Merge pull request #4130 from Malkierian/dev-to-rando-5-6

develop->dev-rando 5-7
This commit is contained in:
Garrett Cox 2024-05-09 20:13:34 -05:00 committed by GitHub
commit 24e1d45e95
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
42 changed files with 1192 additions and 273 deletions

@ -1 +1 @@
Subproject commit 7d71a290657a2d3b09a83e8b33025e807f4fb38e Subproject commit 0da318c0f4e431313565cad546fc469b8e850388

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@ -547,6 +547,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types

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<TileSync/>
<SetTextureImage Path="objects/object_mystery_item/noise_tex" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="114" G="114" B="114" A="255"/>
<EndDisplayList/>
</DisplayList>

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@ -77,6 +77,9 @@ static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL" #define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL; static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
// overlays // overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx" #define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx; static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;

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@ -46,10 +46,18 @@ template<> struct is_char_type<std::byte>: public boost::true_type {};
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE #endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_SAME std::is_same
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_SAME is_same
#endif
template<class It> template<class It>
inline typename boost::enable_if_< inline typename BOOST_ENABLE_IF<
is_char_type<typename std::iterator_traits<It>::value_type>::value && is_char_type<typename std::iterator_traits<It>::value_type>::value &&
is_same<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value, BOOST_IS_SAME<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
std::size_t>::type std::size_t>::type
hash_range_32( uint32_t seed, It first, It last ) hash_range_32( uint32_t seed, It first, It last )
{ {
@ -114,4 +122,7 @@ std::size_t>::type
} // namespace hash_detail } // namespace hash_detail
} // namespace boost } // namespace boost
#undef BOOST_ENABLE_IF
#undef BOOST_IS_SAME
#endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP #endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP

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@ -23,6 +23,18 @@
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE #endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_INTEGRAL hash_detail::is_integral
#define BOOST_IS_UNSIGNED is_unsigned
#define BOOST_MAKE_UNSIGNED make_unsigned
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_INTEGRAL boost::is_integral
#define BOOST_IS_UNSIGNED boost::is_unsigned
#define BOOST_MAKE_UNSIGNED boost::make_unsigned
#endif
namespace boost namespace boost
{ {
@ -36,7 +48,7 @@ namespace boost
{ {
template<class T, template<class T,
bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)), bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)),
bool is_unsigned = boost::is_unsigned<T>::value, bool is_unsigned = BOOST_IS_UNSIGNED<T>::value,
std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT, std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT,
std::size_t type_bits = sizeof(T) * CHAR_BIT> std::size_t type_bits = sizeof(T) * CHAR_BIT>
struct hash_integral_impl_32; struct hash_integral_impl_32;
@ -53,7 +65,7 @@ namespace boost
{ {
static uint32_t fn( T v ) static uint32_t fn( T v )
{ {
typedef typename boost::make_unsigned<T>::type U; typedef typename BOOST_MAKE_UNSIGNED<T>::type U;
if( v >= 0 ) if( v >= 0 )
{ {
@ -97,7 +109,7 @@ namespace boost
} // namespace hash_detail } // namespace hash_detail
template <typename T> template <typename T>
typename boost::enable_if_<boost::is_integral<T>::value, uint32_t>::type typename BOOST_ENABLE_IF<BOOST_IS_INTEGRAL<T>::value, uint32_t>::type
hash_value_32( T v ) hash_value_32( T v )
{ {
return hash_detail::hash_integral_impl_32<T>::fn( v ); return hash_detail::hash_integral_impl_32<T>::fn( v );
@ -106,7 +118,7 @@ namespace boost
// contiguous ranges (string, vector, array) // contiguous ranges (string, vector, array)
#if BOOST_VERSION_HAS_HASH_RANGE #if BOOST_VERSION_HAS_HASH_RANGE
template <typename T> template <typename T>
typename boost::enable_if_<container_hash::is_contiguous_range<T>::value, uint32_t>::type typename BOOST_ENABLE_IF<container_hash::is_contiguous_range<T>::value, uint32_t>::type
hash_value_32( T const& v ) hash_value_32( T const& v )
{ {
return boost::hash_range_32( v.data(), v.data() + v.size() ); return boost::hash_range_32( v.data(), v.data() + v.size() );
@ -168,5 +180,9 @@ namespace boost
} // namespace boost } // namespace boost
#undef BOOST_HASH_CHAR_TRAITS #undef BOOST_HASH_CHAR_TRAITS
#undef BOOST_ENABLE_IF
#undef BOOST_IS_INTEGRAL
#undef BOOST_IS_UNSIGNED
#undef BOOST_MAKE_UNSIGNED
#endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP #endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP

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@ -6,4 +6,6 @@
#define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81) #define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81)
#define BOOST_USE_STD_TYPES ((BOOST_VERSION / 100 % 1000) >= 84)
#endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP #endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP

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@ -2356,7 +2356,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
s32 __osGetId(OSPfs* pfs); s32 __osGetId(OSPfs* pfs);
s32 __osCheckId(OSPfs* pfs); s32 __osCheckId(OSPfs* pfs);
s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank); s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
void guMtxL2F(MtxF* m1, Mtx* m2);
s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo); s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
s32 osAfterPreNMI(void); s32 osAfterPreNMI(void);
s32 osContStartQuery(OSMesgQueue* mq); s32 osContStartQuery(OSMesgQueue* mq);
@ -2410,7 +2409,6 @@ u32 __osSpGetStatus(void);
void __osSpSetStatus(u32 status); void __osSpSetStatus(u32 status);
void osWritebackDCacheAll(void); void osWritebackDCacheAll(void);
OSThread* __osGetCurrFaultedThread(void); OSThread* __osGetCurrFaultedThread(void);
void guMtxF2L(MtxF* m1, Mtx* m2);
// ? __d_to_ll(?); // ? __d_to_ll(?);
// ? __f_to_ll(?); // ? __f_to_ll(?);
// ? __d_to_ull(?); // ? __d_to_ull(?);

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@ -172,6 +172,7 @@ extern "C"
extern u8 gWalkSpeedToggle2; extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale; extern f32 iceTrapScale;
extern f32 triforcePieceScale; extern f32 triforcePieceScale;
extern f32 mysteryItemScale;
extern const s16 D_8014A6C0[]; extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1]) #define gTatumsPerBeat (D_8014A6C0[1])

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@ -323,6 +323,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("World.Moon", "Moon", COSMETICS_GROUP_WORLD, ImVec4(240, 255, 180, 255), false, true, true), COSMETIC_OPTION("World.Moon", "Moon", COSMETICS_GROUP_WORLD, ImVec4(240, 255, 180, 255), false, true, true),
COSMETIC_OPTION("World.GossipStone", "Gossip Stone", COSMETICS_GROUP_WORLD, ImVec4(200, 200, 200, 255), false, true, true), COSMETIC_OPTION("World.GossipStone", "Gossip Stone", COSMETICS_GROUP_WORLD, ImVec4(200, 200, 200, 255), false, true, true),
COSMETIC_OPTION("World.RedIce", "Red Ice", COSMETICS_GROUP_WORLD, ImVec4(255, 0, 0, 255), false, true, false), COSMETIC_OPTION("World.RedIce", "Red Ice", COSMETICS_GROUP_WORLD, ImVec4(255, 0, 0, 255), false, true, false),
COSMETIC_OPTION("World.MysteryItem", "Mystery Item", COSMETICS_GROUP_WORLD, ImVec4(0, 60, 100, 255), false, true, false),
COSMETIC_OPTION("Navi.IdlePrimary", "Idle Primary", COSMETICS_GROUP_NAVI, ImVec4(255, 255, 255, 255), false, true, false), COSMETIC_OPTION("Navi.IdlePrimary", "Idle Primary", COSMETICS_GROUP_NAVI, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Navi.IdleSecondary", "Idle Secondary", COSMETICS_GROUP_NAVI, ImVec4( 0, 0, 255, 0), false, true, true), COSMETIC_OPTION("Navi.IdleSecondary", "Idle Secondary", COSMETICS_GROUP_NAVI, ImVec4( 0, 0, 255, 0), false, true, true),

