Fixes potential issue with if statement.

This commit is contained in:
Christopher Leggett 2022-08-22 19:40:58 -04:00
parent 10c05892bf
commit 3a67e2a806
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GPG Key ID: 22E7784811D1BD98

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@ -510,8 +510,10 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
} }
if (!Actor_HasParent(&this->actor, globalCtx)) { if (!Actor_HasParent(&this->actor, globalCtx)) {
if (!gSaveContext.n64ddFlag && getItemId != GI_NONE) { if (!gSaveContext.n64ddFlag) {
if (getItemId != GI_NONE) {
func_8002F554(&this->actor, globalCtx, getItemId); func_8002F554(&this->actor, globalCtx, getItemId);
}
} else { } else {
getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum); getItem = Randomizer_GetRandomizedItem(getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem); GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);