Merge remote-tracking branch 'origin/develop' into develop->develop-rando

This commit is contained in:
Archez 2024-08-14 11:38:56 -04:00
commit 35b4da74cb
100 changed files with 1224 additions and 612 deletions

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@ -7,7 +7,7 @@ concurrency:
cancel-in-progress: true cancel-in-progress: true
jobs: jobs:
generate-soh-otr: generate-soh-otr:
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }} runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
@ -20,7 +20,6 @@ jobs:
${{ runner.os }}-otr-ccache-${{ github.ref }} ${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache- ${{ runner.os }}-otr-ccache-
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
@ -35,7 +34,6 @@ jobs:
build-cmake build-cmake
SDL2-2.28.5 SDL2-2.28.5
- name: Install latest SDL - name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.28.5" ]; then if [ ! -d "SDL2-2.28.5" ]; then
@ -73,47 +71,44 @@ jobs:
retention-days: 1 retention-days: 1
build-macos: build-macos:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }} runs-on: macos-14
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11 uses: hendrikmuhs/ccache-action@v1.2.13
with: with:
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }} create-symlink: true
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: | restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }} ${{ runner.os }}-14-ccache-${{ github.ref }}
${{ runner.os }}-ccache- ${{ runner.os }}-14-ccache-
- name: Install gtar wrapper - name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig
sudo cp .github/workflows//gtar /usr/local/bin/gtar sudo cp .github/workflows//gtar /opt/homebrew/bin/gtar
sudo chmod +x /usr/local/bin/gtar sudo chmod +x /opt/homebrew/bin/gtar
- name: Cache MacPorts - name: Cache MacPorts
id: cache-macports id: cache-macports
if: ${{ !vars.MAC_RUNNER }}
uses: actions/cache@v2 uses: actions/cache@v2
with: with:
path: /opt/local/ path: /opt/local/
key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }} key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
restore-keys: | restore-keys: |
${{ runner.os }}-macports- ${{ runner.os }}-14-macports-
- name: Install MacPorts (if necessary) - name: Install MacPorts (if necessary)
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
if [ -d /opt/local/ ]; then if [ -d /opt/local/ ]; then
echo "MacPorts already installed" echo "MacPorts already installed"
else else
wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-12-Monterey.pkg wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg
sudo installer -pkg ./MacPorts-2.9.3-12-Monterey.pkg -target / sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target /
fi fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
brew uninstall --ignore-dependencies libpng libzip brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt) sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja brew install ninja
- name: Download soh.otr - name: Download soh.otr
@ -122,7 +117,6 @@ jobs:
name: soh.otr name: soh.otr
- name: Build SoH - name: Build SoH
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1 cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release --parallel 10 cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh mv soh.otr build-cmake/soh
@ -139,45 +133,33 @@ jobs:
readme.txt readme.txt
build-linux: build-linux:
needs: generate-soh-otr needs: generate-soh-otr
strategy: runs-on: ubuntu-22.04
fail-fast: true
matrix:
include:
- os: ubuntu-20.04
gcc: 10
archive-suffix: compatibility
- os: ubuntu-22.04
gcc: 12
archive-suffix: performance
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: Install dependencies - name: Install dependencies
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2.11 uses: hendrikmuhs/ccache-action@v1.2.11
with: with:
key: ${{ matrix.os }}-ccache-${{ github.ref }}-${{ github.sha }} key: linux-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: | restore-keys: |
${{ matrix.os }}-ccache-${{ github.ref }} linux-ccache-${{ github.ref }}
${{ matrix.os }}-ccache- linux-ccache-
- name: Cache build folders - name: Cache build folders
uses: actions/cache@v4 uses: actions/cache@v4
with: with:
key: ${{ matrix.os }}-build-${{ github.ref }}-${{ github.sha }} key: linux-build-${{ github.ref }}-${{ github.sha }}
restore-keys: | restore-keys: |
${{ matrix.os }}-build-${{ github.ref }} linux-build-${{ github.ref }}
${{ matrix.os }}-build- linux-build-
path: | path: |
SDL2-2.28.5 SDL2-2.28.5
SDL2_net-2.2.0 SDL2_net-2.2.0
- name: Install latest SDL - name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2-2.28.5" ]; then if [ ! -d "SDL2-2.28.5" ]; then
@ -189,38 +171,7 @@ jobs:
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest libzip
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) }}
run: |
sudo apt-get remove libzip-dev zipcmp zipmerge ziptool
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "libzip-1.10.1" ]; then
wget https://libzip.org/download/libzip-1.10.1.tar.gz
tar -xzvf libzip-1.10.1.tar.gz
fi
cd libzip-1.10.1
mkdir build
cd build
cmake ..
make
sudo make install
- name: Install latest nlohmann
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) }}
run: |
sudo apt-get remove nlohmann-json3-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "json-3.11.3" ]; then
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
fi
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- name: Install latest tinyxml2 - name: Install latest tinyxml2
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
sudo apt-get remove libtinyxml2-dev sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
@ -235,7 +186,6 @@ jobs:
make make
sudo make install sudo make install
- name: Install latest SDL_net - name: Install latest SDL_net
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "SDL2_net-2.2.0" ]; then if [ ! -d "SDL2_net-2.2.0" ]; then
@ -261,12 +211,12 @@ jobs:
mv README.md readme.txt mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage mv build-cmake/*.appimage soh.appimage
env: env:
CC: gcc-${{ matrix.gcc }} CC: gcc-12
CXX: g++-${{ matrix.gcc }} CXX: g++-12
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: soh-linux-${{ matrix.archive-suffix }} name: soh-linux
path: | path: |
soh.appimage soh.appimage
readme.txt readme.txt

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@ -1,2 +1,2 @@
#!/bin/sh #!/bin/sh
exec sudo /usr/local/bin/gtar.orig "$@" exec sudo /opt/homebrew/bin/gtar.orig "$@"

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@ -1,8 +1,3 @@
# todo:
# nlohmann
# tinyxml2
# spdlog
name: test-builds-on-distros name: test-builds-on-distros
on: on:
workflow_dispatch: # by request workflow_dispatch: # by request
@ -28,31 +23,42 @@ jobs:
if: ${{ matrix.image == 'archlinux:base' }} if: ${{ matrix.image == 'archlinux:base' }}
run: | run: |
echo arch echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
pacman -Syu --noconfirm pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
- name: Install dependencies (dnf) - name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }} if: ${{ matrix.image == 'fedora:39' }}
run: | run: |
echo fedora echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
dnf -y upgrade dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
- name: Install dependencies (apt) - name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }} if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: | run: |
echo debian based echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
apt-get update apt-get update
apt-get -y full-upgrade apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
- name: Install dependencies (zypper) - name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }} if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: | run: |
echo openSUSE echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
zypper --non-interactive dup zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
- name: Install latest nlohmann
if: ${{ matrix.image == 'fedora:39' }}
run: |
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- uses: actions/checkout@v3 - uses: actions/checkout@v3
with: with:
submodules: true submodules: true

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@ -16,7 +16,6 @@ set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "") set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "") set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "") set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
set(CVAR_ALT_ASSETS "${CVAR_PREFIX_ENHANCEMENT}.AltAssets" CACHE STRING "")
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "") set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "") set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "") set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")

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@ -5,11 +5,11 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.5 LANGUAGES C CXX) project(Ship VERSION 8.0.6 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake) include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake) include(CMake/lus-cvars.cmake)
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "") set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>) add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
@ -84,6 +84,12 @@ include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################ ################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Set GBI version
################################################################################
set(GBI_UCODE F3DEX_GBI_2)
################################################################################ ################################################################################
# Sub-projects # Sub-projects
################################################################################ ################################################################################

@ -1 +1 @@
Subproject commit 3cea9ee7c017d842aa4d9ceeb8d3ffbf29c6effb Subproject commit 2cfdb3960900ba059f570b2ded2fed3494a96a9b

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@ -91,10 +91,7 @@ If you want to playtest a continuous integration build, you can find them at the
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip) * [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip) * [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_ * [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip)
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatibility.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
* [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
<a href="https://github.com/Kenix3/libultraship/"> <a href="https://github.com/Kenix3/libultraship/">
<picture> <picture>

2
ZAPDTR

@ -1 +1 @@
Subproject commit f38a9c92eb99368c0607acf356d5651ebdc96f51 Subproject commit 04d42249d2c15c3b442a0282a90bc8b7bda25b03

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@ -88,34 +88,34 @@ cd "build/x64"
#### Debian/Ubuntu #### Debian/Ubuntu
```sh ```sh
# using gcc # using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
# or using clang # or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
``` ```
#### Arch #### Arch
```sh ```sh
# using gcc # using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
# or using clang # or using clang
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
``` ```
#### Fedora #### Fedora
```sh ```sh
# using gcc # using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
# or using clang # or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
``` ```
#### openSUSE #### openSUSE
```sh ```sh
# using gcc # using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
# or using clang # or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
``` ```
### Build ### Build

@ -1 +1 @@
Subproject commit 0da318c0f4e431313565cad546fc469b8e850388 Subproject commit 31e9b009f94e7074a847c7954926cba354cd7c72

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@ -407,6 +407,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
">" ">"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>" "$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
STORMLIB_NO_AUTO_LINK STORMLIB_NO_AUTO_LINK
@ -425,6 +426,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"NDEBUG;" "NDEBUG;"
">" ">"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"WIN32;" "WIN32;"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
@ -440,6 +442,7 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2"
"SPDLOG_ACTIVE_LEVEL=3;" "SPDLOG_ACTIVE_LEVEL=3;"
"SPDLOG_NO_THREAD_ID;" "SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;" "SPDLOG_NO_TLS;"
@ -453,6 +456,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>" "$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;" "SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;" "_CONSOLE;"

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0x110CC0" RangeEnd="0x110D00">
<Mtx Name="gMtxClear" Offset="0x110CC0"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD00" RangeEnd="0xEAD40">
<Mtx Name="gMtxClear" Offset="0xEAD00"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13E00" TlutOffset="0x13BF8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x14600" TlutOffset="0x13BF8" AddedByScript="true"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0x110CE0" RangeEnd="0x110D20">
<Mtx Name="gMtxClear" Offset="0x110CE0"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEAD20" RangeEnd="0xEAD60">
<Mtx Name="gMtxClear" Offset="0xEAD20"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEB620" RangeEnd="0xEB660">
<Mtx Name="gMtxClear" Offset="0xEB620"/>
</File>
</Root>

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@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" RangeStart="0xEB660" RangeEnd="0xEB6A0">
<Mtx Name="gMtxClear" Offset="0xEB660"/>
</File>
</Root>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_scene" Segment="2"> <File Name="bdan_scene" Segment="2">
<Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_013E00" OutName="bdan_sceneTex_013E00" Format="ci8" Width="32" Height="64" Offset="0x13DE0" TlutOffset="0x13BD8" AddedByScript="true"/>
<Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/> <Texture Name="bdan_sceneTex_014600" OutName="bdan_sceneTex_014600" Format="ci8" Width="32" Height="32" Offset="0x145E0" TlutOffset="0x13BD8" AddedByScript="true"/>

View File

@ -1,4 +1,5 @@
<Root> <Root>
<ExternalFile XmlPath="code/sys_matrix.xml" OutPath="code/sys_matrix/"/>
<File Name="bdan_boss_scene" Segment="2"> <File Name="bdan_boss_scene" Segment="2">
<Scene Name="bdan_boss_scene" Offset="0x0"/> <Scene Name="bdan_boss_scene" Offset="0x0"/>
</File> </File>

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@ -22,12 +22,10 @@ extern "C"
void gSPSegment(void* value, int segNum, uintptr_t target); void gSPSegment(void* value, int segNum, uintptr_t target);
void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target); void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
void gSPDisplayList(Gfx* pkt, Gfx* dl); void gSPDisplayList(Gfx* pkt, Gfx* dl);
void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset); void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0); void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr); void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
void cleararena(void); void cleararena(void);
@ -1261,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex); s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw, void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg); PostLimbDrawOpa postLimbDraw, void* arg);
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg); OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
@ -2466,6 +2466,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH); void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void); void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);
//Pause Warp //Pause Warp
void PauseWarp_HandleSelection(); void PauseWarp_HandleSelection();

View File

@ -841,6 +841,9 @@ typedef enum {
#define PAUSE_CURSOR_PAGE_LEFT 10 #define PAUSE_CURSOR_PAGE_LEFT 10
#define PAUSE_CURSOR_PAGE_RIGHT 11 #define PAUSE_CURSOR_PAGE_RIGHT 11
#define PAUSE_EQUIP_PLAYER_WIDTH 64
#define PAUSE_EQUIP_PLAYER_HEIGHT 112
typedef enum { typedef enum {
/* 0x00 */ PAUSE_ITEM, /* 0x00 */ PAUSE_ITEM,
/* 0x01 */ PAUSE_MAP, /* 0x01 */ PAUSE_MAP,
@ -1481,6 +1484,8 @@ typedef struct PlayState {
/* 0x1242B */ u8 unk_1242B; /* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ SceneTableEntry* loadedScene; /* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8]; /* 0x12430 */ char unk_12430[0xE8];
// SOH [Custom Models] MTX tracker for flex based skeletons
Mtx** flexLimbOverrideMTX;
} PlayState; // size = 0x12518 } PlayState; // size = 0x12518
typedef struct { typedef struct {

View File

@ -16,7 +16,7 @@ ActorDB* ActorDB::Instance;
#undef DEFINE_ACTOR_UNSET #undef DEFINE_ACTOR_UNSET
struct AddPair { struct AddPair {
std::string name; const char* name;
ActorInit& init; ActorInit& init;
}; };
@ -24,7 +24,7 @@ struct AddPair {
#define DEFINE_ACTOR(name, _1, allocType) { #name, name##_InitVars }, #define DEFINE_ACTOR(name, _1, allocType) { #name, name##_InitVars },
#define DEFINE_ACTOR_UNSET(_0) #define DEFINE_ACTOR_UNSET(_0)
static const std::vector<AddPair> initialActorTable = { static constexpr AddPair initialActorTable[] = {
#include "tables/actor_table.h" #include "tables/actor_table.h"
}; };
@ -33,7 +33,7 @@ static const std::vector<AddPair> initialActorTable = {
#undef DEFINE_ACTOR #undef DEFINE_ACTOR
// https://wiki.cloudmodding.com/oot/Actor_List_(Variables) // https://wiki.cloudmodding.com/oot/Actor_List_(Variables)
static std::unordered_map<u16, const char*> actorDescriptions = { static constexpr std::pair<u16, const char*> actorDescriptionData[] = {
{ ACTOR_PLAYER, "Link" }, { ACTOR_PLAYER, "Link" },
{ ACTOR_EN_TEST, "Stalfos" }, { ACTOR_EN_TEST, "Stalfos" },
{ ACTOR_EN_GIRLA, "Shop Items" }, { ACTOR_EN_GIRLA, "Shop Items" },
@ -464,6 +464,7 @@ static std::unordered_map<u16, const char*> actorDescriptions = {
{ ACTOR_BG_JYA_BLOCK, "Silver Block (Child Era)" }, { ACTOR_BG_JYA_BLOCK, "Silver Block (Child Era)" },
{ ACTOR_OBJ_WARP2BLOCK, "Navi Infospot (Green, Time Block)" } { ACTOR_OBJ_WARP2BLOCK, "Navi Infospot (Green, Time Block)" }
}; };
static std::unordered_map<u16, const char*> actorDescriptions = std::unordered_map<u16, const char*>(std::begin(actorDescriptionData), std::end(actorDescriptionData));
ActorDB::ActorDB() { ActorDB::ActorDB() {
db.reserve(ACTOR_NUMBER_MAX); // reserve size for all initial entries so we don't do it for each db.reserve(ACTOR_NUMBER_MAX); // reserve size for all initial entries so we don't do it for each

