Shipwright/soh/soh/Enhancements/randomizer/entrance.cpp

1718 lines
88 KiB
C++

#include "entrance.h"
#include "3drando/pool_functions.hpp"
#include "3drando/item_pool.hpp"
#include <spdlog/spdlog.h>
namespace Rando {
EntranceLinkInfo NO_RETURN_ENTRANCE = { EntranceType::None, RR_NONE, RR_NONE, -1 };
Entrance::Entrance(RandomizerRegion connectedRegion_, std::vector<ConditionFn> conditions_met_)
: connectedRegion(connectedRegion_) {
originalConnectedRegion = connectedRegion_;
conditions_met.resize(2);
for (size_t i = 0; i < conditions_met_.size(); i++) {
conditions_met[i] = conditions_met_[i];
}
}
void Entrance::SetCondition(ConditionFn newCondition) {
conditions_met[0] = newCondition;
}
bool Entrance::GetConditionsMet() const {
auto ctx = Rando::Context::GetInstance();
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_NO_LOGIC) || ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_VANILLA)) {
return true;
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
return conditions_met[0]();
} else if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHED)) {
if (conditions_met[0]()) {
return true;
} else if (conditions_met[1] != NULL) {
return conditions_met[1]();
}
}
return false;
}
std::string Entrance::to_string() const {
return AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
}
void Entrance::SetName(std::string name_) {
if (name_ == "") {
name = AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
} else {
name = std::move(name_);
}
}
std::string Entrance::GetName() const {
return name;
}
void Entrance::printAgeTimeAccess() {
// CitraPrint("Name: ");
// CitraPrint(name);
auto message = "Child Day: " + std::to_string(CheckConditionAtAgeTime(logic->IsChild, logic->AtDay)) +
"\t"
"Child Night: " +
std::to_string(CheckConditionAtAgeTime(logic->IsChild, logic->AtNight)) +
"\t"
"Adult Day: " +
std::to_string(CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay)) +
"\t"
"Adult Night: " +
std::to_string(CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight));
// CitraPrint(message);
}
bool Entrance::ConditionsMet(bool allAgeTimes) const {
Area* parent = AreaTable(parentRegion);
int conditionsMet = 0;
if (allAgeTimes && !parent->AllAccess()) {
return false;
}
// check all possible day/night condition combinations
conditionsMet = (parent->childDay && CheckConditionAtAgeTime(logic->IsChild, logic->AtDay, allAgeTimes)) +
(parent->childNight && CheckConditionAtAgeTime(logic->IsChild, logic->AtNight, allAgeTimes)) +
(parent->adultDay && CheckConditionAtAgeTime(logic->IsAdult, logic->AtDay, allAgeTimes)) +
(parent->adultNight && CheckConditionAtAgeTime(logic->IsAdult, logic->AtNight, allAgeTimes));
return conditionsMet && (!allAgeTimes || conditionsMet == 4);
}
uint32_t Entrance::Getuint32_t() const {
return connectedRegion;
}
// set the logic to be a specific age and time of day and see if the condition still holds
bool Entrance::CheckConditionAtAgeTime(bool& age, bool& time, bool passAnyway) const {
logic->IsChild = false;
logic->IsAdult = false;
logic->AtDay = false;
logic->AtNight = false;
time = true;
age = true;
logic->UpdateHelpers();
return GetConditionsMet() && (connectedRegion != RR_NONE || passAnyway);
}
RandomizerRegion Entrance::GetConnectedRegionKey() const {
return connectedRegion;
}
RandomizerRegion Entrance::GetOriginalConnectedRegionKey() const {
return originalConnectedRegion;
}
Area* Entrance::GetConnectedRegion() const {
return AreaTable(connectedRegion);
}
void Entrance::SetParentRegion(RandomizerRegion newParent) {
parentRegion = newParent;
}
RandomizerRegion Entrance::GetParentRegionKey() const {
return parentRegion;
}
Area* Entrance::GetParentRegion() const {
return AreaTable(parentRegion);
}
void Entrance::SetNewEntrance(RandomizerRegion newRegion) {
connectedRegion = newRegion;
}
void Entrance::SetAsShuffled() {
shuffled = true;
}
bool Entrance::IsShuffled() const {
return shuffled;
}
bool Entrance::IsAddedToPool() const {
return addedToPool;
}
void Entrance::AddToPool() {
addedToPool = true;
}
void Entrance::RemoveFromPool() {
addedToPool = false;
}
void Entrance::SetAsPrimary() {
primary = true;
}
bool Entrance::IsPrimary() const {
return primary;
}
bool Entrance::IsDecoupled() const {
return decoupled;
}
void Entrance::SetDecoupled() {
decoupled = true;
}
int16_t Entrance::GetIndex() const {
return index;
}
void Entrance::SetIndex(int16_t newIndex) {
index = newIndex;
}
Entrance* Entrance::GetAssumed() const {
return assumed;
}
void Entrance::SetReplacement(Entrance* newReplacement) {
replacement = newReplacement;
}
Entrance* Entrance::GetReplacement() const {
return replacement;
}
EntranceType Entrance::GetType() const {
return type;
}
void Entrance::SetType(EntranceType newType) {
type = newType;
}
Entrance* Entrance::GetReverse() const {
return reverse;
}
void Entrance::Connect(RandomizerRegion newConnectedRegion) {
connectedRegion = newConnectedRegion;
AreaTable(newConnectedRegion)->entrances.push_front(this);
}
RandomizerRegion Entrance::Disconnect() {
AreaTable(connectedRegion)->entrances.remove_if([this](const auto entrance) { return this == entrance; });
RandomizerRegion previouslyConnected = connectedRegion;
connectedRegion = RR_NONE;
return previouslyConnected;
}
void Entrance::BindTwoWay(Entrance* otherEntrance) {
reverse = otherEntrance;
otherEntrance->reverse = this;
}
Entrance* Entrance::GetNewTarget() {
AreaTable(RR_ROOT)->AddExit(RR_ROOT, connectedRegion, [] { return true; });
Entrance* targetEntrance = AreaTable(RR_ROOT)->GetExit(connectedRegion);
targetEntrance->SetReplacement(this);
targetEntrance->SetName(AreaTable(RR_ROOT)->regionName + " -> " + GetConnectedRegion()->regionName);
return targetEntrance;
}
Entrance* Entrance::AssumeReachable() {
if (assumed == nullptr) {
assumed = GetNewTarget();
Disconnect();
}
return assumed;
}
bool EntranceShuffler::HasNoRandomEntrances() {
return mNoRandomEntrances;
}
void EntranceShuffler::SetNoRandomEntrances(bool noRandomEntrances) {
mNoRandomEntrances = noRandomEntrances;
}
// Construct entrance name from parent and connected region keys
std::string EntranceNameByRegions(RandomizerRegion parentRegion, RandomizerRegion connectedRegion) {
return AreaTable(parentRegion)->regionName + " -> " + AreaTable(connectedRegion)->regionName;
}
void SetAllEntrancesData(std::vector<EntranceInfoPair>& entranceShuffleTable) {
auto ctx = Rando::Context::GetInstance();
for (auto& entrancePair : entranceShuffleTable) {
auto& forwardEntry = entrancePair.first;
auto& returnEntry = entrancePair.second;
// set data
Entrance* forwardEntrance = AreaTable(forwardEntry.parentRegion)->GetExit(forwardEntry.connectedRegion);
forwardEntrance->SetIndex(forwardEntry.index);
forwardEntrance->SetType(forwardEntry.type);
forwardEntrance->SetAsPrimary();
// When decouple entrances is on, mark the forward entrance
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
forwardEntrance->SetDecoupled();
}
if (returnEntry.parentRegion != RR_NONE) {
Entrance* returnEntrance = AreaTable(returnEntry.parentRegion)->GetExit(returnEntry.connectedRegion);
returnEntrance->SetIndex(returnEntry.index);
returnEntrance->SetType(returnEntry.type);
forwardEntrance->BindTwoWay(returnEntrance);
// Mark reverse entrance as decoupled
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
returnEntrance->SetDecoupled();
}
}
}
}
static void SetShuffledEntrances(EntrancePools entrancePools) {
for (auto& pool : entrancePools) {
for (Entrance* entrance : pool.second) {
entrance->SetAsShuffled();
if (entrance->GetReverse() != nullptr) {
entrance->GetReverse()->SetAsShuffled();
}
}
}
}
static std::vector<Entrance*>
BuildOneWayTargets(std::vector<EntranceType> typesToInclude,
std::vector<std::pair<RandomizerRegion, RandomizerRegion>> exclude = {} /*, target_region_names*/) {
std::vector<Entrance*> oneWayEntrances = {};
// Get all entrances of the specified type
for (EntranceType poolType : typesToInclude) {
AddElementsToPool(oneWayEntrances, GetShuffleableEntrances(poolType, false));
}
// Filter out any that are passed in the exclusion list
FilterAndEraseFromPool(oneWayEntrances, [&exclude](Entrance* entrance) {
std::pair<RandomizerRegion, RandomizerRegion> entranceBeingChecked(entrance->GetParentRegionKey(),
entrance->GetConnectedRegionKey());
return ElementInContainer(entranceBeingChecked, exclude);
});
// The code below is part of the function in ootr, but no use of the function ever provides target_region_names
// if target_region_names:
// return [entrance.get_new_target() for entrance in valid_one_way_entrances
// if entrance.connected_region.name in target_region_names]
std::vector<Entrance*> newTargets = {};
for (Entrance* entrance : oneWayEntrances) {
newTargets.push_back(entrance->GetNewTarget());
}
return newTargets;
}
std::vector<Entrance*> EntranceShuffler::AssumeEntrancePool(std::vector<Entrance*>& entrancePool) {
auto ctx = Rando::Context::GetInstance();
std::vector<Entrance*> assumedPool = {};
for (Entrance* entrance : entrancePool) {
mTotalRandomizableEntrances++;
Entrance* assumedForward = entrance->AssumeReachable();
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
Entrance* assumedReturn = entrance->GetReverse()->AssumeReachable();
if (!(ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS) &&
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)))) {
auto type = entrance->GetType();
if (((type == EntranceType::Dungeon || type == EntranceType::GrottoGrave) &&
entrance->GetReverse()->GetName() !=
"Spirit Temple Entryway -> Desert Colossus From Spirit Entryway") ||
(type == EntranceType::Interior &&
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL))) {
// In most cases, Dungeon, Grotto/Grave and Simple Interior exits shouldn't be assumed able to give
// access to their parent region
assumedReturn->SetCondition([] { return false; });
}
}
assumedForward->BindTwoWay(assumedReturn);
}
assumedPool.push_back(assumedForward);
}
return assumedPool;
}
