mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 17:32:19 -05:00
Remember save location (#980)
* Remember save location * Clarified grotto caveat * Update ImGuiImpl.cpp
This commit is contained in:
parent
7267b60a26
commit
27e0f19dac
@ -1013,6 +1013,9 @@ namespace SohImGui {
|
|||||||
Tooltip("Allow Link to put items away without having to wait around");
|
Tooltip("Allow Link to put items away without having to wait around");
|
||||||
EnhancementCheckbox("Mask Select in Inventory", "gMaskSelect");
|
EnhancementCheckbox("Mask Select in Inventory", "gMaskSelect");
|
||||||
Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
|
Tooltip("After completing the mask trading sub-quest, press A and any direction on the mask slot to change masks");
|
||||||
|
EnhancementCheckbox("Remember Save Location", "gRememberSaveLocation");
|
||||||
|
Tooltip("When loading a save, places Link at the last entrance he went through.\n"
|
||||||
|
"This doesn't work if the save was made in a grotto.");
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -442,62 +442,65 @@ void Sram_OpenSave() {
|
|||||||
|
|
||||||
Save_LoadFile();
|
Save_LoadFile();
|
||||||
|
|
||||||
switch (gSaveContext.savedSceneNum) {
|
if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
|
||||||
case SCENE_YDAN:
|
gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
|
||||||
case SCENE_DDAN:
|
switch (gSaveContext.savedSceneNum) {
|
||||||
case SCENE_BDAN:
|
case SCENE_YDAN:
|
||||||
case SCENE_BMORI1:
|
case SCENE_DDAN:
|
||||||
case SCENE_HIDAN:
|
case SCENE_BDAN:
|
||||||
case SCENE_MIZUSIN:
|
case SCENE_BMORI1:
|
||||||
case SCENE_JYASINZOU:
|
case SCENE_HIDAN:
|
||||||
case SCENE_HAKADAN:
|
case SCENE_MIZUSIN:
|
||||||
case SCENE_HAKADANCH:
|
case SCENE_JYASINZOU:
|
||||||
case SCENE_ICE_DOUKUTO:
|
case SCENE_HAKADAN:
|
||||||
case SCENE_GANON:
|
case SCENE_HAKADANCH:
|
||||||
case SCENE_MEN:
|
case SCENE_ICE_DOUKUTO:
|
||||||
case SCENE_GERUDOWAY:
|
case SCENE_GANON:
|
||||||
case SCENE_GANONTIKA:
|
case SCENE_MEN:
|
||||||
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
|
case SCENE_GERUDOWAY:
|
||||||
break;
|
case SCENE_GANONTIKA:
|
||||||
case SCENE_YDAN_BOSS:
|
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
|
||||||
gSaveContext.entranceIndex = 0;
|
break;
|
||||||
break;
|
case SCENE_YDAN_BOSS:
|
||||||
case SCENE_DDAN_BOSS:
|
gSaveContext.entranceIndex = 0;
|
||||||
gSaveContext.entranceIndex = 4;
|
break;
|
||||||
break;
|
case SCENE_DDAN_BOSS:
|
||||||
case SCENE_BDAN_BOSS:
|
gSaveContext.entranceIndex = 4;
|
||||||
gSaveContext.entranceIndex = 0x28;
|
break;
|
||||||
break;
|
case SCENE_BDAN_BOSS:
|
||||||
case SCENE_MORIBOSSROOM:
|
gSaveContext.entranceIndex = 0x28;
|
||||||
gSaveContext.entranceIndex = 0x169;
|
break;
|
||||||
break;
|
case SCENE_MORIBOSSROOM:
|
||||||
case SCENE_FIRE_BS:
|
gSaveContext.entranceIndex = 0x169;
|
||||||
gSaveContext.entranceIndex = 0x165;
|
break;
|
||||||
break;
|
case SCENE_FIRE_BS:
|
||||||
case SCENE_MIZUSIN_BS:
|
gSaveContext.entranceIndex = 0x165;
|
||||||
gSaveContext.entranceIndex = 0x10;
|
break;
|
||||||
break;
|
case SCENE_MIZUSIN_BS:
|
||||||
case SCENE_JYASINBOSS:
|
gSaveContext.entranceIndex = 0x10;
|
||||||
gSaveContext.entranceIndex = 0x82;
|
break;
|
||||||
break;
|
case SCENE_JYASINBOSS:
|
||||||
case SCENE_HAKADAN_BS:
|
gSaveContext.entranceIndex = 0x82;
|
||||||
gSaveContext.entranceIndex = 0x37;
|
break;
|
||||||
break;
|
case SCENE_HAKADAN_BS:
|
||||||
case SCENE_GANON_SONOGO:
|
gSaveContext.entranceIndex = 0x37;
|
||||||
case SCENE_GANONTIKA_SONOGO:
|
break;
|
||||||
case SCENE_GANON_BOSS:
|
case SCENE_GANON_SONOGO:
|
||||||
case SCENE_GANON_FINAL:
|
case SCENE_GANONTIKA_SONOGO:
|
||||||
case SCENE_GANON_DEMO:
|
case SCENE_GANON_BOSS:
|
||||||
gSaveContext.entranceIndex = 0x41B;
|
case SCENE_GANON_FINAL:
|
||||||
break;
|
case SCENE_GANON_DEMO:
|
||||||
|
gSaveContext.entranceIndex = 0x41B;
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
|
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
|
||||||
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
|
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
|
||||||
} else {
|
} else {
|
||||||
gSaveContext.entranceIndex = 0xBB;
|
gSaveContext.entranceIndex = 0xBB;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
|
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
|
||||||
|
Loading…
Reference in New Issue
Block a user