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Fixed crackling issues
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83aee6d7e1
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3e1cb17e22
@ -1339,13 +1339,13 @@
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<Sample Name="Koto" SampleRate="28508">
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<Offset Version="MQDebug" At="0x3926D0"/>
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</Sample>
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<Sample Name="Some Manner of Drum?" SampleRate="32000">
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<Sample Name="Some Manner of Drum" SampleRate="32000">
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<Offset Version="MQDebug" At="0x396F80"/>
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</Sample>
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<Sample Name="Another Type of Drum?" SampleRate="32000">
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<Sample Name="Another Type of Drum" SampleRate="32000">
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<Offset Version="MQDebug" At="0x397FA0"/>
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</Sample>
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<Sample Name="Quick Drum?" SampleRate="32000">
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<Sample Name="Quick Drum" SampleRate="32000">
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<Offset Version="MQDebug" At="0x399790"/>
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</Sample>
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<Sample Name="Gong" SampleRate="32000">
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@ -1435,13 +1435,13 @@
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<Sample Name="Low Rumbling">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Drum Sidestick?">
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<Sample Name="Drum Sidestick">
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<Offset Version="MQDebug" At="0xA590"/>
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</Sample>
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<Sample Name="Low Drum?">
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<Sample Name="Low Drum">
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<Offset Version="MQDebug" At="0x8BC0"/>
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</Sample>
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<Sample Name="Sweep Pad?">
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<Sample Name="Sweep Pad">
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<Offset Version="MQDebug" At="0xB3B0"/>
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</Sample>
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<Sample Name="Organic Gurgling">
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@ -1470,7 +1470,7 @@
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<Sample Name="Goron Drum">
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<Offset Version="MQDebug" At="0"/>
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</Sample>
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<Sample Name="Bass Slap?">
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x2540"/>
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</Sample>
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<Sample Name="Goron Ooh">
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@ -1503,7 +1503,7 @@
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<Sample Name="Gong">
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<Offset Version="MQDebug" At="0x12EB0"/>
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</Sample>
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<Sample Name="Bass Slap?">
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<Sample Name="Bass Slap">
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<Offset Version="MQDebug" At="0x1D3E0"/>
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</Sample>
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<Sample Name="Windchimes">
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@ -683,6 +683,9 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
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sampleC->loop->end = sample->loop.end;
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sampleC->loop->count = sample->loop.count;
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for (int i = 0; i < 16; i++)
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sampleC->loop->state[i] = 0;
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for (int i = 0; i < sample->loop.states.size(); i++)
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sampleC->loop->state[i] = sample->loop.states[i];
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