View File

@ -20,6 +20,8 @@ static ImVec4 range2Color = ImVec4(0, 1.0f, 0, 1.0f);
static const char* buttonOutlineOptions[4] = { "Always Shown", "Shown Only While Not Pressed", static const char* buttonOutlineOptions[4] = { "Always Shown", "Shown Only While Not Pressed",
"Shown Only While Pressed", "Always Hidden" }; "Shown Only While Pressed", "Always Hidden" };
static const char* buttonOutlineOptionsVerbose[4] = { "Outline Always Shown", "Outline Shown Only While Not Pressed",
"Outline Shown Only While Pressed", "Outline Always Hidden" };
static const char* stickModeOptions[3] = { "Always", "While In Use", "Never" }; static const char* stickModeOptions[3] = { "Always", "While In Use", "Never" };
@ -85,6 +87,8 @@ void InputViewer::DrawElement() {
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png"); Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down", Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
"textures/buttons/DPadDown.png"); "textures/buttons/DPadDown.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1", "textures/buttons/Mod1.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2", "textures/buttons/Mod2.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick", Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
"textures/buttons/RightStick.png"); "textures/buttons/RightStick.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline", Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
@ -117,6 +121,10 @@ void InputViewer::DrawElement() {
"textures/buttons/DPadUpOutline.png"); "textures/buttons/DPadUpOutline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline", Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
"textures/buttons/DPadDownOutline.png"); "textures/buttons/DPadDownOutline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-1 Outline",
"textures/buttons/Mod1Outline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Modifier-2 Outline",
"textures/buttons/Mod2Outline.png");
Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline", Ship::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
"textures/buttons/RightStickOutline.png"); "textures/buttons/RightStickOutline.png");
sButtonTexturesLoaded = true; sButtonTexturesLoaded = true;
@ -132,17 +140,19 @@ void InputViewer::DrawElement() {
#endif #endif
const int showAnalogAngles = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0); const int showAnalogAngles = CVarGetInteger(CVAR_INPUT_VIEWER("AnalogAngles.Enabled"), 0);
const int buttonOutlineMode = CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED); const int buttonOutlineMode = CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED);
const bool useGlobalOutlineMode = CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
ImVec2 bgSize = Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background"); ImVec2 bgSize = Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background");
ImVec2 scaledBGSize = ImVec2(bgSize.x * scale, bgSize.y * scale); ImVec2 scaledBGSize = ImVec2(bgSize.x * scale, bgSize.y * scale);
ImGui::SetNextWindowSize(ImVec2( ImGui::SetNextWindowSize(
scaledBGSize.x + 20, ImVec2(scaledBGSize.x + 20, scaledBGSize.y +
scaledBGSize.y + (showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale *
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale * CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f) + 20)); CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f) +
20));
ImGui::SetNextWindowContentSize( ImGui::SetNextWindowContentSize(
ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale * ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale *
CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f))); CVarGetFloat(CVAR_INPUT_VIEWER("AnalogAngles.Scale"), 1.0f)));
ImGui::SetNextWindowPos( ImGui::SetNextWindowPos(
ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30), ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30),
ImGuiCond_FirstUseEver); ImGuiCond_FirstUseEver);
@ -176,52 +186,78 @@ void InputViewer::DrawElement() {
if (CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize, buttonOutlineMode); RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("BBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize, buttonOutlineMode); RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("ABtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
// C buttons // C buttons
if (CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize, buttonOutlineMode); RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CUpOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize, buttonOutlineMode); RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CLeftOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize, RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize,
buttonOutlineMode); useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CRightOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize, buttonOutlineMode); RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("CDownOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
// L/R/Z // L/R/Z
if (CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize, buttonOutlineMode); RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("LBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize, buttonOutlineMode); RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("RBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
if (CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) { if (CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize, buttonOutlineMode); RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
// Start // Start
@ -229,7 +265,9 @@ void InputViewer::DrawElement() {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize, RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize,
buttonOutlineMode); useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
// Dpad // Dpad
@ -237,18 +275,46 @@ void InputViewer::DrawElement() {
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize, RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize,
buttonOutlineMode); useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize, RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize,
buttonOutlineMode); useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize, buttonOutlineMode); RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
ImGui::SetNextItemAllowOverlap(); ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos); ImGui::SetCursorPos(aPos);
RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize, RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize,
buttonOutlineMode); useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("DpadOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Modifier 1
if (CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Modifier-1", "Modifier-1 Outline", pads[0].button & BTN_MODIFIER1, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod1OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
}
// Modifier 2
if (CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
ImGui::SetNextItemAllowOverlap();
ImGui::SetCursorPos(aPos);
RenderButton("Modifier-2", "Modifier-2 Outline", pads[0].button & BTN_MODIFIER2, scaledBGSize,
useGlobalOutlineMode
? buttonOutlineMode
: CVarGetInteger(CVAR_INPUT_VIEWER("Mod2OutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
} }
const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y; const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y;
@ -359,9 +425,9 @@ InputViewerSettingsWindow::~InputViewerSettingsWindow() {
} }
void InputViewerSettingsWindow::DrawElement() { void InputViewerSettingsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(450, 525), ImGuiCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 525), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Input Viewer Settings", &mIsVisible)) { if (ImGui::Begin("Input Viewer Settings", &mIsVisible, ImGuiWindowFlags_HorizontalScrollbar)) {
// gInputViewer.Scale // gInputViewer.Scale
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", CVAR_INPUT_VIEWER("Scale"), 0.1f, 5.0f, "", UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", CVAR_INPUT_VIEWER("Scale"), 0.1f, 5.0f, "",
@ -381,48 +447,143 @@ void InputViewerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator(true, true); UIWidgets::PaddedSeparator(true, true);
if (ImGui::CollapsingHeader("Buttons")) { if (ImGui::CollapsingHeader("Buttons")) {
// gInputViewer.ABtn
UIWidgets::EnhancementCheckbox("Show A-Button Layers", CVAR_INPUT_VIEWER("ABtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.BBtn
UIWidgets::EnhancementCheckbox("Show B-Button Layers", CVAR_INPUT_VIEWER("BBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CUp
UIWidgets::EnhancementCheckbox("Show C-Up Layers", CVAR_INPUT_VIEWER("CUp"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CRight
UIWidgets::EnhancementCheckbox("Show C-Right Layers", CVAR_INPUT_VIEWER("CRight"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CDown
UIWidgets::EnhancementCheckbox("Show C-Down Layers", CVAR_INPUT_VIEWER("CDown"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.CLeft
UIWidgets::EnhancementCheckbox("Show C-Left Layers", CVAR_INPUT_VIEWER("CLeft"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.LBtn
UIWidgets::EnhancementCheckbox("Show L-Button Layers", CVAR_INPUT_VIEWER("LBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.RBtn
UIWidgets::EnhancementCheckbox("Show R-Button Layers", CVAR_INPUT_VIEWER("RBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.ZBtn
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", CVAR_INPUT_VIEWER("ZBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.StartBtn
UIWidgets::EnhancementCheckbox("Show Start Button Layers", CVAR_INPUT_VIEWER("StartBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
// gInputViewer.Dpad
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
// gInputViewer.ButtonOutlineMode // gInputViewer.ButtonOutlineMode
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false); UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ButtonOutlineMode"), buttonOutlineOptions, UIWidgets::EnhancementCombobox(
BUTTON_OUTLINE_NOT_PRESSED); CVAR_INPUT_VIEWER("ButtonOutlineMode"), buttonOutlineOptions, BUTTON_OUTLINE_NOT_PRESSED,
!CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1), "",
CVarGetInteger(CVAR_INPUT_VIEWER("ButtonOutlineMode"), BUTTON_OUTLINE_NOT_PRESSED));
UIWidgets::Tooltip( UIWidgets::Tooltip(
"Sets the desired visibility behavior for the button outline/background layers. Useful for " "Sets the desired visibility behavior for the button outline/background layers. Useful for "
"custom input viewers."); "custom input viewers.");
// gInputViewer.UseGlobalButtonOutlineMode
UIWidgets::EnhancementCheckbox("Use for all buttons", CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
UIWidgets::PaddedSeparator();
bool useIndividualOutlines = !CVarGetInteger(CVAR_INPUT_VIEWER("UseGlobalButtonOutlineMode"), 1);
// gInputViewer.ABtn
UIWidgets::EnhancementCheckbox("Show A-Button Layers", CVAR_INPUT_VIEWER("ABtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ABtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ABtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.BBtn
UIWidgets::EnhancementCheckbox("Show B-Button Layers", CVAR_INPUT_VIEWER("BBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("BBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("BBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CUp
UIWidgets::EnhancementCheckbox("Show C-Up Layers", CVAR_INPUT_VIEWER("CUp"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CUp"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CUpOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CRight
UIWidgets::EnhancementCheckbox("Show C-Right Layers", CVAR_INPUT_VIEWER("CRight"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CRight"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CRightOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CDown
UIWidgets::EnhancementCheckbox("Show C-Down Layers", CVAR_INPUT_VIEWER("CDown"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CDown"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CDownOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.CLeft
UIWidgets::EnhancementCheckbox("Show C-Left Layers", CVAR_INPUT_VIEWER("CLeft"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("CLeft"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("CLeftOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.LBtn
UIWidgets::EnhancementCheckbox("Show L-Button Layers", CVAR_INPUT_VIEWER("LBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("LBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("LBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.RBtn
UIWidgets::EnhancementCheckbox("Show R-Button Layers", CVAR_INPUT_VIEWER("RBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("RBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("RBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.ZBtn
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", CVAR_INPUT_VIEWER("ZBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("ZBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("ZBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.StartBtn
UIWidgets::EnhancementCheckbox("Show Start Button Layers", CVAR_INPUT_VIEWER("StartBtn"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, true);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("StartBtn"), 1)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("StartBtnOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Dpad
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", CVAR_INPUT_VIEWER("Dpad"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Dpad"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("DpadOutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Mod1
UIWidgets::EnhancementCheckbox("Show Modifier Button 1 Layers", CVAR_INPUT_VIEWER("Mod1"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod1"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod1OutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
// gInputViewer.Mod2
UIWidgets::EnhancementCheckbox("Show Modifier Button 2 Layers", CVAR_INPUT_VIEWER("Mod2"), false, "",
UIWidgets::CheckboxGraphics::Checkmark, false);
if (useIndividualOutlines && CVarGetInteger(CVAR_INPUT_VIEWER("Mod2"), 0)) {
ImGui::Indent();
UIWidgets::EnhancementCombobox(CVAR_INPUT_VIEWER("Mod2OutlineMode"), buttonOutlineOptionsVerbose,
BUTTON_OUTLINE_NOT_PRESSED);
ImGui::Unindent();
}
UIWidgets::PaddedSeparator(true, true); UIWidgets::PaddedSeparator(true, true);
} }
@ -517,4 +678,4 @@ void InputViewerSettingsWindow::DrawElement() {
ImGui::End(); ImGui::End();
} }
} }