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@ -445,7 +445,7 @@ void DrawBgActorCollision() {
bg.curTransform.scale.z, bg.curTransform.rot.x, bg.curTransform.rot.y, bg.curTransform.scale.z, bg.curTransform.rot.x, bg.curTransform.rot.y,
bg.curTransform.rot.z, bg.curTransform.pos.x, bg.curTransform.pos.y, bg.curTransform.rot.z, bg.curTransform.pos.x, bg.curTransform.pos.y,
bg.curTransform.pos.z); bg.curTransform.pos.z);
guMtxF2L(&mf, &m); guMtxF2L(mf.mf, &m);
mtxDl.push_back(m); mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH)); dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
@ -493,7 +493,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
SkinMatrix_SetScale(&ms, radius / 128.0f, radius / 128.0f, radius / 128.0f); SkinMatrix_SetScale(&ms, radius / 128.0f, radius / 128.0f, radius / 128.0f);
MtxF dest; MtxF dest;
SkinMatrix_MtxFMtxFMult(&mf, &ms, &dest); SkinMatrix_MtxFMtxFMult(&mf, &ms, &dest);
guMtxF2L(&dest, &m); guMtxF2L(dest.mf, &m);
mtxDl.push_back(m); mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH)); dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));
@ -512,7 +512,7 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
SkinMatrix_SetScale(&ms, radius / 128.0f, cyl->dim.height / 128.0f, radius / 128.0f); SkinMatrix_SetScale(&ms, radius / 128.0f, cyl->dim.height / 128.0f, radius / 128.0f);
MtxF dest; MtxF dest;
SkinMatrix_MtxFMtxFMult(&mt, &ms, &dest); SkinMatrix_MtxFMtxFMult(&mt, &ms, &dest);
guMtxF2L(&dest, &m); guMtxF2L(dest.mf, &m);
mtxDl.push_back(m); mtxDl.push_back(m);
dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH)); dl.push_back(gsSPMatrix(&mtxDl.back(), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH));

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@ -163,7 +163,7 @@ const std::vector<const char*> enhancementsCvars = {
CVAR_ENHANCEMENT("GravediggingTourFix"), CVAR_ENHANCEMENT("GravediggingTourFix"),
CVAR_ENHANCEMENT("DekuNutUpgradeFix"), CVAR_ENHANCEMENT("DekuNutUpgradeFix"),
CVAR_ENHANCEMENT("NaviTextFix"), CVAR_ENHANCEMENT("NaviTextFix"),
CVAR_ENHANCEMENT("AnubixFix"), CVAR_ENHANCEMENT("AnubisFix"),
CVAR_ENHANCEMENT("CrouchStabHammerFix"), CVAR_ENHANCEMENT("CrouchStabHammerFix"),
CVAR_ENHANCEMENT("CrouchStabFix"), CVAR_ENHANCEMENT("CrouchStabFix"),
CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), CVAR_ENHANCEMENT("GerudoWarriorClothingFix"),
@ -702,7 +702,7 @@ const std::vector<PresetEntry> enhancedPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
// Fix Anubis fireballs // Fix Anubis fireballs
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),
// Autosave // Autosave
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),
@ -828,7 +828,7 @@ const std::vector<PresetEntry> randomizerPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NewDrops"), 1),
// Fix Anubis fireballs // Fix Anubis fireballs
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubixFix"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("AnubisFix"), 1),
// Autosave // Autosave
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("Autosave"), AUTOSAVE_LOCATION_AND_MAJOR_ITEMS),

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@ -323,6 +323,29 @@ extern "C" void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry get
} else if (current == required && triforcePieceScale > 0.00008f) { } else if (current == required && triforcePieceScale > 0.00008f) {
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL); gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gTriforcePieceCompletedDL);
} }
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry) {
Color_RGB8 color = { 0, 60, 100 };
if (CVarGetInteger(CVAR_COSMETIC("World.MysteryItem.Changed"), 0)) {
color = CVarGetColor24(CVAR_COSMETIC("World.MysteryItem.Value"), color);
}
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gMysteryItemDL);
gSPGrayscale(POLY_XLU_DISP++, false);
CLOSE_DISPS(play->state.gfxCtx); CLOSE_DISPS(play->state.gfxCtx);
} }

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@ -21,6 +21,10 @@ void Randomizer_DrawTriforcePieceGI(PlayState* play, GetItemEntry getItemEntry);
void Randomizer_DrawOcarinaButton(PlayState* play, GetItemEntry* getItemEntry); void Randomizer_DrawOcarinaButton(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry); void Randomizer_DrawBronzeScale(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry); void Randomizer_DrawFishingPoleGI(PlayState* play, GetItemEntry* getItemEntry);
void Randomizer_DrawMysteryItem(PlayState* play, GetItemEntry getItemEntry);
#define GET_ITEM_MYSTERY \
{ ITEM_NONE_FE, 0, 0, 0, 0, 0, 0, ITEM_NONE_FE, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL, MOD_RANDOMIZER, (CustomDrawFunc)Randomizer_DrawMysteryItem }
#ifdef __cplusplus #ifdef __cplusplus
}; };
#endif #endif

