Merge branch 'develop-rando' into infinite_upgrades_develop-rando
|
@ -1 +1 @@
|
|||
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
|
||||
libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev libzip-dev zipcmp zipmerge ziptool ninja-build
|
||||
|
|
|
@ -92,14 +92,14 @@ jobs:
|
|||
if [ -d /opt/local/ ]; then
|
||||
echo "MacPorts already installed"
|
||||
else
|
||||
wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
|
||||
sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
|
||||
wget https://github.com/macports/macports-base/releases/download/v2.9.1/MacPorts-2.9.1-12-Monterey.pkg
|
||||
sudo installer -pkg ./MacPorts-2.9.1-12-Monterey.pkg -target /
|
||||
fi
|
||||
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
|
||||
- name: Install dependencies
|
||||
if: ${{ !vars.MAC_RUNNER }}
|
||||
run: |
|
||||
brew uninstall --ignore-dependencies libpng
|
||||
brew uninstall --ignore-dependencies libpng libzip
|
||||
sudo port install $(cat .github/workflows/macports-deps.txt)
|
||||
brew install ninja
|
||||
- name: Download soh.otr
|
||||
|
@ -175,6 +175,21 @@ jobs:
|
|||
make -j 10
|
||||
sudo make install
|
||||
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
|
||||
- name: Install latest libzip
|
||||
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) }}
|
||||
run: |
|
||||
sudo apt-get remove libzip-dev zipcmp zipmerge ziptool
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
if [ ! -d "libzip-1.10.1" ]; then
|
||||
wget https://libzip.org/download/libzip-1.10.1.tar.gz
|
||||
tar -xzvf libzip-1.10.1.tar.gz
|
||||
fi
|
||||
cd libzip-1.10.1
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
sudo make install
|
||||
- name: Install latest SDL_net
|
||||
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
|
||||
run: |
|
||||
|
@ -221,6 +236,17 @@ jobs:
|
|||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
sudo apt-get remove -y cmake
|
||||
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
|
||||
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
|
||||
wget https://libzip.org/download/libzip-1.10.1.tar.gz
|
||||
tar -xzvf libzip-1.10.1.tar.gz
|
||||
cd libzip-1.10.1
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake
|
||||
make
|
||||
make install
|
||||
- name: Fix dubious ownership error
|
||||
if: ${{ vars.LINUX_RUNNER }}
|
||||
run: git config --global --add safe.directory '*'
|
||||
|
@ -264,6 +290,17 @@ jobs:
|
|||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
sudo apt-get remove -y cmake
|
||||
wget https://github.com/Kitware/CMake/releases/download/v3.28.3/cmake-3.28.3-linux-x86_64.sh -O /tmp/cmake.sh
|
||||
sudo sh /tmp/cmake.sh --prefix=/usr/local/ --exclude-subdir
|
||||
wget https://libzip.org/download/libzip-1.10.1.tar.gz
|
||||
tar -xzvf libzip-1.10.1.tar.gz
|
||||
cd libzip-1.10.1
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -H.. -B. -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake
|
||||
make
|
||||
make install
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
|
|
|
@ -1 +1 @@
|
|||
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal
|
||||
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal
|
|
@ -0,0 +1,61 @@
|
|||
name: test-builds-on-distros
|
||||
on:
|
||||
workflow_dispatch: # by request
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
|
||||
cc: ["gcc", "clang"]
|
||||
include:
|
||||
- cxx: g++
|
||||
cc: gcc
|
||||
- cxx: clang++
|
||||
cc: clang
|
||||
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
|
||||
container:
|
||||
image: ${{ matrix.image }}
|
||||
steps:
|
||||
- name: Install dependencies (pacman)
|
||||
if: ${{ matrix.image == 'archlinux:base' }}
|
||||
run: |
|
||||
echo arch
|
||||
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
|
||||
pacman -Syu --noconfirm
|
||||
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
|
||||
- name: Install dependencies (dnf)
|
||||
if: ${{ matrix.image == 'fedora:39' }}
|
||||
run: |
|
||||
echo fedora
|
||||
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
|
||||
dnf -y upgrade
|
||||
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
|
||||
- name: Install dependencies (apt)
|
||||
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
|
||||
run: |
|
||||
echo debian based
|
||||
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
|
||||
apt-get update
|
||||
apt-get -y full-upgrade
|
||||
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
|
||||
- name: Install dependencies (zypper)
|
||||
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
|
||||
run: |
|
||||
echo openSUSE
|
||||
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
|
||||
zypper --non-interactive dup
|
||||
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: true
|
||||
- name: Build SoH
|
||||
run: |
|
||||
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
|
||||
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
|
||||
cmake --build build-cmake --config Release -j3
|
||||
env:
|
||||
CC: ${{ matrix.cc }}
|
||||
CXX: ${{ matrix.cxx }}
|
|
@ -5,8 +5,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
|
|||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
|
||||
|
||||
project(Ship VERSION 8.0.4 LANGUAGES C CXX)
|
||||
set(PROJECT_BUILD_NAME "MacReady Echo" CACHE STRING "")
|
||||
project(Ship VERSION 8.0.5 LANGUAGES C CXX)
|
||||
set(PROJECT_BUILD_NAME "MacReady Foxtrot" CACHE STRING "")
|
||||
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
|
||||
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
|
||||
|
@ -20,7 +20,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
|||
set(VCPKG_TARGET_TRIPLET x64-windows-static)
|
||||
|
||||
vcpkg_bootstrap()
|
||||
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3)
|
||||
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3)
|
||||
|
||||
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
|
||||
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 44adc47b4da529e72d968b14cab94aefd8260f22
|
||||
Subproject commit e93bd2be062b13106fdb29d98cf4ada4d7ad6827
|
2
ZAPDTR
|
@ -1 +1 @@
|
|||
Subproject commit eff29036118349e142ee8efca80fd975a2a2b6ff
|
||||
Subproject commit 9f9d0be3c914354ecabab3695581f1123c13ac20
|
|
@ -84,41 +84,66 @@ cd "build/x64"
|
|||
```
|
||||
|
||||
## Linux
|
||||
Requires `gcc >= 10, x11, curl, python3, sdl2 >= 2.0.22, libpng, glew >= 2.2, ninja, cmake, lld, pulseaudio-libs`
|
||||
### Install dependencies
|
||||
#### Debian/Ubuntu
|
||||
```sh
|
||||
# using gcc
|
||||
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
|
||||
|
||||
**Important: For maximum performance make sure you have ninja build tools installed!**
|
||||
# or using clang
|
||||
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool libboost-dev libopengl-dev
|
||||
```
|
||||
#### Arch
|
||||
```sh
|
||||
# using gcc
|
||||
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
|
||||
|
||||
_Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||
# or using clang
|
||||
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip sdl2_net boost
|
||||
```
|
||||
#### Fedora
|
||||
```sh
|
||||
# using gcc
|
||||
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
|
||||
|
||||
# or using clang
|
||||
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools boost-devel
|
||||
```
|
||||
#### openSUSE
|
||||
```sh
|
||||
# using gcc
|
||||
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
|
||||
|
||||
# or using clang
|
||||
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools
|
||||
```
|
||||
|
||||
### Build
|
||||
|
||||
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
|
||||
|
||||
```bash
|
||||
# Clone the repo
|
||||
# Clone the repo and enter the directory
|
||||
git clone https://github.com/HarbourMasters/Shipwright.git
|
||||
cd Shipwright
|
||||
# Clone the submodule libultraship
|
||||
|
||||
# Clone the submodules
|
||||
git submodule update --init
|
||||
# Copy the baserom to the OTRExporter folder
|
||||
cp <path to your ROM> OTRExporter
|
||||
|
||||
# Generate Ninja project
|
||||
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
|
||||
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
|
||||
cmake --build build-cmake --target ExtractAssets
|
||||
|
||||
# Generate soh.otr
|
||||
cmake --build build-cmake --target GenerateSohOtr
|
||||
|
||||
# Compile the project
|
||||
cmake --build build-cmake # --config Release (if you're packaging)
|
||||
|
||||
# Now you can run the executable in ./build-cmake/soh/soh.elf
|
||||
# To develop the project open the repository in VSCode (or your preferred editor)
|
||||
|
||||
# If you need to clean the project you can run
|
||||
cmake --build build-cmake --target clean
|
||||
|
||||
# If you need to regenerate the asset headers to check them into source
|
||||
cmake --build build-cmake --target ExtractAssetHeaders
|
||||
|
||||
# If you need a newer soh.otr only
|
||||
cmake --build build-cmake --target GenerateSohOtr
|
||||
```
|
||||
|
||||
### Generating a distributable
|
||||
### Generate a distributable
|
||||
After compiling the project you can generate a distributable by running of the following:
|
||||
```bash
|
||||
# Go to build folder
|
||||
|
@ -129,6 +154,20 @@ cpack -G ZIP
|
|||
cpack -G External (creates appimage)
|
||||
```
|
||||
|
||||
### Additional CMake Targets
|
||||
#### Clean
|
||||
```bash
|
||||
# If you need to clean the project you can run
|
||||
cmake --build build-cmake --target clean
|
||||
```
|
||||
|
||||
#### Regenerate Asset Headers
|
||||
```bash
|
||||
# If you need to regenerate the asset headers to check them into source
|
||||
cp <path to your ROM> OTRExporter
|
||||
cmake --build build-cmake --target ExtractAssetHeaders
|
||||
```
|
||||
|
||||
## macOS
|
||||
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc)
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 0833afad66e96d2ec4bbc410186d7247dc243ee2
|
||||
Subproject commit b135db823aaabf6e848fcbd2796933b0771f9968
|
|
@ -356,7 +356,13 @@ set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
|
|||
|
||||
if (BUILD_REMOTE_CONTROL)
|
||||
find_package(SDL2_net)
|
||||
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
|
||||
|
||||
if(NOT SDL2_net_FOUND)
|
||||
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
|
||||
set(BUILD_REMOTE_CONTROL 0)
|
||||
else()
|
||||
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE assets
|
||||
|
@ -623,6 +629,8 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
|
|||
-Wno-parentheses
|
||||
-Wno-narrowing
|
||||
-Wno-missing-braces
|
||||
-Wno-int-conversion
|
||||
-Wno-implicit-int
|
||||
$<$<COMPILE_LANGUAGE:C>:
|
||||
-Werror-implicit-function-declaration
|
||||
-Wno-incompatible-pointer-types
|
||||
|
|
|
@ -28,4 +28,10 @@
|
|||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
</application>
|
||||
</compatibility>
|
||||
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
|
||||
<asmv3:windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- legacy -->
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to pm if pmv2 is not available -->
|
||||
</asmv3:windowsSettings>
|
||||
</asmv3:application>
|
||||
</assembly>
|
||||
|
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.8 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 946 B |
After Width: | Height: | Size: 984 B |
After Width: | Height: | Size: 929 B |
After Width: | Height: | Size: 953 B |
After Width: | Height: | Size: 922 B |
After Width: | Height: | Size: 954 B |
After Width: | Height: | Size: 968 B |
After Width: | Height: | Size: 993 B |
After Width: | Height: | Size: 941 B |
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 379 B After Width: | Height: | Size: 992 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 2.1 KiB |
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 973 B |
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1005 B |
After Width: | Height: | Size: 1.0 KiB |
|
@ -1230,8 +1230,8 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
|
|||
void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
|
||||
void func_80095974(GraphicsContext* gfxCtx);
|
||||
void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
|
||||
void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
|
||||
u16 tlutCount, f32 frameX, f32 frameY);
|
||||
void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
|
||||
u16 tlutCount, f32 offsetX, f32 offsetY);
|
||||
void func_80096FD4(PlayState* play, Room* room);
|
||||
u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
|
||||
s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
|
||||
|
@ -1828,8 +1828,8 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
|
|||
void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
|
||||
f32 translateZ);
|
||||
uintptr_t SysUcode_GetUCodeBoot(void);
|
||||
uintptr_t SysUcode_GetUCodeBootSize(void);
|
||||
uintptr_t SysUcode_GetUCode(void);
|
||||
size_t SysUcode_GetUCodeBootSize(void);
|
||||
uint32_t SysUcode_GetUCode(void);
|
||||
uintptr_t SysUcode_GetUCodeData(void);
|
||||
void func_800D2E30(UnkRumbleStruct* arg0);
|
||||
void func_800D3140(UnkRumbleStruct* arg0);
|
||||
|
@ -2467,6 +2467,10 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
|
|||
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
|
||||
void Interface_RandoRestoreSwordless(void);
|
||||
|
||||
//Pause Warp
|
||||
void PauseWarp_HandleSelection();
|
||||
void PauseWarp_Execute();
|
||||
|
||||
// #endregion
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -345,7 +345,7 @@ typedef enum {
|
|||
#define PLAYER_LIMB_BUF_COUNT LIMB_BUF_COUNT(PLAYER_LIMB_MAX)
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x00 */ f32 ceilingCheckHeight;
|
||||
/* 0x04 */ f32 unk_04;
|
||||
/* 0x08 */ f32 unk_08;
|
||||
/* 0x0C */ f32 unk_0C;
|
||||
|
@ -359,7 +359,7 @@ typedef struct {
|
|||
/* 0x2C */ f32 unk_2C;
|
||||
/* 0x30 */ f32 unk_30;
|
||||
/* 0x34 */ f32 unk_34;
|
||||
/* 0x38 */ f32 unk_38;
|
||||
/* 0x38 */ f32 wallCheckRadius;
|
||||
/* 0x3C */ f32 unk_3C;
|
||||
/* 0x40 */ f32 unk_40;
|
||||
/* 0x44 */ Vec3s unk_44;
|
||||
|
@ -489,180 +489,187 @@ typedef s32 (*UpperActionFunc)(struct Player*, struct PlayState*);
|
|||
typedef void (*PlayerFuncA74)(struct PlayState*, struct Player*);
|
||||
|
||||
typedef struct Player {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
|
||||
/* 0x014D */ s8 currentSwordItemId;
|
||||
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
|
||||
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
|
||||
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
|
||||
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
|
||||
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
|
||||
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
|
||||
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
|
||||
/* 0x0155 */ char unk_155[0x003];
|
||||
/* 0x0158 */ u8 modelGroup;
|
||||
/* 0x0159 */ u8 nextModelGroup;
|
||||
/* 0x015A */ s8 itemChangeType;
|
||||
/* 0x015B */ u8 modelAnimType;
|
||||
/* 0x015C */ u8 leftHandType;
|
||||
/* 0x015D */ u8 rightHandType;
|
||||
/* 0x015E */ u8 sheathType;
|
||||
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
|
||||
/* 0x0160 */ Gfx** rightHandDLists;
|
||||
/* 0x0164 */ Gfx** leftHandDLists;
|
||||
/* 0x0168 */ Gfx** sheathDLists;
|
||||
/* 0x016C */ Gfx** waistDLists;
|
||||
/* 0x0170 */ u8 giObjectLoading;
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ s8 currentTunic; // current tunic from `PlayerTunic`
|
||||
/* 0x014D */ s8 currentSwordItemId;
|
||||
/* 0x014E */ s8 currentShield; // current shield from `PlayerShield`
|
||||
/* 0x014F */ s8 currentBoots; // current boots from `PlayerBoots`
|
||||
/* 0x0150 */ s8 heldItemButton; // Button index for the item currently used
|
||||
/* 0x0151 */ s8 heldItemAction; // Item action for the item currently used
|
||||
/* 0x0152 */ u8 heldItemId; // Item id for the item currently used
|
||||
/* 0x0153 */ s8 prevBoots; // previous boots from `PlayerBoots`
|
||||
/* 0x0154 */ s8 itemAction; // the difference between this and heldItemAction is unclear
|
||||
/* 0x0155 */ char unk_155[0x003];
|
||||
/* 0x0158 */ u8 modelGroup;
|
||||
/* 0x0159 */ u8 nextModelGroup;
|
||||
/* 0x015A */ s8 itemChangeType;
|
||||
/* 0x015B */ u8 modelAnimType;
|
||||
/* 0x015C */ u8 leftHandType;
|
||||
/* 0x015D */ u8 rightHandType;
|
||||
/* 0x015E */ u8 sheathType;
|
||||
/* 0x015F */ u8 currentMask; // current mask equipped from `PlayerMask`
|
||||
/* 0x0160 */ Gfx** rightHandDLists;
|
||||
/* 0x0164 */ Gfx** leftHandDLists;
|
||||
/* 0x0168 */ Gfx** sheathDLists;
|
||||
/* 0x016C */ Gfx** waistDLists;
|
||||
/* 0x0170 */ u8 giObjectLoading;
|
||||
/* 0x0174 */ DmaRequest giObjectDmaRequest;
|
||||
/* 0x0194 */ OSMesgQueue giObjectLoadQueue;
|
||||
/* 0x01AC */ OSMesg giObjectLoadMsg;
|
||||
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
|
||||
/* 0x01B4 */ SkelAnime skelAnime;
|
||||
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x03A8 */ s16 unk_3A8[2];
|
||||
/* 0x03AC */ Actor* heldActor;
|
||||
/* 0x03B0 */ Vec3f leftHandPos;
|
||||
/* 0x03BC */ Vec3s unk_3BC;
|
||||
/* 0x03C4 */ Actor* unk_3C4;
|
||||
/* 0x03C8 */ Vec3f unk_3C8;
|
||||
/* 0x03D4 */ char unk_3D4[0x058];
|
||||
/* 0x042C */ s8 doorType;
|
||||
/* 0x042D */ s8 doorDirection;
|
||||
/* 0x042E */ s16 doorTimer;
|
||||
/* 0x0430 */ Actor* doorActor;
|
||||
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
|
||||
/* 0x0436 */ u16 getItemDirection;
|
||||
/* 0x0438 */ Actor* interactRangeActor;
|
||||
/* 0x043C */ s8 mountSide;
|
||||
/* 0x043D */ char unk_43D[0x003];
|
||||
/* 0x0440 */ Actor* rideActor;
|
||||
/* 0x0444 */ u8 csAction;
|
||||
/* 0x0445 */ u8 prevCsAction;
|
||||
/* 0x0446 */ u8 cueId;
|
||||
/* 0x0447 */ u8 unk_447;
|
||||
/* 0x0448 */ Actor* csActor;
|
||||
/* 0x044C */ char unk_44C[0x004];
|
||||
/* 0x0450 */ Vec3f unk_450;
|
||||
/* 0x045C */ Vec3f unk_45C;
|
||||
/* 0x0468 */ char unk_468[0x002];
|
||||
/* 0x046A */ s16 doorBgCamIndex;
|
||||
/* 0x046C */ s16 subCamId;
|
||||
/* 0x046E */ char unk_46E[0x02A];
|
||||
/* 0x01AC */ OSMesg giObjectLoadMsg;
|
||||
/* 0x01B0 */ void* giObjectSegment; // also used for title card textures
|
||||
/* 0x01B4 */ SkelAnime skelAnime;
|
||||
/* 0x01F8 */ Vec3s jointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0288 */ Vec3s morphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x0318 */ Vec3s blendTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x03A8 */ s16 unk_3A8[2];
|
||||
/* 0x03AC */ Actor* heldActor;
|
||||
/* 0x03B0 */ Vec3f leftHandPos;
|
||||
/* 0x03BC */ Vec3s unk_3BC;
|
||||
/* 0x03C4 */ Actor* unk_3C4;
|
||||
/* 0x03C8 */ Vec3f unk_3C8;
|
||||
/* 0x03D4 */ char unk_3D4[0x058];
|
||||
/* 0x042C */ s8 doorType;
|
||||
/* 0x042D */ s8 doorDirection;
|
||||
/* 0x042E */ s16 doorTimer;
|
||||
/* 0x0430 */ Actor* doorActor;
|
||||
/* 0x0434 */ s16 getItemId; // Upstream TODO: Document why this is s16 while it's s8 upstream
|
||||
/* 0x0436 */ u16 getItemDirection;
|
||||
/* 0x0438 */ Actor* interactRangeActor;
|
||||
/* 0x043C */ s8 mountSide;
|
||||
/* 0x043D */ char unk_43D[0x003];
|
||||
/* 0x0440 */ Actor* rideActor;
|
||||
/* 0x0444 */ u8 csAction;
|
||||
/* 0x0445 */ u8 prevCsAction;
|
||||
/* 0x0446 */ u8 cueId;
|
||||
/* 0x0447 */ u8 unk_447;
|
||||
/* 0x0448 */ Actor* csActor; // Actor involved in a `csAction`. Typically the actor that invoked the cutscene.
|
||||
/* 0x044C */ char unk_44C[0x004];
|
||||
/* 0x0450 */ Vec3f unk_450;
|
||||
/* 0x045C */ Vec3f unk_45C;
|
||||
/* 0x0468 */ char unk_468[0x002];
|
||||
/* 0x046A */ s16 doorBgCamIndex;
|
||||
/* 0x046C */ s16 subCamId;
|
||||
/* 0x046E */ char unk_46E[0x02A];
|
||||
/* 0x0498 */ ColliderCylinder cylinder;
|
||||
/* 0x04E4 */ ColliderQuad meleeWeaponQuads[2];
|
||||
/* 0x05E4 */ ColliderQuad shieldQuad;
|
||||
/* 0x0664 */ Actor* unk_664;
|
||||
/* 0x0668 */ char unk_668[0x004];
|
||||
/* 0x066C */ s32 unk_66C;
|
||||
/* 0x0670 */ s32 meleeWeaponEffectIndex;
|
||||
/* 0x0664 */ Actor* unk_664;
|
||||
/* 0x0668 */ char unk_668[0x004];
|
||||
/* 0x066C */ s32 unk_66C;
|
||||
/* 0x0670 */ s32 meleeWeaponEffectIndex;
|
||||
/* 0x0674 */ PlayerActionFunc actionFunc;
|
||||
/* 0x0678 */ PlayerAgeProperties* ageProperties;
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
/* 0x0680 */ u32 stateFlags2;
|
||||
/* 0x0684 */ Actor* unk_684;
|
||||
/* 0x0688 */ Actor* boomerangActor;
|
||||
/* 0x068C */ Actor* naviActor;
|
||||
/* 0x0690 */ s16 naviTextId;
|
||||
/* 0x0692 */ u8 stateFlags3;
|
||||
/* 0x0693 */ s8 exchangeItemId;
|
||||
/* 0x0694 */ Actor* targetActor;
|
||||
/* 0x0698 */ f32 targetActorDistance;
|
||||
/* 0x069C */ char unk_69C[0x004];
|
||||
/* 0x06A0 */ f32 unk_6A0;
|
||||
/* 0x06A4 */ f32 closestSecretDistSq;
|
||||
/* 0x06A8 */ Actor* unk_6A8;
|
||||
/* 0x06AC */ s8 unk_6AC;
|
||||
/* 0x06AD */ u8 unk_6AD;
|
||||
/* 0x06AE */ u16 unk_6AE;
|
||||
/* 0x06B0 */ s16 unk_6B0;
|
||||
/* 0x06B2 */ char unk_6B4[0x004];
|
||||
/* 0x06B6 */ s16 unk_6B6;
|
||||
/* 0x06B8 */ s16 unk_6B8;
|
||||
/* 0x06BA */ s16 unk_6BA;
|
||||
/* 0x06BC */ s16 unk_6BC;
|
||||
/* 0x06BE */ s16 unk_6BE;
|
||||
/* 0x06C0 */ s16 unk_6C0;
|
||||
/* 0x06C2 */ s16 unk_6C2;
|
||||
/* 0x06C4 */ f32 unk_6C4;
|
||||
/* 0x06C8 */ SkelAnime upperSkelAnime;
|
||||
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x067C */ u32 stateFlags1;
|
||||
/* 0x0680 */ u32 stateFlags2;
|
||||
/* 0x0684 */ Actor* unk_684;
|
||||
/* 0x0688 */ Actor* boomerangActor;
|
||||
/* 0x068C */ Actor* naviActor;
|
||||
/* 0x0690 */ s16 naviTextId;
|
||||
/* 0x0692 */ u8 stateFlags3;
|
||||
/* 0x0693 */ s8 exchangeItemId;
|
||||
/* 0x0694 */ Actor* targetActor;
|
||||
/* 0x0698 */ f32 targetActorDistance;
|
||||
/* 0x069C */ char unk_69C[0x004];
|
||||
/* 0x06A0 */ f32 unk_6A0;
|
||||
/* 0x06A4 */ f32 closestSecretDistSq;
|
||||
/* 0x06A8 */ Actor* unk_6A8;
|
||||
/* 0x06AC */ s8 unk_6AC;
|
||||
/* 0x06AD */ u8 unk_6AD;
|
||||
/* 0x06AE */ u16 unk_6AE;
|
||||
/* 0x06B0 */ s16 unk_6B0;
|
||||
/* 0x06B2 */ char unk_6B4[0x004];
|
||||
/* 0x06B6 */ s16 unk_6B6;
|
||||
/* 0x06B8 */ s16 unk_6B8;
|
||||
/* 0x06BA */ s16 unk_6BA;
|
||||
/* 0x06BC */ s16 unk_6BC;
|
||||
/* 0x06BE */ s16 unk_6BE;
|
||||
/* 0x06C0 */ s16 unk_6C0;
|
||||
/* 0x06C2 */ s16 unk_6C2;
|
||||
/* 0x06C4 */ f32 unk_6C4;
|
||||
/* 0x06C8 */ SkelAnime upperSkelAnime;
|
||||
/* 0x070C */ Vec3s upperJointTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x079C */ Vec3s upperMorphTable[PLAYER_LIMB_BUF_COUNT];
|
||||
/* 0x082C */ UpperActionFunc upperActionFunc;
|
||||
/* 0x0830 */ f32 upperAnimBlendWeight;
|
||||
/* 0x0834 */ s16 unk_834;
|
||||
/* 0x0836 */ s8 unk_836;
|
||||
/* 0x0837 */ u8 unk_837;
|
||||
/* 0x0838 */ f32 linearVelocity;
|
||||
/* 0x083C */ s16 currentYaw;
|
||||
/* 0x083E */ s16 targetYaw;
|
||||
/* 0x0840 */ u16 underwaterTimer;
|
||||
/* 0x0842 */ s8 meleeWeaponAnimation;
|
||||
/* 0x0843 */ s8 meleeWeaponState;
|
||||
/* 0x0844 */ s8 unk_844;
|
||||
/* 0x0845 */ u8 unk_845;
|
||||
/* 0x0846 */ u8 unk_846;
|
||||
/* 0x0847 */ s8 unk_847[4];
|
||||
/* 0x084B */ s8 unk_84B[4];
|
||||
/* 0x084F */ s8 unk_84F;
|
||||
/* 0x0850 */ s16 unk_850; // multipurpose timer
|
||||
/* 0x0854 */ f32 unk_854;
|
||||
/* 0x0858 */ f32 unk_858;
|
||||
/* 0x085C */ f32 unk_85C; // stick length among other things
|
||||
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
|
||||
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
|
||||
/* 0x0864 */ f32 unk_864;
|
||||
/* 0x0868 */ f32 unk_868;
|
||||
/* 0x086C */ f32 unk_86C;
|
||||
/* 0x0870 */ f32 unk_870;
|
||||
/* 0x0874 */ f32 unk_874;
|
||||
/* 0x0878 */ f32 unk_878;
|
||||
/* 0x087C */ s16 unk_87C;
|
||||
/* 0x087E */ s16 unk_87E;
|
||||
/* 0x0880 */ f32 unk_880;
|
||||
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
|
||||
/* 0x0888 */ f32 distToInteractWall; // distance to the colliding wall plane
|
||||
/* 0x088C */ u8 unk_88C;
|
||||
/* 0x088D */ u8 unk_88D;
|
||||
/* 0x088E */ u8 unk_88E;
|
||||
/* 0x088F */ u8 unk_88F;
|
||||
/* 0x0890 */ u8 unk_890;
|
||||
/* 0x0891 */ u8 shockTimer;
|
||||
/* 0x0892 */ u8 unk_892;
|
||||
/* 0x0893 */ u8 hoverBootsTimer;
|
||||
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
|
||||
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
||||
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
|
||||
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
|
||||
/* 0x089C */ s16 unk_89C;
|
||||
/* 0x089E */ u16 floorSfxOffset;
|
||||
/* 0x08A0 */ u8 unk_8A0;
|
||||
/* 0x08A1 */ u8 unk_8A1;
|
||||
/* 0x08A2 */ s16 unk_8A2;
|
||||
/* 0x08A4 */ f32 unk_8A4;
|
||||
/* 0x08A8 */ f32 unk_8A8;
|
||||
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
|
||||
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
|
||||
/* 0x0830 */ f32 upperAnimBlendWeight;
|
||||
/* 0x0834 */ s16 unk_834;
|
||||
/* 0x0836 */ s8 unk_836;
|
||||
/* 0x0837 */ u8 unk_837;
|
||||
/* 0x0838 */ f32 linearVelocity;
|
||||
/* 0x083C */ s16 yaw; // General yaw value, used both for world and shape rotation. Current or target value depending on context.
|
||||
/* 0x083E */ s16 zTargetYaw; // yaw relating to Z targeting/"parallel" mode
|
||||
/* 0x0840 */ u16 underwaterTimer;
|
||||
/* 0x0842 */ s8 meleeWeaponAnimation;
|
||||
/* 0x0843 */ s8 meleeWeaponState;
|
||||
/* 0x0844 */ s8 unk_844;
|
||||
/* 0x0845 */ u8 unk_845;
|
||||
/* 0x0846 */ u8 unk_846;
|
||||
/* 0x0847 */ s8 unk_847[4];
|
||||
/* 0x084B */ s8 unk_84B[4];
|
||||
|
||||
/* 0x084F */ union {
|
||||
s8 actionVar1;
|
||||
} av1; // "Action Variable 1": context dependent variable that has different meanings depending on what action is currently running
|
||||
|
||||
/* 0x0850 */ union {
|
||||
s16 actionVar2;
|
||||
} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
|
||||
|
||||
/* 0x0854 */ f32 unk_854;
|
||||
/* 0x0858 */ f32 unk_858;
|
||||
/* 0x085C */ f32 unk_85C; // stick length among other things
|
||||
/* 0x0860 */ s16 unk_860; // stick flame timer among other things
|
||||
/* 0x0862 */ s16 unk_862; // get item draw ID + 1
|
||||
/* 0x0864 */ f32 unk_864;
|
||||
/* 0x0868 */ f32 unk_868;
|
||||
/* 0x086C */ f32 unk_86C;
|
||||
/* 0x0870 */ f32 unk_870;
|
||||
/* 0x0874 */ f32 unk_874;
|
||||
/* 0x0878 */ f32 unk_878;
|
||||
/* 0x087C */ s16 unk_87C;
|
||||
/* 0x087E */ s16 unk_87E;
|
||||
/* 0x0880 */ f32 unk_880;
|
||||
/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
|
||||
/* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
|
||||
/* 0x088C */ u8 ledgeClimbType;
|
||||
/* 0x088D */ u8 ledgeClimbDelayTimer;
|
||||
/* 0x088E */ u8 unk_88E;
|
||||
/* 0x088F */ u8 unk_88F;
|
||||
/* 0x0890 */ u8 unk_890;
|
||||
/* 0x0891 */ u8 bodyShockTimer;
|
||||
/* 0x0892 */ u8 unk_892;
|
||||
/* 0x0893 */ u8 hoverBootsTimer;
|
||||
/* 0x0894 */ s16 fallStartHeight; // last truncated Y position before falling
|
||||
/* 0x0896 */ s16 fallDistance; // truncated Y distance the player has fallen so far (positive is down)
|
||||
/* 0x0898 */ s16 floorPitch; // angle of the floor slope in the direction of current world yaw (positive for ascending slope)
|
||||
/* 0x089A */ s16 floorPitchAlt; // the calculation for this value is bugged and doesn't represent anything meaningful
|
||||
/* 0x089C */ s16 unk_89C;
|
||||
/* 0x089E */ u16 floorSfxOffset;
|
||||
/* 0x08A0 */ u8 unk_8A0;
|
||||
/* 0x08A1 */ u8 unk_8A1;
|
||||
/* 0x08A2 */ s16 unk_8A2;
|
||||
/* 0x08A4 */ f32 unk_8A4;
|
||||
/* 0x08A8 */ f32 unk_8A8;
|
||||
/* 0x08AC */ f32 pushedSpeed; // Pushing player, examples include water currents, floor conveyors, climbing sloped surfaces
|
||||
/* 0x08B0 */ s16 pushedYaw; // Yaw direction of player being pushed
|
||||
/* 0x08B4 */ WeaponInfo meleeWeaponInfo[3];
|
||||
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
|
||||
/* 0x09E0 */ MtxF mf_9E0;
|
||||
/* 0x0A20 */ MtxF shieldMf;
|
||||
/* 0x0A60 */ u8 isBurning;
|
||||
/* 0x0A61 */ u8 flameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
|
||||
/* 0x0A73 */ u8 unk_A73;
|
||||
/* 0x0908 */ Vec3f bodyPartsPos[PLAYER_BODYPART_MAX];
|
||||
/* 0x09E0 */ MtxF mf_9E0;
|
||||
/* 0x0A20 */ MtxF shieldMf;
|
||||
/* 0x0A60 */ u8 bodyIsBurning;
|
||||
/* 0x0A61 */ u8 bodyFlameTimers[PLAYER_BODYPART_MAX]; // one flame per body part
|
||||
/* 0x0A73 */ u8 unk_A73;
|
||||
/* 0x0A74 */ PlayerFuncA74 func_A74;
|
||||
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
||||
/* 0x0A79 */ u8 unk_A79;
|
||||
/* 0x0A7A */ u8 unk_A7A;
|
||||
/* 0x0A7B */ u8 unk_A7B;
|
||||
/* 0x0A7C */ f32 unk_A7C;
|
||||
/* 0x0A80 */ s16 unk_A80;
|
||||
/* 0x0A82 */ u16 unk_A82;
|
||||
/* 0x0A84 */ s16 unk_A84;
|
||||
/* 0x0A86 */ s8 unk_A86;
|
||||
/* 0x0A87 */ u8 unk_A87;
|
||||
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
|
||||
/* 0x0A78 */ s8 invincibilityTimer; // prevents damage when nonzero (positive = visible, counts towards zero each frame)
|
||||
/* 0x0A79 */ u8 floorTypeTimer; // counts up every frame the current floor type is the same as the last frame
|
||||
/* 0x0A7A */ u8 floorProperty;
|
||||
/* 0x0A7B */ u8 prevFloorType;
|
||||
/* 0x0A7C */ f32 prevControlStickMagnitude;
|
||||
/* 0x0A80 */ s16 prevControlStickAngle;
|
||||
/* 0x0A82 */ u16 prevFloorSfxOffset;
|
||||
/* 0x0A84 */ s16 unk_A84;
|
||||
/* 0x0A86 */ s8 unk_A86;
|
||||
/* 0x0A87 */ u8 unk_A87;
|
||||
/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
|
||||
// #region SOH [General]
|
||||
// Upstream TODO: Rename these to be more obviously SoH specific
|
||||
/* */ PendingFlag pendingFlag;
|
||||
|
@ -670,7 +677,7 @@ typedef struct Player {
|
|||
// #endregion
|
||||
// #region SOH [Enhancements]
|
||||
// Upstream TODO: Rename this to make it more obvious it is apart of an enhancement
|
||||
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
|
||||
/* */ u8 boomerangQuickRecall; // Has the player pressed the boomerang button while it's in the air still?