static bool AreEntrancesCompatible(Entrance* entrance, Entrance* target, std::vector<EntrancePair>& rollbacks) {
// Entrances shouldn't connect to their own scene, fail in this situation
if (entrance->GetParentRegion()->scene != "" &&
entrance->GetParentRegion()->scene == target->GetConnectedRegion()->scene) {
auto message = "Entrance " + entrance->GetName() + " attempted to connect with own scene target " +
target->to_string() + ". Connection failed.\n";
SPDLOG_DEBUG(message);
return false;
}
// One way entrances shouldn't lead to the same scene as other already chosen one way entrances
auto type = entrance->GetType();
const std::vector<EntranceType> oneWayTypes = { EntranceType::OwlDrop, EntranceType::Spawn,
EntranceType::WarpSong };
if (ElementInContainer(type, oneWayTypes)) {
for (auto& rollback : rollbacks) {
if (rollback.first->GetConnectedRegion()->scene == target->GetConnectedRegion()->scene) {
auto message = "A one way entrance already leads to " + target->to_string() + ". Connection failed.\n";
SPDLOG_DEBUG(message);
return false;
}
}
}
return true;
}
// Change connections between an entrance and a target assumed entrance, in order to test the connections afterwards if
// necessary
static void ChangeConnections(Entrance* entrance, Entrance* targetEntrance) {
auto message = "Attempting to connect " + entrance->GetName() + " to " + targetEntrance->to_string() + "\n";
SPDLOG_DEBUG(message);
entrance->Connect(targetEntrance->Disconnect());
entrance->SetReplacement(targetEntrance->GetReplacement());
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
targetEntrance->GetReplacement()->GetReverse()->Connect(entrance->GetReverse()->GetAssumed()->Disconnect());
targetEntrance->GetReplacement()->GetReverse()->SetReplacement(entrance->GetReverse());
}
}
static bool EntranceUnreachableAs(Entrance* entrance, uint8_t age, std::vector<Entrance*>& alreadyChecked) {
if (entrance == nullptr) {
SPDLOG_DEBUG("Entrance is nullptr in EntranceUnreachableAs()");
return true;
}
alreadyChecked.push_back(entrance);
auto type = entrance->GetType();
// The following cases determine when we say an entrance is not safe to affirm unreachable as the given age
if (type == EntranceType::WarpSong || type == EntranceType::Overworld) {
// Note that we consider all overworld entrances as potentially accessible as both ages, to be completely safe
return false;
} else if (type == EntranceType::OwlDrop) {
return age == RO_AGE_ADULT;
} else if (type == EntranceType::Spawn && entrance->GetConnectedRegionKey() == RR_KF_LINKS_HOUSE) {
return age == RO_AGE_ADULT;
} else if (type == EntranceType::Spawn && entrance->GetConnectedRegionKey() == RR_TEMPLE_OF_TIME) {
return age == RO_AGE_CHILD;
}
// Other entrances such as Interior, Dungeon or Grotto are fine unless they have a parent which is one of the above
// cases Recursively check parent entrances to verify that they are also not reachable as the wrong age
auto& parentEntrances = entrance->GetParentRegion()->entrances;
for (Entrance* parentEntrance : parentEntrances) {
// if parentEntrance is in alreadyChecked, then continue
if (ElementInContainer(parentEntrance, alreadyChecked)) {
continue;
}
bool unreachable = EntranceUnreachableAs(parentEntrance, age, alreadyChecked);
if (!unreachable) {
return false;
}
}
return true;
}
static bool ValidateWorld(Entrance* entrancePlaced) {
auto ctx = Rando::Context::GetInstance();
SPDLOG_DEBUG("Validating world\n");
// check certain conditions when certain types of ER are enabled
EntranceType type = EntranceType::None;
if (entrancePlaced != nullptr) {
type = entrancePlaced->GetType();
}
bool checkPoeCollectorAccess =
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)) &&
(entrancePlaced == nullptr || ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS) || type == EntranceType::Interior ||
type == EntranceType::SpecialInterior || type == EntranceType::Overworld || type == EntranceType::Spawn ||
type == EntranceType::WarpSong || type == EntranceType::OwlDrop);
bool checkOtherEntranceAccess =
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) ||
ctx->GetOption(RSK_SHUFFLE_OVERWORLD_SPAWNS)) &&
(entrancePlaced == nullptr || ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS) ||
type == EntranceType::SpecialInterior || type == EntranceType::Overworld || type == EntranceType::Spawn ||
type == EntranceType::WarpSong || type == EntranceType::OwlDrop);
// Search the world to verify that all necessary conditions are still being held
// Conditions will be checked during the search and any that fail will be figured out
// afterwards
ctx->GetLogic()->Reset();
GetAccessibleLocations({}, SearchMode::ValidateWorld, RG_NONE, checkPoeCollectorAccess, checkOtherEntranceAccess);
if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
// Unless entrances are decoupled, we don't want the player to end up through certain entrances as the wrong age
// This means we need to hard check that none of the relevant entrances are ever reachable as that age
// This is mostly relevant when mixing entrance pools or shuffling special interiors (such as windmill or kak
// potion shop) Warp Songs and Overworld Spawns can also end up inside certain indoors so those need to be
// handled as well
std::array<std::string, 3> childForbidden = { "OGC Great Fairy Fountain -> Castle Grounds",
"GV Carpenter Tent -> GV Fortress Side",
"Ganon's Castle Entryway -> Castle Grounds From Ganon's Castle" };
std::array<std::string, 2> adultForbidden = { "HC Great Fairy Fountain -> Castle Grounds",
"HC Storms Grotto -> Castle Grounds" };
auto allShuffleableEntrances = GetShuffleableEntrances(EntranceType::All, false);
for (auto& entrance : allShuffleableEntrances) {
std::vector<Entrance*> alreadyChecked = {};
if (entrance->IsShuffled()) {
if (entrance->GetReplacement() != nullptr) {
auto replacementName = entrance->GetReplacement()->GetName();
alreadyChecked.push_back(entrance->GetReplacement()->GetReverse());
if (ElementInContainer(replacementName, childForbidden) &&
!EntranceUnreachableAs(entrance, RO_AGE_CHILD, alreadyChecked)) {
auto message = replacementName + " is replaced by an entrance with a potential child access\n";
SPDLOG_DEBUG(message);
return false;
} else if (ElementInContainer(replacementName, adultForbidden) &&
!EntranceUnreachableAs(entrance, RO_AGE_ADULT, alreadyChecked)) {
auto message = replacementName + " is replaced by an entrance with a potential adult access\n";
SPDLOG_DEBUG(message);
return false;
}
}
} else {
auto name = entrance->GetName();
alreadyChecked.push_back(entrance->GetReverse());
if (ElementInContainer(name, childForbidden) &&
!EntranceUnreachableAs(entrance, RO_AGE_CHILD, alreadyChecked)) {
auto message = name + " is potentially accessible as child\n";
SPDLOG_DEBUG(message);
return false;
} else if (ElementInContainer(name, adultForbidden) &&
!EntranceUnreachableAs(entrance, RO_AGE_ADULT, alreadyChecked)) {
auto message = name + " is potentially accessible as adult\n";
SPDLOG_DEBUG(message);
return false;
}
}
}
}
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF) &&
ctx->GetOption(RSK_GOSSIP_STONE_HINTS).IsNot(RO_GOSSIP_STONES_NONE) &&
(entrancePlaced == nullptr || type == EntranceType::Interior || type == EntranceType::SpecialInterior)) {
// When cows are shuffled, ensure both Impa's House entrances are in the same hint area because the cow is
// reachable from both sides
if (ctx->GetOption(RSK_SHUFFLE_COWS)) {
auto impasHouseFrontHintRegion = areaTable[RR_KAK_IMPAS_HOUSE].GetArea();
auto impasHouseBackHintRegion = areaTable[RR_KAK_IMPAS_HOUSE_BACK].GetArea();
if (impasHouseFrontHintRegion != RA_NONE && impasHouseBackHintRegion != RA_NONE &&
impasHouseBackHintRegion != RA_LINKS_POCKET && impasHouseFrontHintRegion != RA_LINKS_POCKET &&
impasHouseBackHintRegion != impasHouseFrontHintRegion) {
auto message = "Kak Impas House entrances are not in the same hint area\n";
SPDLOG_DEBUG(message);
return false;
}
}
}
// If all locations aren't reachable, that means that one of the conditions failed when searching
if (!Rando::Context::GetInstance()->allLocationsReachable) {
if (checkOtherEntranceAccess) {
// At least one valid starting region with all basic refills should be reachable without using any items at
// the beginning of the seed
if (!AreaTable(RR_KOKIRI_FOREST)->HasAccess() && !AreaTable(RR_KAKARIKO_VILLAGE)->HasAccess()) {
SPDLOG_DEBUG("Invalid starting area\n");
return false;
}
// Check that a region where time passes is always reachable as both ages without having collected any items
if (!Areas::HasTimePassAccess(RO_AGE_CHILD) || !Areas::HasTimePassAccess(RO_AGE_ADULT)) {
SPDLOG_DEBUG("Time passing is not guaranteed as both ages\n");
return false;
}
// The player should be able to get back to ToT after going through time, without having collected any items
// This is important to ensure that the player never loses access to the pedestal after going through time
if (ctx->GetSettings()->ResolvedStartingAge() == RO_AGE_CHILD && !AreaTable(RR_TEMPLE_OF_TIME)->Adult()) {
SPDLOG_DEBUG("Path to Temple of Time as adult is not guaranteed\n");
return false;
} else if (ctx->GetSettings()->ResolvedStartingAge() == RO_AGE_ADULT &&
!AreaTable(RR_TEMPLE_OF_TIME)->Child()) {
SPDLOG_DEBUG("Path to Temple of Time as child is not guaranteed\n");
return false;
}
}
// The Big Poe shop should always be accessible as adult without the need to use any bottles
// This is important to ensure that players can never lock their only bottles by filling them with Big Poes they
// can't sell
if (checkPoeCollectorAccess) {
if (!AreaTable(RR_MARKET_GUARD_HOUSE)->Adult()) {
SPDLOG_DEBUG("Big Poe Shop access is not guarenteed as adult\n");
return false;
}
}
SPDLOG_DEBUG("All Locations NOT REACHABLE\n");
return false;
}
return true;
}
// In the event that we need to retry shuffling an entire group we can restore the
// original connections to reset the entrance and target entrance.