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@ -33,6 +33,8 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h" #include "src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h"
#include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h" #include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h"
#include "adult_trade_shuffle.h" #include "adult_trade_shuffle.h"
#include "draw.h"
extern SaveContext gSaveContext; extern SaveContext gSaveContext;
extern PlayState* gPlayState; extern PlayState* gPlayState;
} }
@ -331,9 +333,13 @@ void RandomizerOnItemReceiveHandler(GetItemEntry receivedItemEntry) {
} }
void EnExItem_DrawRandomizedItem(EnExItem* enExItem, PlayState* play) { void EnExItem_DrawRandomizedItem(EnExItem* enExItem, PlayState* play) {
GetItemEntry randoGetItem = enExItem->sohItemEntry;
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoGetItem = GET_ITEM_MYSTERY;
}
func_8002ED80(&enExItem->actor, play, 0); func_8002ED80(&enExItem->actor, play, 0);
EnItem00_CustomItemsParticles(&enExItem->actor, play, enExItem->sohItemEntry); EnItem00_CustomItemsParticles(&enExItem->actor, play, randoGetItem);
GetItemEntry_Draw(play, enExItem->sohItemEntry); GetItemEntry_Draw(play, randoGetItem);
} }
void EnExItem_WaitForObjectRandomized(EnExItem* enExItem, PlayState* play) { void EnExItem_WaitForObjectRandomized(EnExItem* enExItem, PlayState* play) {
@ -357,13 +363,21 @@ void EnExItem_WaitForObjectRandomized(EnExItem* enExItem, PlayState* play) {
void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play) { void EnItem00_DrawRandomizedItem(EnItem00* enItem00, PlayState* play) {
f32 mtxScale = CVarGetFloat(CVAR_ENHANCEMENT("TimeSavers.SkipGetItemAnimationScale"), 10.0f); f32 mtxScale = CVarGetFloat(CVAR_ENHANCEMENT("TimeSavers.SkipGetItemAnimationScale"), 10.0f);
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
EnItem00_CustomItemsParticles(&enItem00->actor, play, enItem00->itemEntry); GetItemEntry randoItem = enItem00->itemEntry;
GetItemEntry_Draw(play, enItem00->itemEntry); if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoItem = GET_ITEM_MYSTERY;
}
EnItem00_CustomItemsParticles(&enItem00->actor, play, randoItem);
GetItemEntry_Draw(play, randoItem);
} }
void ItemBHeart_DrawRandomizedItem(ItemBHeart* itemBHeart, PlayState* play) { void ItemBHeart_DrawRandomizedItem(ItemBHeart* itemBHeart, PlayState* play) {
EnItem00_CustomItemsParticles(&itemBHeart->actor, play, itemBHeart->sohItemEntry); GetItemEntry randoItem = itemBHeart->sohItemEntry;
GetItemEntry_Draw(play, itemBHeart->sohItemEntry); if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoItem = GET_ITEM_MYSTERY;
}
EnItem00_CustomItemsParticles(&itemBHeart->actor, play, randoItem);
GetItemEntry_Draw(play, randoItem);
} }
void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) { void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) {
@ -378,14 +392,18 @@ void ItemBHeart_UpdateRandomizedItem(Actor* actor, PlayState* play) {
} }
void ItemEtcetera_DrawRandomizedItem(ItemEtcetera* itemEtcetera, PlayState* play) { void ItemEtcetera_DrawRandomizedItem(ItemEtcetera* itemEtcetera, PlayState* play) {
EnItem00_CustomItemsParticles(&itemEtcetera->actor, play, itemEtcetera->sohItemEntry); GetItemEntry randoItem = itemEtcetera->sohItemEntry;
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoItem = GET_ITEM_MYSTERY;
}
EnItem00_CustomItemsParticles(&itemEtcetera->actor, play, randoItem);
func_8002EBCC(&itemEtcetera->actor, play, 0); func_8002EBCC(&itemEtcetera->actor, play, 0);
func_8002ED80(&itemEtcetera->actor, play, 0); func_8002ED80(&itemEtcetera->actor, play, 0);
GetItemEntry_Draw(play, itemEtcetera->sohItemEntry); GetItemEntry_Draw(play, randoItem);
} }
void ItemEtcetera_DrawRandomizedItemThroughLens(ItemEtcetera* itemEtcetera, PlayState* play) { void ItemEtcetera_DrawRandomizedItemThroughLens(ItemEtcetera* itemEtcetera, PlayState* play) {
if (play->actorCtx.lensActive) { if (play->actorCtx.lensActive) { // todo [Rando] mysterious shuffle for chest minigame key shuffle
ItemEtcetera_DrawRandomizedItem(itemEtcetera, play); ItemEtcetera_DrawRandomizedItem(itemEtcetera, play);
} }
} }
@ -1160,10 +1178,14 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) {
} }
void EnSi_DrawRandomizedItem(EnSi* enSi, PlayState* play) { void EnSi_DrawRandomizedItem(EnSi* enSi, PlayState* play) {
GetItemEntry randoItem = enSi->sohGetItemEntry;
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
randoItem = GET_ITEM_MYSTERY;
}
func_8002ED80(&enSi->actor, play, 0); func_8002ED80(&enSi->actor, play, 0);
func_8002EBCC(&enSi->actor, play, 0); func_8002EBCC(&enSi->actor, play, 0);
EnItem00_CustomItemsParticles(&enSi->actor, play, enSi->sohGetItemEntry); EnItem00_CustomItemsParticles(&enSi->actor, play, randoItem);
GetItemEntry_Draw(play, enSi->sohGetItemEntry); GetItemEntry_Draw(play, randoItem);
} }
u32 EnDns_RandomizerPurchaseableCheck(EnDns* enDns) { u32 EnDns_RandomizerPurchaseableCheck(EnDns* enDns) {

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@ -2466,8 +2466,16 @@ CustomMessage Randomizer::GetMerchantMessage(RandomizerInf randomizerInf, u16 te
RandomizerCheck rc = GetCheckFromRandomizerInf(randomizerInf); RandomizerCheck rc = GetCheckFromRandomizerInf(randomizerInf);
RandomizerGet shopItemGet = ctx->GetItemLocation(rc)->GetPlacedRandomizerGet(); RandomizerGet shopItemGet = ctx->GetItemLocation(rc)->GetPlacedRandomizerGet();
CustomMessage shopItemName; CustomMessage shopItemName;
if (mysterious) { if (mysterious|| CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
shopItemName = Rando::StaticData::hintTextTable[RHT_MYSTERIOUS_ITEM].GetHintMessage(); if (randomizerInf >= RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1 && randomizerInf <= RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8) {
shopItemName = {
"Mysterious Item",
"Mysteriösen Gegenstand",
"Objet Mystérieux"
};
} else {
shopItemName = Rando::StaticData::hintTextTable[RHT_MYSTERIOUS_ITEM].GetHintMessage();
}
// TODO: This should eventually be replaced with a full fledged trick model & trick name system // TODO: This should eventually be replaced with a full fledged trick model & trick name system
} else if (shopItemGet == RG_ICE_TRAP) { } else if (shopItemGet == RG_ICE_TRAP) {
shopItemGet = ctx->overrides[rc].LooksLike(); shopItemGet = ctx->overrides[rc].LooksLike();

View File

@ -10,6 +10,8 @@
#include "context.h" #include "context.h"
#include <soh/Enhancements/randomizer/randomizerTypes.h> #include <soh/Enhancements/randomizer/randomizerTypes.h>
#include "soh/Enhancements/randomizer/randomizer_check_objects.h" #include "soh/Enhancements/randomizer/randomizer_check_objects.h"
#include "soh/Enhancements/randomizer/randomizer_check_tracker.h"
#include "soh/Enhancements/randomizer/tricks.h"
#include <soh/Enhancements/custom-message/CustomMessageManager.h> #include <soh/Enhancements/custom-message/CustomMessageManager.h>
#include "soh/Enhancements/item-tables/ItemTableTypes.h" #include "soh/Enhancements/item-tables/ItemTableTypes.h"
#include "../custom-message/CustomMessageTypes.h" #include "../custom-message/CustomMessageTypes.h"