|
||||
// #endregion
|
||||
u8 ivanFloating;
|
||||
u8 ivanDamageMultiplier;
|
||||
|
|
|
@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources"
|
|||
export LIBPATH="${SNAME%/MacOS*}/Frameworks"
|
||||
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
|
||||
|
||||
remap_hashes ()
|
||||
{
|
||||
# Remap v64 and n64 hashes to their z64 hash equivalent
|
||||
# ZAPD will handle converting the data into z64 format
|
||||
case "$ROMHASH" in
|
||||
a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
|
||||
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
|
||||
;;
|
||||
24708102dc504d3f375a37f4ae4e149c167dc515) # n64
|
||||
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
|
||||
;;
|
||||
580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
|
||||
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
|
||||
;;
|
||||
d6342c59007e57c1194661ec6880b2f078403f4e) # n64
|
||||
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
|
||||
;;
|
||||
d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
|
||||
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
|
||||
;;
|
||||
4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
|
||||
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
|
||||
;;
|
||||
663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
|
||||
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
|
||||
;;
|
||||
24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
|
||||
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
|
||||
;;
|
||||
8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
|
||||
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
|
||||
;;
|
||||
4264bf7b875737b8fae77d52322a5099d051fc11) # n64
|
||||
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
|
||||
;;
|
||||
973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
|
||||
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
|
||||
;;
|
||||
d327752c46edc70ff3668b9514083dbbee08927c) # v64
|
||||
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
|
||||
;;
|
||||
ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
|
||||
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
|
||||
;;
|
||||
f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
|
||||
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
|
||||
;;
|
||||
ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
|
||||
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
|
||||
;;
|
||||
c19a34f7646305e1755249fca2071e178bd7cd00) # n64
|
||||
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
|
||||
;;
|
||||
25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
|
||||
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
|
||||
;;
|
||||
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
|
||||
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
|
||||
;;
|
||||
esac
|
||||
}
|
||||
|
||||
if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi
|
||||
|
||||
if [ ! -e "$SHIP_HOME"/mods ]; then
|
||||
|
@ -76,178 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then
|
|||
touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
|
||||
fi
|
||||
|
||||
# If either OTR doesn't exist kick off the OTR gen process
|
||||
if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then
|
||||
|
||||
# If no ROMs exist kick off the file selection prompts
|
||||
while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do
|
||||
|
||||
SHOULD_PROMPT_FOR_ROM=1
|
||||
while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do
|
||||
SHOULD_PROMPT_FOR_ROM=0
|
||||
# Use osascript to prompt the user to chose a file
|
||||
DROPROM=`osascript <<-EOF
|
||||
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
|
||||
return POSIX path of romFile
|
||||
EOF`
|
||||
|
||||
# If no rom was selected, the user cancelled, so exit
|
||||
if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
|
||||
echo "No ROM selected. Exiting..."
|
||||
exit 1
|
||||
elif [[ -z $DROPROM ]]; then
|
||||
break;
|
||||
fi
|
||||
|
||||
# If an invalid rom was selected, let the user know and ask to try again
|
||||
ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')"
|
||||
|
||||
remap_hashes
|
||||
|
||||
case "$ROMHASH" in
|
||||
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
|
||||
ROM_TYPE=0;;
|
||||
0227d7c0074f2d0ac935631990da8ec5914597b4)
|
||||
ROM_TYPE=0;;
|
||||
328a1f1beba30ce5e178f031662019eb32c5f3b5)
|
||||
ROM_TYPE=0;;
|
||||
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
|
||||
ROM_TYPE=0;;
|
||||
f46239439f59a2a594ef83cf68ef65043b1bffe2)
|
||||
ROM_TYPE=1;;
|
||||
50bebedad9e0f10746a52b07239e47fa6c284d03)
|
||||
ROM_TYPE=1;;
|
||||
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
|
||||
ROM_TYPE=1;;
|
||||
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
|
||||
ROM_TYPE=1;;
|
||||
517bd9714c73cb96c21e7c2ef640d7b55186102f)
|
||||
ROM_TYPE=1;;
|
||||
*)
|
||||
TRY_AGAIN_RESULT=`osascript <<-EOF
|
||||
set alertText to "Incompatible ROM hash"
|
||||
set alertMessage to "Incompatible ROM provided, would you like to try again?"
|
||||
return display alert alertText \
|
||||
message alertMessage \
|
||||
as critical \
|
||||
buttons {"Cancel", "Try Again"}
|
||||
EOF`
|
||||
if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then
|
||||
SHOULD_PROMPT_FOR_ROM=1
|
||||
continue;
|
||||
else
|
||||
echo "No ROM selected. Exiting..."
|
||||
exit 1
|
||||
fi
|
||||
esac
|
||||
|
||||
cp "$DROPROM" "$SHIP_HOME"
|
||||
|
||||
# Ask user if they would also like to select the other variant (MQ/Vanilla)
|
||||
if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
|
||||
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
|
||||
set alertText to "Success"
|
||||
set alertMessage to "Would you also like to provide a Master Quest ROM?"
|
||||
return display alert alertText \
|
||||
message alertMessage \
|
||||
buttons {"No", "Yes"}
|
||||
EOF`
|
||||
elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
|
||||
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
|
||||
set alertText to "Success"
|
||||
set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?"
|
||||
return display alert alertText \
|
||||
message alertMessage \
|
||||
buttons {"No", "Yes"}
|
||||
EOF`
|
||||
fi
|
||||
|
||||
if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then
|
||||
UPLOAD_ANOTHER_RESULT="button returned:No"
|
||||
SHOULD_PROMPT_FOR_ROM=1
|
||||
continue;
|
||||
fi
|
||||
break
|
||||
done
|
||||
done
|
||||
|
||||
# At this point we should now have 1 or more valid roms in $SHIP_HOME directory
|
||||
|
||||
# Prepare tmp dir
|
||||
for ROMPATH in "$SHIP_HOME"/*.*64
|
||||
do
|
||||
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
|
||||
export ASSETDIR
|
||||
cp -r "$RESPATH/assets" "$ASSETDIR"
|
||||
mkdir -p "$ASSETDIR"/tmp
|
||||
cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64
|
||||
cd "$ASSETDIR" || return
|
||||
|
||||
# If an invalid rom was detected, let the user know
|
||||
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
|
||||
|
||||
remap_hashes
|
||||
|
||||
case "$ROMHASH" in
|
||||
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
|
||||
ROM=GC_NMQ_D
|
||||
OTRNAME="oot.otr";;
|
||||
0227d7c0074f2d0ac935631990da8ec5914597b4)
|
||||
ROM=GC_NMQ_PAL_F
|
||||
OTRNAME="oot.otr";;
|
||||
328a1f1beba30ce5e178f031662019eb32c5f3b5)
|
||||
ROM=N64_PAL_10
|
||||
OTRNAME="oot.otr";;
|
||||
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
|
||||
ROM=N64_PAL_11
|
||||
OTRNAME="oot.otr";;
|
||||
f46239439f59a2a594ef83cf68ef65043b1bffe2)
|
||||
ROM=GC_MQ_PAL_F
|
||||
OTRNAME="oot-mq.otr";;
|
||||
50bebedad9e0f10746a52b07239e47fa6c284d03)
|
||||
ROM=GC_MQ_D
|
||||
OTRNAME="oot-mq.otr";;
|
||||
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
|
||||
ROM=GC_MQ_D
|
||||
OTRNAME="oot-mq.otr";;
|
||||
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
|
||||
ROM=GC_MQ_D
|
||||
OTRNAME="oot-mq.otr";;
|
||||
517bd9714c73cb96c21e7c2ef640d7b55186102f)
|
||||
ROM=GC_MQ_D
|
||||
OTRNAME="oot-mq.otr";;
|
||||
*)
|
||||
osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"'
|
||||
rm -r "$ASSETDIR"
|
||||
cd "$SNAME"
|
||||
continue;
|
||||
esac
|
||||
|
||||
# Only generate OTR if we don't have on of this type yet
|
||||
if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then
|
||||
rm -r "$ASSETDIR"
|
||||
cd "$SNAME"
|
||||
continue;
|
||||
fi
|
||||
|
||||
osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"'
|
||||
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@"
|
||||
if [ -e "$ASSETDIR"/oot.otr ]; then
|
||||
osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"'
|
||||
cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME"
|
||||
rm -r "$ASSETDIR"
|
||||
cd "$SNAME"
|
||||
fi
|
||||
done
|
||||
|
||||
if [ ! -e "$SHIP_HOME"/oot*.otr ]; then
|
||||
osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"'
|
||||
exit 1;
|
||||
fi
|
||||
fi
|
||||
|
||||
cd "$SNAME"
|
||||
|
||||
"$RESPATH"/soh-macos
|
||||
|
||||
exit
|
||||
|
|
|
@ -0,0 +1,519 @@
|
|||
#include "InputViewer.h"
|
||||
|
||||
#include "public/bridge/consolevariablebridge.h"
|
||||
#include "libultraship/libultra/controller.h"
|
||||
#include "Context.h"
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
#include <ImGui/imgui.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <cmath>
|
||||
|
||||
#include "../../UIWidgets.hpp"
|
||||
|
||||
// Text colors
|
||||
static ImVec4 textColor = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
static ImVec4 range1Color = ImVec4(1.0f, 0.7f, 0, 1.0f);
|
||||
static ImVec4 range2Color = ImVec4(0, 1.0f, 0, 1.0f);
|
||||
|
||||
static const char* buttonOutlineOptions[4] = { "Always Shown", "Shown Only While Not Pressed",
|
||||
"Shown Only While Pressed", "Always Hidden" };
|
||||
|
||||
static const char* stickModeOptions[3] = { "Always", "While In Use", "Never" };
|
||||
|
||||
static Color_RGBA8 vec2Color(ImVec4 vec) {
|
||||
Color_RGBA8 color;
|
||||
color.r = vec.x * 255.0;
|
||||
color.g = vec.y * 255.0;
|
||||
color.b = vec.z * 255.0;
|
||||
color.a = vec.w * 255.0;
|
||||
return color;
|
||||
}
|
||||
|
||||
static ImVec4 color2Vec(Color_RGBA8 color) {
|
||||
return ImVec4(color.r / 255.0, color.g / 255.0, color.b / 255.0, color.a / 255.0);
|
||||
}
|
||||
|
||||
InputViewer::~InputViewer() {
|
||||
SPDLOG_TRACE("destruct input viewer");
|
||||
}
|
||||
|
||||
void InputViewer::RenderButton(std::string btnTexture, std::string btnOutlineTexture, int state, ImVec2 size,
|
||||
int outlineMode) {
|
||||
const ImVec2 pos = ImGui::GetCursorPos();
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
// Render Outline based on settings
|
||||
if (outlineMode == BUTTON_OUTLINE_ALWAYS_SHOWN || (outlineMode == BUTTON_OUTLINE_NOT_PRESSED && !state) ||
|
||||
(outlineMode == BUTTON_OUTLINE_PRESSED && state)) {
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnOutlineTexture), size,
|
||||
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
// Render button if pressed
|
||||
if (state) {
|
||||
ImGui::SetCursorPos(pos);
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(btnTexture), size,
|
||||
ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
}
|
||||
|
||||
void InputViewer::DrawElement() {
|
||||
if (CVarGetInteger("gOpenWindows.InputViewer", 0)) {
|
||||
static bool sButtonTexturesLoaded = false;
|
||||
if (!sButtonTexturesLoaded) {
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage(
|
||||
"Input-Viewer-Background", "textures/buttons/InputViewerBackground.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn", "textures/buttons/ABtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn", "textures/buttons/BBtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn", "textures/buttons/LBtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn", "textures/buttons/RBtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn", "textures/buttons/ZBtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn",
|
||||
"textures/buttons/StartBtn.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left", "textures/buttons/CLeft.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right", "textures/buttons/CRight.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up", "textures/buttons/CUp.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down", "textures/buttons/CDown.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick",
|
||||
"textures/buttons/AnalogStick.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left",
|
||||
"textures/buttons/DPadLeft.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right",
|
||||
"textures/buttons/DPadRight.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up", "textures/buttons/DPadUp.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down",
|
||||
"textures/buttons/DPadDown.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick",
|
||||
"textures/buttons/RightStick.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("A-Btn Outline",
|
||||
"textures/buttons/ABtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("B-Btn Outline",
|
||||
"textures/buttons/BBtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("L-Btn Outline",
|
||||
"textures/buttons/LBtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("R-Btn Outline",
|
||||
"textures/buttons/RBtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Z-Btn Outline",
|
||||
"textures/buttons/ZBtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Start-Btn Outline",
|
||||
"textures/buttons/StartBtnOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Left Outline",
|
||||
"textures/buttons/CLeftOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Right Outline",
|
||||
"textures/buttons/CRightOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Up Outline",
|
||||
"textures/buttons/CUpOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("C-Down Outline",
|
||||
"textures/buttons/CDownOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Analog-Stick Outline",
|
||||
"textures/buttons/AnalogStickOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Left Outline",
|
||||
"textures/buttons/DPadLeftOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Right Outline",
|
||||
"textures/buttons/DPadRightOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Up Outline",
|
||||
"textures/buttons/DPadUpOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Dpad-Down Outline",
|
||||
"textures/buttons/DPadDownOutline.png");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->LoadTextureFromRawImage("Right-Stick Outline",
|
||||
"textures/buttons/RightStickOutline.png");
|
||||
sButtonTexturesLoaded = true;
|
||||
}
|
||||
|
||||
ImVec2 mainPos = ImGui::GetWindowPos();
|
||||
ImVec2 size = ImGui::GetContentRegionAvail();
|
||||
|
||||
#ifdef __WIIU__
|
||||
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f) * 2.0f;
|
||||
#else
|
||||
const float scale = CVarGetFloat("gInputViewer.Scale", 1.0f);
|
||||
#endif
|
||||
const int showAnalogAngles = CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0);
|
||||
const int buttonOutlineMode = CVarGetInteger("gInputViewer.ButtonOutlineMode", BUTTON_OUTLINE_NOT_PRESSED);
|
||||
|
||||
ImVec2 bgSize = LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureSize("Input-Viewer-Background");
|
||||
ImVec2 scaledBGSize = ImVec2(bgSize.x * scale, bgSize.y * scale);
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(
|
||||
scaledBGSize.x + 20,
|
||||
scaledBGSize.y +
|
||||
(showAnalogAngles ? ImGui::CalcTextSize("X").y : 0) * scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f) + 20));
|
||||
ImGui::SetNextWindowContentSize(
|
||||
ImVec2(scaledBGSize.x, scaledBGSize.y + (showAnalogAngles ? 15 : 0) * scale *
|
||||
CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f)));
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(mainPos.x + size.x - scaledBGSize.x - 30, mainPos.y + size.y - scaledBGSize.y - 30),
|
||||
ImGuiCond_FirstUseEver);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
|
||||
OSContPad* pads = LUS::Context::GetInstance()->GetControlDeck()->GetPads();
|
||||
|
||||
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar |
|
||||
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing;
|
||||
|
||||
if (!CVarGetInteger("gInputViewer.EnableDragging", 1)) {
|
||||
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
|
||||
}
|
||||
|
||||
if (pads != nullptr && ImGui::Begin("Input Viewer", nullptr, windowFlags)) {
|
||||
ImGui::SetCursorPos(ImVec2(10, 10));
|
||||
const ImVec2 aPos = ImGui::GetCursorPos();
|
||||
|
||||
if (CVarGetInteger("gInputViewer.ShowBackground", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
// Background
|
||||
ImGui::Image(
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Input-Viewer-Background"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// A/B
|
||||
if (CVarGetInteger("gInputViewer.BBtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("B-Btn", "B-Btn Outline", pads[0].button & BTN_B, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.ABtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("A-Btn", "A-Btn Outline", pads[0].button & BTN_A, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
|
||||
// C buttons
|
||||
if (CVarGetInteger("gInputViewer.CUp", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Up", "C-Up Outline", pads[0].button & BTN_CUP, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.CLeft", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Left", "C-Left Outline", pads[0].button & BTN_CLEFT, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.CRight", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Right", "C-Right Outline", pads[0].button & BTN_CRIGHT, scaledBGSize,
|
||||
buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.CDown", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("C-Down", "C-Down Outline", pads[0].button & BTN_CDOWN, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
|
||||
// L/R/Z
|
||||
if (CVarGetInteger("gInputViewer.LBtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("L-Btn", "L-Btn Outline", pads[0].button & BTN_L, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.RBtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("R-Btn", "R-Btn Outline", pads[0].button & BTN_R, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
if (CVarGetInteger("gInputViewer.ZBtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Z-Btn", "Z-Btn Outline", pads[0].button & BTN_Z, scaledBGSize, buttonOutlineMode);
|
||||
}
|
||||
|
||||
// Start
|
||||
if (CVarGetInteger("gInputViewer.StartBtn", 1)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Start-Btn", "Start-Btn Outline", pads[0].button & BTN_START, scaledBGSize,
|
||||
buttonOutlineMode);
|
||||
}
|
||||
|
||||
// Dpad
|
||||
if (CVarGetInteger("gInputViewer.Dpad", 0)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Left", "Dpad-Left Outline", pads[0].button & BTN_DLEFT, scaledBGSize,
|
||||
buttonOutlineMode);
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Right", "Dpad-Right Outline", pads[0].button & BTN_DRIGHT, scaledBGSize,
|
||||
buttonOutlineMode);
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Up", "Dpad-Up Outline", pads[0].button & BTN_DUP, scaledBGSize, buttonOutlineMode);
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
RenderButton("Dpad-Down", "Dpad-Down Outline", pads[0].button & BTN_DDOWN, scaledBGSize,
|
||||
buttonOutlineMode);
|
||||
}
|
||||
|
||||
const bool analogStickIsInDeadzone = !pads[0].stick_x && !pads[0].stick_y;
|
||||
const bool rightStickIsInDeadzone = !pads[0].right_stick_x && !pads[0].right_stick_y;
|
||||
|
||||
// Analog Stick
|
||||
const int analogOutlineMode =
|
||||
CVarGetInteger("gInputViewer.AnalogStick.OutlineMode", STICK_MODE_ALWAYS_SHOWN);
|
||||
const float maxStickDistance = CVarGetInteger("gInputViewer.AnalogStick.Movement", 12);
|
||||
if (analogOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
|
||||
(analogOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
ImGui::Image(
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick Outline"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
const int analogStickMode =
|
||||
CVarGetInteger("gInputViewer.AnalogStick.VisibilityMode", STICK_MODE_ALWAYS_SHOWN);
|
||||
if (analogStickMode == STICK_MODE_ALWAYS_SHOWN ||
|
||||
(analogStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !analogStickIsInDeadzone)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(
|
||||
ImVec2(aPos.x + maxStickDistance * ((float)(pads[0].stick_x) / MAX_AXIS_RANGE) * scale,
|
||||
aPos.y - maxStickDistance * ((float)(pads[0].stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Analog-Stick"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Right Stick
|
||||
const float maxRightStickDistance = CVarGetInteger("gInputViewer.RightStick.Movement", 7);
|
||||
const int rightOutlineMode =
|
||||
CVarGetInteger("gInputViewer.RightStick.OutlineMode", STICK_MODE_ALWAYS_HIDDEN);
|
||||
if (rightOutlineMode == STICK_MODE_ALWAYS_SHOWN ||
|
||||
(rightOutlineMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(aPos);
|
||||
ImGui::Image(
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick Outline"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
const int rightStickMode =
|
||||
CVarGetInteger("gInputViewer.RightStick.VisibilityMode", STICK_MODE_ALWAYS_HIDDEN);
|
||||
if (rightStickMode == STICK_MODE_ALWAYS_SHOWN ||
|
||||
(rightStickMode == STICK_MODE_HIDDEN_IN_DEADZONE && !rightStickIsInDeadzone)) {
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
ImGui::SetCursorPos(
|
||||
ImVec2(aPos.x + maxRightStickDistance * ((float)(pads[0].right_stick_x) / MAX_AXIS_RANGE) * scale,
|
||||
aPos.y - maxRightStickDistance * ((float)(pads[0].right_stick_y) / MAX_AXIS_RANGE) * scale));
|
||||
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName("Right-Stick"),
|
||||
scaledBGSize, ImVec2(0, 0), ImVec2(1.0f, 1.0f), ImVec4(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
// Analog stick angle text
|
||||
if (showAnalogAngles) {
|
||||
ImGui::SetCursorPos(ImVec2(aPos.x + 10 + CVarGetInteger("gInputViewer.AnalogAngles.Offset", 0) * scale,
|
||||
scaledBGSize.y + aPos.y + 10));
|
||||
// Scale font with input viewer scale
|
||||
float oldFontScale = ImGui::GetFont()->Scale;
|
||||
ImGui::GetFont()->Scale *= scale * CVarGetFloat("gInputViewer.AnalogAngles.Scale", 1.0f);
|
||||
ImGui::PushFont(ImGui::GetFont());
|
||||
|
||||
// Calculate polar R coordinate from X and Y angles, squared to avoid sqrt
|
||||
const float rSquared = pads[0].stick_x * pads[0].stick_x + pads[0].stick_y * pads[0].stick_y;
|
||||
|
||||
// ESS range
|
||||
const int range1Min = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Min", 8);
|
||||
const int range1Max = CVarGetInteger("gInputViewer.AnalogAngles.Range1.Max", 27);
|
||||
// Walking speed range
|
||||
const int range2Min = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Min", 27);
|
||||
const int range2Max = CVarGetInteger("gInputViewer.AnalogAngles.Range2.Max", 62);
|
||||
|
||||
// Push color based on angle ranges
|
||||
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0) &&
|
||||
(rSquared >= (range1Min * range1Min)) && (rSquared < (range1Max * range1Max))) {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color))));
|
||||
} else if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0) &&
|
||||
(rSquared >= (range2Min * range2Min)) && (rSquared < (range2Max * range2Max))) {
|
||||
ImGui::PushStyleColor(
|
||||
ImGuiCol_Text,
|
||||
color2Vec(CVarGetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color))));
|
||||
} else {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color2Vec(CVarGetColor("gInputViewer.AnalogAngles.TextColor",
|
||||
vec2Color(textColor))));
|
||||
}
|
||||
|
||||
// Render text
|
||||
ImGui::Text("X: %-3d Y: %-3d", pads[0].stick_x, pads[0].stick_y);
|
||||
// Restore original color
|
||||
ImGui::PopStyleColor();
|
||||
// Restore original font scale
|
||||
ImGui::GetFont()->Scale = oldFontScale;
|
||||
ImGui::PopFont();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
}
|
||||
|
||||
InputViewerSettingsWindow::~InputViewerSettingsWindow() {
|
||||
SPDLOG_TRACE("destruct input viewer settings window");
|
||||
}
|
||||
|
||||
void InputViewerSettingsWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(450, 525), ImGuiCond_FirstUseEver);
|
||||
|
||||
if (ImGui::Begin("Input Viewer Settings", &mIsVisible)) {
|
||||
|
||||
// gInputViewer.Scale
|
||||
UIWidgets::EnhancementSliderFloat("Input Viewer Scale: %.2f", "##Input", "gInputViewer.Scale", 0.1f, 5.0f, "",
|
||||
1.0f, false, true);
|
||||
UIWidgets::Tooltip("Sets the on screen size of the input viewer");
|
||||
|
||||
// gInputViewer.EnableDragging
|
||||
UIWidgets::EnhancementCheckbox("Enable Dragging", "gInputViewer.EnableDragging", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
|
||||
// gInputViewer.ShowBackground
|
||||
UIWidgets::EnhancementCheckbox("Show Background Layer", "gInputViewer.ShowBackground", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
|
||||
if (ImGui::CollapsingHeader("Buttons")) {
|
||||
// gInputViewer.ABtn
|
||||
UIWidgets::EnhancementCheckbox("Show A-Button Layers", "gInputViewer.ABtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.BBtn
|
||||
UIWidgets::EnhancementCheckbox("Show B-Button Layers", "gInputViewer.BBtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.CUp
|
||||
UIWidgets::EnhancementCheckbox("Show C-Up Layers", "gInputViewer.CUp", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.CRight
|
||||
UIWidgets::EnhancementCheckbox("Show C-Right Layers", "gInputViewer.CRight", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.CDown
|
||||
UIWidgets::EnhancementCheckbox("Show C-Down Layers", "gInputViewer.CDown", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.CLeft
|
||||
UIWidgets::EnhancementCheckbox("Show C-Left Layers", "gInputViewer.CLeft", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.LBtn
|
||||
UIWidgets::EnhancementCheckbox("Show L-Button Layers", "gInputViewer.LBtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.RBtn
|
||||
UIWidgets::EnhancementCheckbox("Show R-Button Layers", "gInputViewer.RBtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.ZBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Z-Button Layers", "gInputViewer.ZBtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.StartBtn
|
||||
UIWidgets::EnhancementCheckbox("Show Start Button Layers", "gInputViewer.StartBtn", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, true);
|
||||
// gInputViewer.Dpad
|
||||
UIWidgets::EnhancementCheckbox("Show D-Pad Layers", "gInputViewer.Dpad", false, "",
|
||||
UIWidgets::CheckboxGraphics::Checkmark, false);
|
||||
|
||||
// gInputViewer.ButtonOutlineMode
|
||||
UIWidgets::PaddedText("Button Outlines/Backgrounds", true, false);
|
||||
UIWidgets::EnhancementCombobox("gInputViewer.ButtonOutlineMode", buttonOutlineOptions,
|
||||
BUTTON_OUTLINE_NOT_PRESSED);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the desired visibility behavior for the button outline/background layers. Useful for "
|
||||
"custom input viewers.");
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Analog Stick")) {
|
||||
// gInputViewer.AnalogStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Analog Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.VisibilityMode", stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the analog stick texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.OutlineMode
|
||||
UIWidgets::PaddedText("Analog Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox("gInputViewer.AnalogStick.OutlineMode", stickModeOptions,
|
||||
STICK_MODE_ALWAYS_SHOWN);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the analog stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.AnalogStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Analog Stick Movement: %dpx", "##AnalogMovement",
|
||||
"gInputViewer.AnalogStick.Movement", 0, 200, "", 12, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the analog stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Additional (\"Right\") Stick")) {
|
||||
// gInputViewer.RightStick.VisibilityMode
|
||||
UIWidgets::PaddedText("Right Stick Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.VisibilityMode", stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the moving layer of the right stick texture is visible.");
|
||||
|
||||
// gInputViewer.RightStick.OutlineMode
|
||||
UIWidgets::PaddedText("Right Stick Outline/Background Visibility", true, false);
|
||||
UIWidgets::EnhancementCombobox("gInputViewer.RightStick.OutlineMode", stickModeOptions,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE);
|
||||
UIWidgets::Tooltip(
|
||||
"Determines the conditions under which the right stick outline/background texture is visible.");
|
||||
|
||||
// gInputViewer.RightStick.Movement
|
||||
UIWidgets::EnhancementSliderInt("Right Stick Movement: %dpx", "##RightMovement",
|
||||
"gInputViewer.RightStick.Movement", 0, 200, "", 7, true);
|
||||
UIWidgets::Tooltip(
|
||||
"Sets the distance to move the right stick in the input viewer. Useful for custom input viewers.");
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Analog Angle Values")) {
|
||||
// gAnalogAngles
|
||||
UIWidgets::EnhancementCheckbox("Show Analog Stick Angle Values", "gInputViewer.AnalogAngles.Enabled");
|
||||
UIWidgets::Tooltip("Displays analog stick angle values in the input viewer");
|
||||
if (CVarGetInteger("gInputViewer.AnalogAngles.Enabled", 0)) {
|
||||
// gInputViewer.AnalogAngles.TextColor
|
||||
if (ImGui::ColorEdit4("Text Color", (float*)&textColor)) {
|
||||
CVarSetColor("gInputViewer.AnalogAngles.TextColor", vec2Color(textColor));
|
||||
}
|
||||
// gAnalogAngleScale
|
||||
UIWidgets::EnhancementSliderFloat("Angle Text Scale: %.2f%%", "##AnalogAngleScale",
|
||||
"gInputViewer.AnalogAngles.Scale", 0.1f, 5.0f, "", 1.0f, true, true);
|
||||
// gInputViewer.AnalogAngles.Offset
|
||||
UIWidgets::EnhancementSliderInt("Angle Text Offset: %dpx", "##AnalogAngleOffset",
|
||||
"gInputViewer.AnalogAngles.Offset", 0, 400, "", 0, true);
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
// gInputViewer.AnalogAngles.Range1.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight ESS Position", "gInputViewer.AnalogAngles.Range1.Enabled");
|
||||
UIWidgets::Tooltip(
|
||||
"Highlights the angle value text when the analog stick is in ESS position (on flat ground)");
|
||||
if (CVarGetInteger("gInputViewer.AnalogAngles.Range1.Enabled", 0)) {
|
||||
// gInputViewer.AnalogAngles.Range1.Color
|
||||
if (ImGui::ColorEdit4("ESS Color", (float*)&range1Color)) {
|
||||
CVarSetColor("gInputViewer.AnalogAngles.Range1.Color", vec2Color(range1Color));
|
||||
}
|
||||
}
|
||||
|
||||
UIWidgets::PaddedSeparator(true, true);
|
||||
// gInputViewer.AnalogAngles.Range2.Enabled
|
||||
UIWidgets::EnhancementCheckbox("Highlight Walking Speed Angles",
|
||||
"gInputViewer.AnalogAngles.Range2.Enabled");
|
||||
UIWidgets::Tooltip("Highlights the angle value text when the analog stick is at an angle that would "
|
||||
"produce a walking speed (on flat ground)\n\n"
|
||||
"Useful for 1.0 Empty Jumpslash Quick Put Away");
|
||||
if (CVarGetInteger("gInputViewer.AnalogAngles.Range2.Enabled", 0)) {
|
||||
// gInputViewer.AnalogAngles.Range2.Color
|
||||
if (ImGui::ColorEdit4("Walking Speed Color", (float*)&range2Color)) {
|
||||
CVarSetColor("gInputViewer.AnalogAngles.Range2.Color", vec2Color(range2Color));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include <libultraship/libultraship.h>
|
||||
|
||||
typedef enum {
|
||||
BUTTON_OUTLINE_ALWAYS_SHOWN,
|
||||
BUTTON_OUTLINE_NOT_PRESSED,
|
||||
BUTTON_OUTLINE_PRESSED,
|
||||
BUTTON_OUTLINE_ALWAYS_HIDDEN
|
||||
} ButtonOutlineMode;
|
||||
|
||||
typedef enum {
|
||||
STICK_MODE_ALWAYS_SHOWN,
|
||||
STICK_MODE_HIDDEN_IN_DEADZONE,
|
||||
STICK_MODE_ALWAYS_HIDDEN,
|
||||
} StickMode;
|
||||
|
||||
class InputViewer : public LUS::GuiWindow {
|
||||
public:
|
||||
using LUS::GuiWindow::GuiWindow;
|
||||
|
||||
void InitElement() override {};
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
|
||||
InputViewer();
|
||||
~InputViewer();
|
||||
|
||||
void Draw();
|
||||
|
||||
private:
|
||||
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
|
||||
};
|
||||
|
||||
class InputViewerSettingsWindow : public LUS::GuiWindow {
|
||||
public:
|
||||
using LUS::GuiWindow::GuiWindow;
|
||||
|
||||
void InitElement() override {};
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override {};
|
||||
|
||||
InputViewerSettingsWindow();
|
||||
~InputViewerSettingsWindow();
|
||||
|
||||
void Draw();
|
||||
};
|
|
@ -270,35 +270,35 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
|
|||
COSMETIC_OPTION("Hud_NameTagActorText", "Nametag Text", GROUP_HUD, ImVec4(255, 255, 255, 255), true, true, false),
|
||||
COSMETIC_OPTION("Hud_NameTagActorBackground", "Nametag Background", GROUP_HUD, ImVec4(0, 0, 0, 80), true, false, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_ItemSelA", "Item Select Color A", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_ItemSelB", "Item Select Color B", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_ItemSelC", "Item Select Color C", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_ItemSelD", "Item Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_ItemSelA", "Item Select Color", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_ItemSelB", "Item Select Color B", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_ItemSelC", "Item Select Color C", GROUP_KALEIDO, ImVec4(70, 100, 130, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_ItemSelD", "Item Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_EquipSelA", "Equip Select Color A", GROUP_KALEIDO, ImVec4(10, 50, 40, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_EquipSelB", "Equip Select Color B", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_EquipSelC", "Equip Select Color C", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_EquipSelD", "Equip Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_EquipSelA", "Equip Select Color", GROUP_KALEIDO, ImVec4(10, 50, 40, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_EquipSelB", "Equip Select Color B", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_EquipSelC", "Equip Select Color C", GROUP_KALEIDO, ImVec4(90, 100, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_EquipSelD", "Equip Select Color D", GROUP_KALEIDO, ImVec4(10, 50, 80, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_MapSelDunA", "Map Dungeon Color A", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelDunB", "Map Dungeon Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelDunC", "Map Dungeon Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelDunD", "Map Dungeon Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelDunA", "Map Dungeon Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_MapSelDunB", "Map Dungeon Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_MapSelDunC", "Map Dungeon Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_MapSelDunD", "Map Dungeon Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_QuestStatusA", "Quest StatusColor A", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_QuestStatusB", "Quest StatusColor B", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_QuestStatusC", "Quest StatusColor C", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_QuestStatusD", "Quest StatusColor D", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_QuestStatusA", "Quest Status Color", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_QuestStatusB", "Quest Status Color B", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_QuestStatusC", "Quest Status Color C", GROUP_KALEIDO, ImVec4(120, 120, 70, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_QuestStatusD", "Quest Status Color D", GROUP_KALEIDO, ImVec4(80, 80, 50, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_MapSelectA", "Map Color A", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelectB", "Map Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelectC", "Map Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelectD", "Map Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelectA", "Map Color", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_MapSelectB", "Map Color B", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_MapSelectC", "Map Color C", GROUP_KALEIDO, ImVec4(140, 60, 60, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_MapSelectD", "Map Color D", GROUP_KALEIDO, ImVec4(80, 40, 30, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_SaveA", "Save A", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_SaveB", "Save B", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_SaveC", "Save C", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_SaveD", "Save D", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_SaveA", "Save Color", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, false),
|
||||
COSMETIC_OPTION("Kal_SaveB", "Save Color B", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_SaveC", "Save Color C", GROUP_KALEIDO, ImVec4(110, 110, 110, 255), false, true, true),
|
||||
COSMETIC_OPTION("Kal_SaveD", "Save Color D", GROUP_KALEIDO, ImVec4(50, 50, 50, 255), false, true, true),
|
||||
|
||||
COSMETIC_OPTION("Kal_NamePanel", "Name Panel", GROUP_KALEIDO, ImVec4(90,100,130,255), true, true, false),
|
||||
|
||||
|
@ -1066,12 +1066,16 @@ void ApplyOrResetCustomGfxPatches(bool manualChange) {
|
|||
if (manualChange || CVarGetInteger(npcGoldenSkulltula.rainbowCvar, 0)) {
|
||||
static Color_RGBA8 defaultColor = {npcGoldenSkulltula.defaultColor.x, npcGoldenSkulltula.defaultColor.y, npcGoldenSkulltula.defaultColor.z, npcGoldenSkulltula.defaultColor.w};
|
||||
Color_RGBA8 color = CVarGetColor(npcGoldenSkulltula.cvar, defaultColor);
|
||||
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula1", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula2", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula3", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula4", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula5", npcGoldenSkulltula.changedCvar, 118, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula6", npcGoldenSkulltula.changedCvar, 119, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
|
||||
PATCH_GFX(gSkulltulaTokenDL, "NPC_GoldenSkulltula1", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gSkulltulaTokenDL, "NPC_GoldenSkulltula2", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(gSkulltulaTokenFlameDL, "NPC_GoldenSkulltula3", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gSkulltulaTokenFlameDL, "NPC_GoldenSkulltula4", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula5", npcGoldenSkulltula.changedCvar, 5, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenDL, "NPC_GoldenSkulltula6", npcGoldenSkulltula.changedCvar, 6, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula7", npcGoldenSkulltula.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(gGiSkulltulaTokenFlameDL, "NPC_GoldenSkulltula8", npcGoldenSkulltula.changedCvar, 33, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
|
||||
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula9", npcGoldenSkulltula.changedCvar, 118, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
|
||||
PATCH_GFX(object_st_DL_003FB0, "NPC_GoldenSkulltula10", npcGoldenSkulltula.changedCvar, 119, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
|
||||
}
|
||||
|
||||
static CosmeticOption& npcGerudo = cosmeticOptions.at("NPC_Gerudo");
|
||||
|
@ -1182,6 +1186,43 @@ void DrawScaleSlider(const std::string CvarName,float DefaultValue){
|
|||
//Disabled for now. feature not done and several fixes needed to be merged.