static void RestoreConnections(Entrance* entrance, Entrance* targetEntrance) {
targetEntrance->Connect(entrance->Disconnect());
entrance->SetReplacement(nullptr);
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
entrance->GetReverse()->GetAssumed()->Connect(targetEntrance->GetReplacement()->GetReverse()->Disconnect());
targetEntrance->GetReplacement()->GetReverse()->SetReplacement(nullptr);
}
}
static void DeleteTargetEntrance(Entrance* targetEntrance) {
if (targetEntrance->GetConnectedRegionKey() != RR_NONE) {
targetEntrance->Disconnect();
}
if (targetEntrance->GetParentRegionKey() != RR_NONE) {
targetEntrance->GetParentRegion()->RemoveExit(targetEntrance);
targetEntrance->SetParentRegion(RR_NONE);
}
}
static void ConfirmReplacement(Entrance* entrance, Entrance* targetEntrance) {
DeleteTargetEntrance(targetEntrance);
if (entrance->GetReverse() != nullptr && !entrance->IsDecoupled()) {
auto replacedReverse = targetEntrance->GetReplacement()->GetReverse();
DeleteTargetEntrance(replacedReverse->GetReverse()->GetAssumed());
}
}
bool EntranceShuffler::ReplaceEntrance(Entrance* entrance, Entrance* target, std::vector<EntrancePair>& rollbacks) {
if (!AreEntrancesCompatible(entrance, target, rollbacks)) {
return false;
}
ChangeConnections(entrance, target);
if (ValidateWorld(entrance)) {
#ifdef ENABLE_DEBUG
std::string ticks = std::to_string(svcGetSystemTick());
auto message = "Dumping World Graph at " + ticks + "\n";
// SPDLOG_DEBUG(message);
// Areas::DumpWorldGraph(ticks);
#endif
rollbacks.push_back(EntrancePair{ entrance, target });
mCurNumRandomizedEntrances++;
return true;
} else {
#ifdef ENABLE_DEBUG
std::string ticks = std::to_string(svcGetSystemTick());
auto message = "Dumping World Graph at " + ticks + "\n";
// SPDLOG_DEBUG(message);
// Areas::DumpWorldGraph(ticks);
#endif
if (entrance->GetConnectedRegionKey() != RR_NONE) {
RestoreConnections(entrance, target);
}
}
return false;
}
bool EntranceShuffler::PlaceOneWayPriorityEntrance(
std::string priorityName, std::list<RandomizerRegion>& allowedRegions, std::list<EntranceType>& allowedTypes,
std::vector<EntrancePair>& rollbacks, EntrancePools oneWayEntrancePools, EntrancePools oneWayTargetEntrancePools) {
auto ctx = Rando::Context::GetInstance();
// Combine the entrances for allowed types in one list.
// Shuffle this list.
// Pick the first one not already set, not adult spawn, that has a valid target entrance.
// Assemble then clear entrances from the pool and target pools as appropriate.
std::vector<Entrance*> availPool = {};
for (auto& pool : oneWayEntrancePools) {
auto entranceType = pool.first;
if (ElementInContainer(entranceType, allowedTypes)) {
AddElementsToPool(availPool, pool.second);
}
}
Shuffle(availPool);
for (Entrance* entrance : availPool) {
if (entrance->GetReplacement() != nullptr) {
continue;
}
// Only allow Adult Spawn as sole Nocturne access if hints != mask.
// Otherwise, child access is required here (adult access assumed or guaranteed later).
if (entrance->GetParentRegionKey() == RR_ADULT_SPAWN) {
if (priorityName != "Nocturne" || ctx->GetOption(RSK_GOSSIP_STONE_HINTS).Is(RO_GOSSIP_STONES_NEED_TRUTH)) {
continue;
}
}
// If not shuffling dungeons, Nocturne requires adult access
if (!ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) && priorityName == "Nocturne") {
if (entrance->GetType() != EntranceType::WarpSong && entrance->GetParentRegionKey() != RR_ADULT_SPAWN) {
continue;
}
}
for (Entrance* target : oneWayTargetEntrancePools[entrance->GetType()]) {
RandomizerRegion targetRegionKey = target->GetConnectedRegionKey();
if (targetRegionKey != RR_NONE && ElementInContainer(targetRegionKey, allowedRegions)) {
if (ReplaceEntrance(entrance, target, rollbacks)) {
// Return once the entrance has been replaced
return true;
}
}
}
}
#ifdef ENABLE_DEBUG
auto message = "ERROR: Unable to place priority one-way entrance for " + priorityName + "\n";
SPDLOG_DEBUG(message);
PlacementLog_Write();
#endif
return false;
}
bool EntranceShuffler::ShuffleOneWayPriorityEntrances(std::map<std::string, PriorityEntrance>& oneWayPriorities,
EntrancePools oneWayEntrancePools,
EntrancePools oneWayTargetEntrancePools, int retryCount) {
while (retryCount > 0) {
retryCount--;
std::vector<EntrancePair> rollbacks = {};
bool success = true;
for (auto& priority : oneWayPriorities) {
std::string key = priority.first;
auto& regions = priority.second.targetRegions;
auto& types = priority.second.allowedTypes;
success = PlaceOneWayPriorityEntrance(key, regions, types, rollbacks, oneWayEntrancePools,
oneWayTargetEntrancePools);
if (!success) {
for (auto& pair : rollbacks) {
RestoreConnections(pair.first, pair.second);
}
break;
}
}
if (!success) {
continue;
}
// If there are no issues, log the connections and continue
for (auto& pair : rollbacks) {
ConfirmReplacement(pair.first, pair.second);
}
break;
}
if (retryCount <= 0) {
SPDLOG_DEBUG(
"Entrance placement attempt count for one way priorities exceeded. Restarting randomization completely\n");
mEntranceShuffleFailure = true;
return false;
}
return true;
}
// returns restrictive entrances and soft entrances in an array of size 2 (restrictive vector is index 0, soft is index
// 1)
static std::array<std::vector<Entrance*>, 2> SplitEntrancesByRequirements(std::vector<Entrance*>& entrancesToSplit,
std::vector<Entrance*>& assumedEntrances) {
// First, disconnect all root assumed entrances and save which regions they were originally connected to, so we can
// reconnect them later
std::map<Entrance*, RandomizerRegion> originalConnectedRegions = {};
std::set<Entrance*> entrancesToDisconnect = {};
for (Entrance* entrance : assumedEntrances) {
entrancesToDisconnect.insert(entrance);
if (entrance->GetReverse() != nullptr) {
entrancesToDisconnect.insert(entrance->GetReverse());
}
}
// disconnect each entrance temporarily to find restrictive vs soft entrances
// soft entrances are ones that can be accessed by both ages (child/adult) at both times of day (day/night)
// restrictive entrances are ones that do not meet this criteria
for (Entrance* entrance : entrancesToDisconnect) {
if (entrance->GetConnectedRegionKey() != RR_NONE) {
originalConnectedRegions[entrance] = entrance->Disconnect();
}
}
std::vector<Entrance*> restrictiveEntrances = {};
std::vector<Entrance*> softEntrances = {};
logic->Reset();
// Apply the effects of all advancement items to search for entrance accessibility
std::vector<RandomizerGet> items = FilterFromPool(
ItemPool, [](const RandomizerGet i) { return Rando::StaticData::RetrieveItem(i).IsAdvancement(); });
for (RandomizerGet unplacedItem : items) {
Rando::StaticData::RetrieveItem(unplacedItem).ApplyEffect();
}
// run a search to see what's accessible
GetAccessibleLocations({});
for (Entrance* entrance : entrancesToSplit) {
// if an entrance is accessible at all times of day by both ages, it's a soft entrance with no restrictions
if (entrance->ConditionsMet(true)) {
softEntrances.push_back(entrance);
} else {
restrictiveEntrances.push_back(entrance);
}
}
// Reconnect all disconnected entrances
for (Entrance* entrance : entrancesToDisconnect) {
entrance->Connect(originalConnectedRegions[entrance]);
}
return { restrictiveEntrances, softEntrances };
}
// Once the first entrance to Impas House has been placed, try to place the next one immediately to reduce chances of
// failure.
