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Update tooltip
To inform the player that they might have to reload the room if they're enabling this for the first time.
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parent
9b841c428a
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@ -896,7 +896,7 @@ namespace GameMenuBar {
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"This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded.";
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"This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded.";
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UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false,
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UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false,
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forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
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forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
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UIWidgets::Tooltip("Allows Ice Arrows to melt red ice.");
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UIWidgets::Tooltip("Allows Ice Arrows to melt red ice. May require a room reload on first use.");
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// Sunlight Arrows
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// Sunlight Arrows
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bool forceEnableSunLightArrows = gSaveContext.n64ddFlag &&
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bool forceEnableSunLightArrows = gSaveContext.n64ddFlag &&
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@ -905,7 +905,7 @@ namespace GameMenuBar {
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"This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded.";
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"This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded.";
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UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false,
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UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false,
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forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
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forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
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UIWidgets::Tooltip("Allows Light Arrows to activate sun switches.");
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UIWidgets::Tooltip("Allows Light Arrows to activate sun switches. May require a room reload on first use.");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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