|
||||
//UIWidgets::EnhancementSliderFloat("Scale : %dx", InvisibleLabel.c_str(), CvarLabel.c_str(), 0.1f, 3.0f,"",DefaultValue,true);
|
||||
}
|
||||
void Draw_Table_Dropdown(const char* Header_Title, const char* Table_ID, const char* Column_Title, const char* Slider_Title, const char* Slider_ID, int MinY, int MaxY, int MinX, int MaxX, float Default_Value) {
|
||||
if (ImGui::CollapsingHeader(Header_Title)) {
|
||||
if (ImGui::BeginTable(Table_ID, 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn(Column_Title, FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider(Slider_Title, Slider_ID);
|
||||
DrawPositionsRadioBoxes(Slider_ID);
|
||||
DrawPositionSlider(Slider_ID, MinY, MaxY, MinX, MaxX);
|
||||
DrawScaleSlider(Slider_ID, Default_Value);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
}
|
||||
void C_Button_Dropdown(const char* Header_Title, const char* Table_ID, const char* Column_Title, const char* Slider_Title, const char* Slider_ID, const char* Int_Type, float Slider_Scale_Value) {
|
||||
if (ImGui::CollapsingHeader(Header_Title)) {
|
||||
if (ImGui::BeginTable(Table_ID, 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn(Column_Title, FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider(Slider_Title, Slider_ID);
|
||||
DrawPositionsRadioBoxes(Slider_ID);
|
||||
s16 Min_X_CU = 0;
|
||||
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
|
||||
if(CVarGetInteger(Int_Type,0) == 2){
|
||||
Max_X_CU = 294;
|
||||
} else if(CVarGetInteger(Int_Type,0) == 3){
|
||||
Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
|
||||
} else if(CVarGetInteger(Int_Type,0) == 4){
|
||||
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
DrawPositionSlider(Slider_ID, 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CU, Max_X_CU);
|
||||
DrawScaleSlider(Slider_ID, Slider_Scale_Value);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
}
|
||||
void Draw_Placements(){
|
||||
if (ImGui::BeginTable("tableMargins", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("General margins settings", FlagsCell, TablesCellsWidth);
|
||||
|
@ -1248,126 +1289,13 @@ void Draw_Placements(){
|
|||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("B Button position")) {
|
||||
if (ImGui::BeginTable("tablebbtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("B Button settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("B Button", "gBBtn");
|
||||
DrawPositionsRadioBoxes("gBBtn");
|
||||
DrawPositionSlider("gBBtn", 0, ImGui::GetWindowViewport()->Size.y/4+50, -1, ImGui::GetWindowViewport()->Size.x-50);
|
||||
DrawScaleSlider("gBBtn",0.95f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("A Button position")) {
|
||||
if (ImGui::BeginTable("tableabtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("A Button settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("A Button", "gABtn");
|
||||
DrawPositionsRadioBoxes("gABtn");
|
||||
DrawPositionSlider("gABtn", -10, ImGui::GetWindowViewport()->Size.y/4+50, -20, ImGui::GetWindowViewport()->Size.x-50);
|
||||
DrawScaleSlider("gABtn",0.95f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Start Button position")) {
|
||||
if (ImGui::BeginTable("tablestartbtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Start Button settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Start Button", "gStartBtn");
|
||||
DrawPositionsRadioBoxes("gStartBtn");
|
||||
DrawPositionSlider("gStartBtn", 0, ImGui::GetWindowViewport()->Size.y/2, 0, ImGui::GetWindowViewport()->Size.x/2+70);
|
||||
DrawScaleSlider("gStartBtn",0.75f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("C Button Up position")) {
|
||||
if (ImGui::BeginTable("tablecubtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("C Button Up settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("C Button Up", "gCBtnU");
|
||||
DrawPositionsRadioBoxes("gCBtnU");
|
||||
s16 Min_X_CU = 0;
|
||||
s16 Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
|
||||
if(CVarGetInteger("gCBtnUPosType",0) == 2){
|
||||
Max_X_CU = 294;
|
||||
} else if(CVarGetInteger("gCBtnUPosType",0) == 3){
|
||||
Max_X_CU = ImGui::GetWindowViewport()->Size.x/2;
|
||||
} else if(CVarGetInteger("gCBtnUPosType",0) == 4){
|
||||
Min_X_CU = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
DrawPositionSlider("gCBtnU", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CU, Max_X_CU);
|
||||
DrawScaleSlider("gCBtnU",0.5f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("C Button Down position")) {
|
||||
if (ImGui::BeginTable("tablecdbtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("C Button Down settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("C Button Down", "gCBtnD");
|
||||
DrawPositionsRadioBoxes("gCBtnD");
|
||||
s16 Min_X_CD = 0;
|
||||
s16 Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
|
||||
if(CVarGetInteger("gCBtnDPosType",0) == 2){
|
||||
Max_X_CD = 294;
|
||||
} else if(CVarGetInteger("gCBtnDPosType",0) == 3){
|
||||
Max_X_CD = ImGui::GetWindowViewport()->Size.x/2;
|
||||
} else if(CVarGetInteger("gCBtnDPosType",0) == 4){
|
||||
Min_X_CD = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
DrawPositionSlider("gCBtnD", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CD, Max_X_CD);
|
||||
DrawScaleSlider("gCBtnD",0.87f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("C Button Left position")) {
|
||||
if (ImGui::BeginTable("tableclbtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("C Button Left settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("C Button Left", "gCBtnL");
|
||||
DrawPositionsRadioBoxes("gCBtnL");
|
||||
s16 Min_X_CL = 0;
|
||||
s16 Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
|
||||
if(CVarGetInteger("gCBtnLPosType",0) == 2){
|
||||
Max_X_CL = 294;
|
||||
} else if(CVarGetInteger("gCBtnLPosType",0) == 3){
|
||||
Max_X_CL = ImGui::GetWindowViewport()->Size.x/2;
|
||||
} else if(CVarGetInteger("gCBtnLPosType",0) == 4){
|
||||
Min_X_CL = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
DrawPositionSlider("gCBtnL", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CL, Max_X_CL);
|
||||
DrawScaleSlider("gCBtnL",0.87f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("C Button Right position")) {
|
||||
if (ImGui::BeginTable("tablecrnbtn", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("C Button Right settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("C Button Right", "gCBtnR");
|
||||
DrawPositionsRadioBoxes("gCBtnR");
|
||||
s16 Min_X_CR = 0;
|
||||
s16 Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
|
||||
if(CVarGetInteger("gCBtnRPosType",0) == 2){
|
||||
Max_X_CR = 294;
|
||||
} else if(CVarGetInteger("gCBtnRPosType",0) == 3){
|
||||
Max_X_CR = ImGui::GetWindowViewport()->Size.x/2;
|
||||
} else if(CVarGetInteger("gCBtnRPosType",0) == 4){
|
||||
Min_X_CR = (ImGui::GetWindowViewport()->Size.x/2)*-1;
|
||||
}
|
||||
DrawPositionSlider("gCBtnR", 0, ImGui::GetWindowViewport()->Size.y/2, Min_X_CR, Max_X_CR);
|
||||
DrawScaleSlider("gCBtnR",0.87f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
Draw_Table_Dropdown("B Button position", "tablebbtn", "B Button settings", "B Button", "gBBtn", 0, ImGui::GetWindowViewport()->Size.y/4+50, -1, ImGui::GetWindowViewport()->Size.x-50, 0.95f);
|
||||
Draw_Table_Dropdown("A Button position", "tableabtn", "A Button settings", "A Button", "gABtn", -10, ImGui::GetWindowViewport()->Size.y/4+50, -20, ImGui::GetWindowViewport()->Size.x-50, 0.95f);
|
||||
Draw_Table_Dropdown("Start Button position", "tablestartbtn", "Start Button settings", "Start Button", "gStartBtn", 0, ImGui::GetWindowViewport()->Size.y/2, 0, ImGui::GetWindowViewport()->Size.x/2+70, 0.75f);
|
||||
C_Button_Dropdown("C Button Up position", "tablecubtn", "C Button Up settings", "C Button Up", "gCBtnU", "gCBtnUPosType", 0.5f);
|
||||
C_Button_Dropdown("C Button Down position", "tablecdbtn", "C Button Down settings", "C Button Down", "gCBtnD", "gCBtnDPosType", 0.87f);
|
||||
C_Button_Dropdown("C Button Left position", "tableclbtn", "C Button Left settings", "C Button Left", "gCBtnL", "gCBtnLPosType", 0.87f);
|
||||
C_Button_Dropdown("C Button Right position", "tablecrbtn", "C Button Right settings", "C Button Right", "gCBtnR", "gCBtnRPosType", 0.87f);
|
||||
if (CVarGetInteger("gDpadEquips",0) && ImGui::CollapsingHeader("DPad items position")) {
|
||||
if (ImGui::BeginTable("tabledpaditems", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("DPad items settings", FlagsCell, TablesCellsWidth);
|
||||
|
@ -1387,115 +1315,15 @@ void Draw_Placements(){
|
|||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Minimaps position")) {
|
||||
if (ImGui::BeginTable("tableminimapspos", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("minimaps settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Minimap", "gMinimap");
|
||||
DrawPositionsRadioBoxes("gMinimap", false);
|
||||
DrawPositionSlider("gMinimap", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2);
|
||||
DrawScaleSlider("gMinimap",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Small Keys counter position")) {
|
||||
if (ImGui::BeginTable("tablesmolekeys", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Small Keys counter settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Small Keys counter", "gSKC");
|
||||
DrawPositionsRadioBoxes("gSKC");
|
||||
DrawPositionSlider("gSKC", 0, ImGui::GetWindowViewport()->Size.y/3, -1, ImGui::GetWindowViewport()->Size.x/2);
|
||||
DrawScaleSlider("gSKC",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Rupee counter position")) {
|
||||
if (ImGui::BeginTable("tablerupeecount", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Rupee counter settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Rupee counter", "gRC");
|
||||
DrawPositionsRadioBoxes("gRC");
|
||||
DrawPositionSlider("gRC", -2, ImGui::GetWindowViewport()->Size.y/3, -3, ImGui::GetWindowViewport()->Size.x/2);
|
||||
DrawScaleSlider("gRC",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Carrots position")) {
|
||||
if (ImGui::BeginTable("tableCarrots", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Carrots settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Carrots", "gCarrots");
|
||||
DrawPositionsRadioBoxes("gCarrots");
|
||||
DrawPositionSlider("gCarrots", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+25);
|
||||
DrawScaleSlider("gCarrots",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Timers position")) {
|
||||
if (ImGui::BeginTable("tabletimers", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Timers settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Timers", "gTimers");
|
||||
DrawPositionsRadioBoxes("gTimers");
|
||||
DrawPositionSlider("gTimers", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50);
|
||||
DrawScaleSlider("gTimers",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Archery Scores position")) {
|
||||
if (ImGui::BeginTable("tablearchery", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Archery Scores settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Archery scores", "gAS");
|
||||
DrawPositionsRadioBoxes("gAS", false);
|
||||
DrawPositionSlider("gAS", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50);
|
||||
DrawScaleSlider("gAS",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Title cards (Maps) position")) {
|
||||
if (ImGui::BeginTable("tabletcmaps", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Titlecard maps settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Title cards (overworld)", "gTCM");
|
||||
DrawPositionsRadioBoxes("gTCM");
|
||||
DrawPositionSlider("gTCM", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10);
|
||||
DrawScaleSlider("gTCM",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("Title cards (Bosses) position")) {
|
||||
if (ImGui::BeginTable("tabletcbosses", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Title cards (Bosses) settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("Title cards (Bosses)", "gTCB");
|
||||
DrawPositionsRadioBoxes("gTCB");
|
||||
DrawPositionSlider("gTCB", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10);
|
||||
DrawScaleSlider("gTCB",1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("In-game Gameplay Timer position")) {
|
||||
if (ImGui::BeginTable("tablegameplaytimer", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("In-game Gameplay Timer settings", FlagsCell, TablesCellsWidth);
|
||||
Table_InitHeader(false);
|
||||
DrawUseMarginsSlider("In-game Gameplay Timer", "gIGT");
|
||||
DrawPositionsRadioBoxes("gIGT");
|
||||
DrawPositionSlider("gIGT", 0, ImGui::GetWindowViewport()->Size.y / 2, -50,
|
||||
ImGui::GetWindowViewport()->Size.x / 2 + 10);
|
||||
DrawScaleSlider("gIGT", 1.0f);
|
||||
ImGui::NewLine();
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
Draw_Table_Dropdown("Minimaps position", "tableminimapspos", "minimaps settings", "Minimap", "gMinimap", (ImGui::GetWindowViewport()->Size.y/3)*-1, ImGui::GetWindowViewport()->Size.y/3, ImGui::GetWindowViewport()->Size.x*-1, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
|
||||
Draw_Table_Dropdown("Small Keys counter position", "tablesmolekeys", "Small Keys counter settings", "Small Keys counter", "gSKC", 0, ImGui::GetWindowViewport()->Size.y/3, -1, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
|
||||
Draw_Table_Dropdown("Rupee counter position", "tablerupeecount", "Rupee counter settings", "Rupee counter", "gRC", -2, ImGui::GetWindowViewport()->Size.y/3, -3, ImGui::GetWindowViewport()->Size.x/2, 1.0f);
|
||||
Draw_Table_Dropdown("Carrots position", "tableCarrots", "Carrots settings", "Carrots", "gCarrots", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+25, 1.0f);
|
||||
Draw_Table_Dropdown("Timers position", "tabletimers", "Timers settings", "Timers", "gTimers", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50, 1.0f);
|
||||
Draw_Table_Dropdown("Archery Scores position", "tablearchery", "Archery Scores settings", "Archery scores", "gAS", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2-50, 1.0f);
|
||||
Draw_Table_Dropdown("Title cards (Maps) position", "tabletcmaps", "Titlecard maps settings", "Title cards (overworld)", "gTCM", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10, 1.0f);
|
||||
Draw_Table_Dropdown("Title cards (Bosses) position", "tabletcbosses", "Title cards (Bosses) settings", "Title cards (Bosses)", "gTCB", 0, ImGui::GetWindowViewport()->Size.y/2, -50, ImGui::GetWindowViewport()->Size.x/2+10, 1.0f);
|
||||
Draw_Table_Dropdown("In-game Gameplay Timer position", "tablegameplaytimer", "In-game Gameplay Timer settings", "In-game Gameplay Timer", "gIGT", 0, ImGui::GetWindowViewport()->Size.y / 2, -50, ImGui::GetWindowViewport()->Size.x / 2 + 10, 1.0f);
|
||||
if (ImGui::CollapsingHeader("Enemy Health Bar position")) {
|
||||
if (ImGui::BeginTable("enemyhealthbar", 1, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Enemy Health Bar settings", FlagsCell, TablesCellsWidth);
|
||||
|
@ -1523,7 +1351,21 @@ void Draw_Placements(){
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Reset_Option_Single(const char* Button_Title, const char* name) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(Button_Title)) {
|
||||
CVarClear(name);
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
}
|
||||
void Reset_Option_Double(const char* Button_Title, const char* name) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(Button_Title)) {
|
||||
CVarClear((std::string(name) + ".Value").c_str());
|
||||
CVarClear((std::string(name) + ".Changed").c_str());
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
}
|
||||
void DrawSillyTab() {
|
||||
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
|
||||
if (CVarGetInteger("gLetItSnow", 0)) {
|
||||
|
@ -1549,67 +1391,28 @@ void DrawSillyTab() {
|
|||
if (UIWidgets::EnhancementSliderFloat("Link Head Scale: %.2fx", "##Link_HeadScale", "gCosmetics.Link_HeadScale.Value", 0.4f, 4.0f, "", 1.0f, false)) {
|
||||
CVarSetInteger("gCosmetics.Link_HeadScale.Changed", 1);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Link_HeadScale")) {
|
||||
CVarClear("gCosmetics.Link_HeadScale.Value");
|
||||
CVarClear("gCosmetics.Link_HeadScale.Changed");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %.3fx", "##Link_SwordScale", "gCosmetics.Link_SwordScale.Value", 1.0f, 2.5f, "", 1.0f, false)) {
|
||||
Reset_Option_Double("Reset##Link_HeadScale", "gCosmetics.Link_HeadScale");
|
||||
if (UIWidgets::EnhancementSliderFloat("Link Sword Scale: %f", "##Link_SwordScale", "gCosmetics.Link_SwordScale.Value", 1.0f, 2.5f, "", 1.0f, false)) {
|
||||
CVarSetInteger("gCosmetics.Link_SwordScale.Changed", 1);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Link_SwordScale")) {
|
||||
CVarClear("gCosmetics.Link_SwordScale.Value");
|
||||
CVarClear("gCosmetics.Link_SwordScale.Changed");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %.0f", "##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength", -300.0f, 1000.0f, "", 0.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##BunnyHood_EarLength")) {
|
||||
CVarClear("gCosmetics.BunnyHood_EarLength");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %.0f", "##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread", -300.0f, 500.0f, "", 0.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##BunnyHood_EarSpread")) {
|
||||
CVarClear("gCosmetics.BunnyHood_EarSpread");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %.0f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 5000.0f, "", 0.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Goron_NeckLength")) {
|
||||
CVarClear("gCosmetics.Goron_NeckLength");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
Reset_Option_Double("Reset##Link_SwordScale", "gCosmetics.Link_SwordScale");
|
||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Length: %f", "##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength", -300.0f, 1000.0f, "", 0.0f, false);
|
||||
Reset_Option_Single("Reset##BunnyHood_EarLength", "gCosmetics.BunnyHood_EarLength");
|
||||
UIWidgets::EnhancementSliderFloat("Bunny Hood Spread: %f", "##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread", -300.0f, 500.0f, "", 0.0f, false);
|
||||
Reset_Option_Single("Reset##BunnyHood_EarSpread", "gCosmetics.BunnyHood_EarSpread");
|
||||
UIWidgets::EnhancementSliderFloat("Goron Neck Length: %f", "##Goron_NeckLength", "gCosmetics.Goron_NeckLength", 0.0f, 1000.0f, "", 0.0f, false);
|
||||
Reset_Option_Single("Reset##Goron_NeckLength", "gCosmetics.Goron_NeckLength");
|
||||
UIWidgets::EnhancementCheckbox("Unfix Goron Spin", "gUnfixGoronSpin");
|
||||
UIWidgets::EnhancementSliderFloat("Fairies Size: %.2fx", "##Fairies_Size", "gCosmetics.Fairies_Size", 0.25f, 5.0f, "", 1.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Fairies_Size")) {
|
||||
CVarClear("gCosmetics.Fairies_Size");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %.2fx", "##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed", 0.25f, 5.0f, "", 1.0f, false);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##N64Logo_SpinSpeed")) {
|
||||
CVarClear("gCosmetics.N64Logo_SpinSpeed");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
UIWidgets::EnhancementSliderFloat("Moon Size: %.1f %%", "##Moon_Size", "gCosmetics.Moon_Size", 0.5f, 2.0f, "", 1.0f, true);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Moon_Size")) {
|
||||
CVarClear("gCosmetics.Moon_Size");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %.0f", "##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed.Value", 100.0f, 6000.0f, "", 100.0f, false)) {
|
||||
UIWidgets::EnhancementSliderFloat("Fairies Size: %f", "##Fairies_Size", "gCosmetics.Fairies_Size", 0.25f, 5.0f, "", 1.0f, false);
|
||||
Reset_Option_Single("Reset##Fairies_Size", "gCosmetics.Fairies_Size");
|
||||
UIWidgets::EnhancementSliderFloat("N64 Logo Spin Speed: %f", "##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed", 0.25f, 5.0f, "", 1.0f, false);
|
||||
Reset_Option_Single("Reset##N64Logo_SpinSpeed", "gCosmetics.N64Logo_SpinSpeed");
|
||||
UIWidgets::EnhancementSliderFloat("Moon Size: %f", "##Moon_Size", "gCosmetics.Moon_Size", 0.5f, 2.0f, "", 1.0f, false);
|
||||
Reset_Option_Single("Reset##Moon_Size", "gCosmetics.Moon_Size");
|
||||
if (UIWidgets::EnhancementSliderFloat("Kak Windmill Speed: %f", "##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed.Value", 100.0f, 6000.0f, "", 100.0f, false)) {
|
||||
CVarSetInteger("gCosmetics.Kak_Windmill_Speed.Changed", 1);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Reset##Kak_Windmill_Speed")) {
|
||||
CVarClear("gCosmetics.Kak_Windmill_Speed.Value");
|
||||
CVarClear("gCosmetics.Kak_Windmill_Speed.Changed");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
Reset_Option_Double("Reset##Kak_Windmill_Speed", "gCosmetics.Kak_Windmill_Speed");
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
|
@ -1632,25 +1435,20 @@ void CopyMultipliedColor(CosmeticOption& cosmeticOptionSrc, CosmeticOption& cosm
|
|||
CVarSetInteger((cosmeticOptionTarget.changedCvar), 1);
|
||||
}
|
||||
|
||||
void RandomizeColor(CosmeticOption& cosmeticOption) {
|
||||
Color_RGBA8 newColor;
|
||||
newColor.r = Random(0, 255);
|
||||
newColor.g = Random(0, 255);
|
||||
newColor.b = Random(0, 255);
|
||||
newColor.a = 255;
|
||||
// For alpha supported options, retain the last set alpha instead of overwriting
|
||||
if (cosmeticOption.supportsAlpha) {
|
||||
newColor.a = cosmeticOption.currentColor.w * 255;
|
||||
void ToggleRainbow(CosmeticOption& cosmeticOption, bool state) {
|
||||
if (state) {
|
||||
CVarSetInteger(cosmeticOption.rainbowCvar, 1);
|
||||
CVarSetInteger(cosmeticOption.changedCvar, 1);
|
||||
} else {
|
||||
CVarClear(cosmeticOption.rainbowCvar);
|
||||
CVarClear(cosmeticOption.changedCvar);
|
||||
}
|
||||
}
|
||||
|
||||
cosmeticOption.currentColor.x = newColor.r / 255.0;
|
||||
cosmeticOption.currentColor.y = newColor.g / 255.0;
|
||||
cosmeticOption.currentColor.z = newColor.b / 255.0;
|
||||
cosmeticOption.currentColor.w = newColor.a / 255.0;
|
||||
|
||||
CVarSetColor(cosmeticOption.cvar, newColor);
|
||||
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
|
||||
CVarSetInteger((cosmeticOption.changedCvar), 1);
|
||||
void ApplySideEffects(CosmeticOption& cosmeticOption) {
|
||||
if (CVarGetInteger("gCosmetics.AdvancedMode", 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// This bit is kind of experimental, not sure how I feel about it yet, but it allows for
|
||||
// advanced cosmetic options to be changed based on a non-advanced option.