View File

@ -38,6 +38,13 @@ void SohInputEditorWindow::InitElement() {
addButtonName(BTN_DLEFT, "D-pad left"); addButtonName(BTN_DLEFT, "D-pad left");
addButtonName(BTN_DRIGHT, "D-pad right"); addButtonName(BTN_DRIGHT, "D-pad right");
addButtonName(0, "None"); addButtonName(0, "None");
mDeviceIndexVisiblity.clear();
mDeviceIndexVisiblity[Ship::ShipDeviceIndex::Keyboard] = true;
mDeviceIndexVisiblity[Ship::ShipDeviceIndex::Blue] = true;
for (auto index = 1; index < Ship::ShipDeviceIndex::Max; index++) {
mDeviceIndexVisiblity[static_cast<Ship::ShipDeviceIndex>(index)] = false;
}
} }
#define INPUT_EDITOR_WINDOW_GAME_INPUT_BLOCK_ID 95237929 #define INPUT_EDITOR_WINDOW_GAME_INPUT_BLOCK_ID 95237929
@ -251,6 +258,9 @@ void SohInputEditorWindow::DrawButtonLineEditMappingButton(uint8_t port, uint16_
if (mapping == nullptr) { if (mapping == nullptr) {
return; return;
} }
if (!mDeviceIndexVisiblity[mapping->GetShipDeviceIndex()]) {
return;
}
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f)); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f));
std::string icon = ""; std::string icon = "";
@ -521,6 +531,9 @@ void SohInputEditorWindow::DrawStickDirectionLineEditMappingButton(uint8_t port,
if (mapping == nullptr) { if (mapping == nullptr) {
return; return;
} }
if (!mDeviceIndexVisiblity[mapping->GetShipDeviceIndex()]) {
return;
}
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f)); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.0f, 0.5f));
std::string icon = ""; std::string icon = "";
@ -1705,11 +1718,75 @@ void SohInputEditorWindow::DrawMiscControlPanel() {
Ship::GuiWindow::EndGroupPanel(0); Ship::GuiWindow::EndGroupPanel(0);
} }
void SohInputEditorWindow::DrawDeviceVisibilityButtons() {
std::map<Ship::ShipDeviceIndex, std::pair<std::string, int32_t>> indexMappings;
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappingsFromConfig()) {
auto sdlIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToSDLDeviceIndexMapping>(mapping);
if (sdlIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { sdlIndexMapping->GetSDLControllerName(), -1 };
}
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappings()) {
auto sdlIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToSDLDeviceIndexMapping>(mapping);
if (sdlIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { sdlIndexMapping->GetSDLControllerName(), sdlIndexMapping->GetSDLDeviceIndex() };
}
auto keyboardButtonColor = ImGui::GetStyleColorVec4(ImGuiCol_Button);
auto keyboardButtonHoveredColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered);
GetButtonColorsForLUSDeviceIndex(Ship::ShipDeviceIndex::Keyboard, keyboardButtonColor, keyboardButtonHoveredColor);
ImGui::PushStyleColor(ImGuiCol_Button, keyboardButtonColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, keyboardButtonHoveredColor);
bool keyboardVisible = mDeviceIndexVisiblity[Ship::ShipDeviceIndex::Keyboard];
if(ImGui::Button(
StringHelper::Sprintf("%s %s Keyboard", keyboardVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH, ICON_FA_KEYBOARD_O)
.c_str())) {
mDeviceIndexVisiblity[Ship::ShipDeviceIndex::Keyboard] = !keyboardVisible;
}
ImGui::PopStyleColor();
ImGui::PopStyleColor();
for (auto [lusIndex, info] : indexMappings) {
auto [name, sdlIndex] = info;
bool connected = sdlIndex != -1;
auto buttonColor = ImGui::GetStyleColorVec4(ImGuiCol_Button);
auto buttonHoveredColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered);
GetButtonColorsForLUSDeviceIndex(lusIndex, buttonColor, buttonHoveredColor);
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, buttonHoveredColor);
bool visible = mDeviceIndexVisiblity[lusIndex];
if(ImGui::Button(
StringHelper::Sprintf("%s %s %s (%s)", visible ? ICON_FA_EYE : ICON_FA_EYE_SLASH, connected ? ICON_FA_GAMEPAD : ICON_FA_CHAIN_BROKEN, name.c_str(),
connected ? StringHelper::Sprintf("SDL %d", sdlIndex).c_str() : "Disconnected")
.c_str())) {
mDeviceIndexVisiblity[lusIndex] = !visible;
}
ImGui::PopStyleColor();
ImGui::PopStyleColor();
}
}
void SohInputEditorWindow::DrawLinkTab() { void SohInputEditorWindow::DrawLinkTab() {
uint8_t portIndex = 0; uint8_t portIndex = 0;
if (ImGui::BeginTabItem(StringHelper::Sprintf("Link (P1)###port%d", portIndex).c_str())) { if (ImGui::BeginTabItem(StringHelper::Sprintf("Link (P1)###port%d", portIndex).c_str())) {
DrawClearAllButton(portIndex); DrawClearAllButton(portIndex);
DrawSetDefaultsButton(portIndex); DrawSetDefaultsButton(portIndex);
DrawDeviceVisibilityButtons();
UpdateBitmaskToMappingIds(portIndex); UpdateBitmaskToMappingIds(portIndex);
UpdateStickDirectionToMappingIds(portIndex); UpdateStickDirectionToMappingIds(portIndex);
@ -1848,6 +1925,7 @@ void SohInputEditorWindow::DrawIvanTab() {
if (ImGui::BeginTabItem(StringHelper::Sprintf("Ivan (P2)###port%d", portIndex).c_str())) { if (ImGui::BeginTabItem(StringHelper::Sprintf("Ivan (P2)###port%d", portIndex).c_str())) {
DrawClearAllButton(portIndex); DrawClearAllButton(portIndex);
DrawSetDefaultsButton(portIndex); DrawSetDefaultsButton(portIndex);
DrawDeviceVisibilityButtons();
UpdateBitmaskToMappingIds(portIndex); UpdateBitmaskToMappingIds(portIndex);
UpdateStickDirectionToMappingIds(portIndex); UpdateStickDirectionToMappingIds(portIndex);
@ -1903,6 +1981,7 @@ void SohInputEditorWindow::DrawDebugPortTab(uint8_t portIndex, std::string custo
: customName.c_str())) { : customName.c_str())) {
DrawClearAllButton(portIndex); DrawClearAllButton(portIndex);
DrawSetDefaultsButton(portIndex); DrawSetDefaultsButton(portIndex);
DrawDeviceVisibilityButtons();
UpdateBitmaskToMappingIds(portIndex); UpdateBitmaskToMappingIds(portIndex);
UpdateStickDirectionToMappingIds(portIndex); UpdateStickDirectionToMappingIds(portIndex);
@ -1972,133 +2051,6 @@ void SohInputEditorWindow::DrawClearAllButton(uint8_t portIndex) {
} }
} }
#ifdef __WIIU__
void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) {
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(1.0f, 0.5f));
auto popupId = StringHelper::Sprintf("setDefaultsPopup##%d", portIndex);
if (ImGui::Button(StringHelper::Sprintf("Set defaults...##%d", portIndex).c_str())) {
ImGui::OpenPopup(popupId.c_str());
}
ImGui::PopStyleVar();
if (ImGui::BeginPopup(popupId.c_str())) {
std::map<Ship::ShipDeviceIndex, std::pair<std::string, int32_t>> indexMappings;
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappings()) {
auto wiiuIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToWiiUDeviceIndexMapping>(mapping);
if (wiiuIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { wiiuIndexMapping->GetWiiUControllerName(),
wiiuIndexMapping->IsWiiUGamepad() ? INT32_MAX
: wiiuIndexMapping->GetDeviceChannel() };
}
bool shouldClose = false;
for (auto [lusIndex, info] : indexMappings) {
auto [name, wiiuChannel] = info;
bool isGamepad = wiiuChannel == INT32_MAX;
auto buttonColor = ImGui::GetStyleColorVec4(ImGuiCol_Button);
auto buttonHoveredColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered);
GetButtonColorsForLUSDeviceIndex(lusIndex, buttonColor, buttonHoveredColor);
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, buttonHoveredColor);
auto fancyName = StringHelper::Sprintf(
"%s%s", name.c_str(), isGamepad ? "" : StringHelper::Sprintf(" (%d)", wiiuChannel).c_str());
if (ImGui::Button(StringHelper::Sprintf("%s %s", ICON_FA_GAMEPAD, fancyName.c_str()).c_str())) {
ImGui::OpenPopup(StringHelper::Sprintf("Set Defaults for %s", name.c_str()).c_str());
}
ImGui::PopStyleColor();
ImGui::PopStyleColor();
if (ImGui::BeginPopupModal(StringHelper::Sprintf("Set Defaults for %s", name.c_str()).c_str(), NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("This will clear all existing mappings for\n%s on port %d.\n\nContinue?", fancyName.c_str(),
portIndex + 1);
if (ImGui::Button("Cancel")) {
shouldClose = true;
ImGui::CloseCurrentPopup();
}
if (ImGui::Button("Set defaults")) {
Ship::Context::GetInstance()
->GetControlDeck()
->GetControllerByPort(portIndex)
->ClearAllMappingsForDevice(lusIndex);
Ship::Context::GetInstance()->GetControlDeck()->GetControllerByPort(portIndex)->AddDefaultMappings(
lusIndex);
shouldClose = true;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
if (ImGui::Button("Cancel") || shouldClose) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
void SohInputEditorWindow::DrawDevicesTab() {
if (ImGui::BeginTabItem("Devices")) {
std::map<Ship::ShipDeviceIndex, std::pair<std::string, int32_t>> indexMappings;
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappingsFromConfig()) {
auto wiiuIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToWiiUDeviceIndexMapping>(mapping);
if (wiiuIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { wiiuIndexMapping->GetWiiUControllerName(), -1 };
}
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappings()) {
auto wiiuIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToWiiUDeviceIndexMapping>(mapping);
if (wiiuIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { wiiuIndexMapping->GetWiiUControllerName(),
wiiuIndexMapping->IsWiiUGamepad() ? INT32_MAX
: wiiuIndexMapping->GetDeviceChannel() };
}
for (auto [lusIndex, info] : indexMappings) {
auto [name, wiiuChannel] = info;
bool connected = wiiuChannel != -1;
bool isGamepad = wiiuChannel == INT32_MAX;
auto buttonColor = ImGui::GetStyleColorVec4(ImGuiCol_Button);
auto buttonHoveredColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered);
GetButtonColorsForLUSDeviceIndex(lusIndex, buttonColor, buttonHoveredColor);
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::Button(StringHelper::Sprintf("%s %s%s", connected ? ICON_FA_GAMEPAD : ICON_FA_CHAIN_BROKEN,
name.c_str(),
!connected ? " (Disconnected)"
: isGamepad ? ""
: StringHelper::Sprintf(" (%d)", wiiuChannel).c_str())
.c_str());
ImGui::PopStyleColor();
ImGui::PopItemFlag();
}
ImGui::EndTabItem();
}
}
#else
void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) { void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) {
ImGui::SameLine(); ImGui::SameLine();
auto popupId = StringHelper::Sprintf("setDefaultsPopup##%d", portIndex); auto popupId = StringHelper::Sprintf("setDefaultsPopup##%d", portIndex);
@ -2192,55 +2144,6 @@ void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) {
} }
} }
void SohInputEditorWindow::DrawDevicesTab() {
if (ImGui::BeginTabItem("Devices")) {
std::map<Ship::ShipDeviceIndex, std::pair<std::string, int32_t>> indexMappings;
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappingsFromConfig()) {
auto sdlIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToSDLDeviceIndexMapping>(mapping);
if (sdlIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { sdlIndexMapping->GetSDLControllerName(), -1 };
}
for (auto [lusIndex, mapping] : Ship::Context::GetInstance()
->GetControlDeck()
->GetDeviceIndexMappingManager()
->GetAllDeviceIndexMappings()) {
auto sdlIndexMapping = std::static_pointer_cast<Ship::ShipDeviceIndexToSDLDeviceIndexMapping>(mapping);
if (sdlIndexMapping == nullptr) {
continue;
}
indexMappings[lusIndex] = { sdlIndexMapping->GetSDLControllerName(), sdlIndexMapping->GetSDLDeviceIndex() };
}
for (auto [lusIndex, info] : indexMappings) {
auto [name, sdlIndex] = info;
bool connected = sdlIndex != -1;
auto buttonColor = ImGui::GetStyleColorVec4(ImGuiCol_Button);
auto buttonHoveredColor = ImGui::GetStyleColorVec4(ImGuiCol_ButtonHovered);
GetButtonColorsForLUSDeviceIndex(lusIndex, buttonColor, buttonHoveredColor);
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleColor(ImGuiCol_Button, buttonColor);
ImGui::Button(
StringHelper::Sprintf("%s %s (%s)", connected ? ICON_FA_GAMEPAD : ICON_FA_CHAIN_BROKEN, name.c_str(),
connected ? StringHelper::Sprintf("SDL %d", sdlIndex).c_str() : "Disconnected")
.c_str());
ImGui::PopStyleColor();
ImGui::PopItemFlag();
}
ImGui::EndTabItem();
}
}
#endif
void SohInputEditorWindow::DrawElement() { void SohInputEditorWindow::DrawElement() {
ImGui::Begin("Controller Configuration###sohControllerConfigWindowV1", &mIsVisible); ImGui::Begin("Controller Configuration###sohControllerConfigWindowV1", &mIsVisible);
ImGui::BeginTabBar("##ControllerConfigPortTabs"); ImGui::BeginTabBar("##ControllerConfigPortTabs");
@ -2250,7 +2153,6 @@ void SohInputEditorWindow::DrawElement() {
DrawDebugPortTab(2); DrawDebugPortTab(2);
DrawDebugPortTab(3); DrawDebugPortTab(3);
} }
DrawDevicesTab();
ImGui::EndTabBar(); ImGui::EndTabBar();
ImGui::End(); ImGui::End();
} }

View File

@ -92,7 +92,6 @@ class SohInputEditorWindow : public Ship::GuiWindow {
void DrawLinkTab(); void DrawLinkTab();
void DrawIvanTab(); void DrawIvanTab();
void DrawDebugPortTab(uint8_t portIndex, std::string customName = ""); void DrawDebugPortTab(uint8_t portIndex, std::string customName = "");
void DrawDevicesTab();
std::set<uint16_t> mButtonsBitmasks; std::set<uint16_t> mButtonsBitmasks;
std::set<uint16_t> mDpadBitmasks; std::set<uint16_t> mDpadBitmasks;
std::set<uint16_t> mModifierButtonsBitmasks; std::set<uint16_t> mModifierButtonsBitmasks;
@ -104,4 +103,7 @@ class SohInputEditorWindow : public Ship::GuiWindow {
bool mInputEditorPopupOpen; bool mInputEditorPopupOpen;
void DrawSetDefaultsButton(uint8_t portIndex); void DrawSetDefaultsButton(uint8_t portIndex);
void DrawClearAllButton(uint8_t portIndex); void DrawClearAllButton(uint8_t portIndex);
std::map<Ship::ShipDeviceIndex, bool> mDeviceIndexVisiblity;
void DrawDeviceVisibilityButtons();
}; };

View File

@ -9,7 +9,6 @@ extern "C" {
#include "objects/object_gi_soldout/object_gi_soldout.h" #include "objects/object_gi_soldout/object_gi_soldout.h"
#include "objects/object_ik/object_ik.h" #include "objects/object_ik/object_ik.h"
#include "objects/object_link_child/object_link_child.h" #include "objects/object_link_child/object_link_child.h"
#include "objects/object_ru2/object_ru2.h"
uint32_t ResourceMgr_GameHasMasterQuest(); uint32_t ResourceMgr_GameHasMasterQuest();
uint32_t ResourceMgr_GameHasOriginal(); uint32_t ResourceMgr_GameHasOriginal();
@ -189,25 +188,10 @@ void PatchIronKnuckleTextureOverflow() {
} }
} }
void PatchPrincessRutoEaring() {
// FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings.
// Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so
// it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the
// earring texture loads into the same place in TMEM as the brick texture, so when it comes to rendering, TEXEL1
// uses the earring texture with different clamp settings, and it displays without noticeable error. However, both
// texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses
// our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces
// TEXEL1 with TEXEL0, which is most likely the original intention, and all is well.
ResourceMgr_PatchGfxByName(gAdultRutoHeadDL, "RutoEaringTileFix", 162,
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED,
TEXEL0, 0, PRIM_LOD_FRAC, COMBINED));
}
void ApplyAuthenticGfxPatches() { void ApplyAuthenticGfxPatches() {
PatchDekuStickTextureOverflow(); PatchDekuStickTextureOverflow();
PatchFreezardTextureOverflow(); PatchFreezardTextureOverflow();
PatchIronKnuckleTextureOverflow(); PatchIronKnuckleTextureOverflow();
PatchPrincessRutoEaring();
} }
// Patches the Sold Out GI DL to render the texture in the mirror boundary // Patches the Sold Out GI DL to render the texture in the mirror boundary

View File

@ -782,7 +782,7 @@ void DrawFlagTableArray16(const FlagTable& flagTable, uint16_t row, uint16_t& fl
ImGui::PopStyleColor(); ImGui::PopStyleColor();
if (ImGui::IsItemHovered() && hasDescription) { if (ImGui::IsItemHovered() && hasDescription) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60)); ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60).c_str());
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
ImGui::PopID(); ImGui::PopID();

View File

@ -200,6 +200,10 @@ const std::vector<const char*> enhancementsCvars = {
CVAR_ENHANCEMENT("OcarinaGame.RoundOneNotes"), CVAR_ENHANCEMENT("OcarinaGame.RoundOneNotes"),
CVAR_ENHANCEMENT("OcarinaGame.RoundTwoNotes"), CVAR_ENHANCEMENT("OcarinaGame.RoundTwoNotes"),
CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"), CVAR_ENHANCEMENT("OcarinaGame.RoundThreeNotes"),
CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"),
CVAR_ENHANCEMENT("InstantFrogsGameWin"),
CVAR_ENHANCEMENT("FrogsUnlimitedFailTime"),
CVAR_ENHANCEMENT("FrogsModifyFailTime"),
CVAR_ENHANCEMENT("CreditsFix"), CVAR_ENHANCEMENT("CreditsFix"),
CVAR_ENHANCEMENT("SilverRupeeJingleExtend"), CVAR_ENHANCEMENT("SilverRupeeJingleExtend"),
CVAR_ENHANCEMENT("StaticExplosionRadius"), CVAR_ENHANCEMENT("StaticExplosionRadius"),
@ -222,6 +226,8 @@ const std::vector<const char*> enhancementsCvars = {
CVAR_ENHANCEMENT("DisableLOD"), CVAR_ENHANCEMENT("DisableLOD"),
CVAR_ENHANCEMENT("DisableDrawDistance"), CVAR_ENHANCEMENT("DisableDrawDistance"),
CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), CVAR_ENHANCEMENT("DisableKokiriDrawDistance"),
CVAR_ENHANCEMENT("WidescreenActorCulling"),
CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"),
CVAR_LOW_RES_MODE, CVAR_LOW_RES_MODE,
CVAR_ENHANCEMENT("DrawLineupTick"), CVAR_ENHANCEMENT("DrawLineupTick"),
CVAR_ENHANCEMENT("QuickBongoKill"), CVAR_ENHANCEMENT("QuickBongoKill"),

View File

@ -6,7 +6,9 @@
#include <vector> #include <vector>
#include <map> #include <map>
#define TWO_ACTOR_PARAMS(a, b) (abs(a) << 16) | abs(b) // ABS macro to use since `std::abs` is not constexpr yet
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define TWO_ACTOR_PARAMS(a, b) (ABS(a) << 16) | ABS(b)
namespace RandomizerCheckObjects { namespace RandomizerCheckObjects {
bool AreaIsDungeon(RandomizerCheckArea area); bool AreaIsDungeon(RandomizerCheckArea area);

