mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
Modified sectional saving to utilize an integer ID for calling specific sections to cut down on string copying. Utilizes enum values for non-mod sections to allow for cross-project use of those IDs, and sets up AddSaveFunction
to add mod sections after that using max value enum.
This commit is contained in:
parent
4bc0d7d60d
commit
50fbe5d00c
@ -61,6 +61,15 @@ typedef struct {
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u8 isRoom;
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} SceneTimestamp;
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typedef enum { // Pre-existing IDs for save sections in base code
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SECTION_ID_BASE,
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SECTION_ID_RANDOMIZER,
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SECTION_ID_STATS,
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SECTION_ID_ENTRANCES,
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SECTION_ID_SCENES,
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SECTION_ID_MAX
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} SaveFuncIDs;
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typedef struct {
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/* */ char buildVersion[50];
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/* */ s16 buildVersionMajor;
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@ -231,8 +231,8 @@ void LoadStatsVersion1() {
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});
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}
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void SaveStats(SaveContext* saveContext, const std::string& subSection) {
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if (subSection == "all") {
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void SaveStats(SaveContext* saveContext, int sectionID) {
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if (sectionID == SECTION_ID_BASE) {
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std::string buildVersion;
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SaveManager::Instance->LoadData("buildVersion", buildVersion);
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strncpy(gSaveContext.sohStats.buildVersion, buildVersion.c_str(), ARRAY_COUNT(gSaveContext.sohStats.buildVersion) - 1);
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@ -268,12 +268,12 @@ void SaveStats(SaveContext* saveContext, const std::string& subSection) {
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SaveManager::Instance->LoadData("", gSaveContext.sohStats.locationsSkipped[i]);
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});
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}
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if (subSection == "entrances" || subSection == "all") {
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if (sectionID == SECTION_ID_ENTRANCES || sectionID == SECTION_ID_BASE) {
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SaveManager::Instance->SaveArray("entrancesDiscovered", ARRAY_COUNT(saveContext->sohStats.entrancesDiscovered), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->sohStats.entrancesDiscovered[i]);
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});
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}
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if (subSection == "scenes" || subSection == "all") {
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if (sectionID == SECTION_ID_SCENES || sectionID == SECTION_ID_BASE) {
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SaveManager::Instance->SaveArray("scenesDiscovered", ARRAY_COUNT(saveContext->sohStats.scenesDiscovered), [&](size_t i) {
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SaveManager::Instance->SaveData("", saveContext->sohStats.scenesDiscovered[i]);
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});
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@ -821,7 +821,10 @@ extern "C" void InitStatTracker() {
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SetupDisplayNames();
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SetupDisplayColors();
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SaveManager::Instance->AddLoadFunction("sohStats", 1, LoadStatsVersion1);
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SaveManager::Instance->AddSaveFunction("sohStats", 1, SaveStats);
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// Add main section save, no parent
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SaveManager::Instance->AddSaveFunction("sohStats", 1, SaveStats, true, SECTION_PARENT_NONE);
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// Add subsections, parent of "sohStats". Not sure how to do this without the redundant references to "SaveStats"
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SaveManager::Instance->AddSaveFunction("entrances", 1, SaveStats, false, SECTION_ID_STATS);
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SaveManager::Instance->AddSaveFunction("scenes", 1, SaveStats, false, SECTION_ID_STATS);
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SaveManager::Instance->AddInitFunction(InitStats);
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SaveManager::Instance->RegisterGameSaveSection("sohStats");
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}
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@ -769,7 +769,8 @@ void Entrance_SetSceneDiscovered(u8 sceneNum) {
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u32 sceneBit = 1 << (sceneNum - (idx * bitsPerIndex));
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gSaveContext.sohStats.scenesDiscovered[idx] |= sceneBit;
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}
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Save_SaveSection("sohStats.scenes");
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// Save scenesDiscovered
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Save_SaveSection(SECTION_ID_SCENES);
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}
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u8 Entrance_GetIsEntranceDiscovered(u16 entranceIndex) {
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@ -802,5 +803,6 @@ void Entrance_SetEntranceDiscovered(u16 entranceIndex) {
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}
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}
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}
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Save_SaveSection("sohStats.entrances");
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// Save entrancesDiscovered
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Save_SaveSection(SECTION_ID_ENTRANCES);
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}
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@ -17,6 +17,7 @@
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#include <array>
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extern "C" SaveContext gSaveContext;
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using namespace std::string_literals;
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void SaveManager::WriteSaveFile(const std::filesystem::path& savePath, const uintptr_t addr, void* dramAddr,
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const size_t size) {
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@ -46,17 +47,20 @@ std::filesystem::path SaveManager::GetFileName(int fileNum) {
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}
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SaveManager::SaveManager() {
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coreSectionIDsByName["base"] = SECTION_ID_BASE;
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coreSectionIDsByName["randomizer"] = SECTION_ID_RANDOMIZER;
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coreSectionIDsByName["sohStats"] = SECTION_ID_STATS;
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coreSectionIDsByName["entrances"] = SECTION_ID_ENTRANCES;
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coreSectionIDsByName["scenes"] = SECTION_ID_SCENES;
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AddLoadFunction("base", 1, LoadBaseVersion1);