|
||||
|
@ -1672,9 +1470,91 @@ void RandomizeColor(CosmeticOption& cosmeticOption) {
|
|||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level1Primary"), 2.0f);
|
||||
} else if (cosmeticOption.label == "Level 2 Secondary") {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("SpinAttack_Level2Primary"), 2.0f);
|
||||
} else if (cosmeticOption.label == "Item Select Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_ItemSelD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_ItemSelD"), 1.0f);
|
||||
}
|
||||
} else if (cosmeticOption.label == "Equip Select Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_EquipSelD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_EquipSelD"), 1.0f);
|
||||
}
|
||||
} else if (cosmeticOption.label == "Map Dungeon Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelDunD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelDunD"), 1.0f);
|
||||
}
|
||||
} else if (cosmeticOption.label == "Quest Status Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_QuestStatusD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_QuestStatusD"), 1.0f);
|
||||
}
|
||||
} else if (cosmeticOption.label == "Map Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_MapSelectD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_MapSelectD"), 1.0f);
|
||||
}
|
||||
} else if (cosmeticOption.label == "Save Color") {
|
||||
if (CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_SaveB"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_SaveC"), true);
|
||||
ToggleRainbow(cosmeticOptions.at("Kal_SaveD"), true);
|
||||
} else {
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveB"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveC"), 2.0f);
|
||||
CopyMultipliedColor(cosmeticOption, cosmeticOptions.at("Kal_SaveD"), 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RandomizeColor(CosmeticOption& cosmeticOption) {
|
||||
Color_RGBA8 newColor;
|
||||
newColor.r = Random(0, 255);
|
||||
newColor.g = Random(0, 255);
|
||||
newColor.b = Random(0, 255);
|
||||
newColor.a = 255;
|
||||
// For alpha supported options, retain the last set alpha instead of overwriting
|
||||
if (cosmeticOption.supportsAlpha) {
|
||||
newColor.a = cosmeticOption.currentColor.w * 255;
|
||||
}
|
||||
|
||||
cosmeticOption.currentColor.x = newColor.r / 255.0;
|
||||
cosmeticOption.currentColor.y = newColor.g / 255.0;
|
||||
cosmeticOption.currentColor.z = newColor.b / 255.0;
|
||||
cosmeticOption.currentColor.w = newColor.a / 255.0;
|
||||
|
||||
CVarSetColor(cosmeticOption.cvar, newColor);
|
||||
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
|
||||
CVarSetInteger((cosmeticOption.changedCvar), 1);
|
||||
ApplySideEffects(cosmeticOption);
|
||||
}
|
||||
|
||||
void ResetColor(CosmeticOption& cosmeticOption) {
|
||||
Color_RGBA8 defaultColor = {cosmeticOption.defaultColor.x, cosmeticOption.defaultColor.y, cosmeticOption.defaultColor.z, cosmeticOption.defaultColor.w};
|
||||
cosmeticOption.currentColor.x = defaultColor.r / 255.0;
|
||||
|
@ -1692,7 +1572,7 @@ void ResetColor(CosmeticOption& cosmeticOption) {
|
|||
CVarClear((std::string(cosmeticOption.cvar) + ".A").c_str());
|
||||
CVarClear((std::string(cosmeticOption.cvar) + ".Type").c_str());
|
||||
|
||||
// This portion should match 1:1 the multiplied colors in `RandomizeColor()`
|
||||
// This portion should match 1:1 the multiplied colors in `ApplySideEffect()`
|
||||
if (cosmeticOption.label == "Bow Body") {
|
||||
ResetColor(cosmeticOptions.at("Equipment_BowTips"));
|
||||
ResetColor(cosmeticOptions.at("Equipment_BowHandle"));
|
||||
|
@ -1708,6 +1588,30 @@ void ResetColor(CosmeticOption& cosmeticOption) {
|
|||
ResetColor(cosmeticOptions.at("SpinAttack_Level1Primary"));
|
||||
} else if (cosmeticOption.label == "Level 2 Secondary") {
|
||||
ResetColor(cosmeticOptions.at("SpinAttack_Level2Primary"));
|
||||
} else if (cosmeticOption.label == "Item Select Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_ItemSelB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_ItemSelC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_ItemSelD"));
|
||||
} else if (cosmeticOption.label == "Equip Select Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_EquipSelB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_EquipSelC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_EquipSelD"));
|
||||
} else if (cosmeticOption.label == "Map Dungeon Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelDunB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelDunC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelDunD"));
|
||||
} else if (cosmeticOption.label == "Quest Status Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_QuestStatusB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_QuestStatusC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_QuestStatusD"));
|
||||
} else if (cosmeticOption.label == "Map Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelectB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelectC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_MapSelectD"));
|
||||
} else if (cosmeticOption.label == "Save Color") {
|
||||
ResetColor(cosmeticOptions.at("Kal_SaveB"));
|
||||
ResetColor(cosmeticOptions.at("Kal_SaveC"));
|
||||
ResetColor(cosmeticOptions.at("Kal_SaveD"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1728,6 +1632,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
|
|||
CVarSetColor(cosmeticOption.cvar, color);
|
||||
CVarSetInteger((cosmeticOption.rainbowCvar), 0);
|
||||
CVarSetInteger((cosmeticOption.changedCvar), 1);
|
||||
ApplySideEffects(cosmeticOption);
|
||||
ApplyOrResetCustomGfxPatches();
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
|
@ -1745,6 +1650,7 @@ void DrawCosmeticRow(CosmeticOption& cosmeticOption) {
|
|||
if (ImGui::Checkbox(("Rainbow##" + cosmeticOption.label).c_str(), &isRainbow)) {
|
||||
CVarSetInteger((cosmeticOption.rainbowCvar), isRainbow);
|
||||
CVarSetInteger((cosmeticOption.changedCvar), 1);
|
||||
ApplySideEffects(cosmeticOption);
|
||||
ApplyOrResetCustomGfxPatches();
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
|
@ -1801,7 +1707,7 @@ static const char* colorSchemes[2] = {
|
|||
};
|
||||
|
||||
void CosmeticsEditorWindow::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(480, 520), ImGuiCond_FirstUseEver);
|
||||
ImGui::SetNextWindowSize(ImVec2(550, 520), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Cosmetics Editor", &mIsVisible)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
|
|
|
@ -0,0 +1,271 @@
|
|||
#include "MessageViewer.h"
|
||||
|
||||
#include <soh/UIWidgets.hpp>
|
||||
#include <textures/message_static/message_static.h>
|
||||
|
||||
#include "../custom-message/CustomMessageManager.h"
|
||||
#include "functions.h"
|
||||
#include "macros.h"
|
||||
#include "message_data_static.h"
|
||||
#include "variables.h"
|
||||
#include "soh/util.h"
|
||||
|
||||
extern "C" u8 sMessageHasSetSfx;
|
||||
|
||||
void MessageViewer::InitElement() {
|
||||
CustomMessageManager::Instance->AddCustomMessageTable(TABLE_ID);
|
||||
mTableIdBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
|
||||
mTextIdBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
|
||||
mCustomMessageBuf = static_cast<char*>(calloc(MAX_STRING_SIZE, sizeof(char)));
|
||||
}
|
||||
|
||||
void MessageViewer::DrawElement() {
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Custom Message Debugger", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
ImGui::Text("Table ID");
|
||||
ImGui::SameLine();
|
||||
ImGui::InputText("##TableID", mTableIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CallbackCharFilter, UIWidgets::TextFilters::FilterAlphaNum);
|
||||
UIWidgets::InsertHelpHoverText("Leave blank for vanilla table");
|
||||
ImGui::Text("Text ID");
|
||||
ImGui::SameLine();
|
||||
switch (mTextIdBase) {
|
||||
case DECIMAL:
|
||||
ImGui::InputText("##TextID", mTextIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CharsDecimal);
|
||||
UIWidgets::InsertHelpHoverText("Decimal Text ID of the message to load. Decimal digits only (0-9).");
|
||||
break;
|
||||
case HEXADECIMAL:
|
||||
default:
|
||||
ImGui::InputText("##TextID", mTextIdBuf, MAX_STRING_SIZE, ImGuiInputTextFlags_CharsHexadecimal);
|
||||
UIWidgets::InsertHelpHoverText("Hexadecimal Text ID of the message to load. Hexadecimal digits only (0-9/A-F).");
|
||||
break;
|
||||
}
|
||||
if (ImGui::RadioButton("Hexadecimal", &mTextIdBase, HEXADECIMAL)) {
|
||||
memset(mTextIdBuf, 0, sizeof(char) * MAX_STRING_SIZE);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Decimal", &mTextIdBase, DECIMAL)) {
|
||||
memset(mTextIdBuf, 0, sizeof(char) * MAX_STRING_SIZE);
|
||||
}
|
||||
ImGui::Text("Language");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::BeginCombo("##Language", mLanguages[mLanguage])) {
|
||||
// ReSharper disable CppDFAUnreachableCode
|
||||
for (size_t i = 0; i < mLanguages.size(); i++) {
|
||||
if (strlen(mLanguages[i]) > 0) {
|
||||
if (ImGui::Selectable(mLanguages[i], i == mLanguage)) {
|
||||
mLanguage = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
UIWidgets::InsertHelpHoverText("Which language to load from the selected text ID");
|
||||
if (ImGui::Button("Display Message##ExistingMessage")) {
|
||||
mDisplayExistingMessageClicked = true;
|
||||
}
|
||||
ImGui::Text("Custom Message");
|
||||
UIWidgets::InsertHelpHoverText("Enter a string using Custom Message Syntax to preview it in-game. "
|
||||
"Any newline (\\n) characters inserted by the Enter key will be stripped "
|
||||
"from the output.");
|
||||
ImGui::InputTextMultiline("##CustomMessage", mCustomMessageBuf, MAX_STRING_SIZE);
|
||||
if (ImGui::Button("Display Message##CustomMessage")) {
|
||||
mDisplayCustomMessageClicked = true;
|
||||
}
|
||||
ImGui::End();
|
||||
// ReSharper restore CppDFAUnreachableCode
|
||||
}
|
||||
|
||||
void MessageViewer::UpdateElement() {
|
||||
if (mDisplayExistingMessageClicked) {
|
||||
mTableId = std::string(mTableIdBuf);
|
||||
switch (mTextIdBase) {
|
||||
case DECIMAL:
|
||||
mTextId = std::stoi(std::string(mTextIdBuf), nullptr, 10);
|
||||
break;
|
||||
case HEXADECIMAL:
|
||||
default:
|
||||
mTextId = std::stoi(std::string(mTextIdBuf), nullptr, 16);
|
||||
break;
|
||||
}
|
||||
DisplayExistingMessage();
|
||||
mDisplayExistingMessageClicked = false;
|
||||
}
|
||||
if (mDisplayCustomMessageClicked) {
|
||||
mCustomMessageString = std::string(mCustomMessageBuf);
|
||||
std::erase(mCustomMessageString, '\n');
|
||||
DisplayCustomMessage();
|
||||
mDisplayCustomMessageClicked = false;
|
||||
}
|
||||
}
|
||||
|
||||
void MessageViewer::DisplayExistingMessage() const {
|
||||
MessageDebug_StartTextBox(mTableId.c_str(), mTextId, mLanguage);
|
||||
}
|
||||
|
||||
void MessageViewer::DisplayCustomMessage() const {
|
||||
MessageDebug_DisplayCustomMessage(mCustomMessageString.c_str());
|
||||
}
|
||||
|
||||
extern "C" MessageTableEntry* sNesMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sGerMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sFraMessageEntryTablePtr;
|
||||
extern "C" MessageTableEntry* sStaffMessageEntryTablePtr;
|
||||
|
||||
void FindMessage(PlayState* play, const uint16_t textId, const uint8_t language) {
|
||||
const char* foundSeg;
|
||||
const char* nextSeg;
|
||||
MessageTableEntry* messageTableEntry = sNesMessageEntryTablePtr;
|
||||
Font* font;
|
||||
u16 bufferId = textId;
|
||||
// Use the better owl message if better owl is enabled
|
||||
if (CVarGetInteger("gBetterOwl", 0) != 0 && (bufferId == 0x2066 || bufferId == 0x607B ||
|
||||
bufferId == 0x10C2 || bufferId == 0x10C6 || bufferId == 0x206A))
|
||||
{
|
||||
bufferId = 0x71B3;
|
||||
}
|
||||
|
||||
if (language == LANGUAGE_GER)
|
||||
messageTableEntry = sGerMessageEntryTablePtr;
|
||||
else if (language == LANGUAGE_FRA)
|
||||
messageTableEntry = sFraMessageEntryTablePtr;
|
||||
|
||||
// If PAL languages are not present in the OTR file, default to English
|
||||
if (messageTableEntry == nullptr)
|
||||
messageTableEntry = sNesMessageEntryTablePtr;
|
||||
|
||||
const char* seg = messageTableEntry->segment;
|
||||
|
||||
while (messageTableEntry->textId != 0xFFFF) {
|
||||
font = &play->msgCtx.font;
|
||||
|
||||
if (messageTableEntry->textId == bufferId) {
|
||||
foundSeg = messageTableEntry->segment;
|
||||
font->charTexBuf[0] = messageTableEntry->typePos;
|
||||
|
||||
nextSeg = messageTableEntry->segment;
|
||||
font->msgOffset = reinterpret_cast<uintptr_t>(messageTableEntry->segment);
|
||||
font->msgLength = messageTableEntry->msgSize;
|
||||
return;
|
||||
}
|
||||
messageTableEntry++;
|
||||
}
|
||||
|
||||
font = &play->msgCtx.font;
|
||||
messageTableEntry = sNesMessageEntryTablePtr;
|
||||
|
||||
foundSeg = messageTableEntry->segment;
|
||||
font->charTexBuf[0] = messageTableEntry->typePos;
|
||||
messageTableEntry++;
|
||||
nextSeg = messageTableEntry->segment;
|
||||
font->msgOffset = foundSeg - seg;
|
||||
font->msgLength = nextSeg - foundSeg;
|
||||
}
|
||||
|
||||
static const char* msgStaticTbl[] =
|
||||
{
|
||||
gDefaultMessageBackgroundTex,
|
||||
gSignMessageBackgroundTex,
|
||||
gNoteStaffMessageBackgroundTex,
|
||||
gFadingMessageBackgroundTex,
|
||||
gMessageContinueTriangleTex,
|
||||
gMessageEndSquareTex,
|
||||
gMessageArrowTex
|
||||
};
|
||||
|
||||
void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t language) {
|
||||
PlayState* play = gPlayState;
|
||||
static int16_t messageStaticIndices[] = { 0, 1, 3, 2 };
|
||||
const auto player = GET_PLAYER(gPlayState);
|
||||
player->actor.flags |= ACTOR_FLAG_PLAYER_TALKED_TO;
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
msgCtx->ocarinaAction = 0xFFFF;
|
||||
Font* font = &msgCtx->font;
|
||||
sMessageHasSetSfx = 0;
|
||||
for (u32 i = 0; i < FONT_CHAR_TEX_SIZE * 120; i += FONT_CHAR_TEX_SIZE) {
|
||||
if (&font->charTexBuf[i] != nullptr) {
|
||||
gSPInvalidateTexCache(play->state.gfxCtx->polyOpa.p++, reinterpret_cast<uintptr_t>(&font->charTexBuf[i]));
|
||||
}
|
||||
}
|
||||
R_TEXT_CHAR_SCALE = 75;
|
||||
R_TEXT_LINE_SPACING = 12;
|
||||
R_TEXT_INIT_XPOS = 65;
|
||||
char* buffer = font->msgBuf;
|
||||
msgCtx->textId = textId;
|
||||
if (strlen(tableId) == 0) {
|
||||
FindMessage(play, textId, language);
|
||||
msgCtx->msgLength = static_cast<int32_t>(font->msgLength);
|
||||
const uintptr_t src = font->msgOffset;
|
||||
memcpy(font->msgBuf, reinterpret_cast<void const *>(src), font->msgLength);
|
||||
} else {
|
||||
constexpr int maxBufferSize = sizeof(font->msgBuf);
|
||||
const CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(tableId, textId);
|
||||
font->charTexBuf[0] = (messageEntry.GetTextBoxType() << 4) | messageEntry.GetTextBoxPosition();
|
||||
switch (language) {
|
||||
case LANGUAGE_FRA:
|
||||
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetFrench(), maxBufferSize);
|
||||
break;
|
||||
case LANGUAGE_GER:
|
||||
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetGerman(), maxBufferSize);
|
||||
break;
|
||||
case LANGUAGE_ENG:
|
||||
default:
|
||||
font->msgLength = SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetEnglish(), maxBufferSize);
|
||||
break;
|
||||
}
|
||||
msgCtx->msgLength = static_cast<int32_t>(font->msgLength);
|
||||
}
|
||||
msgCtx->textBoxProperties = font->charTexBuf[0];
|
||||
msgCtx->textBoxType = msgCtx->textBoxProperties >> 4;
|
||||
msgCtx->textBoxPos = msgCtx->textBoxProperties & 0xF;
|
||||
const int16_t textBoxType = msgCtx->textBoxType;
|
||||
// "Text Box Type"
|
||||
osSyncPrintf("吹き出し種類=%d\n", msgCtx->textBoxType);
|
||||
if (textBoxType < TEXTBOX_TYPE_NONE_BOTTOM) {
|
||||
const char* textureName = msgStaticTbl[messageStaticIndices[textBoxType]];
|
||||
memcpy(msgCtx->textboxSegment, textureName, strlen(textureName) + 1);
|
||||
if (textBoxType == TEXTBOX_TYPE_BLACK) {
|
||||
msgCtx->textboxColorRed = 0;
|
||||
msgCtx->textboxColorGreen = 0;
|
||||
msgCtx->textboxColorBlue = 0;
|
||||
} else if (textBoxType == TEXTBOX_TYPE_WOODEN) {
|
||||
msgCtx->textboxColorRed = 70;
|
||||
msgCtx->textboxColorGreen = 50;
|
||||
msgCtx->textboxColorBlue = 30;
|
||||
} else if (textBoxType == TEXTBOX_TYPE_BLUE) {
|
||||
msgCtx->textboxColorRed = 0;
|
||||
msgCtx->textboxColorGreen = 10;
|
||||
msgCtx->textboxColorBlue = 50;
|
||||
} else {
|
||||
msgCtx->textboxColorRed = 255;
|
||||
msgCtx->textboxColorGreen = 0;
|
||||
msgCtx->textboxColorBlue = 0;
|
||||
}
|
||||
if (textBoxType == TEXTBOX_TYPE_WOODEN) {
|
||||
msgCtx->textboxColorAlphaTarget = 230;
|
||||
} else if (textBoxType == TEXTBOX_TYPE_OCARINA) {
|
||||
msgCtx->textboxColorAlphaTarget = 180;
|
||||
} else {
|
||||
msgCtx->textboxColorAlphaTarget = 170;
|
||||
}
|
||||
msgCtx->textboxColorAlphaCurrent = 0;
|
||||
}
|
||||
msgCtx->choiceNum = msgCtx->textUnskippable = msgCtx->textboxEndType = 0;
|
||||
msgCtx->msgBufPos = msgCtx->unk_E3D0 = msgCtx->textDrawPos = 0;
|
||||
msgCtx->talkActor = &player->actor;
|
||||
msgCtx->msgMode = MSGMODE_TEXT_START;
|
||||
msgCtx->stateTimer = 0;
|
||||
msgCtx->textDelayTimer = 0;
|
||||
msgCtx->ocarinaMode = OCARINA_MODE_00;
|
||||
}
|
||||
|
||||
void MessageDebug_DisplayCustomMessage(const char* customMessage) {
|
||||
CustomMessageManager::Instance->ClearMessageTable(MessageViewer::TABLE_ID);
|
||||
CustomMessageManager::Instance->CreateMessage(MessageViewer::TABLE_ID, 0,
|
||||
CustomMessage(customMessage, customMessage, customMessage));
|
||||
MessageDebug_StartTextBox(MessageViewer::TABLE_ID, 0, 0);
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,62 @@
|
|||
#ifndef CUSTOMMESSAGEDEBUGGER_H
|
||||
#define CUSTOMMESSAGEDEBUGGER_H
|
||||
#include "z64.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "GuiWindow.h"
|
||||
#include <array>
|
||||
extern "C" {
|
||||
#endif
|
||||
/**
|
||||
* \brief Pulls a message from the specified message table and kicks off the process of displaying that message
|
||||
* in a text box on screen.
|
||||
* \param tableId the tableId string for the table we want to pull from. Empty string for authentic/vanilla messages
|
||||
* \param textId The textId corresponding to the message to display. Putting in a textId that doesn't exist will
|
||||
* probably result in a crash.
|
||||
* \param language The Language to display on the screen.
|
||||
*/
|
||||
void MessageDebug_StartTextBox(const char* tableId, uint16_t textId, uint8_t language);
|
||||
|
||||
/**
|
||||
* \brief
|
||||
* \param customMessage A string using Custom Message Syntax.
|
||||
*/
|
||||
void MessageDebug_DisplayCustomMessage(const char* customMessage);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
|
||||
class MessageViewer : public LUS::GuiWindow {
|
||||
public:
|
||||
static inline const char* TABLE_ID = "MessageViewer";
|
||||
using GuiWindow::GuiWindow;
|
||||
|
||||
void InitElement() override;
|
||||
void DrawElement() override;
|
||||
void UpdateElement() override;
|
||||
|
||||
virtual ~MessageViewer() = default;
|
||||
|
||||
private:
|
||||
void DisplayExistingMessage() const;
|
||||
void DisplayCustomMessage() const;
|
||||
|
||||
static constexpr uint16_t MAX_STRING_SIZE = 1024;
|
||||
static constexpr std::array<const char*, LANGUAGE_MAX> mLanguages = {"English", "German", "French"};
|
||||
static constexpr int HEXADECIMAL = 0;
|
||||
static constexpr int DECIMAL = 1;
|
||||
char* mTableIdBuf;
|
||||
std::string mTableId;
|
||||
char* mTextIdBuf;
|
||||
uint16_t mTextId;
|
||||
int mTextIdBase = HEXADECIMAL;
|
||||
size_t mLanguage = LANGUAGE_ENG;
|
||||
char* mCustomMessageBuf;
|
||||
std::string mCustomMessageString;
|
||||
bool mDisplayExistingMessageClicked = false;
|
||||
bool mDisplayCustomMessageClicked = false;
|
||||
};
|
||||
|
||||
|
||||
#endif //__cplusplus
|
||||
#endif //CUSTOMMESSAGEDEBUGGER_H
|
|
@ -9,7 +9,6 @@
|
|||
#include <bit>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <regex>
|
||||
#include <libultraship/libultraship.h>
|
||||
#include "dlViewer.h"
|
||||
|
||||
|
@ -66,16 +65,14 @@ std::map<int, std::string> cmdMap = {
|
|||
};
|
||||
|
||||
void PerformDisplayListSearch() {
|
||||
auto result = LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->ListFiles("*" + std::string(searchString) + "*DL*");
|
||||
|
||||
std::regex dlSearch(".*((DL)|(DL_.*))$");
|
||||
auto result = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles("*" + std::string(searchString) + "*DL*");
|
||||
|
||||
displayListSearchResults.clear();
|
||||
|
||||
// Filter the file results even further as StormLib can only use wildcard searching
|
||||
for (size_t i = 0; i < result->size(); i++) {
|
||||
std::string val = result->at(i);
|
||||
if (std::regex_search(val.c_str(), dlSearch)) {
|
||||
if (val.ends_with("DL") || val.find("DL_") != std::string::npos) {
|
||||
displayListSearchResults.push_back(val);
|
||||
}
|
||||
}
|
||||
|
@ -99,8 +96,6 @@ void DLViewerWindow::DrawElement() {
|
|||
return;
|
||||
}
|
||||
|
||||
ImGui::Text("%d", searchDebounceFrames);
|
||||
|
||||
// Debounce the search field as listing otr files is expensive
|
||||
if (ImGui::InputText("Search Display Lists", searchString, ARRAY_COUNT(searchString))) {
|
||||
doSearch = true;
|
||||
|
@ -134,7 +129,7 @@ void DLViewerWindow::DrawElement() {
|
|||
try {
|
||||
auto res = std::static_pointer_cast<LUS::DisplayList>(LUS::Context::GetInstance()->GetResourceManager()->LoadResource(activeDisplayList));
|
||||
|
||||
if (res->GetInitData()->Type != LUS::ResourceType::DisplayList) {
|
||||
if (res->GetInitData()->Type != static_cast<uint32_t>(LUS::ResourceType::DisplayList)) {
|
||||
ImGui::Text("Resource type is not a Display List. Please choose another.");
|
||||
ImGui::End();
|
||||
return;
|
||||
|
|
|
@ -78,4 +78,10 @@ typedef enum {
|
|||
DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE,
|
||||
} DekuStickType;
|
||||
|
||||
typedef enum {
|
||||
SWORD_TOGGLE_NONE,
|
||||
SWORD_TOGGLE_CHILD,
|
||||
SWORD_TOGGLE_BOTH_AGES,
|
||||
} SwordToggleMode;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -37,12 +37,19 @@ GameInteractionEffectQueryResult GameInteractor::RemoveEffect(RemovableGameInter
|
|||
|
||||
// MARK: - Helpers
|
||||
|
||||
bool GameInteractor::IsSaveLoaded() {
|
||||
bool GameInteractor::IsSaveLoaded(bool allowDbgSave) {
|
||||
Player* player;
|
||||
if (gPlayState != NULL) {
|
||||
player = GET_PLAYER(gPlayState);
|
||||
}
|
||||
return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true;
|
||||
|
||||
// Checking for normal game mode prevents debug saves from reporting true on title screen
|
||||
if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Valid save file or debug save
|
||||
return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF);
|
||||
}
|
||||
|
||||
bool GameInteractor::IsGameplayPaused() {
|
||||
|
|
|
@ -163,11 +163,30 @@ public:
|
|||
static GameInteractionEffectQueryResult RemoveEffect(RemovableGameInteractionEffect* effect);
|
||||
|
||||
// Game Hooks
|
||||
template <typename H> struct RegisteredGameHooks { inline static std::vector<typename H::fn> functions; };
|
||||
template <typename H> void RegisterGameHook(typename H::fn h) { RegisteredGameHooks<H>::functions.push_back(h); }
|
||||
uint32_t nextHookId = 1;
|
||||
template <typename H> struct RegisteredGameHooks { inline static std::unordered_map<uint32_t, typename H::fn> functions; };
|
||||
template <typename H> struct HooksToUnregister { inline static std::vector<uint32_t> hooks; };
|
||||
template <typename H> uint32_t RegisterGameHook(typename H::fn h) {
|
||||
// Ensure hook id is unique and not 0, which is reserved for invalid hooks
|
||||
if (this->nextHookId == 0 || this->nextHookId >= UINT32_MAX) this->nextHookId = 1;
|
||||
while (RegisteredGameHooks<H>::functions.find(this->nextHookId) != RegisteredGameHooks<H>::functions.end()) {
|
||||
this->nextHookId++;
|
||||
}
|
||||
|
||||
RegisteredGameHooks<H>::functions[this->nextHookId] = h;
|
||||
return this->nextHookId++;
|
||||
}
|
||||
template <typename H> void UnregisterGameHook(uint32_t id) {
|
||||
HooksToUnregister<H>::hooks.push_back(id);
|
||||
}
|
||||
|
||||
template <typename H, typename... Args> void ExecuteHooks(Args&&... args) {
|
||||
for (auto& fn : RegisteredGameHooks<H>::functions) {
|
||||
fn(std::forward<Args>(args)...);
|
||||
for (auto& hookId : HooksToUnregister<H>::hooks) {
|
||||
RegisteredGameHooks<H>::functions.erase(hookId);
|
||||
}
|
||||
HooksToUnregister<H>::hooks.clear();
|
||||
for (auto& hook : RegisteredGameHooks<H>::functions) {
|
||||
hook.second(std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -221,9 +240,10 @@ public:
|
|||
|
||||
DEFINE_HOOK(OnFileDropped, void(std::string filePath));
|
||||
DEFINE_HOOK(OnAssetAltChange, void());
|
||||
DEFINE_HOOK(OnKaleidoUpdate, void());
|
||||
|
||||
// Helpers
|
||||
static bool IsSaveLoaded();
|
||||
static bool IsSaveLoaded(bool allowDbgSave = false);
|
||||
static bool IsGameplayPaused();
|
||||
static bool CanSpawnActor();
|
||||
static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
|
||||
|
|
|
@ -187,3 +187,9 @@ void GameInteractor_ExecuteOnSetGameLanguage() {
|
|||
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void)) {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnAssetAltChange>(fn);
|
||||
}
|
||||
|
||||
//MARK: Pause Menu
|
||||
|
||||
void GameInteractor_ExecuteOnKaleidoUpdate() {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnKaleidoUpdate>();
|
||||
}
|
||||
|
|
|
@ -60,6 +60,9 @@ void GameInteractor_ExecuteOnSetGameLanguage();
|
|||
// MARK: - System
|
||||
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void));
|
||||
|
||||
//Mark: - Pause Menu
|
||||
void GameInteractor_ExecuteOnKaleidoUpdate();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -111,9 +111,9 @@ void GameInteractor::RawAction::FreezePlayer() {
|
|||
void GameInteractor::RawAction::BurnPlayer() {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
for (int i = 0; i < 18; i++) {
|
||||
player->flameTimers[i] = Rand_S16Offset(0, 200);
|
||||
player->bodyFlameTimers[i] = Rand_S16Offset(0, 200);
|
||||
}
|
||||
player->isBurning = true;
|
||||
player->bodyIsBurning = true;
|
||||
func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "soh/Enhancements/cosmetics/authenticGfxPatches.h"
|
||||
#include <soh/Enhancements/item-tables/ItemTableManager.h>
|
||||
#include "soh/Enhancements/nametag.h"
|
||||
#include "objects/object_gi_compass/object_gi_compass.h"
|
||||
|
||||
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
|
||||
#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
|
||||
|
@ -25,6 +26,7 @@
|
|||
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
|
||||
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
|
||||
#include "src/overlays//actors/ovl_Fishing/z_fishing.h"
|
||||
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
|
||||
#include "objects/object_link_boy/object_link_boy.h"
|
||||
#include "objects/object_link_child/object_link_child.h"
|
||||
|
||||
|
@ -35,6 +37,7 @@ extern "C" {
|
|||
#include "functions.h"
|
||||
#include "variables.h"
|
||||
#include "functions.h"
|
||||
#include "src/overlays/actors/ovl_En_Door/z_en_door.h"
|
||||
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
||||
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
|
||||
|
||||
|
@ -65,7 +68,7 @@ void ReloadSceneTogglingLinkAge() {
|
|||
|
||||
void RegisterInfiniteMoney() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
if (CVarGetInteger("gInfiniteMoney", 0) != 0 && (!IS_RANDO || Flags_GetRandomizerInf(RAND_INF_HAS_WALLET))) {
|
||||
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||||
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
|
||||
|
@ -76,7 +79,7 @@ void RegisterInfiniteMoney() {
|
|||
|
||||
void RegisterInfiniteHealth() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
|
||||
if (gSaveContext.health < gSaveContext.healthCapacity) {
|
||||
gSaveContext.health = gSaveContext.healthCapacity;
|
||||
|
@ -87,7 +90,7 @@ void RegisterInfiniteHealth() {
|
|||
|
||||
void RegisterInfiniteAmmo() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
|
||||
// Deku Sticks
|
||||
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
|
||||
|
@ -124,7 +127,7 @@ void RegisterInfiniteAmmo() {
|
|||
|
||||
void RegisterInfiniteMagic() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
|
||||
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
|
||||
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
|
||||
|
@ -135,7 +138,7 @@ void RegisterInfiniteMagic() {
|
|||
|
||||
void RegisterInfiniteNayrusLove() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
|
||||
gSaveContext.nayrusLoveTimer = 0x44B;
|
||||
}
|
||||
|
@ -144,7 +147,7 @@ void RegisterInfiniteNayrusLove() {
|
|||
|
||||
void RegisterMoonJumpOnL() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
|
||||
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
|
@ -159,7 +162,7 @@ void RegisterMoonJumpOnL() {
|
|||
|
||||
void RegisterInfiniteISG() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
|
||||
if (CVarGetInteger("gEzISG", 0) != 0) {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
|
@ -171,7 +174,7 @@ void RegisterInfiniteISG() {
|
|||
//Permanent quick put away (QPA) glitched damage value
|
||||
void RegisterEzQPA() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
|
||||
if (CVarGetInteger("gEzQPA", 0) != 0) {
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
|
@ -183,7 +186,7 @@ void RegisterEzQPA() {
|
|||
|
||||
void RegisterUnrestrictedItems() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
|
||||
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
|
||||
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
|
||||
|
@ -211,11 +214,14 @@ void RegisterFreezeTime() {
|
|||
/// Switches Link's age and respawns him at the last entrance he entered.
|
||||
void RegisterSwitchAge() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) {
|
||||
static bool warped = false;
|
||||
|
||||
if (!GameInteractor::IsSaveLoaded(true)) {
|
||||
CVarClear("gSwitchAge");
|
||||
warped = false;
|
||||
return;
|
||||
}
|
||||
static bool warped = false;
|
||||
|
||||
static Vec3f playerPos;
|
||||
static int16_t playerYaw;
|
||||
static RoomContext* roomCtx;
|
||||
|
@ -249,7 +255,7 @@ void RegisterSwitchAge() {
|
|||
void RegisterOcarinaTimeTravel() {
|
||||
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
|
||||
if (!GameInteractor::IsSaveLoaded()) {
|
||||
if (!GameInteractor::IsSaveLoaded(true)) {
|
||||
CVarClear("gTimeTravel");
|
||||
return;
|
||||
}
|
||||
|
@ -520,70 +526,93 @@ void RegisterDaytimeGoldSkultullas() {
|
|||
});
|
||||
}
|
||||
|
||||
void RegisterHyperBosses() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
|
||||
// Run the update function a second time to make bosses move and act twice as fast.
|
||||
bool IsHyperBossesActive() {
|
||||
return CVarGetInteger("gHyperBosses", 0) ||
|
||||
(IS_BOSS_RUSH && gSaveContext.bossRushOptions[BR_OPTIONS_HYPERBOSSES] == BR_CHOICE_HYPERBOSSES_YES);
|
||||
}
|
||||
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
void UpdateHyperBossesState() {
|
||||
static uint32_t actorUpdateHookId = 0;
|
||||
if (actorUpdateHookId != 0) {
|
||||
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(actorUpdateHookId);
|
||||
actorUpdateHookId = 0;
|
||||
}
|
||||
|
||||
uint8_t isBossActor =
|
||||
actor->id == ACTOR_BOSS_GOMA || // Gohma
|
||||
actor->id == ACTOR_BOSS_DODONGO || // King Dodongo
|
||||
actor->id == ACTOR_EN_BDFIRE || // King Dodongo Fire Breath
|
||||
actor->id == ACTOR_BOSS_VA || // Barinade
|
||||
actor->id == ACTOR_BOSS_GANONDROF || // Phantom Ganon
|
||||
actor->id == ACTOR_EN_FHG_FIRE || // Phantom Ganon/Ganondorf Energy Ball/Thunder
|
||||
actor->id == ACTOR_EN_FHG || // Phantom Ganon's Horse
|
||||
actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || // Volvagia (grounded/flying)
|
||||
actor->id == ACTOR_EN_VB_BALL || // Volvagia Rocks
|
||||
actor->id == ACTOR_BOSS_MO || // Morpha
|
||||
actor->id == ACTOR_BOSS_SST || // Bongo Bongo
|
||||
actor->id == ACTOR_BOSS_TW || // Twinrova
|
||||
actor->id == ACTOR_BOSS_GANON || // Ganondorf
|
||||
actor->id == ACTOR_BOSS_GANON2; // Ganon
|
||||
if (IsHyperBossesActive()) {
|
||||
actorUpdateHookId = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
|
||||
// Run the update function a second time to make bosses move and act twice as fast.
|
||||
|
||||
uint8_t hyperBossesActive =
|
||||
CVarGetInteger("gHyperBosses", 0) ||
|
||||
(IS_BOSS_RUSH &&
|
||||
gSaveContext.bossRushOptions[BR_OPTIONS_HYPERBOSSES] == BR_CHOICE_HYPERBOSSES_YES);
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
|
||||
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some bosses.
|
||||
if (hyperBossesActive && isBossActor && !Player_InBlockingCsMode(gPlayState, player)) {
|
||||
// Barinade needs to be updated in sequence to avoid unintended behaviour.
|
||||
if (actor->id == ACTOR_BOSS_VA) {
|
||||
// params -1 is BOSSVA_BODY
|
||||
if (actor->params == -1) {
|
||||
Actor* actorList = gPlayState->actorCtx.actorLists[ACTORCAT_BOSS].head;
|
||||
while (actorList != NULL) {
|
||||
GameInteractor::RawAction::UpdateActor(actorList);
|
||||
actorList = actorList->next;
|
||||
uint8_t isBossActor =
|
||||
actor->id == ACTOR_BOSS_GOMA || // Gohma
|
||||
actor->id == ACTOR_BOSS_DODONGO || // King Dodongo
|
||||
actor->id == ACTOR_EN_BDFIRE || // King Dodongo Fire Breath
|
||||
actor->id == ACTOR_BOSS_VA || // Barinade
|
||||
actor->id == ACTOR_BOSS_GANONDROF || // Phantom Ganon
|
||||
actor->id == ACTOR_EN_FHG_FIRE || // Phantom Ganon/Ganondorf Energy Ball/Thunder
|
||||
actor->id == ACTOR_EN_FHG || // Phantom Ganon's Horse
|
||||
actor->id == ACTOR_BOSS_FD || actor->id == ACTOR_BOSS_FD2 || // Volvagia (grounded/flying)
|
||||
actor->id == ACTOR_EN_VB_BALL || // Volvagia Rocks
|
||||
actor->id == ACTOR_BOSS_MO || // Morpha
|
||||
actor->id == ACTOR_BOSS_SST || // Bongo Bongo
|
||||
actor->id == ACTOR_BOSS_TW || // Twinrova
|
||||
actor->id == ACTOR_BOSS_GANON || // Ganondorf
|
||||
actor->id == ACTOR_BOSS_GANON2; // Ganon
|
||||
|
||||
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some bosses.
|
||||
if (IsHyperBossesActive() && isBossActor && !Player_InBlockingCsMode(gPlayState, player)) {
|
||||
// Barinade needs to be updated in sequence to avoid unintended behaviour.
|
||||
if (actor->id == ACTOR_BOSS_VA) {
|
||||
// params -1 is BOSSVA_BODY
|
||||
if (actor->params == -1) {
|
||||
Actor* actorList = gPlayState->actorCtx.actorLists[ACTORCAT_BOSS].head;
|
||||
while (actorList != NULL) {
|
||||
GameInteractor::RawAction::UpdateActor(actorList);
|
||||
actorList = actorList->next;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GameInteractor::RawAction::UpdateActor(actor);
|
||||
}
|
||||
} else {
|
||||
GameInteractor::RawAction::UpdateActor(actor);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterHyperBosses() {
|
||||
UpdateHyperBossesState();
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int16_t fileNum) {
|
||||
UpdateHyperBossesState();
|
||||
});
|
||||
}
|
||||
|
||||
void RegisterHyperEnemies() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
|
||||
// Run the update function a second time to make enemies and minibosses move and act twice as fast.
|
||||
void UpdateHyperEnemiesState() {
|
||||
static uint32_t actorUpdateHookId = 0;
|
||||
if (actorUpdateHookId != 0) {
|
||||
GameInteractor::Instance->UnregisterGameHook<GameInteractor::OnActorUpdate>(actorUpdateHookId);
|
||||
actorUpdateHookId = 0;
|
||||
}
|
||||
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
if (CVarGetInteger("gHyperEnemies", 0)) {
|
||||
actorUpdateHookId = GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorUpdate>([](void* refActor) {
|
||||
// Run the update function a second time to make enemies and minibosses move and act twice as fast.
|
||||
|
||||
// Some enemies are not in the ACTORCAT_ENEMY category, and some are that aren't really enemies.
|
||||
bool isEnemy = actor->category == ACTORCAT_ENEMY || actor->id == ACTOR_EN_TORCH2;
|
||||
bool isExcludedEnemy = actor->id == ACTOR_EN_FIRE_ROCK || actor->id == ACTOR_EN_ENCOUNT2;
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
|
||||
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some cutscenes.
|
||||
if (CVarGetInteger("gHyperEnemies", 0) && isEnemy && !isExcludedEnemy &&
|
||||
!Player_InBlockingCsMode(gPlayState, player)) {
|
||||
GameInteractor::RawAction::UpdateActor(actor);
|
||||
}
|
||||
});
|
||||
// Some enemies are not in the ACTORCAT_ENEMY category, and some are that aren't really enemies.
|
||||
bool isEnemy = actor->category == ACTORCAT_ENEMY || actor->id == ACTOR_EN_TORCH2;
|
||||
bool isExcludedEnemy = actor->id == ACTOR_EN_FIRE_ROCK || actor->id == ACTOR_EN_ENCOUNT2;
|
||||
|
||||
// Don't apply during cutscenes because it causes weird behaviour and/or crashes on some cutscenes.
