From 529c5f642d803d74feb4070b66aab85fc02a6bef Mon Sep 17 00:00:00 2001 From: Emill Date: Sat, 2 Apr 2022 19:57:20 +0200 Subject: [PATCH] Don't copy skybox textures (#129) * Don't copy skybox textures * Remove unnecessary parameter in skybox functions * Make palette address part of texture cache key * Support loading TLUT from two different memory locations --- .../Lib/Fast3D/U64/PR/ultra64/gbi.h | 11 + .../libultraship/Lib/Fast3D/gfx_pc.cpp | 44 +- libultraship/libultraship/Lib/Fast3D/gfx_pc.h | 1 + libultraship/libultraship/TextureMod.cpp | 2 +- soh/include/z64.h | 22 +- soh/src/code/z_kankyo.c | 20 +- soh/src/code/z_vr_box.c | 431 ++++++++---------- soh/src/code/z_vr_box_draw.c | 23 +- 8 files changed, 274 insertions(+), 280 deletions(-) diff --git a/libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h b/libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h index 843cb3cd6..83cc9a55c 100644 --- a/libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h +++ b/libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h @@ -4223,6 +4223,17 @@ _DW({ \ gDPPipeSync(pkt); \ }) +#define gDPLoadTLUT_pal128(pkt, pal, dram) \ +_DW({ \ + gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ + gDPTileSync(pkt); \ + gDPSetTile(pkt, 0, 0, 0, 256 + ((pal)&1)*128, \ + G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0); \ + gDPLoadSync(pkt); \ + gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 127); \ + gDPPipeSync(pkt); \ +}) + #else /* **** WORKAROUND hardware 1 load_tlut bug ****** */ #define gDPLoadTLUT_pal256(pkt, dram) \ diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp index 5739774ee..28debd120 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.cpp @@ -125,7 +125,7 @@ static struct RSP { } rsp; static struct RDP { - const uint8_t *palette; + const uint8_t *palettes[2]; struct { const uint8_t *addr; uint8_t siz; @@ -145,6 +145,7 @@ static struct RDP { uint8_t cms, cmt; uint8_t shifts, shiftt; uint16_t uls, ult, lrs, lrt; // U10.2 + uint16_t tmem; // 0-511, in 64-bit word units uint32_t line_size_bytes; uint8_t palette; uint8_t tmem_index; // 0 or 1 for offset 0 kB or offset 2 kB, respectively @@ -490,8 +491,22 @@ void gfx_texture_cache_clear() gfx_texture_cache.lru.clear(); } -static bool gfx_texture_cache_lookup(int i, TextureCacheNode **n, const uint8_t *orig_addr, uint32_t fmt, uint32_t siz, uint32_t palette_index) { - TextureCacheKey key = { orig_addr, fmt, siz, palette_index }; +static bool gfx_texture_cache_lookup(int i, int tile) { + uint8_t fmt = rdp.texture_tile[tile].fmt; + uint8_t siz = rdp.texture_tile[tile].siz; + uint32_t tmem_index = rdp.texture_tile[tile].tmem_index; + + TextureCacheNode** n = &rendering_state.textures[i]; + const uint8_t* orig_addr = rdp.loaded_texture[tmem_index].addr; + uint8_t palette_index = rdp.texture_tile[tile].palette; + + TextureCacheKey key; + if (fmt == G_IM_FMT_CI) { + key = { orig_addr, { rdp.palettes[0], rdp.palettes[1] }, fmt, siz, palette_index }; + } else { + key = { orig_addr, { }, fmt, siz, palette_index }; + } + auto it = gfx_texture_cache.map.find(key); if (it != gfx_texture_cache.map.end()) { @@ -735,7 +750,8 @@ static void import_texture_ci4(int tile) { uint32_t size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].size_bytes; uint32_t full_image_line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].full_image_line_size_bytes; uint32_t line_size_bytes = rdp.loaded_texture[rdp.texture_tile[tile].tmem_index].line_size_bytes; - const uint8_t *palette = rdp.palette + rdp.texture_tile[tile].palette * 16 * 2; // 16 pixel entries, 16 bits each + uint32_t pal_idx = rdp.texture_tile[tile].palette; // 0-15 + const uint8_t *palette = rdp.palettes[pal_idx / 8] + (pal_idx % 8) * 16 * 2; // 16 pixel entries, 16 bits each SUPPORT_CHECK(full_image_line_size_bytes == line_size_bytes); for (uint32_t i = 0; i < size_bytes * 2; i++) { @@ -770,7 +786,7 @@ static void import_texture_ci8(int tile) { { for (uint32_t k = 0; k < line_size_bytes; i++, k++, j++) { uint8_t idx = addr[j]; - uint16_t col16 = (rdp.palette[idx * 2] << 8) | rdp.palette[idx * 2 + 1]; // Big endian load + uint16_t col16 = (rdp.palettes[idx / 128][(idx % 128) * 2] << 8) | rdp.palettes[idx / 128][(idx % 128) * 2 + 1]; // Big endian load uint8_t a = col16 & 1; uint8_t r = col16 >> 11; uint8_t g = (col16 >> 6) & 0x1f; @@ -815,7 +831,7 @@ static void import_texture(int i, int tile) { // if (ModInternal::callBindHook(0)) // return; - if (gfx_texture_cache_lookup(i, &rendering_state.textures[i], rdp.loaded_texture[tmem_index].addr, fmt, siz, rdp.texture_tile[tile].palette)) + if (gfx_texture_cache_lookup(i, tile)) { return; } @@ -1638,6 +1654,7 @@ static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t t int bp = 0; } + rdp.texture_tile[tile].tmem = tmem; //rdp.texture_tile[tile].tmem_index = tmem / 256; // tmem is the 64-bit word offset, so 256 words means 2 kB rdp.texture_tile[tile].tmem_index = tmem != 0; // assume one texture is loaded at address 0 and another texture at any other address rdp.textures_changed[0] = true; @@ -1654,10 +1671,19 @@ static void gfx_dp_set_tile_size(uint8_t tile, uint16_t uls, uint16_t ult, uint1 } static void gfx_dp_load_tlut(uint8_t tile, uint32_t high_index) { - //SUPPORT_CHECK(tile == G_TX_LOADTILE); - //SUPPORT_CHECK(rdp.texture_to_load.siz == G_IM_SIZ_16b); + SUPPORT_CHECK(tile == G_TX_LOADTILE); + SUPPORT_CHECK(rdp.texture_to_load.siz == G_IM_SIZ_16b); - rdp.palette = rdp.texture_to_load.addr; + SUPPORT_CHECK((rdp.texture_tile[tile].tmem == 256 && (high_index <= 127 || high_index == 255)) || (rdp.texture_tile[tile].tmem == 384 && high_index == 127)); + + if (rdp.texture_tile[tile].tmem == 256) { + rdp.palettes[0] = rdp.texture_to_load.addr; + if (high_index == 255) { + rdp.palettes[1] = rdp.texture_to_load.addr + 2 * 128; + } + } else { + rdp.palettes[1] = rdp.texture_to_load.addr; + } } static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) { diff --git a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h index b3b8d9082..446c0b6a4 100644 --- a/libultraship/libultraship/Lib/Fast3D/gfx_pc.h +++ b/libultraship/libultraship/Lib/Fast3D/gfx_pc.h @@ -17,6 +17,7 @@ struct GfxDimensions struct TextureCacheKey { const uint8_t* texture_addr; + const uint8_t* palette_addrs[2]; uint8_t fmt, siz; uint8_t palette_index; diff --git a/libultraship/libultraship/TextureMod.cpp b/libultraship/libultraship/TextureMod.cpp index dd2d6fc3a..2a7e39511 100644 --- a/libultraship/libultraship/TextureMod.cpp +++ b/libultraship/libultraship/TextureMod.cpp @@ -80,7 +80,7 @@ namespace Ship { if (!this->TextureCache.contains(path)) this->TextureCache[path].resize(10); - TextureCacheKey key = { orig_addr, static_cast(fmt), static_cast(siz), static_cast(palette) }; + TextureCacheKey key = { orig_addr, { }, static_cast(fmt), static_cast(siz), static_cast(palette) }; TextureCacheValue value = { api->new_texture(), 0, 0, false }; const auto entry = new TextureCacheNode(key, value); api->select_texture(tile, entry->second.texture_id); diff --git a/soh/include/z64.h b/soh/include/z64.h index 6e783eeb9..24ec79946 100644 --- a/soh/include/z64.h +++ b/soh/include/z64.h @@ -336,16 +336,18 @@ typedef enum { } SkyboxId; typedef struct { - /* 0x000 */ char unk_00[0x128]; - /* 0x128 */ void* staticSegments[2]; - /* 0x130 */ u16 (*palettes)[256]; - /* 0x134 */ Gfx (*dListBuf)[150]; - /* 0x138 */ Gfx* unk_138; - /* 0x13C */ Vtx* roomVtx; - /* 0x140 */ s16 unk_140; - /* 0x144 */ Vec3f rot; - /* 0x150 */ char unk_150[0x10]; -} SkyboxContext; // size = 0x160 + char unk_00[0x128]; + s16 skyboxId; + void* textures[2][6]; + void* palettes[6]; + u16 palette_size; + Gfx (*dListBuf)[150]; + Gfx* unk_138; + Vtx* roomVtx; + s16 unk_140; + Vec3f rot; + char unk_150[0x10]; +} SkyboxContext; typedef enum { /* 0 */ OCARINA_SONG_MINUET, diff --git a/soh/src/code/z_kankyo.c b/soh/src/code/z_kankyo.c index 90194835e..afcd0f4fa 100644 --- a/soh/src/code/z_kankyo.c +++ b/soh/src/code/z_kankyo.c @@ -677,7 +677,9 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; for (int i = 0; i < 5; i++) - LoadSkyboxTex(globalCtx, skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + + Skybox_Update(skyboxCtx); envCtx->skybox1Index = newSkybox1Index; @@ -695,7 +697,9 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; for (int i = 0; i < 5; i++) - LoadSkyboxTex(globalCtx, skyboxCtx, 1, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + LoadSkyboxTex(skyboxCtx, 1, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + + Skybox_Update(skyboxCtx); envCtx->skybox2Index = newSkybox2Index; @@ -712,7 +716,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment if ((newSkybox1Index & 1) ^ ((newSkybox1Index & 4) >> 2)) { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); @@ -721,7 +725,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //"../z_kankyo.c", 1307); } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); @@ -729,6 +733,8 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, //"../z_kankyo.c", 1320); } + + Skybox_Update(skyboxCtx); } if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) { @@ -737,7 +743,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2)) { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); @@ -747,7 +753,7 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); @@ -755,6 +761,8 @@ void Environment_UpdateSkybox(GlobalContext* globalCtx, u8 skyboxId, Environment gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, "../z_kankyo.c", 1355);*/ } + + Skybox_Update(skyboxCtx); } if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) { diff --git a/soh/src/code/z_vr_box.c b/soh/src/code/z_vr_box.c index e532edf31..76753e096 100644 --- a/soh/src/code/z_vr_box.c +++ b/soh/src/code/z_vr_box.c @@ -248,7 +248,7 @@ s32 func_800ADBB0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x3F, phi_t2_4 += 4) { - gDPLoadTextureTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[0] + D_8012AC90[arg8], + gDPLoadTextureTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x3F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -360,11 +360,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 = 0; for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 4; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[0] + D_8012ADC0[arg8], 0, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[1] + D_8012ADC0[arg8], 0x80, 1, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -379,11 +379,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 = 0; for (phi_t2_4 = 0, phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 += 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[0] + D_8012ADC0[arg8], 0, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[1] + D_8012ADC0[arg8], 0x80, 1, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -394,11 +394,11 @@ s32 func_800AE2C0(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 arg2, s32 arg3, s3 phi_a2_4 -= 0x1F; for (phi_ra = 0; phi_ra < 2; phi_ra++, phi_a2_4 -= 0x1F) { for (phi_a0_4 = 0, phi_t1 = 0; phi_t1 < 4; phi_t1++, phi_a0_4 += 0x1F, phi_t2_4 += 4) { - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[0] + D_8012ADC0[arg8], 0, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[0][arg8], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->unk_138++, (uintptr_t)skyboxCtx->staticSegments[1] + D_8012ADC0[arg8], 0x80, 1, + gDPLoadMultiTile(skyboxCtx->unk_138++, skyboxCtx->textures[1][arg8], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, phi_a0_4, phi_a2_4, phi_a0_4 + 0x1F, phi_a2_4 + 0x1F, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -444,25 +444,20 @@ void func_800AF178(SkyboxContext* skyboxCtx, s32 arg1) { } } -void LoadSkyboxTex(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH) +void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH) { - if (globalCtx != NULL && globalCtx->state.gfxCtx != NULL && globalCtx->state.gfxCtx != 0xABABABAB) - gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, ((uintptr_t)skyboxCtx->staticSegments[segmentIndex] + (imageIndex * (offsetW * offsetH)))); - - memcpy((uintptr_t)skyboxCtx->staticSegments[segmentIndex] + (imageIndex * (offsetW * offsetH)), ResourceMgr_LoadTexByName(tex), width * height); + skyboxCtx->textures[segmentIndex][imageIndex] = tex; } -void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, char* tex, int width, int height, int offset) +void LoadSkyboxTexAtOffset(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offset) { - memcpy((uintptr_t)skyboxCtx->staticSegments[segmentIndex] + offset, ResourceMgr_LoadTexByName(tex), width * height); + skyboxCtx->textures[segmentIndex][imageIndex] = tex; } -void LoadSkyboxPalette(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, +void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height) { - if (globalCtx != NULL && globalCtx->state.gfxCtx != NULL && globalCtx->state.gfxCtx != 0xABABABAB) - gSPInvalidateTexCache(globalCtx->state.gfxCtx->polyOpa.p++, (uintptr_t)skyboxCtx->palettes + (paletteIndex * (width * height * 2))); - - memcpy((uintptr_t)skyboxCtx->palettes + (paletteIndex * (width * height * 2)), ResourceMgr_LoadTexByName(palTex), width * height * 2); + skyboxCtx->palettes[paletteIndex] = palTex; + skyboxCtx->palette_size = width * height; } static const char* sSBVRFine0Tex[] = @@ -634,376 +629,316 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox } - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, (128 * 64 * 4) + (128 * 128), "../z_vr_box.c", 1054); - SkyboxTableEntry entryA = sSkyboxTable[sp41]; for (int i = 0; i < 5; i++) - LoadSkyboxTex(globalCtx, skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); SkyboxTableEntry entryB = sSkyboxTable[sp40]; - skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, (128 * 64 * 4) + (128 * 128), "../z_vr_box.c", 1060); - for (int i = 0; i < 5; i++) - LoadSkyboxTex(globalCtx, skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64); + LoadSkyboxTex(skyboxCtx, 1, i, entryB.textures[i], 128, i == 4 ? 128 : 64, 128, 64); if ((sp41 & 1) ^ ((sp41 & 4) >> 2)) { - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 256 * 2, "../z_vr_box.c", 1072); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, entryA.palettes[0], 16, 8); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, entryB.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryB.palettes[0], 16, 8); } else { - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 256 * 2, "../z_vr_box.c", 1085); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, entryB.palettes[0], 16, 8); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, entryA.