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Code styling
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@ -3211,6 +3211,7 @@ void DrawRandoEditor(bool& open) {
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// std::string presetfilepath = CVar_GetString("gLoadedPreset", "");
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// std::string presetfilepath = CVar_GetString("gLoadedPreset", "");
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// ImGui::Text("Settings File: %s", presetfilepath.c_str());
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// ImGui::Text("Settings File: %s", presetfilepath.c_str());
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}
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}
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PaddedSeparator();
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PaddedSeparator();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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@ -3412,8 +3413,8 @@ void DrawRandoEditor(bool& open) {
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" - Bottom of the Well Lens of Truth location\n"
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" - Bottom of the Well Lens of Truth location\n"
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" - Gerudo Training Ground's Ice Arrows location\n"
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" - Gerudo Training Ground's Ice Arrows location\n"
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"\n"
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"\n"
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"Anywhere - Songs can appear at any location.");
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"Anywhere - Songs can appear at any location."
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);
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SohImGui::EnhancementCombobox("gRandomizeShuffleSongs", randoShuffleSongs, 3, 0);
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SohImGui::EnhancementCombobox("gRandomizeShuffleSongs", randoShuffleSongs, 3, 0);
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PaddedSeparator();
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PaddedSeparator();
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@ -3485,9 +3486,8 @@ void DrawRandoEditor(bool& open) {
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// Disabled when Start with Kokiri Sword is active
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// Disabled when Start with Kokiri Sword is active
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bool disableShuffleKokiriSword = CVar_GetS32("gRandomizeStartingKokiriSword", 0);
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bool disableShuffleKokiriSword = CVar_GetS32("gRandomizeStartingKokiriSword", 0);
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const char* disableShuffleKokiriSwordText = "This option is disabled because \"Start with Kokiri Sword\" is enabled.";
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const char* disableShuffleKokiriSwordText = "This option is disabled because \"Start with Kokiri Sword\" is enabled.";
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SohImGui::EnhancementCheckbox(Settings::ShuffleKokiriSword.GetName().c_str(),
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SohImGui::EnhancementCheckbox(Settings::ShuffleKokiriSword.GetName().c_str(), "gRandomizeShuffleKokiriSword",
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"gRandomizeShuffleKokiriSword", disableShuffleKokiriSword,
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disableShuffleKokiriSword, disableShuffleKokiriSwordText);
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disableShuffleKokiriSwordText);
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InsertHelpHoverText(
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InsertHelpHoverText(
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"Shuffles the Kokiri Sword into the item pool.\n"
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"Shuffles the Kokiri Sword into the item pool.\n"
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"\n"
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"\n"
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