use enum for shuffle merchants (#2090)

* use enum for shuffle merchants

* remove comment that isn't needed anymore

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2022-12-06 00:35:44 -05:00 committed by GitHub
parent 22c4b1afa3
commit 306183aa1b
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4 changed files with 10 additions and 9 deletions

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@ -476,7 +476,7 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
//Carpet Salesman //Carpet Salesman
//RANDOTODO: Implement obscure/ambiguous hints //RANDOTODO: Implement obscure/ambiguous hints
std::vector<std::string> cgBoxTwoText; std::vector<std::string> cgBoxTwoText;
if (Randomizer::GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == 2) { //If merchant hints are clear... if (Randomizer::GetRandoSettingValue(RSK_SHUFFLE_MERCHANTS) == RO_SHUFFLE_MERCHANTS_ON_HINT) {
cgBoxTwoText = { cgBoxTwoText = {
"!%w&It's real, I promise!&A lonely man such as myself&wouldn't %rlie%w to you, hmm?^", "!%w&It's real, I promise!&A lonely man such as myself&wouldn't %rlie%w to you, hmm?^",
"!%w&Ich kann versichern es ist ein&aufrichtiges Angebot!^Ein einsamer Mann wie ich würde dich&doch nicht %ranlügen%w, oder?^", "!%w&Ich kann versichern es ist ein&aufrichtiges Angebot!^Ein einsamer Mann wie ich würde dich&doch nicht %ranlügen%w, oder?^",
@ -2592,7 +2592,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0); cvarSettings[RSK_SHUFFLE_COWS] = CVar_GetS32("gRandomizeShuffleCows", 0);
cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0); cvarSettings[RSK_SHUFFLE_ADULT_TRADE] = CVar_GetS32("gRandomizeShuffleAdultTrade", 0);
cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0); cvarSettings[RSK_SHUFFLE_MAGIC_BEANS] = CVar_GetS32("gRandomizeShuffleBeans", 0);
cvarSettings[RSK_SHUFFLE_MERCHANTS] = CVar_GetS32("gRandomizeShuffleMerchants", 0); cvarSettings[RSK_SHUFFLE_MERCHANTS] = CVar_GetS32("gRandomizeShuffleMerchants", RO_SHUFFLE_MERCHANTS_OFF);
cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0); cvarSettings[RSK_ENABLE_BOMBCHU_DROPS] = CVar_GetS32("gRandomizeEnableBombchuDrops", 0);
cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0); cvarSettings[RSK_BOMBCHUS_IN_LOGIC] = CVar_GetS32("gRandomizeBombchusInLogic", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0); cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);

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@ -1984,11 +1984,11 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId); messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::NaviRandoMessageTableID, naviTextId);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) { } else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MAGIC_BEANS) && textId == TEXT_BEAN_SALESMAN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN); messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN);
} else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && (textId == TEXT_MEDIGORON || } else if (Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF && (textId == TEXT_MEDIGORON ||
(textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) || (textId == TEXT_CARPET_SALESMAN_1 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) ||
(textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)))) { (textId == TEXT_CARPET_SALESMAN_2 && !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)))) {
RandomizerInf randoInf = (RandomizerInf)(textId == TEXT_MEDIGORON ? RAND_INF_MERCHANTS_MEDIGORON : RAND_INF_MERCHANTS_CARPET_SALESMAN); RandomizerInf randoInf = (RandomizerInf)(textId == TEXT_MEDIGORON ? RAND_INF_MERCHANTS_MEDIGORON : RAND_INF_MERCHANTS_CARPET_SALESMAN);
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != 2); messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) && } else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) { (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId); messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);

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@ -97,7 +97,8 @@ s32 func_80A3D7C8(void) {
return 1; return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) { } else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
return 2; return 2;
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS)) && (gBitFlags[2] & gSaveContext.inventory.equipment)){ } else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
(gBitFlags[2] & gSaveContext.inventory.equipment)) {
return 1; return 1;
} else { } else {
return 3; return 3;
@ -211,7 +212,7 @@ void func_80A3DC44(EnGm* this, PlayState* play) {
return; return;
case 1: case 1:
gSaveContext.infTable[11] |= 2; gSaveContext.infTable[11] |= 2;
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) { !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
//Resets "Talked to Medigoron" flag in infTable to restore initial conversation state //Resets "Talked to Medigoron" flag in infTable to restore initial conversation state
gSaveContext.infTable[11] &= ~2; gSaveContext.infTable[11] &= ~2;
@ -250,7 +251,7 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
Message_ContinueTextbox(play, 0xC8); Message_ContinueTextbox(play, 0xC8);
this->actionFunc = func_80A3DD7C; this->actionFunc = func_80A3DD7C;
} else { } else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) { !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play, GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f); Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);
@ -276,7 +277,7 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
this->actor.parent = NULL; this->actor.parent = NULL;
this->actionFunc = func_80A3DF60; this->actionFunc = func_80A3DF60;
} else { } else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) { !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
GiveItemEntryFromActor(&this->actor, play, GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f); Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE), 415.0f, 10.0f);

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@ -129,7 +129,7 @@ void func_80A89160(EnJs* this, PlayState* play) {
this->actor.parent = NULL; this->actor.parent = NULL;
En_Js_SetupAction(this, func_80A8910C); En_Js_SetupAction(this, func_80A8910C);
} else { } else {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) && if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) { !Flags_GetRandomizerInf(RAND_INF_MERCHANTS_CARPET_SALESMAN)) {
GiveItemEntryFromActor(&this->actor, play, GiveItemEntryFromActor(&this->actor, play,
Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10), 90.0f, 10.0f); Randomizer_GetItemFromKnownCheck(RC_WASTELAND_BOMBCHU_SALESMAN, GI_BOMBCHUS_10), 90.0f, 10.0f);