|
||||
if (CVarGetInteger("gHyperEnemies", 0) && isEnemy && !isExcludedEnemy &&
|
||||
!Player_InBlockingCsMode(gPlayState, player)) {
|
||||
GameInteractor::RawAction::UpdateActor(actor);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterBonkDamage() {
|
||||
|
@ -1282,6 +1311,34 @@ void RegisterRandomizedEnemySizes() {
|
|||
});
|
||||
}
|
||||
|
||||
void RegisterOpenAllHours() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
|
||||
if (CVarGetInteger("gEnhancements.OpenAllHours", 0) && (actor->id == ACTOR_EN_DOOR)) {
|
||||
switch (actor->params) {
|
||||
case 4753: // Night Market Bazaar
|
||||
case 1678: // Night Potion Shop
|
||||
case 2689: // Day Bombchu Shop
|
||||
case 2703: // Night Slingshot Game
|
||||
case 653: // Day Chest Game
|
||||
case 6801: // Night Kak Bazaar
|
||||
case 7822: // Night Kak Potion Shop
|
||||
case 4751: // Night Kak Archery Game
|
||||
case 3728: // Night Mask Shop
|
||||
{
|
||||
actor->params = (actor->params & 0xFC00) | (DOOR_SCENEEXIT << 7) | 0x3F;
|
||||
EnDoor* enDoor = static_cast<EnDoor*>(refActor);
|
||||
EnDoor_SetupType(enDoor, gPlayState);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void PatchToTMedallions() {
|
||||
// TODO: Refactor the DemoEffect_UpdateJewelAdult and DemoEffect_UpdateJewelChild from z_demo_effect
|
||||
// effects to take effect in there
|
||||
|
@ -1364,6 +1421,40 @@ void RegisterToTMedallions() {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
void RegisterFloorSwitchesHook() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
if (actor->id != ACTOR_OBJ_SWITCH || !CVarGetInteger("gEnhancements.FixFloorSwitches", 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ObjSwitch* switchActor = reinterpret_cast<ObjSwitch*>(actor);
|
||||
s32 type = (switchActor->dyna.actor.params & 7);
|
||||
|
||||
if (switchActor->dyna.actor.params == 0x1200 || switchActor->dyna.actor.params == 0x3A00) {
|
||||
switchActor->dyna.actor.world.pos.y -= 1;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void RegisterPauseMenuHooks() {
|
||||
static bool pauseWarpHooksRegistered = false;
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([&]() {
|
||||
if (!GameInteractor::IsSaveLoaded() || !CVarGetInteger("gPauseWarp", 0)) {
|
||||
pauseWarpHooksRegistered = false;
|
||||
return;
|
||||
}
|
||||
if (!pauseWarpHooksRegistered) {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnKaleidoUpdate>([]() {PauseWarp_HandleSelection();});
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
|
||||
PauseWarp_Execute();
|
||||
});
|
||||
pauseWarpHooksRegistered = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//from z_player.c
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f pos;
|
||||
|
@ -1635,6 +1726,26 @@ void RegisterInfiniteUpgrades() {
|
|||
});
|
||||
}
|
||||
|
||||
extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
||||
|
||||
void PatchCompasses() {
|
||||
s8 compassesCanBeOutsideDungeon = IS_RANDO && DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_SHUFFLE_MAPANDCOMPASS);
|
||||
s8 isColoredCompassesEnabled = compassesCanBeOutsideDungeon && CVarGetInteger("gRandoEnhancement.MatchCompassColors", 1);
|
||||
if (isColoredCompassesEnabled) {
|
||||
ResourceMgr_PatchGfxByName(gGiCompassDL, "Compass_PrimColor", 5, gsDPNoOp());
|
||||
ResourceMgr_PatchGfxByName(gGiCompassDL, "Compass_EnvColor", 6, gsDPNoOp());
|
||||
} else {
|
||||
ResourceMgr_UnpatchGfxByName(gGiCompassDL, "Compass_PrimColor");
|
||||
ResourceMgr_UnpatchGfxByName(gGiCompassDL, "Compass_EnvColor");
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterRandomizerCompasses() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](int32_t _unused) {
|
||||
PatchCompasses();
|
||||
});
|
||||
}
|
||||
|
||||
void InitMods() {
|
||||
RegisterTTS();
|
||||
RegisterInfiniteMoney();
|
||||
|
@ -1656,7 +1767,7 @@ void InitMods() {
|
|||
RegisterPermanentHeartLoss();
|
||||
RegisterDeleteFileOnDeath();
|
||||
RegisterHyperBosses();
|
||||
RegisterHyperEnemies();
|
||||
UpdateHyperEnemiesState();
|
||||
RegisterBonkDamage();
|
||||
RegisterMenuPathFix();
|
||||
RegisterMirrorModeHandler();
|
||||
|
@ -1668,12 +1779,16 @@ void InitMods() {
|
|||
RegisterRandomizerSheikSpawn();
|
||||
RegisterBossSouls();
|
||||
RegisterRandomizedEnemySizes();
|
||||
RegisterOpenAllHours();
|
||||
RegisterToTMedallions();
|
||||
RegisterNoSwim();
|
||||
RegisterNoWallet();
|
||||
RegisterFishsanity();
|
||||
RegisterInfiniteUpgrades();
|
||||
RegisterRandomizerCompasses();
|
||||
NameTag_RegisterHooks();
|
||||
RegisterFloorSwitchesHook();
|
||||
RegisterPatchHandHandler();
|
||||
RegisterHurtContainerModeHandler();
|
||||
RegisterPauseMenuHooks();
|
||||
}
|
||||
|
|
|
@ -11,7 +11,10 @@ void UpdateDirtPathFixState(int32_t sceneNum);
|
|||
void UpdateMirrorModeState(int32_t sceneNum);
|
||||
void UpdateHurtContainerModeState(bool newState);
|
||||
void PatchToTMedallions();
|
||||
void PatchCompasses();
|
||||
void UpdatePermanentHeartLossState();
|
||||
void UpdateHyperEnemiesState();
|
||||
void UpdateHyperBossesState();
|
||||
void InitMods();
|
||||
void UpdatePatchHand();
|
||||
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
#include "custom-message/CustomMessageTypes.h"
|
||||
#include "global.h"
|
||||
#include "z64.h"
|
||||
#include "game-interactor/GameInteractor.h"
|
||||
|
||||
static const int songMessageMap[] = {
|
||||
TEXT_WARP_MINUET_OF_FOREST,
|
||||
TEXT_WARP_BOLERO_OF_FIRE,
|
||||
TEXT_WARP_SERENADE_OF_WATER,
|
||||
TEXT_WARP_REQUIEM_OF_SPIRIT,
|
||||
TEXT_WARP_NOCTURNE_OF_SHADOW,
|
||||
TEXT_WARP_PRELUDE_OF_LIGHT
|
||||
};
|
||||
|
||||
static const int ocarinaSongMap[] = {
|
||||
OCARINA_SONG_MINUET,
|
||||
OCARINA_SONG_BOLERO,
|
||||
OCARINA_SONG_SERENADE,
|
||||
OCARINA_SONG_REQUIEM,
|
||||
OCARINA_SONG_NOCTURNE,
|
||||
OCARINA_SONG_PRELUDE
|
||||
};
|
||||
|
||||
static const int entranceIndexMap[] = {
|
||||
ENTR_SACRED_FOREST_MEADOW_2, // Minuet
|
||||
ENTR_DEATH_MOUNTAIN_CRATER_4, // Bolero
|
||||
ENTR_LAKE_HYLIA_8, // Serenade
|
||||
ENTR_DESERT_COLOSSUS_5, // Requiem
|
||||
ENTR_GRAVEYARD_7, // Nocturne
|
||||
ENTR_TEMPLE_OF_TIME_7 // Prelude
|
||||
};
|
||||
|
||||
static const int songAudioMap[] = {
|
||||
NA_BGM_OCA_MINUET,
|
||||
NA_BGM_OCA_BOLERO,
|
||||
NA_BGM_OCA_SERENADE,
|
||||
NA_BGM_OCA_REQUIEM,
|
||||
NA_BGM_OCA_NOCTURNE,
|
||||
NA_BGM_OCA_LIGHT
|
||||
};
|
||||
|
||||
static bool isWarpActive = false;
|
||||
|
||||
void PauseWarp_Execute() {
|
||||
if (!isWarpActive || gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
|
||||
return;
|
||||
}
|
||||
isWarpActive = false;
|
||||
GET_PLAYER(gPlayState)->stateFlags1 &= ~PLAYER_STATE1_IN_CUTSCENE;
|
||||
if (gPlayState->msgCtx.choiceIndex != 0) {
|
||||
return;
|
||||
}
|
||||
if (IS_RANDO) {
|
||||
Entrance_SetWarpSongEntrance();
|
||||
return;
|
||||
}
|
||||
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gPlayState->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
for (int i = 0; i < ARRAY_COUNT(ocarinaSongMap); i++) {
|
||||
if (gPlayState->msgCtx.lastPlayedSong == ocarinaSongMap[i]) {
|
||||
gPlayState->nextEntranceIndex = entranceIndexMap[i];
|
||||
return;
|
||||
}
|
||||
}
|
||||
gPlayState->transitionTrigger = TRANS_TRIGGER_OFF;
|
||||
}
|
||||
|
||||
void ActivateWarp(PauseContext* pauseCtx, int song) {
|
||||
Audio_OcaSetInstrument(0);
|
||||
Interface_SetDoAction(gPlayState, DO_ACTION_NONE);
|
||||
pauseCtx->state = 0x12;
|
||||
WREG(2) = -6240;
|
||||
func_800F64E0(0);
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
int idx = song - QUEST_SONG_MINUET;
|
||||
gPlayState->msgCtx.lastPlayedSong = ocarinaSongMap[idx];
|
||||
Audio_SetSoundBanksMute(0x20);
|
||||
Audio_PlayFanfare(songAudioMap[idx]);
|
||||
Message_StartTextbox(gPlayState, songMessageMap[idx], NULL);
|
||||
GET_PLAYER(gPlayState)->stateFlags1 |= PLAYER_STATE1_IN_CUTSCENE;
|
||||
isWarpActive = true;
|
||||
}
|
||||
|
||||
void PauseWarp_HandleSelection() {
|
||||
if (gSaveContext.inventory.items[SLOT_OCARINA] != ITEM_NONE) {
|
||||
int aButtonPressed = CHECK_BTN_ALL(gPlayState->state.input->press.button, BTN_A);
|
||||
int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
|
||||
if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE) {
|
||||
ActivateWarp(&gPlayState->pauseCtx, song);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -262,6 +262,24 @@ const std::vector<const char*> enhancementsCvars = {
|
|||
"gAddTraps.Tele",
|
||||
"gAddTraps.Void",
|
||||
"gToTMedallionsColors",
|
||||
"gCuccoStayDurationMultiplier",
|
||||
"gDeleteFileOnDeath",
|
||||
"gEnemySizeScalesHealth",
|
||||
"gEnhancements.BetterAmmoRendering",
|
||||
"gEnhancements.EquimentAlwaysVisible",
|
||||
"gEnhancements.FixDaruniaDanceSpeed",
|
||||
"gEnhancements.OpenAllHours",
|
||||
"gEnhancements.ResetNaviTimer",
|
||||
"gEnhancements.ScaleAdultEquimentAsChild",
|
||||
"gEnhancements.LeeverSpawnRate",
|
||||
"gEnhancements.SwordToggle",
|
||||
"gEnhancements.FixFloorSwitches",
|
||||
"gFixZoraHintDialogue",
|
||||
"gHurtContainer",
|
||||
"gPauseWarp",
|
||||
"gPermanentHeartLoss",
|
||||
"gRemoveExplosiveLimit",
|
||||
"gToggleStrength",
|
||||
};
|
||||
|
||||
const std::vector<const char*> cheatCvars = {
|
||||
|
@ -314,6 +332,7 @@ const std::vector<const char*> cheatCvars = {
|
|||
"gSwitchAge",
|
||||
"gSwitchTimeline",
|
||||
"gNoRedeadFreeze",
|
||||
"gNoKeeseGuayTarget",
|
||||
"gBombTimerMultiplier",
|
||||
"gNoFishDespawn",
|
||||
"gNoBugsDespawn",
|
||||
|
@ -333,6 +352,7 @@ const std::vector<const char*> cheatCvars = {
|
|||
"gCosmetics.Link_HeadScale.Value",
|
||||
"gCosmetics.Link_SwordScale.Changed",
|
||||
"gCosmetics.Link_SwordScale.Value",
|
||||
"gEnhancements.RememberMapToggleState",
|
||||
};
|
||||
|
||||
const std::vector<const char*> randomizerCvars = {
|
||||
|
@ -532,6 +552,8 @@ const std::vector<PresetEntry> vanillaPlusPresetEntries = {
|
|||
PRESET_ENTRY_S32("gNaviTextFix", 1),
|
||||
// Extend Silver Rupee Jingle
|
||||
PRESET_ENTRY_S32("gSilverRupeeJingleExtend", 1),
|
||||
// Fix some Floor Switches
|
||||
PRESET_ENTRY_S32("gEnhancements.FixFloorSwitches", 1),
|
||||
|
||||
// Red Ganon blood
|
||||
PRESET_ENTRY_S32("gRedGanonBlood", 1),
|
||||
|
@ -603,6 +625,8 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
|
|||
PRESET_ENTRY_S32("gSilverRupeeJingleExtend", 1),
|
||||
// Fix enemies not spawning on ground over water
|
||||
PRESET_ENTRY_S32("gEnemySpawnsOverWaterboxes", 1),
|
||||
// Fix some Floor Switches
|
||||
PRESET_ENTRY_S32("gEnhancements.FixFloorSwitches", 1),
|
||||
|
||||
// Red Ganon blood
|
||||
PRESET_ENTRY_S32("gRedGanonBlood", 1),
|
||||
|
@ -725,6 +749,8 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
|
|||
PRESET_ENTRY_S32("gNaviTextFix", 1),
|
||||
// Extend Silver Rupee Jingle
|
||||
PRESET_ENTRY_S32("gSilverRupeeJingleExtend", 1),
|
||||
// Fix some Floor Switches
|
||||
PRESET_ENTRY_S32("gEnhancements.FixFloorSwitches", 1),
|
||||
|
||||
// Red Ganon blood
|
||||
PRESET_ENTRY_S32("gRedGanonBlood", 1),
|
||||
|
|
|
@ -324,7 +324,12 @@ std::vector<RandomizerCheck> GetAccessibleLocations(const std::vector<Randomizer
|
|||
}
|
||||
|
||||
// Add shuffled entrances to the entrance playthrough
|
||||
if (mode == SearchMode::GeneratePlaythrough && exit.IsShuffled() && !exit.IsAddedToPool() && !ctx->GetEntranceShuffler()->HasNoRandomEntrances()) {
|
||||
// Include bluewarps when unshuffled but dungeon or boss shuffle is on
|
||||
if (mode == SearchMode::GeneratePlaythrough &&
|
||||
(exit.IsShuffled() ||
|
||||
(exit.GetType() == Rando::EntranceType::BlueWarp &&
|
||||
(ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES)))) &&
|
||||
!exit.IsAddedToPool() && !ctx->GetEntranceShuffler()->HasNoRandomEntrances()) {
|
||||
entranceSphere.push_back(&exit);
|
||||
exit.AddToPool();
|
||||
// Don't list a two-way coupled entrance from both directions
|
||||
|
@ -888,7 +893,7 @@ static void RandomizeDungeonItems() {
|
|||
std::vector<RandomizerGet> overworldItems;
|
||||
|
||||
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
|
||||
if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OWN_DUNGEON)) {
|
||||
if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_ANY_DUNGEON)) {
|
||||
auto dungeonKeys = FilterAndEraseFromPool(ItemPool, [dungeon](const RandomizerGet i){return (i == dungeon->GetSmallKey()) || (i == dungeon->GetKeyRing());});
|
||||
AddElementsToPool(anyDungeonItems, dungeonKeys);
|
||||
} else if (ctx->GetOption(RSK_KEYSANITY).Is(RO_DUNGEON_ITEM_LOC_OVERWORLD)) {
|
||||
|
|
|
@ -501,8 +501,8 @@ Area* AreaTable(const RandomizerRegion areaKey) {
|
|||
//Retrieve all the shuffable entrances of a specific type
|
||||
std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary /*= true*/) {
|
||||
std::vector<Rando::Entrance*> entrancesToShuffle = {};
|
||||
for (RandomizerRegion area : Areas::GetAllAreas()) {
|
||||
for (auto& exit: AreaTable(area)->exits) {
|
||||
for (RandomizerRegion area : Areas::GetAllAreas()) {
|
||||
for (auto& exit : AreaTable(area)->exits) {
|
||||
if ((exit.GetType() == type || type == Rando::EntranceType::All) && (exit.IsPrimary() || !onlyPrimary) && exit.GetType() != Rando::EntranceType::None) {
|
||||
entrancesToShuffle.push_back(&exit);
|
||||
}
|
||||
|
@ -510,3 +510,16 @@ std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type,
|
|||
}
|
||||
return entrancesToShuffle;
|
||||
}
|
||||
|
||||
// Get the specific entrance by name
|
||||
Rando::Entrance* GetEntrance(const std::string name) {
|
||||
for (RandomizerRegion area : Areas::GetAllAreas()) {
|
||||
for (auto& exit : AreaTable(area)->exits) {
|
||||
if (exit.GetName() == name) {
|
||||
return &exit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -251,6 +251,7 @@ namespace Areas {
|
|||
void AreaTable_Init();
|
||||
Area* AreaTable(const RandomizerRegion areaKey);
|
||||
std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary = true);
|
||||
Rando::Entrance* GetEntrance(const std::string name);
|
||||
|
||||
// Overworld
|
||||
void AreaTable_Init_LostWoods();
|
||||
|
|
|
@ -270,5 +270,6 @@ void AreaTable_Init_DekuTree() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, { [] { return true; } }),
|
||||
Entrance(RR_KF_OUTSIDE_DEKU_TREE, { [] { return logic->DekuTreeClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -307,5 +307,6 @@ void AreaTable_Init_DodongosCavern() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, { [] { return true; } }),
|
||||
Entrance(RR_DEATH_MOUNTAIN_TRAIL, { [] { return logic->DodongosCavernClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -418,5 +418,6 @@ void AreaTable_Init_FireTemple() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_FIRE_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_DMC_CENTRAL_LOCAL, { [] { return logic->FireTempleClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -170,7 +170,7 @@ void AreaTable_Init_ForestTemple() {
|
|||
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
|
||||
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return logic->CanUse(RG_HOVER_BOOTS) || (randoCtx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslash && logic->GoronBracelet);}}),
|
||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return logic->IsAdult && logic->GoronBracelet && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->GoronBracelet && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->GoronBracelet && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}}),
|
||||
});
|
||||
|
||||
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", RA_FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
|
||||
|
@ -431,5 +431,6 @@ void AreaTable_Init_ForestTemple() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_SACRED_FOREST_MEADOW, { [] { return logic->ForestTempleClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -177,17 +177,17 @@ void AreaTable_Init_JabuJabusBelly() {
|
|||
//Locations
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, {[]{return (logic->IsAdult && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT))) || ChildCanAccess(RR_JABU_JABUS_BELLY_MQ_BOSS_AREA);}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_COMPASS_CHEST, {[]{return (logic->IsChild || logic->CanDive || logic->CanUse(RG_IRON_BOOTS) || randoCtx->GetTrickOption(RT_JABU_ALCOVE_JUMP_DIVE)) && (logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->HasBombchus || (randoCtx->GetTrickOption(RT_JABU_MQ_RANG_JUMP) && logic->CanUse(RG_BOOMERANG)));}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, {[]{return logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_MASTER_SWORD) || logic->CanUse(RG_BIGGORON_SWORD) || logic->CanUse(RG_MEGATON_HAMMER) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_STICKS) || logic->Bombs;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, {[]{return logic->CanUse(RG_SONG_OF_TIME) || (randoCtx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->IsChild && logic->CanUse(RG_BOOMERANG));}}),
|
||||
//Trick: logic->CanUse(RG_SONG_OF_TIME) || (LogicJabuMQSoTGS && logic->IsChild && logic->CanUse(RG_BOOMERANG))
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_MQ_BEGINNING, {[]{return true;}}),
|
||||
Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives && logic->IsChild && logic->CanUse(RG_BOOMERANG);}}),
|
||||
Entrance(RR_JABU_JABUS_BELLY_MQ_DEPTHS, {[]{return logic->HasExplosives && logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanUse(RG_BOOMERANG);}}),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_MQ_DEPTHS] = Area("Jabu Jabus Belly MQ Depths", "Jabu Jabus Belly", RA_JABU_JABUS_BELLY, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
|
@ -207,8 +207,8 @@ void AreaTable_Init_JabuJabusBelly() {
|
|||
}, {
|
||||
//Locations
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_COW, {[]{return logic->CanUse(RG_EPONAS_SONG);}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {[]{return true;}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, {[]{return logic->CanUse(RG_FAIRY_SLINGSHOT);}}),
|
||||
LocationAccess(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, {[]{return logic->CanUse(RG_BOOMERANG) || (randoCtx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT));}}),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_MQ_MAIN, {[]{return true;}}),
|
||||
|
@ -243,5 +243,6 @@ void AreaTable_Init_JabuJabusBelly() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_ZORAS_FOUNTAIN, { [] { return logic->JabuJabusBellyClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ void AreaTable_Init_LostWoods() {
|
|||
Entrance(RR_KF_HOUSE_OF_TWINS, {[]{return true;}}),
|
||||
Entrance(RR_KF_KNOW_IT_ALL_HOUSE, {[]{return true;}}),
|
||||
Entrance(RR_KF_KOKIRI_SHOP, {[]{return true;}}),
|
||||
Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return logic->IsAdult || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
||||
Entrance(RR_KF_OUTSIDE_DEKU_TREE, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
||||
Entrance(RR_THE_LOST_WOODS, {[]{return true;}}),
|
||||
Entrance(RR_LW_BRIDGE_FROM_FOREST, {[]{return logic->IsAdult || randoCtx->GetOption(RSK_FOREST).IsNot(RO_FOREST_CLOSED) || logic->DekuTreeClear;}}),
|
||||
Entrance(RR_KF_STORMS_GROTTO, {[]{return logic->CanOpenStormGrotto;}}),
|
||||
|
@ -42,7 +42,7 @@ void AreaTable_Init_LostWoods() {
|
|||
}, {
|
||||
//Exits
|
||||
Entrance(RR_DEKU_TREE_ENTRYWAY, {[]{return logic->IsChild || (randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) && (randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield));}}),
|
||||
Entrance(RR_KOKIRI_FOREST, {[]{return logic->IsAdult || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
||||
Entrance(RR_KOKIRI_FOREST, {[]{return (logic->IsAdult && (logic->CanPassEnemy("Big Skulltula") || logic->ForestTempleClear)) || randoCtx->GetOption(RSK_FOREST).Is(RO_FOREST_OPEN) || logic->ShowedMidoSwordAndShield;}}),
|
||||
});
|
||||
|
||||
areaTable[RR_KF_LINKS_HOUSE] = Area("KF Link's House", "KF Link's House", RA_NONE, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
|
|
|
@ -207,5 +207,6 @@ void AreaTable_Init_ShadowTemple() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_GRAVEYARD_WARP_PAD_REGION, { [] { return logic->ShadowTempleClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -269,5 +269,6 @@ void AreaTable_Init_SpiritTemple() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_DESERT_COLOSSUS, { [] { return logic->SpiritTempleClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -329,5 +329,6 @@ void AreaTable_Init_WaterTemple() {
|
|||
{
|
||||
// Exits
|
||||
Entrance(RR_WATER_TEMPLE_BOSS_ENTRYWAY, { [] { return false; } }),
|
||||
Entrance(RR_LAKE_HYLIA, { [] { return logic->WaterTempleClear; } }),
|
||||
});
|
||||
}
|
||||
|
|
|
@ -316,35 +316,36 @@ static void WriteLocation(
|
|||
static void WriteShuffledEntrance(std::string sphereString, Entrance* entrance) {
|
||||
int16_t originalIndex = entrance->GetIndex();
|
||||
int16_t destinationIndex = -1;
|
||||
int16_t originalBlueWarp = entrance->GetBlueWarp();
|
||||
int16_t replacementBlueWarp = -1;
|
||||
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
|
||||
int16_t replacementDestinationIndex = -1;
|
||||
std::string name = entrance->GetName();
|
||||
std::string text = entrance->GetConnectedRegion()->regionName + " from " + entrance->GetReplacement()->GetParentRegion()->regionName;
|
||||
|
||||
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
|
||||
// Track the reverse destination, useful for savewarp handling
|
||||
if (entrance->GetReverse() != nullptr) {
|
||||
destinationIndex = entrance->GetReverse()->GetIndex();
|
||||
replacementDestinationIndex = entrance->GetReplacement()->GetReverse()->GetIndex();
|
||||
replacementBlueWarp = entrance->GetReplacement()->GetReverse()->GetBlueWarp();
|
||||
// When decouple is off we track the replacement's reverse destination, useful for recording visited entrances
|
||||
if (!entrance->IsDecoupled()) {
|
||||
replacementDestinationIndex = entrance->GetReplacement()->GetReverse()->GetIndex();
|
||||
}
|
||||
}
|
||||
|
||||
json entranceJson = json::object({
|
||||
{"type", entrance->GetType()},
|
||||
{"index", originalIndex},
|
||||
{"destination", destinationIndex},
|
||||
{"blueWarp", originalBlueWarp},
|
||||
{"override", replacementIndex},
|
||||
{"overrideDestination", replacementDestinationIndex},
|
||||
});
|
||||
|
||||
jsonData["entrances"].push_back(entranceJson);
|
||||
|
||||
// When decoupled entrances is off, handle saving reverse entrances with blue warps
|
||||
// When decoupled entrances is off, handle saving reverse entrances
|
||||
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
|
||||
json reverseEntranceJson = json::object({
|
||||
{"type", entrance->GetReverse()->GetType()},
|
||||
{"index", replacementDestinationIndex},
|
||||
{"destination", replacementIndex},
|
||||
{"blueWarp", replacementBlueWarp},
|
||||
{"override", destinationIndex},
|
||||
{"overrideDestination", originalIndex},
|
||||
});
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <array>
|
||||
#include "objects/object_gi_key/object_gi_key.h"
|
||||
#include "objects/object_gi_bosskey/object_gi_bosskey.h"
|
||||
#include "objects/object_gi_compass/object_gi_compass.h"
|
||||
#include "objects/object_gi_hearts/object_gi_hearts.h"
|
||||
#include "objects/object_gi_scale/object_gi_scale.h"
|
||||
#include "objects/object_gi_fire/object_gi_fire.h"
|
||||
|
@ -63,6 +64,49 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
|
|||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
void GetItem_DrawCompass(PlayState* play, s16 drawId);
|
||||
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
|
||||
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
|
||||
}
|
||||
|
||||
extern "C" void Randomizer_DrawCompass(PlayState* play, GetItemEntry* getItemEntry) {
|
||||
|
||||
s16 color_slot = getItemEntry->getItemId - RG_DEKU_TREE_COMPASS;
|
||||
s16 colors[12][3] = {
|
||||
{ 4, 100, 46 }, // Deku Tree
|
||||
{ 140, 30, 30 }, // Dodongo's Cavern
|
||||
{ 30, 60, 255 }, // Jabu Jabu's Belly
|
||||
{ 4, 195, 46 }, // Forest Temple
|
||||
{ 237, 95, 95 }, // Fire Temple
|
||||
{ 85, 180, 223 }, // Water Temple
|
||||
{ 222, 158, 47 }, // Spirit Temple
|
||||
{ 126, 16, 177 }, // Shadow Temple
|
||||
{ 227, 110, 255 }, // Bottom of the Well
|
||||
{ 221, 212, 60 }, // Gerudo Training Grounds
|
||||
{ 255, 255, 255 }, // Thieves' Hideout
|
||||
{ 80, 80, 80 } // Ganon's Castle
|
||||
};
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, colors[color_slot][0] / 2, colors[color_slot][1] / 2, colors[color_slot][2] / 2, 255);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiCompassDL);
|
||||
|
||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 5);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
|
||||
G_MTX_MODELVIEW | G_MTX_LOAD);
|
||||
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiCompassGlassDL);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
||||
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
|
||||
s8 keysCanBeOutsideDungeon = getItemEntry->getItemId == RG_GANONS_CASTLE_BOSS_KEY ?
|
||||
DUNGEON_ITEMS_CAN_BE_OUTSIDE_DUNGEON(RSK_GANONS_BOSS_KEY) :
|
||||
|
|
|
@ -10,6 +10,7 @@ typedef struct PlayState PlayState;
|
|||
extern "C" {
|
||||
#endif
|
||||
void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry);
|
||||
void Randomizer_DrawCompass(PlayState* play, GetItemEntry* getItemEntry);
|
||||
void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry);
|
||||
void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry);
|
||||
void Randomizer_DrawBossSoul(PlayState* play, GetItemEntry* getItemEntry);
|
||||
|
|
|
@ -10,6 +10,7 @@ EntranceLinkInfo NO_RETURN_ENTRANCE = { EntranceType::None, RR_NONE, RR_NONE, -1
|
|||
|
||||
Entrance::Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_)
|
||||
: connectedRegion(connectedRegion_) {
|
||||
originalConnectedRegion = connectedRegion_;
|
||||
conditions_met.resize(2);
|
||||
for (size_t i = 0; i < conditions_met_.size(); i++) {
|
||||
conditions_met[i] = conditions_met_[i];
|
||||
|
@ -109,6 +110,10 @@ RandomizerRegion Entrance::GetConnectedRegionKey() const {
|
|||
return connectedRegion;
|
||||
}
|
||||
|
||||
RandomizerRegion Entrance::GetOriginalConnectedRegionKey() const {
|
||||
return originalConnectedRegion;
|
||||
}
|
||||
|
||||
Area* Entrance::GetConnectedRegion() const {
|
||||
return AreaTable(connectedRegion);
|
||||
}
|
||||
|
@ -173,14 +178,6 @@ void Entrance::SetIndex(int16_t newIndex) {
|
|||
index = newIndex;
|
||||
}
|
||||
|
||||
int16_t Entrance::GetBlueWarp() const {
|
||||
return blueWarp;
|
||||
}
|
||||
|
||||
void Entrance::SetBlueWarp(int16_t newBlueWarp) {
|
||||
blueWarp = newBlueWarp;
|
||||
}
|
||||
|
||||
Entrance* Entrance::GetAssumed() const {
|
||||
return assumed;
|
||||
}
|
||||
|
@ -226,7 +223,7 @@ Entrance* Entrance::GetNewTarget() {
|
|||
AreaTable(RR_ROOT)->AddExit(RR_ROOT, connectedRegion, [] { return true; });
|
||||
Entrance* targetEntrance = AreaTable(RR_ROOT)->GetExit(connectedRegion);
|
||||
targetEntrance->SetReplacement(this);
|
||||
targetEntrance->SetName(GetParentRegion()->regionName + " -> " + GetConnectedRegion()->regionName);
|
||||
targetEntrance->SetName(AreaTable(RR_ROOT)->regionName + " -> " + GetConnectedRegion()->regionName);
|
||||
return targetEntrance;
|
||||
}
|
||||
|
||||
|
@ -246,6 +243,11 @@ void EntranceShuffler::SetNoRandomEntrances(bool noRandomEntrances) {
|
|||
mNoRandomEntrances = noRandomEntrances;
|
||||
}
|
||||
|
||||
// Construct entrance name from parent and connected region keys
|
||||
std::string EntranceNameByRegions(RandomizerRegion parentRegion, RandomizerRegion connectedRegion) {
|
||||
return AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
|
||||
}
|
||||
|
||||
void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
|
||||
auto ctx = Rando::Context::GetInstance();
|
||||
for (auto& entrancePair : entranceShuffleTable) {
|
||||
|
@ -256,26 +258,22 @@ void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
|
|||
// set data
|
||||
Entrance* forwardEntrance = AreaTable(forwardEntry.parentRegion)->GetExit(forwardEntry.connectedRegion);
|
||||
forwardEntrance->SetIndex(forwardEntry.index);
|
||||
forwardEntrance->SetBlueWarp(forwardEntry.blueWarp);
|
||||
forwardEntrance->SetType(forwardEntry.type);
|
||||
forwardEntrance->SetAsPrimary();
|
||||
|
||||
// When decouple entrances is on, mark it for entrances except boss rooms
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES) && forwardEntry.type != EntranceType::ChildBoss &&
|
||||
forwardEntry.type != EntranceType::AdultBoss) {
|
||||
// When decouple entrances is on, mark the forward entrance
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
forwardEntrance->SetDecoupled();
|
||||
}
|
||||
|
||||
if (returnEntry.parentRegion != RR_NONE) {
|
||||
Entrance* returnEntrance = AreaTable(returnEntry.parentRegion)->GetExit(returnEntry.connectedRegion);
|
||||
returnEntrance->SetIndex(returnEntry.index);
|
||||
returnEntrance->SetBlueWarp(returnEntry.blueWarp);
|
||||
returnEntrance->SetType(returnEntry.type);
|
||||
forwardEntrance->BindTwoWay(returnEntrance);
|
||||
|
||||
// Mark reverse entrance as decoupled
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES) && returnEntry.type != EntranceType::ChildBoss &&
|
||||
returnEntry.type != EntranceType::AdultBoss) {
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
returnEntrance->SetDecoupled();
|
||||
}
|
||||
}
|
||||
|
@ -925,24 +923,23 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
mCurNumRandomizedEntrances = 0;
|
||||
|
||||
std::vector<EntranceInfoPair> entranceShuffleTable = {
|
||||
// Parent Region Connected Region index blue warp
|
||||
// Type Parent Region Connected Region Index
|
||||
{ { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, 0x0000 },
|
||||
{ EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, 0x0209, 0x0457 } },
|
||||
{ EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, 0x0209 } },
|
||||
{ { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, 0x0004 },
|
||||
{ EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, 0x0242, 0x047A } },
|
||||
{ EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, 0x0242 } },
|
||||
{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, 0x0028 },
|
||||
{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, 0x0221, 0x010E } },
|
||||
{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, 0x0221 } },
|
||||
{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, 0x0169 },
|
||||
{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, 0x0215, 0x0608 } },
|
||||
{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, 0x0215 } },
|
||||
{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, 0x0165 },
|
||||
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, 0x024A, 0x0564 } },
|
||||
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, 0x024A } },
|
||||
{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, 0x0010 },
|
||||
{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, 0x021D, 0x060C } },
|
||||
{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, 0x021D } },
|
||||
{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, 0x0082 },
|
||||
{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY, 0x01E1,
|
||||
0x0610 } },
|
||||
{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY, 0x01E1 } },
|
||||
{ { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, 0x0037 },
|
||||
{ EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, 0x0205, 0x0580 } },
|
||||
{ EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, 0x0205 } },
|
||||
{ { EntranceType::Dungeon, RR_KAKARIKO_VILLAGE, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, 0x0098 },
|
||||
{ EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAKARIKO_VILLAGE, 0x02A6 } },
|
||||
{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_ICE_CAVERN_ENTRYWAY, 0x0088 },
|
||||
|
@ -1190,22 +1187,32 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
{ { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, 0x05F4 }, NO_RETURN_ENTRANCE },
|
||||
|
||||
{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, 0x040F },
|
||||
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, 0x0252, 0x0457 } },
|
||||
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, 0x0252 } },
|
||||
{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, 0x040B },
|
||||
{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, 0x00C5, 0x047A } },
|
||||
{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, 0x00C5 } },
|
||||
{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, 0x0301 },
|
||||
{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, 0x0407,
|
||||
0x010E } },
|
||||
{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, 0x0407 } },
|
||||
{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, 0x000C },
|
||||
{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, 0x024E, 0x0608 } },
|
||||
{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, 0x024E } },
|
||||
{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, 0x0305 },
|
||||
{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, 0x0175, 0x0564 } },
|
||||
{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, 0x0175 } },
|
||||
{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, 0x0417 },
|
||||
{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, 0x0423, 0x060C } },
|
||||
{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, 0x0423 } },
|
||||
{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, 0x008D },
|
||||
{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, 0x02F5, 0x0610 } },
|
||||
{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, 0x02F5 } },
|
||||
{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, 0x0413 },
|
||||
{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, 0x02B2, 0x0580 } },
|
||||
{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, 0x02B2 } },
|
||||
|
||||
{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, 0x0457 }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, 0x047A },
|
||||
NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, 0x010E }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, 0x0608 }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, 0x0564 }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, 0x060C }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, 0x0610 }, NO_RETURN_ENTRANCE },
|
||||
{ { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, 0x0580 },
|
||||
NO_RETURN_ENTRANCE },
|
||||
};
|
||||
|
||||
std::map<std::string, PriorityEntrance> priorityEntranceTable = {
|
||||
|
@ -1262,6 +1269,11 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
entrance->GetConnectedRegionKey() == RR_DEKU_TREE_BOSS_ROOM;
|
||||
});
|
||||
}
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
for (Entrance* entrance : entrancePools[EntranceType::Boss]) {
|
||||
entrancePools[EntranceType::BossReverse].push_back(entrance->GetReverse());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
entrancePools[EntranceType::ChildBoss] = GetShuffleableEntrances(EntranceType::ChildBoss);
|
||||
entrancePools[EntranceType::AdultBoss] = GetShuffleableEntrances(EntranceType::AdultBoss);
|
||||
|
@ -1273,6 +1285,14 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
entrance->GetConnectedRegionKey() == RR_DEKU_TREE_BOSS_ROOM;
|
||||
});
|
||||
}
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
for (Entrance* entrance : entrancePools[EntranceType::ChildBoss]) {
|
||||
entrancePools[EntranceType::ChildBossReverse].push_back(entrance->GetReverse());
|
||||
}
|
||||
for (Entrance* entrance : entrancePools[EntranceType::AdultBoss]) {
|
||||
entrancePools[EntranceType::AdultBossReverse].push_back(entrance->GetReverse());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1346,11 +1366,13 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
|
||||
// combine entrance pools if mixing pools. Only continue if more than one pool is selected.