bool EntranceShuffler::PlaceOtherImpasHouseEntrance(std::vector<Entrance*> entrances,
std::vector<Entrance*> targetEntrances,
std::vector<EntrancePair>& rollbacks) {
// Get the other impas house entrance
auto otherImpaTargets = FilterFromPool(targetEntrances, [](const Entrance* target) {
return (target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE ||
target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE_BACK);
});
if (otherImpaTargets.empty()) {
return true;
}
Entrance* otherImpaTarget = otherImpaTargets[0];
auto m = "Now Placing Other Impa Target: " + otherImpaTarget->GetName() + "\n";
SPDLOG_DEBUG(m);
RandomizerRegion otherImpaRegion = otherImpaTarget->GetConnectedRegionKey() != RR_KAK_IMPAS_HOUSE_BACK
? RR_KAK_IMPAS_HOUSE_BACK
: RR_KAK_IMPAS_HOUSE;
for (Entrance* entrance : entrances) {
// If the entrance is already connected or it doesn't have the same hint region as the already placed impas
// house entrance, then don't try to use it
if (entrance->GetConnectedRegionKey() != RR_NONE ||
(areaTable[otherImpaRegion].GetArea() != areaTable[entrance->GetParentRegionKey()].GetArea())) {
continue;
}
// If the placement succeeds, we return true
if (ReplaceEntrance(entrance, otherImpaTarget, rollbacks)) {
return true;
}
}
SPDLOG_DEBUG("No available entrances for placing other impa region.\n");
return false;
}
// Shuffle entrances by placing them instead of entrances in the provided target entrances list
bool EntranceShuffler::ShuffleEntrances(std::vector<Entrance*>& entrances, std::vector<Entrance*>& targetEntrances,
std::vector<EntrancePair>& rollbacks) {
auto ctx = Rando::Context::GetInstance();
Shuffle(entrances);
// place all entrances in the pool, validating after every placement
for (Entrance* entrance : entrances) {
if (entrance->GetConnectedRegionKey() != RR_NONE) {
continue;
}
Shuffle(targetEntrances);
for (Entrance* target : targetEntrances) {
if (target->GetConnectedRegionKey() == RR_NONE) {
continue;
}
// Store whether or not we're about to attempt placing an entrance to Impas House
bool attemptedImpasHousePlacement = (target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE ||
target->GetConnectedRegionKey() == RR_KAK_IMPAS_HOUSE_BACK);
if (ReplaceEntrance(entrance, target, rollbacks)) {
// If shuffle cows is enabled and the last entrance was one to Impas House,
// then immediately attempt to place the other entrance to Impas House
if (ctx->GetOption(RSK_SHUFFLE_COWS) && attemptedImpasHousePlacement) {
if (!PlaceOtherImpasHouseEntrance(entrances, targetEntrances, rollbacks)) {
return false;
}
}
break;
}
}
if (entrance->GetConnectedRegionKey() == RR_NONE) {
return false;
}
}
// all entrances were validly connected
return true;
}
void EntranceShuffler::ShuffleEntrancePool(std::vector<Entrance*>& entrancePool,
std::vector<Entrance*>& targetEntrances, int retryCount) {
mNoRandomEntrances = false;
auto splitEntrances = SplitEntrancesByRequirements(entrancePool, targetEntrances);
auto& restrictiveEntrances = splitEntrances[0];
auto& softEntrances = splitEntrances[1];
int retries = retryCount;
while (retries > 0) {
if (retries != retryCount) {
#ifdef ENABLE_DEBUG
std::string ticks = std::to_string(svcGetSystemTick());
auto message = "Failed to connect entrances. Retrying " + std::to_string(retries) +
" more times.\nDumping World Graph at " + ticks + "\n";
SPDLOG_DEBUG(message);
// Areas::DumpWorldGraph(ticks);
#endif
}
retries--;
std::vector<EntrancePair> rollbacks = {};
// Shuffle Restrictive Entrances first while more regions are available in
// order to heavily reduce the chances of the placement failing
bool success = ShuffleEntrances(restrictiveEntrances, targetEntrances, rollbacks);
if (success) {
success = ShuffleEntrances(softEntrances, targetEntrances, rollbacks);
if (!success) {
for (auto& pair : rollbacks) {
RestoreConnections(pair.first, pair.second);
mCurNumRandomizedEntrances--;
}
continue;
}
} else {
for (auto& pair : rollbacks) {
RestoreConnections(pair.first, pair.second);
mCurNumRandomizedEntrances--;
}
continue;
}
// If there are no issues, log the connections and continue
for (auto& pair : rollbacks) {
ConfirmReplacement(pair.first, pair.second);
}
break;
}
if (retries <= 0) {
SPDLOG_DEBUG("Entrance placement attempt count exceeded. Restarting randomization completely");
mEntranceShuffleFailure = true;
}
}
int EntranceShuffler::ShuffleAllEntrances() {
auto ctx = Rando::Context::GetInstance();
mTotalRandomizableEntrances = 0;
mCurNumRandomizedEntrances = 0;
std::vector<EntranceInfoPair> entranceShuffleTable = {
// Type Parent Region Connected Region Index
{ { EntranceType::Dungeon, RR_KF_OUTSIDE_DEKU_TREE, RR_DEKU_TREE_ENTRYWAY, 0x0000 },
{ EntranceType::Dungeon, RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE, 0x0209 } },
{ { EntranceType::Dungeon, RR_DEATH_MOUNTAIN_TRAIL, RR_DODONGOS_CAVERN_ENTRYWAY, 0x0004 },
{ EntranceType::Dungeon, RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL, 0x0242 } },
{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_JABU_JABUS_BELLY_ENTRYWAY, 0x0028 },
{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, 0x0221 } },
{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, 0x0169 },
{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, 0x0215 } },
{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, 0x0165 },
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, 0x024A } },
{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, 0x0010 },
{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, 0x021D } },
{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, 0x0082 },
{ EntranceType::Dungeon, RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY, 0x01E1 } },
{ { EntranceType::Dungeon, RR_GRAVEYARD_WARP_PAD_REGION, RR_SHADOW_TEMPLE_ENTRYWAY, 0x0037 },
{ EntranceType::Dungeon, RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION, 0x0205 } },
{ { EntranceType::Dungeon, RR_KAKARIKO_VILLAGE, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, 0x0098 },
{ EntranceType::Dungeon, RR_BOTTOM_OF_THE_WELL_ENTRYWAY, RR_KAKARIKO_VILLAGE, 0x02A6 } },
{ { EntranceType::Dungeon, RR_ZORAS_FOUNTAIN, RR_ICE_CAVERN_ENTRYWAY, 0x0088 },
{ EntranceType::Dungeon, RR_ICE_CAVERN_ENTRYWAY, RR_ZORAS_FOUNTAIN, 0x03D4 } },
{ { EntranceType::Dungeon, RR_GERUDO_FORTRESS, RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, 0x0008 },
{ EntranceType::Dungeon, RR_GERUDO_TRAINING_GROUNDS_ENTRYWAY, RR_GERUDO_FORTRESS, 0x03A8 } },
{ { EntranceType::GanonDungeon, RR_GANONS_CASTLE_LEDGE, RR_GANONS_CASTLE_ENTRYWAY, 0x0467 },
{ EntranceType::GanonDungeon, RR_GANONS_CASTLE_ENTRYWAY, RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE, 0x023D } },
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_MIDOS_HOUSE, 0x0433 },
{ EntranceType::Interior, RR_KF_MIDOS_HOUSE, RR_KOKIRI_FOREST, 0x0443 } },
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_SARIAS_HOUSE, 0x0437 },
{ EntranceType::Interior, RR_KF_SARIAS_HOUSE, RR_KOKIRI_FOREST, 0x0447 } },
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_HOUSE_OF_TWINS, 0x009C },
{ EntranceType::Interior, RR_KF_HOUSE_OF_TWINS, RR_KOKIRI_FOREST, 0x033C } },
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KNOW_IT_ALL_HOUSE, 0x00C9 },
{ EntranceType::Interior, RR_KF_KNOW_IT_ALL_HOUSE, RR_KOKIRI_FOREST, 0x026A } },
{ { EntranceType::Interior, RR_KOKIRI_FOREST, RR_KF_KOKIRI_SHOP, 0x00C1 },
{ EntranceType::Interior, RR_KF_KOKIRI_SHOP, RR_KOKIRI_FOREST, 0x0266 } },
{ { EntranceType::Interior, RR_LAKE_HYLIA, RR_LH_LAB, 0x0043 },
{ EntranceType::Interior, RR_LH_LAB, RR_LAKE_HYLIA, 0x03CC } },
{ { EntranceType::Interior, RR_LH_FISHING_ISLAND, RR_LH_FISHING_HOLE, 0x045F },
{ EntranceType::Interior, RR_LH_FISHING_HOLE, RR_LH_FISHING_ISLAND, 0x0309 } },
{ { EntranceType::Interior, RR_GV_FORTRESS_SIDE, RR_GV_CARPENTER_TENT, 0x03A0 },
{ EntranceType::Interior, RR_GV_CARPENTER_TENT, RR_GV_FORTRESS_SIDE, 0x03D0 } },
{ { EntranceType::Interior, RR_MARKET_ENTRANCE, RR_MARKET_GUARD_HOUSE, 0x007E },
{ EntranceType::Interior, RR_MARKET_GUARD_HOUSE, RR_MARKET_ENTRANCE, 0x026E } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_MASK_SHOP, 0x0530 },
{ EntranceType::Interior, RR_MARKET_MASK_SHOP, RR_THE_MARKET, 0x01D1 } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BOMBCHU_BOWLING, 0x0507 },
