From 4f72923fcd62752e1ceb0a8e03b3140a4042c349 Mon Sep 17 00:00:00 2001 From: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Date: Thu, 28 Apr 2022 12:51:59 -0500 Subject: [PATCH] Removed zMin that causes to disable the fall from the cascade --- .../overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c | 1 - 1 file changed, 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index bea02aaae..0951da7d7 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -168,7 +168,6 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) { this->lakeHyliaWaterLevel = 0.0f; WaterBox* water_boxes = globalCtx->colCtx.colHeader->waterBoxes; water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface = WATER_LEVEL_RIVER_RAISED; - water_boxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].zMin += 50; water_boxes[LHWB_MAIN_1].ySurface = WATER_LEVEL_RAISED; water_boxes[LHWB_MAIN_2].ySurface = WATER_LEVEL_RAISED; this->actionFunc = BgSpot06Objects_DoNothing;