diff --git a/soh/src/code/z_map_exp.c b/soh/src/code/z_map_exp.c index 41e26e7fc..849c532cc 100644 --- a/soh/src/code/z_map_exp.c +++ b/soh/src/code/z_map_exp.c @@ -662,17 +662,13 @@ void Minimap_Draw(GlobalContext* globalCtx) { TEXEL0, 0, PRIMITIVE, 0); if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { -<<<<<<< hud_color_mod - if (CVar_GetS32("gCustomColors", 0) != 0) { //Dungeon minimap - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetInt("gCCMinimapPrimR", 255), CVar_GetInt("gCCMinimapPrimG", 255), CVar_GetInt("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) { //Dungeon minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", 255), CVar_GetS32("gCCMinimapPrimG", 255), CVar_GetS32("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); } -======= - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha); - gSPInvalidateTexCache(OVERLAY_DISP++, interfaceCtx->mapSegment); ->>>>>>> develop + gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -727,8 +723,8 @@ void Minimap_Draw(GlobalContext* globalCtx) { func_80094520(globalCtx->state.gfxCtx); gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); - if (CVar_GetS32("gCustomColors", 0) != 0) {//Overworld minimap - gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetInt("gCCMinimapPrimR", 255), CVar_GetInt("gCCMinimapPrimG", 255), CVar_GetInt("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha); + if (CVar_GetS32("gHudColors", 1) == 2) {//Overworld minimap + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, CVar_GetS32("gCCMinimapPrimR", 255), CVar_GetS32("gCCMinimapPrimG", 255), CVar_GetS32("gCCMinimapPrimB", 255), interfaceCtx->magicAlpha); } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); } @@ -745,7 +741,7 @@ void Minimap_Draw(GlobalContext* globalCtx) { (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - if (CVar_GetS32("gCustomColors", 0) != 1) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) + if (CVar_GetS32("gHudColors", 1) != 2) {//This need to be added else it will color dungeon entrance icon too. (it re-init prim color to default color) gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_MINIMAP_COLOR(0), R_MINIMAP_COLOR(1), R_MINIMAP_COLOR(2), interfaceCtx->minimapAlpha); }