View File

@ -5,7 +5,6 @@
#include <cstdio> // std::sprintf #include <cstdio> // std::sprintf
#include <spdlog/spdlog.h> #include <spdlog/spdlog.h>
#include <spdlog/fmt/fmt.h>
#include <soh/OTRGlobals.h> #include <soh/OTRGlobals.h>
#include <soh/OTRAudio.h> #include <soh/OTRAudio.h>
@ -25,19 +24,6 @@
extern "C" PlayState* gPlayState; extern "C" PlayState* gPlayState;
template <> struct fmt::formatter<RequestType> {
constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const RequestType& type, FormatContext& ctx) {
switch (type) {
case RequestType::SAVE: return fmt::format_to(ctx.out(), "Save");
case RequestType::LOAD: return fmt::format_to(ctx.out(), "Load");
default: return fmt::format_to(ctx.out(), "Unknown");
}
}
};
// FROM z_lights.c // FROM z_lights.c
// I didn't feel like moving it into a header file. // I didn't feel like moving it into a header file.
#define LIGHTS_BUFFER_SIZE 32 #define LIGHTS_BUFFER_SIZE 32
@ -862,11 +848,11 @@ void SaveStateMgr::ProcessSaveStateRequests(void) {
this->states[request.slot]->Load(); this->states[request.slot]->Load();
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot); Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "loaded state %u", request.slot);
} else { } else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type); SPDLOG_ERROR("Invalid SaveState slot: {}", request.slot);
} }
break; break;
[[unlikely]] default: [[unlikely]] default:
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type); SPDLOG_ERROR("Invalid SaveState request type: Unknown ({})", static_cast<int>(request.type));
break; break;
} }
this->requests.pop(); this->requests.pop();
@ -889,12 +875,12 @@ SaveStateReturn SaveStateMgr::AddRequest(const SaveStateRequest request) {
requests.push(request); requests.push(request);
return SaveStateReturn::SUCCESS; return SaveStateReturn::SUCCESS;
} else { } else {
SPDLOG_ERROR("Invalid SaveState slot: {}", request.type); SPDLOG_ERROR("Invalid SaveState slot: {}", request.slot);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot); Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->TextDrawNotification(1.0f, true, "state slot %u empty", request.slot);
return SaveStateReturn::FAIL_INVALID_SLOT; return SaveStateReturn::FAIL_INVALID_SLOT;
} }
[[unlikely]] default: [[unlikely]] default:
SPDLOG_ERROR("Invalid SaveState request type: {}", request.type); SPDLOG_ERROR("Invalid SaveState request type: Unknown ({})", static_cast<int>(request.type));
return SaveStateReturn::FAIL_BAD_REQUEST; return SaveStateReturn::FAIL_BAD_REQUEST;
} }
} }

View File

@ -66,15 +66,6 @@ extern "C" void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target) {
__gSPSegment(value, segNum, target); __gSPSegment(value, segNum, target);
} }
extern "C" void gDPSetTextureImage(Gfx* pkt, u32 format, u32 size, u32 width, uintptr_t i) {
__gDPSetTextureImage(pkt, format, size, width, i);
}
extern "C" void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb)
{
__gDPSetTextureImageFB(pkt, format, size, width, fb);
}
extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) { extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
char* imgData = (char*)dl; char* imgData = (char*)dl;

View File

@ -22,7 +22,6 @@
#else #else
#include <time.h> #include <time.h>
#endif #endif
#include <Array.h>
#include <AudioPlayer.h> #include <AudioPlayer.h>
#include "Enhancements/speechsynthesizer/SpeechSynthesizer.h" #include "Enhancements/speechsynthesizer/SpeechSynthesizer.h"
#include "Enhancements/controls/SohInputEditorWindow.h" #include "Enhancements/controls/SohInputEditorWindow.h"
@ -110,12 +109,12 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "soh/resource/type/Skeleton.h" #include "soh/resource/type/Skeleton.h"
#include "soh/resource/type/SkeletonLimb.h" #include "soh/resource/type/SkeletonLimb.h"
#include "soh/resource/type/Text.h" #include "soh/resource/type/Text.h"
#include "resource/factory/ArrayFactory.h"
#include "resource/factory/BlobFactory.h" #include "resource/factory/BlobFactory.h"
#include "resource/factory/DisplayListFactory.h" #include "resource/factory/DisplayListFactory.h"
#include "resource/factory/MatrixFactory.h" #include "resource/factory/MatrixFactory.h"
#include "resource/factory/TextureFactory.h" #include "resource/factory/TextureFactory.h"
#include "resource/factory/VertexFactory.h" #include "resource/factory/VertexFactory.h"
#include "soh/resource/importer/ArrayFactory.h"
#include "soh/resource/importer/AnimationFactory.h" #include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/importer/AudioSampleFactory.h" #include "soh/resource/importer/AudioSampleFactory.h"
#include "soh/resource/importer/AudioSequenceFactory.h" #include "soh/resource/importer/AudioSequenceFactory.h"
@ -155,6 +154,8 @@ Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 };
float previousImGuiScale; float previousImGuiScale;
bool prevAltAssets = false;
// Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED. // Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED.
typedef struct { typedef struct {
Color_RGB8 inner; Color_RGB8 inner;
@ -326,6 +327,8 @@ OTRGlobals::OTRGlobals() {
// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save) // tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
context->InitResourceManager(OTRFiles, {}, 3); context->InitResourceManager(OTRFiles, {}, 3);
prevAltAssets = CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0);
context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
context->InitControlDeck({BTN_MODIFIER1, BTN_MODIFIER2}); context->InitControlDeck({BTN_MODIFIER1, BTN_MODIFIER2});
context->GetControlDeck()->SetSinglePlayerMappingMode(true); context->GetControlDeck()->SetSinglePlayerMappingMode(true);
@ -353,8 +356,8 @@ OTRGlobals::OTRGlobals() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0); loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(SOH::ResourceType::SOH_Array), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0); loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0); loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe? loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
@ -479,7 +482,7 @@ bool OTRGlobals::HasOriginal() {
} }
uint32_t OTRGlobals::GetInterpolationFPS() { uint32_t OTRGlobals::GetInterpolationFPS() {
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
return CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20); return CVarGetInteger(CVAR_SETTING("InterpolationFPS"), 20);
} }
@ -495,9 +498,6 @@ struct ExtensionEntry {
std::string ext; std::string ext;
}; };
extern uintptr_t clearMtx;
extern "C" Mtx gMtxClear;
extern "C" MtxF gMtxFClear;
extern "C" void OTRMessage_Init(); extern "C" void OTRMessage_Init();
extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples); extern "C" void AudioMgr_CreateNextAudioBuffer(s16* samples, u32 num_samples);
extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len); extern "C" void AudioPlayer_Play(const uint8_t* buf, uint32_t len);
@ -1156,7 +1156,6 @@ extern "C" void InitOTR() {
GameInteractorSail::Instance = new GameInteractorSail(); GameInteractorSail::Instance = new GameInteractorSail();
#endif #endif
clearMtx = (uintptr_t)&gMtxClear;
OTRMessage_Init(); OTRMessage_Init();
OTRAudio_Init(); OTRAudio_Init();
OTRExtScanner(); OTRExtScanner();
@ -1265,8 +1264,6 @@ extern "C" uint64_t GetUnixTimestamp() {
return (uint64_t)millis.count(); return (uint64_t)millis.count();
} }
extern bool ToggleAltAssetsAtEndOfFrame;
extern "C" void Graph_StartFrame() { extern "C" void Graph_StartFrame() {
#ifndef __WIIU__ #ifndef __WIIU__
using Ship::KbScancode; using Ship::KbScancode;
@ -1348,7 +1345,7 @@ extern "C" void Graph_StartFrame() {
} }
#endif #endif
case KbScancode::LUS_KB_TAB: { case KbScancode::LUS_KB_TAB: {
ToggleAltAssetsAtEndOfFrame = true; CVarSetInteger(CVAR_ENHANCEMENT("AltAssets"), !CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0));
break; break;
} }
} }
@ -1431,11 +1428,10 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
} }
} }
if (ToggleAltAssetsAtEndOfFrame) { bool curAltAssets = CVarGetInteger(CVAR_ENHANCEMENT("AltAssets"), 0);
ToggleAltAssetsAtEndOfFrame = false; if (prevAltAssets != curAltAssets) {
prevAltAssets = curAltAssets;
// Actually update the CVar now before runing the alt asset update listeners Ship::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets);
CVarSetInteger(CVAR_ALT_ASSETS, !CVarGetInteger(CVAR_ALT_ASSETS, 0));
gfx_texture_cache_clear(); gfx_texture_cache_clear();
SOH::SkeletonPatcher::UpdateSkeletons(); SOH::SkeletonPatcher::UpdateSkeletons();
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>(); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
@ -1622,10 +1618,14 @@ extern "C" uint8_t ResourceMgr_FileAltExists(const char* filePath) {
return ExtensionCache.contains(path); return ExtensionCache.contains(path);
} }
extern "C" bool ResourceMgr_IsAltAssetsEnabled() {
return Ship::Context::GetInstance()->GetResourceManager()->IsAltAssetsEnabled();
}
// Unloads a resource if an alternate version exists when alt assets are enabled // Unloads a resource if an alternate version exists when alt assets are enabled
// The resource is only removed from the internal cache to prevent it from used in the next resource lookup // The resource is only removed from the internal cache to prevent it from used in the next resource lookup
extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) { extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) {
if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileAltExists((char*) resName)) { if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileAltExists((char*)resName)) {
ResourceMgr_UnloadResource((char*) resName); ResourceMgr_UnloadResource((char*) resName);
} }
} }
@ -1708,8 +1708,8 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList)) if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]); return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array)) else if (res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Array))
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data(); return (char*)(std::static_pointer_cast<SOH::Array>(res))->Vertices.data();
else { else {
return (char*)GetResourceDataByNameHandlingMQ(filePath); return (char*)GetResourceDataByNameHandlingMQ(filePath);
} }
@ -1844,13 +1844,14 @@ extern "C" void ResourceMgr_UnpatchGfxByName(const char* path, const char* patch
extern "C" char* ResourceMgr_LoadArrayByName(const char* path) extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
{ {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path)); auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
return (char*)res->Scalars.data(); return (char*)res->Scalars.data();
} }
// Return of LoadArrayByNameAsVec3s must be freed by the caller
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) { extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path)); auto res = std::static_pointer_cast<SOH::Array>(GetResourceByNameHandlingMQ(path));
// if (res->CachedGameAsset != nullptr) // if (res->CachedGameAsset != nullptr)
// return (char*)res->CachedGameAsset; // return (char*)res->CachedGameAsset;
@ -1981,7 +1982,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
pathStr = pathStr.substr(sOtr.length()); pathStr = pathStr.substr(sOtr.length());
} }
bool isAlt = CVarGetInteger(CVAR_ALT_ASSETS, 0); bool isAlt = ResourceMgr_IsAltAssetsEnabled();
if (isAlt) { if (isAlt) {
pathStr = Ship::IResource::gAltAssetPrefix + pathStr; pathStr = Ship::IResource::gAltAssetPrefix + pathStr;

View File

@ -139,6 +139,7 @@ void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size); void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
uint64_t GetPerfCounter(); uint64_t GetPerfCounter();
bool ResourceMgr_IsAltAssetsEnabled();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime); struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime);
void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime); void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime);
void ResourceMgr_ClearSkeletons(); void ResourceMgr_ClearSkeletons();

View File

@ -43,7 +43,6 @@
#include "Enhancements/resolution-editor/ResolutionEditor.h" #include "Enhancements/resolution-editor/ResolutionEditor.h"
#include "Enhancements/debugger/MessageViewer.h" #include "Enhancements/debugger/MessageViewer.h"
bool ToggleAltAssetsAtEndOfFrame = false;
bool isBetaQuestEnabled = false; bool isBetaQuestEnabled = false;
extern "C" { extern "C" {
@ -210,6 +209,9 @@ namespace SohGui {
} }
void Destroy() { void Destroy() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->RemoveAllGuiWindows();
mModalWindow = nullptr; mModalWindow = nullptr;
mAdvancedResolutionSettingsWindow = nullptr; mAdvancedResolutionSettingsWindow = nullptr;
mRandomizerSettingsWindow = nullptr; mRandomizerSettingsWindow = nullptr;