View File

@ -144,8 +144,8 @@ RandomizerCheckArea currentArea = RCAREA_INVALID;
OSContPad* trackerButtonsPressed; OSContPad* trackerButtonsPressed;
std::unordered_map<RandomizerCheck, std::string> checkNameOverrides; std::unordered_map<RandomizerCheck, std::string> checkNameOverrides;
bool passesTextFilter(ImGuiTextFilter& checkSearch, const RandomizerCheck check); bool ShouldShowCheck(RandomizerCheck rc);
bool shouldHideArea(ImGuiTextFilter& checkSearch, std::map<RandomizerCheckArea, std::vector<RandomizerCheck>> checksByArea, const RandomizerCheckArea rcArea); bool ShouldHideArea(RandomizerCheckArea rcArea);
void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0); void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0);
bool CompareChecks(RandomizerCheck, RandomizerCheck); bool CompareChecks(RandomizerCheck, RandomizerCheck);
bool CheckByArea(RandomizerCheckArea); bool CheckByArea(RandomizerCheckArea);
@ -214,6 +214,7 @@ Color_RGBA8 Color_Saved_Extra = { 0, 185, 0, 255 }; // Green
std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L, std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L,
BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT }; BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
static ImGuiTextFilter checkSearch;
void DefaultCheckData(RandomizerCheck rc) { void DefaultCheckData(RandomizerCheck rc) {
gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED; gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED;
@ -943,9 +944,9 @@ void CheckTrackerWindow::DrawElement() {
optCollapseAll = true; optCollapseAll = true;
} }
ImGui::SameLine(); ImGui::SameLine();
static ImGuiTextFilter checkSearch;
if (ImGui::Button("Clear")) { if (ImGui::Button("Clear")) {
checkSearch.Clear(); checkSearch.Clear();
doAreaScroll = true;
} }
UIWidgets::Tooltip("Clear the search field"); UIWidgets::Tooltip("Clear the search field");
checkSearch.Draw(); checkSearch.Draw();
@ -983,6 +984,8 @@ void CheckTrackerWindow::DrawElement() {
Color_RGBA8 extraColor; Color_RGBA8 extraColor;
std::string stemp; std::string stemp;
bool shouldHideFilteredAreas = CVarGetInteger(CVAR_TRACKER_CHECK("HideFilteredAreas"), 1);
for (auto& [rcArea, checks] : checksByArea) { for (auto& [rcArea, checks] : checksByArea) {
RandomizerCheckArea thisArea = currentArea; RandomizerCheckArea thisArea = currentArea;
@ -996,7 +999,7 @@ void CheckTrackerWindow::DrawElement() {
previousShowHidden = showHidden; previousShowHidden = showHidden;
doAreaScroll = true; doAreaScroll = true;
} }
if (shouldHideArea(checkSearch, checksByArea, rcArea) || if ((shouldHideFilteredAreas && ShouldHideArea(rcArea)) ||
(!showHidden && ((hideComplete && thisAreaFullyChecked) || (hideIncomplete && !thisAreaFullyChecked))) (!showHidden && ((hideComplete && thisAreaFullyChecked) || (hideIncomplete && !thisAreaFullyChecked)))
) { ) {
doDraw = false; doDraw = false;
@ -1056,7 +1059,7 @@ void CheckTrackerWindow::DrawElement() {
doAreaScroll = false; doAreaScroll = false;
} }
for (auto rc : checks) { for (auto rc : checks) {
if (doDraw && isThisAreaSpoiled && IsVisibleInCheckTracker(rc) && passesTextFilter(checkSearch, rc)) { if (doDraw && isThisAreaSpoiled && ShouldShowCheck(rc)) {
DrawLocation(rc); DrawLocation(rc);
} }
} }
@ -1076,14 +1079,12 @@ void CheckTrackerWindow::DrawElement() {
} }
} }
bool shouldHideArea(ImGuiTextFilter& checkSearch, std::map<RandomizerCheckArea, std::vector<RandomizerCheck>> checksByArea, RandomizerCheckArea rcArea) { bool ShouldHideArea(RandomizerCheckArea rcArea) {
bool shouldHideFilteredAreas = CVarGetInteger(CVAR_TRACKER_CHECK("HideFilteredAreas"), 1); if (checkSearch.Filters.Size == 0 || checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(rcArea).c_str())) {
if (!shouldHideFilteredAreas) {
return false; return false;
} }
for (auto check : checksByArea[rcArea]) { for (auto check : checksByArea[rcArea]) {
if (IsVisibleInCheckTracker(check) && passesTextFilter(checkSearch, check)) { if (ShouldShowCheck(check)) {
return false; return false;
} }
} }
@ -1091,10 +1092,12 @@ bool shouldHideArea(ImGuiTextFilter& checkSearch, std::map<RandomizerCheckArea,
return true; return true;
} }
bool passesTextFilter(ImGuiTextFilter& checkSearch, RandomizerCheck check) { bool ShouldShowCheck(RandomizerCheck check) {
return ( return (
IsVisibleInCheckTracker(check) &&
(checkSearch.Filters.Size == 0 ||
checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(Rando::StaticData::GetLocation(check)->GetArea()).c_str()) || checkSearch.PassFilter(RandomizerCheckObjects::GetRCAreaName(Rando::StaticData::GetLocation(check)->GetArea()).c_str()) ||
checkSearch.PassFilter(Rando::StaticData::GetLocation(check)->GetShortName().c_str()) checkSearch.PassFilter(Rando::StaticData::GetLocation(check)->GetShortName().c_str()))
); );
} }
@ -1241,7 +1244,7 @@ void LoadSettings() {
fishsanityAgeSplit = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY_AGE_SPLIT); fishsanityAgeSplit = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_FISHSANITY_AGE_SPLIT);
} }
bool IsVisibleInCheckTracker(RandomizerCheck rc) { bool IsCheckShuffled(RandomizerCheck rc) {
Rando::Location* loc = Rando::StaticData::GetLocation(rc); Rando::Location* loc = Rando::StaticData::GetLocation(rc);
if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LOGIC_RULES) != RO_LOGIC_VANILLA) { if (IS_RANDO && OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LOGIC_RULES) != RO_LOGIC_VANILLA) {
return return
@ -1255,7 +1258,7 @@ bool IsVisibleInCheckTracker(RandomizerCheck rc) {
loc->GetQuest() == RCQUEST_MQ && OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(loc->GetScene())->IsMQ() || loc->GetQuest() == RCQUEST_MQ && OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(loc->GetScene())->IsMQ() ||
loc->GetQuest() == RCQUEST_VANILLA && OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(loc->GetScene())->IsVanilla() loc->GetQuest() == RCQUEST_VANILLA && OTRGlobals::Instance->gRandoContext->GetDungeons()->GetDungeonFromScene(loc->GetScene())->IsVanilla()
) && ) &&
(loc->GetRCType() != RCTYPE_SHOP || (showShops && (!hideShopRightChecks || hideShopRightChecks && loc->GetActorParams() > 0x03))) && (loc->GetRCType() != RCTYPE_SHOP || (showShops && loc->GetActorParams() > 0x03)) &&
(loc->GetRandomizerCheck() != RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) && (loc->GetRandomizerCheck() != RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS) &&
(rc != RC_TRIFORCE_COMPLETED || !hideTriforceCompleted) && (rc != RC_TRIFORCE_COMPLETED || !hideTriforceCompleted) &&
(rc != RC_GIFT_FROM_SAGES || !IS_RANDO) && (rc != RC_GIFT_FROM_SAGES || !IS_RANDO) &&
@ -1304,6 +1307,12 @@ bool IsVisibleInCheckTracker(RandomizerCheck rc) {
return false; return false;
} }
bool IsVisibleInCheckTracker(RandomizerCheck rc) {
auto loc = Rando::StaticData::GetLocation(rc);
return IsCheckShuffled(rc) || (loc->GetRCType() == RCTYPE_SKULL_TOKEN && alwaysShowGS) ||
(loc->GetRCType() == RCTYPE_SHOP && (showShops && (!hideShopRightChecks)));
}
void UpdateInventoryChecks() { void UpdateInventoryChecks() {
//For all the areas with maps, if you have one, spoil the area //For all the areas with maps, if you have one, spoil the area
for (auto [scene, area] : DungeonRCAreasBySceneID) { for (auto [scene, area] : DungeonRCAreasBySceneID) {
@ -1494,6 +1503,8 @@ void DrawLocation(RandomizerCheck rc) {
//Draw the extra info //Draw the extra info
txt = ""; txt = "";
bool mystery = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && itemLoc->IsAddedToPool();
if (checkData.hintItem != 0) { if (checkData.hintItem != 0) {
// TODO hints // TODO hints
} else if (status != RCSHOW_UNCHECKED) { } else if (status != RCSHOW_UNCHECKED) {
@ -1516,16 +1527,16 @@ void DrawLocation(RandomizerCheck rc) {
case RCSHOW_IDENTIFIED: case RCSHOW_IDENTIFIED:
case RCSHOW_SEEN: case RCSHOW_SEEN:
if (IS_RANDO) { if (IS_RANDO) {
if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP) { if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP && !mystery) {
if (status == RCSHOW_IDENTIFIED) { if (status == RCSHOW_IDENTIFIED) {
txt = OTRGlobals::Instance->gRandoContext->overrides[rc].GetTrickName().GetForLanguage(gSaveContext.language); txt = OTRGlobals::Instance->gRandoContext->overrides[rc].GetTrickName().GetForLanguage(gSaveContext.language);
} else { } else {
txt = Rando::StaticData::RetrieveItem(OTRGlobals::Instance->gRandoContext->overrides[rc].LooksLike()).GetName().GetForLanguage(gSaveContext.language); txt = Rando::StaticData::RetrieveItem(OTRGlobals::Instance->gRandoContext->overrides[rc].LooksLike()).GetName().GetForLanguage(gSaveContext.language);
} }
} else { } else if (!mystery) {
txt = itemLoc->GetPlacedItem().GetName().GetForLanguage(gSaveContext.language); txt = itemLoc->GetPlacedItem().GetName().GetForLanguage(gSaveContext.language);
} }
if (status == RCSHOW_IDENTIFIED) { if (!IsVisibleInCheckTracker(rc) && status == RCSHOW_IDENTIFIED && !mystery) {
txt += fmt::format(" - {}", gSaveContext.checkTrackerData[rc].price); txt += fmt::format(" - {}", gSaveContext.checkTrackerData[rc].price);
} }
} else { } else {

