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Fix height value for OptionsMenuSettings (#900)
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@ -924,7 +924,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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}
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@ -948,7 +948,7 @@ void FileChoose_DrawOptionsImpl(GameState* thisx) {
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language],
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gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0);
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}
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}
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