View File

@ -42,7 +42,6 @@
// they don't work how I expect them to so I added that because it looked good when I eyeballed it // they don't work how I expect them to so I added that because it looked good when I eyeballed it
#define FA_ICON_BUTTON_FRAME_PADDING_X(icon) (((optionsButtonSize.x - ImGui::CalcTextSize(icon).x) / 2) + 2.0f) #define FA_ICON_BUTTON_FRAME_PADDING_X(icon) (((optionsButtonSize.x - ImGui::CalcTextSize(icon).x) / 2) + 2.0f)
extern bool ToggleAltAssetsAtEndOfFrame;
extern bool isBetaQuestEnabled; extern bool isBetaQuestEnabled;
extern "C" PlayState* gPlayState; extern "C" PlayState* gPlayState;
@ -57,6 +56,12 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
return buttonText; return buttonText;
} }
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
{ Ship::WindowBackend::FAST3D_DXGI_DX11, "DirectX" },
{ Ship::WindowBackend::FAST3D_SDL_OPENGL, "OpenGL" },
{ Ship::WindowBackend::FAST3D_SDL_METAL, "Metal" },
};
static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" }; static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
static const char* filters[3] = { static const char* filters[3] = {
@ -110,6 +115,24 @@ extern "C" SaveContext gSaveContext;
namespace SohGui { namespace SohGui {
std::unordered_map<Ship::WindowBackend, const char*> availableWindowBackendsMap;
Ship::WindowBackend configWindowBackend;
void UpdateWindowBackendObjects() {
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
int32_t configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (Ship::Context::GetInstance()->GetWindow()->IsAvailableWindowBackend(configWindowBackendId)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
auto availableWindowBackends = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends();
for (auto& backend : *availableWindowBackends) {
availableWindowBackendsMap[backend] = windowBackendNames[backend];
}
}
void DrawMenuBarIcon() { void DrawMenuBarIcon() {
static bool gameIconLoaded = false; static bool gameIconLoaded = false;
if (!gameIconLoaded) { if (!gameIconLoaded) {
@ -325,7 +348,7 @@ void DrawSettingsMenu() {
{ // FPS Slider { // FPS Slider
const int minFps = 20; const int minFps = 20;
static int maxFps; static int maxFps;
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
maxFps = 360; maxFps = 360;
} else { } else {
maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(); maxFps = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@ -393,12 +416,12 @@ void DrawSettingsMenu() {
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick(); Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
#else #else
bool matchingRefreshRate = bool matchingRefreshRate =
CVarGetInteger(CVAR_SETTING("MatchRefreshRate"), 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::DX11; CVarGetInteger(CVAR_SETTING("MatchRefreshRate"), 0) && Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() != Ship::WindowBackend::FAST3D_DXGI_DX11;
UIWidgets::PaddedEnhancementSliderInt( UIWidgets::PaddedEnhancementSliderInt(
(currentFps == 20) ? "Frame Rate: Original (20 fps)" : "Frame Rate: %d fps", (currentFps == 20) ? "Frame Rate: Original (20 fps)" : "Frame Rate: %d fps",
"##FPSInterpolation", CVAR_SETTING("InterpolationFPS"), minFps, maxFps, "", 20, true, true, false, matchingRefreshRate); "##FPSInterpolation", CVAR_SETTING("InterpolationFPS"), minFps, maxFps, "", 20, true, true, false, matchingRefreshRate);
#endif #endif
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Tooltip( UIWidgets::Tooltip(
"Uses Matrix Interpolation to create extra frames, resulting in smoother graphics.\n" "Uses Matrix Interpolation to create extra frames, resulting in smoother graphics.\n"
"This is purely visual and does not impact game logic, execution of glitches etc.\n" "This is purely visual and does not impact game logic, execution of glitches etc.\n"
@ -413,7 +436,7 @@ void DrawSettingsMenu() {
} }
} // END FPS Slider } // END FPS Slider
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::Spacer(0); UIWidgets::Spacer(0);
if (ImGui::Button("Match Frame Rate to Refresh Rate")) { if (ImGui::Button("Match Frame Rate to Refresh Rate")) {
int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(); int hz = Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
@ -427,7 +450,7 @@ void DrawSettingsMenu() {
} }
UIWidgets::Tooltip("Matches interpolation value to the game window's current refresh rate."); UIWidgets::Tooltip("Matches interpolation value to the game window's current refresh rate.");
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::DX11) { if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
UIWidgets::PaddedEnhancementSliderInt(CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS", UIWidgets::PaddedEnhancementSliderInt(CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80) == 0 ? "Jitter fix: Off" : "Jitter fix: >= %d FPS",
"##ExtraLatencyThreshold", CVAR_SETTING("ExtraLatencyThreshold"), 0, 360, "", 80, true, true, false); "##ExtraLatencyThreshold", CVAR_SETTING("ExtraLatencyThreshold"), 0, 360, "", 80, true, true, false);
UIWidgets::Tooltip( UIWidgets::Tooltip(
@ -448,40 +471,24 @@ void DrawSettingsMenu() {
UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements."); UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements.");
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f); UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
static std::unordered_map<Ship::WindowBackend, const char*> windowBackendNames = {
{ Ship::WindowBackend::DX11, "DirectX" },
{ Ship::WindowBackend::SDL_OPENGL, "OpenGL"},
{ Ship::WindowBackend::SDL_METAL, "Metal" },
{ Ship::WindowBackend::GX2, "GX2"}
};
ImGui::Text("Renderer API (Needs reload)"); ImGui::Text("Renderer API (Needs reload)");
Ship::WindowBackend runningWindowBackend = Ship::Context::GetInstance()->GetWindow()->GetWindowBackend();
Ship::WindowBackend configWindowBackend;
int configWindowBackendId = Ship::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(Ship::WindowBackend::BACKEND_COUNT)) {
configWindowBackend = static_cast<Ship::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) { if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f); UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
} }
if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) { if (ImGui::BeginCombo("##RApi", availableWindowBackendsMap[configWindowBackend])) {
for (size_t i = 0; i < Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size(); i++) { for (auto backend : availableWindowBackendsMap) {
auto backend = Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i]; if (ImGui::Selectable(backend.second, backend.first == configWindowBackend)) {
if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) { Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend.first));
Ship::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend)); Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", backend.second);
Ship::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
windowBackendNames[backend]);
Ship::Context::GetInstance()->GetConfig()->Save(); Ship::Context::GetInstance()->GetConfig()->Save();
UpdateWindowBackendObjects();
} }
} }
ImGui::EndCombo(); ImGui::EndCombo();
} }
if (Ship::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) { if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::ReEnableComponent(""); UIWidgets::ReEnableComponent("");
} }
@ -984,6 +991,32 @@ void DrawEnhancementsMenu() {
UIWidgets::Spacer(0); UIWidgets::Spacer(0);
if (ImGui::BeginMenu("Frogs Ocarina Game")) {
UIWidgets::EnhancementCheckbox("Customize Behavior", CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"));
UIWidgets::Tooltip("Turn on/off changes to the frogs ocarina game behavior");
bool disabled = !CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0);
static const char* disabledTooltip =
"This option is disabled because \"Customize Behavior\" is turned off";
UIWidgets::PaddedEnhancementCheckbox("Instant Win", CVAR_ENHANCEMENT("InstantFrogsGameWin"), true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Skips the frogs ocarina game");
UIWidgets::PaddedEnhancementCheckbox("Unlimited Playback Time", CVAR_ENHANCEMENT("FrogsUnlimitedFailTime"), true, false, disabled, disabledTooltip);
UIWidgets::Tooltip("Removes the timer to play back the song");
bool disabledFrog = 0;
static const char* disabledFrogTooltip =
"This option is disabled because \"Customize Behavior\" is turned off or \"Unlimited Playback Time\" is on";
if (!CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0) || CVarGetInteger(CVAR_ENHANCEMENT("FrogsUnlimitedFailTime"), 0)) {
disabledFrog = 1;
} else {
disabledFrog = 0;
}
UIWidgets::PaddedEnhancementSliderInt("Modify note timer: %dx", "##FrogsFailTimer", CVAR_ENHANCEMENT("FrogsModifyFailTime"), 1, 5, "", 1, true, true, false,
disabledFrog, disabledFrogTooltip);
UIWidgets::Tooltip("Adjusts the time allowed for playback before failing");
ImGui::EndMenu();
}
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Delete File On Death", CVAR_ENHANCEMENT("DeleteFileOnDeath"), true, false); UIWidgets::PaddedEnhancementCheckbox("Delete File On Death", CVAR_ENHANCEMENT("DeleteFileOnDeath"), true, false);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f)); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
UIWidgets::Tooltip("Dying will delete your file\n\n " ICON_FA_EXCLAMATION_TRIANGLE " WARNING " ICON_FA_EXCLAMATION_TRIANGLE "\nTHIS IS NOT REVERSABLE\nUSE AT YOUR OWN RISK!"); UIWidgets::Tooltip("Dying will delete your file\n\n " ICON_FA_EXCLAMATION_TRIANGLE " WARNING " ICON_FA_EXCLAMATION_TRIANGLE "\nTHIS IS NOT REVERSABLE\nUSE AT YOUR OWN RISK!");
@ -1153,12 +1186,7 @@ void DrawEnhancementsMenu() {
if (ImGui::BeginMenu("Graphics")) if (ImGui::BeginMenu("Graphics"))
{ {
if (ImGui::BeginMenu("Mods")) { if (ImGui::BeginMenu("Mods")) {
if (UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", CVAR_ALT_ASSETS, false, false)) { UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", CVAR_ENHANCEMENT("AltAssets"), false, false);
// The checkbox will flip the alt asset CVar, but we instead want it to change at the end of the game frame
// We toggle it back while setting the flag to update the CVar later
CVarSetInteger(CVAR_ALT_ASSETS, !CVarGetInteger(CVAR_ALT_ASSETS, 0));
ToggleAltAssetsAtEndOfFrame = true;
}
UIWidgets::Tooltip("Toggle between standard assets and alternate assets. Usually mods will indicate if this setting has to be used or not."); UIWidgets::Tooltip("Toggle between standard assets and alternate assets. Usually mods will indicate if this setting has to be used or not.");
UIWidgets::PaddedEnhancementCheckbox("Disable Bomb Billboarding", CVAR_ENHANCEMENT("DisableBombBillboarding"), true, false); UIWidgets::PaddedEnhancementCheckbox("Disable Bomb Billboarding", CVAR_ENHANCEMENT("DisableBombBillboarding"), true, false);
UIWidgets::Tooltip("Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to replace bombs with 3D objects."); UIWidgets::Tooltip("Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to replace bombs with 3D objects.");
@ -1221,26 +1249,42 @@ void DrawEnhancementsMenu() {
UIWidgets::Spacer(0); UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Disable LOD", CVAR_ENHANCEMENT("DisableLOD"), true, false); UIWidgets::PaddedEnhancementCheckbox("Disable LOD", CVAR_ENHANCEMENT("DisableLOD"), true, false);
UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance"); UIWidgets::Tooltip(
if (UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", CVAR_ENHANCEMENT("DisableDrawDistance"), true, false)) { "Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) == 0) { if (UIWidgets::EnhancementSliderInt("Increase Actor Draw Distance: %dx", "##IncreaseActorDrawDistance",
CVAR_ENHANCEMENT("DisableDrawDistance"), 1, 5, "", 1, true, false)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1) {
CVarSetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0); CVarSetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0);
} }
} }
UIWidgets::Tooltip("Turns off the objects draw distance, making objects being visible from a longer range"); UIWidgets::Tooltip("Increases the range in which actors/objects are drawn");
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) == 1) { if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1) {
UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), true, false); UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance",
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance"); CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), true, false);
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this "
"will remove their draw distance");
} }
if (UIWidgets::PaddedEnhancementCheckbox("Show Age-Dependent Equipment", CVAR_ENHANCEMENT("EquimentAlwaysVisible"), true, UIWidgets::PaddedEnhancementCheckbox("Widescreen Actor Culling", CVAR_ENHANCEMENT("WidescreenActorCulling"),
false)) { true, false);
UpdatePatchHand(); UIWidgets::Tooltip("Adjusts the horizontal culling plane to account for widescreen resolutions");
} UIWidgets::PaddedEnhancementCheckbox(
UIWidgets::Tooltip("Makes all equipment visible, regardless of Age."); "Cull Glitch Useful Actors", CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), true, false,
if (CVarGetInteger(CVAR_ENHANCEMENT("EquimentAlwaysVisible"), 0) == 1) { !CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0) &&
UIWidgets::PaddedEnhancementCheckbox("Scale Adult Equipment as Child", CVAR_ENHANCEMENT("ScaleAdultEquimentAsChild"), true, false); CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1,
UIWidgets::Tooltip("Scales all of the Adult Equipment, as well and moving some a bit, to fit on Child Link Better. May not work properly with some mods."); "Requires Actor Draw Distance to be increased or Widescreen Actor Culling enabled");
} UIWidgets::Tooltip(
"Exclude actors that are useful for glitches from the extended culling ranges.\n"
"Some actors may still draw in the extended ranges, but will not \"update\" so that certain "
"glitches that leverage the original culling requirements will still work.\n"
"\n"
"The following actors are excluded:\n"
"- White clothed Gerudos\n"
"- King Zora\n"
"- Gossip Stones\n"
"- Boulders\n"
"- Blue Warps\n"
"- Darunia\n"
"- Gold Skulltulas");
UIWidgets::PaddedEnhancementCheckbox("N64 Mode", CVAR_LOW_RES_MODE, true, false); UIWidgets::PaddedEnhancementCheckbox("N64 Mode", CVAR_LOW_RES_MODE, true, false);
UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution"); UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", CVAR_ENHANCEMENT("DrawLineupTick"), true, false); UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", CVAR_ENHANCEMENT("DrawLineupTick"), true, false);
@ -2141,6 +2185,10 @@ void DrawRandomizerMenu() {
} }
} }
void SohMenuBar::InitElement() {
UpdateWindowBackendObjects();
}
void SohMenuBar::DrawElement() { void SohMenuBar::DrawElement() {
if (ImGui::BeginMenuBar()) { if (ImGui::BeginMenuBar()) {
DrawMenuBarIcon(); DrawMenuBarIcon();

View File

@ -10,7 +10,7 @@ class SohMenuBar : public Ship::GuiMenuBar {
using Ship::GuiMenuBar::GuiMenuBar; using Ship::GuiMenuBar::GuiMenuBar;
protected: protected:
void DrawElement() override; void DrawElement() override;
void InitElement() override {}; void InitElement() override;
void UpdateElement() override {}; void UpdateElement() override {};
}; };
} // namespace SohGui } // namespace SohGui

View File

@ -24,7 +24,7 @@ namespace UIWidgets {
// Automatically adds newlines to break up text longer than a specified number of characters // Automatically adds newlines to break up text longer than a specified number of characters
// Manually included newlines will still be respected and reset the line length // Manually included newlines will still be respected and reset the line length
// If line is midword when it hits the limit, text should break at the last encountered space // If line is midword when it hits the limit, text should break at the last encountered space
char* WrappedText(const char* text, unsigned int charactersPerLine) { std::string WrappedText(const char* text, unsigned int charactersPerLine) {
std::string newText(text); std::string newText(text);
const size_t tipLength = newText.length(); const size_t tipLength = newText.length();
int lastSpace = -1; int lastSpace = -1;
@ -46,17 +46,17 @@ namespace UIWidgets {
currentLineLength++; currentLineLength++;
} }
return strdup(newText.c_str()); return newText;
} }
char* WrappedText(const std::string& text, unsigned int charactersPerLine) { std::string WrappedText(const std::string& text, unsigned int charactersPerLine) {
return WrappedText(text.c_str(), charactersPerLine); return WrappedText(text.c_str(), charactersPerLine);
} }
void SetLastItemHoverText(const std::string& text) { void SetLastItemHoverText(const std::string& text) {
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60)); ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
} }
@ -64,7 +64,7 @@ namespace UIWidgets {
void SetLastItemHoverText(const char* text) { void SetLastItemHoverText(const char* text) {
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60)); ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
} }
@ -75,7 +75,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?"); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60)); ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
} }
@ -85,7 +85,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?"); ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60)); ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
} }
@ -95,7 +95,7 @@ namespace UIWidgets {
void Tooltip(const char* text) { void Tooltip(const char* text) {
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", WrappedText(text)); ImGui::SetTooltip("%s", WrappedText(text).c_str());
} }
} }

View File

@ -54,8 +54,8 @@ namespace UIWidgets {
constexpr float sliderButtonWidth = 30.0f; constexpr float sliderButtonWidth = 30.0f;
#endif #endif
char* WrappedText(const char* text, unsigned int charactersPerLine = 60); std::string WrappedText(const char* text, unsigned int charactersPerLine = 60);
char* WrappedText(const std::string& text, unsigned int charactersPerLine); std::string WrappedText(const std::string& text, unsigned int charactersPerLine);
void SetLastItemHoverText(const std::string& text); void SetLastItemHoverText(const std::string& text);
void SetLastItemHoverText(const char* text); void SetLastItemHoverText(const char* text);

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@ -99,8 +99,14 @@ void aClearBufferImpl(uint16_t addr, int nbytes) {
memset(BUF_U8(addr), 0, nbytes); memset(BUF_U8(addr), 0, nbytes);
} }
void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbytes) { void aLoadBufferImpl(const void* source_addr, uint16_t dest_addr, uint16_t nbytes) {
#if __SANITIZE_ADDRESS__
for (size_t i = 0; i < ROUND_DOWN_16(nbytes); i++) {
BUF_U8(dest_addr)[i] = ((const unsigned char*)source_addr)[i];
}
#else
memcpy(BUF_U8(dest_addr), source_addr, ROUND_DOWN_16(nbytes)); memcpy(BUF_U8(dest_addr), source_addr, ROUND_DOWN_16(nbytes));
#endif
} }
void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) { void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) {

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@ -0,0 +1,64 @@
#include "soh/resource/importer/ArrayFactory.h"
#include "soh/resource/type/Array.h"
#include "spdlog/spdlog.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
std::shared_ptr<Ship::IResource> ResourceFactoryBinaryArrayV0::ReadResource(std::shared_ptr<Ship::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto array = std::make_shared<Array>(file->InitData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
array->ArrayType = (ArrayResourceType)reader->ReadUInt32();
array->ArrayCount = reader->ReadUInt32();
for (uint32_t i = 0; i < array->ArrayCount; i++) {
if (array->ArrayType == ArrayResourceType::Vertex) {
// OTRTODO: Implement Vertex arrays as just a vertex resource.
F3DVtx data;
data.v.ob[0] = reader->ReadInt16();
data.v.ob[1] = reader->ReadInt16();
data.v.ob[2] = reader->ReadInt16();
data.v.flag = reader->ReadUInt16();
data.v.tc[0] = reader->ReadInt16();
data.v.tc[1] = reader->ReadInt16();
data.v.cn[0] = reader->ReadUByte();
data.v.cn[1] = reader->ReadUByte();
data.v.cn[2] = reader->ReadUByte();
data.v.cn[3] = reader->ReadUByte();
array->Vertices.push_back(data);
} else {
array->ArrayScalarType = (ScalarType)reader->ReadUInt32();
int iter = 1;
if (array->ArrayType == ArrayResourceType::Vector) {
iter = reader->ReadUInt32();
}
for (int k = 0; k < iter; k++) {
ScalarData data;
switch (array->ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
data.s16 = reader->ReadInt16();
break;
case ScalarType::ZSCALAR_U16:
data.u16 = reader->ReadUInt16();
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
array->Scalars.push_back(data);
}
}
}
return array;
}
} // namespace LUS

