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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Add gDebugSaveFileMode (#3170)
* Add gDebugSaveFileMode * Don't apply gDebugSaveFileMode on the title screen * Re-run build * Re-run build --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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@ -603,6 +603,16 @@ void SaveManager::InitFileNormal() {
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void SaveManager::InitFileDebug() {
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InitFileNormal();
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//don't apply gDebugSaveFileMode on the title screen
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if (gSaveContext.fileNum != 0xFF) {
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if (CVarGetInteger("gDebugSaveFileMode", 1) == 2) {
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InitFileMaxed();
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return;
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} else if (CVarGetInteger("gDebugSaveFileMode", 1) == 0) {
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return;
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}
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}
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gSaveContext.totalDays = 0;
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gSaveContext.bgsDayCount = 0;
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@ -705,6 +715,148 @@ void SaveManager::InitFileDebug() {
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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}
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void SaveManager::InitFileMaxed() {
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gSaveContext.totalDays = 0;
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gSaveContext.bgsDayCount = 0;
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gSaveContext.deaths = 0;
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static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
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gSaveContext.playerName[i] = sPlayerName[i];
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}
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gSaveContext.n64ddFlag = 0;
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gSaveContext.healthCapacity = 0x140;
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gSaveContext.health = 0x140;
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gSaveContext.magicLevel = 2;
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gSaveContext.magic = 0x60;
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gSaveContext.rupees = 500;
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gSaveContext.swordHealth = 8;
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gSaveContext.naviTimer = 0;
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gSaveContext.isMagicAcquired = 1;
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gSaveContext.isDoubleMagicAcquired = 1;
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gSaveContext.isDoubleDefenseAcquired = 1;
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gSaveContext.bgsFlag = 1;
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gSaveContext.ocarinaGameRoundNum = 0;
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
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gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
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}
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
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gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
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}
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gSaveContext.childEquips.equipment = 0;
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
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gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
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}
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
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gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
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}
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gSaveContext.adultEquips.equipment = 0;
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gSaveContext.unk_54 = 0;
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gSaveContext.savedSceneNum = 0x51;
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// Equipment
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static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_TIME, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
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gSaveContext.equips.buttonItems[button] = sButtonItems[button];
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}
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static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
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for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
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gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
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}
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gSaveContext.equips.equipment = 0x1122;
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// Inventory
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static std::array<u8, 24> sItems = {
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ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
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ITEM_SLINGSHOT, ITEM_OCARINA_TIME, ITEM_BOMBCHU, ITEM_LONGSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
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ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
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ITEM_FAIRY, ITEM_FAIRY, ITEM_BUG, ITEM_FISH, ITEM_CLAIM_CHECK, ITEM_MASK_BUNNY,
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};
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for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
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gSaveContext.inventory.items[item] = sItems[item];
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}
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static std::array<s8, 16> sAmmo = { 30, 40, 40, 50, 0, 0, 50, 0, 50, 0, 0, 0, 0, 0, 15, 0 };
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for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
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gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
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}
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gSaveContext.inventory.equipment = 0x7777;
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gSaveContext.inventory.upgrades = 3597531;
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gSaveContext.inventory.questItems = 33554431;
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static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 };
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
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gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
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}
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for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
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gSaveContext.inventory.dungeonKeys[dungeon] = 9;
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}
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gSaveContext.inventory.defenseHearts = 20;
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gSaveContext.inventory.gsTokens = 100;
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gSaveContext.horseData.scene = SCENE_HYRULE_FIELD;
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gSaveContext.horseData.pos.x = -1840;
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gSaveContext.horseData.pos.y = 72;
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gSaveContext.horseData.pos.z = 5497;
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gSaveContext.horseData.angle = -0x6AD9;
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gSaveContext.infTable[0] |= 0x5009;
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gSaveContext.infTable[29] = 0; // unset flag from normal file setup
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gSaveContext.eventChkInf[0] |= 0x123F;
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gSaveContext.eventChkInf[8] |= 1;
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gSaveContext.eventChkInf[12] |= 0x10;
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//set all the "Entered *" flags for dungeons
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for (int i = 0; i < 0xF; i += 1) {
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Flags_SetInfTable(0x1A0 + i);
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}
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Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE);
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Flags_SetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME);
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Flags_SetEventChkInf(EVENTCHKINF_EPONA_OBTAINED);
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Flags_SetEventChkInf(EVENTCHKINF_KING_ZORA_MOVED);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_NABOORU_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_GOHMA_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_MORPHA_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_TWINROVA_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BARINA_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_BEGAN_GANONDORF_BATTLE);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_FIELD);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_TRAIL);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_KAKARIKO_VILLAGE);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_DOMAIN);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_CASTLE);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GORON_CITY);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEKU_TREE);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDO_VALLEY);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDOS_FORTRESS);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LON_LON_RANCH);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_JABU_JABUS_BELLY);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_FOUNTAIN);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
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Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GANONS_CASTLE_EXTERIOR);
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
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Inventory_ChangeEquipment(EQUIP_SWORD, 1);
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if (gSaveContext.fileNum == 0xFF) {
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gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
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gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
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Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
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}
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}
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gSaveContext.entranceIndex = 0xCD;
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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}
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// Threaded SaveFile takes copy of gSaveContext for local unmodified storage
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void SaveManager::SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID) {
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@ -151,6 +151,7 @@ class SaveManager {
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static void InitFileImpl(bool isDebug);
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static void InitFileNormal();
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static void InitFileDebug();
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static void InitFileMaxed();
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static void LoadRandomizerVersion1();
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static void LoadRandomizerVersion2();
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@ -81,6 +81,7 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
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static const char* subSubPowers[7] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6] };
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static const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
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static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
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static const char* DebugSaveFileModes[3] = { "Off", "Vanilla", "Maxed" };
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static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
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static const char* bonkDamageValues[8] = {
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"No Damage",
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@ -1356,10 +1357,19 @@ extern std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
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extern std::shared_ptr<DLViewerWindow> mDLViewerWindow;
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void DrawDeveloperToolsMenu() {
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if (ImGui::BeginMenu("Developer Tools"))
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{
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if (ImGui::BeginMenu("Developer Tools")) {
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UIWidgets::EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
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UIWidgets::Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right, and open the debug menu with L on the pause screen");
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if (CVarGetInteger("gDebugEnabled", 0)) {
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ImGui::Text("Debug Save File Mode:");
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UIWidgets::EnhancementCombobox("gDebugSaveFileMode", DebugSaveFileModes, 1);
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UIWidgets::Tooltip(
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"Changes the behaviour of debug file select creation (creating a save file on slot 1 with debug mode on)\n"
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"- Off: The debug save file will be a normal savefile\n"
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"- Vanilla: The debug save file will be the debug save file from the original game\n"
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"- Maxed: The debug save file will be a save file with all of the items & upgrades"
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);
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}
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UIWidgets::PaddedEnhancementCheckbox("OoT Skulltula Debug", "gSkulltulaDebugEnabled", true, false);
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UIWidgets::Tooltip("Enables Skulltula Debug, when moving the cursor in the menu above various map icons (boss key, compass, map screen locations, etc) will set the GS bits in that area.\nUSE WITH CAUTION AS IT DOES NOT UPDATE THE GS COUNT.");
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UIWidgets::PaddedEnhancementCheckbox("Fast File Select", "gSkipLogoTitle", true, false);
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