View File

@ -47,6 +47,7 @@ void DefaultCheckData(RandomizerCheck rc);
void Teardown(); void Teardown();
void UpdateAllOrdering(); void UpdateAllOrdering();
bool IsVisibleInCheckTracker(RandomizerCheck rc); bool IsVisibleInCheckTracker(RandomizerCheck rc);
bool IsCheckShuffled(RandomizerCheck rc);
void InitTrackerData(bool isDebug); void InitTrackerData(bool isDebug);
RandomizerCheckArea GetCheckArea(); RandomizerCheckArea GetCheckArea();
void UpdateCheck(uint32_t, RandomizerCheckTrackerData); void UpdateCheck(uint32_t, RandomizerCheckTrackerData);

View File

@ -7,6 +7,7 @@
#include <chrono> #include <chrono>
#include <ResourceManager.h> #include <ResourceManager.h>
#include "graphic/Fast3D/Fast3dWindow.h"
#include <File.h> #include <File.h>
#include <DisplayList.h> #include <DisplayList.h>
#include <Window.h> #include <Window.h>
@ -86,6 +87,7 @@ GameInteractorSail* GameInteractorSail::Instance;
#include "Enhancements/mods.h" #include "Enhancements/mods.h"
#include "Enhancements/game-interactor/GameInteractor.h" #include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/randomizer/draw.h"
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
// Resource Types/Factories // Resource Types/Factories
@ -1263,11 +1265,6 @@ extern "C" uint64_t GetUnixTimestamp() {
return (uint64_t)millis.count(); return (uint64_t)millis.count();
} }
// C->C++ Bridge
extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
OTRGlobals::Instance->context->GetWindow()->MainLoop(run_one_game_iter);
}
extern bool ToggleAltAssetsAtEndOfFrame; extern bool ToggleAltAssetsAtEndOfFrame;
extern "C" void Graph_StartFrame() { extern "C" void Graph_StartFrame() {
@ -1391,6 +1388,7 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
static int time; static int time;
int fps = target_fps; int fps = target_fps;
int original_fps = 60 / R_UPDATE_RATE; int original_fps = 60 / R_UPDATE_RATE;
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (target_fps == 20 || original_fps > target_fps) { if (target_fps == 20 || original_fps > target_fps) {
fps = original_fps; fps = original_fps;
@ -1414,10 +1412,12 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
time -= fps; time -= fps;
OTRGlobals::Instance->context->GetWindow()->SetTargetFps(fps); if (wnd != nullptr) {
wnd->SetTargetFps(fps);
}
int threshold = CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80); int threshold = CVarGetInteger(CVAR_SETTING("ExtraLatencyThreshold"), 80);
OTRGlobals::Instance->context->GetWindow()->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1); wnd->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
RunCommands(commands, mtx_replacements); RunCommands(commands, mtx_replacements);
@ -1450,11 +1450,21 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
float divisor_num = 0.0f; float divisor_num = 0.0f;
extern "C" void OTRGetPixelDepthPrepare(float x, float y) { extern "C" void OTRGetPixelDepthPrepare(float x, float y) {
OTRGlobals::Instance->context->GetWindow()->GetPixelDepthPrepare(x, y); auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return;
}
wnd->GetPixelDepthPrepare(x, y);
} }
extern "C" uint16_t OTRGetPixelDepth(float x, float y) { extern "C" uint16_t OTRGetPixelDepth(float x, float y) {
return OTRGlobals::Instance->context->GetWindow()->GetPixelDepth(x, y); auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return 0;
}
return wnd->GetPixelDepth(x, y);
} }
extern "C" uint32_t ResourceMgr_GetNumGameVersions() { extern "C" uint32_t ResourceMgr_GetNumGameVersions() {
@ -1808,7 +1818,7 @@ extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const ch
} }
Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex]; Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex];
Gfx sourceGfx = res->Instructions[sourceIndex]; Gfx sourceGfx = *(Gfx*)&res->Instructions[sourceIndex];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) { if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
originalGfx[path][patchName] = { originalGfx[path][patchName] = {
@ -2444,6 +2454,14 @@ extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(
return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck); return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
} }
extern "C" bool Randomizer_IsCheckShuffled(RandomizerCheck rc) {
return CheckTracker::IsCheckShuffled(rc);
}
extern "C" GetItemEntry GetItemMystery() {
return { ITEM_NONE_FE, 0, 0, 0, 0, 0, 0, ITEM_NONE_FE, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_JUNK, NULL, MOD_RANDOMIZER, (CustomDrawFunc)Randomizer_DrawMysteryItem };
}
extern "C" void Randomizer_GenerateSeed() { extern "C" void Randomizer_GenerateSeed() {
std::string seed = ""; std::string seed = "";
if (OTRGlobals::Instance->gRandoContext->IsSpoilerLoaded()) { if (OTRGlobals::Instance->gRandoContext->IsSpoilerLoaded()) {

View File

@ -181,6 +181,8 @@ GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId); GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId); GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
RandomizerInf Randomizer_GetRandomizerInfFromCheck(RandomizerCheck randomizerCheck); RandomizerInf Randomizer_GetRandomizerInfFromCheck(RandomizerCheck randomizerCheck);
bool Randomizer_IsCheckShuffled(RandomizerCheck check);
GetItemEntry GetItemMystery();
ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck); ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
void Randomizer_GenerateSeed(); void Randomizer_GenerateSeed();
uint8_t Randomizer_IsSeedGenerated(); uint8_t Randomizer_IsSeedGenerated();

View File

@ -1249,7 +1249,7 @@ void SaveManager::SaveSection(int fileNum, int sectionID, bool threaded) {
auto saveContext = new SaveContext; auto saveContext = new SaveContext;
memcpy(saveContext, &gSaveContext, sizeof(gSaveContext)); memcpy(saveContext, &gSaveContext, sizeof(gSaveContext));
if (threaded) { if (threaded) {
smThreadPool->push_task_back(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID); smThreadPool->detach_task(std::bind(&SaveManager::SaveFileThreaded, this, fileNum, saveContext, sectionID));
} else { } else {
SaveFileThreaded(fileNum, saveContext, sectionID); SaveFileThreaded(fileNum, saveContext, sectionID);
} }
@ -1340,7 +1340,7 @@ void SaveManager::LoadFile(int fileNum) {
void SaveManager::ThreadPoolWait() { void SaveManager::ThreadPoolWait() {
if (smThreadPool) { if (smThreadPool) {
smThreadPool->wait_for_tasks(); smThreadPool->wait();
} }
} }