|
||||
int totalMixedPools =
|
||||
(ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES) ? 1 : 0);
|
||||
(ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_BOSS_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES) ? 1 : 0);
|
||||
if (totalMixedPools < 2) {
|
||||
ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_BOSS_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
|
||||
|
@ -1364,6 +1386,12 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
poolsToMix.insert(EntranceType::DungeonReverse);
|
||||
}
|
||||
}
|
||||
if (ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES)) {
|
||||
poolsToMix.insert(EntranceType::Boss);
|
||||
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
poolsToMix.insert(EntranceType::BossReverse);
|
||||
}
|
||||
}
|
||||
if (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
|
||||
poolsToMix.insert(EntranceType::Overworld);
|
||||
}
|
||||
|
@ -1503,6 +1531,94 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
|||
}
|
||||
}
|
||||
|
||||
// Determine blue warp targets
|
||||
// RANDOTODO: add bluewarp shuffle
|
||||
if (true /* ctx->GetOption(RSK_SHUFFLE_BLUEWARP_ENTRANCES).Is(RO_BLUEWARP_ENTRANCE_SHUFFLE_DUNGEON) */) {
|
||||
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
|
||||
std::map<std::string, Entrance*> bossExits = {
|
||||
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
|
||||
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
|
||||
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
|
||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
|
||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) },
|
||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) },
|
||||
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY)) },
|
||||
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION)) },
|
||||
};
|
||||
|
||||
// If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make
|
||||
// the blue warp go to that dungeon's blue warp target
|
||||
std::map<std::string, Entrance*> dungeonExits = {
|
||||
{ EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE),
|
||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)) },
|
||||
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL),
|
||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)) },
|
||||
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN),
|
||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) },
|
||||
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
|
||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) },
|
||||
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
|
||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) },
|
||||
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
|
||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) },
|
||||
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY),
|
||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)) },
|
||||
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION),
|
||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)) },
|
||||
};
|
||||
|
||||
// Pair <BlueWarp exit, BossRoom reverse exit>
|
||||
std::vector<EntrancePair> bossRoomExitPairs = {
|
||||
{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
|
||||
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
|
||||
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
|
||||
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
|
||||
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),
|
||||
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)),
|
||||
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)),
|
||||
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY)) },
|
||||
{ GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)),
|
||||
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY)) },
|
||||
};
|
||||
|
||||
for (EntrancePair pair : bossRoomExitPairs) {
|
||||
Entrance* target = pair.second->GetReplacement() != nullptr ? pair.second->GetReplacement() : pair.second;
|
||||
|
||||
if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
|
||||
while (bossExits.find(target->GetName()) != bossExits.end()) {
|
||||
Entrance* next = bossExits.at(target->GetName());
|
||||
target = next->GetReplacement() != nullptr ? next->GetReplacement() : next;
|
||||
}
|
||||
|
||||
if (dungeonExits.find(target->GetName()) != dungeonExits.end()) {
|
||||
target = dungeonExits.at(target->GetName());
|
||||
}
|
||||
}
|
||||
|
||||
pair.first->Connect(target->GetOriginalConnectedRegionKey());
|
||||
pair.first->SetReplacement(target);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate the world one last time to ensure all special conditions are still valid
|
||||
if (!ValidateWorld(nullptr)) {
|
||||
return ENTRANCE_SHUFFLE_FAILURE;
|
||||
}
|
||||
|
||||
return ENTRANCE_SHUFFLE_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -1518,16 +1634,21 @@ void EntranceShuffler::CreateEntranceOverrides() {
|
|||
int i = 0;
|
||||
for (Entrance* entrance : allShuffleableEntrances) {
|
||||
|
||||
// Include blue warps when dungeons or bosses are shuffled
|
||||
bool includeBluewarps =
|
||||
entrance->GetType() == Rando::EntranceType::BlueWarp &&
|
||||
(ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES));
|
||||
|
||||
// Double-check to make sure the entrance is actually shuffled
|
||||
if (!entrance->IsShuffled()) {
|
||||
if (!entrance->IsShuffled() && !includeBluewarps) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto message = "Setting " + entrance->to_string() + "\n";
|
||||
SPDLOG_DEBUG(message);
|
||||
|
||||
uint8_t type = (uint8_t)entrance->GetType();
|
||||
int16_t originalIndex = entrance->GetIndex();
|
||||
int16_t originalBlueWarp = entrance->GetBlueWarp();
|
||||
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
|
||||
|
||||
int16_t destinationIndex = -1;
|
||||
|
@ -1541,9 +1662,9 @@ void EntranceShuffler::CreateEntranceOverrides() {
|
|||
}
|
||||
|
||||
entranceOverrides[i] = {
|
||||
.type = type,
|
||||
.index = originalIndex,
|
||||
.destination = destinationIndex,
|
||||
.blueWarp = originalBlueWarp,
|
||||
.override = replacementIndex,
|
||||
.overrideDestination = replacementDestinationIndex,
|
||||
};
|
||||
|
@ -1559,9 +1680,9 @@ void EntranceShuffler::CreateEntranceOverrides() {
|
|||
/// @brief set all the entrances to be 0 to indicate an unshuffled entrance
|
||||
void EntranceShuffler::UnshuffleAllEntrances() {
|
||||
for (auto& entranceOveride : entranceOverrides) {
|
||||
entranceOveride.type = 0;
|
||||
entranceOveride.index = 0;
|
||||
entranceOveride.destination = 0;
|
||||
entranceOveride.blueWarp = 0;
|
||||
entranceOveride.override = 0;
|
||||
entranceOveride.overrideDestination = 0;
|
||||
}
|
||||
|
@ -1575,12 +1696,12 @@ void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) {
|
|||
for (auto it = entrancesJson.begin(); it != entrancesJson.end(); ++it, i++) {
|
||||
nlohmann::json entranceJson = *it;
|
||||
for (auto entranceIt = entranceJson.begin(); entranceIt != entranceJson.end(); ++entranceIt) {
|
||||
if (entranceIt.key() == "index") {
|
||||
if (entranceIt.key() == "type") {
|
||||
entranceOverrides[i].type = entranceIt.value();
|
||||
} else if (entranceIt.key() == "index") {
|
||||
entranceOverrides[i].index = entranceIt.value();
|
||||
} else if (entranceIt.key() == "destination") {
|
||||
entranceOverrides[i].destination = entranceIt.value();
|
||||
} else if (entranceIt.key() == "blueWarp") {
|
||||
entranceOverrides[i].blueWarp = entranceIt.value();
|
||||
} else if (entranceIt.key() == "override") {
|
||||
entranceOverrides[i].override = entranceIt.value();
|
||||
} else if (entranceIt.key() == "overrideDestination") {
|
||||
|
@ -1593,5 +1714,5 @@ void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) {
|
|||
} // namespace Rando
|
||||
|
||||
extern "C" EntranceOverride* Randomizer_GetEntranceOverrides() {
|
||||
return Rando::Context::GetInstance()->GetEntranceShuffler()->entranceOverrides.data();
|
||||
return Rando::Context::GetInstance()->GetEntranceShuffler()->entranceOverrides.data();
|
||||
}
|
|
@ -15,12 +15,16 @@ enum class EntranceType {
|
|||
OwlDrop,
|
||||
Spawn,
|
||||
WarpSong,
|
||||
BlueWarp,
|
||||
Dungeon,
|
||||
GanonDungeon,
|
||||
DungeonReverse,
|
||||
Boss,
|
||||
BossReverse,
|
||||
ChildBoss,
|
||||
ChildBossReverse,
|
||||
AdultBoss,
|
||||
AdultBossReverse,
|
||||
Interior,
|
||||
InteriorReverse,
|
||||
SpecialInterior,
|
||||
|
@ -45,6 +49,7 @@ class Entrance {
|
|||
uint32_t Getuint32_t() const;
|
||||
bool CheckConditionAtAgeTime(bool& age, bool& time, bool passAnyway = false) const;
|
||||
RandomizerRegion GetConnectedRegionKey() const;
|
||||
RandomizerRegion GetOriginalConnectedRegionKey() const;
|
||||
Area* GetConnectedRegion() const;
|
||||
void SetParentRegion(RandomizerRegion newParent);
|
||||
RandomizerRegion GetParentRegionKey() const;
|
||||
|
@ -61,8 +66,6 @@ class Entrance {
|
|||
void SetDecoupled();
|
||||
int16_t GetIndex() const;
|
||||
void SetIndex(int16_t newIndex);
|
||||
int16_t GetBlueWarp() const;
|
||||
void SetBlueWarp(int16_t newBlueWarp);
|
||||
Entrance* GetAssumed() const;
|
||||
void SetReplacement(Entrance* newReplacement);
|
||||
Entrance* GetReplacement() const;
|
||||
|
@ -78,6 +81,7 @@ class Entrance {
|
|||
private:
|
||||
RandomizerRegion parentRegion;
|
||||
RandomizerRegion connectedRegion;
|
||||
RandomizerRegion originalConnectedRegion;
|
||||
std::vector<ConditionFn> conditions_met;
|
||||
|
||||
EntranceType type = EntranceType::None;
|
||||
|
@ -86,7 +90,6 @@ class Entrance {
|
|||
Entrance* assumed = nullptr;
|
||||
Entrance* replacement = nullptr;
|
||||
int16_t index = 0xFFFF;
|
||||
int16_t blueWarp = 0;
|
||||
bool shuffled = false;
|
||||
bool primary = false;
|
||||
bool addedToPool = false;
|
||||
|
@ -99,7 +102,6 @@ typedef struct {
|
|||
RandomizerRegion parentRegion;
|
||||
RandomizerRegion connectedRegion;
|
||||
int16_t index;
|
||||
int16_t blueWarp;
|
||||
} EntranceLinkInfo;
|
||||
|
||||
typedef struct {
|
||||
|
|
|
@ -107,15 +107,25 @@ void Rando::StaticData::InitItemTable() {
|
|||
itemTable[RG_BOTTOM_OF_THE_WELL_MAP] = Item(RG_BOTTOM_OF_THE_WELL_MAP, Text{ "Bottom of the Well Map", "Carte du Puits", "Boden des Brunnens Karte" }, ITEMTYPE_MAP, 0xAD, false, &logic->noVariable, RHT_BOTTOM_OF_THE_WELL_MAP, RG_BOTTOM_OF_THE_WELL_MAP, OBJECT_GI_MAP, GID_DUNGEON_MAP, TEXT_ITEM_DUNGEON_MAP, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_ICE_CAVERN_MAP] = Item(RG_ICE_CAVERN_MAP, Text{ "Ice Cavern Map", "Carte de la Caverne Polaire", "Eishöhle Karte" }, ITEMTYPE_MAP, 0xAE, false, &logic->noVariable, RHT_ICE_CAVERN_MAP, RG_ICE_CAVERN_MAP, OBJECT_GI_MAP, GID_DUNGEON_MAP, TEXT_ITEM_DUNGEON_MAP, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_DEKU_TREE_COMPASS] = Item(RG_DEKU_TREE_COMPASS, Text{ "Great Deku Tree Compass", "Boussole de l'Arbre Mojo", "Kompass des Deku-Baums" }, ITEMTYPE_COMPASS, 0x9B, false, &logic->noVariable, RHT_DEKU_TREE_COMPASS, RG_DEKU_TREE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_DUNGEON_MAP, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_DEKU_TREE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_DODONGOS_CAVERN_COMPASS] = Item(RG_DODONGOS_CAVERN_COMPASS, Text{ "Dodongo's Cavern Compass", "Boussole de la Caverne Dodongo", "Kompass der Dodongo-Höhle" }, ITEMTYPE_COMPASS, 0x9C, false, &logic->noVariable, RHT_DODONGOS_CAVERN_COMPASS,RG_DODONGOS_CAVERN_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_DODONGOS_CAVERN_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_JABU_JABUS_BELLY_COMPASS] = Item(RG_JABU_JABUS_BELLY_COMPASS, Text{ "Jabu-Jabu's Belly Compass", "Boussole du Ventre de Jabu-Jabu", "Kompass des Jabu-Jabu-Bauchs" }, ITEMTYPE_COMPASS, 0x9D, false, &logic->noVariable, RHT_JABU_JABUS_BELLY_COMPASS,RG_JABU_JABUS_BELLY_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_JABU_JABUS_BELLY_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_FOREST_TEMPLE_COMPASS] = Item(RG_FOREST_TEMPLE_COMPASS, Text{ "Forest Temple Compass", "Boussole du Temple de la Forêt", "Waldtempel-Kompass" }, ITEMTYPE_COMPASS, 0x9E, false, &logic->noVariable, RHT_FOREST_TEMPLE_COMPASS, RG_FOREST_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_FOREST_TEMPLE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_FIRE_TEMPLE_COMPASS] = Item(RG_FIRE_TEMPLE_COMPASS, Text{ "Fire Temple Compass", "Boussole du Temple du Feu", "Feuertempel-Kompass" }, ITEMTYPE_COMPASS, 0x9F, false, &logic->noVariable, RHT_FIRE_TEMPLE_COMPASS, RG_FIRE_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_FIRE_TEMPLE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_WATER_TEMPLE_COMPASS] = Item(RG_WATER_TEMPLE_COMPASS, Text{ "Water Temple Compass", "Boussole du Temple de l'Eau", "Wassertempel-Kompass" }, ITEMTYPE_COMPASS, 0xA0, false, &logic->noVariable, RHT_WATER_TEMPLE_COMPASS, RG_WATER_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_WATER_TEMPLE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_SPIRIT_TEMPLE_COMPASS] = Item(RG_SPIRIT_TEMPLE_COMPASS, Text{ "Spirit Temple Compass", "Boussole due Temple de l'Esprit", "Geistiger Tempelkompass" }, ITEMTYPE_COMPASS, 0xA1, false, &logic->noVariable, RHT_SPIRIT_TEMPLE_COMPASS, RG_SPIRIT_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_SPIRIT_TEMPLE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_SHADOW_TEMPLE_COMPASS] = Item(RG_SHADOW_TEMPLE_COMPASS, Text{ "Shadow Temple Compass", "Boussole du Temple de l'Ombre", "Kompass des Schattentempels" }, ITEMTYPE_COMPASS, 0xA2, false, &logic->noVariable, RHT_SHADOW_TEMPLE_COMPASS, RG_SHADOW_TEMPLE_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_SHADOW_TEMPLE_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_BOTTOM_OF_THE_WELL_COMPASS] = Item(RG_BOTTOM_OF_THE_WELL_COMPASS, Text{ "Bottom of the Well Compass", "Boussole du Puits", "Boden des Brunnenkompasses" }, ITEMTYPE_COMPASS, 0xA3, false, &logic->noVariable, RHT_BOTTOM_OF_THE_WELL_COMPASS,RG_BOTTOM_OF_THE_WELL_COMPASS,OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_BOTTOM_OF_THE_WELL_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
itemTable[RG_ICE_CAVERN_COMPASS] = Item(RG_ICE_CAVERN_COMPASS, Text{ "Ice Cavern Compass", "Boussole de la Caverne Polaire", "Eishöhlenkompass" }, ITEMTYPE_COMPASS, 0xA4, false, &logic->noVariable, RHT_ICE_CAVERN_COMPASS, RG_ICE_CAVERN_COMPASS, OBJECT_GI_COMPASS, GID_COMPASS, TEXT_ITEM_COMPASS, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
|
||||
itemTable[RG_ICE_CAVERN_COMPASS].SetCustomDrawFunc(Randomizer_DrawCompass);
|
||||
// Boss Keys
|
||||
itemTable[RG_FOREST_TEMPLE_BOSS_KEY] = Item(RG_FOREST_TEMPLE_BOSS_KEY, Text{ "Forest Temple Boss Key", "Clé d'Or du Temple de la Forêt", "Waldtempel-Boss-Schlüssel" }, ITEMTYPE_BOSSKEY, 0x95, true, &logic->BossKeyForestTemple, RHT_FOREST_TEMPLE_BOSS_KEY, RG_FOREST_TEMPLE_BOSS_KEY, OBJECT_GI_BOSSKEY, GID_KEY_BOSS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_BOSS_KEY,MOD_RANDOMIZER);
|
||||
itemTable[RG_FOREST_TEMPLE_BOSS_KEY].SetCustomDrawFunc(Randomizer_DrawBossKey);
|
||||
|
|
|
@ -230,6 +230,26 @@ namespace Rando {
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Logic::CanKillEnemy(std::string enemy) {
|
||||
//switch(enemy) {} RANDOTODO implement enemies enum
|
||||
if (enemy == "Big Skulltula"){
|
||||
return CanUse(RG_FAIRY_BOW) || CanUse(RG_FAIRY_SLINGSHOT) || CanJumpslash || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_HOOKSHOT) || CanUse(RG_DINS_FIRE) || HasExplosives;
|
||||
}
|
||||
//Shouldn't be reached
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Logic::CanPassEnemy(std::string enemy) {
|
||||
//switch(enemy) {} RANDOTODO implement enemies enum
|
||||
if (CanKillEnemy(enemy)){
|
||||
return true;
|
||||
}
|
||||
if (enemy == "Big Skulltula"){
|
||||
return Nuts || CanUse(RG_BOOMERANG);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Logic::Logic() {
|
||||
|
||||
}
|
||||
|
|
|
@ -422,6 +422,8 @@ class Logic {
|
|||
bool SmallKeys(RandomizerRegion dungeon, uint8_t requiredAmountGlitchless, uint8_t requiredAmountGlitched);
|
||||
bool CanDoGlitch(GlitchType glitch);
|
||||
bool CanEquipSwap(RandomizerGet itemName);
|
||||
bool CanKillEnemy(std::string enemy);
|
||||
bool CanPassEnemy(std::string enemy);
|
||||
bool EventsUpdated();
|
||||
void Reset();
|
||||
|
||||
|
|
|
@ -170,12 +170,14 @@ void Settings::CreateOptionDescriptions() {
|
|||
"This also adds the one-way entrance from Gerudo Valley to Lake Hylia in the pool of "
|
||||
"overworld entrances when they are shuffled.";
|
||||
mOptionDescriptions[RSK_MIXED_ENTRANCE_POOLS] =
|
||||
"Shuffle entrances into a mixed pool instead of separate ones.\n"
|
||||
"Shuffle entrances into a mixed pool instead of separate ones. Has no affect on pools whose "
|
||||
"entrances aren't shuffled, and \"Shuffle Boss Entrances\" must be set to \"Full\" to include them.\n"
|
||||
"\n"
|
||||
"For example, enabling the settings to shuffle grotto, dungeon, and overworld entrances and "
|
||||
"selecting grotto and dungeon entrances here will allow a dungeon to be inside a grotto or "
|
||||
"vice versa, while overworld entrances are shuffled in their own separate pool and indoors stay vanilla.";
|
||||
mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES] = "Dungeon entrances will be part of the mixed pool";
|
||||
mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES] = "Boss entrances will be part of the mixed pool";
|
||||
mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES] = "Overworld entrances will be part of the mixed pool";
|
||||
mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES] = "Interior entrances will be part of the mixed pool";
|
||||
mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES] = "Grotto entrances will be part of the mixed pool";
|
||||
|
|
|
@ -236,23 +236,6 @@ std::unordered_map<s16, s16> getItemIdToItemId = {
|
|||
{ GI_CLAIM_CHECK, ITEM_CLAIM_CHECK }
|
||||
};
|
||||
|
||||
std::string sanitize(std::string stringValue) {
|
||||
// Add backslashes.
|
||||
for (auto i = stringValue.begin();;) {
|
||||
auto const pos = std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
|
||||
if (pos == stringValue.end()) {
|
||||
break;
|
||||
}
|
||||
i = std::next(stringValue.insert(pos, '\\'), 2);
|
||||
}
|
||||
|
||||
// Removes others.
|
||||
stringValue.erase(std::remove_if(stringValue.begin(), stringValue.end(), [](char const c) {
|
||||
return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; }), stringValue.end());
|
||||
|
||||
return stringValue;
|
||||
}
|
||||
|
||||
#pragma optimize("", off)
|
||||
#pragma GCC push_options
|
||||
#pragma GCC optimize ("O0")
|
||||
|
@ -542,6 +525,11 @@ void Randomizer::LoadMerchantMessages() {
|
|||
CustomMessage(ctx->GetHint(RH_BEAN_SALESMAN)->GetText().GetEnglish(),
|
||||
ctx->GetHint(RH_BEAN_SALESMAN)->GetText().GetGerman(),
|
||||
ctx->GetHint(RH_BEAN_SALESMAN)->GetText().GetFrench()));
|
||||
CustomMessageManager::Instance->CreateMessage(
|
||||
Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100,
|
||||
CustomMessage("I never thought I'd say this, but I'm &selling the last %rMagic Bean%w. %r99%w Rupees...\x1B&%gYes&No%w",
|
||||
"\x1B&%gJa&Nein%w",
|
||||
"Je te vends mon dernier %rHaricot&magique%w pour %r99 Rubis%w.\x1B&%gAcheter&Ne pas acheter%w"));
|
||||
|
||||
|
||||
//Setup for merchant text boxes
|
||||
|
@ -553,7 +541,7 @@ void Randomizer::LoadMerchantMessages() {
|
|||
ctx->GetHint(RH_MEDIGORON)->GetText().GetGerman(),
|
||||
ctx->GetHint(RH_MEDIGORON)->GetText().GetFrench()));
|
||||
|
||||
//Granny Shopy
|
||||
//Granny Shop
|
||||
//RANDOTODO: Implement obscure/ambiguous hints
|
||||
CustomMessageManager::Instance->CreateMessage(
|
||||
Randomizer::merchantMessageTableID, TEXT_GRANNYS_SHOP,
|
||||
|
@ -2258,7 +2246,11 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||
excludedLocationString += std::to_string(excludedLocationIt);
|
||||
excludedLocationString += ",";
|
||||
}
|
||||
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
|
||||
if (excludedLocationString == "") {
|
||||
CVarClear("gRandomizeExcludedLocations");
|
||||
} else {
|
||||
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
|
||||
}
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
@ -2428,7 +2420,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||
enabledTrickString += std::to_string(enabledTrickIt);
|
||||
enabledTrickString += ",";
|
||||
}
|
||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
||||
CVarClear("gRandomizeEnabledTricks");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
@ -2600,7 +2592,7 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||
enabledTrickString += std::to_string(enabledTrickIt);
|
||||
enabledTrickString += ",";
|
||||
}
|
||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
||||
CVarClear("gRandomizeEnabledTricks");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
|
||||
|
@ -2635,7 +2627,11 @@ void RandomizerSettingsWindow::DrawElement() {
|
|||
enabledTrickString += std::to_string(enabledTrickIt);
|
||||
enabledTrickString += ",";
|
||||
}
|
||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
||||
if (enabledTrickString == "") {
|
||||
CVarClear("gRandomizeEnabledTricks");
|
||||
} else {
|
||||
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
|
||||
}
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
Rando::Tricks::DrawTagChips(option.GetTags());
|
||||
|
@ -2790,7 +2786,7 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
|
|||
}
|
||||
|
||||
CustomMessage Randomizer::GetSariaMessage(u16 originalTextId) {
|
||||
if (originalTextId == TEXT_SARIA_SFM || (originalTextId == TEXT_SARIAS_SONG_FOREST_SOUNDS && originalTextId == TEXT_SARIAS_SONG_FOREST_TEMPLE)) {
|
||||
if (originalTextId == TEXT_SARIA_SFM || (originalTextId >= TEXT_SARIAS_SONG_FACE_TO_FACE && originalTextId <= TEXT_SARIAS_SONG_CHANNELING_POWER)) {
|
||||
CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SARIAS_SONG_FACE_TO_FACE);
|
||||
CustomMessage messageEntry2 = messageEntry;
|
||||
std::string code = originalTextId == TEXT_SARIA_SFM ? "" : "\x0B";
|
||||
|
|
|
@ -3659,6 +3659,7 @@ typedef enum {
|
|||
RSK_SHUFFLE_OVERWORLD_SPAWNS,
|
||||
RSK_MIXED_ENTRANCE_POOLS,
|
||||
RSK_MIX_DUNGEON_ENTRANCES,
|
||||
RSK_MIX_BOSS_ENTRANCES,
|
||||
RSK_MIX_OVERWORLD_ENTRANCES,
|
||||
RSK_MIX_INTERIOR_ENTRANCES,
|
||||
RSK_MIX_GROTTO_ENTRANCES,
|
||||
|
|
|
@ -781,7 +781,6 @@ void InitTrackerData(bool isDebug) {
|
|||
}
|
||||
}
|
||||
UpdateAllOrdering();
|
||||
UpdateInventoryChecks();
|
||||
}
|
||||
|
||||
void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
|
||||
|
@ -1381,7 +1380,7 @@ void DrawLocation(RandomizerCheck rc) {
|
|||
: CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
|
||||
extraColor = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default);
|
||||
} else if (status == RCSHOW_SCUMMED) {
|
||||
if (!showHidden && CVarGetInteger("gCheckTrackerKnownHide", 0)) {
|
||||
if (!showHidden && CVarGetInteger("gCheckTrackerScummedHide", 0)) {
|
||||
return;
|
||||
}
|
||||
mainColor =
|
||||
|
|
|
@ -40,17 +40,12 @@ s16 dynamicExitList[] = {
|
|||
// Owl Flights : 0x492064 and 0x492080
|
||||
|
||||
static s16 entranceOverrideTable[ENTRANCE_TABLE_SIZE] = {0};
|
||||
// Boss scenes (normalize boss scene range to 0 on lookup) to the replaced dungeon scene it is connected to
|
||||
static s16 dungeonBossSceneOverrides[SHUFFLEABLE_BOSS_COUNT] = {0};
|
||||
// Boss scenes (normalize boss scene range to 0 on lookup) mapped to save/death warp entrance
|
||||
static s16 bossSceneSaveDeathWarps[SHUFFLEABLE_BOSS_COUNT] = {0};
|
||||
static ActorEntry modifiedLinkActorEntry = {0};
|
||||
|
||||
EntranceInfo originalEntranceTable[ENTRANCE_TABLE_SIZE] = {0};
|
||||
|
||||
typedef struct {
|
||||
s16 blueWarp;
|
||||
s16 destination;
|
||||
} BlueWarpReplacement;
|
||||
|
||||
typedef struct {
|
||||
s16 entryway;
|
||||
s16 exit;
|
||||
|
@ -62,40 +57,25 @@ typedef struct {
|
|||
} DungeonEntranceInfo;
|
||||
|
||||
static DungeonEntranceInfo dungeons[] = {
|
||||
//entryway exit, boss, reverse, bluewarp, dungeon scene, boss scene
|
||||
{ DEKU_TREE_ENTRANCE, ENTR_KOKIRI_FOREST_1, ENTR_DEKU_TREE_BOSS_0, ENTR_DEKU_TREE_1, ENTR_KOKIRI_FOREST_11, SCENE_DEKU_TREE, SCENE_DEKU_TREE_BOSS },
|
||||
{ DODONGOS_CAVERN_ENTRANCE, ENTR_DEATH_MOUNTAIN_TRAIL_3, ENTR_DODONGOS_CAVERN_BOSS_0, ENTR_DODONGOS_CAVERN_1, ENTR_DEATH_MOUNTAIN_TRAIL_5, SCENE_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN_BOSS },
|
||||
{ JABU_JABUS_BELLY_ENTRANCE, ENTR_ZORAS_FOUNTAIN_1, ENTR_JABU_JABU_BOSS_0, ENTR_JABU_JABU_1, ENTR_ZORAS_FOUNTAIN_0, SCENE_JABU_JABU, SCENE_JABU_JABU_BOSS },
|
||||
{ FOREST_TEMPLE_ENTRANCE, ENTR_SACRED_FOREST_MEADOW_1, ENTR_FOREST_TEMPLE_BOSS_0, ENTR_FOREST_TEMPLE_1, ENTR_SACRED_FOREST_MEADOW_3, SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS },
|
||||
{ FIRE_TEMPLE_ENTRANCE, ENTR_DEATH_MOUNTAIN_CRATER_2, ENTR_FIRE_TEMPLE_BOSS_0, ENTR_FIRE_TEMPLE_1, ENTR_DEATH_MOUNTAIN_CRATER_5, SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS },
|
||||
{ WATER_TEMPLE_ENTRANCE, ENTR_LAKE_HYLIA_2, ENTR_WATER_TEMPLE_BOSS_0, ENTR_WATER_TEMPLE_1, ENTR_LAKE_HYLIA_9, SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS },
|
||||
{ SPIRIT_TEMPLE_ENTRANCE, ENTR_DESERT_COLOSSUS_1, ENTR_SPIRIT_TEMPLE_BOSS_0, ENTR_SPIRIT_TEMPLE_1, ENTR_DESERT_COLOSSUS_8, SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS },
|
||||
{ SHADOW_TEMPLE_ENTRANCE, ENTR_GRAVEYARD_1, ENTR_SHADOW_TEMPLE_BOSS_0, ENTR_SHADOW_TEMPLE_1, ENTR_GRAVEYARD_8, SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS },
|
||||
//entryway exit, boss, reverse, bluewarp, dungeon scene, boss scene
|
||||
{ ENTR_DEKU_TREE_0, ENTR_KOKIRI_FOREST_1, ENTR_DEKU_TREE_BOSS_0, ENTR_DEKU_TREE_1, ENTR_KOKIRI_FOREST_11, SCENE_DEKU_TREE, SCENE_DEKU_TREE_BOSS },
|
||||
{ ENTR_DODONGOS_CAVERN_0, ENTR_DEATH_MOUNTAIN_TRAIL_3, ENTR_DODONGOS_CAVERN_BOSS_0, ENTR_DODONGOS_CAVERN_1, ENTR_DEATH_MOUNTAIN_TRAIL_5, SCENE_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN_BOSS },
|
||||
{ ENTR_JABU_JABU_0, ENTR_ZORAS_FOUNTAIN_1, ENTR_JABU_JABU_BOSS_0, ENTR_JABU_JABU_1, ENTR_ZORAS_FOUNTAIN_0, SCENE_JABU_JABU, SCENE_JABU_JABU_BOSS },
|
||||
{ ENTR_FOREST_TEMPLE_0, ENTR_SACRED_FOREST_MEADOW_1, ENTR_FOREST_TEMPLE_BOSS_0, ENTR_FOREST_TEMPLE_1, ENTR_SACRED_FOREST_MEADOW_3, SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS },
|
||||
{ ENTR_FIRE_TEMPLE_0, ENTR_DEATH_MOUNTAIN_CRATER_2, ENTR_FIRE_TEMPLE_BOSS_0, ENTR_FIRE_TEMPLE_1, ENTR_DEATH_MOUNTAIN_CRATER_5, SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS },
|
||||
{ ENTR_WATER_TEMPLE_0, ENTR_LAKE_HYLIA_2, ENTR_WATER_TEMPLE_BOSS_0, ENTR_WATER_TEMPLE_1, ENTR_LAKE_HYLIA_9, SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS },
|
||||
{ ENTR_SPIRIT_TEMPLE_0, ENTR_DESERT_COLOSSUS_1, ENTR_SPIRIT_TEMPLE_BOSS_0, ENTR_SPIRIT_TEMPLE_1, ENTR_DESERT_COLOSSUS_8, SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS },
|
||||
{ ENTR_SHADOW_TEMPLE_0, ENTR_GRAVEYARD_1, ENTR_SHADOW_TEMPLE_BOSS_0, ENTR_SHADOW_TEMPLE_1, ENTR_GRAVEYARD_8, SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS },
|
||||
};
|
||||
|
||||
//These variables store the new entrance indices for dungeons so that
|
||||
//savewarping and game overs respawn players at the proper entrance.
