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https://github.com/HarbourMasters/Shipwright.git
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var name update
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68dada474f
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@ -662,17 +662,13 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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TEXEL0, 0, PRIMITIVE, 0);
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if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) {
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<<<<<<< hud_color_mod
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if (CVar_GetS32("gCustomColors", 0) != 0) { //Dungeon minimap
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetInt("gCCMinimapPrimR", 255), CVar_GetInt("gCCMinimapPrimG", 255), CVar_GetInt("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", 255), CVar_GetS32("gCCMinimapPrimG", 255), CVar_GetS32("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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}
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=======
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
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gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment);
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>>>>>>> develop
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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@ -727,8 +723,8 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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func_80094520(globalCtx->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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if (CVar_GetS32("gCustomColors", 0) != 0) {//Overworld minimap
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetInt("gCCMinimapPrimR", 255), CVar_GetInt("gCCMinimapPrimG", 255), CVar_GetInt("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha);
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if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", 255), CVar_GetS32("gCCMinimapPrimG", 255), CVar_GetS32("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
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}
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@ -745,7 +741,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
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(R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0,
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0, 1 << 10, 1 << 10);
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if (CVar_GetS32("gCustomColors", 0) != 1) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
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if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color)
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha);
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}
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