{ EntranceType::Interior, RR_MARKET_BOMBCHU_BOWLING, RR_THE_MARKET, 0x03BC } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_POTION_SHOP, 0x0388 },
{ EntranceType::Interior, RR_MARKET_POTION_SHOP, RR_THE_MARKET, 0x02A2 } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_TREASURE_CHEST_GAME, 0x0063 },
{ EntranceType::Interior, RR_MARKET_TREASURE_CHEST_GAME, RR_THE_MARKET, 0x01D5 } },
{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_BOMBCHU_SHOP, 0x0528 },
{ EntranceType::Interior, RR_MARKET_BOMBCHU_SHOP, RR_MARKET_BACK_ALLEY, 0x03C0 } },
{ { EntranceType::Interior, RR_MARKET_BACK_ALLEY, RR_MARKET_MAN_IN_GREEN_HOUSE, 0x043B },
{ EntranceType::Interior, RR_MARKET_MAN_IN_GREEN_HOUSE, RR_MARKET_BACK_ALLEY, 0x0067 } },
{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_CARPENTER_BOSS_HOUSE, 0x02FD },
{ EntranceType::Interior, RR_KAK_CARPENTER_BOSS_HOUSE, RR_KAKARIKO_VILLAGE, 0x0349 } },
{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_HOUSE_OF_SKULLTULA, 0x0550 },
{ EntranceType::Interior, RR_KAK_HOUSE_OF_SKULLTULA, RR_KAKARIKO_VILLAGE, 0x04EE } },
{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_IMPAS_HOUSE, 0x039C },
{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE, RR_KAKARIKO_VILLAGE, 0x0345 } },
{ { EntranceType::Interior, RR_KAK_IMPAS_LEDGE, RR_KAK_IMPAS_HOUSE_BACK, 0x05C8 },
{ EntranceType::Interior, RR_KAK_IMPAS_HOUSE_BACK, RR_KAK_IMPAS_LEDGE, 0x05DC } },
{ { EntranceType::Interior, RR_KAK_BACKYARD, RR_KAK_ODD_POTION_BUILDING, 0x0072 },
{ EntranceType::Interior, RR_KAK_ODD_POTION_BUILDING, RR_KAK_BACKYARD, 0x034D } },
{ { EntranceType::Interior, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_HOUSE, 0x030D },
{ EntranceType::Interior, RR_GRAVEYARD_DAMPES_HOUSE, RR_THE_GRAVEYARD, 0x0355 } },
{ { EntranceType::Interior, RR_GORON_CITY, RR_GC_SHOP, 0x037C },
{ EntranceType::Interior, RR_GC_SHOP, RR_GORON_CITY, 0x03FC } },
{ { EntranceType::Interior, RR_ZORAS_DOMAIN, RR_ZD_SHOP, 0x0380 },
{ EntranceType::Interior, RR_ZD_SHOP, RR_ZORAS_DOMAIN, 0x03C4 } },
{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TALONS_HOUSE, 0x004F },
{ EntranceType::Interior, RR_LLR_TALONS_HOUSE, RR_LON_LON_RANCH, 0x0378 } },
{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_STABLES, 0x02F9 },
{ EntranceType::Interior, RR_LLR_STABLES, RR_LON_LON_RANCH, 0x042F } },
{ { EntranceType::Interior, RR_LON_LON_RANCH, RR_LLR_TOWER, 0x05D0 },
{ EntranceType::Interior, RR_LLR_TOWER, RR_LON_LON_RANCH, 0x05D4 } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_BAZAAR, 0x052C },
{ EntranceType::Interior, RR_MARKET_BAZAAR, RR_THE_MARKET, 0x03B8 } },
{ { EntranceType::Interior, RR_THE_MARKET, RR_MARKET_SHOOTING_GALLERY, 0x016D },
{ EntranceType::Interior, RR_MARKET_SHOOTING_GALLERY, RR_THE_MARKET, 0x01CD } },
{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_BAZAAR, 0x00B7 },
{ EntranceType::Interior, RR_KAK_BAZAAR, RR_KAKARIKO_VILLAGE, 0x0201 } },
{ { EntranceType::Interior, RR_KAKARIKO_VILLAGE, RR_KAK_SHOOTING_GALLERY, 0x003B },
{ EntranceType::Interior, RR_KAK_SHOOTING_GALLERY, RR_KAKARIKO_VILLAGE, 0x0463 } },
{ { EntranceType::Interior, RR_DESERT_COLOSSUS, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, 0x0588 },
{ EntranceType::Interior, RR_COLOSSUS_GREAT_FAIRY_FOUNTAIN, RR_DESERT_COLOSSUS, 0x057C } },
{ { EntranceType::Interior, RR_HYRULE_CASTLE_GROUNDS, RR_HC_GREAT_FAIRY_FOUNTAIN, 0x0578 },
{ EntranceType::Interior, RR_HC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS, 0x0340 } },
{ { EntranceType::Interior, RR_GANONS_CASTLE_GROUNDS, RR_OGC_GREAT_FAIRY_FOUNTAIN, 0x04C2 },
{ EntranceType::Interior, RR_OGC_GREAT_FAIRY_FOUNTAIN, RR_CASTLE_GROUNDS,
0x03E8 } }, // 0x3E8 is an unused entrance index repruposed to differentiate between the HC and OGC fairy
// fountain exits (normally they both use 0x340)
{ { EntranceType::Interior, RR_DMC_LOWER_NEARBY, RR_DMC_GREAT_FAIRY_FOUNTAIN, 0x04BE },
{ EntranceType::Interior, RR_DMC_GREAT_FAIRY_FOUNTAIN, RR_DMC_LOWER_LOCAL, 0x0482 } },
{ { EntranceType::Interior, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_GREAT_FAIRY_FOUNTAIN, 0x0315 },
{ EntranceType::Interior, RR_DMT_GREAT_FAIRY_FOUNTAIN, RR_DEATH_MOUNTAIN_SUMMIT, 0x045B } },
{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, 0x0371 },
{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, 0x0394 } },
{ { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, 0x0272 },
{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, 0x0211 } },
{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, 0x0053 },
{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, 0x0472 } },
{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, 0x0453 },
{ EntranceType::SpecialInterior, RR_KAK_WINDMILL, RR_KAKARIKO_VILLAGE, 0x0351 } },
{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_POTION_SHOP_FRONT, 0x0384 },
{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_FRONT, RR_KAKARIKO_VILLAGE, 0x044B } },
{ { EntranceType::SpecialInterior, RR_KAK_BACKYARD, RR_KAK_POTION_SHOP_BACK, 0x03EC },
{ EntranceType::SpecialInterior, RR_KAK_POTION_SHOP_BACK, RR_KAK_BACKYARD, 0x04FF } },
// Grotto Loads use an entrance index of 0x0700 + their grotto id. The id is used as index for the
// grottoLoadTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
// Grotto Returns use an entrance index of 0x0800 + their grotto id. The id is used as index for the
// grottoReturnTable in soh/soh/Enhancements/randomizer/randomizer_grotto.c
{ { EntranceType::GrottoGrave, RR_DESERT_COLOSSUS, RR_COLOSSUS_GROTTO, 0x0700 },
{ EntranceType::GrottoGrave, RR_COLOSSUS_GROTTO, RR_DESERT_COLOSSUS, 0x0800 } },
{ { EntranceType::GrottoGrave, RR_LAKE_HYLIA, RR_LH_GROTTO, 0x0701 },
{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, 0x0801 } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, 0x0702 },
{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, 0x0802 } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, 0x0703 },
{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, 0x0803 } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, 0x0704 },
{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, 0x0804 } },
{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, 0x0705 },
{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, 0x0805 } },
{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, 0x0706 },
{ EntranceType::GrottoGrave, RR_DMC_UPPER_GROTTO, RR_DMC_UPPER_LOCAL, 0x0806 } },
{ { EntranceType::GrottoGrave, RR_GC_GROTTO_PLATFORM, RR_GC_GROTTO, 0x0707 },
{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, 0x0807 } },
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, 0x0708 },
{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, 0x0808 } },
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, 0x0709 },
{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, 0x0809 } },
{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, 0x070A },
{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, 0x080A } },
{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, 0x070B },
{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, 0x080B } },
{ { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, 0x070C },
{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, 0x080C } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, 0x070D },
{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, 0x080D } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_KAK_GROTTO, 0x070E },
{ EntranceType::GrottoGrave, RR_HF_NEAR_KAK_GROTTO, RR_HYRULE_FIELD, 0x080E } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_FAIRY_GROTTO, 0x070F },
{ EntranceType::GrottoGrave, RR_HF_FAIRY_GROTTO, RR_HYRULE_FIELD, 0x080F } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_NEAR_MARKET_GROTTO, 0x0710 },
{ EntranceType::GrottoGrave, RR_HF_NEAR_MARKET_GROTTO, RR_HYRULE_FIELD, 0x0810 } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_COW_GROTTO, 0x0711 },
{ EntranceType::GrottoGrave, RR_HF_COW_GROTTO, RR_HYRULE_FIELD, 0x0811 } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_INSIDE_FENCE_GROTTO, 0x0712 },
{ EntranceType::GrottoGrave, RR_HF_INSIDE_FENCE_GROTTO, RR_HYRULE_FIELD, 0x0812 } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_OPEN_GROTTO, 0x0713 },
{ EntranceType::GrottoGrave, RR_HF_OPEN_GROTTO, RR_HYRULE_FIELD, 0x0813 } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_SOUTHEAST_GROTTO, 0x0714 },
