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Fixes Y-Axis inversion in C Up view
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@ -11176,7 +11176,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
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if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
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if (!CVar_GetS32("gDisableAutoCenterView", 0)) {
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
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temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);
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Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
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temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
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