Used Cvars to make it part of the enhancements menu
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@ -678,6 +678,7 @@ namespace SohImGui {
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ImGui::Separator();
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ImGui::Separator();
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EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
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EnhancementCheckbox("Fix L&R Pause menu", "gUniformLR");
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EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
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EnhancementCheckbox("Fix Dungeon entrances", "gFixDungeonMinimapIcon");
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EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
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EXPERIMENTAL();
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EXPERIMENTAL();
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@ -27,6 +27,7 @@ void BootCommands_Init()
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gMinimalUI", 0);
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gRumbleEnabled", 0);
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gUniformLR", 1);
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CVar_RegisterS32("gTwoHandedIdle", 1);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gNewDrops", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gVisualAgony", 0);
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
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@ -6981,7 +6981,7 @@ void func_808409CC(GlobalContext* globalCtx, Player* this) {
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if (sp34 < 4) {
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if (sp34 < 4) {
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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if (((sp34 != 0) && (sp34 != 3)) || ((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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((sp34 == 3) || Player_GetSwordHeld(this)))) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this)) {
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if ((sp34 == 1) && Player_HoldsTwoHandedWeapon(this) && CVar_GetS32("gTwoHandedIdle", 1) == 1) {
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sp34 = 4;
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sp34 = 4;
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}
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}
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sp38 = sp34 + 9;
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sp38 = sp34 + 9;
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