{ EntranceType::GrottoGrave, RR_HF_SOUTHEAST_GROTTO, RR_HYRULE_FIELD, 0x0814 } },
{ { EntranceType::GrottoGrave, RR_LON_LON_RANCH, RR_LLR_GROTTO, 0x0715 },
{ EntranceType::GrottoGrave, RR_LLR_GROTTO, RR_LON_LON_RANCH, 0x0815 } },
{ { EntranceType::GrottoGrave, RR_SFM_ENTRYWAY, RR_SFM_WOLFOS_GROTTO, 0x0716 },
{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, 0x0816 } },
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, 0x0717 },
{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, 0x0817 } },
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, 0x0718 },
{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, 0x0818 } },
{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, 0x0719 },
{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, 0x0819 } },
{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, 0x071A },
{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, 0x081A } },
{ { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, 0x071B },
{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, 0x081B } },
{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN, RR_ZD_STORMS_GROTTO, 0x071C },
{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN, 0x081C } },
{ { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, 0x071D },
{ EntranceType::GrottoGrave, RR_GF_STORMS_GROTTO, RR_GERUDO_FORTRESS, 0x081D } },
{ { EntranceType::GrottoGrave, RR_GV_FORTRESS_SIDE, RR_GV_STORMS_GROTTO, 0x071E },
{ EntranceType::GrottoGrave, RR_GV_STORMS_GROTTO, RR_GV_FORTRESS_SIDE, 0x081E } },
{ { EntranceType::GrottoGrave, RR_GV_GROTTO_LEDGE, RR_GV_OCTOROK_GROTTO, 0x071F },
{ EntranceType::GrottoGrave, RR_GV_OCTOROK_GROTTO, RR_GV_GROTTO_LEDGE, 0x081F } },
{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_DEKU_THEATER, 0x0720 },
{ EntranceType::GrottoGrave, RR_DEKU_THEATER, RR_LW_BEYOND_MIDO, 0x0820 } },
// Graves have their own specified entrance indices
{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_SHIELD_GRAVE, 0x004B },
{ EntranceType::GrottoGrave, RR_GRAVEYARD_SHIELD_GRAVE, RR_THE_GRAVEYARD, 0x035D } },
{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_HEART_PIECE_GRAVE, 0x031C },
{ EntranceType::GrottoGrave, RR_GRAVEYARD_HEART_PIECE_GRAVE, RR_THE_GRAVEYARD, 0x0361 } },
{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_COMPOSERS_GRAVE, 0x002D },
{ EntranceType::GrottoGrave, RR_GRAVEYARD_COMPOSERS_GRAVE, RR_THE_GRAVEYARD, 0x050B } },
{ { EntranceType::GrottoGrave, RR_THE_GRAVEYARD, RR_GRAVEYARD_DAMPES_GRAVE, 0x044F },
{ EntranceType::GrottoGrave, RR_GRAVEYARD_DAMPES_GRAVE, RR_THE_GRAVEYARD, 0x0359 } },
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, 0x05E0 },
{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, 0x020D } },
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, 0x011E },
{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, 0x0286 } },
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, 0x04E2 },
{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, 0x04D6 } },
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, 0x01DD },
{ EntranceType::Overworld, RR_ZORAS_RIVER, RR_THE_LOST_WOODS, 0x04DA } },
{ { EntranceType::Overworld, RR_LW_BEYOND_MIDO, RR_SFM_ENTRYWAY, 0x00FC },
{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, 0x01A9 } },
{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, 0x0185 },
{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, 0x04DE } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, 0x0102 },
{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, 0x0189 } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, 0x0117 },
{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, 0x018D } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, 0x0276 },
{ EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_HYRULE_FIELD, 0x01FD } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_KAKARIKO_VILLAGE, 0x00DB },
{ EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_HYRULE_FIELD, 0x017D } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_ZR_FRONT, 0x00EA },
{ EntranceType::Overworld, RR_ZR_FRONT, RR_HYRULE_FIELD, 0x0181 } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LON_LON_RANCH, 0x0157 },
{ EntranceType::Overworld, RR_LON_LON_RANCH, RR_HYRULE_FIELD, 0x01F9 } },
{ { EntranceType::Overworld, RR_LAKE_HYLIA, RR_ZORAS_DOMAIN, 0x0328 },
{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_LAKE_HYLIA, 0x0560 } },
{ { EntranceType::Overworld, RR_GV_FORTRESS_SIDE, RR_GERUDO_FORTRESS, 0x0129 },
{ EntranceType::Overworld, RR_GERUDO_FORTRESS, RR_GV_FORTRESS_SIDE, 0x022D } },
{ { EntranceType::Overworld, RR_GF_OUTSIDE_GATE, RR_WASTELAND_NEAR_FORTRESS, 0x0130 },
{ EntranceType::Overworld, RR_WASTELAND_NEAR_FORTRESS, RR_GF_OUTSIDE_GATE, 0x03AC } },
{ { EntranceType::Overworld, RR_WASTELAND_NEAR_COLOSSUS, RR_DESERT_COLOSSUS, 0x0123 },
{ EntranceType::Overworld, RR_DESERT_COLOSSUS, RR_WASTELAND_NEAR_COLOSSUS, 0x0365 } },
{ { EntranceType::Overworld, RR_MARKET_ENTRANCE, RR_THE_MARKET, 0x00B1 },
{ EntranceType::Overworld, RR_THE_MARKET, RR_MARKET_ENTRANCE, 0x0033 } },
{ { EntranceType::Overworld, RR_THE_MARKET, RR_CASTLE_GROUNDS, 0x0138 },
{ EntranceType::Overworld, RR_CASTLE_GROUNDS, RR_THE_MARKET, 0x025A } },
{ { EntranceType::Overworld, RR_THE_MARKET, RR_TOT_ENTRANCE, 0x0171 },
{ EntranceType::Overworld, RR_TOT_ENTRANCE, RR_THE_MARKET, 0x025E } },
{ { EntranceType::Overworld, RR_KAKARIKO_VILLAGE, RR_THE_GRAVEYARD, 0x00E4 },
{ EntranceType::Overworld, RR_THE_GRAVEYARD, RR_KAKARIKO_VILLAGE, 0x0195 } },
{ { EntranceType::Overworld, RR_KAK_BEHIND_GATE, RR_DEATH_MOUNTAIN_TRAIL, 0x013D },
{ EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_KAK_BEHIND_GATE, 0x0191 } },
{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_TRAIL, RR_GORON_CITY, 0x014D },
{ EntranceType::Overworld, RR_GORON_CITY, RR_DEATH_MOUNTAIN_TRAIL, 0x01B9 } },
{ { EntranceType::Overworld, RR_GC_DARUNIAS_CHAMBER, RR_DMC_LOWER_LOCAL, 0x0246 },
{ EntranceType::Overworld, RR_DMC_LOWER_NEARBY, RR_GC_DARUNIAS_CHAMBER, 0x01C1 } },
{ { EntranceType::Overworld, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMC_UPPER_LOCAL, 0x0147 },
{ EntranceType::Overworld, RR_DMC_UPPER_NEARBY, RR_DEATH_MOUNTAIN_SUMMIT, 0x01BD } },
{ { EntranceType::Overworld, RR_ZR_BEHIND_WATERFALL, RR_ZORAS_DOMAIN, 0x0108 },
{ EntranceType::Overworld, RR_ZORAS_DOMAIN, RR_ZR_BEHIND_WATERFALL, 0x019D } },
{ { EntranceType::Overworld, RR_ZD_BEHIND_KING_ZORA, RR_ZORAS_FOUNTAIN, 0x0225 },
{ EntranceType::Overworld, RR_ZORAS_FOUNTAIN, RR_ZD_BEHIND_KING_ZORA, 0x01A1 } },
{ { EntranceType::Overworld, RR_GV_LOWER_STREAM, RR_LAKE_HYLIA, 0x0219 }, NO_RETURN_ENTRANCE },
{ { EntranceType::OwlDrop, RR_LH_OWL_FLIGHT, RR_HYRULE_FIELD, 0x027E }, NO_RETURN_ENTRANCE },
{ { EntranceType::OwlDrop, RR_DMT_OWL_FLIGHT, RR_KAK_IMPAS_ROOFTOP, 0x0554 }, NO_RETURN_ENTRANCE },
{ { EntranceType::Spawn, RR_CHILD_SPAWN, RR_KF_LINKS_HOUSE, 0x00BB }, NO_RETURN_ENTRANCE },
{ { EntranceType::Spawn, RR_ADULT_SPAWN, RR_TEMPLE_OF_TIME, 0x0282 },
NO_RETURN_ENTRANCE }, // 0x282 is an unused entrance index repurposed to differentiate between
// Adult Spawn and prelude of light (normally they both use 0x5F4)
{ { EntranceType::WarpSong, RR_MINUET_OF_FOREST_WARP, RR_SACRED_FOREST_MEADOW, 0x0600 }, NO_RETURN_ENTRANCE },
{ { EntranceType::WarpSong, RR_BOLERO_OF_FIRE_WARP, RR_DMC_CENTRAL_LOCAL, 0x04F6 }, NO_RETURN_ENTRANCE },
{ { EntranceType::WarpSong, RR_SERENADE_OF_WATER_WARP, RR_LAKE_HYLIA, 0x0604 }, NO_RETURN_ENTRANCE },
{ { EntranceType::WarpSong, RR_REQUIEM_OF_SPIRIT_WARP, RR_DESERT_COLOSSUS, 0x01F1 }, NO_RETURN_ENTRANCE },
{ { EntranceType::WarpSong, RR_NOCTURNE_OF_SHADOW_WARP, RR_GRAVEYARD_WARP_PAD_REGION, 0x0568 },
NO_RETURN_ENTRANCE },
{ { EntranceType::WarpSong, RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME, 0x05F4 }, NO_RETURN_ENTRANCE },
{ { EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ENTRYWAY, RR_DEKU_TREE_BOSS_ROOM, 0x040F },
{ EntranceType::ChildBoss, RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY, 0x0252 } },
{ { EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, RR_DODONGOS_CAVERN_BOSS_ROOM, 0x040B },
{ EntranceType::ChildBoss, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY, 0x00C5 } },
{ { EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, RR_JABU_JABUS_BELLY_BOSS_ROOM, 0x0301 },