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AddLoadFunction("base", 2, LoadBaseVersion2);
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AddLoadFunction("base", 3, LoadBaseVersion3);
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AddLoadFunction("base", 4, LoadBaseVersion4);
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AddSaveFunction("base", 4, SaveBase);
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RegisterGameSaveSection("base");
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AddSaveFunction("base", 4, SaveBase, true, SECTION_PARENT_NONE);
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AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
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AddLoadFunction("randomizer", 2, LoadRandomizerVersion2);
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AddSaveFunction("randomizer", 2, SaveRandomizer);
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RegisterGameSaveSection("randomizer");
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AddSaveFunction("randomizer", 2, SaveRandomizer, true, SECTION_PARENT_NONE);
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AddInitFunction(InitFileImpl);
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@ -86,20 +90,6 @@ SaveManager::SaveManager() {
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}
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}
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// GameSaveSection functions affect the list of sections that save their data when a game save is triggered
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void SaveManager::RegisterGameSaveSection(std::string section) {
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if (std::find(gameSaveRegistry.begin(), gameSaveRegistry.end(), section) == gameSaveRegistry.end()) {
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gameSaveRegistry.push_back(section);
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}
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}
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void SaveManager::UnregisterAutosaveSection(std::string section) {
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auto find = std::find(gameSaveRegistry.begin(), gameSaveRegistry.end(), section);
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if (find != gameSaveRegistry.end()) {
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gameSaveRegistry.erase(find);
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}
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}
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void SaveManager::LoadRandomizerVersion1() {
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
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SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
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@ -278,7 +268,7 @@ void SaveManager::LoadRandomizerVersion2() {
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});
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}
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void SaveManager::SaveRandomizer(SaveContext* saveContext, const std::string& subString) {
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void SaveManager::SaveRandomizer(SaveContext* saveContext, int sectionID) {
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if(!saveContext->n64ddFlag) return;
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@ -700,40 +690,42 @@ void SaveManager::InitFileDebug() {
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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}
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// Threaded SaveFile takes copy of gSaveContext for local unmodified storage
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void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, const std::string& sectionString) {
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void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID) {
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// Needed for first time save, hasn't changed in forever anyway
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saveBlock["version"] = 1;
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size_t period = sectionString.find(".");
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std::string section = sectionString;
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std::string subsection = "";
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if (period != std::string::npos) {
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subsection = sectionString.substr(period + 1, std::string::npos);
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section = sectionString.substr(0, sectionString.length() - (subsection.length() + 1));
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if (sectionID == SECTION_ID_BASE) {
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for (auto& sectionHandlerPair : sectionSaveHandlers) {
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auto& saveFuncInfo = sectionHandlerPair.second;
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// Don't call SaveFuncs for sections that aren't tied to game save
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if (!saveFuncInfo.saveWithBase) {
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continue;
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}
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if (sectionString == "all") {
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for (auto& sectionHandler : sectionSaveHandlers) {
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if (std::find(gameSaveRegistry.begin(), gameSaveRegistry.end(), sectionHandler.first) != gameSaveRegistry.end()) {
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nlohmann::json& sectionBlock = saveBlock["sections"][sectionHandler.first];
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sectionBlock["version"] = sectionHandler.second.first;
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nlohmann::json& sectionBlock = saveBlock["sections"][saveFuncInfo.name];
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sectionBlock["version"] = sectionHandlerPair.second.version;
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// If any save file is loaded for medatata, or a spoiler log is loaded (not sure which at this point), there is still data in the "randomizer" section
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// This clears the randomizer data block if and only if the section being called is "randomizer" and n64ddFlag is false.
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if (sectionHandler.first == "randomizer" && !gSaveContext.n64ddFlag) {
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if (sectionHandlerPair.second.name == "randomizer" && !gSaveContext.n64ddFlag) {
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sectionBlock["data"] = nlohmann::json::object();
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continue;
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}
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currentJsonContext = §ionBlock["data"];
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sectionHandler.second.second(saveContext, "all");
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sectionHandlerPair.second.func(saveContext, sectionID);
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}
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}
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} else if (sectionSaveHandlers.contains(section)) {
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SectionSaveHandler handler = sectionSaveHandlers.find(section)->second;
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nlohmann::json& sectionBlock = saveBlock["sections"][section];
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sectionBlock["version"] = handler.first;
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currentJsonContext = §ionBlock["data"];
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handler.second(saveContext, subsection);
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} else {
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// save function for specified section does not exist. should this error?
