Update tooltip

To inform the player that they might have to reload the room if they're enabling this for the first time.
This commit is contained in:
Sarge-117 2022-09-03 14:10:39 -07:00
parent 9b841c428a
commit 27e58842b0
1 changed files with 2 additions and 2 deletions

View File

@ -896,7 +896,7 @@ namespace GameMenuBar {
"This setting is forcefully enabled because a savefile\nwith \"Blue Fire Arrows\" is loaded.";
UIWidgets::PaddedEnhancementCheckbox("Blue Fire Arrows", "gBlueFireArrows", true, false,
forceEnableBlueFireArrows, forceEnableBlueFireArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Allows Ice Arrows to melt red ice.");
UIWidgets::Tooltip("Allows Ice Arrows to melt red ice. May require a room reload on first use.");
// Sunlight Arrows
bool forceEnableSunLightArrows = gSaveContext.n64ddFlag &&
@ -905,7 +905,7 @@ namespace GameMenuBar {
"This setting is forcefully enabled because a savefile\nwith \"Sunlight Arrows\" is loaded.";
UIWidgets::PaddedEnhancementCheckbox("Sunlight Arrows", "gSunlightArrows", true, false,
forceEnableSunLightArrows, forceEnableSunLightArrowsText, UIWidgets::CheckboxGraphics::Checkmark);
UIWidgets::Tooltip("Allows Light Arrows to activate sun switches.");
UIWidgets::Tooltip("Allows Light Arrows to activate sun switches. May require a room reload on first use.");
ImGui::EndMenu();
}