|
||||
//By default, these will be their vanilla values.
|
||||
static s16 newDekuTreeEntrance = DEKU_TREE_ENTRANCE;
|
||||
static s16 newDodongosCavernEntrance = DODONGOS_CAVERN_ENTRANCE;
|
||||
static s16 newJabuJabusBellyEntrance = JABU_JABUS_BELLY_ENTRANCE;
|
||||
static s16 newForestTempleEntrance = FOREST_TEMPLE_ENTRANCE;
|
||||
static s16 newFireTempleEntrance = FIRE_TEMPLE_ENTRANCE;
|
||||
static s16 newWaterTempleEntrance = WATER_TEMPLE_ENTRANCE;
|
||||
static s16 newSpiritTempleEntrance = SPIRIT_TEMPLE_ENTRANCE;
|
||||
static s16 newShadowTempleEntrance = SHADOW_TEMPLE_ENTRANCE;
|
||||
static s16 newBottomOfTheWellEntrance = BOTTOM_OF_THE_WELL_ENTRANCE;
|
||||
static s16 newGerudoTrainingGroundsEntrance = GERUDO_TRAINING_GROUNDS_ENTRANCE;
|
||||
static s16 newIceCavernEntrance = ICE_CAVERN_ENTRANCE;
|
||||
|
||||
static s8 hasCopiedEntranceTable = 0;
|
||||
static s8 hasModifiedEntranceTable = 0;
|
||||
|
||||
void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance);
|
||||
|
||||
u8 Entrance_EntranceIsNull(EntranceOverride* entranceOverride) {
|
||||
return entranceOverride->index == 0 && entranceOverride->destination == 0 && entranceOverride->blueWarp == 0
|
||||
&& entranceOverride->override == 0 && entranceOverride->overrideDestination == 0;
|
||||
return entranceOverride->index == 0 && entranceOverride->destination == 0 && entranceOverride->override == 0 &&
|
||||
entranceOverride->overrideDestination == 0;
|
||||
}
|
||||
|
||||
static void Entrance_SeparateOGCFairyFountainExit(void) {
|
||||
|
@ -114,6 +94,28 @@ static void Entrance_SeparateAdultSpawnAndPrelude() {
|
|||
}
|
||||
}
|
||||
|
||||
// Fix Adult dungeon blue warps as Child by assigning the child values for the warp pads
|
||||
static void Entrance_ReplaceChildTempleWarps() {
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) != RO_DUNGEON_ENTRANCE_SHUFFLE_OFF ||
|
||||
Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) {
|
||||
// Forest Temple
|
||||
gEntranceTable[ENTR_SACRED_FOREST_MEADOW_3] = gEntranceTable[ENTR_SACRED_FOREST_MEADOW_2];
|
||||
gEntranceTable[ENTR_SACRED_FOREST_MEADOW_3_1] = gEntranceTable[ENTR_SACRED_FOREST_MEADOW_2_1];
|
||||
// Fire Temple
|
||||
gEntranceTable[ENTR_DEATH_MOUNTAIN_CRATER_5] = gEntranceTable[ENTR_DEATH_MOUNTAIN_CRATER_4];
|
||||
gEntranceTable[ENTR_DEATH_MOUNTAIN_CRATER_5_1] = gEntranceTable[ENTR_DEATH_MOUNTAIN_CRATER_4_1];
|
||||
// Water Temple
|
||||
gEntranceTable[ENTR_LAKE_HYLIA_9] = gEntranceTable[ENTR_LAKE_HYLIA_8];
|
||||
gEntranceTable[ENTR_LAKE_HYLIA_9_1] = gEntranceTable[ENTR_LAKE_HYLIA_8_1];
|
||||
// Shadow Temple
|
||||
gEntranceTable[ENTR_GRAVEYARD_8] = gEntranceTable[ENTR_GRAVEYARD_7];
|
||||
gEntranceTable[ENTR_GRAVEYARD_8_1] = gEntranceTable[ENTR_GRAVEYARD_7_1];
|
||||
// Spirit Temple
|
||||
gEntranceTable[ENTR_DESERT_COLOSSUS_8] = gEntranceTable[ENTR_DESERT_COLOSSUS_5];
|
||||
gEntranceTable[ENTR_DESERT_COLOSSUS_8_1] = gEntranceTable[ENTR_DESERT_COLOSSUS_5_1];
|
||||
}
|
||||
}
|
||||
|
||||
void Entrance_CopyOriginalEntranceTable(void) {
|
||||
if (!hasCopiedEntranceTable) {
|
||||
memcpy(originalEntranceTable, gEntranceTable, sizeof(EntranceInfo) * ENTRANCE_TABLE_SIZE);
|
||||
|
@ -132,9 +134,6 @@ void Entrance_Init(void) {
|
|||
EntranceOverride* entranceOverrides = Randomizer_GetEntranceOverrides();
|
||||
s32 index;
|
||||
|
||||
size_t blueWarpRemapIdx = 0;
|
||||
BlueWarpReplacement bluewarps[SHUFFLEABLE_BOSS_COUNT] = {0};
|
||||
|
||||
Entrance_CopyOriginalEntranceTable();
|
||||
|
||||
// Skip Child Stealth if given by settings
|
||||
|
@ -151,6 +150,7 @@ void Entrance_Init(void) {
|
|||
|
||||
Entrance_SeparateOGCFairyFountainExit();
|
||||
Entrance_SeparateAdultSpawnAndPrelude();
|
||||
Entrance_ReplaceChildTempleWarps();
|
||||
|
||||
// Initialize the entrance override table with each index leading to itself. An
|
||||
// index referring to itself means that the entrance is not currently shuffled.
|
||||
|
@ -158,9 +158,9 @@ void Entrance_Init(void) {
|
|||
entranceOverrideTable[i] = i;
|
||||
}
|
||||
|
||||
// Initialize all boss rooms connected to their vanilla dungeon
|
||||
// Initialize all boss room save/death warps with their vanilla dungeon entryway
|
||||
for (s16 i = 1; i < SHUFFLEABLE_BOSS_COUNT; i++) {
|
||||
dungeonBossSceneOverrides[i] = i;
|
||||
bossSceneSaveDeathWarps[i] = dungeons[i].entryway;
|
||||
}
|
||||
|
||||
// Initialize the grotto exit and load lists
|
||||
|
@ -174,9 +174,30 @@ void Entrance_Init(void) {
|
|||
}
|
||||
|
||||
s16 originalIndex = entranceOverrides[i].index;
|
||||
s16 blueWarpIndex = entranceOverrides[i].blueWarp;
|
||||
s16 originalDestination = entranceOverrides[i].destination;
|
||||
s16 overrideIndex = entranceOverrides[i].override;
|
||||
|
||||
int16_t bossScene = -1;
|
||||
int16_t saveWarpEntrance = originalDestination; // Default save warp to the original return entrance
|
||||
|
||||
// Search for boss room overrides and look for the matching save/death warp value to use
|
||||
// If the boss room is in a dungeon, use the dungeons entryway as the save warp
|
||||
// Otherwise use the "exit" value for the entrance that lead to the boss room
|
||||
for (int j = 0; j <= SHUFFLEABLE_BOSS_COUNT; j++) {
|
||||
if (overrideIndex == dungeons[j].bossDoor) {
|
||||
bossScene = dungeons[j].bossScene;
|
||||
}
|
||||
|
||||
if (index == dungeons[j].bossDoor) {
|
||||
saveWarpEntrance = dungeons[j].entryway;
|
||||
}
|
||||
}
|
||||
|
||||
// Found a boss scene and a valid save/death warp value
|
||||
if (bossScene != -1 && saveWarpEntrance != -1) {
|
||||
bossSceneSaveDeathWarps[bossScene - SCENE_DEKU_TREE_BOSS] = saveWarpEntrance;
|
||||
}
|
||||
|
||||
//Overwrite grotto related indices
|
||||
if (originalIndex >= ENTRANCE_RANDO_GROTTO_EXIT_START) {
|
||||
Grotto_SetExitOverride(originalIndex, overrideIndex);
|
||||
|
@ -191,36 +212,6 @@ void Entrance_Init(void) {
|
|||
// Overwrite the indices which we want to shuffle, leaving the rest as they are
|
||||
entranceOverrideTable[originalIndex] = overrideIndex;
|
||||
|
||||
if (blueWarpIndex != 0) {
|
||||
// When boss shuffle is enabled, we need to know what dungeon the boss room is connected to for
|
||||
// death/save warping, and for the blue warp
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) {
|
||||
s16 bossScene = -1;
|
||||
s16 replacedDungeonScene = -1;
|
||||
s16 replacedDungeonExit = -1;
|
||||
// Search for the boss scene and replaced blue warp exits
|
||||
for (s16 j = 0; j <= SHUFFLEABLE_BOSS_COUNT; j++) {
|
||||
if (blueWarpIndex == dungeons[j].blueWarp) {
|
||||
bossScene = dungeons[j].bossScene;
|
||||
}
|
||||
if (overrideIndex == dungeons[j].bossDoorReverse) {
|
||||
replacedDungeonScene = dungeons[j].scene;
|
||||
replacedDungeonExit = dungeons[j].exit;
|
||||
}
|
||||
}
|
||||
|
||||
// assign the boss scene override
|
||||
if (bossScene != -1 && replacedDungeonScene != -1 && replacedDungeonExit != -1) {
|
||||
dungeonBossSceneOverrides[bossScene - SCENE_DEKU_TREE_BOSS] = replacedDungeonScene;
|
||||
bluewarps[blueWarpRemapIdx].blueWarp = blueWarpIndex;
|
||||
bluewarps[blueWarpRemapIdx].destination = replacedDungeonExit;
|
||||
blueWarpRemapIdx++;
|
||||
}
|
||||
} else {
|
||||
entranceOverrideTable[blueWarpIndex] = overrideIndex;
|
||||
}
|
||||
}
|
||||
|
||||
//Override both land and water entrances for Hyrule Field -> ZR Front and vice versa
|
||||
if (originalIndex == ENTR_ZORAS_RIVER_0) { //Hyrule Field -> ZR Front land entrance
|
||||
entranceOverrideTable[ENTR_ZORAS_RIVER_3] = overrideIndex;
|
||||
|
@ -229,14 +220,6 @@ void Entrance_Init(void) {
|
|||
}
|
||||
}
|
||||
|
||||
// If we have remapped blue warps from boss shuffle, handle setting those and grabbing the override for
|
||||
// the replaced dungeons exit in the event that dungeon shuffle is also turned on
|
||||
for (size_t i = 0; i < ARRAY_COUNT(bluewarps); i++) {
|
||||
if (bluewarps[i].blueWarp != 0 && bluewarps[i].destination != 0) {
|
||||
entranceOverrideTable[bluewarps[i].blueWarp] = Entrance_GetOverride(bluewarps[i].destination);
|
||||
}
|
||||
}
|
||||
|
||||
// Stop playing background music during shuffled entrance transitions
|
||||
// so that we don't get duplicated or overlapping music tracks
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
|
||||
|
@ -330,40 +313,39 @@ void Entrance_SetGameOverEntrance(void) {
|
|||
|
||||
s16 scene = gPlayState->sceneNum;
|
||||
|
||||
// When in a boss room and boss shuffle is on, get the connected dungeon's original boss room entrance
|
||||
// then run the normal game over overrides on it
|
||||
// When in a boss room and boss shuffle is on, use the boss scene to find the death warp entrance
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF &&
|
||||
scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_SHADOW_TEMPLE_BOSS) {
|
||||
// Normalize boss scene range to 0 on lookup
|
||||
scene = dungeonBossSceneOverrides[scene - SCENE_DEKU_TREE_BOSS];
|
||||
gSaveContext.entranceIndex = dungeons[scene].bossDoor;
|
||||
// Normalize boss scene range to 0 on lookup and handle for grotto entrances
|
||||
gSaveContext.entranceIndex = Grotto_OverrideSpecialEntrance(bossSceneSaveDeathWarps[scene - SCENE_DEKU_TREE_BOSS]);
|
||||
return;
|
||||
}
|
||||
|
||||
//Set the current entrance depending on which entrance the player last came through
|
||||
switch (gSaveContext.entranceIndex) {
|
||||
case ENTR_DEKU_TREE_BOSS_0 : //Deku Tree Boss Room
|
||||
gSaveContext.entranceIndex = newDekuTreeEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
|
||||
return;
|
||||
case ENTR_DODONGOS_CAVERN_BOSS_0 : //Dodongos Cavern Boss Room
|
||||
gSaveContext.entranceIndex = newDodongosCavernEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
|
||||
return;
|
||||
case ENTR_JABU_JABU_BOSS_0 : //Jabu Jabus Belly Boss Room
|
||||
gSaveContext.entranceIndex = newJabuJabusBellyEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
|
||||
return;
|
||||
case ENTR_FOREST_TEMPLE_BOSS_0 : //Forest Temple Boss Room
|
||||
gSaveContext.entranceIndex = newForestTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||||
return;
|
||||
case ENTR_FIRE_TEMPLE_BOSS_0 : //Fire Temple Boss Room
|
||||
gSaveContext.entranceIndex = newFireTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||||
return;
|
||||
case ENTR_WATER_TEMPLE_BOSS_0 : //Water Temple Boss Room
|
||||
gSaveContext.entranceIndex = newWaterTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||||
return;
|
||||
case ENTR_SPIRIT_TEMPLE_BOSS_0 : //Spirit Temple Boss Room
|
||||
gSaveContext.entranceIndex = newSpiritTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||||
return;
|
||||
case ENTR_SHADOW_TEMPLE_BOSS_0 : //Shadow Temple Boss Room
|
||||
gSaveContext.entranceIndex = newShadowTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||||
return;
|
||||
case ENTR_GANONDORF_BOSS_0 : //Ganondorf Boss Room
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb
|
||||
|
@ -376,46 +358,51 @@ void Entrance_SetSavewarpEntrance(void) {
|
|||
|
||||
s16 scene = gSaveContext.savedSceneNum;
|
||||
|
||||
// When in a boss room and boss shuffle is on, use the boss scene override to remap to its
|
||||
// connected dungeon and use that for the final entrance
|
||||
// When in a boss room and boss shuffle is on, use the boss scene to find the savewarp entrance
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF &&
|
||||
scene >= SCENE_DEKU_TREE_BOSS && scene <= SCENE_SHADOW_TEMPLE_BOSS) {
|
||||
// Normalize boss scene range to 0 on lookup
|
||||
scene = dungeonBossSceneOverrides[scene - SCENE_DEKU_TREE_BOSS];
|
||||
// Normalize boss scene range to 0 on lookup and handle for grotto entrances
|
||||
gSaveContext.entranceIndex = Grotto_OverrideSpecialEntrance(bossSceneSaveDeathWarps[scene - SCENE_DEKU_TREE_BOSS]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (scene == SCENE_DEKU_TREE || scene == SCENE_DEKU_TREE_BOSS) {
|
||||
gSaveContext.entranceIndex = newDekuTreeEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
|
||||
} else if (scene == SCENE_DODONGOS_CAVERN || scene == SCENE_DODONGOS_CAVERN_BOSS) {
|
||||
gSaveContext.entranceIndex = newDodongosCavernEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
|
||||
} else if (scene == SCENE_JABU_JABU || scene == SCENE_JABU_JABU_BOSS) {
|
||||
gSaveContext.entranceIndex = newJabuJabusBellyEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
|
||||
} else if (scene == SCENE_FOREST_TEMPLE || scene == SCENE_FOREST_TEMPLE_BOSS) { //Forest Temple Boss Room
|
||||
gSaveContext.entranceIndex = newForestTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||||
} else if (scene == SCENE_FIRE_TEMPLE || scene == SCENE_FIRE_TEMPLE_BOSS) { //Fire Temple Boss Room
|
||||
gSaveContext.entranceIndex = newFireTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||||
} else if (scene == SCENE_WATER_TEMPLE || scene == SCENE_WATER_TEMPLE_BOSS) { //Water Temple Boss Room
|
||||
gSaveContext.entranceIndex = newWaterTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||||
} else if (scene == SCENE_SPIRIT_TEMPLE || scene == SCENE_SPIRIT_TEMPLE_BOSS) { //Spirit Temple Boss Room
|
||||
gSaveContext.entranceIndex = newSpiritTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||||
} else if (scene == SCENE_SHADOW_TEMPLE || scene == SCENE_SHADOW_TEMPLE_BOSS) { //Shadow Temple Boss Room
|
||||
gSaveContext.entranceIndex = newShadowTempleEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||||
} else if (scene == SCENE_BOTTOM_OF_THE_WELL) { // BOTW
|
||||
gSaveContext.entranceIndex = newBottomOfTheWellEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_BOTTOM_OF_THE_WELL_0;
|
||||
} else if (scene == SCENE_GERUDO_TRAINING_GROUND) { // GTG
|
||||
gSaveContext.entranceIndex = newGerudoTrainingGroundsEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_GERUDO_TRAINING_GROUND_0;
|
||||
} else if (scene == SCENE_ICE_CAVERN) { // Ice cavern
|
||||
gSaveContext.entranceIndex = newIceCavernEntrance;
|
||||
gSaveContext.entranceIndex = ENTR_ICE_CAVERN_0;
|
||||
} else if (scene == SCENE_INSIDE_GANONS_CASTLE) {
|
||||
gSaveContext.entranceIndex = GANONS_CASTLE_ENTRANCE;
|
||||
gSaveContext.entranceIndex = ENTR_INSIDE_GANONS_CASTLE_0;
|
||||
} else if (scene == SCENE_GANONS_TOWER || scene == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE || scene == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR || scene == SCENE_GANON_BOSS || scene == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; // Inside Ganon's Castle -> Ganon's Tower Climb
|
||||
} else if (scene == SCENE_THIEVES_HIDEOUT) { // Theives hideout
|
||||
gSaveContext.entranceIndex = ENTR_THIEVES_HIDEOUT_0; // Gerudo Fortress -> Thieve's Hideout spawn 0
|
||||
} else if (scene == SCENE_LINKS_HOUSE) {
|
||||
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE);
|
||||
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_LINKS_HOUSE_0);
|
||||
} else if (CVarGetInteger("gRememberSaveLocation", 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS &&
|
||||
gSaveContext.entranceIndex != ENTR_LOAD_OPENING) {
|
||||
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains or if
|
||||
// the entrance index is -1 (new save)
|
||||
return;
|
||||
} else if (LINK_IS_CHILD) {
|
||||
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); // Child Overworld Spawn
|
||||
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_LINKS_HOUSE_0); // Child Overworld Spawn
|
||||
} else {
|
||||
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(ENTR_HYRULE_FIELD_10); // Adult Overworld Spawn (Normally 0x5F4 (ENTR_TEMPLE_OF_TIME_7), but 0x282 (ENTR_HYRULE_FIELD_10) has been repurposed to differentiate from Prelude which also uses 0x5F4)
|
||||
}
|
||||
|
@ -496,7 +483,7 @@ void Entrance_OverrideBlueWarp(void) {
|
|||
void Entrance_OverrideCutsceneEntrance(u16 cutsceneCmd) {
|
||||
switch (cutsceneCmd) {
|
||||
case 24: // Dropping a fish for Jabu Jabu
|
||||
gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(newJabuJabusBellyEntrance);
|
||||
gPlayState->nextEntranceIndex = Entrance_OverrideNextIndex(ENTR_JABU_JABU_0);
|
||||
gPlayState->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gPlayState->transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
// In case Jabu's mouth leads to a grotto return
|
||||
|
@ -515,8 +502,8 @@ void Entrance_EnableFW(void) {
|
|||
gPlayState->sceneNum == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR || gPlayState->sceneNum == SCENE_GROTTOS ||
|
||||
gPlayState->sceneNum == SCENE_FISHING_POND || gPlayState->sceneNum == SCENE_GANON_BOSS ||
|
||||
gSaveContext.eventInf[0] & 0x1 || // Ingo's Minigame state
|
||||
player->stateFlags1 & 0x08A02000 || // Swimming, riding horse, Down A, hanging from a ledge
|
||||
player->stateFlags2 & 0x00040000 // Blank A
|
||||
player->stateFlags1 & (PLAYER_STATE1_HANGING_OFF_LEDGE | PLAYER_STATE1_CLIMBING_LADDER | PLAYER_STATE1_ON_HORSE | PLAYER_STATE1_IN_WATER) || // Swimming, riding horse, Down A, hanging from a ledge
|
||||
player->stateFlags2 & PLAYER_STATE2_CRAWLING // Blank A
|
||||
// Shielding, spinning and getting skull tokens still disable buttons automatically
|
||||
) {
|
||||
return;
|
||||
|
|
|
@ -8,20 +8,6 @@
|
|||
|
||||
#define ENTRANCE_TABLE_SIZE ENTR_MAX
|
||||
|
||||
#define DEKU_TREE_ENTRANCE ENTR_DEKU_TREE_0
|
||||
#define DODONGOS_CAVERN_ENTRANCE ENTR_DODONGOS_CAVERN_0
|
||||
#define JABU_JABUS_BELLY_ENTRANCE ENTR_JABU_JABU_0
|
||||
#define FOREST_TEMPLE_ENTRANCE ENTR_FOREST_TEMPLE_0
|
||||
#define FIRE_TEMPLE_ENTRANCE ENTR_FIRE_TEMPLE_0
|
||||
#define WATER_TEMPLE_ENTRANCE ENTR_WATER_TEMPLE_0
|
||||
#define SPIRIT_TEMPLE_ENTRANCE ENTR_SPIRIT_TEMPLE_0
|
||||
#define SHADOW_TEMPLE_ENTRANCE ENTR_SHADOW_TEMPLE_0
|
||||
#define BOTTOM_OF_THE_WELL_ENTRANCE ENTR_BOTTOM_OF_THE_WELL_0
|
||||
#define GERUDO_TRAINING_GROUNDS_ENTRANCE ENTR_GERUDO_TRAINING_GROUND_0
|
||||
#define ICE_CAVERN_ENTRANCE ENTR_ICE_CAVERN_0
|
||||
#define GANONS_CASTLE_ENTRANCE ENTR_INSIDE_GANONS_CASTLE_0
|
||||
#define LINK_HOUSE_SAVEWARP_ENTRANCE ENTR_LINKS_HOUSE_0
|
||||
|
||||
#define ENTRANCE_RANDO_GROTTO_LOAD_START 0x0700
|
||||
#define ENTRANCE_RANDO_GROTTO_EXIT_START 0x0800
|
||||
#define MAX_ENTRANCE_RANDO_USED_INDEX 0x0820
|
||||
|
@ -66,7 +52,7 @@ typedef enum {
|
|||
#define ENTRANCE_RANDO_GROTTO_LOAD(index) ENTRANCE_RANDO_GROTTO_LOAD_START + index
|
||||
#define ENTRANCE_RANDO_GROTTO_EXIT(index) ENTRANCE_RANDO_GROTTO_EXIT_START + index
|
||||
|
||||
#define ENTRANCE_OVERRIDES_MAX_COUNT 259 // 11 one-way entrances + 124 two-way entrances (x2)
|
||||
#define ENTRANCE_OVERRIDES_MAX_COUNT 267 // 19 one-way entrances + 124 two-way entrances (x2)
|
||||
#define SHUFFLEABLE_BOSS_COUNT 8
|
||||
|
||||
#define SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT 66 // Max entrance rando index is 0x0820, (2080 / 32 == 65) + 1
|
||||
|
@ -79,9 +65,9 @@ typedef enum {
|
|||
(((startTransType) << ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) & ENTRANCE_INFO_START_TRANS_TYPE_MASK))
|
||||
|
||||
typedef struct {
|
||||
uint16_t type;
|
||||
int16_t index;
|
||||
int16_t destination;
|
||||
int16_t blueWarp;
|
||||
int16_t override;
|
||||
int16_t overrideDestination;
|
||||
} EntranceOverride;
|
||||
|
|
|
@ -105,6 +105,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_KOKIRI_FOREST_1, ENTR_DEKU_TREE_0, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree", "KF", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, ""},
|
||||
{ ENTR_DEKU_TREE_BOSS_0, ENTR_DEKU_TREE_1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE), "Deku Tree Boss Door", "Gohma", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_DEKU_TREE_1, ENTR_DEKU_TREE_BOSS_0, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Boss Door", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_KOKIRI_FOREST_11, -1, SINGLE_SCENE_INFO(SCENE_DEKU_TREE_BOSS), "Gohma", "Deku Tree Blue Warp", ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
|
||||
// Lost Woods
|
||||
{ ENTR_KOKIRI_FOREST_2, ENTR_LOST_WOODS_9, SINGLE_SCENE_INFO(SCENE_LOST_WOODS), "Lost Woods Bridge", "KF", ENTRANCE_GROUP_LOST_WOODS, ENTRANCE_GROUP_KOKIRI_FOREST, ENTRANCE_TYPE_OVERWORLD, "lw"},
|
||||
|
@ -132,6 +133,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_SACRED_FOREST_MEADOW_1, ENTR_FOREST_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple", "SFM", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_FOREST_TEMPLE_BOSS_0, ENTR_FOREST_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE), "Forest Temple Boss Door", "Phantom Ganon", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_FOREST_TEMPLE_1, ENTR_FOREST_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Boss Door", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_SACRED_FOREST_MEADOW_3, -1, SINGLE_SCENE_INFO(SCENE_FOREST_TEMPLE_BOSS), "Phantom Ganon", "Forest Temple Blue Warp", ENTRANCE_GROUP_SFM, ENTRANCE_GROUP_SFM, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
|
||||
// Kakariko Village
|
||||
{ ENTR_HYRULE_FIELD_1, ENTR_KAKARIKO_VILLAGE_0, SINGLE_SCENE_INFO(SCENE_KAKARIKO_VILLAGE), "Kakariko", "Hyrule Field", ENTRANCE_GROUP_KAKARIKO, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||
|
@ -180,6 +182,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_GRAVEYARD_1, ENTR_SHADOW_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple", "Graveyard", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_SHADOW_TEMPLE_BOSS_0, ENTR_SHADOW_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE), "Shadow Temple Boss Door", "Bongo-Bongo", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_SHADOW_TEMPLE_1, ENTR_SHADOW_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Boss Door", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_GRAVEYARD_8, -1, SINGLE_SCENE_INFO(SCENE_SHADOW_TEMPLE_BOSS), "Bongo-Bongo", "Shadow Temple Blue Warp", ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_GROUP_GRAVEYARD, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
|
||||
// Death Mountain Trail
|
||||
{ ENTR_GORON_CITY_0, ENTR_DEATH_MOUNTAIN_TRAIL_1, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_TRAIL), "DMT", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||
|
@ -195,6 +198,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_DEATH_MOUNTAIN_TRAIL_3, ENTR_DODONGOS_CAVERN_0, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern", "DMT", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc"},
|
||||
{ ENTR_DODONGOS_CAVERN_BOSS_0, ENTR_DODONGOS_CAVERN_1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN), "Dodongo's Cavern Boss Door", "King Dodongo", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||
{ ENTR_DODONGOS_CAVERN_1, ENTR_DODONGOS_CAVERN_BOSS_0, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_DUNGEON, "dc", 1},
|
||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_5, -1, SINGLE_SCENE_INFO(SCENE_DODONGOS_CAVERN_BOSS), "King Dodongo", "Dodongo's Cavern Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_ONE_WAY, "dc,bw", 1},
|
||||
|
||||
// Death Mountain Crater
|
||||
{ ENTR_GORON_CITY_1, ENTR_DEATH_MOUNTAIN_CRATER_1, SINGLE_SCENE_INFO(SCENE_DEATH_MOUNTAIN_CRATER), "DMC", "Goron City", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_GORON_CITY, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||
|
@ -209,6 +213,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_DEATH_MOUNTAIN_CRATER_2, ENTR_FIRE_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE), "Fire Temple", "DMC", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_FIRE_TEMPLE_BOSS_0, ENTR_FIRE_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE), "Fire Temple Boss Door", "Volvagia", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_FIRE_TEMPLE_1, ENTR_FIRE_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Boss Door", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_DEATH_MOUNTAIN_CRATER_5, -1, SINGLE_SCENE_INFO(SCENE_FIRE_TEMPLE_BOSS), "Volvagia", "Fire Temple Blue Warp", ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_GROUP_DEATH_MOUNTAIN_CRATER, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
|
||||
// Goron City
|
||||
{ ENTR_DEATH_MOUNTAIN_TRAIL_1, ENTR_GORON_CITY_0, SINGLE_SCENE_INFO(SCENE_GORON_CITY), "Goron City", "DMT", ENTRANCE_GROUP_GORON_CITY, ENTRANCE_GROUP_DEATH_MOUNTAIN_TRAIL, ENTRANCE_TYPE_OVERWORLD, "gc"},
|
||||
|
@ -248,6 +253,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_ZORAS_FOUNTAIN_1, ENTR_JABU_JABU_0, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_JABU_JABU_BOSS_0, ENTR_JABU_JABU_1, SINGLE_SCENE_INFO(SCENE_JABU_JABU), "Jabu Jabu's Belly Boss Door", "Barinade", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_JABU_JABU_1, ENTR_JABU_JABU_BOSS_0, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Boss Door", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_ZORAS_FOUNTAIN_0, -1, SINGLE_SCENE_INFO(SCENE_JABU_JABU_BOSS), "Barinade", "Jabu Jabu's Belly Blue Warp", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
{ ENTR_ZORAS_FOUNTAIN_3, ENTR_ICE_CAVERN_0, SINGLE_SCENE_INFO(SCENE_ICE_CAVERN), "Ice Cavern", "ZF", ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_GROUP_ZORAS_FOUNTAIN, ENTRANCE_TYPE_DUNGEON},
|
||||
|
||||
// Hyrule Field
|
||||
|
@ -299,6 +305,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_LAKE_HYLIA_2, ENTR_WATER_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple", "Lake Hylia", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh"},
|
||||
{ ENTR_WATER_TEMPLE_BOSS_0, ENTR_WATER_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE), "Water Temple Boss Door", "Morpha", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
||||
{ ENTR_WATER_TEMPLE_1, ENTR_WATER_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Boss Door", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_DUNGEON, "lh", 1},
|
||||
{ ENTR_LAKE_HYLIA_9, -1, SINGLE_SCENE_INFO(SCENE_WATER_TEMPLE_BOSS), "Morpha", "Water Temple Blue Warp", ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_GROUP_LAKE_HYLIA, ENTRANCE_TYPE_ONE_WAY, "lh,bw", 1},
|
||||
|
||||
// Gerudo Area
|
||||
{ ENTR_HYRULE_FIELD_5, ENTR_GERUDO_VALLEY_0, SINGLE_SCENE_INFO(SCENE_GERUDO_VALLEY), "GV", "Hyrule Field", ENTRANCE_GROUP_GERUDO_VALLEY, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||
|
@ -329,6 +336,7 @@ const EntranceData entranceData[] = {
|
|||
{ ENTR_DESERT_COLOSSUS_1, ENTR_SPIRIT_TEMPLE_0, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple", "Desert Colossus", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "dc"},
|
||||
{ ENTR_SPIRIT_TEMPLE_BOSS_0, ENTR_SPIRIT_TEMPLE_1, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE), "Spirit Temple Boss Door", "Twinrova", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_SPIRIT_TEMPLE_1, ENTR_SPIRIT_TEMPLE_BOSS_0, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Boss Door", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_DUNGEON, "", 1},
|
||||
{ ENTR_DESERT_COLOSSUS_8, -1, SINGLE_SCENE_INFO(SCENE_SPIRIT_TEMPLE_BOSS), "Twinrova", "Spirit Temple Blue Warp", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_TYPE_ONE_WAY, "bw", 1},
|
||||
|
||||
// Market
|
||||
{ ENTR_HYRULE_FIELD_7, ENTR_MARKET_ENTRANCE_DAY_1, {SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_DAY), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_NIGHT), SCENE_NO_SPAWN(SCENE_MARKET_ENTRANCE_RUINS)}, "Market Entrance", "Hyrule Field", ENTRANCE_GROUP_MARKET, ENTRANCE_GROUP_HYRULE_FIELD, ENTRANCE_TYPE_OVERWORLD, "hf"},
|
||||
|
@ -800,6 +808,11 @@ void EntranceTrackerWindow::DrawElement() {
|
|||
continue;
|
||||
}
|
||||
|
||||
// RANDOTODO: Only show blue warps if bluewarp shuffle is on
|
||||
if (original->metaTag.ends_with("bw") || override->metaTag.ends_with("bw")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isDiscovered = IsEntranceDiscovered(entrance.index);
|
||||
|
||||
bool showOriginal = (!destToggle ? CVarGetInteger("gEntranceTrackerShowTo", 0) : CVarGetInteger("gEntranceTrackerShowFrom", 0)) || isDiscovered;
|
||||
|
|
|
@ -30,6 +30,8 @@ void DrawBottle(ItemTrackerItem item);
|
|||
void DrawQuest(ItemTrackerItem item);
|
||||
void DrawSong(ItemTrackerItem item);
|
||||
|
||||
int itemTrackerSectionId;
|
||||
|
||||
bool shouldUpdateVectors = true;
|
||||
|
||||
std::vector<ItemTrackerItem> mainWindowItems = {};
|
||||
|
@ -330,11 +332,6 @@ void ItemTrackerOnFrame() {
|
|||
}
|
||||
}
|
||||
|
||||
void SaveNotes(uint32_t fileNum) {
|
||||
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
}
|
||||
|
||||
bool IsValidSaveFile() {
|
||||
bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
|
||||
return validSave;
|
||||
|
@ -900,7 +897,7 @@ void DrawNotes(bool resizeable = false) {
|
|||
}
|
||||
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
|
||||
notesNeedSave = false;
|
||||
SaveNotes(gSaveContext.fileNum);
|
||||
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
@ -1165,6 +1162,26 @@ void UpdateVectors() {
|
|||
shouldUpdateVectors = false;
|
||||
}
|
||||
|
||||
void ItemTrackerInitFile(bool isDebug) {
|
||||
itemTrackerNotes.clear();
|
||||
itemTrackerNotes.push_back(0);
|
||||
}
|
||||
|
||||
void ItemTrackerSaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
|
||||
SaveManager::Instance->SaveData("personalNotes", std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
|
||||
}
|
||||
|
||||
void ItemTrackerLoadFile() {
|
||||
std::string initialTrackerNotes = "";
|
||||
SaveManager::Instance->LoadData("personalNotes", initialTrackerNotes);
|
||||
itemTrackerNotes.resize(initialTrackerNotes.length() + 1);
|
||||
if (initialTrackerNotes != "") {
|
||||
SohUtils::CopyStringToCharArray(itemTrackerNotes.Data, initialTrackerNotes.c_str(), itemTrackerNotes.size());
|
||||
} else {
|
||||
itemTrackerNotes.push_back(0);
|
||||
}
|
||||
}
|
||||
|
||||