View File

@ -0,0 +1,11 @@
#pragma once
#include "resource/Resource.h"
#include "resource/ResourceFactoryBinary.h"
namespace SOH {
class ResourceFactoryBinaryArrayV0 : public Ship::ResourceFactoryBinary {
public:
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
};
} // namespace LUS

View File

@ -1,5 +1,6 @@
#include "soh/resource/importer/PathFactory.h" #include "soh/resource/importer/PathFactory.h"
#include "soh/resource/type/Path.h" #include "soh/resource/type/Path.h"
#include "soh/resource/logging/PathLogger.h"
#include "spdlog/spdlog.h" #include "spdlog/spdlog.h"
namespace SOH { namespace SOH {
@ -35,6 +36,60 @@ std::shared_ptr<Ship::IResource> ResourceFactoryBinaryPathV0::ReadResource(std::
path->pathData.push_back(pathDataEntry); path->pathData.push_back(pathDataEntry);
} }
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ResourceLogging"), 0)) {
LogPathAsXML(path);
}
return path; return path;
} }
std::shared_ptr<Ship::IResource> ResourceFactoryXMLPathV0::ReadResource(std::shared_ptr<Ship::File> file) {
if (!FileHasValidFormatAndReader(file)) {
return nullptr;
}
auto path = std::make_shared<Path>(file->InitData);
auto reader = std::get<std::shared_ptr<tinyxml2::XMLDocument>>(file->Reader);
auto pathElement = reader->RootElement();
//path->numPaths = pathElement->IntAttribute("NumPaths");
//path->paths.reserve(path->numPaths);
auto pathDataElement = pathElement->FirstChildElement();
while (pathDataElement != nullptr) {
std::vector<Vec3s> points;
//uint32_t pointCount = pathDataElement->IntAttribute("NumPoints");
//points.reserve(pointCount);
auto pointElement = pathDataElement->FirstChildElement();
while (pointElement != nullptr) {
Vec3s point;
point.x = pointElement->IntAttribute("X");
point.y = pointElement->IntAttribute("Y");
point.z = pointElement->IntAttribute("Z");
points.push_back(point);
pointElement = pointElement->NextSiblingElement();
}
PathData pathDataEntry;
//pathDataEntry.count = pointCount;
pathDataEntry.count = points.size();
path->paths.push_back(points);
pathDataEntry.points = path->paths.back().data();
path->pathData.push_back(pathDataEntry);
pathDataElement = pathDataElement->NextSiblingElement();
}
path->numPaths = path->paths.size();
return path;
};
} // namespace SOH } // namespace SOH

View File

@ -2,10 +2,16 @@
#include "Resource.h" #include "Resource.h"
#include "ResourceFactoryBinary.h" #include "ResourceFactoryBinary.h"
#include "ResourceFactoryXML.h"
namespace SOH { namespace SOH {
class ResourceFactoryBinaryPathV0 : public Ship::ResourceFactoryBinary { class ResourceFactoryBinaryPathV0 : public Ship::ResourceFactoryBinary {
public: public:
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override; std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
}; };
class ResourceFactoryXMLPathV0 : public Ship::ResourceFactoryXML {
public:
std::shared_ptr<Ship::IResource> ReadResource(std::shared_ptr<Ship::File> file) override;
};
} // namespace SOH } // namespace SOH

View File

@ -17,6 +17,7 @@ std::shared_ptr<Ship::IResource> SetAlternateHeadersFactory::ReadResource(std::s
auto headerName = reader->ReadString(); auto headerName = reader->ReadString();
if (!headerName.empty()) { if (!headerName.empty()) {
setAlternateHeaders->headers.push_back(std::static_pointer_cast<Scene>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(headerName.c_str()))); setAlternateHeaders->headers.push_back(std::static_pointer_cast<Scene>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(headerName.c_str())));
setAlternateHeaders->headerFileNames.push_back(headerName);
} else { } else {
setAlternateHeaders->headers.push_back(nullptr); setAlternateHeaders->headers.push_back(nullptr);
} }
@ -41,7 +42,7 @@ std::shared_ptr<Ship::IResource> SetAlternateHeadersFactoryXML::ReadResource(std
std::string childName = child->Name(); std::string childName = child->Name();
if (childName == "AlternateHeader") { if (childName == "AlternateHeader") {
for (uint32_t i = 0; i < setAlternateHeaders->numHeaders; i++) { for (uint32_t i = 0; i < setAlternateHeaders->numHeaders; i++) {
auto headerName = std::string(child->Attribute("HeaderName")); auto headerName = std::string(child->Attribute("Path"));
if (!headerName.empty()) { if (!headerName.empty()) {
setAlternateHeaders->headers.push_back(std::static_pointer_cast<Scene>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(headerName.c_str()))); setAlternateHeaders->headers.push_back(std::static_pointer_cast<Scene>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(headerName.c_str())));
} else { } else {

View File

@ -17,6 +17,7 @@ SetPathwaysFactory::ReadResource(std::shared_ptr<Ship::ResourceInitData> initDat
std::string pathFileName = reader->ReadString(); std::string pathFileName = reader->ReadString();
auto path = std::static_pointer_cast<Path>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(pathFileName.c_str())); auto path = std::static_pointer_cast<Path>(Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(pathFileName.c_str()));
setPathways->paths.push_back(path->GetPointer()); setPathways->paths.push_back(path->GetPointer());
setPathways->pathFileNames.push_back(pathFileName);
} }
if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ResourceLogging"), 0)) { if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ResourceLogging"), 0)) {

View File

@ -0,0 +1,33 @@
#include "soh/resource/type/Path.h"
#include "spdlog/spdlog.h"
namespace SOH {
void LogPathAsXML(std::shared_ptr<Ship::IResource> resource) {
std::shared_ptr<Path> path = std::static_pointer_cast<Path>(resource);
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* root = doc.NewElement("Path");
doc.InsertFirstChild(root);
for (size_t i = 0; i < path->paths.size(); i += 1) {
tinyxml2::XMLElement* pathData = doc.NewElement("PathData");
for (size_t j = 0; j < path->paths[i].size(); j += 1) {
tinyxml2::XMLElement* pathPoint = doc.NewElement("PathPoint");
pathPoint->SetAttribute("X", path->paths[i][j].x);
pathPoint->SetAttribute("Y", path->paths[i][j].y);
pathPoint->SetAttribute("Z", path->paths[i][j].z);
pathData->InsertEndChild(pathPoint);
}
root->InsertEndChild(pathData);
}
tinyxml2::XMLPrinter printer;
doc.Accept(&printer);
SPDLOG_INFO("{}: {}", resource->GetInitData()->Path, printer.CStr());
}
}

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@ -0,0 +1,6 @@
#include "Resource.h"
#include "soh/OTRGlobals.h"
namespace SOH {
void LogPathAsXML(std::shared_ptr<Ship::IResource> resource);
}

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@ -73,6 +73,12 @@ void LogAlternateHeadersAsXML(std::shared_ptr<Ship::IResource> resource) {
tinyxml2::XMLElement* root = doc.NewElement("SetAlternateHeaders"); tinyxml2::XMLElement* root = doc.NewElement("SetAlternateHeaders");
doc.InsertFirstChild(root); doc.InsertFirstChild(root);
for (size_t i = 0; i < setAlternateHeaders->headerFileNames.size(); i++) {
tinyxml2::XMLElement* entry = doc.NewElement("Header");
entry->SetAttribute("Path", setAlternateHeaders->headerFileNames[i].c_str());
root->InsertEndChild(entry);
}
tinyxml2::XMLPrinter printer; tinyxml2::XMLPrinter printer;
doc.Accept(&printer); doc.Accept(&printer);

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@ -0,0 +1,45 @@
#include "Array.h"
#include "graphic/Fast3D/lus_gbi.h"
namespace SOH {
Array::Array() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
}
void* Array::GetPointer() {
void* dataPointer = nullptr;
switch (ArrayType) {
case ArrayResourceType::Vertex:
dataPointer = Vertices.data();
break;
case ArrayResourceType::Scalar:
default:
dataPointer = Scalars.data();
break;
}
return dataPointer;
}
size_t Array::GetPointerSize() {
size_t typeSize = 0;
switch (ArrayType) {
case ArrayResourceType::Vertex:
typeSize = sizeof(F3DVtx);
break;
case ArrayResourceType::Scalar:
default:
switch (ArrayScalarType) {
case ScalarType::ZSCALAR_S16:
typeSize = sizeof(int16_t);
break;
case ScalarType::ZSCALAR_U16:
typeSize = sizeof(uint16_t);
break;
default:
// OTRTODO: IMPLEMENT OTHER TYPES!
break;
}
break;
}
return ArrayCount * typeSize;
}
} // namespace LUS

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@ -0,0 +1,85 @@
#pragma once
#include "resource/Resource.h"
union F3DVtx;
namespace SOH {
typedef union ScalarData {
uint8_t u8;
int8_t s8;
uint16_t u16;
int16_t s16;
uint32_t u32;
int32_t s32;
uint64_t u64;
int64_t s64;
float f32;
double f64;
} ScalarData;
enum class ScalarType {
ZSCALAR_NONE,
ZSCALAR_S8,
ZSCALAR_U8,
ZSCALAR_X8,
ZSCALAR_S16,
ZSCALAR_U16,
ZSCALAR_X16,
ZSCALAR_S32,
ZSCALAR_U32,
ZSCALAR_X32,
ZSCALAR_S64,
ZSCALAR_U64,
ZSCALAR_X64,
ZSCALAR_F32,
ZSCALAR_F64
};
// OTRTODO: Replace this with something that can be shared between the exporter and importer...
enum class ArrayResourceType {
Error,
Animation,
Array,
AltHeader,
Background,
Blob,
CollisionHeader,
Cutscene,
DisplayList,
Limb,
LimbTable,
Mtx,
Path,
PlayerAnimationData,
Room,
RoomCommand,
Scalar,
Scene,
Skeleton,
String,
Symbol,
Texture,
TextureAnimation,
TextureAnimationParams,
Vector,
Vertex,
Audio
};
class Array : public Ship::Resource<void> {
public:
using Resource::Resource;
Array();
void* GetPointer() override;
size_t GetPointerSize() override;
ArrayResourceType ArrayType;
ScalarType ArrayScalarType;
size_t ArrayCount;
// OTRTODO: Should be a vector of resource pointers...
std::vector<ScalarData> Scalars;
std::vector<F3DVtx> Vertices;
};
} // namespace LUS

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@ -65,12 +65,11 @@ void SkeletonPatcher::ClearSkeletons()
} }
void SkeletonPatcher::UpdateSkeletons() { void SkeletonPatcher::UpdateSkeletons() {
bool isHD = CVarGetInteger(CVAR_ALT_ASSETS, 0); auto resourceMgr = Ship::Context::GetInstance()->GetResourceManager();
bool isHD = resourceMgr->IsAltAssetsEnabled();
for (auto skel : skeletons) { for (auto skel : skeletons) {
Skeleton* newSkel = Skeleton* newSkel =
(Skeleton*)Ship::Context::GetInstance()->GetResourceManager() (Skeleton*)resourceMgr->LoadResource((isHD ? Ship::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true).get();
->LoadResource((isHD ? Ship::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true)
.get();
if (newSkel != nullptr) { if (newSkel != nullptr) {
skel.skelAnime->skeleton = newSkel->skeletonData.skeletonHeader.segment; skel.skelAnime->skeleton = newSkel->skeletonData.skeletonHeader.segment;

View File

@ -2,6 +2,7 @@
namespace SOH { namespace SOH {
enum class ResourceType { enum class ResourceType {
SOH_Array = 0x4F415252, // OARR
SOH_Animation = 0x4F414E4D, // OANM SOH_Animation = 0x4F414E4D, // OANM
SOH_PlayerAnimation = 0x4F50414D, // OPAM SOH_PlayerAnimation = 0x4F50414D, // OPAM
SOH_Room = 0x4F524F4D, // OROM SOH_Room = 0x4F524F4D, // OROM

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@ -21,6 +21,7 @@ class SetAlternateHeaders : public SceneCommand<void> {
size_t GetPointerSize(); size_t GetPointerSize();
uint32_t numHeaders; uint32_t numHeaders;
std::vector<std::string> headerFileNames;
std::vector<std::shared_ptr<Scene>> headers; std::vector<std::shared_ptr<Scene>> headers;
}; };
}; // namespace LUS }; // namespace LUS

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@ -239,16 +239,15 @@ void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1); PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
} }
// OTRTODO // Framebuffer for the Link preview on the pause menu equipment sub-screen
int fbTest = -1; int gPauseLinkFrameBuffer = -1;
void GameState_Update(GameState* gameState) { void GameState_Update(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx; GraphicsContext* gfxCtx = gameState->gfxCtx;
if (fbTest == -1) if (gPauseLinkFrameBuffer == -1) {
{ gPauseLinkFrameBuffer = gfx_create_framebuffer(PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
fbTest = gfx_create_framebuffer(64, 112, SCREEN_WIDTH, SCREEN_HEIGHT, true); PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, true);
//fbTest = gfx_create_framebuffer(256, 512);
} }
GameState_SetFrameBuffer(gfxCtx); GameState_SetFrameBuffer(gfxCtx);
@ -467,7 +466,7 @@ void GameState_Destroy(GameState* gameState) {
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system. // Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons(); ResourceMgr_ClearSkeletons();
if (CVarGetInteger(CVAR_ALT_ASSETS, 0)) { if (ResourceMgr_IsAltAssetsEnabled()) {
ResourceUnloadDirectory("alt/*"); ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear(); gfx_texture_cache_clear();
} }

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@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// https://github.com/HarbourMasters/Shipwright/issues/2762 // https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t; typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() { font_texture_t GfxPrint_TextureToUse() {
if (CVarGetInteger(CVAR_ALT_ASSETS, 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) { if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that // If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt; return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) { } else if (ResourceMgr_FileExists(rGfxPrintFontData)) {

