightEdge(R_START_LABEL_X(gSaveContext.language)+Right_HUD_Margin);
@ -4330,7 +4352,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
// Invalidate Do Action textures as they may have changed
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment);
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE);
gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE());
gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment);
@ -4630,14 +4652,14 @@ void Interface_Draw(GlobalContext* globalCtx) {
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE, G_IM_FMT_IA,
DO_ACTION_TEX_WIDTH, DO_ACTION_TEX_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP,
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE(), G_IM_FMT_IA,
DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + gSaveContext.language) / 100.0f);
gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2,
(BbtnPosX + DO_ACTION_TEX_WIDTH) << 2,
(BbtnPosY + DO_ACTION_TEX_HEIGHT) << 2, G_TX_RENDERTILE, 0, 0,
(BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2,
(BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2, G_TX_RENDERTILE, 0, 0,
R_B_LABEL_DD, R_B_LABEL_DD);
}
@ -4846,7 +4868,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment);
} else {
Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE);
Interface_DrawActionLabel(globalCtx->state.gfxCtx, interfaceCtx->doActionSegment + DO_ACTION_TEX_SIZE());
}
gDPPipeSync(OVERLAY_DISP++);

View File

@ -2110,7 +2110,8 @@ void KaleidoScope_UpdateNamePanel(GlobalContext* globalCtx) {
sp2A += 12;
}
memcpy(pauseCtx->nameSegment, ResourceMgr_LoadTexByName(mapNameTextures[sp2A]), 0x400);
const char* textureName = mapNameTextures[sp2A];
memcpy(pauseCtx->nameSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
} else {
osSyncPrintf("zoom_name=%d\n", pauseCtx->namedItem);
@ -2123,7 +2124,8 @@ void KaleidoScope_UpdateNamePanel(GlobalContext* globalCtx) {
osSyncPrintf("J_N=%d point=%d\n", gSaveContext.language, sp2A);
memcpy(pauseCtx->nameSegment, ResourceMgr_LoadTexByName(iconNameTextures[sp2A]), 0x400);
const char* textureName = iconNameTextures[sp2A];
memcpy(pauseCtx->nameSegment, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
}
pauseCtx->nameDisplayTimer = 0;
@ -3224,8 +3226,12 @@ void KaleidoScope_UpdateCursorSize(PauseContext* pauseCtx) {
void KaleidoScope_LoadDungeonMap(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
memcpy(interfaceCtx->mapSegment, ResourceMgr_LoadTexByName(sDungeonMapTexs[R_MAP_TEX_INDEX]), 0x800);
memcpy(interfaceCtx->mapSegment + 0x800, ResourceMgr_LoadTexByName(sDungeonMapTexs[R_MAP_TEX_INDEX + 1]), 0x800);
char* firstTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX];
char* secondTextureName = sDungeonMapTexs[R_MAP_TEX_INDEX + 1];
uint32_t firstTextureSize = ResourceMgr_LoadTexSizeByName(firstTextureName);
memcpy(interfaceCtx->mapSegment, ResourceMgr_LoadTexByName(firstTextureName), ResourceMgr_LoadTexSizeByName(firstTextureName));
memcpy(interfaceCtx->mapSegment + (firstTextureSize / 2), ResourceMgr_LoadTexByName(secondTextureName), ResourceMgr_LoadTexSizeByName(secondTextureName));
}
void KaleidoScope_UpdateDungeonMap(GlobalContext* globalCtx) {
@ -3403,11 +3409,14 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
if (((void)0, gSaveContext.worldMapArea) < 22) {
if (gSaveContext.language == LANGUAGE_ENG) {
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[36 + gSaveContext.worldMapArea]), 0xA00);
const char* textureName = mapNameTextures[36 + gSaveContext.worldMapArea];
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
} else if (gSaveContext.language == LANGUAGE_GER) {
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[58 + gSaveContext.worldMapArea]), 0xA00);
const char* textureName = mapNameTextures[58 + gSaveContext.worldMapArea];
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
} else {
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(mapNameTextures[80 + gSaveContext.worldMapArea]), 0xA00);
const char* textureName = mapNameTextures[80 + gSaveContext.worldMapArea];
memcpy(pauseCtx->nameSegment + 0x400, ResourceMgr_LoadTexByName(textureName), ResourceMgr_LoadTexSizeByName(textureName));
}
}
// OTRTODO - player on pause