View File

@ -40,7 +40,10 @@ typedef struct {
#include <functional> #include <functional>
#include <vector> #include <vector>
#include <filesystem> #include <filesystem>
#include "thread-pool/BS_thread_pool.hpp"
#define BS_THREAD_POOL_ENABLE_PRIORITY
#define BS_THREAD_POOL_ENABLE_PAUSE
#include <BS_thread_pool.hpp>
#include "z64save.h" #include "z64save.h"

View File

@ -8,6 +8,7 @@
#include <libultraship/libultraship.h> #include <libultraship/libultraship.h>
#include "UIWidgets.hpp" #include "UIWidgets.hpp"
#include "include/z64audio.h" #include "include/z64audio.h"
#include "graphic/Fast3D/gfx_rendering_api.h"
#include "OTRGlobals.h" #include "OTRGlobals.h"
#include "z64.h" #include "z64.h"
#include "macros.h" #include "macros.h"
@ -656,7 +657,7 @@ void DrawEnhancementsMenu() {
UIWidgets::PaddedEnhancementSliderInt("King Zora Speed: %dx", "##MWEEPSPEED", CVAR_ENHANCEMENT("MweepSpeed"), 1, 5, "", 1, true, false, true); UIWidgets::PaddedEnhancementSliderInt("King Zora Speed: %dx", "##MWEEPSPEED", CVAR_ENHANCEMENT("MweepSpeed"), 1, 5, "", 1, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", CVAR_ENHANCEMENT("ClimbSpeed"), 0, 12, "", 0, true, false, true); UIWidgets::PaddedEnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", CVAR_ENHANCEMENT("ClimbSpeed"), 0, 12, "", 0, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", CVAR_ENHANCEMENT("FasterBlockPush"), 0, 5, "", 0, true, false, true); UIWidgets::PaddedEnhancementSliderInt("Block pushing speed +%d", "##BLOCKSPEED", CVAR_ENHANCEMENT("FasterBlockPush"), 0, 5, "", 0, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Crawl speed %dx", "##CRAWLSPEED", CVAR_ENHANCEMENT("CrawlSpeed"), 1, 5, "", 1, true, false, true); UIWidgets::PaddedEnhancementSliderInt("Crawl speed %dx", "##CRAWLSPEED", CVAR_ENHANCEMENT("CrawlSpeed"), 1, 4, "", 1, true, false, true);
UIWidgets::PaddedEnhancementCheckbox("Faster Heavy Block Lift", CVAR_ENHANCEMENT("FasterHeavyBlockLift"), false, false); UIWidgets::PaddedEnhancementCheckbox("Faster Heavy Block Lift", CVAR_ENHANCEMENT("FasterHeavyBlockLift"), false, false);
UIWidgets::Tooltip("Speeds up lifting silver rocks and obelisks"); UIWidgets::Tooltip("Speeds up lifting silver rocks and obelisks");
UIWidgets::PaddedEnhancementCheckbox("Skip Pickup Messages", CVAR_ENHANCEMENT("FastDrops"), true, false); UIWidgets::PaddedEnhancementCheckbox("Skip Pickup Messages", CVAR_ENHANCEMENT("FastDrops"), true, false);
@ -1290,7 +1291,7 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw"); UIWidgets::Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
UIWidgets::PaddedEnhancementCheckbox("Fix Navi text HUD position", CVAR_ENHANCEMENT("NaviTextFix"), true, false); UIWidgets::PaddedEnhancementCheckbox("Fix Navi text HUD position", CVAR_ENHANCEMENT("NaviTextFix"), true, false);
UIWidgets::Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button"); UIWidgets::Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubixFix"), true, false); UIWidgets::PaddedEnhancementCheckbox("Fix Anubis fireballs", CVAR_ENHANCEMENT("AnubisFix"), true, false);
UIWidgets::Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield"); UIWidgets::Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield");
if (UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", CVAR_ENHANCEMENT("CrouchStabHammerFix"), true, false)) { if (UIWidgets::PaddedEnhancementCheckbox("Fix Megaton Hammer crouch stab", CVAR_ENHANCEMENT("CrouchStabHammerFix"), true, false)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0)) { if (!CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0)) {
@ -2086,6 +2087,11 @@ void DrawRandomizerMenu() {
"Play unique fanfares when obtaining quest items " "Play unique fanfares when obtaining quest items "
"(medallions/stones/songs). Note that these fanfares are longer than usual." "(medallions/stones/songs). Note that these fanfares are longer than usual."
); );
UIWidgets::PaddedEnhancementCheckbox("Mysterious Shuffled Items", CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), true, false);
UIWidgets::Tooltip(
"Displays a \"Mystery Item\" model in place of any freestanding/GS/shop items that were shuffled, "
"and replaces item names for them and scrubs and merchants, regardless of hint settings, "
"so you never know what you're getting.");
ImGui::EndMenu(); ImGui::EndMenu();
} }

View File

@ -1,4 +1,5 @@
#include <libultraship/libultra.h> #include <libultraship/libultra.h>
#include <stdarg.h>
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "z64.h" #include "z64.h"
@ -31,18 +32,6 @@ f32 qNaN0x10000 = 0x7F810000;
// __gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy); // __gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy);
//} //}
s32 osJamMesg(OSMesgQueue* mq, OSMesg msg, s32 flag)
{
}
void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg)
{
}
void osViSetEvent(OSMesgQueue* mq, OSMesg msg, u32 retraceCount)
{
}
OSId osGetThreadId(OSThread* thread) OSId osGetThreadId(OSThread* thread)
{ {
} }
@ -55,31 +44,11 @@ void osSetThreadPri(OSThread* thread, OSPri pri)
{ {
} }
s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg)
{
}
void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt) void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt)
{ {
} }
void osCreateViManager(OSPri pri)
{
}
s32 osMotorInit(OSMesgQueue* ctrlrqueue, OSPfs* pfs, s32 channel)
{
return 0;
}
u32 osAiGetLength(void)
{
}
s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes) s32 osPfsFreeBlocks(OSPfs* pfs, s32* leftoverBytes)
{ {
@ -130,16 +99,6 @@ s32 osPfsAllocateFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u
} }
s32 osAiSetNextBuffer(void* buf, size_t size)
{
}
s32 __osMotorAccess(OSPfs* pfs, u32 vibrate)
{
}
OSIntMask osSetIntMask(OSIntMask a) OSIntMask osSetIntMask(OSIntMask a)
{ {
return 0; return 0;
@ -200,16 +159,6 @@ void osContGetQuery(OSContStatus* data)
} }
void osViSwapBuffer(void* vaddr)
{
}
void* osViGetNextFramebuffer()
{
}
u32 __osGetFpcCsr() u32 __osGetFpcCsr()
{ {
return 0; return 0;
@ -240,11 +189,6 @@ OSThread* __osGetCurrFaultedThread(void)
} }
void osCartRomInit()
{
}
u32 osMemSize = 1024 * 1024 * 1024; u32 osMemSize = 1024 * 1024 * 1024;
void Audio_osInvalDCache(void* buf, s32 size) void Audio_osInvalDCache(void* buf, s32 size)
@ -263,11 +207,6 @@ s32 osAiSetFrequency(u32 freq)
return 1; return 1;
} }
s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction)
{
}
void osInvalDCache(void* vaddr, s32 nbytes) void osInvalDCache(void* vaddr, s32 nbytes)
{ {
@ -313,31 +252,6 @@ OSPiHandle* osDriveRomInit()
} }
void osViSetMode(OSViMode* mode)
{
}
void osViBlack(u8 active)
{
}
void osViSetYScale(f32 scale)
{
}
void osViSetXScale(f32 value)
{
}
void osViSetSpecialFeatures(u32 func)
{
}
void __osInitialize_common(void) void __osInitialize_common(void)
{ {
@ -390,11 +304,6 @@ s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data)
return 0; return 0;
} }
u32* osViGetCurrentFramebuffer(void)
{
}
void osSpTaskYield(void) void osSpTaskYield(void)
{ {
} }