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@ -1228,14 +1228,6 @@ void Actor_Init(Actor* actor, PlayState* play) {
actor->uncullZoneForward = 1000.0f; actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f; actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f; actor->uncullZoneDownward = 700.0f;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
actor->uncullZoneForward = 32767.0f;
actor->uncullZoneScale = 32767.0f;
actor->uncullZoneDownward = 32767.0f;
}
CollisionCheck_InitInfo(&actor->colChkInfo); CollisionCheck_InitInfo(&actor->colChkInfo);
actor->floorBgId = BGCHECK_SCENE; actor->floorBgId = BGCHECK_SCENE;
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f); ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
@ -2897,34 +2889,93 @@ s32 func_800314B0(PlayState* play, Actor* actor) {
s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) { s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
f32 var; f32 var;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
return true;
}
if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) { if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3; var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
// #region SoH [Widescreen support] if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) &&
// Doors will cull quite noticeably on wider screens. For these actors the zone is increased (((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
f32 limit = 1.0f; (((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
if (((actor->id == ACTOR_EN_DOOR) || (actor->id == ACTOR_DOOR_SHUTTER)) && CVarGetInteger(CVAR_GENERAL("IncreaseDoorUncullZones"), 1)) {
limit = 2.0f;
}
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < limit) &&
(((arg2->y + actor->uncullZoneDownward) * var) > -limit) &&
(((arg2->y - actor->uncullZoneScale) * var) < limit)) {
return true; return true;
} }
// #endregion
} }
return false; return false;
} }
// #region SOH [Enhancements] Allows us to increase the draw and update distance independently,
// mostly a modified version of the function above and additional tweaks for some specfic actors
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate) {
f32 clampedProjectedW;
// Check if the actor passes its original/vanilla culling requirements
if (func_800314D4(play, actor, projectedPos, projectedW)) {
*shouldUpdate = true;
*shouldDraw = true;
return true;
}
// Skip cutscne actors that depend on culling to hide from camera pans
if (actor->id == ACTOR_EN_VIEWER) {
return false;
}
s32 multiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
multiplier = MAX(multiplier, 1);
// Some actors have a really short forward value, so we need to add to it before the multiplier to increase the
// final strength of the forward culling
f32 adder = (actor->uncullZoneForward < 500) ? 1000.0f : 0.0f;
if ((projectedPos->z > -actor->uncullZoneScale) &&
(projectedPos->z < (((actor->uncullZoneForward + adder) * multiplier) + actor->uncullZoneScale))) {
clampedProjectedW = (projectedW < 1.0f) ? 1.0f : 1.0f / projectedW;
f32 ratioAdjusted = 1.0f;
if (CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
f32 originalAspectRatio = 4.0f / 3.0f;
f32 currentAspectRatio = OTRGetAspectRatio();
ratioAdjusted = MAX(currentAspectRatio / originalAspectRatio, 1.0f);
}
if ((((fabsf(projectedPos->x) - actor->uncullZoneScale) * (clampedProjectedW / ratioAdjusted)) < 1.0f) &&
(((projectedPos->y + actor->uncullZoneDownward) * clampedProjectedW) > -1.0f) &&
(((projectedPos->y - actor->uncullZoneScale) * clampedProjectedW) < 1.0f)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("ExtendedCullingExcludeGlitchActors"), 0)) {
// These actors are safe to draw without impacting glitches
if ((actor->id == ACTOR_OBJ_BOMBIWA || actor->id == ACTOR_OBJ_HAMISHI ||
actor->id == ACTOR_EN_ISHI) || // Boulders (hookshot through collision)
actor->id == ACTOR_EN_GS || // Gossip stones (text delay)
actor->id == ACTOR_EN_GE1 || // White gerudos (gate clip/archery room transition)
actor->id == ACTOR_EN_KZ || // King Zora (unfreeze glitch)
actor->id == ACTOR_EN_DU || // Darunia (Fire temple BK skip)
actor->id == ACTOR_DOOR_WARP1 // Blue warps (wrong warps)
) {
*shouldDraw = true;
return true;
}
// Skip these actors entirely as their draw funcs impacts glitches
if ((actor->id == ACTOR_EN_SW &&
(((actor->params & 0xE000) >> 0xD) == 1 ||
((actor->params & 0xE000) >> 0xD) == 2)) // Gold Skulltulas (hitbox at 0,0)
) {
return false;
}
}
*shouldDraw = true;
*shouldUpdate = true;
return true;
}
}
return false;
}
// #endregion
void func_800315AC(PlayState* play, ActorContext* actorCtx) { void func_800315AC(PlayState* play, ActorContext* actorCtx) {
s32 invisibleActorCounter; s32 invisibleActorCounter;
Actor* invisibleActors[INVISIBLE_ACTOR_MAX]; Actor* invisibleActors[INVISIBLE_ACTOR_MAX];
@ -2960,18 +3011,35 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
} }
} }
// #region SOH [Enhancement] Extended culling updates
bool shipShouldDraw = false;
bool shipShouldUpdate = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) { if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) {
if (func_800314B0(play, actor)) { if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1 ||
actor->flags |= ACTOR_FLAG_ACTIVE; CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
Ship_CalcShouldDrawAndUpdate(play, actor, &actor->projectedPos, actor->projectedW, &shipShouldDraw,
&shipShouldUpdate);
if (shipShouldUpdate) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
} else { } else {
actor->flags &= ~ACTOR_FLAG_ACTIVE; if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
} }
} }
actor->isDrawn = false; actor->isDrawn = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE))) { if ((actor->init == NULL) && (actor->draw != NULL) &&
((actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE)) || shipShouldDraw)) {
// #endregion
if ((actor->flags & ACTOR_FLAG_LENS) && if ((actor->flags & ACTOR_FLAG_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) || ((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) { play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) {

View File

@ -131,10 +131,6 @@ void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurv
Matrix_TranslateRotateZYX(&pos, &rot); Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
if (lod == 0) { if (lod == 0) {
s32 pad1; s32 pad1;

View File

@ -1116,7 +1116,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
} }
} }
if (msgCtx->textDelayTimer == 0) { if (msgCtx->textDelayTimer == 0) {
msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 2); msgCtx->textDrawPos = i + CVarGetInteger(CVAR_ENHANCEMENT("TextSpeed"), 1);
msgCtx->textDelayTimer = msgCtx->textDelay; msgCtx->textDelayTimer = msgCtx->textDelay;
} else { } else {
msgCtx->textDelayTimer--; msgCtx->textDelayTimer--;

View File

@ -2079,10 +2079,12 @@ void Pause_DrawTriforceSpot(PlayState* play, s32 showLightColumn) {
rotation += 0x03E8; rotation += 0x03E8;
} }
void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject, SkelAnime* skelAnime, Vec3f* pos,
f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots, s32 width, s32 height, Vec3f* eye, Vec3f* at, Vec3s* rot, f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots, s32 width, s32 height,
f32 fovy, void* img1, void* img2) { Vec3f* eye, Vec3f* at, f32 fovy, void* colorFrameBuffer, void* depthFrameBuffer) {
static Vp viewport = { 128, 224, 511, 0, 128, 224, 511, 0 }; // Note: the viewport x and y values are overwritten below, before usage
static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
(PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172); static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f }; static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
u8 playerSwordAndShield[2]; u8 playerSwordAndShield[2];
@ -2110,6 +2112,24 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, width, height); gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, width, height);
gSPClipRatio(POLY_OPA_DISP++, FRUSTRATIO_1); gSPClipRatio(POLY_OPA_DISP++, FRUSTRATIO_1);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, depthFrameBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, width - 1, height - 1);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, colorFrameBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, width - 1, height - 1);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetDepthImage(POLY_OPA_DISP++, depthFrameBuffer);
viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * 2; viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * 2;
viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * 2; viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * 2;
gSPViewport(POLY_OPA_DISP++, &viewport); gSPViewport(POLY_OPA_DISP++, &viewport);
@ -2130,8 +2150,8 @@ void Player_DrawPauseImpl(PlayState* play, void* seg04, void* seg06, SkelAnime*
pos->y - (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0) ? 16 : 0), pos->z, rot); pos->y - (CVarGetInteger(CVAR_GENERAL("PauseTriforce"), 0) ? 16 : 0), pos->z, rot);
Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale, scale, MTXMODE_APPLY); Matrix_Scale(scale * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1), scale, scale, MTXMODE_APPLY);
gSPSegment(POLY_OPA_DISP++, 0x04, seg04); gSPSegment(POLY_OPA_DISP++, 0x04, gameplayKeep);
gSPSegment(POLY_OPA_DISP++, 0x06, seg06); gSPSegment(POLY_OPA_DISP++, 0x06, linkObject);
gSPSetLights1(POLY_OPA_DISP++, lights1); gSPSetLights1(POLY_OPA_DISP++, lights1);
@ -2399,14 +2419,16 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
} }
srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable); srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable);
Vec3s* ogSrcTable = srcTable;
destTable = skelAnime->jointTable; destTable = skelAnime->jointTable;
for (i = 0; i < skelAnime->limbCount; i++) { for (i = 0; i < skelAnime->limbCount; i++) {
*destTable++ = *srcTable++; *destTable++ = *srcTable++;
} }
free(ogSrcTable);
} }
Player_DrawPauseImpl(play, segment + 0x3800, segment + 0x8800, skelAnime, pos, rot, scale, sword, tunic, shield, Player_DrawPauseImpl(play, segment + 0x3800, segment + 0x8800, skelAnime, pos, rot, scale, sword, tunic, shield,
boots, 64, 112, &eye, &at, 60.0f, play->state.gfxCtx->curFrameBuffer, boots, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, &eye, &at, 60.0f,
play->state.gfxCtx->curFrameBuffer + 0x1C00); play->state.gfxCtx->curFrameBuffer,
play->state.gfxCtx->curFrameBuffer + (PAUSE_EQUIP_PLAYER_WIDTH * PAUSE_EQUIP_PLAYER_HEIGHT));
} }

View File

@ -1539,7 +1539,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0)); gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, letterboxSize, gScreenWidth - 1, gScreenHeight - letterboxSize - 1); gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
// Fill the whole screen with the base color // Fill the whole screen with the base color
@ -1548,7 +1548,7 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1)); gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(POLY_OPA_DISP++, 0, letterboxSize, gScreenWidth - 1, gScreenHeight - letterboxSize - 1); gDPFillWideRectangle(POLY_OPA_DISP++, OTRGetRectDimensionFromLeftEdge(0), letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - letterboxSize - 1);
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);
// Draw the letterbox if applicable (uses the same color as the screen base) // Draw the letterbox if applicable (uses the same color as the screen base)
@ -1557,8 +1557,8 @@ void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL); gDPSetCycleType(OVERLAY_DISP++, G_CYC_FILL);
gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2); gDPSetRenderMode(OVERLAY_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1)); gDPSetFillColor(OVERLAY_DISP++, (GPACK_RGBA5551(r, g, b, 1) << 16) | GPACK_RGBA5551(r, g, b, 1));
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, letterboxSize - 1); gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), 0, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), letterboxSize - 1);
gDPFillRectangle(OVERLAY_DISP++, 0, gScreenHeight - letterboxSize, gScreenWidth - 1, gScreenHeight - 1); gDPFillWideRectangle(OVERLAY_DISP++, OTRGetRectDimensionFromLeftEdge(0), gScreenHeight - letterboxSize, OTRGetRectDimensionFromRightEdge(gScreenWidth - 1), gScreenHeight - 1);
gDPPipeSync(OVERLAY_DISP++); gDPPipeSync(OVERLAY_DISP++);
} }
} }

View File

@ -148,6 +148,8 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dLists[lod]; newDList = limbDList = limb->dLists[lod];
play->flexLimbOverrideMTX = mtx;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) { if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot); Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) { if (newDList != NULL) {
@ -220,6 +222,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
newDList = limbDList = rootLimb->dLists[lod]; newDList = limbDList = rootLimb->dLists[lod];
play->flexLimbOverrideMTX = &mtx;
if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) { if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot); Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) { if (newDList != NULL) {
@ -306,6 +310,20 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi
} }
} }
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx)
{
if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
} else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
overrideLimbDraw, postLimbDraw, arg, gfx);
}
return gfx;
}
/** /**
* Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer * Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer
*/ */
@ -383,6 +401,8 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dList; newDList = limbDList = limb->dList;
play->flexLimbOverrideMTX = limbMatricies;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) { if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot); Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) { if (newDList != NULL) {

View File

@ -1288,6 +1288,10 @@ block_1:
if (*dList != NULL) { if (*dList != NULL) {
OPEN_DISPS(play->state.gfxCtx); OPEN_DISPS(play->state.gfxCtx);
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
mtxScaleZ = 1.0f; mtxScaleZ = 1.0f;
mtxScaleY = 1.0f; mtxScaleY = 1.0f;
@ -1308,11 +1312,20 @@ block_1:
Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY); Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY);
} }
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList); gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop(); Matrix_Pop();
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
{ s32 pad; } // Required to match { s32 pad; } // Required to match

View File

@ -2015,12 +2015,26 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot); Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) { if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push(); Matrix_Push();
Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY); Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList); gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop(); Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
} }
doNotDrawLimb = true; doNotDrawLimb = true;
@ -2034,14 +2048,28 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot); Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) { if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push(); Matrix_Push();
Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY); this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList); gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop(); Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
} }
doNotDrawLimb = true; doNotDrawLimb = true;

View File

@ -961,7 +961,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha); gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP); &this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
@ -985,7 +985,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP); &this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

View File

@ -768,7 +768,7 @@ void EnBili_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700); gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700);
} }
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }

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@ -895,7 +895,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx)); gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx));
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_OPA_DISP); EnBox_PostLimbDraw, this, POLY_OPA_DISP);
} else if (this->alpha != 0) { } else if (this->alpha != 0) {
gDPPipeSync(POLY_XLU_DISP++); gDPPipeSync(POLY_XLU_DISP++);
@ -906,7 +906,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
} else { } else {
gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx)); gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx));
} }
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_XLU_DISP); EnBox_PostLimbDraw, this, POLY_XLU_DISP);
} }

View File

@ -856,7 +856,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a); gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP); EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else { } else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@ -864,7 +864,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a); gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a); gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]); gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
} }

View File

@ -708,14 +708,14 @@ void EnEiyer_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP); EnEiyer_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else { } else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280); gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime,
EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); EnEiyer_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
} }
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

View File

@ -1540,7 +1540,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) {
gSPEndDisplayList(dListHead++); gSPEndDisplayList(dListHead++);
gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
(u8)(envAlpha * alphaScale)); (u8)(envAlpha * alphaScale));
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); EnElf_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

View File

@ -839,8 +839,9 @@ void EnFirefly_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
} }
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw,
EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, &this->actor, POLY_OPA_DISP); &this->actor, POLY_OPA_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }
@ -856,7 +857,7 @@ void EnFirefly_DrawInvisible(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255);
} }
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP); EnFirefly_OverrideLimbDraw, EnFirefly_PostLimbDraw, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }

View File

@ -817,12 +817,28 @@ void EnFr_SetupFrogSong(EnFr* this, PlayState* play) {
if (this->frogSongTimer != 0) { if (this->frogSongTimer != 0) {
this->frogSongTimer--; this->frogSongTimer--;
} else { } else {
this->frogSongTimer = 40; // #region SOH [Enhancement]
this->ocarinaNoteIndex = 0; if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0)) {
func_8010BD58(play, OCARINA_ACTION_FROGS); this->frogSongTimer = 40 * CVarGetInteger(CVAR_ENHANCEMENT("FrogsModifyFailTime"), 1);
this->ocarinaNote = EnFr_GetNextNoteFrogSong(this->ocarinaNoteIndex); if (CVarGetInteger(CVAR_ENHANCEMENT("InstantFrogsGameWin"), 0)) {
EnFr_CheckOcarinaInputFrogSong(this->ocarinaNote); this->actor.textId = 0x40AC;
this->actionFunc = EnFr_ContinueFrogSong; EnFr_SetupReward(this, play, false);
} else {
this->ocarinaNoteIndex = 0;
func_8010BD58(play, OCARINA_ACTION_FROGS);
this->ocarinaNote = EnFr_GetNextNoteFrogSong(this->ocarinaNoteIndex);
EnFr_CheckOcarinaInputFrogSong(this->ocarinaNote);
this->actionFunc = EnFr_ContinueFrogSong;
}
// #endregion
} else {
this->frogSongTimer = 40;
this->ocarinaNoteIndex = 0;
func_8010BD58(play, OCARINA_ACTION_FROGS);
this->ocarinaNote = EnFr_GetNextNoteFrogSong(this->ocarinaNoteIndex);
EnFr_CheckOcarinaInputFrogSong(this->ocarinaNote);
this->actionFunc = EnFr_ContinueFrogSong;
}
} }
} }
@ -844,7 +860,13 @@ s32 EnFr_IsFrogSongComplete(EnFr* this, PlayState* play) {
ocarinaNote = EnFr_GetNextNoteFrogSong(ocarinaNoteIndex); ocarinaNote = EnFr_GetNextNoteFrogSong(ocarinaNoteIndex);
this->ocarinaNote = ocarinaNote; this->ocarinaNote = ocarinaNote;
EnFr_CheckOcarinaInputFrogSong(ocarinaNote); EnFr_CheckOcarinaInputFrogSong(ocarinaNote);
this->frogSongTimer = sTimerFrogSong[index]; // #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0)) {
this->frogSongTimer = sTimerFrogSong[index] * CVarGetInteger(CVAR_ENHANCEMENT("FrogsModifyFailTime"), 1);
// #endregion
} else {
this->frogSongTimer = sTimerFrogSong[index];
}
} }
return false; return false;
} }
@ -867,7 +889,12 @@ void EnFr_ContinueFrogSong(EnFr* this, PlayState* play) {
if (this->frogSongTimer == 0) { if (this->frogSongTimer == 0) {
EnFr_OcarinaMistake(this, play); EnFr_OcarinaMistake(this, play);
} else { } else {
this->frogSongTimer--; // #region SOH [Enhancement] - Don't decrement timer
if (!CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0) ||
!CVarGetInteger(CVAR_ENHANCEMENT("FrogsUnlimitedFailTime"), 0)) {
// #endregion
this->frogSongTimer--;
}
if (play->msgCtx.msgMode == MSGMODE_FROGS_PLAYING) { if (play->msgCtx.msgMode == MSGMODE_FROGS_PLAYING) {
counter = 0; counter = 0;
for (i = 0; i < ARRAY_COUNT(sEnFrPointers.frogs); i++) { for (i = 0; i < ARRAY_COUNT(sEnFrPointers.frogs); i++) {