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, entryB.palettes[0], 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); } break; case SKYBOX_BAZAAR: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); + LoadSkyboxTex(skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gBazaarBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gBazaar2BgTex, 256, 256, 256, 256); - - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gBazaarBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gBazaarBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gBazaarBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBazaarBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_HOUSE_LINK: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gLinksHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gLinksHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gLinksHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gLinksHouse4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gLinksHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gLinksHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gLinksHouseBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gLinksHouseBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gLinksHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gLinksHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gLinksHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gLinksHouseBg4Tlut, 16, 16); break; case SKYBOX_OVERCAST_SUNSET: - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0xC000, "../z_vr_box.c", 1226); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gSunsetOvercastSkybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gSunsetOvercastSkybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gSunsetOvercastSkybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gSunsetOvercastSkybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gSunsetOvercastSkybox5Tex, 128, 128, 0x8000); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x100, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gSunsetOvercastSkyboxTlut, 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, gSunsetOvercastSkyboxTlut, 16, 8); break; case SKYBOX_MARKET_ADULT: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketRuinsBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketRuins2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketRuins3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketRuins4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMarketRuinsBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMarketRuinsBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gMarketRuinsBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gMarketRuinsBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMarketRuinsBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketRuinsBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketRuinsBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketRuinsBg4Tlut, 16, 16); break; case SKYBOX_CUTSCENE_MAP: - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000, "../z_vr_box.c", 1226); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox5Tex, 128, 128, 0x8000); - LoadSkyboxTexAtOffset(skyboxCtx, 0, gHoly0Skybox6Tex, 128, 128, 0xC000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 0, gHoly0Skybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 1, gHoly0Skybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 2, gHoly0Skybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 3, gHoly0Skybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 4, gHoly0Skybox5Tex, 128, 128, 0x8000); + LoadSkyboxTexAtOffset(skyboxCtx, 0, 5, gHoly0Skybox6Tex, 128, 128, 0xC000); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x100 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gHoly0SkyboxTlut, 16, 8); + LoadSkyboxPalette(skyboxCtx, 0, gHoly0SkyboxTlut, 16, 8); - skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000, "../z_vr_box.c", 1226); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox1Tex, 128, 64, 0x0); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox2Tex, 128, 64, 0x2000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox3Tex, 128, 64, 0x4000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox4Tex, 128, 64, 0x6000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox5Tex, 128, 128, 0x8000); - LoadSkyboxTexAtOffset(skyboxCtx, 1, gHoly1Skybox6Tex, 128, 128, 0xC000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 0, gHoly1Skybox1Tex, 128, 64, 0x0); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 1, gHoly1Skybox2Tex, 128, 64, 0x2000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 2, gHoly1Skybox3Tex, 128, 64, 0x4000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 3, gHoly1Skybox4Tex, 128, 64, 0x6000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 4, gHoly1Skybox5Tex, 128, 128, 0x8000); + LoadSkyboxTexAtOffset(skyboxCtx, 1, 5, gHoly1Skybox6Tex, 128, 128, 0xC000); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gHoly1SkyboxTlut, 16, 8); + LoadSkyboxPalette(skyboxCtx, 1, gHoly1SkyboxTlut, 16, 8); break; case SKYBOX_MARKET_CHILD_DAY: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketDayBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketDay2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketDay3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketDay4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMarketDayBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMarketDayBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gMarketDayBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gMarketDayBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMarketDayBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketDayBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketDayBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketDayBg4Tlut, 