{ EntranceType::ChildBoss, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, 0x0407 } },
{ { EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, RR_FOREST_TEMPLE_BOSS_ROOM, 0x000C },
{ EntranceType::AdultBoss, RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY, 0x024E } },
{ { EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, RR_FIRE_TEMPLE_BOSS_ROOM, 0x0305 },
{ EntranceType::AdultBoss, RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY, 0x0175 } },
{ { EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ENTRYWAY, RR_WATER_TEMPLE_BOSS_ROOM, 0x0417 },
{ EntranceType::AdultBoss, RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY, 0x0423 } },
{ { EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, RR_SPIRIT_TEMPLE_BOSS_ROOM, 0x008D },
{ EntranceType::AdultBoss, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY, 0x02F5 } },
{ { EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, RR_SHADOW_TEMPLE_BOSS_ROOM, 0x0413 },
{ EntranceType::AdultBoss, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY, 0x02B2 } },
{ { EntranceType::BlueWarp, RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE, 0x0457 }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL, 0x047A },
NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN, 0x010E }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW, 0x0608 }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL, 0x0564 }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA, 0x060C }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS, 0x0610 }, NO_RETURN_ENTRANCE },
{ { EntranceType::BlueWarp, RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION, 0x0580 },
NO_RETURN_ENTRANCE },
};
std::map<std::string, PriorityEntrance> priorityEntranceTable = {
{ "Bolero", { { RR_DMC_CENTRAL_LOCAL }, { EntranceType::OwlDrop, EntranceType::WarpSong } } },
{ "Nocturne",
{ { RR_GRAVEYARD_WARP_PAD_REGION },
{ EntranceType::OwlDrop, EntranceType::Spawn, EntranceType::WarpSong } } },
{ "Requiem",
{ { RR_DESERT_COLOSSUS, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY },
{ EntranceType::OwlDrop, EntranceType::Spawn, EntranceType::WarpSong } } },
};
mEntranceShuffleFailure = false;
SetAllEntrancesData(entranceShuffleTable);
EntrancePools oneWayEntrancePools = {};
EntrancePools entrancePools = {};
std::map<std::string, PriorityEntrance> oneWayPriorities = {};
// Owl Drops
if (ctx->GetOption(RSK_SHUFFLE_OWL_DROPS)) {
oneWayEntrancePools[EntranceType::OwlDrop] = GetShuffleableEntrances(EntranceType::OwlDrop);
}
// Spawns
if (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_SPAWNS)) {
oneWayEntrancePools[EntranceType::Spawn] = GetShuffleableEntrances(EntranceType::Spawn);
}
// Warpsongs
if (ctx->GetOption(RSK_SHUFFLE_WARP_SONGS)) {
oneWayEntrancePools[EntranceType::WarpSong] = GetShuffleableEntrances(EntranceType::WarpSong);
// In Glitchless, there aren't any other ways to access these areas
if (ctx->GetOption(RSK_LOGIC_RULES).Is(RO_LOGIC_GLITCHLESS)) {
oneWayPriorities["Bolero"] = priorityEntranceTable["Bolero"];
oneWayPriorities["Nocturne"] = priorityEntranceTable["Nocturne"];
if (!ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) && !ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
oneWayPriorities["Requiem"] = priorityEntranceTable["Requiem"];
}
}
}
// Shuffle Bosses
if (ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES).IsNot(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF)) {
if (ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES).Is(RO_BOSS_ROOM_ENTRANCE_SHUFFLE_FULL)) {
entrancePools[EntranceType::Boss] = GetShuffleableEntrances(EntranceType::ChildBoss);
AddElementsToPool(entrancePools[EntranceType::Boss], GetShuffleableEntrances(EntranceType::AdultBoss));
// If forest is closed, ensure Ghoma is inside the Deku tree
// Deku tree being in its vanilla location is handled below
if (ctx->GetOption(RSK_FOREST).Is(RO_FOREST_CLOSED) &&
!(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES))) {
FilterAndEraseFromPool(entrancePools[EntranceType::Boss], [](const Entrance* entrance) {
return entrance->GetParentRegionKey() == RR_DEKU_TREE_BOSS_ENTRYWAY &&
entrance->GetConnectedRegionKey() == RR_DEKU_TREE_BOSS_ROOM;
});
}
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
for (Entrance* entrance : entrancePools[EntranceType::Boss]) {
entrancePools[EntranceType::BossReverse].push_back(entrance->GetReverse());
}
}
} else {
entrancePools[EntranceType::ChildBoss] = GetShuffleableEntrances(EntranceType::ChildBoss);
entrancePools[EntranceType::AdultBoss] = GetShuffleableEntrances(EntranceType::AdultBoss);
// If forest is closed, ensure Ghoma is inside the Deku tree
if (ctx->GetOption(RSK_FOREST).Is(RO_FOREST_CLOSED) &&
!(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES))) {
FilterAndEraseFromPool(entrancePools[EntranceType::ChildBoss], [](const Entrance* entrance) {
return entrance->GetParentRegionKey() == RR_DEKU_TREE_BOSS_ENTRYWAY &&
entrance->GetConnectedRegionKey() == RR_DEKU_TREE_BOSS_ROOM;
});
}
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
for (Entrance* entrance : entrancePools[EntranceType::ChildBoss]) {
entrancePools[EntranceType::ChildBossReverse].push_back(entrance->GetReverse());
}
for (Entrance* entrance : entrancePools[EntranceType::AdultBoss]) {
entrancePools[EntranceType::AdultBossReverse].push_back(entrance->GetReverse());
}
}
}
}
// Shuffle Dungeon Entrances
if (ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) {
entrancePools[EntranceType::Dungeon] = GetShuffleableEntrances(EntranceType::Dungeon);
// Add Ganon's Castle, if set to On + Ganon
if (ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON)) {
AddElementsToPool(entrancePools[EntranceType::Dungeon],
GetShuffleableEntrances(EntranceType::GanonDungeon));
}
// If forest is closed don't allow a forest escape via spirit temple hands
if (ctx->GetOption(RSK_FOREST).Is(RO_FOREST_CLOSED) &&
!(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES))) {
FilterAndEraseFromPool(entrancePools[EntranceType::Dungeon], [](const Entrance* entrance) {
return entrance->GetParentRegionKey() == RR_KF_OUTSIDE_DEKU_TREE &&
entrance->GetConnectedRegionKey() == RR_DEKU_TREE_ENTRYWAY;
});
}
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
for (Entrance* entrance : entrancePools[EntranceType::Dungeon]) {
entrancePools[EntranceType::DungeonReverse].push_back(entrance->GetReverse());
}
}
}
// Interior entrances
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).IsNot(RO_INTERIOR_ENTRANCE_SHUFFLE_OFF)) {
entrancePools[EntranceType::Interior] = GetShuffleableEntrances(EntranceType::Interior);
// Special interiors
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)) {
AddElementsToPool(entrancePools[EntranceType::Interior],
GetShuffleableEntrances(EntranceType::SpecialInterior));
}
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
for (Entrance* entrance : entrancePools[EntranceType::Interior]) {
entrancePools[EntranceType::InteriorReverse].push_back(entrance->GetReverse());
}
}
}
// grotto entrances
if (ctx->GetOption(RSK_SHUFFLE_GROTTO_ENTRANCES)) {
entrancePools[EntranceType::GrottoGrave] = GetShuffleableEntrances(EntranceType::GrottoGrave);
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
for (Entrance* entrance : entrancePools[EntranceType::GrottoGrave]) {
entrancePools[EntranceType::GrottoGraveReverse].push_back(entrance->GetReverse());
}
}
}
// overworld entrances
if (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
bool excludeOverworldReverse =
ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES) && !ctx->GetOption(RSK_DECOUPLED_ENTRANCES);
entrancePools[EntranceType::Overworld] =
GetShuffleableEntrances(EntranceType::Overworld, excludeOverworldReverse);
// Only shuffle GV Lower Stream -> Lake Hylia if decoupled entrances are on
if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
FilterAndEraseFromPool(entrancePools[EntranceType::Overworld], [](const Entrance* entrance) {
return entrance->GetParentRegionKey() == RR_GV_LOWER_STREAM &&
entrance->GetConnectedRegionKey() == RR_LAKE_HYLIA;
});
}
}
// Set shuffled entrances as such
SetShuffledEntrances(entrancePools);
SetShuffledEntrances(oneWayEntrancePools);
// combine entrance pools if mixing pools. Only continue if more than one pool is selected.