View File

@ -880,7 +880,7 @@ void EnPartner_Draw(Actor* thisx, PlayState* play) {
gSPEndDisplayList(dListHead++); gSPEndDisplayList(dListHead++);
gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b, gDPSetEnvColor(POLY_XLU_DISP++, (u8)this->outerColor.r, (u8)this->outerColor.g, (u8)this->outerColor.b,
(u8)(envAlpha * alphaScale)); (u8)(envAlpha * alphaScale));
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPartner_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); EnPartner_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

View File

@ -267,7 +267,7 @@ void EnPoDesert_Draw(Actor* thisx, PlayState* play) {
} else { } else {
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280 + 2);
} }
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP); EnPoDesert_OverrideLimbDraw, EnPoDesert_PostLimbDraw, &this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }

View File

@ -944,15 +944,14 @@ void EnPoField_Draw(Actor* thisx, PlayState* play) {
this->lightColor.a)); this->lightColor.a));
gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2); gSPSegment(POLY_OPA_DISP++, 0x0C, D_80116280 + 2);
POLY_OPA_DISP = POLY_OPA_DISP =
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP); EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_OPA_DISP);
} else { } else {
gSPSegment(POLY_XLU_DISP++, 0x08, gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b, Gfx_EnvColor(play->state.gfxCtx, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a)); this->lightColor.a));
gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280); gSPSegment(POLY_XLU_DISP++, 0x0C, D_80116280);
POLY_XLU_DISP = POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP); EnPoField_OverrideLimbDraw2, EnPoField_PostLimDraw2, &this->actor, POLY_XLU_DISP);
} }
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);

View File

@ -1362,14 +1362,12 @@ void EnPoSisters_Draw(Actor* thisx, PlayState* play) {
if (this->unk_22E.a == 255 || this->unk_22E.a == 0) { if (this->unk_22E.a == 255 || this->unk_22E.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a); gDPSetEnvColor(POLY_OPA_DISP++, this->unk_22E.r, this->unk_22E.g, this->unk_22E.b, this->unk_22E.a);
gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2); gSPSegment(POLY_OPA_DISP++, 0x09, D_80116280 + 2);
POLY_OPA_DISP = POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnPoSisters_OverrideLimbDraw,
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else { } else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->unk_22E.a);
gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280); gSPSegment(POLY_XLU_DISP++, 0x09, D_80116280);
POLY_XLU_DISP = POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP); EnPoSisters_OverrideLimbDraw, EnPoSisters_PostLimbDraw, &this->actor, POLY_XLU_DISP);
} }
if (!(this->unk_199 & 0x80)) { if (!(this->unk_199 & 0x80)) {

View File

@ -1085,12 +1085,12 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) {
if (this->lightColor.a == 255 || this->lightColor.a == 0) { if (this->lightColor.a == 255 || this->lightColor.a == 0) {
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a); gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, this->lightColor.a);
gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2); gSPSegment(POLY_OPA_DISP++, 0x08, D_80116280 + 2);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP); EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_OPA_DISP);
} else { } else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->lightColor.a);
gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280); gSPSegment(POLY_XLU_DISP++, 0x08, D_80116280);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP); EnPoh_OverrideLimbDraw, EnPoh_PostLimbDraw, &this->actor, POLY_XLU_DISP);
} }
gDPPipeSync(POLY_OPA_DISP++); gDPPipeSync(POLY_OPA_DISP++);

View File

@ -814,7 +814,7 @@ void EnVali_Draw(Actor* thisx, PlayState* play) {
EnVali_DrawBody(this, play); EnVali_DrawBody(this, play);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP); EnVali_OverrideLimbDraw, EnVali_PostLimbDraw, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

View File

@ -640,13 +640,13 @@ void EnWeiyer_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx); Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]); gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255); gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 255);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, EnWeiyer_OverrideLimbDraw, NULL, &this->actor,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_OPA_DISP); POLY_OPA_DISP);
} else { } else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]); gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha); gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->actor.shape.shadowAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP); EnWeiyer_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
} }

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@ -101,13 +101,19 @@ static f32 sSpawnSin;
s32 EnWood02_SpawnZoneCheck(EnWood02* this, PlayState* play, Vec3f* pos) { s32 EnWood02_SpawnZoneCheck(EnWood02* this, PlayState* play, Vec3f* pos) {
f32 phi_f12; f32 phi_f12;
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
return true;
}
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, pos, &this->actor.projectedPos, SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, pos, &this->actor.projectedPos,
&this->actor.projectedW); &this->actor.projectedW);
// #region SOH [Enhancement] Use the extended culling calculation
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) > 1 ||
CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0)) {
bool shipShouldDraw = false;
bool shipShouldUpdate = false;
return Ship_CalcShouldDrawAndUpdate(play, &this->actor, &this->actor.projectedPos, this->actor.projectedW,
&shipShouldDraw, &shipShouldUpdate);
}
// #endregion
phi_f12 = ((this->actor.projectedW == 0.0f) ? 1000.0f : fabsf(1.0f / this->actor.projectedW)); phi_f12 = ((this->actor.projectedW == 0.0f) ? 1000.0f : fabsf(1.0f / this->actor.projectedW));
if ((-this->actor.uncullZoneScale < this->actor.projectedPos.z) && if ((-this->actor.uncullZoneScale < this->actor.projectedPos.z) &&

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@ -2252,7 +2252,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]); gSPSegment(POLY_OPA_DISP++, 0x09, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP); EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_OPA_DISP);
if (this->iceTimer != 0) { if (this->iceTimer != 0) {
@ -2271,7 +2271,7 @@ void EnZf_Draw(Actor* thisx, PlayState* play) {
gDPPipeSync(POLY_XLU_DISP++); gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]); gSPSegment(POLY_XLU_DISP++, 0x09, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP); EnZf_OverrideLimbDraw, EnZf_PostLimbDraw, this, POLY_XLU_DISP);
} }
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);

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@ -275,7 +275,12 @@ void ObjMure_InitialAction(ObjMure* this, PlayState* play) {
} }
void ObjMure_CulledState(ObjMure* this, PlayState* play) { void ObjMure_CulledState(ObjMure* this, PlayState* play) {
if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] || CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) { // #region SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
distanceMultiplier = MAX(distanceMultiplier, 1);
if (fabsf(this->actor.projectedPos.z) < sZClip[this->type] * distanceMultiplier) {
// #endregion
this->actionFunc = ObjMure_ActiveState; this->actionFunc = ObjMure_ActiveState;
this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure_SpawnActors(this, play); ObjMure_SpawnActors(this, play);
@ -398,8 +403,13 @@ static ObjMureActionFunc sTypeGroupBehaviorFunc[] = {
void ObjMure_ActiveState(ObjMure* this, PlayState* play) { void ObjMure_ActiveState(ObjMure* this, PlayState* play) {
ObjMure_CheckChildren(this, play); ObjMure_CheckChildren(this, play);
if (sZClip[this->type] + 40.0f <= fabsf(this->actor.projectedPos.z) &&
CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) != 0) { // #region SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
distanceMultiplier = MAX(distanceMultiplier, 1);
if ((sZClip[this->type] + 40.0f) * distanceMultiplier <= fabsf(this->actor.projectedPos.z)) {
// #endregion
this->actionFunc = ObjMure_CulledState; this->actionFunc = ObjMure_CulledState;
this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure_KillActors(this, play); ObjMure_KillActors(this, play);

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@ -190,8 +190,7 @@ void func_80B9A658(ObjMure2* this) {
void func_80B9A668(ObjMure2* this, PlayState* play) { void func_80B9A668(ObjMure2* this, PlayState* play) {
if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) < if (Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z) <
(sDistSquared1[this->actor.params & 3] * this->unk_184) || (sDistSquared1[this->actor.params & 3] * this->unk_184)) {
CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED; this->actor.flags |= ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure2_SpawnActors(this, play); ObjMure2_SpawnActors(this, play);
func_80B9A6E8(this); func_80B9A6E8(this);
@ -205,12 +204,8 @@ void func_80B9A6E8(ObjMure2* this) {
void func_80B9A6F8(ObjMure2* this, PlayState* play) { void func_80B9A6F8(ObjMure2* this, PlayState* play) {
func_80B9A534(this); func_80B9A534(this);
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 0) != 0) {
return;
}
if ((sDistSquared2[this->actor.params & 3] * this->unk_184) <= if ((sDistSquared2[this->actor.params & 3] * this->unk_184) <=
Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) { Math3D_Dist1DSq(this->actor.projectedPos.x, this->actor.projectedPos.z)) {
this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED; this->actor.flags &= ~ACTOR_FLAG_UPDATE_WHILE_CULLED;
ObjMure2_CleanupAndDie(this, play); ObjMure2_CleanupAndDie(this, play);
func_80B9A658(this); func_80B9A658(this);
@ -225,5 +220,20 @@ void ObjMure2_Update(Actor* thisx, PlayState* play) {
} else { } else {
this->unk_184 = 4.0f; this->unk_184 = 4.0f;
} }
// SOH [Enhancements] Extended draw distance
s32 distanceMultiplier = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1);
if (CVarGetInteger(CVAR_ENHANCEMENT("WidescreenActorCulling"), 0) || distanceMultiplier > 1) {
f32 originalAspectRatio = 4.0f / 3.0f;
f32 currentAspectRatio = OTRGetAspectRatio();
// Adjust ratio difference based on field of view testing
f32 ratioAdjusted = 1.0f + (MAX(currentAspectRatio / originalAspectRatio, 1.0f) / 1.5f);
// Distance multiplier is squared due to the checks above for squared distances
distanceMultiplier = SQ(MAX(distanceMultiplier, 1));
// Prefer the largest of the three values
this->unk_184 = MAX(MAX((f32)distanceMultiplier, ratioAdjusted), this->unk_184);
}
this->actionFunc(this, play); this->actionFunc(this, play);
} }

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@ -11895,10 +11895,6 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
lod = 1; lod = 1;
} }
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableLOD"), 0)) {
lod = 0;
}
func_80093C80(play); func_80093C80(play);
Gfx_SetupDL_25Xlu(play->state.gfxCtx); Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@ -12119,7 +12115,8 @@ void func_8084AEEC(Player* this, f32* arg1, f32 arg2, s16 arg3) {
} else if (gWalkSpeedToggle2) { } else if (gWalkSpeedToggle2) {
swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping2"), 1.0f); swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping2"), 1.0f);
} }
} else { // sControlInput is NULL to prevent inputs while surfacing after obtaining an underwater item so we want to ignore it for that case
} else if (sControlInput != NULL) {
if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) { if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER1)) {
swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping1"), 1.0f); swimMod *= CVarGetFloat(CVAR_SETTING("WalkModifier.SwimMapping1"), 1.0f);
} else if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) { } else if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_MODIFIER2)) {

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@ -27,6 +27,8 @@ static Vtx sStrengthAButtonVtx[] = {
static s16 sEquipTimer = 0; static s16 sEquipTimer = 0;
extern int gPauseLinkFrameBuffer;
void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u32 height) { void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u32 height) {
PauseContext* pauseCtx = &play->pauseCtx; PauseContext* pauseCtx = &play->pauseCtx;
u8* curTexture; u8* curTexture;
@ -70,13 +72,12 @@ void KaleidoScope_DrawEquipmentImage(PlayState* play, void* source, u32 width, u
for (i = 0; i < textureCount; i++) { for (i = 0; i < textureCount; i++) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->equipVtx[vtxIndex], 4, 0); gSPVertex(POLY_KAL_DISP++, &pauseCtx->equipVtx[vtxIndex], 4, 0);
extern int fbTest;
gDPSetTextureImage(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, curTexture); gDPSetTextureImage(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, curTexture);
gDPLoadSync(POLY_KAL_DISP++); gDPLoadSync(POLY_KAL_DISP++);
gDPLoadTile(POLY_KAL_DISP++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2); gDPLoadTile(POLY_KAL_DISP++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
gDPSetTextureImageFB(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, fbTest); gDPSetTextureImageFB(POLY_KAL_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, gPauseLinkFrameBuffer);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
curTexture += textureSize; curTexture += textureSize;
@ -185,8 +186,7 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
link_kaleido_rot.x = 0; link_kaleido_rot.x = 0;
extern int fbTest; gsSPSetFB(play->state.gfxCtx->polyOpa.p++, gPauseLinkFrameBuffer);
gsSPSetFB(play->state.gfxCtx->polyOpa.p++, fbTest);
Player_DrawPause(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &link_kaleido_rot, scale, Player_DrawPause(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &link_kaleido_rot, scale,
SWORD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD)), SWORD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD)),
TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)), TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)),
@ -852,7 +852,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
//gSPSegment(POLY_KAL_DISP++, 0x0C, pauseCtx->iconItemAltSegment); //gSPSegment(POLY_KAL_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
Gfx_SetupDL_42Kal(play->state.gfxCtx); Gfx_SetupDL_42Kal(play->state.gfxCtx);
KaleidoScope_DrawEquipmentImage(play, pauseCtx->playerSegment, 64, 112); KaleidoScope_DrawEquipmentImage(play, pauseCtx->playerSegment, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT);
if (gUpgradeMasks[0]) {} if (gUpgradeMasks[0]) {}

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@ -929,7 +929,6 @@ static void* sPromptChoiceTexs[][2] = {
static u8 sButtonStatusSave[ARRAY_COUNT(gSaveContext.buttonStatus)]; static u8 sButtonStatusSave[ARRAY_COUNT(gSaveContext.buttonStatus)];
static PreRender sPlayerPreRender; static PreRender sPlayerPreRender;
static void* sPreRenderCvg; static void* sPreRenderCvg;
extern int fbTest;
void KaleidoScope_ProcessPlayerPreRender(void) { void KaleidoScope_ProcessPlayerPreRender(void) {
PreRender_Calc(&sPlayerPreRender); PreRender_Calc(&sPlayerPreRender);
@ -3725,7 +3724,8 @@ void KaleidoScope_Update(PlayState* play)
sPreRenderCvg = (void*)(((uintptr_t)pauseCtx->nameSegment + 0x400 + 0xA00 + 0xF) & ~0xF); sPreRenderCvg = (void*)(((uintptr_t)pauseCtx->nameSegment + 0x400 + 0xA00 + 0xF) & ~0xF);
PreRender_Init(&sPlayerPreRender); PreRender_Init(&sPlayerPreRender);
PreRender_SetValuesSave(&sPlayerPreRender, 64, 112, pauseCtx->playerSegment, NULL, sPreRenderCvg); PreRender_SetValuesSave(&sPlayerPreRender, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
pauseCtx->playerSegment, NULL, sPreRenderCvg);
KaleidoScope_DrawPlayerWork(play); KaleidoScope_DrawPlayerWork(play);
//KaleidoScope_SetupPlayerPreRender(play); //KaleidoScope_SetupPlayerPreRender(play);