16, 16); break; case SKYBOX_MARKET_CHILD_NIGHT: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketNightBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketNight2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMarketNight3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gMarketNight4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMarketNightBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMarketNightBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gMarketNightBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gMarketNightBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMarketNightBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketNightBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMarketNightBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gMarketNightBg4Tlut, 16, 16); break; case SKYBOX_HAPPY_MASK_SHOP: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMaskShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMaskShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMaskShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMaskShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMaskShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMaskShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gKnowItAllBrosHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKnowItAllBrosHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gKnowItAllBrosHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gKnowItAllBrosHouse4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gKnowItAllBrosHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gKnowItAllBrosHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gKnowItAllBrosHouseBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gKnowItAllBrosHouseBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gKnowItAllBrosHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKnowItAllBrosHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gKnowItAllBrosHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gKnowItAllBrosHouseBg4Tlut, 16, 16); break; case SKYBOX_HOUSE_OF_TWINS: skyboxCtx->unk_140 = 2; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 3, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gHouseOfTwinsBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gHouseOfTwins2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gHouseOfTwins3BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 3, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gHouseOfTwinsBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gHouseOfTwinsBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gHouseOfTwinsBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gHouseOfTwinsBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gHouseOfTwinsBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gHouseOfTwinsBg3Tlut, 16, 16); break; case SKYBOX_STABLES: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gStableBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gStable2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gStable3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gStable4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gStableBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gStableBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gStableBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gStableBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gStableBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gStableBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gStableBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gStableBg4Tlut, 16, 16); break; case SKYBOX_HOUSE_KAKARIKO: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gCarpentersHouse4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gCarpentersHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gCarpentersHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gCarpentersHouseBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gCarpentersHouseBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gCarpentersHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCarpentersHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCarpentersHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gCarpentersHouseBg4Tlut, 16, 16); break; case