void ItemTrackerWindow::DrawElement() {
|
||||
UpdateVectors();
|
||||
|
||||
|
@ -1465,14 +1482,9 @@ void ItemTrackerWindow::InitElement() {
|
|||
itemTrackerNotes.push_back(0);
|
||||
}
|
||||
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
|
||||
const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
|
||||
itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1);
|
||||
strcpy(itemTrackerNotes.Data, initialTrackerNotes);
|
||||
});
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
|
||||
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
|
||||
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
|
||||
});
|
||||
SaveManager::Instance->AddInitFunction(ItemTrackerInitFile);
|
||||
itemTrackerSectionId = SaveManager::Instance->AddSaveFunction("itemTrackerData", 1, ItemTrackerSaveFile, true, -1);
|
||||
SaveManager::Instance->AddLoadFunction("itemTrackerData", 1, ItemTrackerLoadFile);
|
||||
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(ItemTrackerOnFrame);
|
||||
}
|
||||
|
|
|
@ -68,6 +68,7 @@ void Settings::CreateOptions() {
|
|||
mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS] = Option::Bool("Overworld Spawns", "gRandomizeShuffleOverworldSpanws", mOptionDescriptions[RSK_SHUFFLE_OVERWORLD_SPAWNS]);
|
||||
mOptions[RSK_MIXED_ENTRANCE_POOLS] = Option::Bool("Mixed Entrance Pools", "gRandomizeMixedEntrances", mOptionDescriptions[RSK_MIXED_ENTRANCE_POOLS]);
|
||||
mOptions[RSK_MIX_DUNGEON_ENTRANCES] = Option::Bool("Mix Dungeons", "gRandomizeMixDungeons", mOptionDescriptions[RSK_MIX_DUNGEON_ENTRANCES], IMFLAG_NONE);
|
||||
mOptions[RSK_MIX_BOSS_ENTRANCES] = Option::Bool("Mix Bosses", "gRandomizeMixBosses", mOptionDescriptions[RSK_MIX_BOSS_ENTRANCES], IMFLAG_NONE);
|
||||
mOptions[RSK_MIX_OVERWORLD_ENTRANCES] = Option::Bool("Mix Overworld", "gRandomizeMixOverworld", mOptionDescriptions[RSK_MIX_OVERWORLD_ENTRANCES], IMFLAG_NONE);
|
||||
mOptions[RSK_MIX_INTERIOR_ENTRANCES] = Option::Bool("Mix Interiors", "gRandomizeMixInteriors", mOptionDescriptions[RSK_MIX_INTERIOR_ENTRANCES], IMFLAG_NONE);
|
||||
mOptions[RSK_MIX_GROTTO_ENTRANCES] = Option::Bool("Mix Grottos", "gRandomizeMixGrottos", mOptionDescriptions[RSK_MIX_GROTTO_ENTRANCES]);
|
||||
|
@ -639,6 +640,7 @@ void Settings::CreateOptions() {
|
|||
&mOptions[RSK_DECOUPLED_ENTRANCES],
|
||||
&mOptions[RSK_MIXED_ENTRANCE_POOLS],
|
||||
&mOptions[RSK_MIX_DUNGEON_ENTRANCES],
|
||||
&mOptions[RSK_MIX_BOSS_ENTRANCES],
|
||||
&mOptions[RSK_MIX_OVERWORLD_ENTRANCES],
|
||||
&mOptions[RSK_MIX_INTERIOR_ENTRANCES],
|
||||
&mOptions[RSK_MIX_GROTTO_ENTRANCES]
|
||||
|
@ -830,6 +832,7 @@ void Settings::CreateOptions() {
|
|||
&mOptions[RSK_SHUFFLE_OVERWORLD_SPAWNS],
|
||||
&mOptions[RSK_MIXED_ENTRANCE_POOLS],
|
||||
&mOptions[RSK_MIX_DUNGEON_ENTRANCES],
|
||||
&mOptions[RSK_MIX_BOSS_ENTRANCES],
|
||||
&mOptions[RSK_MIX_OVERWORLD_ENTRANCES],
|
||||
&mOptions[RSK_MIX_INTERIOR_ENTRANCES],
|
||||
&mOptions[RSK_MIX_GROTTO_ENTRANCES],
|
||||
|
@ -1162,6 +1165,7 @@ void Settings::CreateOptions() {
|
|||
{ "World Settings:Overworld Spawns", RSK_SHUFFLE_OVERWORLD_SPAWNS },
|
||||
{ "World Settings:Mixed Entrance Pools", RSK_MIXED_ENTRANCE_POOLS },
|
||||
{ "World Settings:Mix Dungeons", RSK_MIX_DUNGEON_ENTRANCES },
|
||||
{ "World Settings:Mix Bosses", RSK_MIX_BOSS_ENTRANCES },
|
||||
{ "World Settings:Mix Overworld", RSK_MIX_OVERWORLD_ENTRANCES },
|
||||
{ "World Settings:Mix Interiors", RSK_MIX_INTERIOR_ENTRANCES },
|
||||
{ "World Settings:Mix Grottos", RSK_MIX_GROTTO_ENTRANCES },
|
||||
|
@ -1538,12 +1542,14 @@ void Settings::UpdateOptionProperties() {
|
|||
if (CVarGetInteger("gRandomizeMixedEntrances", RO_GENERIC_OFF)) {
|
||||
mOptions[RSK_MIXED_ENTRANCE_POOLS].RemoveFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_MIX_DUNGEON_ENTRANCES].Unhide();
|
||||
mOptions[RSK_MIX_BOSS_ENTRANCES].Unhide();
|
||||
mOptions[RSK_MIX_OVERWORLD_ENTRANCES].Unhide();
|
||||
mOptions[RSK_MIX_INTERIOR_ENTRANCES].Unhide();
|
||||
mOptions[RSK_MIX_GROTTO_ENTRANCES].Unhide();
|
||||
} else {
|
||||
mOptions[RSK_MIXED_ENTRANCE_POOLS].AddFlag(IMFLAG_SEPARATOR_BOTTOM);
|
||||
mOptions[RSK_MIX_DUNGEON_ENTRANCES].Hide();
|
||||
mOptions[RSK_MIX_BOSS_ENTRANCES].Hide();
|
||||
mOptions[RSK_MIX_OVERWORLD_ENTRANCES].Hide();
|
||||
mOptions[RSK_MIX_INTERIOR_ENTRANCES].Hide();
|
||||
mOptions[RSK_MIX_GROTTO_ENTRANCES].Hide();
|
||||
|
@ -2314,6 +2320,7 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
|
|||
case RSK_SHUFFLE_OVERWORLD_SPAWNS:
|
||||
case RSK_MIXED_ENTRANCE_POOLS:
|
||||
case RSK_MIX_DUNGEON_ENTRANCES:
|
||||
case RSK_MIX_BOSS_ENTRANCES:
|
||||
case RSK_MIX_OVERWORLD_ENTRANCES:
|
||||
case RSK_MIX_INTERIOR_ENTRANCES:
|
||||
case RSK_MIX_GROTTO_ENTRANCES:
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
#include "SpeechLogger.h"
|
||||
#include <libultraship/libultraship.h>
|
||||
|
||||
SpeechLogger::SpeechLogger() {
|
||||
}
|
||||
|
||||
void SpeechLogger::Speak(const char* text, const char* language) {
|
||||
lusprintf(__FILE__, __LINE__, 2, "Spoken Text (%s): %s", language, text);
|
||||
}
|
||||
|
||||
bool SpeechLogger::DoInit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void SpeechLogger::DoUninitialize() {
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef SOHSpeechLogger_h
|
||||
#define SOHSpeechLogger_h
|
||||
|
||||
#include "SpeechSynthesizer.h"
|
||||
|
||||
class SpeechLogger : public SpeechSynthesizer {
|
||||
public:
|
||||
SpeechLogger();
|
||||
|
||||
void Speak(const char* text, const char* language);
|
||||
|
||||
protected:
|
||||
bool DoInit(void);
|
||||
void DoUninitialize(void);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -36,3 +36,5 @@ class SpeechSynthesizer {
|
|||
#elif defined(__APPLE__)
|
||||
#include "DarwinSpeechSynthesizer.h"
|
||||
#endif
|
||||
|
||||
#include "SpeechLogger.h"
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "message_data_static.h"
|
||||
#include "overlays/gamestates/ovl_file_choose/file_choose.h"
|
||||
#include "soh/Enhancements/boss-rush/BossRush.h"
|
||||
#include "soh/resource/type/SohResourceType.h"
|
||||
#include "soh/resource/type/RawJson.h"
|
||||
|
||||
extern "C" {
|
||||
extern MapData* gMapData;
|
||||
|
@ -168,7 +170,7 @@ void RegisterOnInterfaceUpdateHook() {
|
|||
|
||||
prevTimer = timer;
|
||||
|
||||
if (!GameInteractor::IsSaveLoaded()) return;
|
||||
if (!GameInteractor::IsSaveLoaded(true)) return;
|
||||
|
||||
static int16_t lostHealth = 0;
|
||||
static int16_t prevHealth = 0;
|
||||
|
@ -1037,25 +1039,22 @@ void InitTTSBank() {
|
|||
break;
|
||||
}
|
||||
|
||||
auto sceneFile = LUS::Context::GetInstance()->GetResourceManager()->LoadFile("accessibility/texts/scenes" + languageSuffix);
|
||||
if (sceneFile != nullptr) {
|
||||
sceneMap = nlohmann::json::parse(sceneFile->Buffer, nullptr, true, true);
|
||||
}
|
||||
auto initData = std::make_shared<LUS::ResourceInitData>();
|
||||
initData->Format = RESOURCE_FORMAT_BINARY;
|
||||
initData->Type = static_cast<uint32_t>(SOH::ResourceType::SOH_RawJson);
|
||||
initData->ResourceVersion = 0;
|
||||
|
||||
auto miscFile = LUS::Context::GetInstance()->GetResourceManager()->LoadFile("accessibility/texts/misc" + languageSuffix);
|
||||
if (miscFile != nullptr) {
|
||||
miscMap = nlohmann::json::parse(miscFile->Buffer, nullptr, true, true);
|
||||
}
|
||||
|
||||
auto kaleidoFile = LUS::Context::GetInstance()->GetResourceManager()->LoadFile("accessibility/texts/kaleidoscope" + languageSuffix);
|
||||
if (kaleidoFile != nullptr) {
|
||||
kaleidoMap = nlohmann::json::parse(kaleidoFile->Buffer, nullptr, true, true);
|
||||
}
|
||||
|
||||
auto fileChooseFile = LUS::Context::GetInstance()->GetResourceManager()->LoadFile("accessibility/texts/filechoose" + languageSuffix);
|
||||
if (fileChooseFile != nullptr) {
|
||||
fileChooseMap = nlohmann::json::parse(fileChooseFile->Buffer, nullptr, true, true);
|
||||
}
|
||||
sceneMap = std::static_pointer_cast<SOH::RawJson>(
|
||||
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/scenes" + languageSuffix, true, initData))->Data;
|
||||
|
||||
miscMap = std::static_pointer_cast<SOH::RawJson>(
|
||||
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/misc" + languageSuffix, true, initData))->Data;
|
||||
|
||||
kaleidoMap = std::static_pointer_cast<SOH::RawJson>(
|
||||
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/kaleidoscope" + languageSuffix, true, initData))->Data;
|
||||
|
||||
fileChooseMap = std::static_pointer_cast<SOH::RawJson>(
|
||||
LUS::Context::GetInstance()->GetResourceManager()->LoadResource("accessibility/texts/filechoose" + languageSuffix, true, initData))->Data;
|
||||
}
|
||||
|
||||
void RegisterOnSetGameLanguageHook() {
|
||||
|
|
|
@ -107,7 +107,8 @@ void Extractor::ShowSizeErrorBox() const {
|
|||
}
|
||||
|
||||
void Extractor::ShowCrcErrorBox() const {
|
||||
ShowErrorBox("Rom CRC invalid", "Rom CRC did not match the list of known good roms. Please find another.");
|
||||
ShowErrorBox("Rom CRC invalid", "Rom CRC did not match the list of known compatible roms. Please find another.\n\n"
|
||||
"Visit https://ship.equipment/ to validate your ROM and see a list of compatible versions");
|
||||
}
|
||||
|
||||
void Extractor::ShowCompressedErrorBox() const {
|
||||
|
@ -479,7 +480,8 @@ bool Extractor::Run(std::string searchPath, RomSearchMode searchMode) {
|
|||
ShowCrcErrorBox();
|
||||
} else {
|
||||
ShowErrorBox("Rom CRC invalid",
|
||||
"Rom CRC did not match the list of known good roms. Trying the next one...");
|
||||
"Rom CRC did not match the list of known compatible roms. Trying the next one...\n\n"
|
||||
"Visit https://ship.equipment/ to validate your ROM and see a list of compatible versions");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -14,8 +14,6 @@ void OTRGetPixelDepthPrepare(float x, float y);
|
|||
uint16_t OTRGetPixelDepth(float x, float y);
|
||||
int32_t OTRGetLastScancode();
|
||||
void ResourceMgr_LoadDirectory(const char* resName);
|
||||
void ResourceMgr_LoadFile(const char* resName);
|
||||
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
||||
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
|
||||
uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
|
||||
size_t ResourceGetTexSizeByName(const char* name);
|
||||
|
|
|
@ -94,6 +94,7 @@ GameInteractorSail* GameInteractorSail::Instance;
|
|||
#include <libultraship/libultraship.h>
|
||||
|
||||
// Resource Types/Factories
|
||||
#include "soh/resource/type/SohResourceType.h"
|
||||
#include "soh/resource/type/Animation.h"
|
||||
#include "soh/resource/type/AudioSample.h"
|
||||
#include "soh/resource/type/AudioSequence.h"
|
||||
|
@ -119,6 +120,7 @@ GameInteractorSail* GameInteractorSail::Instance;
|
|||
#include "soh/resource/importer/SkeletonLimbFactory.h"
|
||||
#include "soh/resource/importer/TextFactory.h"
|
||||
#include "soh/resource/importer/BackgroundFactory.h"
|
||||
#include "soh/resource/importer/RawJsonFactory.h"
|
||||
|
||||
#include "soh/config/ConfigUpdaters.h"
|
||||
|
||||
|
@ -266,7 +268,10 @@ OTRGlobals::OTRGlobals() {
|
|||
if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
|
||||
if (std::filesystem::is_directory(patchesPath)) {
|
||||
for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath, std::filesystem::directory_options::follow_directory_symlink)) {
|
||||
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
|
||||
if (StringHelper::IEquals(p.path().extension().string(), ".otr") ||
|
||||
StringHelper::IEquals(p.path().extension().string(), ".mpq") ||
|
||||
StringHelper::IEquals(p.path().extension().string(), ".o2r") ||
|
||||
StringHelper::IEquals(p.path().extension().string(), ".zip")) {
|
||||
patchOTRs.push_back(p.path().generic_string());
|
||||
}
|
||||
}
|
||||
|
@ -303,6 +308,7 @@ OTRGlobals::OTRGlobals() {
|
|||
context = LUS::Context::CreateUninitializedInstance("Ship of Harkinian", appShortName, "shipofharkinian.json");
|
||||
|
||||
context->InitLogging();
|
||||
context->InitGfxDebugger();
|
||||
context->InitConfiguration();
|
||||
context->InitConsoleVariables();
|
||||
|
||||
|
@ -321,19 +327,25 @@ OTRGlobals::OTRGlobals() {
|
|||
|
||||
SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion);
|
||||
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Animation, "Animation", std::make_shared<LUS::AnimationFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_PlayerAnimation, "PlayerAnimation", std::make_shared<LUS::PlayerAnimationFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Room, "Room", std::make_shared<LUS::SceneFactory>()); // Is room scene? maybe?
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_CollisionHeader, "CollisionHeader", std::make_shared<LUS::CollisionHeaderFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Skeleton, "Skeleton", std::make_shared<LUS::SkeletonFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_SkeletonLimb, "SkeletonLimb", std::make_shared<LUS::SkeletonLimbFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Path, "Path", std::make_shared<LUS::PathFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Cutscene, "Cutscene", std::make_shared<LUS::CutsceneFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Text, "Text", std::make_shared<LUS::TextFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_AudioSample, "AudioSample", std::make_shared<LUS::AudioSampleFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_AudioSoundFont, "AudioSoundFont", std::make_shared<LUS::AudioSoundFontFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_AudioSequence, "AudioSequence", std::make_shared<LUS::AudioSequenceFactory>());
|
||||
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Background, "Background", std::make_shared<LUS::BackgroundFactory>());
|
||||
auto loader = context->GetResourceManager()->GetResourceLoader();
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAnimationV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SOH::ResourceType::SOH_Animation), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPlayerAnimationV0>(), RESOURCE_FORMAT_BINARY, "PlayerAnimation", static_cast<uint32_t>(SOH::ResourceType::SOH_PlayerAnimation), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySceneV0>(), RESOURCE_FORMAT_BINARY, "Room", static_cast<uint32_t>(SOH::ResourceType::SOH_Room), 0); // Is room scene? maybe?
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryCollisionHeaderV0>(), RESOURCE_FORMAT_BINARY, "CollisionHeader", static_cast<uint32_t>(SOH::ResourceType::SOH_CollisionHeader), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLCollisionHeaderV0>(), RESOURCE_FORMAT_XML, "CollisionHeader", static_cast<uint32_t>(SOH::ResourceType::SOH_CollisionHeader), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY, "Skeleton", static_cast<uint32_t>(SOH::ResourceType::SOH_Skeleton), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLSkeletonV0>(), RESOURCE_FORMAT_XML, "Skeleton", static_cast<uint32_t>(SOH::ResourceType::SOH_Skeleton), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinarySkeletonLimbV0>(), RESOURCE_FORMAT_BINARY, "SkeletonLimb", static_cast<uint32_t>(SOH::ResourceType::SOH_SkeletonLimb), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLSkeletonLimbV0>(), RESOURCE_FORMAT_XML, "SkeletonLimb", static_cast<uint32_t>(SOH::ResourceType::SOH_SkeletonLimb), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryPathV0>(), RESOURCE_FORMAT_BINARY, "Path", static_cast<uint32_t>(SOH::ResourceType::SOH_Path), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryCutsceneV0>(), RESOURCE_FORMAT_BINARY, "Cutscene", static_cast<uint32_t>(SOH::ResourceType::SOH_Cutscene), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryTextV0>(), RESOURCE_FORMAT_BINARY, "Text", static_cast<uint32_t>(SOH::ResourceType::SOH_Text), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryXMLTextV0>(), RESOURCE_FORMAT_XML, "Text", static_cast<uint32_t>(SOH::ResourceType::SOH_Text), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSampleV2>(), RESOURCE_FORMAT_BINARY, "AudioSample", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSample), 2);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSoundFontV2>(), RESOURCE_FORMAT_BINARY, "AudioSoundFont", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSoundFont), 2);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryAudioSequenceV2>(), RESOURCE_FORMAT_BINARY, "AudioSequence", static_cast<uint32_t>(SOH::ResourceType::SOH_AudioSequence), 2);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryBackgroundV0>(), RESOURCE_FORMAT_BINARY, "Background", static_cast<uint32_t>(SOH::ResourceType::SOH_Background), 0);
|
||||
loader->RegisterResourceFactory(std::make_shared<SOH::ResourceFactoryBinaryRawJsonV0>(), RESOURCE_FORMAT_BINARY, "RawJson", static_cast<uint32_t>(SOH::ResourceType::SOH_RawJson), 0);
|
||||
|
||||
gSaveStateMgr = std::make_shared<SaveStateMgr>();
|
||||
gRandoContext = Rando::Context::CreateInstance();
|
||||
|
@ -360,7 +372,7 @@ OTRGlobals::OTRGlobals() {
|
|||
cameraStrings[i] = dup;
|
||||
}
|
||||
|
||||
auto versions = context->GetResourceManager()->GetArchive()->GetGameVersions();
|
||||
auto versions = context->GetResourceManager()->GetArchiveManager()->GetGameVersions();
|
||||
|
||||
for (uint32_t version : versions) {
|
||||
if (!ValidHashes.contains(version)) {
|
||||
|
@ -540,7 +552,7 @@ extern "C" void VanillaItemTable_Init() {
|
|||
static GetItemEntry getItemTable[] = {
|
||||
GET_ITEM(ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_5),
|
||||
GET_ITEM(ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_NUTS_5),
|
||||
GET_ITEM(ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_10),
|
||||
GET_ITEM(ITEM_BOMBCHU, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMBCHUS_10),
|
||||
GET_ITEM(ITEM_BOW, OBJECT_GI_BOW, GID_BOW, 0x31, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOW),
|
||||
GET_ITEM(ITEM_SLINGSHOT, OBJECT_GI_PACHINKO, GID_SLINGSHOT, 0x30, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_SLINGSHOT),
|
||||
GET_ITEM(ITEM_BOOMERANG, OBJECT_GI_BOOMERANG, GID_BOOMERANG, 0x35, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOOMERANG),
|
||||
|
@ -643,8 +655,8 @@ extern "C" void VanillaItemTable_Init() {
|
|||
GET_ITEM(ITEM_BOMBS_20, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_20),
|
||||
GET_ITEM(ITEM_BOMBS_30, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBS_30),
|
||||
GET_ITEM(ITEM_SEEDS_30, OBJECT_GI_SEED, GID_SEEDS, 0xDC, 0x50, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_SEEDS_30),
|
||||
GET_ITEM(ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_5),
|
||||
GET_ITEM(ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BOMBCHUS_20),
|
||||
GET_ITEM(ITEM_BOMBCHUS_5, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMBCHUS_5),
|
||||
GET_ITEM(ITEM_BOMBCHUS_20, OBJECT_GI_BOMB_2, GID_BOMBCHU, 0x33, 0x80, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE, GI_BOMBCHUS_20),
|
||||
GET_ITEM(ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_FISH),
|
||||
GET_ITEM(ITEM_BUG, OBJECT_GI_INSECT, GID_BUG, 0x7A, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BUGS),
|
||||
GET_ITEM(ITEM_BLUE_FIRE, OBJECT_GI_FIRE, GID_BLUE_FIRE, 0x5D, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, GI_BLUE_FIRE),
|
||||
|
@ -842,7 +854,7 @@ extern "C" RandomizerGet RetrieveRandomizerGetFromItemID(ItemID itemID) {
|
|||
}
|
||||
|
||||
extern "C" void OTRExtScanner() {
|
||||
auto lst = *LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->ListFiles("*").get();
|
||||
auto lst = *LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles().get();
|
||||
|
||||
for (auto& rPath : lst) {
|
||||
std::vector<std::string> raw = StringHelper::Split(rPath, ".");
|
||||
|
@ -865,11 +877,11 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
|
|||
OTRVersion version = {};
|
||||
|
||||
// Use a temporary archive instance to load the otr and read the version file
|
||||
auto archive = std::make_shared<LUS::Archive>(otrPath, "", std::unordered_set<uint32_t>(), false);
|
||||
if (archive->IsMainMPQValid()) {
|
||||
auto t = archive->LoadFile("portVersion", false);
|
||||
auto archive = LUS::OtrArchive(otrPath);
|
||||
if (archive.Open()) {
|
||||
auto t = archive.LoadFile("portVersion", std::make_shared<LUS::ResourceInitData>());
|
||||
if (t != nullptr && t->IsLoaded) {
|
||||
auto stream = std::make_shared<LUS::MemoryStream>(t->Buffer.data(), t->Buffer.size());
|
||||
auto stream = std::make_shared<LUS::MemoryStream>(t->Buffer->data(), t->Buffer->size());
|
||||
auto reader = std::make_shared<LUS::BinaryReader>(stream);
|
||||
LUS::Endianness endianness = (LUS::Endianness)reader->ReadUByte();
|
||||
reader->SetEndianness(endianness);
|
||||
|
@ -877,10 +889,9 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
|
|||
version.minor = reader->ReadUInt16();
|
||||
version.patch = reader->ReadUInt16();
|
||||
}
|
||||
archive.Close();
|
||||
}
|
||||
|
||||
archive = nullptr;
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
@ -1107,6 +1118,9 @@ extern "C" void InitOTR() {
|
|||
#elif defined(_WIN32)
|
||||
SpeechSynthesizer::Instance = new SAPISpeechSynthesizer();
|
||||
SpeechSynthesizer::Instance->Init();
|
||||
#else
|
||||
SpeechSynthesizer::Instance = new SpeechLogger();
|
||||
SpeechSynthesizer::Instance->Init();
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_REMOTE_CONTROL
|
||||
|
@ -1397,7 +1411,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
|
|||
// Actually update the CVar now before runing the alt asset update listeners
|
||||
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
|
||||
gfx_texture_cache_clear();
|
||||
LUS::SkeletonPatcher::UpdateSkeletons();
|
||||
SOH::SkeletonPatcher::UpdateSkeletons();
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
|
||||
}
|
||||
|
||||
|
@ -1418,15 +1432,15 @@ extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
|
|||
}
|
||||
|
||||
extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
|
||||
return LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->GetGameVersions().size();
|
||||
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions().size();
|
||||
}
|
||||
|
||||
extern "C" uint32_t ResourceMgr_GetGameVersion(int index) {
|
||||
return LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->GetGameVersions()[index];
|
||||
return LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
||||
}
|
||||
|
||||
extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
|
||||
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->GetGameVersions()[index];
|
||||
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
||||
|
||||
switch (version) {
|
||||
case OOT_NTSC_US_10:
|
||||
|
@ -1449,7 +1463,7 @@ extern "C" uint32_t ResourceMgr_GetGamePlatform(int index) {
|
|||
}
|
||||
|
||||
extern "C" uint32_t ResourceMgr_GetGameRegion(int index) {
|
||||
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->GetGameVersions()[index];
|
||||
uint32_t version = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions()[index];
|
||||
|
||||
switch (version) {
|
||||
case OOT_NTSC_US_10:
|
||||
|
@ -1536,7 +1550,7 @@ extern "C" void ResourceMgr_UnloadResource(const char* resName) {
|
|||
// OTRTODO: There is probably a more elegant way to go about this...
|
||||
// Kenix: This is definitely leaking memory when it's called.
|
||||
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
|
||||
auto lst = LUS::Context::GetInstance()->GetResourceManager()->GetArchive()->ListFiles(searchMask);
|
||||
auto lst = LUS::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->ListFiles(searchMask);
|
||||
char** result = (char**)malloc(lst->size() * sizeof(char*));
|
||||
|
||||
for (size_t i = 0; i < lst->size(); i++) {
|
||||
|
@ -1580,10 +1594,6 @@ extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) {
|
|||
}
|
||||
}
|
||||
|
||||
extern "C" void ResourceMgr_LoadFile(const char* resName) {
|
||||
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(resName);
|
||||
}
|
||||
|
||||
std::shared_ptr<LUS::IResource> GetResourceByNameHandlingMQ(const char* path) {
|
||||
std::string Path = path;
|
||||
if (ResourceMgr_IsGameMasterQuest()) {
|
||||
|
@ -1605,20 +1615,6 @@ extern "C" char* GetResourceDataByNameHandlingMQ(const char* path) {
|
|||
return (char*)res->GetRawPointer();
|
||||
}
|
||||
|
||||
extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
|
||||
FILE* file = fopen(filePath, "r");
|
||||
fseek(file, 0, SEEK_END);
|
||||
int fSize = ftell(file);
|
||||
fseek(file, 0, SEEK_SET);
|
||||
|
||||
char* data = (char*)malloc(fSize);
|
||||
fread(data, 1, fSize, file);
|
||||
|
||||
fclose(file);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
extern "C" uint8_t ResourceMgr_TexIsRaw(const char* texPath) {
|
||||
auto res = std::static_pointer_cast<LUS::Texture>(GetResourceByNameHandlingMQ(texPath));
|
||||
return res->Flags & TEX_FLAG_LOAD_AS_RAW;
|
||||
|
@ -1626,7 +1622,7 @@ extern "C" uint8_t ResourceMgr_TexIsRaw(const char* texPath) {
|
|||
|
||||
extern "C" uint8_t ResourceMgr_ResourceIsBackground(char* texPath) {
|
||||
auto res = GetResourceByNameHandlingMQ(texPath);
|
||||
return res->GetInitData()->Type == LUS::ResourceType::SOH_Background;
|
||||
return res->GetInitData()->Type == static_cast<uint32_t>(SOH::ResourceType::SOH_Background);
|
||||
}
|
||||
|
||||
extern "C" char* ResourceMgr_LoadJPEG(char* data, size_t dataSize)
|
||||
|
@ -1674,9 +1670,9 @@ extern "C" uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
|
|||
extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
|
||||
auto res = GetResourceByNameHandlingMQ(filePath);
|
||||
|
||||
if (res->GetInitData()->Type == LUS::ResourceType::DisplayList)
|
||||
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
|
||||
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
|
||||
else if (res->GetInitData()->Type == LUS::ResourceType::Array)
|
||||
else if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::Array))
|
||||
return (char*)(std::static_pointer_cast<LUS::Array>(res))->Vertices.data();
|
||||
else {
|
||||
return (char*)GetResourceDataByNameHandlingMQ(filePath);
|
||||
|
@ -1686,7 +1682,7 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
|
|||
extern "C" char* ResourceMgr_LoadIfDListByName(const char* filePath) {
|
||||
auto res = GetResourceByNameHandlingMQ(filePath);
|
||||
|
||||
if (res->GetInitData()->Type == LUS::ResourceType::DisplayList)
|
||||
if (res->GetInitData()->Type == static_cast<uint32_t>(LUS::ResourceType::DisplayList))
|
||||
return (char*)&((std::static_pointer_cast<LUS::DisplayList>(res))->Instructions[0]);
|
||||
|
||||
return nullptr;
|
||||
|
@ -1702,7 +1698,7 @@ extern "C" uint8_t GetSeedIconIndex(uint8_t index) {
|
|||
}
|
||||
|
||||
extern "C" char* ResourceMgr_LoadPlayerAnimByName(const char* animPath) {
|
||||
auto anim = std::static_pointer_cast<LUS::PlayerAnimation>(GetResourceByNameHandlingMQ(animPath));
|
||||
auto anim = std::static_pointer_cast<SOH::PlayerAnimation>(GetResourceByNameHandlingMQ(animPath));
|
||||
|
||||
return (char*)&anim->limbRotData[0];
|
||||
}
|
||||
|
@ -1966,7 +1962,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
|
|||
// Therefore we can take this oppurtunity to take note of the Skeleton that is created...
|
||||
if (skelAnime != nullptr) {
|
||||
auto stringPath = std::string(path);
|
||||
LUS::SkeletonPatcher::RegisterSkeleton(stringPath, skelAnime);
|
||||
SOH::SkeletonPatcher::RegisterSkeleton(stringPath, skelAnime);
|
||||
}
|
||||
|
||||
return skelHeader;
|
||||
|
@ -1974,12 +1970,12 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
|
|||
|
||||
extern "C" void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime) {
|
||||
if (skelAnime != nullptr)
|
||||
LUS::SkeletonPatcher::UnregisterSkeleton(skelAnime);
|
||||
SOH::SkeletonPatcher::UnregisterSkeleton(skelAnime);
|
||||
}
|
||||
|
||||
extern "C" void ResourceMgr_ClearSkeletons(SkelAnime* skelAnime) {
|
||||
if (skelAnime != nullptr)
|
||||
LUS::SkeletonPatcher::ClearSkeletons();
|
||||
SOH::SkeletonPatcher::ClearSkeletons();
|
||||
}
|
||||
|
||||
extern "C" s32* ResourceMgr_LoadCSByName(const char* path) {
|
||||
|
@ -2631,6 +2627,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
|||
} else if (Randomizer_GetSettingValue(RSK_SARIA_HINT) &&
|
||||
(gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || (textId >= TEXT_SARIAS_SONG_FACE_TO_FACE && textId <= TEXT_SARIAS_SONG_CHANNELING_POWER)) {
|
||||
messageEntry = OTRGlobals::Instance->gRandomizer->GetSariaMessage(textId);
|
||||
} else if (textId == TEXT_BEAN_SALESMAN_BUY_FOR_100) {
|
||||
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::merchantMessageTableID, TEXT_BEAN_SALESMAN_BUY_FOR_100);
|
||||
} else if (Randomizer_GetSettingValue(RSK_BIGGORON_HINT) && (textId == TEXT_BIGGORON_BETTER_AT_SMITHING || textId == TEXT_BIGGORON_WAITING_FOR_YOU || textId == TEXT_BIGGORON_RETURN_AFTER_A_FEW_DAYS)) {
|
||||
messageEntry = OTRGlobals::Instance->gRandomizer->GetMiscHintMessage(TEXT_BIGGORON_BETTER_AT_SMITHING, RC_DMT_TRADE_CLAIM_CHECK);
|
||||
} else if (Randomizer_GetSettingValue(RSK_BIG_POES_HINT) && (textId == TEXT_GHOST_SHOP_EXPLAINATION || textId == TEXT_GHOST_SHOP_CARD_HAS_POINTS)) {
|
||||
|
|
|
@ -97,8 +97,6 @@ uint8_t ResourceMgr_FileExists(const char* resName);
|
|||
uint8_t ResourceMgr_FileAltExists(const char* resName);
|
||||
void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName);
|
||||
char* GetResourceDataByNameHandlingMQ(const char* path);
|
||||
void ResourceMgr_LoadFile(const char* resName);
|
||||
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
|
||||
uint8_t ResourceMgr_TexIsRaw(const char* texPath);
|
||||
uint8_t ResourceMgr_ResourceIsBackground(char* texPath);
|
||||
char* ResourceMgr_LoadJPEG(char* data, size_t dataSize);
|
||||
|
|