From 27e58842b0d79c350e07ba6dc6b1febb09230511 Mon Sep 17 00:00:00 2001 From: Sarge-117 Date: Sat, 3 Sep 2022 14:10:39 -0700 Subject: [PATCH] Update tooltip To inform the player that they might have to reload the room if they're enabling this for the first time. --- soh/soh/GameMenuBar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 2c66eda4a..80fe4e186 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -896,7 +896,7 @@ namespace GameMenuBar { "This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded."; UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false, forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark); - UIWidgets::Tooltip("Allows Ice Arrows to melt red ice."); + UIWidgets::Tooltip("Allows Ice Arrows to melt red ice. May require a room reload on first use."); // Sunlight Arrows bool forceEnableSunLightArrows = gSaveContext.n64ddFlag && @@ -905,7 +905,7 @@ namespace GameMenuBar { "This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded."; UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false, forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark); - UIWidgets::Tooltip("Allows Light Arrows to activate sun switches."); + UIWidgets::Tooltip("Allows Light Arrows to activate sun switches. May require a room reload on first use."); ImGui::EndMenu(); }