SKYBOX_KOKIRI_SHOP: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gKokiriShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKokiriShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gKokiriShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gKokiriShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gKokiriShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKokiriShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_GORON_SHOP: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gGoronShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gGoronShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gGoronShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gGoronShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gGoronShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gGoronShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_ZORA_SHOP: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gZoraShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gZoraShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gZoraShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gZoraShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gZoraShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gZoraShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_POTION_SHOP_KAKARIKO: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gKakPotionShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gKakPotionShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gKakPotionShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gKakPotionShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gKakPotionShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gKakPotionShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_POTION_SHOP_MARKET: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMarketPotionShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMarketPotionShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMarketPotionShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMarketPotionShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMarketPotionShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMarketPotionShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_BOMBCHU_SHOP: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 2, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gBombchuShopBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBombchuShop2BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 2, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gBombchuShopBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gBombchuShopBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gBombchuShopBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBombchuShopBg2Tlut, 16, 16); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_HOUSE_RICHARD: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gRichardsHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gRichardsHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gRichardsHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gRichardsHouse4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gRichardsHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gRichardsHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gRichardsHouseBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gRichardsHouseBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gRichardsHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gRichardsHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gRichardsHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gRichardsHouseBg4Tlut, 16, 16); break; case SKYBOX_HOUSE_IMPA: skyboxCtx->unk_140 = 1; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gCowHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCowHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCowHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 3, gCowHouse4BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 4, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gCowHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gCowHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gCowHouseBg3Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 3, gCowHouseBg4Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gCowHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCowHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCowHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 3, gCowHouseBg4Tlut, 16, 16); break; case SKYBOX_TENT: skyboxCtx->unk_140 = 2; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 3, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gCarpentersTentBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gCarpentersTent2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gCarpentersTent3BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 3, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gCarpentersTentBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gCarpentersTentBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gCarpentersTentBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gCarpentersTentBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gCarpentersTentBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gCarpentersTentBg3Tlut, 16, 16); break; case SKYBOX_HOUSE_MIDO: skyboxCtx->unk_140 = 2; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 3, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gMidosHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gMidosHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gMidosHouse3BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 3, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gMidosHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gMidosHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gMidosHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gMidosHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gMidosHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gMidosHouseBg3Tlut, 16, 16); break; case SKYBOX_HOUSE_SARIA: skyboxCtx->unk_140 = 2; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 3, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gSariasHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gSariasHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gSariasHouse3BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 3, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gSariasHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gSariasHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gSariasHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gSariasHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gSariasHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gSariasHouseBg3Tlut, 16, 16); break; case SKYBOX_HOUSE_ALLEY: skyboxCtx->unk_140 = 2; - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 3, "../z_vr_box.c", 1226); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256); - LoadSkyboxTex(globalCtx, skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 0, gBackAlleyHouseBgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 1, gBackAlleyHouse2BgTex, 256, 256, 256, 256); + LoadSkyboxTex(skyboxCtx, 0, 2, gBackAlleyHouse3BgTex, 256, 256, 256, 256); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x200 * 3, "../z_vr_box.c", 1231); - LoadSkyboxPalette(globalCtx, skyboxCtx, 0, gBackAlleyHouseBgTlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 1, gBackAlleyHouseBg2Tlut, 16, 16); - LoadSkyboxPalette(globalCtx, skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 0, gBackAlleyHouseBgTlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 1, gBackAlleyHouseBg2Tlut, 16, 16); + LoadSkyboxPalette(skyboxCtx, 2, gBackAlleyHouseBg3Tlut, 16, 16); break; default: - skyboxCtx->staticSegments[0] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - skyboxCtx->staticSegments[1] = GameState_Alloc(&globalCtx->state, 0x10000 * 4, "../z_vr_box.c", 1226); - skyboxCtx->palettes = GameState_Alloc(&globalCtx->state, 0x1000, "../z_vr_box.c", 1226); break; } } @@ -1011,6 +946,7 @@ void Skybox_Setup(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skybox void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) { GlobalContext* globalCtx = (GlobalContext*)state; + skyboxCtx->skyboxId = skyboxId; skyboxCtx->unk_140 = 0; skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f; @@ -1050,3 +986,20 @@ void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) { osSyncPrintf(VT_RST); } } + +void Skybox_Update(SkyboxContext* skyboxCtx) { + if (skyboxCtx->skyboxId != SKYBOX_NONE) { + osSyncPrintf(VT_FGCOL(GREEN)); + + if (skyboxCtx->unk_140 != 0) { + func_800AEFC8(skyboxCtx, skyboxCtx->skyboxId); + } else { + if (skyboxCtx->skyboxId == SKYBOX_CUTSCENE_MAP) { + func_800AF178(skyboxCtx, 6); + } else { + func_800AF178(skyboxCtx, 5); + } + } + osSyncPrintf(VT_RST); + } +} diff --git a/soh/src/code/z_vr_box_draw.c b/soh/src/code/z_vr_box_draw.c index a5c0610f7..292789333 100644 --- a/soh/src/code/z_vr_box_draw.c +++ b/soh/src/code/z_vr_box_draw.c @@ -17,22 +17,10 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb func_800945A0(gfxCtx); //gsSPShaderTest(POLY_OPA_DISP++); - gSPInvalidateTexCache(POLY_OPA_DISP++, 0); - - // OTRTODO: Not working... - /*for (int i = 0; i < 8; i++) - { - if (skyboxCtx->staticSegments[0] != NULL) - gSPInvalidateTexCache(POLY_OPA_DISP++, (uintptr_t)skyboxCtx->staticSegments[0] + (0x10000 * i)); - - if (skyboxCtx->staticSegments[1] != NULL) - gSPInvalidateTexCache(POLY_OPA_DISP++, (uintptr_t)skyboxCtx->staticSegments[1] + (0x10000 * i)); - }*/ - - gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]); + /*gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]); gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]); - gSPSegment(POLY_OPA_DISP++, 0x9, skyboxCtx->palettes); + gSPSegment(POLY_OPA_DISP++, 0x9, skyboxCtx->palettes);*/ gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, blend); gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON); @@ -50,7 +38,12 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ); gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP); - gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[0]); + if (skyboxCtx->palette_size == 256) { + gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[0]); + } else { + gDPLoadTLUT_pal128(POLY_OPA_DISP++, 0, skyboxCtx->palettes[0]); + gDPLoadTLUT_pal128(POLY_OPA_DISP++, 1, skyboxCtx->palettes[1]); + } gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16); gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);