View File

@ -10,6 +10,7 @@
#include "soh/Enhancements/debugger/valueViewer.h" #include "soh/Enhancements/debugger/valueViewer.h"
#include "soh/Enhancements/gameconsole.h" #include "soh/Enhancements/gameconsole.h"
#include "soh/OTRGlobals.h" #include "soh/OTRGlobals.h"
#include "libultraship/bridge.h"
#define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_HEAD_MAGIC 0x1234
#define GFXPOOL_TAIL_MAGIC 0x5678 #define GFXPOOL_TAIL_MAGIC 0x5678
@ -541,8 +542,9 @@ static void RunFrame()
} }
void Graph_ThreadEntry(void* arg0) { void Graph_ThreadEntry(void* arg0) {
while (WindowIsRunning()) {
Graph_ProcessFrame(RunFrame); RunFrame();
}
} }
void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) { void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) {

View File

@ -1436,64 +1436,62 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
return displayListHead; return displayListHead;
} }
void Inventory_SwapAgeEquipment(void) { void Rando_Inventory_SwapAgeEquipment(void) {
s16 i; s16 i;
u16 shieldEquipValue; u16 shieldEquipValue;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) { if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; gSaveContext.childEquips.buttonItems[i] =
gSaveContext.equips.buttonItems[i];
} else { } else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI; gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
} }
if (i != 0) { if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; gSaveContext.childEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
} }
} }
// When becoming adult, remove swordless flag since we'll get master sword
// (Unless Master Sword is shuffled)
// Only in rando to keep swordless link bugs in vanilla
if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment; gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && !(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.adultEquips.equipment)) { // When becoming adult, remove swordless flag since we'll get master sword
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) { // This gets set back appropriately later in the case of master sword shuffle
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; Flags_UnsetInfTable(INFTABLE_SWORDLESS);
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE; // This section sets up the equipment on the first time going adult.
Flags_SetInfTable(INFTABLE_SWORDLESS); // On master sword shuffle the check for the B button is insufficient, and so checking the equipment is completely zero-ed is needed
} // (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?)
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || (gSaveContext.adultEquips.equipment == 0))) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT; gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else { } else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
ITEM_NONE;
} }
gSaveContext.equips.buttonItems[2] = ITEM_BOMB; gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// In Master Sword Shuffle we want to override the equip of the master sword from the vanilla code
// First check we have the Master sword in our inventory, and if not, then unequip
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) { !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
} }
// Set the dpad to nothing // Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE; gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE; gSaveContext.equips.buttonItems[5] = ITEM_NONE;
@ -1505,24 +1503,24 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE; gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else { } else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; gSaveContext.equips.buttonItems[i] =
gSaveContext.adultEquips.buttonItems[i];
if (i != 0) { if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.adultEquips.cButtonSlots[i - 1];
} }
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] = gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
} }
} }
// In Rando, when switching to adult for the second+ time, if a sword was not previously // In Master Sword Shuffle we want to set the swordless flag if no item is on the B button
// equiped in MS shuffle, then we need to set the swordless flag again
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) { gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
Flags_SetInfTable(INFTABLE_SWORDLESS); Flags_SetInfTable(INFTABLE_SWORDLESS);
@ -1531,90 +1529,43 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment; gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
} }
} else { } else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (IS_RANDO && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) && (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i]; gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) { if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1]; gSaveContext.adultEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
} }
} }
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment; gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
// Switching age using enhancements separated out to make vanilla flow clear
if (CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) { if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i]; gSaveContext.equips.buttonItems[i] =
gSaveContext.childEquips.buttonItems[i];
if (i != 0) { if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.childEquips.cButtonSlots[i - 1];
} }
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] = gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]]; gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
} }
} }
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
if (!(CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
// In Rando, when switching to child from a swordless adult, and child Link previously had a
// sword equiped, then we need to unset the swordless flag to match
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) { }
/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0] // In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be uninitialised (i.e. 0) at this point
will be ITEM_NONE. When changing age from adult -> child, reset equips to "default" else if (gSaveContext.childEquips.equipment == 0) {
(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
When becoming child, set swordless flag if player doesn't have kokiri sword
Only in rando to keep swordless link bugs in vanilla*/
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
//zero out items //zero out items
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) { for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
@ -1629,20 +1580,147 @@ void Inventory_SwapAgeEquipment(void) {
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
} }
if ((CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) && // When becoming child in rando, set swordless flag and clear B button if player doesn't have kokiri sword
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) { // Otherwise, equip sword and unset flag
if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS); Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) { } else {
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); gSaveContext.equips.equipment |= (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
} }
} }
CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 0);
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue != 0) { if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
void Inventory_SwapAgeEquipment(void) {
s16 i;
u16 shieldEquipValue;
// Mod Enhancments can utilise the rando flow path
if (IS_RANDO || CVarGetInteger(CVAR_GENERAL("SwitchAge"), 0) || CVarGetInteger(CVAR_GENERAL("SwitchTimeline"), 0)) {
Rando_Inventory_SwapAgeEquipment();
CVarSetInteger(CVAR_GENERAL("SwitchTimeline"), 0);
return;
}
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] =
gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
}
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];