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return;
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SaveFuncInfo svi = sectionSaveHandlers.find(sectionID)->second;
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auto& sectionName = svi.name;
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auto sectionVersion = svi.version;
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// If section has a parentSection, it is a subsection. Load parentSection version and set sectionBlock to parent string
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if (svi.parentSection != -1 && svi.parentSection < sectionIndex) {
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auto parentSvi = sectionSaveHandlers.find(svi.parentSection)->second;
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sectionName = parentSvi.name;
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sectionVersion = parentSvi.version;
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}
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nlohmann::json& sectionBlock = saveBlock["sections"][sectionName];
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sectionBlock["version"] = sectionVersion;
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currentJsonContext = §ionBlock["data"];
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svi.func(saveContext, sectionID);
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}
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#if defined(__SWITCH__) || defined(__WIIU__)
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@ -751,18 +743,24 @@ void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, const
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
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}
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void SaveManager::SaveSection(int fileNum, const std::string& sectionString) {
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// SaveSection creates a copy of gSaveContext to prevent mid-save data modification, and passes its reference to SaveFileThreaded
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void SaveManager::SaveSection(int fileNum, int sectionID) {
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if (fileNum == 0xFF) {
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return;
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}
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// Can't think of any time the promise would be needed, so use push_task instead of submit
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// Don't save a nonexistent section
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if (sectionID >= sectionIndex) {
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SPDLOG_ERROR("SaveSection: Section ID not registered.");
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return;
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}
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auto saveContext = new SaveContext;
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memcpy(saveContext, &gSaveContext, sizeof(gSaveContext));
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smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionString);
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// Can't think of any time the promise would be needed, so use push_task instead of submit
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smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID);
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}
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void SaveManager::SaveFile(int fileNum) {
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SaveSection(fileNum, "all");
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SaveSection(fileNum, SECTION_ID_BASE);
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}
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void SaveManager::SaveGlobal() {
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@ -860,14 +858,21 @@ void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc
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sectionLoadHandlers[name][version] = func;
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}
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void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func) {
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if (sectionSaveHandlers.contains(name)) {
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void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func, bool saveWithBase, int parentSection = -1) {
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if (sectionRegistry.contains(name)) {
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SPDLOG_ERROR("Adding save function for section that already has one: " + name);
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assert(false);
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return;
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}
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sectionSaveHandlers[name] = std::make_pair(version, func);
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int index = sectionIndex;
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if (coreSectionIDsByName.contains(name)) {
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index = coreSectionIDsByName.find(name)->second;
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} else {
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sectionIndex++;
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}
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SaveFuncInfo sfi = { name, version, func, saveWithBase, parentSection };
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sectionSaveHandlers.emplace(index, sfi);
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sectionRegistry.emplace(name);
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}
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void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
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@ -1623,7 +1628,7 @@ void SaveManager::LoadBaseVersion4() {
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SaveManager::Instance->LoadData("dogParams", gSaveContext.dogParams);
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}
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void SaveManager::SaveBase(SaveContext* saveContext, const std::string& subString) {
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void SaveManager::SaveBase(SaveContext* saveContext, int sectionID) {
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SaveManager::Instance->SaveData("entranceIndex", saveContext->entranceIndex);
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SaveManager::Instance->SaveData("linkAge", saveContext->linkAge);
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SaveManager::Instance->SaveData("cutsceneIndex", saveContext->cutsceneIndex);
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@ -2290,8 +2295,8 @@ extern "C" void Save_SaveFile(void) {
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SaveManager::Instance->SaveFile(gSaveContext.fileNum);
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}
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extern "C" void Save_SaveSection(char* sectionString) {
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionString);
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extern "C" void Save_SaveSection(int sectionID) {
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SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionID);
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}
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extern "C" void Save_SaveGlobal(void) {
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@ -2307,8 +2312,8 @@ extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadF
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SaveManager::Instance->AddLoadFunction(name, version, func);
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}
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extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func) {
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SaveManager::Instance->AddSaveFunction(name, version, func);
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extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func, bool saveWithBase, int parentSection = SECTION_PARENT_NONE) {
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SaveManager::Instance->AddSaveFunction(name, version, func, saveWithBase, parentSection);
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}
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extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
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@ -2,6 +2,7 @@
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#include <libultraship/libultra/gbi.h>
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#define SECTION_PARENT_NONE -1
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typedef struct {
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u8 valid;
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u16 deaths;
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@ -27,6 +28,7 @@ typedef struct {
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#include <tuple>
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#include <functional>
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#include <vector>
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#include <set>
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#include <filesystem>
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#include "thread-pool/BS_thread_pool.hpp"
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@ -38,6 +40,7 @@ extern "C" {
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class SaveManager {
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public:
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static SaveManager* Instance;
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static void WriteSaveFile(const std::filesystem::path& savePath, uintptr_t addr, void* dramAddr, size_t size);
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@ -45,15 +48,23 @@ public:
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using InitFunc = void(*)(bool isDebug);
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using LoadFunc = void(*)();
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using SaveFunc = void(*)(SaveContext* saveContext, const std::string& subSection);
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using SaveFunc = void(*)(SaveContext* saveContext, int sectionID);
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using PostFunc = void (*)(int version);
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typedef struct {
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std::string name;
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int version;
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SaveManager::SaveFunc func;
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bool saveWithBase;
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int parentSection;
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} SaveFuncInfo;
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SaveManager();
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void Init();
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void InitFile(bool isDebug);
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void SaveFile(int fileNum);
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void SaveSection(int fileNum, const std::string& sectionString);
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void SaveSection(int fileNum, int sectionID);
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void SaveGlobal();
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void LoadFile(int fileNum);
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bool SaveFile_Exist(int fileNum);
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@ -66,7 +77,7 @@ public:
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void AddLoadFunction(const std::string& name, int version, LoadFunc func);
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// Adds a function that is called when saving. This should only be called once for each function, the version is filled in automatically.