int totalMixedPools =
(ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_BOSS_ENTRANCES) ? 1 : 0) +
(ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES) ? 1 : 0) +
(ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES) ? 1 : 0);
if (totalMixedPools < 2) {
ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS).SetSelectedIndex(RO_GENERIC_OFF);
ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
ctx->GetOption(RSK_MIX_BOSS_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES).SetSelectedIndex(RO_GENERIC_OFF);
}
if (ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS)) {
std::set<EntranceType> poolsToMix = {};
if (ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES)) {
poolsToMix.insert(EntranceType::Dungeon);
// Insert reverse entrances when decoupled entrances is on
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
poolsToMix.insert(EntranceType::DungeonReverse);
}
}
if (ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES)) {
poolsToMix.insert(EntranceType::Boss);
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
poolsToMix.insert(EntranceType::BossReverse);
}
}
if (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
poolsToMix.insert(EntranceType::Overworld);
}
if (ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES)) {
poolsToMix.insert(EntranceType::Interior);
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
poolsToMix.insert(EntranceType::InteriorReverse);
}
}
if (ctx->GetOption(RSK_SHUFFLE_GROTTO_ENTRANCES)) {
poolsToMix.insert(EntranceType::GrottoGrave);
if (ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
poolsToMix.insert(EntranceType::GrottoGraveReverse);
}
}
for (auto& pool : entrancePools) {
auto type = pool.first;
if (poolsToMix.count(type) > 0) {
AddElementsToPool(entrancePools[EntranceType::Mixed], pool.second);
entrancePools[type].clear();
}
}
}
// Build target entrance pools and set the assumption for entrances being reachable
EntrancePools oneWayTargetEntrancePools = {};
for (auto& pool : oneWayEntrancePools) {
std::vector<EntranceType> validTargetTypes = {};
EntranceType poolType = pool.first;
if (poolType == EntranceType::OwlDrop) {
validTargetTypes = { EntranceType::WarpSong, EntranceType::OwlDrop, EntranceType::Overworld,
EntranceType::Extra };
oneWayTargetEntrancePools[poolType] =
BuildOneWayTargets(validTargetTypes, { std::make_pair(RR_PRELUDE_OF_LIGHT_WARP, RR_TEMPLE_OF_TIME) });
// Owl Drops are only accessible as child, so targets should reflect that
for (Entrance* target : oneWayTargetEntrancePools[poolType]) {
target->SetCondition([] { return logic->IsChild; });
}
} else if (poolType == EntranceType::Spawn) {
validTargetTypes = { EntranceType::Spawn, EntranceType::WarpSong, EntranceType::OwlDrop,
EntranceType::Overworld, EntranceType::Interior, EntranceType::SpecialInterior,
EntranceType::GrottoGrave, EntranceType::Extra };
oneWayTargetEntrancePools[poolType] = BuildOneWayTargets(validTargetTypes);
} else if (poolType == EntranceType::WarpSong) {
validTargetTypes = { EntranceType::Spawn, EntranceType::WarpSong, EntranceType::OwlDrop,
EntranceType::Overworld, EntranceType::Interior, EntranceType::SpecialInterior,
EntranceType::GrottoGrave, EntranceType::Extra };
oneWayTargetEntrancePools[poolType] = BuildOneWayTargets(validTargetTypes);
}
// for target in one_way_target_entrance_pools[pool_type]:
// target.add_rule((lambda entrances=entrance_pool: (lambda state, **kwargs:
// any(entrance.connected_region == None for entrance in entrances)))())
}
// Disconnect all one way entrances at this point (they need to be connected during all of the above process)
for (auto& pool : oneWayEntrancePools) {
for (Entrance* entrance : pool.second) {
mTotalRandomizableEntrances++;
entrance->Disconnect();
}
}
// Assume entrance pools for each type
EntrancePools targetEntrancePools = {};
for (auto& pool : entrancePools) {
targetEntrancePools[pool.first] = AssumeEntrancePool(pool.second);
}
// distribution stuff
// check placed on-way entrances
// remove replaced entrances so we don't place two in one target
// remvoe priority targets if any placed entrances point at their regions
// Place priority entrances
ShuffleOneWayPriorityEntrances(oneWayPriorities, oneWayEntrancePools, oneWayTargetEntrancePools);
if (mEntranceShuffleFailure) {
return ENTRANCE_SHUFFLE_FAILURE;
}
// Delete all targets that we just placed from one way target pools so
// multiple one way entrances don't use the same target
std::vector<Entrance*> replacedEntrances = {};
for (auto& pool : oneWayEntrancePools) {
for (Entrance* entrance : pool.second) {
if (entrance->GetReplacement() != nullptr) {
replacedEntrances.push_back(entrance);
}
}
}
for (auto& pool : oneWayTargetEntrancePools) {
for (Entrance* remainingTarget : pool.second) {
auto replacement = remainingTarget->GetReplacement();
if (ElementInContainer(replacement, replacedEntrances)) {
DeleteTargetEntrance(remainingTarget);
}
}
}
// Shuffle all one way entrances among pools to shuffle
for (auto& pool : oneWayEntrancePools) {
ShuffleEntrancePool(pool.second, oneWayTargetEntrancePools[pool.first], 5);
if (mEntranceShuffleFailure) {
return ENTRANCE_SHUFFLE_FAILURE;
}
// Delete all targets that we just placed from other one way target pools so
// multiple one way entrances don't use the same target
replacedEntrances =
FilterFromPool(pool.second, [](Entrance* entrance) { return entrance->GetReplacement() != nullptr; });
for (auto& targetPool : oneWayTargetEntrancePools) {
for (Entrance* remainingTarget : targetPool.second) {
auto replacement = remainingTarget->GetReplacement();
if (ElementInContainer(replacement, replacedEntrances)) {
DeleteTargetEntrance(remainingTarget);
}
}
}
// Delete all unused extra targets after placing a one way pool, since the
// unused targets won't ever be replaced
for (Entrance* unusedTarget : oneWayTargetEntrancePools[pool.first]) {
DeleteTargetEntrance(unusedTarget);
}
}
// shuffle all entrances among pools to shuffle
for (auto& pool : entrancePools) {
ShuffleEntrancePool(pool.second, targetEntrancePools[pool.first]);
if (mEntranceShuffleFailure) {
return ENTRANCE_SHUFFLE_FAILURE;
}
}
// Determine blue warp targets
// RANDOTODO: add bluewarp shuffle
if (true /* ctx->GetOption(RSK_SHUFFLE_BLUEWARP_ENTRANCES).Is(RO_BLUEWARP_ENTRANCE_SHUFFLE_DUNGEON) */) {
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
std::map<std::string, Entrance*> bossExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) },
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY)) },
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION)) },
};
// If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make
// the blue warp go to that dungeon's blue warp target
std::map<std::string, Entrance*> dungeonExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)) },
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) },
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_FROM_SPIRIT_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)) },
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)) },
};
// Pair <BlueWarp exit, BossRoom reverse exit>
std::vector<EntrancePair> bossRoomExitPairs = {
{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY)) },
};
for (EntrancePair pair : bossRoomExitPairs) {
Entrance* target = pair.second->GetReplacement() != nullptr ? pair.second->GetReplacement() : pair.second;
if (!ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
while (bossExits.find(target->GetName()) != bossExits.end()) {
Entrance* next = bossExits.at(target->GetName());
target = next->GetReplacement() != nullptr ? next->GetReplacement() : next;
}
if (dungeonExits.find(target->GetName()) != dungeonExits.end()) {
target = dungeonExits.at(target->GetName());
}
}
pair.first->Connect(target->GetOriginalConnectedRegionKey());
pair.first->SetReplacement(target);
}
}
// Validate the world one last time to ensure all special conditions are still valid
if (!ValidateWorld(nullptr)) {
return ENTRANCE_SHUFFLE_FAILURE;
}
return ENTRANCE_SHUFFLE_SUCCESS;
}
void EntranceShuffler::CreateEntranceOverrides() {
auto ctx = Rando::Context::GetInstance();
entranceOverrides.fill({0, 0, 0, 0, 0});
if (mNoRandomEntrances) {
return;
}
SPDLOG_DEBUG("\nCREATING ENTRANCE OVERRIDES\n");
auto allShuffleableEntrances = GetShuffleableEntrances(EntranceType::All, false);
int i = 0;
for (Entrance* entrance : allShuffleableEntrances) {
// Include blue warps when dungeons or bosses are shuffled
bool includeBluewarps =
entrance->GetType() == Rando::EntranceType::BlueWarp &&
(ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES));
// Double-check to make sure the entrance is actually shuffled
if (!entrance->IsShuffled() && !includeBluewarps) {
continue;
}
auto message = "Setting " + entrance->to_string() + "\n";
SPDLOG_DEBUG(message);
uint8_t type = (uint8_t)entrance->GetType();
int16_t originalIndex = entrance->GetIndex();
int16_t replacementIndex = entrance->GetReplacement()->GetIndex();
int16_t destinationIndex = -1;
int16_t replacementDestinationIndex = -1;
// Only set destination indices for two way entrances and when decouple entrances
// is off
if (entrance->GetReverse() != nullptr && !ctx->GetOption(RSK_DECOUPLED_ENTRANCES)) {
replacementDestinationIndex = entrance->GetReplacement()->GetReverse()->GetIndex();
destinationIndex = entrance->GetReverse()->GetIndex();
}
entranceOverrides[i] = {
.type = type,
.index = originalIndex,
.destination = destinationIndex,
.override = replacementIndex,
.overrideDestination = replacementDestinationIndex,
};
message = "\tOriginal: " + std::to_string(originalIndex) + "\n";
SPDLOG_DEBUG(message);
message = "\tReplacement " + std::to_string(replacementIndex) + "\n";
SPDLOG_DEBUG(message);
i++;
}
}
/// @brief set all the entrances to be 0 to indicate an unshuffled entrance
void EntranceShuffler::UnshuffleAllEntrances() {
for (auto& entranceOveride : entranceOverrides) {
entranceOveride.type = 0;
entranceOveride.index = 0;
entranceOveride.destination = 0;
entranceOveride.override = 0;
entranceOveride.overrideDestination = 0;
}
}
void EntranceShuffler::ParseJson(nlohmann::json spoilerFileJson) {
UnshuffleAllEntrances();
try {
nlohmann::json entrancesJson = spoilerFileJson["entrances"];
size_t i = 0;
for (auto it = entrancesJson.begin(); it != entrancesJson.end(); ++it, i++) {
nlohmann::json entranceJson = *it;
for (auto entranceIt = entranceJson.begin(); entranceIt != entranceJson.end(); ++entranceIt) {
if (entranceIt.key() == "type") {
entranceOverrides[i].type = entranceIt.value();
} else if (entranceIt.key() == "index") {
entranceOverrides[i].index = entranceIt.value();
} else if (entranceIt.key() == "destination") {
entranceOverrides[i].destination = entranceIt.value();
} else if (entranceIt.key() == "override") {
entranceOverrides[i].override = entranceIt.value();
} else if (entranceIt.key() == "overrideDestination") {
entranceOverrides[i].overrideDestination = entranceIt.value();
}
}
}
} catch (const std::exception& e) { throw e; }
}
} // namespace Rando
extern "C" EntranceOverride* Randomizer_GetEntranceOverrides() {
return Rando::Context::GetInstance()->GetEntranceShuffler()->entranceOverrides.data();
}