View File

@ -2089,40 +2089,56 @@ void DemoEffect_DrawGetItem(Actor* thisx, PlayState* play) {
} }
if (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) { if (IS_RANDO && (play->sceneNum != SCENE_TEMPLE_OF_TIME || this->actor.params == DEMO_EFFECT_LIGHTARROW)) {
GetItemEntry getItemEntry = GET_ITEM_NONE; GetItemEntry getItemEntry = GET_ITEM_NONE;
RandomizerCheck rc = RC_MAX;
RandomizerGet rg = RG_NONE;
switch (this->actor.params) { switch (this->actor.params) {
case DEMO_EFFECT_JEWEL_KOKIRI: case DEMO_EFFECT_JEWEL_KOKIRI:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_QUEEN_GOHMA, RG_KOKIRI_EMERALD); rc = RC_QUEEN_GOHMA;
rg = RG_KOKIRI_EMERALD;
break; break;
case DEMO_EFFECT_JEWEL_GORON: case DEMO_EFFECT_JEWEL_GORON:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KING_DODONGO, RG_GORON_RUBY); rc = RC_KING_DODONGO;
rg = RG_GORON_RUBY;
break; break;
case DEMO_EFFECT_JEWEL_ZORA: case DEMO_EFFECT_JEWEL_ZORA:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BARINADE, RG_ZORA_SAPPHIRE); rc = RC_BARINADE;
rg = RG_ZORA_SAPPHIRE;
break; break;
case DEMO_EFFECT_MEDAL_FOREST: case DEMO_EFFECT_MEDAL_FOREST:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_PHANTOM_GANON, RG_FOREST_MEDALLION); rc = RC_PHANTOM_GANON;
rg = RG_FOREST_MEDALLION;
break; break;
case DEMO_EFFECT_MEDAL_FIRE: case DEMO_EFFECT_MEDAL_FIRE:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_VOLVAGIA, RG_FIRE_MEDALLION); rc = RC_VOLVAGIA;
rg = RG_FIRE_MEDALLION;
break; break;
case DEMO_EFFECT_MEDAL_WATER: case DEMO_EFFECT_MEDAL_WATER:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_MORPHA, RG_WATER_MEDALLION); rc = RC_MORPHA;
rg = RG_WATER_MEDALLION;
break; break;
case DEMO_EFFECT_MEDAL_SPIRIT: case DEMO_EFFECT_MEDAL_SPIRIT:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TWINROVA, RG_SPIRIT_MEDALLION); rc = RC_TWINROVA;
rg = RG_SPIRIT_MEDALLION;
break; break;
case DEMO_EFFECT_MEDAL_SHADOW: case DEMO_EFFECT_MEDAL_SHADOW:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_BONGO_BONGO, RG_SHADOW_MEDALLION); rc = RC_BONGO_BONGO;
rg = RG_SHADOW_MEDALLION;
break; break;
case DEMO_EFFECT_MEDAL_LIGHT: case DEMO_EFFECT_MEDAL_LIGHT:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_GIFT_FROM_SAGES, RG_LIGHT_MEDALLION); rc = RC_GIFT_FROM_SAGES;
rg = RG_LIGHT_MEDALLION;
break; break;
case DEMO_EFFECT_LIGHTARROW: case DEMO_EFFECT_LIGHTARROW:
getItemEntry = Randomizer_GetItemFromKnownCheck(RC_TOT_LIGHT_ARROWS_CUTSCENE, RG_LIGHT_ARROWS); rc = RC_TOT_LIGHT_ARROWS_CUTSCENE;
rg = RG_LIGHT_ARROWS;
break; break;
} }
getItemEntry = Randomizer_GetItemFromKnownCheck(rc, rg);
if (getItemEntry.getItemId != GI_NONE) { if (getItemEntry.getItemId != GI_NONE) {
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(rc)) {
getItemEntry = GetItemMystery();
}
this->getItem.drawId = getItemEntry.gid; this->getItem.drawId = getItemEntry.gid;
func_8002EBCC(thisx, play, 0); func_8002EBCC(thisx, play, 0);
func_8002ED80(thisx, play, 0); func_8002ED80(thisx, play, 0);

View File

@ -116,7 +116,7 @@ void func_809B27D8(EnAnubiceFire* this, PlayState* play) {
Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW); Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
this->cylinder.base.atFlags &= 0xFFE9; this->cylinder.base.atFlags &= 0xFFE9;
this->cylinder.base.atFlags |= 8; this->cylinder.base.atFlags |= 8;
this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubixFix"), 0) ? 0x800 : 2; this->cylinder.info.toucher.dmgFlags = CVarGetInteger(CVAR_ENHANCEMENT("AnubisFix"), 0) ? 0x800 : 2;
this->unk_15A = 30; this->unk_15A = 30;
this->actor.params = 1; this->actor.params = 1;
this->actor.velocity.x *= -1.0f; this->actor.velocity.x *= -1.0f;

View File

@ -487,6 +487,7 @@ void EnExItem_DrawItems(EnExItem* this, PlayState* play) {
} }
if (this) {} if (this) {}
func_8002ED80(&this->actor, play, 0); func_8002ED80(&this->actor, play, 0);
GetItem_Draw(play, this->giDrawId); GetItem_Draw(play, this->giDrawId);
} }

View File

@ -1286,8 +1286,8 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, PlayState* play) {
this->basePrice = shopItemIdentity.itemPrice; this->basePrice = shopItemIdentity.itemPrice;
this->giDrawId = getItemEntry.gid; this->giDrawId = getItemEntry.gid;
// Correct the rotation for spiritual stones // Correct the rotation for spiritual stones, but only if mysterious shuffle isn't on, else it's obvious what's there in shops
if (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE) { if (!CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && (getItemEntry.getItemId >= RG_KOKIRI_EMERALD && getItemEntry.getItemId <= RG_ZORA_SAPPHIRE)) {
this->actor.shape.rot.y = this->actor.shape.rot.y + 20000; this->actor.shape.rot.y = this->actor.shape.rot.y + 20000;
} }
} }
@ -1332,7 +1332,8 @@ void EnGirlA_Draw(Actor* thisx, PlayState* play) {
if (this->actor.params == SI_RANDOMIZED_ITEM) { if (this->actor.params == SI_RANDOMIZED_ITEM) {
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex); ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(play->sceneNum, this->randoSlotIndex);
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId); GetItemEntry getItemEntry = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && this->actor.params == SI_RANDOMIZED_ITEM) ? GetItemMystery() :
Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
EnItem00_CustomItemsParticles(&this->actor, play, getItemEntry); EnItem00_CustomItemsParticles(&this->actor, play, getItemEntry);
GetItemEntry_Draw(play, getItemEntry); GetItemEntry_Draw(play, getItemEntry);

View File

@ -212,7 +212,7 @@ void ItemOcarina_Draw(Actor* thisx, PlayState* play) {
func_8002ED80(thisx, play, 0); func_8002ED80(thisx, play, 0);
if (IS_RANDO) { if (IS_RANDO) {
GetItemEntry randoGetItem = Randomizer_GetItemFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT); GetItemEntry randoGetItem = (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0) && Randomizer_IsCheckShuffled(RC_HF_OCARINA_OF_TIME_ITEM)) ? GetItemMystery() : Randomizer_GetItemFromKnownCheck(RC_HF_OCARINA_OF_TIME_ITEM, GI_OCARINA_OOT);
EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem); EnItem00_CustomItemsParticles(&this->actor, play, randoGetItem);
GetItemEntry_Draw(play, randoGetItem); GetItemEntry_Draw(play, randoGetItem);
return; return;

View File

@ -6268,7 +6268,7 @@ s32 func_8083D12C(PlayState* play, Player* this, Input* arg2) {
func_80832340(play, this); func_80832340(play, this);
// Skip take breath animation on surface if Link didn't grab an item while underwater and the setting is enabled // Skip take breath animation on surface if Link didn't grab an item while underwater and the setting is enabled
if (CVarGetInteger(CVAR_ENHANCEMENT("SkipSwimDeepEndAnim"), 0) && !(this->stateFlags1 & PLAYER_STATE1_ITEM_OVER_HEAD)) { if (CVarGetInteger(CVAR_ENHANCEMENT("SkipSwimDeepEndAnim"), 0) && !(this->stateFlags1 & PLAYER_STATE1_ITEM_OVER_HEAD)) {
auto lastAnimFrame = Animation_GetLastFrame(&gPlayerAnim_link_swimer_swim_deep_end); int lastAnimFrame = Animation_GetLastFrame(&gPlayerAnim_link_swimer_swim_deep_end);
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_swimer_swim_deep_end, 1.0f, LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_swimer_swim_deep_end, 1.0f,
lastAnimFrame, lastAnimFrame, ANIMMODE_ONCE, -6.0f); lastAnimFrame, lastAnimFrame, ANIMMODE_ONCE, -6.0f);
} else { } else {

View File

@ -141,7 +141,7 @@ static Vtx sCycleAButtonVtx[] = {
}; };
// Track animation timers for each inventory slot // Track animation timers for each inventory slot
static sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; static int sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// Renders a left and/or right item for any item slot that can support cycling // Renders a left and/or right item for any item slot that can support cycling
void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8 leftItem, u8 rightItem) { void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8 leftItem, u8 rightItem) {