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void AddSaveFunction(const std::string& name, int version, SaveFunc func);
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void AddSaveFunction(const std::string& name, int version, SaveFunc func, bool saveWithBase, int parentSection);
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// Adds a function to be called after loading is complete. This is to handle any cleanup required from loading old versions.
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void AddPostFunction(const std::string& name, PostFunc func);
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@ -119,9 +130,6 @@ public:
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static const int MaxFiles = 3;
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std::array<SaveFileMetaInfo, MaxFiles> fileMetaInfo;
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void RegisterGameSaveSection(std::string section);
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void UnregisterAutosaveSection(std::string section);
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private:
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std::filesystem::path GetFileName(int fileNum);
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nlohmann::json saveBlock;
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@ -129,7 +137,7 @@ public:
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void ConvertFromUnversioned();
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void CreateDefaultGlobal();
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void SaveFileThreaded(int fileNum, SaveContext* saveContext, const std::string& sectionString);
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void SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID);
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void InitMeta(int slotNum);
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static void InitFileImpl(bool isDebug);
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@ -138,23 +146,23 @@ public:
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static void LoadRandomizerVersion1();
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static void LoadRandomizerVersion2();
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static void SaveRandomizer(SaveContext* saveContext, const std::string& subString);
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static void SaveRandomizer(SaveContext* saveContext, int sectionID);
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static void LoadBaseVersion1();
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static void LoadBaseVersion2();
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static void LoadBaseVersion3();
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static void LoadBaseVersion4();
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static void SaveBase(SaveContext* saveContext, const std::string& subString);
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static void SaveBase(SaveContext* saveContext, int sectionID);
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std::vector<InitFunc> initFuncs;
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using SectionLoadHandler = std::map<int, LoadFunc>;
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std::map<std::string, SectionLoadHandler> sectionLoadHandlers;
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using SectionSaveHandler = std::pair<int, SaveFunc>;
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std::map<std::string, SectionSaveHandler> sectionSaveHandlers;
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// tracks sections to save during game saves
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std::vector<std::string> gameSaveRegistry;
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int sectionIndex = SECTION_ID_MAX;
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std::map<std::string, int> coreSectionIDsByName;
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std::map<int, SaveFuncInfo> sectionSaveHandlers;
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std::set<std::string> sectionRegistry;
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std::map<std::string, PostFunc> postHandlers;
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@ -168,16 +176,16 @@ public:
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// TODO feature parity to the C++ interface. We need Save_AddInitFunction and Save_AddPostFunction at least
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typedef void (*Save_LoadFunc)(void);
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typedef void (*Save_SaveFunc)(const SaveContext* saveContext);
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typedef void (*Save_SaveFunc)(const SaveContext* saveContext, int sectionID);
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void Save_Init(void);
|
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void Save_InitFile(int isDebug);
|
||||
void Save_SaveFile(void);
|
||||
void Save_SaveSection(char* sectionString);
|
||||
void Save_SaveSection(int sectionID);
|
||||
void Save_SaveGlobal(void);
|
||||
void Save_LoadGlobal(void);
|
||||
void Save_AddLoadFunction(char* name, int version, Save_LoadFunc func);
|
||||
void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func);
|
||||
void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func, bool saveWithBase, int parentSection);
|
||||
SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
|
||||
void Save_CopyFile(int from, int to);
|
||||
void Save_DeleteFile(int fileNum);
|
||||
|
Loading…
Reference in New Issue
Block a user